[HN Gopher] Factorio for Nintendo Switch is now available
___________________________________________________________________
Factorio for Nintendo Switch is now available
Author : ibobev
Score : 285 points
Date : 2022-10-28 11:46 UTC (11 hours ago)
(HTM) web link (factorio.com)
(TXT) w3m dump (factorio.com)
| JohnJamesRambo wrote:
| I can't imagine playing this on a Switch without the controls
| getting really annoying?
| rgoulter wrote:
| The announcement post suggests it's slower, but comfortable
| (once you get used to it).
|
| https://factorio.com/blog/post/factorio-on-nintendo-switch
|
| _Factorio was developed for 10 years with only keyboard and
| mouse in mind, so making sure the game is fully playable with
| controllers was no easy task. Playing with a controller is
| slightly slower, and will take some getting used to (just as it
| does when playing with keyboard and mouse for the first time).
| After becoming familiar with it, I find it very comfortable. I
| recommend everyone to play through the first levels of our
| tutorial campaign, as it 's a great way to get acquainted with
| playing Factorio with a controller._
| mdtrooper wrote:
| Is it a news? Well, maybe in typical gaming website, but is it a
| hacker news?
| dima_vm wrote:
| Factorio is a very hackerish game.
| notfish wrote:
| Factorio is like meth for hacker brains; this post is just a
| PSA that we need to lock our switches away if we want to be
| productive.
| numlock86 wrote:
| > Tell us you never played Factorio without telling us you
| never played Factorio.
| bertil wrote:
| Ask you project lead if they can do without you for the next few
| months before starting to play Factorio. This game is very
| addictive
| ilyt wrote:
| Nah, start a company server and tell you're doing teambuilding
| exercise.
|
| Assign leaders and have people responsible for raw resources,
| transport, power infrastructure, advanced production and
| fighting off biters
| n65463f23_4 wrote:
| maybe this means im not a real engineer but the game became
| tedious for me after a while, and i was too lazy to set up the
| really intricate contraptions
| weberer wrote:
| Were you aware that you can just copy/paste parts of your
| factory and have robots automatically build where you pasted?
| The blueprint system takes all the tedium out of the game.
| AnIdiotOnTheNet wrote:
| By the time you get to the point where you can build robots
| you're already like 90% of the way through the game from
| what I recall.
| __turbobrew__ wrote:
| Once I have to "refactor" my base the fun was gone for me. I
| like building stuff, but going back and doing janitor work is
| not fun for me.
|
| Currently, you build a base from the very lowest tech all the
| way up to the highest tech in a single go. What would
| possibly make the game less tedious for me is if a single
| play through was split up into different levels with mini
| objectives. Once you complete the level mini objective you
| move on to a different map and start a new base at a higher
| tech level. That way you can just throw away all of the "tech
| debt" of the old base while starting at a higher tech level.
|
| I imagine this would be a different game mode, but it would
| make the game more attractive to a wider audience in my
| opinion.
| ilyt wrote:
| > Once I have to "refactor" my base the fun was gone for
| me. I like building stuff, but going back and doing janitor
| work is not fun for me.
|
| That's entirely a chore you have decided to do.
|
| It is entirely fine to just leave your spaghetti base
| producing stuff in its little corner while you go build the
| next step somewhere else.
|
| I've did that few times, basically leave the old base to
| act as "mall" (just produce building to furnish the new
| base) while I build bigger and better, once I hit
| construction robots and can freely blueprint everything.
|
| Hell, once you get to robots you can "just" erase it
| entirely easily if it displeases you, blueprints make it
| easy to change your mind.
|
| > What would possibly make the game less tedious for me is
| if a single play through was split up into different levels
| with mini objectives. Once you complete the level mini
| objective you move on to a different map and start a new
| base at a higher tech level. That way you can just throw
| away all of the "tech debt" of the old base while starting
| at a higher tech level.
|
| Not exactly that but look up at Warptorio 2 mod. You
| basically have limited sized base that teleports every XX
| minutes to a new planet, so you carry a small base with you
| but have to rebuild every warp. It is pretty hectic on
| default settings tho
| PebblesRox wrote:
| Mindustry works like this, in case you're not familiar with
| it.
|
| https://mindustrygame.github.io/
| ekidd wrote:
| For experienced players of factory or strategy games,
| Mindustry starts out really easy. You can just build a
| wall at a choke point near the enemy spawn, stack up
| turrets, and go about your business.
|
| At higher levels, it gets more challenging and
| complicated. You need to produce power and coolant, and
| you need to use a mix of defenses. And you also need to
| defend vulnerable sectors against counter-attacks, and
| build offensive units to attack enemy sectors. And it has
| a cute little system for programming units in "assembly",
| although the documentation is almost non-existent.
|
| So even if it seems weirdly easy at first, it might be
| worth playing at least the first few campaign levels.
| Overall, I'd say it's my favorite mobile factory game,
| just edging out Refactory.
| ekidd wrote:
| > That way you can just throw away all of the "tech debt"
| of the old base while starting at a higher tech level.
|
| The classic way to do this is to load up a train full of
| supplies and drive somewhere further from the start, with
| more enemies and better ore patches. Or if you don't have
| trains yet, take the car.
| candiddevmike wrote:
| It's hard to start over once you get to logistics and
| construction robots. IMO, these should be available earlier
| in the vanilla game.
| AnotherGoodName wrote:
| That's the point where it gets tedious for me. At some
| point it's just painting with MS paint. I have drones that
| can build anything i draw, i have supply lines for the
| resources to build those things, I've launched the rocket
| already, even the turrets and walls are auto
| repaired/replaced and the bugs are irrelevant.
|
| It was fun to get there and i always had some goals to
| acheive. But at some point it's done and dusted with 0
| replay-ability.
|
| I will never understand the mindset of those that build
| Megabases.
| pmoriarty wrote:
| _" logistics and construction robots. ... should be
| available earlier in the vanilla game"_
|
| Fortunately there are mods to fix that.
|
| I had a whole slew of complaints about the vanilla game,
| but found that mods already existed to fix virtually all of
| them.
| therealdrag0 wrote:
| Ya same. Though it's not that I was lazy but it felt like
| work where I'm like "wait I have a side project in the real
| world that's just as much work and just as much fun" then I
| never got back to the game.
| jhatemyjob wrote:
| i felt the exact same way. why work on a fake factory in a
| video game that no one will care about, when i can work on
| an actual thing in the real world?
|
| it was fun for like 4-5 hours (I think I got to solar
| panels? or nuclear power plants? i forgot) but once that
| simple fact began to sink in, i was never able to pick it
| up again.
|
| maybe its different if you're playing with other people
| pmoriarty wrote:
| _" the game became tedious for me after a while"_
|
| You can add a lot of variety and interest through Factorio's
| mods (there are hundreds of them).... however, eventually
| even that may not enough to stave off boredom because
| ultimately Factorio is just one game.
|
| Still, I encourage everyone to try some of the mods. I'd
| personally never play unmodded Factorio after my first
| playthrough. They make this great game so much better.
| hackcasual wrote:
| Sadly no mods on the Switch.
| wongarsu wrote:
| You really don't need too many intricate contraptions. Your
| groundwork needs to be reasonably solid (mining, smelting,
| green electrical), but the later stuff can be done more
| quickly with botches and tech-debt instead of intricate
| setups. Insisting on a beautifully laid-out factory that
| looks good is a surefire way to make your playthrough take
| ten times as long.
|
| Figuring out which parts are worth refactoring into better
| solutions as demand increases is also quite fun imho.
| mankyd wrote:
| Nah, you simply must have missed one of its addictive hooks
| at some point. Maybe it was a bad map, or some other
| lucky/unlucky coincidence.
|
| I have friends who are engineers who tired of it quickly, and
| friends who aren't who quickly got drawn in.
| dmitriid wrote:
| No, it just feels like a job. And I already have enough of
| that.
|
| I feel that with every single of these factory games from
| Factorio to Satisfactory, from Dyson Sphere to Shapez.
| boredtofears wrote:
| Me too, and yet I feel immense satisfaction from building
| out terraform deployments. I think that might be part of
| it -- a TF deployment is actually _doing something_ so
| the payoff feels huge. Making a counter go up in a video
| game just doesn 't compare...
|
| Interestingly enough I did sink a ton of hours into
| Rimworld, though, which has some factory like parts but
| more of a human simulation element to it.
| dmitriid wrote:
| Haha. Once a year I fire up Rimworld and sink half a year
| into it. The human part is probably what does it for me,
| too.
| fragmede wrote:
| that's just imposter syndrome talking. different people find
| different things fun, and as long as you're capable of
| planning and building an efficient factory, the fact that you
| don't find this fun means it's just not your thing. doesn't
| make you any less of a real engineer. I'm sure there's some
| nerdy thing that you like that I don't care for.
| AnotherGoodName wrote:
| It does get tedious!
|
| An endless megafactory is just placing blueprints someone
| already created for 'optimal X' from online. I could come up
| with my own but it's not motivating when there's already
| better out there and it's not motivating to play 'MS paint
| bucket fill' endlessly.
|
| I launched the rocket. Went "that was fun" and now cannot be
| bothered to go back.
| sibit wrote:
| I'm also too lazy to set up really intricate contraptions so
| I just grab other people's blueprints and I glue everything
| together. That's basically what I do at my day job and my
| title has "engineer" in it so I'm just going to keep on
| pretending.
| craftkiller wrote:
| I think the thing that really made factorio fun for me was
| deciding early on to NOT look at anyone else's designs
| online. Having the "correct" or "most efficient" answers
| handed to you removes the design part of the game and turns
| your base into a carbon copy of everyone else's base. I
| spent days figuring out how to make loops with train
| signals that would allow a train to spin endlessly in a
| circle at full-speed waiting for the path to become clear.
| I could have just looked up how to do that, but then I'd
| get no sense of accomplishment.
| parineum wrote:
| Very few designs are actually that difficult to
| reproduce. The important thing is knowing the ratios of
| resources/buildings that need to be made to stay
| efficient. You can pretty easily calculate that by hand
| (but why would you) but there are tools online where you
| can do that.
| remarkEon wrote:
| There's also the "aesthetics" of what you end up
| building. I like my factory to look a certain way.
| There's sort of three phases of playing Factorio.
|
| 1) learning the game, making spaghetti
|
| 2) pulling in other blueprints, reaching the end game
|
| 3) creating your own blueprints, reaching the mountains
| of madness
| Baeocystin wrote:
| Logistics Bots = Eventual Consistency, and that was good
| enough for me!
| belkinpower wrote:
| Exactly this. I use other people's blueprints for
| balancers because I find those complicated and not
| particularly interesting, but for everything else I've
| deliberately avoided looking at other designs. Creating
| something mediocre and inefficient and then inventing
| better ways to do it is half the fun.
|
| I also highly recommend playing with a non-engineer
| friend. It's an interesting way to watch someone
| gradually develop an intuition for abstractions and
| service-oriented design.
| lfkdev wrote:
| Nah, you tool the actual fun out of it with looking at
| blueprints online
| dom96 wrote:
| I got a Steam Deck with the intention of playing Factorio on it.
| The controls unfortunately are very frustrating, I'm guessing
| they made them much better for Switch, I hope they bring the same
| for Steam Deck.
| cableshaft wrote:
| You're in luck, they've already announced it in one of their
| blog posts:
|
| "Even after the [Nintendo Switch] launch, there is much to do.
| Next to my screen there's a stack of post-it notes with future
| improvements, possible features and technical debt I need to
| solve. As mentioned in the announcement last week, after the
| launch I will also work on controller support for PC and Steam
| Deck."[1]
|
| https://www.factorio.com/blog/post/fff-370
| ollien wrote:
| Really? I found the trackpads great for it. The default
| mappings are honestly quite good; I made some minor
| adjustments, and in general it works. The only thing I didn't
| like was that the in-game tooltips didn't tell me what the
| steam deck controls were.
|
| That said, they said in their original Switch blog post[1] that
| they intend to bring these control mappings to PC/Steam Deck
|
| [1] https://factorio.com/blog/post/fff-370
| baby wrote:
| > I made some minor adjustments
|
| Personally I don't want to make any adjustments. All the
| steam deck games I've installed so far have worked flawlessly
| without me doing anything. Inscryption is the only one where
| I had, at some point in the game, had to pull up the
| keyboard, but the launcher warned me that I would have to do
| that (and even told me about the shortcut).
| five82 wrote:
| Use your Steam Deck how you want of course but the ability
| to customize controls through Steam Input is one of its
| best features.
| everdrive wrote:
| How are the controls terrible? Have you looked into modifying
| them at all?
| baby wrote:
| > Have you looked into modifying them at all?
|
| This is where you're losing
| dom96 wrote:
| Nope, I've been meaning to do that. But honestly I'd expect
| the best controls to be picked by default, why am I expected
| to go hunting for community controls?
| everdrive wrote:
| Frankly because the developer is not incentivized to
| provide a useful controls specifically for the Steam Deck.
| Some go the extra mile, but from what I've seen a lot of
| them just hurl the default game pad mapping. Try checking
| out the community mappings!
| opan wrote:
| Everyone has different preferences, it would be silly to
| not customize things to fit your wants and needs better.
| Good defaults are important, but when they're tailored to a
| large group they can only be so good.
| krolden wrote:
| Try this new switch version on yuzu.
| ketralnis wrote:
| I've played so much factorio that I think I'm done with the game
| but I'm buying it just to get a few more bucks to them
| genmud wrote:
| Factorio devs are what I want to be when I grow up. So much
| attention to detail and such an incredible game.
| lloydatkinson wrote:
| When will it come to Xbox?
| FearlessNebula wrote:
| Probably pretty soon. The controller work is done and Xbox
| won't need the amount of optimization that Switch does. That
| being said, Wube doesn't do something unless they do it right
| and right now their main focus is probably the DLC
| baby wrote:
| I'd like to know if this means that Factorio on the steam deck is
| now as playable as on the switch. Does someone know? I've
| refrained myself from buying it on the deck so far because it
| seems like it's not made for the platform.
| GaryNumanVevo wrote:
| Yep! They're planning to implement the UI/UX changes they made
| for Switch available on PC / Steamdeck.
| https://www.factorio.com/blog/post/fff-370
| dang wrote:
| Recent and related:
|
| _Factorio is coming to Nintendo Switch_ -
| https://news.ycombinator.com/item?id=32825543 - Sept 2022 (359
| comments)
| yazzku wrote:
| Recent accounts on GOG report the game now ships with DRM. Can
| someone confirm?
| weberer wrote:
| There's no copy-protection or anything, but you do have to
| authenticate your account if you want to fetch mods from the
| built-in mod manager.
| duskwuff wrote:
| The pinned review which you're looking at is from 2016, and is
| mostly nonsense. Factorio requires an account for some online
| features, including automatic updates and access to the mod
| portal. However, the game itself does not use any form of DRM.
| You do not need an account or an Internet connection to play
| the game.
|
| Some of the other reviews look like they might be referring to
| an old business model the game was sold under where there were
| multiple different "packages" containing different features
| (e.g. a couple of puzzle scenarios). This model was abandoned
| in 2016 when the game was released on Steam; all features are
| now included in all versions of the game.
| alrlroipsp wrote:
| Tips for Factorio creators: Instead, make a expansion pack and
| sell it to all of us already sold on the base game!
|
| I would pay another 20 dollar straight up for more to do.
| ARandumGuy wrote:
| Porting the game to another system does not prevent them from
| also working on an expansion (which, as another comment pointed
| out, they are working on). This port was mostly worked on by
| one developer, and it's hard to imagine that it meaningfully
| delayed the expansion.
| shepherdjerred wrote:
| I'm pretty sure I'd pay $100 for an expansion considering the
| amount of enjoyment I've gotten from Factorio
| abraham wrote:
| They are. https://factorio.com/blog/post/fff-367
| adrianthedev wrote:
| I love it that there are so many Factorio fans around here.
| hesdeadjim wrote:
| Anyone looking to take this game to the next level should check
| out the Space Exploration mod. I've dumped a few hundred hours
| into it and it's made the vanilla game feel like nothing more
| than a tutorial. It's awesome.
| tux3 wrote:
| I've started pyanodons after finishing SE, that's easily
| another ~400 hours if I ever want to take it to the end!
|
| This $ invested per hours of good gameplay is extraordinary.
| ironSkillet wrote:
| And for those intimidated by the much higher complexity/time
| commitment of Space Exploration, I have found the Krastorio 2
| mod to be a great option. It adds enough new stuff to make it a
| fresh experience, but not nearly as much new complexity to
| grapple with.
| cwkoss wrote:
| Bobs mods are also good, not quite as complex as spaceex, but
| adds some interesting depth to the base game.
| scottmsul wrote:
| I'm about 200 hours into a Space Exploration game with some
| friends, and we just started building spaceships! One thing I
| really like about this mod is that it forces you to properly
| learn the circuit network, I never really used it in the base
| game but it's an absolute must for interplanetary logistics.
| mdaniel wrote:
| I'll be sure to try that out, because I enjoy Dyson Sphere
| Program more than Factorio and it'd be fun to see how much that
| mod and DSP overlap
| shagie wrote:
| > ... should check out the Space Exploration mod.
|
| Do note that while Factorio on the Switch is a full game, there
| is no mod support. It does, however, have cross platform
| multiplayer.
| pmoriarty wrote:
| _" while Factorio on the Switch is a full game, there is no
| mod support"_
|
| That's a crime.
|
| As great as the vanilla game is, mods are half of what makes
| Factorio worth playing.
| lucasmullens wrote:
| Do any switch games manage to makes mods work?
| jerf wrote:
| Mods _qua_ mods are not possible, because that term
| generally encompasses non-blessed people providing code
| and assets. Nintendo will not allow that.
|
| You can get "DLC". Theoretically, mods could become DLC,
| but the road is still pretty long and I'm not aware of
| anything that has made that leap yet. (Possibly the
| things in the store for Bedrock Minecraft? I'm not sure
| how "blessed" the things in the Minecraft store are, nor
| how deep they can go; do those get to run full code or
| are they running in some sort of Minecraft-specific VM,
| which is another layer removed from the CPU code?) Anyone
| who can name one, I welcome the info.
|
| Your best bet for "Switch + Factorio + Mods" is probably
| Factorio backporting the controller controls on to the
| mainline release, then taking that release and running it
| on a Steam Deck. Which isn't a terrible idea anyhow, as
| the Deck is substantially more powerful than a Switch
| (the Deck can mostly emulate a Switch, and emulation
| generally takes a substantial power delta) so rather than
| squeezing it on, you should be looking at something that
| is actually running fairly comfortably.
| annnoo wrote:
| There are a few (unofficial) moddable games if you look
| into the homebrew scene. But for this you need to have a
| Switch that is capable of running unofficial code (either
| old Switch with a softmod or a Switch with a hardmod)
|
| If you have such a Switch you can use a tool that
| overwrites/unions the content of the game cartridge with
| content of a folder on your SD card. That means you could
| add some files (e.G. maps) into the game.
|
| From the top of my head you can definitely mod the Skyrim
| Switch version as well as the Star Wars Jedi Knight Games
| (at least these were the two games which I've played
| around it). But I am pretty sure that there are Mods for
| the mario games.
| capableweb wrote:
| > Do note that while Factorio on the Switch is a full game
|
| Kinda, depending on how big factories you build. Right now it
| has a limitation that makes it like a very large/long demo.
| From the submission page:
|
| > I'm getting "std::bad_alloc" when trying to load a save
| file.
|
| > You are trying to load a save file that is too big and the
| console has run out of memory
|
| Guess at one point, if you keep on expanding the factory, you
| won't be able to load the savegame anymore. Might get fixed
| in the future though?
| lfowles wrote:
| Probably from larger save files than you'd feasibly be
| building on the Switch alone.
| falcolas wrote:
| Eh, get far enough into the post-launch endgame, and a
| huge savefile is absolutely possible.
|
| I imagine we'll start seeing a new breed of "UPS saver"
| alike strategies which optimize for Switch limitations.
| hesdeadjim wrote:
| Pretty nasty failure case. My dedicated server can easily
| hit 3GB used RAM (Switch useable RAM) with a decent sized
| factory.
| foxyv wrote:
| I am deeply afraid of modded Factorio. Un-modded Factorio was
| addicting enough to make me lose a year or two...
| orionhasyou wrote:
| I'm on the same map K2 since 2019/2020. I think it might be
| time to throw it on Github and start from scratch.
|
| THE FACTORY MUST GROW
| yboris wrote:
| Direct link: https://mods.factorio.com/mod/space-exploration
|
| _Space Exploration mod_
| m463 wrote:
| amusing, another comment called it spaceex
| Arnavion wrote:
| https://mods.factorio.com/mod/space-exploration-official-
| mod... bundles it and some other recommended mods.
| hdjjhhvvhga wrote:
| Don't tempt me man!
| loufe wrote:
| I've got a chunk of free time coming up, this might be what I
| fill some of it with, thanks for the suggestion!
| KyleLewis wrote:
| If you find yourself enjoying cable management or software
| optimization at any level you should be careful before getting
| sucked into this. Its a great game
| cumshitpiss wrote:
| numlock86 wrote:
| Ah yes, portable crack on battery. Just what we needed.
| SigmundA wrote:
| I would hope this means it soon be native Apple Silicon on Mac
| soon since all the hard work porting to ARM is done. Runs fine
| through rosetta on my M1 Pro but would be nice for larger maps
| and power efficiency.
| [deleted]
| [deleted]
| lovich wrote:
| dymk wrote:
| Unsubstantiated, vague FUD - all you're missing is calling him
| "problematic" (remember to not describe what exactly is
| problematic) to really top it all off.
| lovich wrote:
| I substantiated it in another comment. He's pretty directly
| an ass. Didn't realize I needed to have a cited dissertation
| for every small comment.
|
| I'll be charitable and assume you somehow have access to hn
| but google is simultaneously not available to you
| dymk wrote:
| You linked to a post that actually weakens your claim. The
| article is about how he hasn't said anything egregious, and
| how the attempt at cancelling him backfired.
|
| Can you quote what he said, and why you think that makes
| him an, in your own words, "absolute dickbag"?
| lovich wrote:
| dymk wrote:
| I'd not heard of the guy until you made some vague claim
| about how he's a dickbag, and that got me curious _why_
| he 's a dickbag.
|
| I'm sorry you're being asked to quote what exactly he
| said that makes you dislike about the him, to the point
| of going on the internet, and ultimately trying to
| dissuade people from buying his game. Trying to impact
| somebody's livelihood does require at least a little bit
| of proof and explanation.
|
| Enjoy your day, I suppose.
| lovich wrote:
| dpkirchner wrote:
| This defense of rape (couched in a faux "I'm just asking
| a question") is pretty damning: https://web.archive.org/w
| eb/20210618234152/https://old.reddi...
| dymk wrote:
| > Neither of that. The thing is, that sometimes teacher
| gets romantically involved with his/her student, and it
| might be completely fine and consensual. In some other
| cases, it might be very wrong. The point is that making
| one law for all cases is just too blunt.
|
| Where's the defense of (statutory) rape?
| dpkirchner wrote:
| It's right there in your quoted text.
| dymk wrote:
| Then I suppose we'll have to agree to disagree on how to
| parse the meaning and intent of that quote.
| lovich wrote:
| > The thing is, that sometimes teacher gets romantically
| involved with his/her student...
|
| This half of the sentence is describing statutory rape
|
| >... and it might be completely fine and consensual.
|
| This half of the sentence is defending it. Do you
| disagree with either of those parsings. If you do can you
| please explain how you interpret each of those sections?
| three_seagrass wrote:
| I don't agree with character assassinations on HN, but
| you can see it right there in their comment on Reddit.
|
| SJW is a pejorative, and by associating statutory rape
| with it, he is belittling and dismissing the validity of
| the term, which is in turn defending it.
|
| Words matter.
| runnerup wrote:
| Statutory rape occurs when someone who has official power
| or authority over another has seemingly consensual sex
| with them.
|
| This is saying "well maybe the professor does hold power
| over that students academic career via their grades and
| other opportunities but I don't think that should really
| be against the law".
|
| So, it is defending statutory rape. But that's just not
| universally believed to be a bad thing so having the word
| "rape" in the term "statutory rape" feels like an
| accurate label to people who don't believe this is wrong.
|
| It's like if some people don't feel having sex with
| siblings/cousins was wrong, and the rest of the world
| called it "familial rape". They'd say "I'm not defending
| familial rape, I'm just saying sometimes it's fine for an
| older brother to have sex with a younger sister as long
| as it's consensual".
|
| The thing about "statutory rape" is that there's a
| blanket assumption that consent can't be given properly
| when there is a major imbalance of power, such as that
| between boss and subordinate (which still happens all the
| time in FAANG) or between a professor and a student
| (which still happens all the time in academia).
|
| It's still "statutory rape" by many strict definitions of
| the term, it's just not universally believed to be wrong
| or in need of strong enforcement.
| boredtofears wrote:
| Really? Why is he a dickbag? (I know nothing about him other
| than he writes interesting blog posts)
| runnerup wrote:
| I just did some Google searching:
| https://nichegamer.com/attempts-to-cancel-factorio-dev-
| backf...
|
| There appear to be some sources linked within this to
| original material.
| boredtofears wrote:
| Huh. He definitely dug himself a hole but we'd have to
| throw away a whole lot of technology if we were to
| completely squelch every technologist deemed problematic.
| runnerup wrote:
| As a passive observer of the various manifestations of
| cancel culture, it seems generally more focused on
| throwing away art and honors rather than technology.
| lovich wrote:
| Didn't say I'd throw the game away, but I'm not too keen
| on continuing to fund him
| three_seagrass wrote:
| The flip side of that is imagine all the technology we
| _would_ have if we didn 't have or defend problematic
| technologists oppressing people in the industry.
| m_mueller wrote:
| Wait why is the creator a dickbag?
| lovich wrote:
| Every now and then he comes out against female software
| engineers. Last time was like a year or two ago. Part of his
| post history is up but it looks like his spiciest takes have
| been deleted and all that's left are where he's merely
| defending those making the claim that female software
| engineers are bad.
|
| IMO he's not a good person
|
| https://old.reddit.com/r/factorio/comments/o2ly6f/friday_fac.
| ..
| bena wrote:
| Even outside of whatever views he may hold on women in
| development, just his general demeanor makes him seem like
| a dickhole.
| jimbob45 wrote:
| _I 'm not defending that women shouldn't be senior software
| engeneers, but if someone would defend that, it doesn't
| make him a bigot just because he proposes that and have
| some arguments, only if those arguments were debunked and
| the person wouldn't be willing to change his mind, then
| yes, it sounds like a bigot. But my feeling is, that this
| step is completely ignored in most of the cases. People are
| called bigots without any attempts at understanding the
| reasoning, it is the easy way...I'm not defending that
| women shouldn't be senior engeneers_
|
| Which part are you taking issue with?
| lovich wrote:
| jimbob45 wrote:
| What's the harm in relitigating issues though? Each new
| generation needs to rediscover why things are the way
| they are in the world. Withholding logic would disallow
| the new generation to be able to make an informed
| decision.
|
| For example, consider Pascal. Everyone these days says,
| "It's a dead language, don't use it - use C/++ instead.
| Go read Brian Kernighan's 'Why Pascal is not my favorite
| language' as to why". But then, if you have a serious
| debate about Kernighan's issues with the language, it
| turns out that his concerns are no longer valid in the
| modern world. If you were as vehemently opposed to the
| relitigation of Pascal as you seem to be with kovarex's
| views here, then we might miss conversational progress on
| this topic just as we did with Pascal.
| lovich wrote:
| He can relitigate it all he wants. I'm not calling for
| cancelling him. Several people in this thread seem to
| have taken my comment that I don't want to continue
| giving the guy money for what a fantastic game, because I
| find him to be such an asshole as a personal attack on
| them and peoples ability to speak.
|
| On the note of relitigating whenever he wants however, he
| doesn't get to do it in an ahistorical vacuum. These
| arguments have been made before and opinions have already
| formed. If wants to try and reargue them he's starting
| from a state where that information is already present.
|
| Regardless, he's not actually relitigating. He's doing a
| motte and Bailey type argument where he's saying a
| relatively defensive position that someone isn't a bigot
| automatically for an opinion until it's debunked, but
| it's in defense of already debunked arguments. No one
| brought an actual new argument about the ability of women
| to do software engineering
| tarentel wrote:
| Looks like I am buying this again and losing a lot of sleep.
| jypepin wrote:
| I've just started playing the demo yesterday and I'm hooked. Will
| definitely buy the game, but wondering on which platform. My
| laptop screen already feels a bit small - anyone has an
| experience playing on switch and thoughts on playing on handheld
| mode and/or using controls compared to keyboard/mouse?
| shagie wrote:
| Laptop/desktop on Steam. For the "when the screen feels small"
| it isn't _too_ much additional to set up a gaming space with a
| larger monitor. It would also then easily transition to Steam
| Link and using smart TVs or, if you get one, a Steam Deck (I
| have a Steam Deck, but no Switch).
|
| The other part there is the mod support. There are a number of
| quality of life things that mods can do (such as
| https://mods.factorio.com/mods/Supercheese/Squeak%20Through )
| which become more important as the factory grows and the
| "physical" constraints of the game make it difficult to play at
| the extreme ends.
|
| Continuing on the mod theme, there is also the "once you feel
| that you have sufficiently beaten the vanilla game, there are a
| number of ways to mod the game that add complexity or other
| challenges." I am personally fond of Seablock where the game is
| a vast ocean with a few small scattered islands. Everything is
| then made from water. Water -> electrolysis (H and O are vented
| initially) -> slag -> crushed stone -> (+ water) -> mineralized
| water -> ore... and that gets you started.
| bm5k wrote:
| Has there been any word of a physical cartridge release?
| heckelson wrote:
| I hope controller support can be copied over to PC so that I'll
| get it on the Deck
| julianeon wrote:
| Anyone here own Factorio & Shapez who could compare them?
|
| Might sound silly but Factorio's tutorial/learning curve
| complexity has intimidated me, so I started w Shapez, as easy
| mode Factorio. Liking Shapez so far.
| three_seagrass wrote:
| _Shapez_ is much more guided, abstract, but probably still as
| complex as factorio.
|
| _Mindustry_ is simpler in complexity but much more aimed at
| "tower defense" style game play.
|
| _Satisfactory_ is like the child of Factorio and Subnautica,
| with a little of both games but not as deep as either.
|
| _Dyson Sphere Program_ is probably the truest successor to
| Factorio, but it 's still very early access and just now adding
| combat.
| 10x_contrarian wrote:
| I've obsessively played Factorio since 2014, probably logging
| over a thousand hours in it. I found Shapez a lot more finicky
| and overall way less fun. The challenges and progression in
| Shapez are mundane, the theme is abstract, and the UI and
| performance do not compare to the brilliant work done in
| Factorio. For what feels like a weekend project flash game,
| Shapez is very well done. But it doesn't compare to a project
| that's seen a decade of development from an incredibly talented
| team.
|
| Another commenter mentioned Dyson Sphere Program, which is
| quite similar and also an impressive effort from its team. It
| introduces some refreshing differences for a seasoned Factorio
| player but doesn't yet have enough content/longevity.
| Arnavion wrote:
| I have both and found Shapez boring because of how
| claustrophobic the map is and how limited the resource types
| are. You can't build at the scale of Factorio because the game
| starts to lag (the downside of making a game in Electron
| perhaps). Once you've unlocked all the equipment types the rest
| of the game is just a loop of find some place on the map that
| has all the elements you need -> set up extractors + choppers +
| painters + combiners + stackers -> make belts to ship the
| product back.
|
| With Factorio you have options for transport (belts, trains,
| bots) each with their own setup and maintenance challenges, and
| you have incentive to centralize production of an intermediate
| and then figure out how to distribute it to many other places
| which need it. With shapez you just set up new factories from
| scratch every time because there's only a handful of resources
| and they're all available everywhere in close proximity to each
| other.
|
| Also the circuit stuff in Shapez is completely unnecessary
| unless you go for the goal of building an all-in-one (a single
| factory setup which can rearchitect itself to build any kind of
| shape you tell it to). In Factorio you use circuit stuff all
| the time even for basic tasks, like balancing belts or
| prioritizing resources to different parts of the factory or
| turning off parts of the factory to save power or...
|
| I finished Shapez and then had no reason to pick it back up
| because there's basically only one way to finish the game. With
| Factorio I not only had variations in the base game I could
| explore (train bases vs bot bases vs spaghetti belt bases,
| electric furnaces vs staying with steel furnaces forever, not
| bothering with solar and nuclear and just staying with steam
| power forever, etc), I also have mods. With Shapez I have... a
| DLC that adds puzzles.
|
| But yes, every pro of Factorio and con of Shapez that I listed
| could be the opposite for someone else. So if you like the low
| complexity of Shapez then you may not like Factorio.
| ozarker wrote:
| Any word on if controller support is coming to pc?
| shagie wrote:
| > I actually started working on the port for Nintendo Switch
| before the Steam Deck was even announced, so first I will
| finish what I started. Currently the controller support is
| optimized for and built around the Nintendo Switch system, the
| Joy-Con(tm) controllers, and their features. There's still more
| work to be done for generic controller support, such as dealing
| with the many controller types, handling mods, ability to
| switch between "keyboard and mouse" and "controller" modes,
| etc. Also I want to make it a priority to focus on the initial
| feedback coming from Nintendo Switch players, to make sure any
| bigger issues are ironed out quickly. So generic controller
| support is planned, just that like most things, it will take
| some time.
|
| (from the previous blog post on the switch -
| https://factorio.com/blog/post/factorio-on-nintendo-switch but
| not mentioned in this one)
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