[HN Gopher] Wii U Architecture
       ___________________________________________________________________
        
       Wii U Architecture
        
       Author : flipacholas
       Score  : 260 points
       Date   : 2022-10-31 06:32 UTC (16 hours ago)
        
 (HTM) web link (www.copetti.org)
 (TXT) w3m dump (www.copetti.org)
        
       | meibo wrote:
       | The Wii U was such a fun console with so many great games, it's a
       | shame that it was relatively inaccessible due to horribly bodged
       | marketing and weird choices - luckily they're porting most(but
       | not all) of the gems. I actually think that the gamepad screen
       | did contribute a lot to a lot of games, especially if there was a
       | lot of action and you were able to use it as a map/for quick
       | actions.
       | 
       | It's good that they basically built a product that was impossible
       | to market badly with the switch, it probably sells itself,
       | considering the form factor and all of the first and third party
       | support they have now.
        
         | mikepurvis wrote:
         | Which games really used the secondary screen in an interesting
         | way? The main ones I can think of are:
         | 
         | Splatoon-- second player without split screen.
         | 
         | New SMB U-- gamepad player can spawn blocks to help you reach
         | secrets.
         | 
         | Wind Waker-- map and inventory.
         | 
         | But an awful lot of titles just mirrored the TV or had a button
         | to enable off-TV play.
        
           | c0balt wrote:
           | It was mostly used as a secondary, supporting display: -
           | Zelda Windwaker HD - Deus Ex: Human Revolution - Assassin
           | Creed Black Flag
           | 
           | While it wasn't necessary it freed up screen space for the
           | main diaplay while also allowing you to play only on the
           | gamepad.
        
           | ThatPlayer wrote:
           | Nintendo Land was great for the asymmetrical multiplayer.
           | Four players co-op on the big screen versus a fifth player on
           | the GamePad. It's not impossible to do in other ways, but I
           | haven't seen it done.
           | 
           | I think shared/split screen on the TV adds an additional
           | social element to it. Otherwise it's just all of us playing
           | on their phones/Switch.
        
           | anotherman554 wrote:
           | In Tokyo Mirage Session you get text messages from the
           | characters on the second screen so it's like you are glancing
           | at your cell phone as you play. This worked very poorly when
           | they ported it to Switch and you had to go into a menu when a
           | party member texts you.
        
             | mikepurvis wrote:
             | I felt like later in the Wii U's life, they were pushing it
             | more as being for off-TV play, and that meant that that
             | kind of stuff would have to be implemented anyway-- Wind
             | Waker HD certainly had the dual approach, where the default
             | was to play on the TV with inventory on the gamepad, but if
             | you played in off-TV mode, then the inventory was a pause
             | menu popup. That extra development work to support both was
             | probably invisible to most users who only ever played on-
             | TV.
             | 
             | That combined with the increasing inevitability that
             | everything was going to be ported to a later, single-screen
             | system anyway, and it's not hard to see why titles like
             | Donkey Kong Tropical Freeze and Zelda BOTW didn't use the
             | secondary screen at all.
        
               | anotherman554 wrote:
               | It's not just games that are played in off-TV mode, any
               | game that supports the Wii U Pro controller needs to have
               | a single screen option.
        
           | vanderZwan wrote:
           | I used it a lot for planning and multitasking in Pikmin 3, it
           | felt like a really organic addition to the gameplay there.
        
           | jrootabega wrote:
           | Batman: Arkham City. You could use it to tune your radio,
           | hack stuff, remote control gadgets, probably some more stuff
           | I'm forgetting.
        
           | lvass wrote:
           | Wonderful 101 does it beautifully, entire game was designed
           | to use it in many different ways.
           | 
           | The best overall use is the Nintendo DS emulator.
           | Unfortunately only few games are available for purchase but
           | with a bit of hacking the compatibility is great.
        
           | msh wrote:
           | ZombiU also used it well and the mass effect port let you use
           | it to issue commands to your squad mates.
        
             | mkw2000 wrote:
             | One of the most unique multiplayer experiences I have ever
             | played
        
             | dm319 wrote:
             | Yes, really innovative use of the gamepad for ZombiU gave
             | the game a properly scary aspect when checking in bags and
             | boxes, and nervously looking up at the screen as you're
             | doing it.
        
           | djur wrote:
           | Mario Maker used the touchscreen effectively. You could
           | seamlessly go back and forth between editing your level on
           | the touchscreen and testing it on your TV. I also liked the
           | touchscreen effects in Super Mario 3D World and regret their
           | (effective) absence in the Switch port.
        
       | pwpw wrote:
       | The Wii U was a failure in marketing and odd design choices. The
       | former has been discussed quite well by others, so I want to
       | focus on the design choices that didn't help its long-term
       | success.
       | 
       | The console initially promoted the gimmick of being a controller
       | for cable TV, as seen by the blue TV button the bottom of the
       | gamepad. This was at a time when cable TV was starting to die out
       | for the younger crowd. The original Xbox One made a similar
       | misguided focus on controlling TV, while the overall market was
       | making a major shift to streaming in that period.
       | 
       | Next, the gamepad used a resistive touchscreen instead of a
       | capacitive one. Phones with capacitive touchscreens had been the
       | norm for years at this point, making the Wii U touchscreen feel
       | very low quality.
       | 
       | The gamepad came with too small of a battery, which limited the
       | gamepad's use as a portable console, which was already tied down
       | to being nearby the console itself to stream games smoothly. The
       | battery could be easily upgraded to a larger size, but it had to
       | be purchased and installed later on.
       | 
       | The base console only had 8 GB of storage. The deluxe model only
       | came with 32 GB of storage and cost an extra $150 (for $350
       | total). The console largely focused on using discs for games, but
       | the next gen of Xbox and PlayStation consoles showed that
       | internal storage was important. The Wii U had an SD card slot,
       | but SD cards could oddly not be used to expand game storage; USB
       | storage could be used however.
       | 
       | The Wii U had some very strong game releases that eventually saw
       | successful ports to the Switch, and it also had the best Virtual
       | Console release of games in any console ever, that the Switch
       | still has not matched. The value of a Wii U by the end of its
       | life was insane. It's the only console where so many incredible
       | games (almost all of Nintendo's catalogue through the Wii - but
       | not the GameCube) could be played on the system. I think the
       | console just focused on all of the wrong things in the minutia.
       | Tie that with terrible marketing, and the console was doomed to
       | failure. The Wii U's genius was later revised upon and proved to
       | be a success with the Switch. Despite it's failures, the Wii U
       | was a great console that is one of my favorites of all time
       | (along with the PlayStation Vita).
        
       | m_st wrote:
       | My reason to buy a Wii U back then was that whenever I found the
       | time to play a video game, I had to go through a session of
       | Windows Update, Steam update and game update that I lost interest
       | by the time it was ready.
       | 
       | Compare that to the Wii U back then: Turn on and play.
       | 
       | Nintendo even achieved to keep this mindset with the Switch: It
       | will update in the background so usually you just turn it on and
       | play.
        
         | derrikcurran wrote:
         | Huh. I had the complete opposite experience. My girlfriend and
         | I used to joke that the U in Wii U stands for "update". Maybe
         | it's just because we didn't play it frequently.
        
         | majesticmerc wrote:
         | > Nintendo even achieved to keep this mindset with the Switch:
         | It will update in the background so usually you just turn it on
         | and play.
         | 
         | I don't agree. I play my switch maybe once every couple of
         | weeks, and almost without fail there's a system or game update
         | that it asks me to install.
         | 
         | Granted, _most_ updates can be put off for a while by hitting
         | "update later", but I see very little difference between the
         | consoles (and PCs) in terms of update behaviour these days, for
         | better or worse.
        
           | m_st wrote:
           | That is happening for me only with games I didn't use
           | recently.
           | 
           | However, we used play Fortnite quite often on both the Switch
           | and the PS4. On the Switch it was ready immediately in most
           | cases. If not, the update loaded and was installed rather
           | quickly. Compare that to the PS4: It's updated in about 50%
           | of the cases. If not, downloading takes very long and then it
           | is applying the update so slow, that we usually just give up.
        
           | goosedragons wrote:
           | Sleep mode. And consoles are way better at respecting your
           | choice not to update both in regards to games and the OS. I
           | can put the Switch to sleep and leave the game there for a
           | week or a month and then come back exactly where I was.
           | 
           | With Wii U games rarely received patches, everything was on
           | the disc and ran off it too.
        
         | buildfocus wrote:
         | I got a steam deck - it makes a very decent attempt at
         | transforming the former experience into the latter, but keeping
         | access to all your existing PC games.
        
           | criddell wrote:
           | How well does it succeed? One reason I've only played games
           | on consoles is that if I see a game that has PS5 on the box,
           | I know it will run on my console. Do Steam games make a
           | similar promise for the Steam Deck?
        
             | bityard wrote:
             | If a game works on Proton (http://protondb.com/), it will
             | almost certainly run on the Steam Deck. And the Steam Deck
             | UI does a pretty good job of highlighting games that run
             | well on the Deck and telling you what the compatibility
             | issues are, if anything.
             | 
             | Assuming the game itself runs fine, usually the main issue
             | is mapping steam deck controls to the in-game keyboard and
             | mouse config. I find the UX for doing this to be pretty
             | confusing and terrible (doubly so when using an external
             | controller), but this is helped some by the fact that you
             | can apply controller mappings submitted by other Steam
             | users.
        
             | groovybits wrote:
             | Re: Sleep - Compared a traditional console, the Steam Deck
             | does not auto-download updates quietly in the background
             | while its asleep/docked. That is my one gripe with it. You
             | need to have the screen on and active for it to start
             | downloading games.
             | 
             | On top of that, the default behavior is to stop downloads
             | while playing a game. You can change this in the settings,
             | but at a significant performance hit.
             | 
             | Re: The 'just works' - In handheld mode, all Steam Verified
             | titles have 'just worked' for me. Docked mode is a
             | different story, because no game has automatically switched
             | resolution automatically. You need to set the Native
             | resolution mode on a per-game basis.
             | 
             | Additionally, there is always a chance that an unverified
             | game you're looking for will not work very well on the
             | Steam Deck - be it control-wise, graphically, or some other
             | reason. It is not as 'plug and play' as a traditional
             | console, but the device continues to get better over time
             | with updates.
        
             | weberer wrote:
             | Yes, if you're in the store page, you can look for an icon
             | that confirms whether the game is verified for the Steam
             | Deck.
             | 
             | https://www.steamdeck.com/en/verified
        
         | stevenwoo wrote:
         | Way back when I had a Playstation 3 it would update in the
         | background but only if you paid for the subscription,
         | otherwise, every time you turned it on, you had to wait for the
         | updates to download to play a game, if the game had updates.
         | This model for updates just rankled me so much I stopped buying
         | Playstation, every time I turned it on, it had to download
         | updates and I would forget why I had turned it on by the time I
         | got back to it.
        
       | tb_technical wrote:
       | It's a great console to hack! :)
        
       | lynguist wrote:
       | Another badly designed Nintendo console. Now hear me out:
       | 
       | NES: Well designed. SNES: Well designed. N64: Hampered by the
       | originally 12-24 MB cartridges as opposed to 650 MB CDs.
       | GameCube: Well designed. A little hampered by the 1.4 GB mini
       | DVDs as opposed to 7.8 GB DVDs. Wii: Underpowered, but a surprise
       | smash hit capturing that era's sensibilities (like the PS2). Wii
       | U: Clunky and awkward, which however led to the Switch. Switch:
       | Well designed.
       | 
       | GB: Well designed. GBC: Well designed. GBA: Well designed,
       | however with a very bad audio quality as compared to the SNES.
       | NDS: Well designed, again with very bad audio quality, and a
       | surprise smash hit capturing that era's sensibilities (like the
       | PS2). 3DS: Hampered by its pitiful 2004 era 200 MHz CPU and 240p
       | display. Clunky and unremarkable, which had a success in its
       | second half of existence because people just want Nintendo games.
       | Switch: Well designed.
        
         | aidenn0 wrote:
         | The original GBA screen was terrible; I needed a dedicated
         | work-light to play it.
        
         | paulpan wrote:
         | I think "design" is overused in this case. Sure some users base
         | their purchase decision on actual design/look of a console, but
         | that's a rarity.
         | 
         | Success is more dictated by 4 main constraints or factors: -
         | Game selection and support - Price point - System performance
         | (including storage) - Innovative-ness or accessibility
         | 
         | Successful consoles typically met at least 3 of the above. For
         | example the Nintendo Switch had very mediocre system
         | performance, but it had great (1st party) game support, priced
         | lower than competing XBox and PS4, and seemed very approachable
         | for all demographics.
        
           | lynguist wrote:
           | > For example the Nintendo Switch had very mediocre system
           | performance
           | 
           | Nintendo Switch had the most powerful GPU of any mobile
           | device released at its time. Furthermore it has 4 GB of RAM.
           | Just the Cortex A-57 CPU wasn't bleeding edge any more,
           | having been replaced by the Cortex A-72 by the time of the
           | Switch with a higher IPC of 16%. It was a well balanced
           | system.
           | 
           | You might be mistaken because mobile CPU performance grew in
           | an unparalleled explosive fashion, and the Cortex A-72 was
           | already replaced by the A-73, A-74, A-75, A-76, A-77, A-78,
           | and A-710 by now. But this is unfair to a system where its
           | design was frozen already 6 years ago.
           | 
           | It just means that, if a successor Switch is built the same
           | way, and a Cortex A-78 is used, its CPU would have ca 2.6x
           | IPC. If it ran at twice the clock speed, its CPU performance
           | would be 5.2x.
           | 
           | You're being unfair because CPUs grew so much.
        
         | philistine wrote:
         | You're missing the whole story here. Was the Game Boy well
         | designed? It was a smash hit upon release, but everybody
         | immediately complained about the screen quality. The thing sold
         | and sold and sold because it was inexpensive and just plain
         | fun, bad screen notwithstanding. By 1996 however, it was
         | woefully old, and the Game Boy Pocket sales were soft when it
         | came out. Pokemon saved Nintendo's bacon and gave them leeway
         | to develop the Game Boy Color, which was also old and
         | criticized upon release, but it again had Pokemon.
         | 
         | It's more complicated than a simple good or bad checkmark
         | whether a thing is popular or not.
        
           | amyjess wrote:
           | I would call the original Game Boy well-designed but put the
           | GBC in the same "Underpowered, but a surprise smash hit
           | capturing that era's sensibilities" category as the Wii.
           | 
           | With the tech at the time, the Game Boy wasn't going to have
           | a better screen without seriously compromising battery life.
           | Case in point, the Sega Game Gear which was graphically way
           | better than the Game Boy but died fast if you took it off the
           | wall plug.
           | 
           | The GBC didn't have the same excuse; it was so many years
           | newer, and it offered very little over the Game Boy other
           | than a color screen. And its color screen still looked like a
           | joke next to a Game Gear. Given how much newer the GBC was
           | than the GG, I doubt Nintendo couldn't have made a handheld
           | with Game Gear-quality graphics but without the awful battery
           | life.
           | 
           | But it doesn't matter, because the GBC had an awesome games
           | library and people loved it.
        
           | ascagnel_ wrote:
           | It was the pragmatic choice at the time: the screen was
           | reflective and featured four colors (really, shades of grey),
           | but that was enough to allow the system to run for several
           | hours on four AA batteries. It's closest competition, the
           | Game Gear, featured a backlit color LCD, but it ran through
           | its six AA batteries in an hour or two at most. There were
           | other also-ran handhelds in that era (Wonderswan, Neo Geo
           | Pocket), but the Game Boy was by far the most dominant system
           | of that era. Nintendo didn't face any substantial competition
           | until 2004/2005 with the PlayStation Portable, and even Sony
           | didn't do all that well with its two portable units (the PSP
           | sold okay but game sales dropped off once the system was
           | hacked, the Vita was a dismal failure in both hardware and
           | game sales).
        
         | bobsmith432 wrote:
         | The 3DS is anything but clunky and the CPU was improved with
         | the New 3DS revision
        
         | purpleflame1257 wrote:
         | The DS had 16 audio channels compared to the GBA's 2. Actually,
         | the DS was able to use the built-in GBA coprocessor to process
         | its audio. So it was leaps ahead of the GBA, though not quite
         | to SNES standards. By the time the DSi came around, there was a
         | built in audio processing chip as well.
        
       | ace2358 wrote:
       | The Wii U was unfortunately not a very successful console, but I
       | feel that it had plenty of power to make fantastic looking games
       | and great experiences. It came out in a weird time for technology
       | and Nintendo always uses slightly older hardware.
       | 
       | As a homebrew device it is amazing. There are still exploits
       | being found with a new, safe, simple method out now thanks to
       | some crazy dedicated modders.
       | 
       | There's a whole homebrew sdk. The Wii U can also run Wii and
       | GameCube games by reconfiguring the hardware (or some other sort
       | of firmware voodoo). That's three generations of video game
       | libraries that can be explored on one console!
       | 
       | Always felt like it deserved more popularity, but it couldn't
       | compete with the ps3/4 and Xbox 360/one.
        
         | duxup wrote:
         | > Always felt like it deserved more popularity
         | 
         | I owned a Wii and loved it. To this day I don't know what the
         | selling point(s) of the Wii U were supposed to be.
         | 
         | I just don't think it was marketed well.
        
         | Narann wrote:
         | > Always felt like it deserved more popularity, but it couldn't
         | compete with the ps3/4 and Xbox 360/one.
         | 
         | The Wii U marketing was a total disaster. Using the same name
         | as a well established, casual platform, with a tiny suffix +
         | pushing the "same gamepad compatibility" makes this hardware
         | looks like an expensive "revised" version.
         | 
         | I can't understand how Nintendo didn't catch on this.
        
           | dm319 wrote:
           | The number of people who say 'I thought the Wii U was a
           | handheld?', made me realise how badly they messed up. Home
           | console buyers didn't realise it was a console. Handheld
           | buyers realised quickly it wasn't a handheld.
        
             | jacobr1 wrote:
             | It also shows in the switch how much they learned their
             | lesson.
        
               | jonny_eh wrote:
               | Indeed, I feel that the Switch wouldn't have been such a
               | mega hit if not for the WiiU's failure.
        
         | danieldk wrote:
         | _It came out in a weird time for technology and Nintendo always
         | uses slightly older hardware._
         | 
         | I had a Playstation 2 and 3 before, but since we became
         | parents, we wanted something family-friendly. We seriously
         | considered a Wii U, but were totally put of by the Wii U
         | controller, which seemed clunky, annoying, and expensive to
         | replace in case it breaks. It was the primary reason we went
         | for the XBox One that generation.
         | 
         | We got a Switch pretty soon after it was released and love it
         | (our daughter also has a Switch Lite).
        
           | coldpie wrote:
           | > We seriously considered a Wii U, but were totally put off
           | by the Wii U controller, which seemed clunky, annoying, and
           | expensive to replace in case it breaks.
           | 
           | You were right on all counts. It was a pretty terrible
           | controller. Flimsy, heavy, way too big. And it was actually
           | impossible to replace; they never offered replacement pads
           | for sale, you had to buy a whole new console or find someone
           | who fried their console and wanted to sell just a pad.
        
           | JohnBooty wrote:
           | clunky
           | 
           | I thought it was totally fine. I spent a lot of hours gaming
           | on that thing. I did not find it too heavy and anecdotally my
           | friends' kids didn't either.
           | 
           | However, I can certainly understand that it _looked_ massive
           | and heavy. That was my assumption as well. Bit of a marketing
           | issue there.                   annoying
           | 
           | It was more useless than annoying. Some games used it in
           | slightly awkward ways, sort of like the early DS days when
           | devs were experimenting (and being forced/encouraged by
           | Nintendo to experiment with) new forms of control.
           | expensive to replace in case it breaks
           | 
           | It was very durable in my experience. The screen is plastic,
           | and ultimately I'd say it's just about exactly as durable as
           | a DS or 3DS... after all, Nintendo knows how to build such
           | things.
           | 
           | But, once again, your assumption totally made sense. Another
           | marketing issue.                   It was the primary reason
           | we [passed on it]
           | 
           | Me too. Then, a few years back, a friend gifted me one and I
           | had a blast with it. Most of the best games wound up on the
           | Switch though, so ultimately you did not miss out.
        
         | vanderZwan wrote:
         | Can you point me to more information about the GameCube part?
         | Speaking as an owner of an almost broken down GC with a large
         | library, and a very functional Wii U with a smaller one.
        
         | philistine wrote:
         | For me, the only use was buying one for cheap right after the
         | Switch came out. Everybody and heir mother was getting rid of
         | their games, so everything could be had for cheap (Nintendo
         | cheap).
        
         | herbst wrote:
         | I bought a Wii U (my only console) just a few months ago. It's
         | still amazing, you can download all available games for free
         | directly from Nintendo.
         | 
         | The controller is meh, however most games also let you play
         | with a pro controller. The screen on the Wii U brick is barely
         | used.
         | 
         | And if you have a party or so just let them bring their Wii
         | controllers, all the multiplayer games support them.
         | 
         | If you are not a classic gamer but are looking for some gaming
         | fun it might still is the perfect console for you
        
           | RajT88 wrote:
           | > you can download all available games for free directly from
           | Nintendo
           | 
           | Eh? Like Wii Shop games which are WiiU only are all free?
           | 
           | If that's the case, I might dig mine out of the closet.
        
             | philistine wrote:
             | No you can't. This comment is wrong. The Wii U is actually
             | closing its shop and you can't add funds to an account
             | anymore.
             | 
             | https://en-americas-
             | support.nintendo.com/app/answers/detail/...
        
               | DCKing wrote:
               | The parent comment isn't wrong, but it's referring to
               | piracy. The Wii U has been blown wide open such that
               | tools exist that allow you to pirate games by downloading
               | them directly from Nintendo's servers, essentially giving
               | you free eShop downloads. Every game that's available for
               | the Wii U digitally, is available for a pirated download.
               | Straight from Nintendo.
        
               | imran0 wrote:
               | >Every game that's available for the Wii U digitally, is
               | available for a pirated download. Straight from Nintendo.
               | 
               | Oh wow, how did Nintendo manage to be this stupid?
        
               | ace2358 wrote:
               | To be fair this has happened to other consoles like the
               | ps vita. It's possible to download the games from the
               | online stores. The games can't run because they're
               | signed, so it's a simple http request to start the
               | download.
               | 
               | Except the cryptography and security has been bypassed.
               | So the consoles have a homebrew app that lets you
               | download and install to console and pirate the game. All
               | done on the console.
        
           | brnt wrote:
           | Whoops, I should refresh pages more often!
        
         | faeriechangling wrote:
         | I just think that without the draw of the motion controllers,
         | the Wii U screen just really wasn't good enough to make the
         | console worth using. The Nintendo switch was brilliant, you
         | just had to think like a 13 year old to understand why that was
         | always going to sell like gangbusters.
         | 
         | The games library was just too weak honestly, I think that was
         | the main thing. The software problems were in large part caused
         | by Nintendo under-speccing its machines catching up to it.
         | Multiplatform's were particularly adversely affected.
         | 
         | All in all you were better off buying a PS4 honestly.
        
         | actionfromafar wrote:
         | When it hit the stores, the reaction of most I know of was
         | something like "I have a Wii already". So I think the naming
         | was incredibly hampering.
         | 
         | Especially considering a lot of Wii buyers were not exactly
         | deep gamers, but very casual customers.
        
           | psychphysic wrote:
           | It also promoted the pad beyond the console. Many weren't
           | sure if it was a new pad for the original Wii.
        
             | mardifoufs wrote:
             | I didn't know that until this post lol. And it was released
             | when I was 12 and actually into gaming. Now I find it weird
             | that the "controller" is so weak that it can't do anything
             | but stream from the console, it kind of make the
             | portability useless.
        
               | actionfromafar wrote:
               | Screens were slightly less ubiquitous then. You could
               | continue playing on the controller when dad switched the
               | living room TV to some sports.
        
               | astura wrote:
               | The idea was to have two different screens displaying
               | different information and there would be interactions
               | between the two. Like the Nintendo DS's two screens. I
               | played a tech demo(?) at the store where you'd aim a bow
               | and arrow with the Gamepad at a target that was on the
               | TV.
               | 
               | The idea didn't really end up panning out for most games.
        
               | morelisp wrote:
               | Critically, it could stream something different than what
               | the console was rendering to the TV. At the time it
               | seemed Nintendo was hoping for the kind of design
               | explosion the DS had early in its life, and a few titles
               | trying such things _were_ really good, but for many
               | reasons it didn 't stick the way the DS did.
        
               | danielheath wrote:
               | Main thing I used mine for was continuing to play a game
               | when someone else wanted the TV; I could just switch to
               | "display on controller" and keep going. Not such a big
               | deal these days but back then it was pretty nice!
        
               | Sakos wrote:
               | Asynchronous game design is something that holds a lot of
               | promise. Traditionally, that was something reserved for
               | online multiplayer in PC games. But suddenly it was
               | possible to design local coop around one player
               | interacting with the game in a different way than the
               | others. The idea is still really cool, but I think most
               | devs are unwilling to experiment with such a niche
               | product.
        
               | TremendousJudge wrote:
               | I think you meant "Asymmetric" instead of "Asynchronous".
               | I think Asynchronous games would be something like
               | Travian
        
               | Sakos wrote:
               | Lmao, of course, thanks. I knew there was something wrong
               | with the word but I couldn't think of the right one.
        
               | jonny_eh wrote:
               | > it kind of make the portability useless
               | 
               | It's not actually portable, it's purely a controller.
        
           | Taylor_OD wrote:
           | Especially since the original Wii sold so incredibly well and
           | had such a great price point for so long.
        
         | DCKing wrote:
         | > Nintendo always uses slightly older hardware.
         | 
         | This is a bit of a meme, but it isn't generally true. The
         | Nintendo 64 and GameCube were pretty cutting edge in their day.
         | At the time the Nintendo Switch released, the Tegra X1 was
         | still about as cutting edge as mobile GPUs came (in early
         | 2016).
         | 
         | What Nintendo is about - to a fault, some would argue - is cost
         | cutting. Sometimes that means they use older stuff, but using
         | older stuff isn't always the best cost cutting balance to
         | strike. The article even notes this:
         | 
         | > To be fair, it's known that Nintendo's choices are not always
         | based on 'cutting-edginess' but on cost and supply.
        
           | TazeTSchnitzel wrote:
           | I still wonder if the 4KiB texture cache in the N64 was a
           | cost-cutting decision. It totally defined the look of N64
           | games.
        
             | monocasa wrote:
             | If it was a texture cache, it would have been fine.
             | Unfortunately it was a manually loaded seperate bank of
             | memory for textures.
        
           | Steltek wrote:
           | Hang on there. I think the more accurate sentiment is
           | "Nintendo hardware has lackluster graphics".
           | 
           | Switch is as much a console as it is a mobile device.
           | Compared to an XBox, a Switch is a few horses short of a full
           | stable.
           | 
           | Even the blockbuster Wii could only do 480p while
           | contemporaries were doing HD.
           | 
           | What Nintendo does well is make the tradeoff worth it. Both
           | the Wii and Switch make up for their reduced graphics by
           | pioneering new ways of thinking about console gaming.
        
             | RajT88 wrote:
             | The Wii gets a lot of hate for bad looking games.
             | Deservedly so.
             | 
             | The example I like to give is the game GT Pro Series. It
             | looked super rough even for the horsepower the Wii was
             | packing.
             | 
             | However, the motion controls make that game among the most
             | fun racing games I have ever played. It was great! I still
             | play occasionally.
        
             | DCKing wrote:
             | Well it's about perspective I guess. I understand the
             | expectations for a home console, but especially between
             | 2016 and 2019 Digital Foundry kept gushing about what kind
             | of graphics the Switch enabled specifically on a handheld.
             | Handheld gaming is not necessarily my preferred mode
             | either, but I don't think the generalizations about
             | Nintendo are fair - neither that their hardware is old, nor
             | that their graphics are lackluster. For the Wii and Wii U
             | both things are true, but for the GameCube and Switch I
             | just don't think that's a fair thing to say.
             | 
             | The one generalization that is maybe fair is that
             | Nintendo's design goals don't seem to satisfy all of the
             | desires of enthusiast gamers, and are not aiming to satisfy
             | them.
        
           | iLoveOncall wrote:
           | You are right to say that they are actually using modern
           | technology and sometimes even cutting-edge technology, but
           | that does not mean that it is not inadequate technology.
           | 
           | The meme is about "Nintendo consoles have outdated technical
           | capabilities and the games look like shit", and that is
           | accurate.
        
           | croak3r wrote:
           | The gamecube is 20 years old though and ever since then
           | they've had the weakest hardware. I remember buying a Wii the
           | month it released and being pretty disappointed at how bad
           | the graphics looked.
        
             | jonny_eh wrote:
             | The Switch's mobile chipset was basically as bleeding edge
             | as you could buy at the time. But it was a mobile chipset,
             | so couldn't compete with a PS4 or Xbox.
        
               | astrange wrote:
               | The main problem is that even if it was cutting edge at
               | the time, they can't or won't upgrade it. Of course
               | iPads, which do upgrade their SoC every year, aren't as
               | good at playing games.
        
               | jonny_eh wrote:
               | A big issue with the annual upgrade cycle is that it
               | becomes much harder for devs to test their games due to
               | hardware fragmentation.
        
         | chungy wrote:
         | > I feel that it had plenty of power to make fantastic looking
         | games and great experiences.
         | 
         | It did, and it shows in that many of the top-selling games on
         | Switch are ports of Wii U games.
        
           | psychphysic wrote:
           | Breath of the Wild ran poorly on both platforms on release.
           | Which surprised me, and undermined the power of the Switch.
           | 
           | That said the Switch remains underpowered compared to
           | contemporary game consoles.
        
             | bzzzt wrote:
             | Switch is not competing with PS/Xbox, but with mobile
             | phones, tablets and portable consoles (including Nintendo's
             | DS line). It's not underpowered for a battery powered game
             | machine and has a standardised controller setup and easy
             | docking as differentiators to other mobile devices.
        
               | amyjess wrote:
               | Unless you like JRPGs, in which case the Switch is a
               | first-class console.
               | 
               | Except for a few AAA-scale action RPGs that launch on
               | PS4/5 (e.g. FF7R, upcoming FF16), the vast majority of
               | JRPGs being released today come to Switch first. And when
               | Switch exclusivity expires, many of them only get a PC
               | release beyond that with PS4/5 and XB1/XSX releases
               | simply never happening.
               | 
               | For a good chunk of JRPG players, the question is "PS5 or
               | Switch?". And if you're like me and specifically prefer
               | turn-based JRPGs, you can forget about anything that
               | launches as a Sony exclusive so that leaves the Switch as
               | your #1 console.
               | 
               | Though I guess the comparison to the DS works well here,
               | as the DS was to platformers during its heyday what the
               | Switch is to JRPGs now.
        
               | morelisp wrote:
               | The DS was also to JRPGs what the Switch is to them now!
               | Contact, Dragon Quest IX, TWEWY, Strange Journey, Rune
               | Factory - median and top 10 beats both the PSP and PS3.
        
               | amyjess wrote:
               | There were some good JRPGs for the DS, but it was nowhere
               | near as dominant as the Switch is now..
               | 
               | The PSP was a pretty strong contender, since it had the
               | 2.5D Trails games, FF7 Crisis Core, and some of the best
               | remakes of FF4, FFT, and Tactics Ogre.
               | 
               | And PS3 got a lot of then-exclusives in mid-budget
               | franchises that would be Switch games if they launched
               | now, such as multiple Atelier trilogies and the first
               | half of Trails of Cold Steel (and in fact they've all
               | been ported to Switch). By comparison, current Atelier
               | games now launch simultaneously on Switch and PS4 with PC
               | ports following soon after, and the much-delayed English
               | localizations of Trails now get cross-platform releases
               | (Switch/PC/PS4 simultaneously).
               | 
               | There was never a point during the DS's lifetime where
               | you could say "except for a tiny handful of AAA-scale PS3
               | exclusives, every JRPG either got simultaneous DS/PS3
               | releases or was a DS exclusive", but it is the case that
               | right now you can say "except for a tiny handful of AAA-
               | scale PS4/5 exclusives, every JRPG either gets a
               | simultaneous Switch/PS4 release or is a Switch
               | exclusive". I'll also add that we're in a PC renaissance
               | too; JRPGs on PC were virtually nonexistent during the
               | PS3 and DS's heyday (unless you spoke enough Japanese to
               | play unlocalized Falcom games), but now pretty much every
               | JRPG that isn't a first-party Nintendo game gets a PC
               | port, with even the timed Switch exclusives coming to PC
               | after a few months to a year.
        
             | captainbland wrote:
             | Yeah but the PS5 gets horrible battery life and I need an
             | IKEA furniture bag to transport it.
        
             | wodenokoto wrote:
             | It did? I never noticed performance issues with breath of
             | the wild
        
               | dagmx wrote:
               | Breath of the Wild is quite terrible on the Wii U. You
               | get frame stutters when there's more content on screen
               | than just a few enemies and the resolution + aliasing are
               | really hard on the eyes. Load times as well are longer.
               | 
               | I stopped playing on Wii U and rebought it for the Switch
               | where it's significantly better.
        
               | matsemann wrote:
               | I bought a Switch the other week (OLED version, but same
               | powered hardware I guess?) and am playing BotW just now.
               | Two things that create some lag I've noticed: the forest
               | area with the master sword, and when blowing up lots of
               | explosive crates.
        
         | causi wrote:
         | The problem was that albatross of a gamepad. Not only did it
         | have garbage battery life, but its presence led Nintendo to
         | actively make games worse just to force mechanics onto the
         | gamepad. Anyone else remember how godawful Star Fox Zero was,
         | for absolutely no good reason?
        
           | 111111101101 wrote:
           | I always thought that the name was the cause. I don't follow
           | Nintendo very closely so when I heard about the Wii U I just
           | assumed it was a slightly enhanced Wii, not a separate
           | console.
        
           | JansjoFromIkea wrote:
           | It felt like they were pressured into putting out a new
           | machine due to the extremely rapid decline in Wii
           | console/game sales in 2009/2010 and had no choice but to go
           | with the thing they were deepest into R&D with.
           | 
           | Thing felt like a failure the moment it was announced. Doubly
           | so when its second E3 felt like a second attempt at the
           | initial announce and still didn't do much to clarify what it
           | had going for it. Triply so once you realised how limited it
           | was.
           | 
           | That it took several years for games willing to engage with
           | the platform enough to be capable of being as big of a mess
           | as Star Fox Zero was seems like a bigger flag of its issues
           | than the game sucking tbh. Just not an enticing format at
           | all.
        
           | jonny_eh wrote:
           | I always found it pretty funny that the system's best game,
           | Zelda: BoTW, features a tablet carried by the protagonist
           | prominently in the game, but the game makes ZERO usage of the
           | gamepad. This was likely a last minute change due to the
           | decision to also make it a launch game for the Switch, and
           | they didn't want people to say "the Wii U is better because
           | you can manage your items on the game pad more easily".
        
           | djur wrote:
           | I really liked the Wii U pad and used it a lot. The Switch is
           | a more fully realized version of the concept, but it has its
           | downsides -- it's not as comfortable to hold and play for
           | long periods, and the lack of a two-screen mode makes certain
           | concepts less effective. Mario Maker, for instance, worked
           | perfectly with the Wii U and feels compromised on the Switch
           | in comparison.
           | 
           | The battery life was completely irrelevant to me. I just kept
           | it plugged in.
        
             | ThatPlayer wrote:
             | Another example of the two-screen mode I liked was
             | asymmetrical local multiplayer like Nintendo Land. It's not
             | that it's impossible now, with two switches, but I haven't
             | seen any games do it (with 4 players on a single switch,
             | and 1 on the other).
        
               | morelisp wrote:
               | The Wii U's model doesn't really open up that many
               | interesting asymmetrical multiplayer game designs,
               | compared to multiple individual devices. There's a
               | psychological effect of everyone being in the "same
               | space" when most people are on one screen, but
               | mechanically most of the time you'll want the opposite of
               | what the Wii U can do - one person can see everything but
               | everyone else can only see some limited view (c.f. Pac-
               | Man Vs).
               | 
               | With individual devices, you can make a game where N
               | people see something different, or N-1 people see the
               | same thing and 1 sees something different, or where N
               | people see the same thing (and maybe also something
               | different, c.f. the Four Swords GBAs+GC model).
               | 
               | With the Wii U, you can make a game where everyone sees
               | the same thing, or N-1 people see the same thing and 1
               | person sees that _and something else_. Even if you try to
               | make the 1 person see something disjoint, it 's too easy
               | to cheat. And if you try to make everyone but one person
               | see their own thing - too bad.
               | 
               | I always wondered why they never built something to
               | render simple (or even complex, it can't be that costly)
               | scenes out to multiple connected (3)DSs - relatively
               | everyone with a Wii U must have had at least one...
        
               | comex wrote:
               | Smash Bros. for Wii U let you use a 3DS as a controller.
               | It was awkward - you had to download the "Smash
               | Controller" app onto the 3DS from the eShop - and didn't
               | have any kind of video streaming, but the connectivity
               | was there at least.
        
             | frosted-flakes wrote:
             | Zelda Wind Waker was also great. You could assign weapons
             | or items to the buttons _whilr you were walking_ , or
             | scroll through the map.
        
               | GloriousKoji wrote:
               | Breath of the Wild development started on the WiiU and
               | I'm convinced it would have been better if they didn't
               | have to shoe-horn in Switch support. The inventory menu
               | of BOTW is horrible and totally was meant to be used real
               | time on the gamepad.
        
         | Synaesthesia wrote:
         | I do think it led to the switch concept which has been very
         | successful for Nintendo, my friend who had a wii U thought it
         | was great, but just wanted the tablet to have better battery
         | life.
        
           | jollyllama wrote:
           | Agreed, the Wii U tablet controller was a proof of concept
           | for the same form factor that would become the extremely
           | successful Switch.
        
           | ThatPlayer wrote:
           | They actually sold a bigger battery at the time. Can't find
           | much mention of it anywhere now, but Wikipedia lists it:
           | https://en.wikipedia.org/wiki/Wii_U_GamePad
           | 
           | > LiPo 3.6 V DC 2550 mAh (upgrade WUP-013; 8 hours use)
        
         | eru wrote:
         | > It came out in a weird time for technology and Nintendo
         | always uses slightly older hardware.
         | 
         | Not always. The N64, for example, tried to be cutting edge.
        
         | weberer wrote:
         | The Wii U was the first Nintendo console that I had no "must
         | have" game at launch. Gamecube had Melee, Wii had Twilight
         | Princess, Switch had Breath of the Wild. But there was nothing
         | on the Wii U for a whole year until Pikmin 3 and Super Mario 3D
         | World. It squandered their one year head start.
        
         | jrootabega wrote:
         | I think if they had released a Zelda game meant for that
         | platform, like everyone who bought one expected them to, they
         | would have had a better time.
        
           | astura wrote:
           | Breath of the Wild was originally intended to be a Wii U
           | exclusive, with a 2015 release date[1], but it didn't end up
           | that way. The developers had some Wii U Gamepad features in
           | early prototypes but found that looking between the gamepad
           | and TV was distracting and axed them.
           | 
           | [1] https://www.polygon.com/2015/3/27/8303247/the-legend-of-
           | zeld...
        
             | anotherman554 wrote:
             | I feel pretty confident the Sheika slate was designed
             | around the Wii U tablet and they only cut that aspect of
             | the game to make the Nintendo Switch version look just as
             | good as the Wii U version.
             | 
             | If a Nintendo employee claimed it was to avoid distraction
             | I'm pretty confident they are lying.
        
               | jrootabega wrote:
               | i.e. "saving face".
        
               | astura wrote:
               | I read that here, my memory was a little off - https://we
               | b.archive.org/web/20170302073322/http://www.ign.co...
               | 
               | >"In doing our testing without the touch features we
               | noticed looking back and forth between the Gamepad and
               | the screen actually took a little something away from
               | this type of Zelda game," he said.
               | 
               | >"There was no hesitation or reluctance in removing those
               | features because we felt the way it is now is the best
               | way to play the game," he added.
               | 
               | I can understand the cynicism, but, to me anyway, I agree
               | that it's not ideal gameplay. The game pad was a _big_
               | miss for me for anything other than being able to play a
               | game when my husband was using the TV. I ended up kinda
               | hating the gamepad.
               | 
               | So I believe both can be true.
        
               | jrootabega wrote:
               | I don't want to dispute your experience, just add that in
               | my experience, the game pad was perfect* for Batman:
               | Arkham City. You would look down at it in the same
               | situations where Batman would look down at his gadgets.
               | So even though the game pad wouldn't work well for every
               | game or every person, I think it had undeniable inherent
               | benefits in some situations.
               | 
               | * They bungled the audio aspect, though. If you played
               | with headphones, you couldn't route game pad audio
               | through them.
        
               | anotherman554 wrote:
               | Windwaker HD and Twilight Princess HD both let you have
               | the map on the tablet while you play, and while I haven't
               | tried it myself I'm told it's better than switching from
               | one screen view to another.
               | 
               | On the Wii U only the tablet has motion controls, the pro
               | controller does not, so at a minimum the game was
               | designed to have you hold a tablet and make motions with
               | it while Link holds his tablet and acts out that motion.
        
               | astura wrote:
               | I played Windwaker HD and Pikman 3, which also put the
               | map on the Gamepad. I didn't like the map being on a
               | different screen at all! In practice it ends up being
               | such an obnoxious gimmick. (To me)
        
             | jrootabega wrote:
             | And I think that was a bad decision and a soft betrayal of
             | Wii U owners.
        
       | Bondi_Blue wrote:
       | The Wii U had a rich feature set. Firsts for a Nintendo home
       | console:
       | 
       | - OTB web browser
       | 
       | - OTB audio and video chat with friends, native support for 3rd
       | party headsets
       | 
       | - real-time direct messaging (via Miiverse) notifications and
       | other friend notifications via the home button LED
       | 
       | - Ability to view online status of friends
       | 
       | - High definition graphics
       | 
       | - 5+ player synchronous local multiplayer
       | 
       | - built-in Nintendo TVii service
       | 
       | - built-in support to use the gamepad as a TV remote
       | 
       | - eShop selections for mobile retro consoles (e.g. GBA, DS)
       | 
       | - background installations and updates
       | 
       | - accelerometer, gyroscope, front-facing camera, touch screen, IR
       | sensor, NFC all packed into the gamepad
       | 
       | - full backwards compatibility with a prior console (Wii)
       | 
       | Not to mention, all online services were free to use. And those
       | still existing, are still free.
       | 
       | Edit: As a kid, this was the first console that had just enough
       | 3rd party support for me to enjoy games like Fifa, Need for
       | Speed, and Call of Duty akin to an Xbox 360, while also hosting
       | all my favorite Nintendo games. It was a fun system, even if it
       | was poorly advertised and a bit awkward. But I enjoyed the
       | gimmicks and I still use it, mostly for playing exclusives that
       | never made it to the Switch.
        
         | tiagod wrote:
         | >full backwards compatibility with a prior console (Wii)
         | 
         | Wasn't the Wii, at least initially, compatible with gamecube?
         | Mine even has gamecube controller and memory card slots.
        
           | lostgame wrote:
           | The Wii Mini - I believe only available up here in Canada;
           | but actually fairly common up here - I think dropped GCN
           | support.
           | 
           | Otherwise, all Wii models had GCN game, controller; and
           | memory card support.
           | 
           | Fun fact: the Wii was a modified GameCube for a bit of its
           | development cycle. Prototypes of the Wiimote with a GCN have
           | been found.
        
             | goosedragons wrote:
             | There was a model before the Wii Mini that also dropped
             | GameCube support. It looks similar to the original model
             | but lacks the GameCube ports and the "Wii" logo is placed
             | for horizontal orientation instead of vertical. It's
             | sometimes called the "family edition".
             | 
             | The Wii Mini originally released in Canada but came to
             | other regions later. Japan never got the GameCube-less
             | models for some reason.
        
           | dm319 wrote:
           | The article mentions that the Wii U had gamecube
           | compatibility. I wonder how that was achieved? And I'm
           | guessing it can't take the small optical disks of the
           | gamecube.
        
             | [deleted]
        
             | zerocrates wrote:
             | The Wii plays GameCube games and accepts the controllers
             | and memory cards, the Wii U doesn't. I assume removing the
             | ports and the mechanism to load small discs in the disc
             | slot were the main reasons for dropping it.
             | 
             | The Wii was compatible with the GameCube largely by being
             | basically an enhanced GameCube under the hood, and the Wii
             | U is kind of a further step down that same road with its
             | "vWii" backwards compatibility mode, so it's possible to
             | use homebrew to play dumped GameCube games on a Wii U
             | natively, only providing some light glue to hook things
             | together. It's not officially supported though.
        
             | parker_mountain wrote:
             | The Wii U could play gamecube games in wii mode, but it
             | required jailbreaking and loading the images onto storage.
             | So, I wouldn't say it was "possible" ootb.
        
             | pasquinelli wrote:
             | it could take gc disks.
        
               | parker_mountain wrote:
               | It could not take gc discs.
        
           | Bondi_Blue wrote:
           | Yes, my bad. Completely forgot.
        
           | aquova wrote:
           | Yes, the Wii contained full GameCube components inside, so it
           | was able to natively play GameCube games. I think the later
           | Wii Mini model removed that capability, but the regular Wii
           | model was backwards compatible.
        
             | SSLy wrote:
             | Well, https://github.com/FIX94/Nintendont
        
           | drewzero1 wrote:
           | Yes, ours had that. There was a door on the top that
           | concealed four GameCube controller ports and two memory
           | slots. We never had a GameCube but I ended up buying some
           | controllers and GC games to play on the Wii.
        
         | IntelMiner wrote:
         | Minor correction. The Wii came with Opera Mini, aka the
         | "Internet Channel" in 2007 https://learn-about-
         | anything.fandom.com/wiki/Internet_Channe...
        
           | Bondi_Blue wrote:
           | My bad, I thought this was an optional install.
           | 
           | Edit: This is an optional install, not OTB.
        
             | IntelMiner wrote:
             | I remember it being OOTB on our Wii. Though we didn't get
             | it until 2009 or so
        
               | mch82 wrote:
               | Yes, Wii had a web browser and a JavaScript API for the
               | Wiimote. I prototyped a simple web game for my Wii at the
               | time.
        
       | pjmlp wrote:
       | One of the few game consoles that actually supports a subset of
       | OpenGL, yet most WebGL 2.0 games are not up to Wii U ones.
        
       | whywhywhywhy wrote:
       | The concept of this machine was such a mess. You can truly tell
       | something was rotten in the org chart when a bizarre
       | console/tablet compromise is what they actually shipped with a
       | straight face.
        
         | willis936 wrote:
         | Not at all. Nintendo has been making experimental toys since
         | before anyone here was alive. They've been making experimental
         | electronic toys for as long as there have been electronic toys.
        
         | dm319 wrote:
         | If you put the Switch and the DS alongside it, you can see
         | where they were coming from / going to.
        
       | lights0123 wrote:
       | The article says:
       | 
       | > Similarly to how the Wii Remote mangles the Bluetooth protocol
       | to avoid third-party usage
       | 
       | with "mangles the Bluetooth protocol" being a broken link. Anyone
       | have information on this? I'm interested in how so.
        
         | mmis1000 wrote:
         | https://www.copetti.org/writings/consoles/wii#next-gen-contr...
         | 
         | Just remove the extra text
        
         | weberer wrote:
         | The XWiimote docs would be the best place to start.
         | 
         | https://github.com/xwiimote/xwiimote/blob/master/doc/PROTOCO...
        
       | tenebrisalietum wrote:
       | copetti.org's writeups about the classic consoles are really
       | good. So copetti.org has interesting details on Nintendo's other
       | flop - the Virtual Boy. What I found interesting about that is
       | the VB uses moving mirrors and a vertical LED strip to generate
       | the display - a teensy bit similar to DLP.
        
       | 29athrowaway wrote:
       | I wanted to buy this console to play StarFox Zero, but then never
       | did.
       | 
       | The game didn't age as gracefully as other StarFox games.
        
       | bobsmith432 wrote:
       | The Wii U plays Wii and Gamecube games better than an actual Wii
       | since you don't have to fondle composite cables and can just plug
       | an HDMI in
        
       | mkw2000 wrote:
       | I loved and still do love my Wii U and still use it semi
       | regularly to this day. There was something about the Wii and Wii
       | U that was lost on the Switch. They just had that special
       | Nintendo "feel" and vibe
        
         | fallat wrote:
         | IMO it's because Switch adopted the great XMBC UI. That's
         | probably why. Wii's channels for me (and I feel most based on
         | how I saw others use their Wii) were useless...
        
       | langsoul-com wrote:
       | I reckon Nintendo has the best strategy almost game consoles. Not
       | focusing on the power/realism and instead of other aspects.
       | 
       | At some point, if someone buys a ps5 or xbox for power only. Then
       | they just get a pc, those consoles takes years to design. By the
       | time they're released, it's already outdated
        
         | pjmlp wrote:
         | That is exactly why game studios prefer to target game
         | consoles, there aren't a zillion of different ones to support.
        
           | Narann wrote:
           | Not the main reason, game studios target consoles because of
           | established player base.
           | 
           | Actually, consoles are tricky to develops on because they are
           | quiet restricted from hardware standpoint, so you have to
           | invest a lot in hardware knowledge.
        
             | pjmlp wrote:
             | Still much less than the gazillion PCs, each being its own
             | snowflake.
        
         | bityard wrote:
         | I always saw it as: Sony and Microsoft seem to aim to be the
         | "premium" gaming/set-top-box experience for pro-sumers and
         | hardcore gamers.
         | 
         | Nintendo, on the other hand, tries to appeal to a much broader
         | market. They learned from their success in the 80s, when pretty
         | much every North American living room with kids in the
         | household had an NES and a stack of games on top of the TV.
         | Nintendo sees themselves as friendlier to casual gamers and
         | families. They want to the "the safe choice" when grandma or
         | grandpa whip out their checkbook at Walmart to buy a gaming
         | system for their grandchildren.
         | 
         | Just being family-friendly doesn't quite guarantee success,
         | which is why they've always been exploring new ways to interact
         | with video games. Basically every new console they've
         | introduced has had controllers markedly different from what
         | came before. (Even if it turns out they were not necessarily
         | _better_ than what came before.) In the case of the Wiimote,
         | they pretty much hit a home run. It was not only a novel input
         | method, it turned out to be loads of fun for casual gaming,
         | social gatherings, and families.
        
         | quietbritishjim wrote:
         | > At some point, if someone buys a ps5 or xbox for power only.
         | Then they just get a pc, those consoles takes years to design.
         | By the time they're released, it's already outdated
         | 
         | I don't think that's really true. Hardware moves slowly enough
         | nowadays that really good hardware from a couple of years ago
         | is still very competitive with today's hardware. And if you
         | tried to build a PC with comparable specs to, say xbox series
         | x, you'd be paying a very substantially larger amount because
         | MS have economies of scale and a strong negotiating position.
        
       | m_st wrote:
       | Slightly OT but Wii U games seem to be a topic here: There were
       | many great games, but the IMHO single best game on this console
       | was Lego City Undercover. It was like a less violent GTA. Such a
       | joy to play, plenty of jokes, fantastic open world and great
       | story mode with funny missions.
       | 
       | Luckily they ported it to other consoles too. My kids are still
       | playing it with their friends.
       | 
       | I hope they are working on a successor.
        
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