[HN Gopher] Stable Diffusion to 3D/WebVR, in the cloud, availabl...
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Stable Diffusion to 3D/WebVR, in the cloud, available now
Author : fbriggs
Score : 33 points
Date : 2022-10-25 21:50 UTC (1 hours ago)
(HTM) web link (holovolo.tv)
(TXT) w3m dump (holovolo.tv)
| wellthisisgreat wrote:
| It's weird how such an obvious marketing plug with subpar results
| of 3D projection of 2D images got any traction here. I was baited
| into clicking by seeing 3D/WebVR and was expecting 3D shapes like
| the recent advancements, and saw.. well that
| suyash wrote:
| see no mention of stable diffusion, how is spam trending on HN
| 1st page is surprising to me.
| robflynn wrote:
| Did you click the create button? It takes you to a page where
| it specifically mentions stable diffusion and allows you to
| create your own "vr image" with a prompt.
| fbriggs wrote:
| "A CYBERPUNK NINJA RIDING AN OSTRICH THROUGH THE STREET OF TOKYO"
| https://holovolo.tv/v/962583
|
| Today Lifecast unveils text-to-full 3D immersive environments
| that can be viewed in VR (e.g., Quest 2) or on 2D screens. We are
| doing this with a combination of Stable Diffusion and several
| other neural nets to make it 3D, combined with Lifecast's format
| for 6DOF VR photos and video. It's free to try and we do the
| processing in the cloud. Check it out and tell us what you think!
| This is version 1.0 and we are iterating quickly, so expect
| improvements in the future.
| bhaney wrote:
| This looks... pretty terrible. The images being generated are
| fine, but the conversion from 2D to 3D is awful. It looks like
| something poorly lasso-tool'd around the subject, put it on
| another layer closer to the viewer, and then very poorly
| interpolated the space that's visible between the two layers when
| you look at it from an angle.
|
| Am I missing something? I feel like I've seen much better
| automatic 2D->3D conversions via layering long before this.
| Firmwarrior wrote:
| haha, sounds like you're describing every "3d" movie that came
| out during the attempted 3D TV revolution in the 2010s
|
| The site looks cool to me, I think we're being a little
| uncharitable to it. It runs at a high framerate and pans around
| smoothly. If someone or a few people made this in their spare
| time as a cool demo, it's great IMO
|
| If this is the result of $50,000,000's worth of research and
| development, maybe it's worth a little scorn
| kingkawn wrote:
| Given how 2D looked even a few years ago I've got high hopes
| for this
| joewhatkins wrote:
| This is just an off the shelf img2depth model run on top of
| stable diffusion - I don't think there's a novel model or
| research behind this. People have been doing the same thing
| in colab for a while.
| p1mrx wrote:
| Maybe they accidentally trained the AI to fuck up the VR180
| camera projection?
|
| The left/right sides of every image contain a different, scaled
| and rotated image. Some of the discontinuities are visually
| pretty interesting.
| joewhatkins wrote:
| I think this is just created by running a depth prediction
| model on the output of stable diffusion and then inserting
| the relevant mesh into a 3D scene. The output of stable
| diffusion isn't seamless by default, so those jumps will
| happen.
| supermatt wrote:
| Im guess im not able to view the effect on desktop? Is it some
| kind of depth segmentation of the generated images rather than
| actual 3d? Maybe I need to view in a VR headset?
| ajmurmann wrote:
| Theis link from the OP seems to work well on desktop:
| https://holovolo.tv/v/962583
|
| That said, it looks like the ninja on the ostrich is a paper
| cutout that just has different parallax scrolling and you can
| still see the hole in the background it was cut out off.
| reset-password wrote:
| Looks great. Given all the progress around this on the open
| source side I'm hoping that soon we'll be able to run something
| like this at home.
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(page generated 2022-10-25 23:00 UTC)