[HN Gopher] What's wrong with medieval pigs in videogames
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       What's wrong with medieval pigs in videogames
        
       Author : _emacsomancer_
       Score  : 779 points
       Date   : 2022-10-24 15:45 UTC (1 days ago)
        
 (HTM) web link (www.leidenmedievalistsblog.nl)
 (TXT) w3m dump (www.leidenmedievalistsblog.nl)
        
       | TillE wrote:
       | Ever since sophisticated real-time 3D graphics became a thing,
       | I've often heard the idea expressed that we could learn about
       | history by experiencing it "first hand". An incredible VR
       | experience, surely.
       | 
       | The problem is that a meticulous recreation is _really hard_ even
       | if you have a bunch of historians doing the work, and very likely
       | to reproduce a ton of modern biases without good documentation of
       | every tiny detail. For medieval Europe, it 's probably simply
       | impossible to get right. The written record just isn't good
       | enough.
        
         | rsynnott wrote:
         | There's also an aspect of "reality is unrealistic". A modern
         | audience would likely be baffled, by, say, brightly painted
         | ancient Roman statues and buildings; while that was the
         | contemporary reality, it's not at all what people expect.
        
         | DrewADesign wrote:
         | I can only imagine it's incredibly difficult and would require
         | quite a bit of subjectivity, even for academics. I don't have
         | any insight into that. However, being a game designer, I have a
         | related point to make: "game" output should be separated into
         | two distinct categories when considering accuracy. They are:
         | 
         | 1) Video games geared towards entertainment:
         | 
         | Historical accuracy will ALWAYS take second fiddle to providing
         | a great gaming experience, as it should.
         | 
         | 2) "Serious" games and simulations:
         | 
         | Some of the same academics that do all of the other research on
         | these topics are now using game engines and 3D modelling tools
         | to make accompanying models, and though I haven't seen any
         | personally, probably more involved simulations. They're no more
         | or less likely to be accurate than any other academic work on
         | the topic. Critique by other academics seems like a pretty
         | traditional way to advance a field even if the medium is pretty
         | new.
         | 
         | Assessing the historical accuracy of an entertainment-based
         | medium seems to me a bit like assessing jokes for factual
         | accuracy: perhaps useful as a qualitative study, but probably
         | missing the point if it's a quantitative measure of value. That
         | said, if the marketing copy makes specific claims, then those
         | claims absolutely deserve to be evaluated for accuracy.
        
         | landhar wrote:
         | Although I agree with the problem you've framed. I still think
         | the idea of building VR experiences to learn and educate about
         | ancient times has a lot of potential.
         | 
         | Since, to a great extent, the problem you've outlined extends
         | to every medium. And I still believe that movies and books that
         | try to capture the state of the art in our understanding of
         | previous civilizations play a major role in getting people
         | interested and to care about digging deeper into the topics.
        
           | AndrewOMartin wrote:
           | Defile what I defile, Lisa.
        
         | acomjean wrote:
         | Assasin's Creed odyssey actually has a "Tour Mode" where you
         | can get a tour of Athens or other open world locations. They
         | tried to make it accurate.
         | 
         | https://www.polygon.com/reviews/2019/9/10/20859403/assassins...
         | 
         | Of course then you get a bunch of historians on youtube
         | complaining that this or that detail isn't 100% correct ... But
         | thats just people
        
       | jdtang13 wrote:
       | Great article. Loved the illustrations and references to specific
       | medieval laws. A good example of how an earlier generation's
       | "common sense" was totally different from ours today.
        
       | adultSwim wrote:
       | _videogames are the perfect medium for breaking with the
       | stereotype and bringing academic insights to the larger public_
        
       | tnorthcutt wrote:
       | I'm not sure we should trust medieval artwork to provide
       | anatomically correct depictions of much of anything. See, for
       | example, the Bayeux Tapestry [0].
       | 
       | [0]: https://en.wikipedia.org/wiki/Bayeux_Tapestry
        
         | myself248 wrote:
         | Imagine if there was a whole group of people who specifically
         | study historical records and have figured out ways to tell how
         | accurate the depictions of various things may be.
        
           | hnbad wrote:
           | You mean Laravel and VueJS developers, right?
        
           | account42 wrote:
           | Imagine if those people are not infallible.
        
           | TrevorJ wrote:
           | Those people are going to have fun with our era, now that AI-
           | generated images are a thing.
        
       | 111111101101 wrote:
       | A long as dinosaurs don't have feathers, I'm happy to have some
       | historical inaccuracy in my entertainment.
        
       | anigbrowl wrote:
       | Excellent work, and a great point that games' educational
       | potential is often wasted. Modern agriculture tends to select for
       | monoculture or prioritize one particular variety that maximizes
       | something (Holstein cows for milk volume, or yellow bananas, or
       | russet potatoes). We have abundance, but often of lowest-common-
       | denominator options whereas periodic scarcity often means richer
       | variety and greater resilience.
       | 
       | It's also startling how focused on system sustainability medieval
       | legal systems were, and how profoundly enclosure/privatization
       | laws cannibalized formerly common resources.
        
       | kodt wrote:
       | Your telling me this wasn't a historically accurate depiction?
       | https://youtu.be/4ST_ON9Xm7Q
        
       | [deleted]
        
       | mixmastamyk wrote:
       | This reminds me of the other day at a "medieval" festival we were
       | offered turkey legs, which I have seen before on TV perhaps, and
       | didn't ponder at the moment. A few hours later thought... wait a
       | minute, turkeys are from North America? Why are these faux
       | Europeans walking around with turkey legs?
        
         | boomboomsubban wrote:
         | The proper noun "Turkey" is very different from a turkey leg.
         | 
         | A turkey leg fits our perception of medieval people walking
         | around eating a huge chunk of flesh, though that is also a
         | misnomer unless you're thinking of the nobility.
        
           | mixmastamyk wrote:
           | I thought it looked funny, but couldn't put my finger on why.
        
           | MandieD wrote:
           | To be fair, a disproportionate number of visitors in any sort
           | of vaguely historic costume at a Renfest/Mittelaltermarkt are
           | cosplaying at least minor nobility, in the US or Germany.
        
         | nullc wrote:
         | Imagine it's a wood grouse leg instead.
        
         | gwbas1c wrote:
         | I had a similar experience. (Turkey legs are delicious, BTW.)
         | 
         | I suspect the turkey was quickly introduced as a domesticated
         | bird in Europe shortly after contact with the Americas.
         | 
         | Otherwise, the turkey may be the closest cost-sensitive
         | equivalent of whatever bird people at a lot of back then. Maybe
         | it was a goose?
        
           | mixmastamyk wrote:
           | Hmm, medieval period was over by 1492. No mention of Vikings
           | returning with them that I have found.
           | 
           | Wikipedia says the rumor is that Spain brought them to the
           | middle-east, where they came back to England with a "meat
           | from Turkey" label. Perhaps before the English settlements of
           | 1620- expanded trade from the region.
        
         | Ekaros wrote:
         | And where is rest of the animals? Meat didn't preserve well, so
         | you eat more of it at time to not waste it.
        
         | Tyr42 wrote:
         | Wait I thought Turkeys were from near Turkey.
        
           | gwbas1c wrote:
           | They're native to Northeastern United States and Southeastern
           | Canada, although there is a peninsula in Mexico that has a
           | different species of turkey.
           | 
           | The reason why turkey is traditional at the US Thanksgiving
           | holiday is to honor the first Thanksgiving, celebrated in
           | Plymouth, MA. I live near Plymouth and there are tons of wild
           | turkeys running around here. (Yesterday there were 11 grazing
           | in my back yard.)
           | 
           | It's a very beautiful animal, the male makes a display
           | similar to a peacock.
        
       | Pxtl wrote:
       | Disclaimer: IANAF, this info comes from pure curiosity and
       | reading.
       | 
       | He was describing wild boar interbreeding as being the source of
       | fur and tusks but AFAIK _any_ hog allowed to mature in nature
       | instead of captivity will develop fur and tusks. I haven 't found
       | clear explanations as to _why_ the fur happens (weather? Food?
       | Sessile vs active lifestyle?), but any hog allowed to go feral in
       | the wild will look like a hairy, angry, dangerous animal. edit:
       | The tusks differ just because of trimming and age.
       | 
       | Which fits with the description of the pigs being allowed to roam
       | in captive forests.
       | 
       | One thing that stands out is the timeline - the article describes
       | 3 years to mature enough to be allowed into the forest.
       | 
       | In modern factory farming, pigs are generally slaughtered at 6
       | months, and if they're being bred they start breeding at around a
       | year. Treating pigs as immature at below 3 years is a staggering
       | difference.
        
       | Sol- wrote:
       | Very interesting. It's good to be often reminded how things pop
       | culture representations of historical times can present something
       | that I as a layman would consider plausible (pig rolling in the
       | mud in a medieval town? checks out!), but is not really accurate.
       | Of course the pig is just one symptom and there will be many more
       | such things.
       | 
       | Probably increasing use of AI to generate art may amplify such
       | things. Not quite the same, but think AI colorization of
       | historical photographs that just need to look plausible -
       | correctness is not the objective.
        
         | rebolek wrote:
         | If anything, A"I" would make the problem worse as it depends
         | only on prior art and is not capable of any critical thinking.
        
           | kibwen wrote:
           | This doesn't deserve downvotes. AI just regurgitates what
           | it's been taught. It doesn't care about "correctness" in any
           | capacity, only in conformity to the training set.
        
       | jeandejean wrote:
       | Very interesting article, but as these games are fiction, they do
       | not necessarily need to be accurate, otherwise there are many
       | more utter inaccuracies to be corrected, not to mention the fact
       | that a young girl can freely hang around with her little brother
       | in the 1300s while having her haircut always perfect. Let games
       | be and enjoy the wonderful pictures.
        
       | throwaway5752 wrote:
       | It should be pointed out that other animals are famously
       | distorted in medieval artwork: https://daily.jstor.org/why-are-
       | medieval-lions-so-bad/, https://mossandfog.com/the-comically-bad-
       | way-medieval-art-po...
       | 
       | Otherwise, fascinating details on communal foraging, laws, and
       | husbandry.
        
       | ClumsyPilot wrote:
       | I can't help but feel we've entered into a perverse loop where we
       | make movies / games only pander to stereotypes of their viewers,
       | and we breed ignorance.
       | 
       | First of all art seems to be obsessed with medieval European, and
       | all other periods and places are forgotten. The only other period
       | that gets showtime is antiquity in rome/egypt/greece (which is
       | more or less one period).
       | 
       | We have a catch 22, that noone knows whats been happening in
       | ancient China or India, and so movies about them are few and far
       | between.
       | 
       | Art is meant to elevate and educate.
       | 
       | Perhaps this has entered terminal stage because holywood and AAA
       | studios cant even bothered to write a new plot any more, they
       | just make endless remakes
       | 
       | Insert some grumble about late stage capitalism
        
         | ng12 wrote:
         | What's crazy to me is Hollywood is more focused on casting non-
         | white actors in medeival fantasy roles rather than actually
         | making culturally diverse movies. Chinese, Indian, and African
         | history is fascinating and I would love to see more media
         | exploring those settings.
        
           | hot_gril wrote:
           | Just setting something in a powerful nation of early medieval
           | or pre-Roman times would make it naturally non-Eurocentric.
           | Eastern Roman empire, Sasanian or older Persian empires,
           | Alexander's Asia, Ethiopia, Pontus, Artaxiad Armenia,
           | Baktria, pre-delenda'd Carthage, golden age Islamic empires,
           | archaic Mesopotamian kingdoms, (further eastern empires that
           | I'm honestly not educated about), ...
           | 
           | "Cordoba was a city that had street lighting and paved
           | streets while London was still just a village." - Prince
           | Faisal in _Lawrence of Arabia_
        
             | volkk wrote:
             | My wild guess is that most AAA/Hollywood creators are
             | completely clueless about those cultures and histories and
             | the effort required to do research to hit a level of
             | accuracy outweighs the budgets they have, so we're stuck
             | with culturally diverse medieval ages. furthermore, i
             | imagine the PR agencies that tell them that they're going
             | to be wrecked and dragged all over the internet if they do
             | some Persian themed thing and get something wrong. add that
             | all up and they probably decide it ain't worth it.
        
               | hot_gril wrote:
               | I'm sure they can figure out the history well enough to
               | depict it, or punt on the accuracy. They probably figured
               | it wouldn't be a popular enough setting for the intended
               | audience.
               | 
               | It's been done a few times. _Prince of Persia_ was set in
               | a fantasy land without a real attempt at historical
               | accuracy, but it was sorta Sasanid Persia. Similarly,
               | _Aladdin_ in Iraq. There was also the 2004 _Alexander_
               | which was quite accurate, but it wasn 't a good movie.
               | And _Lawrence of Arabia_ , sorta fictionalized but
               | accurate in spirit, which was the best.
               | 
               |  _300_ was interesting cause they made it clear the story
               | was being told from the Greek perspective by having
               | Dilios narrate it, and he hyped it up even more than the
               | actual Greek historians did, instead of the movie
               | presenting it as a factual view. The movie still pissed
               | off the Iranian government, but whatever.
        
               | hot_gril wrote:
               | Oh yeah, _Mulan_ too.
        
           | salmo wrote:
           | I have a thing for filling in gaps in my knowledge.
           | Eventually one will bother me and I'll have to learn. Just
           | before COVID started, it was non-Eurocentric history. I
           | realized I knew the world as seeing the Persians as the
           | decadent outsiders and didn't know anything "east" of there.
           | 
           | I've spent a lot of time learning about China, the Mongols,
           | Persia, and actual Ancient Egypt. I've dabbled in general
           | Islamic history. I have so much more to cover, but it's what
           | I could find thorough work on easily. I like to start with
           | pre-history and go forward where I can.
           | 
           | It's crazy to me. There are so many compelling stories. And
           | what we have in our media is so insanely off-base.
           | 
           | Side request: Any recommendations for podcasts and resources
           | for some of the various Indian cultures and Russia would be
           | much appreciated. I prefer a bias of "from their eyes" to
           | "from a Western perspective."
        
         | majormajor wrote:
         | Are movies about ancient China or India made in China and
         | India? Is the claim that they aren't made, or that "noone"
         | knows about it, itself myopic?
         | 
         | Obviously trying to get Hollywood stories to cover broader
         | things is a big topic, and one I think is important for people
         | in the US, but Hollywood is also not the be-all-and-end-all of
         | the world.
        
         | drstewart wrote:
         | > rome/egypt/greece (which is more or less one period).
         | 
         | That's like saying Moghul India and Raj India and British-era
         | Hong Kong were "all one period" because they kind of sort of
         | overlapped in space and time.
        
           | hot_gril wrote:
           | When people think of Rome, they tend to unknowingly think of
           | a period of Roman expansion from like 200BC to 1AD where
           | Egypt and Greece were independently ruled for some time
           | before Rome conquered both, which also happens to be near the
           | start of Christianity. That's why "Rome/Egypt/Greece" is a
           | thing.
        
         | kixiQu wrote:
         | https://witcher-games.fandom.com/wiki/Baked_potato
         | 
         | The same kind of "and not even _accurate_ medieval Europe "
         | complaint as the article, when I do agree with you that the
         | myopic focus on Europe is more important, but... the
         | introduction of the potato was so influential to social
         | relations that it is kind of appalling to consider how casually
         | it's used in supposedly pre-Columbian settings!
        
           | aetherson wrote:
           | Isn't the Witcher set in a wholly fantastic, non-European,
           | realm? Like, obviously to some degree inspired by European
           | fantasy, but it's not like there's an America to go to and
           | bring back the potato from.
        
             | kixiQu wrote:
             | The Witcher is my specifically chosen example because
             | people famously lost their minds about the Netflix
             | adaptation moving to cast characters in it as nonwhite.
             | ...because It Is Supposed To Be Based On Medieval Poland,
             | Of Course. So you can see the weird tensions around the
             | "historical accuracy" of fantasy - people have strong
             | reactions, pretty high-stakes stuff.
             | 
             | If you hadn't heard of this, there's a lot of press
             | coverage, but here's a petition with 50k signatories.
             | https://www.change.org/p/lauren-s-hissrich-don-t-limit-
             | ciri-...
             | 
             | (If anyone is considering commenting about their opinions
             | on this kind of casting being Good or Bad, let's not - the
             | point is that the Witcher's "historical accuracy" is
             | something people have a lot of feelings about.)
        
               | lrem wrote:
               | Which is a hilarious detail to protest about. Given the
               | whole antagonist fraction was changed from a corporatist
               | technocracy to a theocracy.
        
               | hardolaf wrote:
               | Fun fact, Andrzej Sapkowski only specified a few
               | characters' skin color when it was important to note that
               | they were from the same region as Geralt of Rivia.
               | Otherwise, the only big note is that Zerrikanians have
               | sun-blackened skin (as in deep black like you'd find in
               | many parts of central Africa). Everything else is
               | basically just commentary on hair styles and especially
               | hair dyes. Very little time is spent in his books
               | discussing natural hair colors or skin color with the
               | exception of people very far to the north, Geralt, and
               | the Zerrikanians. In interviews back before the video
               | games were made, (I'm going to paraphrase here), he
               | basically said that the skin colors and hair colors were
               | as diverse if not more diverse than Earth and because of
               | the ease of travel for anyone aided by magic users, you
               | could expect to find tons of diversities in any of the
               | cities and even in large towns. As for the magic users
               | and witchers, they'd be as diverse as the world itself as
               | they were trained from all parts of the world.
        
             | colechristensen wrote:
             | Correct, it makes as much sense to complain that Hobbits
             | like potatoes.
        
               | hot_gril wrote:
               | When the media is based around folklore from a particular
               | region, it's understandable to want it to match the
               | region. I don't care about the casting, but if there were
               | redcoat musketeers and samurai-looking warriors in a
               | movie loosely based on old German fairy-tales, it'd be
               | weird.
        
         | hot_gril wrote:
         | And the Romans are British-looking people who wear nothing but
         | red, while Egypt's contemporary Ptolemaic period often gets
         | mixed up with some much older era.
         | 
         | Btw, there are 11 Spiderman movies by now. Wtf.
        
         | colechristensen wrote:
         | There are plenty of films produced in China and India about
         | historical periods in China and India... watch them?
         | 
         | Likewise there are few films in those markets set in historical
         | European eras.
         | 
         | A place tends to make films regarding their own cultural
         | heritage, is this a problem or are you going to start
         | complaining about the lack of Bollywood productions about King
         | Arthur?
        
           | salmo wrote:
           | India has booming film industries, but I haven't looked into
           | historical film. I'm normally there for the escapism. The
           | fact that it's considered A place or A heritage is another
           | problem. It's more diverse than Europe. Heck, often languages
           | are closer to European languages than they are to the
           | neighboring region. I wish I knew a lot more about that than
           | I do.
           | 
           | China has some pretty serious issues with the government's
           | projection on their own history and their ability to dictate
           | what is or is not made. Minor example: a Tang period film
           | required a change to not period-accurate clothing because it
           | was too immodest. Sorry, I can't remember the name.
        
           | vintermann wrote:
           | I would bet China and India's film industries aren't great on
           | historical accuracy either. The past tends to be a strange,
           | different country, where people care about a ton of unsexy
           | stuff which we don't care for, and vice versa.
           | 
           | That's not ideal for engaging stories, let alone courting
           | nationalist audiences.
        
       | tabtab wrote:
       | Those aren't chubby pigs in modern video games, they're humans!
        
       | DeathArrow wrote:
       | I'd venture to guess that the way pigs looked in the Middle Ages
       | is not the only historical oversight in video games.
        
       | bayesian_horse wrote:
       | Those pigs aren't inaccurately modeled. Of course they are just
       | time travelling pigs!
        
       | peterkelly wrote:
       | Next article will be about how the inventory capacity of ancient
       | warriors is grossly misrepresented.
        
         | jrockway wrote:
         | You're missing the difference between being unrealistic to
         | improve gameplay, and unrealistic because someone forgot to
         | check the historical details. Everyone knows that video game
         | characters have an unreasonable ability to carry stuff; they do
         | that not because they imagined that ancient people had larger
         | pockets, but because the game would suck to play if they didn't
         | do it. The wrong pig model doesn't affect gameplay, it's just
         | something that nobody thought to check. If they had used the
         | right one, it would still be the same game.
        
       | jszymborski wrote:
       | Medievalists are going to medieval, but I can't help but feel
       | like the framing is strange...
       | 
       | An article that describes how today's pigs are different from
       | yesterpigs is indeed interesting, but do we particularly care how
       | medievally our video game pigs are? Surely Assassin's Creed holds
       | more important factual errors than the correctness of its pigs;
       | neither of which detract from the game. It's probably a much more
       | entertaining game for them...
        
         | mcv wrote:
         | > do we particularly care how medievally our video game pigs
         | are? Surely Assassin's Creed holds more important factual
         | errors than the correctness of its pigs
         | 
         | Of course, but this particular author chooses to focus on the
         | pigs. Possibly because of personal expertise? The fact that
         | other errors exist does not mean this one should be ignored.
         | 
         | In any case, it's an interesting thing to learn about.
        
         | ranger207 wrote:
         | In particular, no, most people don't care about the accuracy of
         | medieval pigs. In general though, realism is often important
         | for its consistency and for the ability to link the game to
         | outside resources.
         | 
         | A lot of writers, artists, worldbuilders, etc like to
         | incorporate realism into their creations, but in my opinion the
         | more important part is having consistent systems, and realism
         | is just used as a shortcut to consistency. Obviously a fantasy
         | story with dragons isn't realistic, nor is a sci-fi story with
         | superluminal starships. But what good media does is ensure that
         | what it shows is consistent, that there's no magic or
         | technology that would break the system or create a plot hole,
         | and that in general what you see on the screen or read on the
         | page is the natural result of background systems. Like, the
         | article says that mature male pigs were rarely found in pens in
         | the village; this is the result of the background system of how
         | pigs are farmed. If you're watching a movie or playing a game
         | and see a pigpen in a village and it only has sows and piglets
         | (assuming you can somehow tell male and female pigs apart),
         | then that hints that the creator knows about those background
         | systems and takes them into account in their works.
         | 
         | The second reason that realism is values, especially in games,
         | is that it means that you can use your existing knowledge of
         | real systems in game, and similarly use your game knowledge to
         | better understand real systems. For example, I play a game
         | called Hell Let Loose, a WWII multiplayer shooter whose maps
         | are created with period maps and aerial footage. Going into the
         | game for the first time, I may not know how the game plays or
         | what its specific mechanics are, but I know that, for example,
         | Pavlov's House is going to be a great defensive position.
         | Similarly, when I watch a WWII documentary or show like Band of
         | Brothers, I can see where they're fighting and recognize the
         | location from my experience on the Normandy maps, and think
         | about how difficult it is to take those objectives in the game.
         | Of course, the game is a game, its systems aren't directly
         | transferable to real life, and playing a game isn't nearly as
         | difficult as real life would be, but because the core of the
         | game system and the real system are the same, the game helps me
         | better appreciate what the real soldiers went through.
         | 
         | In my opinion, people fundamentally like making connections
         | between things they know. Novelty is appreciated as a way to
         | form new connections. If people can look at a piece of media
         | and make connections to it, they'll enjoy it more. Similarly,
         | if people can look at a piece of media and make connections
         | within that media, making predictions as to what's going to
         | happen, or connecting the actions of two characters when the
         | media doesn't make an explicit connection, then they'll enjoy
         | it more as well. These connections are facilitated by
         | consistency and accurately following the rules of the systems
         | in play. If the show is realistic, then people have an
         | intuitive better understanding of those systems and can make
         | more connections, increasing their enjoyment of the piece.
         | Realism isn't required, but it offers more potential
         | connections and helps ensure the background systems are being
         | followed.
        
         | mortenjorck wrote:
         | _> do we particularly care how medievally our video game pigs
         | are?_
         | 
         | Details like this are a big part of what makes historical
         | fiction compelling! The more things one encounters that diverge
         | unexpectedly, yet believably from the present day, the greater
         | the sense of immersion.
        
           | jonny_eh wrote:
           | And the more we can learn from it! Ubisoft has shown an
           | interest in using this series to teach history, with museum
           | modes where you can harmlessly walk around, appreciate the
           | architecture, and talk to locals about what life was like at
           | the time.
        
             | raspberry1337 wrote:
             | Too bad their games are wildly inaccurate to the point of
             | being another hollywodification of what we know it to be
             | like https://acoup.blog/2020/11/20/miscellanea-my-thoughts-
             | on-ass...
        
         | bleuarff wrote:
         | I'm (badly) paraphrasing Brett Devereaux, but for most people,
         | knowledge of the past comes not from history books, but from
         | popular culture. When pop culture is wrong about some aspect,
         | the collective mental representation gets a little more distant
         | from the historical reality.
        
         | tomcam wrote:
         | Having done tech support I think it's possible they made the
         | decision deliberately on the assumption that users would
         | complain the (period correct) swine looked wrong.
        
         | regentbowerbird wrote:
         | The way we perceive the past informs our perception of the
         | present. Of course there are elements of fantasy in fiction,
         | but the conceit is that outside of what is clearly fictional
         | everything is real.
         | 
         | In the case of Assassin's Creed, there is a special draw
         | regarding historical accuracy since the game purports to tell
         | the "real" story, so everything that's immediately outside the
         | fiction should be accurate -- and in fact the games have been
         | noted as arousing interest in history among players.
         | 
         | This is why this kind of approximation can be problematic: if
         | you play the original game from 2007, sure you'll disregard the
         | conspiracy theory story, but will you notice that there are
         | buildings in Jerusalem that didn't appear until centuries
         | later, making the city look much more "arabic" looking than it
         | historically was at the time? And if you think the modern pig
         | is in its natural state, won't you have a subtly different
         | outlook on modern animal husbandry?
        
         | bcrosby95 wrote:
         | I like to start from historically accurate then go from there
         | in my hobby games.
         | 
         | My friends ask why I care about accuracy. It's really simple!
         | The world 1,000 or 2,000 years ago was VERY different than
         | today, and trying to replicate it is usually enough to create
         | an interesting and foreign world.
         | 
         | If you want to morph things for gameplay's sake, you still can.
         | But there's a difference between purposefully introducing
         | inaccuracies and ignorantly doing so.
        
         | GuB-42 wrote:
         | My opinion is: make it correct unless it distracts from the
         | story/gameplay. Most people won't notice but those who do will
         | be happy. On a AAA game, you can afford to hire a couple of
         | medievalists and get these details correct.
         | 
         | Sometimes, factual errors are actually deliberate in order to
         | improve gameplay. For example, accurate architecture may take a
         | back seat to level design. Weapons may react in completely
         | unrealistic ways, but it is understandable because in real
         | life, people didn't fight with controllers. People go much
         | faster than they should, distances are shortened, there is
         | either too much or too little variety because having too much
         | of the same thing is boring and having variation is every small
         | detail is too expensive. All that is not just excusable, it is
         | actually good design, it is a game, not a history lesson.
         | Sometimes, though it is more relevant in movies, there is a
         | deliberate inaccuracy just because that's what people expect
         | and doing it differently would make the audience focus on an
         | unimportant detail or mess with the pacing. And sometimes, it
         | is just to save money that is better spend elsewhere.
         | 
         | I don't think having period accurate pigs is any of these, so
         | for me, it is a mistake, no more, no less. Not the worst, but
         | it deserves a "bug report".
        
           | insane_dreamer wrote:
           | > Weapons may react in completely unrealistic ways
           | 
           | And your character is also likely carrying more of them than
           | their period counterparts, or in some cases, is humanly
           | possible
        
             | anigbrowl wrote:
             | Loadouts in most RPGs are so absurd even with limits. I'm
             | surprised no game (that I know of) capitalizes on this
             | issue by giving you access to stuff but making you stage it
             | strategically, eg leaving ammo along your line of retreat
             | so you can surprise your pursuers. Maybe designers have
             | found that it's too much prep and planning whereas players
             | want action, but then again the From Software * _Souls_
             | games suggests many players enjoy having to work at it.
        
               | account42 wrote:
               | Most games try really hard to make it impossible to paint
               | yourself into a corner where you have to re-do a large
               | stretch because you messed up. I guess somthing like this
               | would be a great difficulty option - much better than
               | bloated HP enemies.
        
             | marginalia_nu wrote:
             | Most weapons are fairly light. Could easily lug around a
             | diablo inventory of swords in a large sturdy backpack.
        
               | insane_dreamer wrote:
               | For how long? Over what type of terrain? How would it
               | impact your stamina level? Could you fight with the
               | backpack on? When you set it down to fight, could an
               | opponent steal it?
        
               | marginalia_nu wrote:
               | A sword can weigh as little as 1 lbs. On average maybe
               | 2-2.5. If the weight is sensibly allocated, that is not
               | something that will significantly bog you down. If it is,
               | you really need cardio.
        
           | crtasm wrote:
           | > it is a game, not a history lesson
           | 
           | In the case of recent Assassins Creed games, it's both.
           | 
           | "...freely roam Ancient Greece, Ancient Egypt and the Viking
           | Age to learn more about their history and daily life.
           | Students, teachers, non-gamers, and players can discover
           | these eras at their own pace, or embark on guided tours and
           | stories curated by historians and experts."
           | 
           | https://www.ubisoft.com/en-us/game/assassins-
           | creed/discovery...
        
             | baud147258 wrote:
             | Regarding the latest Assassin's Creed, that reminded me of
             | a (long) blog post [0] by a historian, though it deals more
             | in themes than all the historical inaccuracies present in
             | the game. He then did another post on Expeditions: Rome, a
             | game that claimed historical verisimilitude and all the
             | mistakes it made [1].
             | 
             | [0] https://acoup.blog/2020/11/20/miscellanea-my-thoughts-
             | on-ass...
             | 
             | [1] https://acoup.blog/2022/04/15/collections-expeditions-
             | rome-a...
        
               | MikePlacid wrote:
               | Thank you for the links. From [0]:
               | 
               |  _The first two mission chains in England involve
               | replacing the 'bad guy' anti-pagan king of Mercia with a
               | good guy reasonable king Ceolwulf (and his good guy
               | reasonable son) and rescuing the Dane-ruled settlement of
               | Grantebridge where, I kid you not, we are told that this
               | settlement was just a tiny village when the Danes moved
               | in and built it up into a big, multi-cultural trading
               | town and all of the local English folks are just totally
               | OK with this and it is just the mean nasty Saxon army
               | (led by a bad guy member of an evil conspiracy) who are
               | ruining everything. Apparently all of the Danish vikings
               | only really came by for infrastructure week.
               | 
               | This problem is infinitely compounded by the way the game
               | treats, or more correctly does not treat, the Norse
               | practice of slavery._
               | 
               | This, for me, is a much bigger - history-wise - problem
               | than a color of pigs.
        
           | ajmurmann wrote:
           | Among things that if done realistic, might take you out of
           | the game experience, I'd also expect dialog. Leaving out how
           | any given vocabulary and pronunciation has radically changed,
           | I'd also expect just the flow of a conversation, what people
           | valued and what they took for granted for things like social
           | hierarchy and everyday customs would be completely
           | alienating. I have no concrete examples, but I am sure that
           | just observing interactions within a family or between a
           | store keeper and a customer would be totally alien to anyone
           | playing a modern video game.
        
             | 0cf8612b2e1e wrote:
             | >... what people valued and what they took for granted for
             | things like social hierarchy and everyday customs would be
             | completely alienating
             | 
             | One such historical custom which has gone by the wayside:
             | an entire family used to share a single bed. If you had a
             | stranger over, they were likely to hop in as well for the
             | night.
        
               | mizzao wrote:
               | So, co-sleeping is totally consistent with the Lindy
               | effect!
        
           | q-big wrote:
           | > On a AAA game, you can afford to hire a couple of
           | medievalists and get these details correct.
           | 
           | The financing of AAA titles is actually rather tight; the
           | fact that AAA titles hardly ever do experiments in gameplay
           | and the fact that in many studios crunch time happens show
           | how tight the financial planning of AAA titles has to be to
           | work out.
        
             | kcexn wrote:
             | This is not because the publishers can't afford to spend a
             | bit more. But because they would rather capture every last
             | dollar of profit.
             | 
             | There's an argument to be made that getting some of these
             | details right would improve their profitability. For sure
             | people will be talking about the strange pigs wandering
             | around outside the villages.
        
             | 0cf8612b2e1e wrote:
             | I would love to know what percentage of that budget has
             | anything to do with development vs advertising. I see ads
             | for games on buses, billboards, tv commercials, etc that do
             | not seem cheap.
        
               | ummonk wrote:
               | A lot of the marketing happens post launch and is thus
               | low risk as you can adjust the budget based on sales
               | performance. The same isn't true for game development
               | itself, which must be limited to a fixed budget based on
               | anticipated future sales.
        
               | q-big wrote:
               | See https://en.wikipedia.org/wiki/List_of_most_expensive_
               | video_g... for a list of estimated development and
               | marketing costs for various AAA games.
        
         | prox wrote:
         | For Kingdom Come Deliverance I thoroughly enjoyed the focus on
         | historical detail. It gives the game a creative edge and for me
         | also an educational edge "a glimpse of medieval life."
        
           | karolist wrote:
           | This is my all time favorite game. Every few months I
           | remember to look if they've announced KCD2 yet.
        
           | inglor_cz wrote:
           | I know the leader of the project, Daniel Vavra.
           | 
           | They dedicated a lot of time to getting all the details
           | right.
        
             | prox wrote:
             | It really has enabled me to "get" medieval life more. How
             | people and society worked together and what was important
             | to them. And by proxy how my ancestors lived. Absolutely
             | one of the best games!
        
           | sedatk wrote:
           | I'm enamored with this game. Its focus on historical accuracy
           | is unmatched, and it has actually taught me a lot on medival
           | life in Europe.
        
         | phist_mcgee wrote:
         | Yesterpig is a _great_ word
        
           | [deleted]
        
           | jaza wrote:
           | We could make it the catalyst for a whole new vocabulary.
           | Yesterman. Yesterland. Yesterlore. Yestergames. Yesterfood.
           | Yestersex. Yesterlife. Yesterdeath. Yesterdog. Yestercow.
           | Yestertech. Yesterworld.
           | 
           | Or not.
        
         | LegitShady wrote:
         | no one cares about medieval pigs, and it won't get clicks, so
         | the video game angle is there to draw interest from more normal
         | people.
        
           | frostburg wrote:
           | You have no idea about how much Tuscan municipialities care
           | about medieval pigs, especially if they can get a protected
           | designation of origin out of them (also not everyone is
           | willfully ignorant, but I support accurate medieval pigs in
           | videogames, too).
        
             | LegitShady wrote:
             | if you have to live off selling articles that only Tuscan
             | municipality staff care about, you're going to be eating a
             | lot of beans and rice.
        
         | wartijn_ wrote:
         | Well, it's not exactly the only blog post on this site about
         | medieval pigs. At the bottom of the post there is a link to
         | their other posts about those animals[0], of which there are 12
         | at this moment. It seems like some medievalists at Universiteit
         | Leiden are interested in pigs, and that looking at medieval
         | video game pigs is just one of the ways they talk about them.
         | 
         | [0] https://www.leidenmedievalistsblog.nl/tags/medieval%20pigs
        
         | HeyLaughingBoy wrote:
         | Some people certainly will.
         | 
         | My wife trains horses. It irritates her to no end seeing
         | characters in movies who supposedly spend their lives in the
         | saddle, played by an actor who has clearly never been on
         | horseback before.
        
         | mirko22 wrote:
         | Don't think this is important for gameplay at all, not like I
         | expect skyrim to be historically correct, but as a random
         | trivia and kinda of a tongue-in-cheek article I find this super
         | interesting.
        
         | Someone wrote:
         | FTA: _With their ability to digitally animate fantastical
         | fauna, videogames are the perfect medium for breaking with the
         | stereotype and bringing academic insights to the larger
         | public._
         | 
         | I agree.
         | 
         | Even ignoring that, there's a relatively broad interest in
         | movie bloopers, where people complain about such things as
         | _"2011 Chargers were replaced by the earlier models. You can
         | easily tell it by the taillights"_
         | (https://www.carthrottle.com/post/alqlmmp/) or _"Both
         | Apatosaurs and Stegosaurs went extinct before the point of
         | divergence of this alternate history"_
         | https://m.imdb.com/title/tt1979388/goofs/). I think that
         | naturally extends to game bloopers, and this is one.
        
       | b0rsuk wrote:
        
       | forgotusername6 wrote:
       | They state with only a few examples that medieval pigs were
       | different. Pigs come with such variety it is hard to say that
       | current depictions are wrong based on such a small sample.
        
         | hardolaf wrote:
         | They also state that the games are wrong despite many of these
         | games having put in farm more period and location specific
         | research than the author. The author cites a few translations
         | of a few summaries of laws and a bunch of stuff about England,
         | Wales, Scotland, and Ireland and then extrapolates across the
         | entire medieval period and all of Europe.
        
         | barry-cotter wrote:
         | No. Modern intensive training of pigs is a change that's well
         | within historical periods with extensive records. I guarantee
         | you pigs are like dogs in that the huge majority of modern
         | breeds are less than 200 (250 to be conservative) years old.
         | Before that there were landraces and we know what they look
         | like, at least roughly.
         | 
         | Using modern pigs gives a false impression _even if I'm wrong
         | about that_ because until after WW2 pigs in the West that were
         | raised industrially were raised for lard more than lean meat.
         | There have been huge changes in what most pigs look like in
         | living human memory.
        
         | tptacek wrote:
         | It's wrong if modern pigs are the result of modern breeding and
         | breeding techniques. Modern pigs are often (usually? almost
         | always?) purebred, for instance, which isn't something you're
         | going to get with pigs that wander around the woods herded like
         | sheep.
        
       | NaturalPhallacy wrote:
       | What might even be weirder is if you take modern pigs and let
       | them run wild for just a few weeks they'll start looking very
       | feral. It's bizarre.
        
       | chongli wrote:
       | Definitely an example of the Coconut Effect [1]. If they had
       | consulted a historian versed in swine culture and produced
       | period-accurate pigs it would have been a meme about how weird
       | and alien the pigs look. People don't care about period accuracy,
       | they care about art that matched their expectations.
       | 
       | Suspension of disbelief is the operative word here. Trying to
       | fight against it is tilting at windmills.
       | 
       | [1] https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCoconutEffect
        
         | ziml77 wrote:
         | The kung-foley point is the best example for me because I've
         | seen fight scenes in old films that didn't have any of the
         | sound effects. It was unsettling how quiet it was and it
         | actually felt (more) fake.
        
         | quickthrower2 wrote:
         | Not a gamer, but aren't games trying to differentiate
         | themselves? A weird pig would be good thing.
        
         | btilly wrote:
         | The phrase "tilting at windmills" is an interesting one.
         | 
         | It is a reference to Don Quixote attacking windmills because
         | they were giants oppressing the people. Which, today, just
         | seems ridiculous.
         | 
         | However the main reason to switch from hand mills to windmills
         | was that it was far easier for the miller to collect taxes when
         | the grain was milled than for tax collectors to go to every
         | peasant and collect taxes there. Not only was it more
         | efficient, but lords who forced their peasants to switch often
         | raised taxes simply because it was easy to do so.
         | 
         | This was all current events when Cervantes wrote Don Quixote.
         | And therefore his audience would have been expected to
         | understand that windmills truly WERE "giants oppressing the
         | people"!
         | 
         | No point. Just fun trivia about how different a modern phrase
         | looks when looked at from the point of view of its history.
        
           | Bakary wrote:
           | Reading Don Quixote was fairly mindblowing in general because
           | the humor seemed so modern... in a time when the novel as we
           | know it was itself a recent invention.
           | 
           | Now your fun fact makes it even more mindblowing.
        
           | lupire wrote:
           | Are you sure? If the windmill didn't make milling more
           | efficient, and if hand milling at home was an effective tax
           | dodge, people would avoid using the windmills.
           | 
           | And the tax collector coming to the house is just as
           | oppressive as being taxed at the windmill.
           | 
           | A quick web search suggests windmills increased grain
           | production by a factor of 5.
        
           | Someone wrote:
           | > However the main reason to switch from hand mills to
           | windmills was that it was far easier for the miller to
           | collect taxes when the grain was milled than for tax
           | collectors to go to every peasant and collect taxes there.
           | 
           | I think you're mixing cause (larger windmills are more
           | efficient, making it a win to centralize them) with effect
           | (that makes it easier to tax flour production).
           | 
           | If that were the main reason, we would have stories about
           | people clandestinely milling at home. I'm not aware of any.
           | 
           | (I also think, but am not sure, milling already was
           | centralized before the introduction of wind power)
        
             | stewbrew wrote:
             | I assume people didn't have mills at home for the same
             | reason most people of today don't have full blown data
             | centers at home. People did have mortars though like
             | today's people have PCs and smartphones.
             | 
             | I think you're wrong to assume that of two things that co-
             | evolved, one thing had to cause the other.
        
               | Gordonjcp wrote:
               | You'd have a quern at home, at least in Scotland,
               | probably most of England too.
        
               | dllthomas wrote:
               | People didn't have giant millstones at home, but (IIUC)
               | had various forms of handmill at home at various times
               | and places.
               | 
               | Interestingly, per
               | https://acoup.blog/2022/07/29/collections-logistics-how-
               | did-... several Mediterranean cultures equipped their
               | soldiers with handmills, with the Romans also including
               | sickles so they could process grain from the fields they
               | were marching near, allowing an earlier campaign season
               | then were they forced to wait for it to be harvested.
        
             | dllthomas wrote:
             | > If that were the main reason, we would have stories about
             | people clandestinely milling at home. I'm not aware of any.
             | 
             | https://en.wikipedia.org/wiki/Quern-stone#Laws_against_use
             | 
             | Laws against a thing often indicate that it was common
             | enough to be a problem, although there are exceptions.
        
               | Someone wrote:
               | Thanks!
        
             | insane_dreamer wrote:
             | Home mills -- that were small enough to keep hidden from a
             | surprise inspection -- might be fine for small amounts but
             | unlikely efficient enough for full harvests.
        
               | galt_drakkor wrote:
               | Flour spoils much faster then unmilled grain. So the bulk
               | of the grain would always be left as grain for storage.
               | Armies would be the ones who would want to bulk mill an
               | entire harvest taken from a region.
               | 
               | For those without access to windmills, the daily grind
               | would produce flour/ meal for that day.
        
             | jlawson wrote:
             | People did clandestinely mill at home. It was treated as a
             | serious crime. There are specific historical laws about
             | this and the punishments were pretty severe. It was
             | something the lords were quite concerned about.
        
             | scarmig wrote:
             | It'd be interesting to see if the initial windmills when
             | introduced were more efficient, post-tax and capex, than
             | traditional methods.
             | 
             | There's a parallel with grains: staples like rice and wheat
             | are more legible to states than other alternatives like
             | legumes, tubers, and starch plants, even though the latter
             | were comparable in terms of calories generated by unit
             | labor. E.g. many roots are buried and hidden from tax
             | collectors. States which enforced cultivation of the
             | legible grains had a greater tax base and outcompeted those
             | that didn't.
        
               | adwn wrote:
               | That's not very convincing. Before the introduction of
               | the potato, there were no below-ground alternatives that
               | were superior to cereals in Europe and Northern Africa.
               | 
               | > _E.g. many roots are buried and hidden from tax
               | collectors._
               | 
               | Those roots tend to be attached to green stuff that's
               | above ground and very visible. Why should that be any
               | less legible to tax collectors than wheat or rice?
        
               | scarmig wrote:
               | > Those roots tend to be attached to green stuff that's
               | above ground and very visible. Why should that be any
               | less legible to tax collectors than wheat or rice?
               | 
               | It's a combination of factors. Cereals like wheat and
               | rice tend to ripen seasonally and simultaneously. They do
               | so visibly, and must be harvested soon after. So a state
               | sends its tax collectors around when the grains are ready
               | to be harvested, and the amount that was generated is
               | immediately visible. They also keep well: tubers go bad
               | relatively quickly (and can be kept underground until
               | actually needed for consumption), while rice and wheat
               | can be transported over long distances and times with an
               | order of magnitude less loss.
               | 
               | Consider the case of the Incas. As a civilization, they
               | relied on two crops for calories and nutrition: maize and
               | potatoes. Despite that, efforts at taxation primarily
               | focused on maize, because it was so much better suited
               | for taxes and commerce (though they did eventually invent
               | a way to freeze dry potatoes).
        
           | dllthomas wrote:
           | Do you have a citation? I'm not nearly confident enough to
           | think you're wrong, but I'm surprised early 1600s Spain
           | wasn't already provisioned with wind- or watermills and I'd
           | be curious to learn more of the context.
        
             | btilly wrote:
             | It was from in a philosophy course I took 30 years ago. I
             | didn't keep the textbook, but I wish I had.
        
           | TrueSlacker0 wrote:
           | Today in the US the 3 music industry giants tax(via legally
           | required license fees) the venues where musicians play
           | instead of taxing the musicians for the exact same reason.
           | The venue doesn't come and go as quickly and has a set
           | location. Musicians change band names, people, etc often and
           | are harder to track.
        
           | rapind wrote:
           | > tax collectors to go to every peasant and collect taxes
           | there
           | 
           | I suspect that this individual collection raised the risk of
           | getting a beating if the peasantry was in dire straits.
           | (drought, raiding, over taxation, etc.).
           | 
           | Inefficiency isn't all bad.
        
           | ericbarrett wrote:
           | I love this.
           | 
           | Similarly, the expression "pull yourself up by your own
           | bootstraps" was originally used ironically or mockingly, as
           | it is physically impossible. Some time in the early 20th
           | century it began to be used as an unironic exhortation.
        
             | Loughla wrote:
             | I do love these. I wonder if there is a collection of these
             | sayings that have shifted entirely to mean something else.
             | 
             | Like "blood is thicker than water" was originally "blood of
             | the covenant is thicker than water of the womb." The
             | meaning is literally the opposite, but it got co-opted and
             | changed at some point.
             | 
             | These things are fascinating.
        
               | oxfeed65261 wrote:
               | A pair of examples: "bought a pig in a poke" and "let the
               | cat out of the bag." "Poke" is an archaic term for "bag"
               | [0], related to "pocket."
               | 
               | Apparently a common medieval scam was to try to sell a
               | cat as a suckling pig, concealing the cat in a bag [1].
               | One who buys such a pig in a poke is cheated. One who
               | lets the cat out of the bag reveals a secret too soon.
               | 
               | Note however that [2] argues that this etymology for lack
               | out of the bag" is not plausible.
               | 
               | [0] Etymology 2, https://en.m.wiktionary.org/wiki/poke
               | 
               | [1] https://en.m.wikipedia.org/wiki/Pig_in_a_poke
               | 
               | [2] https://www.snopes.com/fact-check/let-the-cat-out-of-
               | the-bag..., referenced from https://en.m.wikipedia.org/wi
               | ki/Letting_the_cat_out_of_the_b...
        
               | meheleventyone wrote:
               | Poke means bag in Scotland. You get a poke of chips for
               | example.
        
               | scarmig wrote:
               | I wonder if there's a name for this phenomenon. Eggcorns
               | aren't quite right, as they're more about mishearing a
               | word or phrase in a way that still makes sense in context
               | (e.g. Alzheimer's disease -> old-timers' disease).
               | Mondegreens are about mishearing a word or phrase and
               | substituting them for something different. Those are
               | errors in interpreting phonic elements, but there's no
               | misinterpretation of the words for these phrases/idioms;
               | it's just disregarding the meaning entirely and
               | substituting a new meaning.
        
               | [deleted]
        
               | dllthomas wrote:
               | I am often amused and frustrated at the common
               | institutional excuse of misbehavior being due to "a few
               | bad apples" as though the saying were "a few bad apples
               | are no big deal, get rid of them (or hide them elsewhere
               | in the barrel) if anyone happens to notice them."
               | 
               | I've heard that "a rolling stone gathers no moss" tends
               | to differ in sense between the UK and the US as to
               | whether "moss" is desirable.
        
               | btilly wrote:
               | The few bad apples saying actually dramatically reversed
               | meaning.
               | 
               | https://www.merriam-webster.com/words-at-play/one-bad-
               | apple-...
        
               | dllthomas wrote:
               | Right, that was my point exactly.
        
               | yellowstuff wrote:
               | That seems to be a popular internet myth, but without
               | much evidence:
               | 
               | https://en.wikipedia.org/wiki/Blood_is_thicker_than_water
        
               | Nition wrote:
               | Another one I've seen recently circulating on the
               | Internet is an idea that "The customer is always right"
               | was originally "The customer is always right, in matters
               | of taste". Also not true.
        
               | Loughla wrote:
               | That might be even better! Now there's no meaning other
               | than what you, individually, choose to attribute to it.
               | 
               | I love living languages.
        
               | yamtaddle wrote:
               | "Gangbusters" has become a sort of generic intensifier
               | but the original phrase was something like "to come on
               | like Gangbusters", referring to a radio show with an
               | obnoxiously-noisy intro (it's on Youtube if you're
               | curious). Increasingly distant metaphorical use and
               | people falling out of familiarity with the origin of the
               | phrase led us to modern constructions like "my tomatoes
               | are going gangbusters!" which don't _really_ fit with the
               | original usage.
        
             | foobarian wrote:
             | Pretty sure the origin of this in tech came from compilers,
             | where it actually is almost magical which the analogy does
             | drive home pretty well (though exaggerating a tiny bit).
        
               | hnbad wrote:
               | Don't know about that but the origin I'm aware of for
               | "pulling yourself up by your bootstraps" are the tales of
               | Baron Munchhausen, who is supposed to be a fantastical
               | liar telling tall tales that are clearly ridiculous.
               | Specifically I think he retells an adventure that
               | involves him pulling himself out of quicksand (which btw
               | also does not behave in reality as it does in fiction) by
               | pulling on his own bootstraps.
               | 
               | So I guess the original use does kinda resemble "an
               | incredible feat that strains belief" with the difference
               | that it is supposed to be incredible because it's
               | physically impossible to pull off. The current use for
               | "making sensible spending decisions" seems to be the
               | result of the phrase being overused to the point where
               | the feats it describes become increasingly mundane.
        
               | pbhjpbhj wrote:
               | I don't have experience with quicksand, but one can
               | retrieve a stuck boot (that you're still standing in)
               | from thick mud by pulling up on your bootstrap (or where
               | it would be). You break the suction by lifting the heel,
               | but the foot itself pulls out of the boot, so you have to
               | free yourself by your bootstrap ... you just can lift
               | yourself into the air that way!
        
             | ouid wrote:
             | I think it's still used that way. Exclusively. Someone
             | saying "pull yourself up by your bootstraps" is not
             | claiming that it is possible to do so, they are cynically
             | disclaiming their own responsibility in the act.
        
             | Negitivefrags wrote:
             | I have never heard that expression used unironically. I
             | feel like the idea that there are people out there saying
             | it in earnest is itself a meme that was never true.
        
               | s1artibartfast wrote:
               | At least according to a few internet sources, it was in
               | initially invented as a critique with the irony intended.
               | 
               | Over time it became idiomatic speech for initiating
               | something difficult
        
               | jlawson wrote:
               | It can and is used with both opposite meanings.
               | 
               | The same as how "literally" means both "literally" and
               | "figuratively", depending on the context.
        
               | dllthomas wrote:
               | > The same as how "literally" means both "literally" and
               | "figuratively", depending on the context.
               | 
               | I disagree with that analysis. It's true that "literally"
               | is often used when the modified phrase is figurative, but
               | that's not quite the same thing is it _meaning
               | "figuratively"_ - were we to remove the "literally" the
               | utterance would not be more likely to be interpreted as
               | literal. The role it's serving is as an intensifier, and
               | I contend that it's a fairly ordinary example of
               | hyperbole. In the same way, when someone says "you left
               | me waiting for days" we don't say that sometimes days
               | means a handful of minutes depending on context, but that
               | sometimes people exaggerate.
               | 
               | (And I recognize that at least one sufficiently respected
               | dictionary disagrees with me; I think they got it wrong.)
        
               | mark_undoio wrote:
               | I believe it's the origin of "bootstrapping" as a verb,
               | in which it immediately becomes unironic technical
               | jargon.
               | 
               | i.e. as in getting a start-up off the ground or, when
               | shortened further, "booting" a computer.
        
               | s1artibartfast wrote:
               | I think you're correct about the origins. That said, a
               | typically ironic idiom can still give rise to non-ironic
               | derivative words.
        
               | bena wrote:
               | I don't think it's entirely non-ironic. I think the term
               | acknowledges the inherent risk in the situation. You are
               | attempting something statistically impossible. So many of
               | these ventures do not pan out.
        
               | s1artibartfast wrote:
               | I think we are obviously quibbling, but that's okay. I
               | think it's not about risk but the meaning is simply
               | making something from nothing, or making much from very
               | little.
               | 
               | I don't think booting my computer is inherently risky or
               | statistically impossible
        
               | bena wrote:
               | Sorry, I was referring to the term bootstrapping with
               | regards to startup companies.
               | 
               | I agree that in reference to computer startup, it's just
               | being cheeky.
        
               | jakereps wrote:
               | You've never heard of a bootstrapped startup? On this
               | site?
        
               | Bakary wrote:
               | The term itself is not sarcastic but the concept
               | acknowledges the inherent sarcasm of it, since the chain
               | of programs must have an initial mover
        
             | jaclaz wrote:
             | On a similar theme I always liked Sir Winston Churchill on
             | taxes:
             | 
             | >We contend that for a nation to try to tax itself into
             | prosperity is like a man standing in a bucket and trying to
             | lift himself up by the handle.
        
               | pbhjpbhj wrote:
               | It's a great line, but it's highly misleading. You don't
               | tax Nations, you tax richer individuals (more). So it's
               | like asking a strongman to lift a child.
               | 
               | The child is weak through no fault of it's own, and the
               | strongman is well fed because the child spends all day
               | preparing food for them.
               | 
               | Instead we demand the children to carry oneanother.
               | 
               | Sorry, but this sort of comment (Churchill's) smarts, as
               | in the UK we've just faced a budget that very negatively
               | impacted the poor and gave more to the wealthy. Alexander
               | Boris de Pfeffle Johnson was a noted lover of Churchill,
               | and I can't help feel that this sort of empty rhetoric
               | would have been his (Johnson's) answer to why it was fine
               | to reduce taxation on Champagne at a time of increasing
               | poverty and after his government had spent years
               | increasing the wealth gap.
        
               | jaclaz wrote:
               | I don't see why (or in what) it is misleading.
               | 
               | The sentence (which is smart) can be read either as a
               | funny, smart one or taken seriously, if you do the
               | latter, you need to put it in its context, Free-Trade vs.
               | Protectionism in very early 20th century:
               | 
               | https://richardlangworth.com/taxprosperity
               | 
               | BTW the sentence has been paraphrased from the original
               | one.
        
           | moffkalast wrote:
           | Well that's pretty wild, I can now add "windmills were a tax
           | thing" to the pile of random facts I never thought I'd know.
        
         | axiolite wrote:
         | > period-accurate pigs it would have been a meme about how
         | weird and alien the pigs look.
         | 
         | That apparently wasn't a problem for the listed counter-
         | example: "Kingdom Come: Deliverance"
        
           | squeaky-clean wrote:
           | I don't know how truthfully they've handled it, but
           | historical accuracy is one of the main selling points of
           | KC:D. I've only heard about the game through word-of-mouth,
           | but that's been the most repeated detail I've heard. Less
           | fantasy and hollywood, and a more accurate representation of
           | the time period.
           | 
           | One of the main features listed on their Steam page:
           | 
           | > Historical accuracy: Meet real historical characters and
           | experience the genuine look and feel of medieval Bohemia.
        
             | hnbad wrote:
             | It's worth pointing out that the "historical accuracy"
             | comes less from a medievalist perspective and more of an
             | appeal to tradition. The characters and setting are often
             | amazingly historically accurate in some parts while
             | following the same old revisionist tropes in others. Given
             | some of the political statements of the developers, this
             | isn't all too surprising.
             | 
             | It's a bit like reconstructing a vision of the 1950s US by
             | exclusively looking at 1950s TV ads. Yes, you'll get a lot
             | of details right to an astonishing extent but the result
             | will not at all be representative of what living in the
             | 1950s was actually like.
        
           | njdvndsjkvn wrote:
        
         | TheRealPomax wrote:
         | Except of course the very coconut that this effect is named
         | after has long since died: TV and film doesn't use cococnuts
         | for hooves anymore except when warranted, and people aren't
         | weirded out by horse tread sounding like what horses sound
         | like.
         | 
         | The coconut effect exists as a self-reinforcing problem that is
         | easily broken but for people going "but the coconut effect!".
         | Repetition familiarises: if all the games you play start
         | showing period-accurate pigs, then after a few games that force
         | a bit more realism into your experience you stop going "my
         | immersion!" and instead go "oh neat, this is what they looked
         | like in the era this game is set in?" and then immediately move
         | on because you're not here to start a period-accurate pig
         | farming business.
         | 
         | ...usually...
        
         | insane_dreamer wrote:
         | Representations of computer screens in movies generally fall
         | under this category
        
         | pjungwir wrote:
         | That is a fun article, but they left out my favorite: the dial
         | tone when someone hangs up.
         | 
         | Speaking of phones, it's interesting to see movies' choices
         | about the UI on mobile phones. Do they try to show something
         | like a real phone, or do they give a simplified UI that the
         | audience can read at a glance?
         | 
         | I remember seeing the Net as a teen, and in the climactic scene
         | when the bad guys were trying to break into the room, and
         | Sandra Bullock was hacking their computer and waiting tensely
         | for a progress bar to finish, while it slowly crept towards
         | completion and the bangs on the door got louder, the audience
         | could see it and read . . . "resolving IP address."
        
           | nottorp wrote:
           | I believe Matrix 2 had an actual proper hacking scene. All
           | command line, showing a script exploiting some ssh
           | vulnerability that was actually real at the time they filmed.
        
             | detaro wrote:
             | https://www.theregister.com/2003/05/16/matrix_sequel_has_ha
             | c...
        
               | Macha wrote:
               | > But then, the film does take place in the future. Is
               | Zalewski surprised to see unpatched SSH servers running
               | in the year AD 2199? "It's not that uncommon for people
               | to run the old distribution," he says. "I know we had a
               | bunch of boxes that were unpatched for two years."
               | 
               | Zalewski here is a security analyst.
               | 
               | At least that's one thing that's improved, but I suppose
               | this was the era of SQL injections in every second
               | website.
        
           | account42 wrote:
           | Interactible computers in general are common in video games.
           | But rarely does the interface even have nearly the complexity
           | as a real OS. I imagine there must be some games that go all
           | the way and run an actual OS in a VM or emulator though.
           | Similarly to some games that let you play the
           | predecessor/inspiration from an in-game device like e.g. Day
           | of the Tentacle which includes a fully playable Maniac
           | Mansion.
        
           | javajosh wrote:
           | DNS resolvers can be slow, ya know.
        
         | whoknew1122 wrote:
         | Period accuracy, especially in the context of medieval
         | settings, is championed by a very small-yet-vocal minority of
         | gamers. But it's a essentially a bad faith argument used to
         | criticize the existence of non-white characters in a game.
         | 
         | Basically, 'period accuracy' is to racists what 'ethics in
         | gaming journalism' is to misogynists. But a Venn diagram of
         | these two groups is pretty much just a circle.
        
         | jsight wrote:
         | Its kind of funny, but that article itself has some
         | misconceptions. Bullets flying overhead don't sound like that.
         | Its more like this: https://www.youtube.com/watch?v=VTuuOiWgVZ0
        
         | Kye wrote:
         | I want my spaceships to rumble and whoosh.
        
         | DeathArrow wrote:
         | >People don't care about period accuracy, they care about art
         | that matched their expectations.
         | 
         | Then let's not educate people as they might get upset to
         | discover their assumptions were false.
         | 
         | What if people start believing 2 + 2 = 5?
        
           | dathanb82 wrote:
           | Unless the purpose of the game is educational, I don't think
           | it's incumbent on them to educate their players about
           | anything. Just like I don't expect everyone who sells
           | something at the Renaissance Faire to use medieval furnaces
           | for their blacksmithing or to eschew lathes for turning wood
           | bowls. It's not their responsibility.
        
             | andrewflnr wrote:
             | But the education will happen, whether you mean it to or
             | not. Most people have nothing but what they see to base
             | they're expectations on, so if they see your game, and
             | don't specifically read about pig herding in the middle
             | ages, your game comprises the total information in their
             | head on the topic. Congratulations, you're an educator! Now
             | take some responsibility.
             | 
             | Your point about authentic fabrication methods is entirely
             | orthogonal. It's really hard to see why you brought that
             | up.
        
               | cgriswald wrote:
               | Perhaps you didn't mean to, but I think you've made an
               | even stronger claim than @DeathArrow was trying to make.
               | Following your logic, you have an obligation to all the
               | English-learners who may believe your English errors are
               | the proper way to write in English.
        
               | andrewflnr wrote:
               | Yes, I did, but not quite as strong as you're portraying
               | it either. As an artist or other creator, you have to
               | balance the inevitable impressions people will get
               | against other concerns, notably that of never finishing.
               | But you absolutely can't ignore it.
        
               | cgriswald wrote:
               | If your statement does not apply to your post, then the
               | lines are blurry enough that your demand that people
               | "take responsibility for it" seems far too prescriptive.
               | Even claiming one " _absolutely_ can 't ignore it"
               | (emphasis added) seem unsupportable.
        
               | andrewflnr wrote:
               | Do you want to point out a specific error in my use of
               | English that's bad enough to make me a hypocrite, or are
               | you just being pedantic for the hell of it? Bright-line
               | rules about what you must or mustn't do are an
               | unreasonable expectation in the domain of creating
               | complex artistic artifacts. But if you know that what you
               | create has an effect on people, and you don't care
               | whether that effect is good or bad, well, I don't see
               | what other possible basis you could have for morality or
               | ethics.
               | 
               | This is barely debatable when it comes to chemical
               | pollution, or building technology that enables predatory
               | businesses, or even mental and ideological concerns like
               | carelessly spreading falsehood because it benefits your
               | political allies. Fiction is not so different, and in
               | some ways just as powerful, just as dangerous. Why is it
               | even a question whether this should be taken seriously?
        
               | account42 wrote:
               | There are over 300 comments in this thread alone. There
               | are only so many big budget medieval video games. The
               | impact of a single comment on the english education of a
               | random reader is simply not comparable to that of a game
               | getting the pigs wrong.
        
               | s1artibartfast wrote:
               | That responsibility is optional and it's fine for people
               | to decline. It is also fine for someone like the author
               | of this blog to highlight the topic so that some people
               | may make choices to accurately depict pigs.
               | 
               | It Is entirely unnecessary to bring morality into it.
        
               | account42 wrote:
               | The thing about morality is that the details can differ
               | from person to person, including what should or should
               | not be covered by morality. Nothing wrong with advocating
               | for your beliefs, especially if it comes with an argument
               | about the impact on others.
        
             | DeathArrow wrote:
             | I wasn't saying video games should educate people, I was
             | referring about not meeting demands of the people with
             | absurd expectation about reality.
        
             | njdvndsjkvn wrote:
        
           | squeaky-clean wrote:
           | If everyone believes 2+2=5 and a video game tells them
           | otherwise I think they would rather trust their gut than
           | assume a video game of all things is correct.
        
         | virusduck wrote:
         | Total off topic, but I followed the link to read about the
         | Coconut Effect. Not looking at the URL, I ended up about 10
         | tabs deep before I realized it was friggin tvtropes!! I haven't
         | been over there in a while, but I'm glad to see that site still
         | has that effect on people.
        
         | anyfoo wrote:
         | But just like we've now come to accept again, through modern
         | productions, that horses' hooves don't sound like coconut when
         | running on dirt, we might start accepting that medieval pigs
         | looked different.
         | 
         | The question is rather how feasible that is to depict with
         | consistency.
        
         | pasquinelli wrote:
         | the period accurate pigs don't look that weird.
        
         | jvanderbot wrote:
         | Off topic, but this is why all guns sound like they are just a
         | bucket of screws being shaken around. It may surprise movie
         | goers to realize that guns don't make noise unless you cycle
         | the action or fire them.
        
           | dathanb82 wrote:
           | "I wouldn't use a gun that sounded like that" - me to my wife
           | just about every time we watch an action movie
        
           | majormajor wrote:
           | I can't think of an example of this off the top of my head,
           | do you have one?
           | 
           | I'm just coming up with a lot of counter-examples - anytime a
           | character with a gun is sneaking around in silence, when not
           | actively using the gun. Like, I can't think of a time a
           | character tried to sneak around but took a step and their gun
           | rattled...
        
             | yamtaddle wrote:
             | Guns being handled (picked up, shifted to the other
             | shoulder, handed out, just any time they're being handled)
             | tend to make lots of little clacking noises in movies and
             | TV, as if all the parts are really loose and rattling
             | against one another.
        
             | smcl wrote:
             | It's the little subtle clacking sound that some games play
             | when player moves around or a gun is handled in some way.
             | Like here:
             | https://twitter.com/intellegint/status/1576087308121432065
             | - when the player starts running there's a rattling noise
        
             | jvanderbot wrote:
             | This is one of those things that's hard to recall, but
             | impossible to miss once it's pointed out. In that respect,
             | I'm sorry. Watch this video from the otherwise-on-point
             | John Wick.
             | 
             | Everything just .. rattles. Even the magazines, like
             | they're just bags of bullets or something.
             | 
             | Nevermind the noises the knives make when he picks them up.
             | 
             | https://www.youtube.com/watch?v=qIalODmFrZk
             | 
             | or
             | 
             | https://www.youtube.com/watch?v=3IDtenBMN0o
        
               | majormajor wrote:
               | The noise when he tilts the rifle is a really good
               | illustration, thanks.
               | 
               | Some of the other ones I honestly never even noticed,
               | like picking it up off the stand - I would've thought
               | that was just the stand shaking from having it taken off.
        
             | orthoxerox wrote:
             | It's the sound they make when they are picked up or handed
             | out.
        
             | Pxtl wrote:
             | I think he's referring to the ka- _clack_ of gun cocking
             | noises that is used when a weapon is drawn, even if it 's a
             | weapon that doesn't have to be cocked.
        
               | mcv wrote:
               | Sometimes, if the other person doesn't get the hint, they
               | cock it again!
        
           | Pxtl wrote:
           | The simple "punch" sound is even more obvious example of
           | movie sound design tropes. I remember getting into a fight as
           | a child and being surprised at how quiet hitting a dude was.
        
         | jaclaz wrote:
         | As a side note, the apex of coconut use is in Monty Python and
         | the Holy Grail:
         | 
         | https://en.wikipedia.org/wiki/Monty_Python_and_the_Holy_Grai...
         | 
         | >Originally the knight characters were going to ride real
         | horses, but after it became clear that the film's small budget
         | precluded real horses (except for a lone horse appearing in a
         | couple of scenes), the Pythons decided their characters would
         | mime horse-riding while their porters trotted behind them
         | banging coconut shells together. The joke was derived from the
         | old-fashioned sound effect used by radio shows to convey the
         | sound of hooves clattering.
        
           | baud147258 wrote:
           | And on the same subject, quoting the tvtropes article linked
           | above:
           | 
           | > Ironically, in a major sense-of-humour failure, Monty
           | Python founder Eric Idle threatened to sue an independent
           | film-maker who used the "that's not a horse - you're using
           | coconuts!" gag, claiming he had originated it for Monty
           | Python and the Holy Grail. Saner counsel prevailed, when it
           | was pointed out to him exactly how old the gag was, and that
           | (for instance) a radio comedy show Idle himself had written
           | for had used this gag way back in the 1960's - ten years
           | before the Holy Grail movie. And the BBC radio comedy
           | archives preserved older examples still...
        
       | LegitShady wrote:
        
         | Comevius wrote:
         | It's a legitimately interesting observation that we think that
         | domesticated pigs always looked like they do now, when they
         | didn't, and without people like him researching these things we
         | would be equally wrong about many things concerning history.
         | 
         | He plays an important part in preserving history. I don't know
         | how we ended up in a situation where selling advertisement on
         | the internet is a more respectable job than preserving history,
         | but it explains a lot.
        
         | coldpie wrote:
         | Worked on me and I learned something interesting. Seems like a
         | win-win!
        
         | xkbarkar wrote:
         | Oh come on. Fun read.
        
       | MichaelCollins wrote:
       | > _Most notably, however, the medieval pig was not naked and pink
       | at all, but covered in long dark hairs. In appearance, it was
       | therefore not dissimilar to a boar with which it was often cross-
       | bred. Even in the seventeenth century - long after the middle
       | ages - domestic pigs retained some of these traits, as the
       | drawing below from 1610 shows._
       | 
       | This seems uncomfortably close to perpetuating falsehoods about
       | modern pigs, which are not uniformly "naked and pink" but in fact
       | often are covered in hair and come in many colors. And I'm not
       | talking about cross-bred boars. I'm talking about pigs. I've seen
       | pitch black pigs with more hair than a bear. Hairy pigs spotted
       | like dalmatians. Pigs with hair as red as a ginger's. Pigs that
       | are mostly pink with black splotches, or mostly black with pink
       | splotches.
       | 
       | As for pigs being fast, pig racing is a sport today. Some pigs
       | today are athletic with long legs and move very fast. The fat and
       | lazy ones are probably that way due to their lifestyle as much as
       | their genetics.
        
       | rubyist5eva wrote:
       | One video game pig I really enjoy is the giant hog enemies in
       | Bloodborne, the first you encounter being in a sewer of Central
       | Yharnam. Imagine my surprise when I found out that this pig was
       | actually based on an urban legend from the era of feral hogs in
       | the sewers of London (victorian era London being the model for
       | Yharnam in the game). It's these kinds of details in From
       | Software games that really make me appreciate the lengths they go
       | to and the effort involved in creating the worlds for their
       | games.
        
       | mykowebhn wrote:
        
         | kotlin2 wrote:
        
       | lordnacho wrote:
       | acoup blog is great for this kind of thing, I've spent hours
       | reading about all the inaccuracies in historical stuff.
        
         | erikig wrote:
         | https://acoup.blog/ - For those as lazy (or lazier) than I
        
       | bashmelek wrote:
       | The article mentions pigs wouldn't be wandering the village
       | streets, but as a counter example there were the "St Anthony's
       | pigs" owned by the friars that were legally protected and had
       | free run of the city. Dante alludes to these in Paradiso, where
       | they took on a metaphor of some friars' greed.
        
         | Contax wrote:
         | And you can still find loose pigs in some places. I personally
         | know the one in La Alberca, Salamanca, Spain, named San Anton
         | (from Antonius/Anthony), the pig wanders the streets for months
         | being fed by random villagers until it's raffled on San
         | Antonio's day.
        
         | kixiQu wrote:
         | I have read that perceptions of pigs as dirty differing in
         | various cultures comes back to whether pigs in that region were
         | raised as garbage-scavengers or as wild-feeders. Fun to think
         | about!
        
       | pmayrgundter wrote:
       | Total tangent, but you just made me realize how fast humans could
       | have lost our fur in our past. This is a contentious issue in the
       | debate between hypotheses of savannah and semi-aquatic ecological
       | orgigins. But wow, it could have happened quick.
        
         | jhbadger wrote:
         | And it is clear we still have the genes for full-body fur, they
         | are just turned off normally. They can still be turned on in
         | some cases (hypertrichosis)
         | 
         | https://en.wikipedia.org/wiki/Hypertrichosis
        
         | dTal wrote:
         | Note that pigs are sexually mature around 1 year old, so their
         | generations are rather shorter than ours (especially
         | domesticated pigs, which we tend to kill young). If it took
         | pigs 500 years to lose their fur, it might have taken humans
         | 10,000.
        
           | cultofmetatron wrote:
           | 10000 years is not that long in evolutionary terms either.
        
             | waffle_ss wrote:
             | The common ancestor from which all of today's Homo sapiens
             | can trace a shared lineage to (i.e. the oldest branch
             | point) is thought to be only 5,000 to 15,000 years ago: htt
             | ps://en.wikipedia.org/wiki/Identical_ancestors_point#Of_H..
             | .
        
               | jcampbell1 wrote:
               | This is absurd. You are citing computer models that
               | assume no geography and random mating. The MRCA is around
               | 150,000 years old and probably from east Asia, and the
               | identical ancestors point must be older than that and
               | originating in Africa.
               | 
               | When a sentence starts with "given the false
               | assumption..." it is best not to adopt the conclusion as
               | a fact.
        
             | MichaelCollins wrote:
             | But not unprecedented either. Tibetans got their high-
             | altitude adaptation in perhaps as short as 3000 years.
             | Andeans have a different high altitude adaptation which
             | took no more than 11,000 years.
        
         | hathym wrote:
        
           | [deleted]
        
           | WJW wrote:
           | It's cold plenty often in Europe, but no fur is needed. We
           | just wear clothes.
        
             | hathym wrote:
             | It was a joke
        
       | ambyra wrote:
       | Reminds me of a passage in Jesse Schell's game design book.
       | Playtesters were confused seeing flags of pirate ships blow
       | forward, toward the front of the ship. They were told that
       | sailing ships have the wind at their backs, so everything blows
       | forward. However, so many playtesters were confused and made
       | comments that they just made the flags blow back.
       | 
       | Maybe it was the same with the pigs; people just want to see pigs
       | squealing around town, adding to the atmosphere of the game.
        
         | tpurves wrote:
         | Okay, lot of bad takes here. As a real-world sailor, here is
         | how this works. A flag will only stream forwards in the special
         | case of sailing dead down wind (DDW). An even in this case, the
         | flag will tend to be limp as the boat will likely accelerate to
         | close to the speed of the wind (dependent on length/hullspeed
         | of the tall ship relative to wind strength etc.). Sailing ships
         | don't often sail DDW because this is not the fastest point of
         | sail. It is usually advantageous, and common, to sail at a
         | slight angle to the wind.
         | 
         | On all these other points of sail, the sails are bending the
         | wind around the boat and there is a generally smooth, attached,
         | laminar flow of air on both sides of the sail (if you are doing
         | it right). Even square sails work like this, even though they
         | are not an ideal airfoil shape. This mean the airflow is
         | parallel to the sails. And the flag would also follow this
         | direction and flow close to parallel to the sails as well.
         | 
         | There is a concept of apparent wind. The flags will follow
         | apparent wind which is the vector sum of the true wind plus the
         | boat's velocity. That wind direction, combined with the sails
         | effect of twisting the local wind direction, is the wind that
         | the flag is experiencing.
         | 
         | Generally the play testers are right, blowing straight forward
         | is usually wrong.
         | 
         | here is a picture of a flag blowing on a tall ship that is
         | sailing across the wind:
         | https://sailtraininginternational.org/app/uploads/2016/06/ve...
        
         | perilunar wrote:
         | What a tough choice: make it correct, or pander to the
         | ignorant? /s
        
           | treeman79 wrote:
           | Have it be correct. Then include a short dialog Where a
           | salior me asks about it and the captain makes fun of him
        
             | somedude895 wrote:
             | I love this!
        
           | fartsucker69 wrote:
           | Damn in my next game I'll have to make all the NPCs
           | unvaccinated and afraid of radiation in nuclear power plant
           | cooling tower vapor
        
           | Tao3300 wrote:
           | It _is_ a tough choice! See also foley work for nature
           | documentaries. I don 't even think it's ignorance so much as
           | intuition - even if mistaken - is a central component of
           | aesthetics. There's an expectation that it should sound like
           | this, it should blow that way, etc.
        
           | tsol wrote:
           | Yeah that seems like a strange choice. Why not just keep it
           | in and let people figure out eventually that they just don't
           | know how boats work?
        
             | bentcorner wrote:
             | There's a ton of compromises like this in video games. Like
             | "shotgun=short range damage" or the ability for players to
             | alter their trajectory mid-air. Similar changes are often
             | made in the name of atmosphere.
             | 
             | Even AC: Black Flag does this the "wrong" way:
             | https://youtu.be/6JwjuwPW8hg?t=891
        
               | perilunar wrote:
               | Everyone does it the 'wrong' way, and we end up with a
               | bunch of ignorant people who don't understand that a flag
               | on a sailing boat indicates apparent wind [0].
               | 
               | It's all very well to claim 'atmosphere', but shit like
               | this ruins the atmosphere for people who notice the
               | details.
               | 
               | 0. https://en.wikipedia.org/wiki/Apparent_wind
        
               | eru wrote:
               | > It's all very well to claim 'atmosphere', but shit like
               | this ruins the atmosphere for people who notice the
               | details.
               | 
               | Alas, you are in minority there.
        
               | adrianN wrote:
               | Clearly this needs to be a config option!
        
             | ido wrote:
             | Because instead of assuming the game is correct and
             | assuming their understanding is wrong, they would complain
             | the game got it wrong.
        
         | MichaelCollins wrote:
         | This is why bathrooms on ships are called the head. They were
         | placed at the front of sailing ships so the wind would blow the
         | smells away.
        
           | msrenee wrote:
           | So, the idea that sails work by the wind blowing on them from
           | behind is a common misconception. They actually work like an
           | airplane wing in some ways.
           | 
           | I'm going to skip trying to remember all the technical
           | details from the last time I sailed anything and just say
           | that the head is at the head of the boat, but it has nothing
           | to do with "blowing the smells away". Boats do not always
           | sail the direction the wind is blowing. We'd have never got
           | anywhere before marine engines if that were the case.
        
             | MikePlacid wrote:
             | > Boats do not always sail the direction the wind is
             | blowing. We'd have never got anywhere before marine engines
             | if that were the case.
             | 
             | Seafarers would not learn how to sail against the wind
             | until the early Christian era. Still, they got somewhere
             | even before that.
        
               | Maursault wrote:
               | > Seafarers would not learn how to sail against the wind
               | until the early Christian era. Still, they got somewhere
               | even before that.
               | 
               | You're referring to the Lateen sail that appeared in the
               | eastern Mediterranean as early as 100AD, but it was
               | imported from possibly Egypt or the Persian Gulf, so its
               | origin is older and elusive. But the spritsail can also
               | sail upwind and is far older, only appearing in Greco-
               | Roman navigation in the 2nd century BC.
        
               | ciceryadam wrote:
               | Polynesian expansion to Eastern Islands and Hawaii wasn't
               | a small feat.
        
             | GavinMcG wrote:
             | You're speaking universally, but what you're describing is
             | only true about _fore-and-aft rigged_ sails.
             | 
             | During the "Age of Sail" those were not common for
             | oceangoing ships, which predominately used square rigged
             | sails and would primarily or exclusively run downwind.
        
               | crdrost wrote:
               | Square rigs do not sail directly downwind, at least not
               | if they have multiple masts. You always sail at an angle
               | and tack the yards appropriately. Otherwise the
               | foremast's sails would luff.
               | 
               | Square masts can sail upwind, it's not as effective but
               | you can get 50 or 55deg into the wind.
               | 
               | Sure, they "primarily run downwind"... the same way cars
               | "primarily drive on asphalt." It's not that they can't
               | drive on gravel or brick or off-road, it's that during
               | the Age of Sail the main priority was swift conveyance
               | and obviously if that's your priority you try to get back
               | on the highway as soon as you can.
        
               | GavinMcG wrote:
               | Not sure why you're objecting, here. No one said
               | "directly," and "primarily" specifically leaves room for
               | the fact that they could sail into the wind.
               | 
               | Maybe you missed the context: the comment responded to
               | the claim that it's a "misconception" that "sails work by
               | the wind blowing on them from behind."
        
               | Gibbon1 wrote:
               | One time sailing with my dad we tried to launch from a
               | sand spit after the wind came up. Each time we tried we'd
               | get blown back on. We then tried doing it with the sails
               | down and paddling like mad and we made it. We found we
               | could point about 45 degrees into the wind with the sails
               | still down. And so we just tacked across the bay to the
               | dock like that.
        
               | mcv wrote:
               | I once tried tacking against the wind through a gap
               | between two lakes that acted like a funnel. The funnel
               | effect created such strong waves that I couldn't get my
               | boat to turn into the wind. Eventually I gave up and
               | tried it on the motor, but it was too weak to power
               | against the waves and the wind. So what I ended up doing
               | was sailing, tacking, but using the motor to force the
               | boat through the wind for the tack. That worked, but it
               | was one of the weirder hacks I've done in sailing.
               | 
               | (My English sailing terminology might be incorrect; I'm
               | Dutch, and sailing terminology is the only area of
               | language that I only know in Dutch.)
        
         | eloff wrote:
         | That would also throw me, it seems intuitive from our land
         | based experience that the flag blows backward with moving
         | things as they push through the air. Like flags on cars. But
         | sailing vessels are propelled by the wind, and usually move
         | slower than the wind as well, so the flags would blow with the
         | wind, forward. I'm sure sailors would not get confused about
         | it, but for people who don't have that experience it seems
         | counter-intuitive. Now if you had a sailing ship moving faster
         | the wind, which is actually possible, I guess the flag would
         | blow backward, well at an angle, because I think you have to be
         | moving at an angle to the wind to go faster than it.
        
           | pmontra wrote:
           | Modern sailing boats sail windward too, usually at an angle
           | not greater than 45 degrees. Flags blow 45 degrees backward.
           | Old ocean vessel didn't sail much against the wind. They were
           | not built for that, hull and sails.
           | 
           | America's Cup foiling boats sail faster than the real wind in
           | any direction (even 3 times as much) so they always
           | experience an apparent wind against them, same as a car or to
           | a lesser degree a bicycle. However they don't have flags, I
           | just checked on videos. They would blow backwards at a small
           | angle, just as on cars.
        
             | mcv wrote:
             | > America's Cup foiling boats sail faster than the real
             | wind in any direction
             | 
             | Against the wind maybe, but I don't see how that's possible
             | sailing before the wind. They're probably never going
             | completely before the wind but instead alternating between
             | broad reaches[0].
             | 
             | [0] I had to look that one up. Sailing terms are one of
             | those things I only know in Dutch, and the English terms
             | are completely alien to me in a way almost nothing else is.
        
               | pmontra wrote:
               | You might want to check the diagrams and animations at
               | https://sailing-blog.nauticed.org/americas-cup-apparent-
               | wind...
        
               | mcv wrote:
               | Nice animations! They explain a lot. And this is exactly
               | what I mean: they're going from broad reach to broad
               | reach (and not even that broad a reach!) instead of going
               | straight before the wind, because they need a sideward
               | component to the wind force.
        
           | amlozano wrote:
           | For sailing maybe not, but a vehicle can in fact be made that
           | can go downwind faster than the wind
           | https://youtu.be/yCsgoLc_fzI
        
             | nroets wrote:
             | Sailing downwind faster than the wind is possible.
             | "Apparent wind sailing"
             | https://en.m.wikipedia.org/wiki/High-performance_sailing
             | 
             | Even more astonishingly are the remote controlled sail
             | planes than not only exceed the speed of the wind, their
             | performance is limited by the sound barrier. "Dynamic
             | soaring" https://newatlas.com/aircraft/dynamic-soaring-
             | speed-record-s...
        
               | mcv wrote:
               | I think it's important to distinguish between downwind
               | sailing and sailing before the wind, which is straight
               | downwind, and cannot possibly go faster than the wind
               | (you'd have a perpetuum mobile if you could do that).
               | 
               | From what I understand, faster-than-the-wind downwind
               | sailing involves tacking between broad reaches, where the
               | wind still comes in at an angle.
        
         | ummonk wrote:
         | They won't blow forward if you're tacking into the wind though.
        
           | kgilpin wrote:
           | Square rigged ships (the pirate ship most people imagine) are
           | designed primarily for speed running with the wind. They
           | would sail more or less down a line of longitude to a trade
           | wind and then sail in the direction of that wind. They could
           | tack of course but they were really not very good at sailing
           | upwind and that was essentially a design trade off to make
           | them better at sailing in the trade wind.
           | 
           | Ship builders of that time did, of course, know how to make
           | more maneuverable ships with different types of rigging.
           | These would all be used for different jobs, eg coastal and
           | fishing.
           | 
           | But for long distance transport, speed with the trade wind
           | was the most important consideration.
        
         | somat wrote:
         | I did a quick survey of boat games.
         | 
         | sea of thieves (rare) does it right. flags fly with the wind.
         | 
         | black wake (mastfire) wrong. flags fly with the boat.
         | 
         | skull and bones (ubisoft) wrong flags fly with boat.
         | 
         | ac black flag (ubisoft) wrong flags fly with boat.
        
         | fijiaarone wrote:
         | So pirates only sailed in one direction?
        
           | philipwhiuk wrote:
           | Sailing ships have to tack to sail against the wind, so to an
           | extent, yes
        
           | smsm42 wrote:
           | No, with skillful use of sails and maneuvering you can go any
           | direction, even into the wind:
           | https://en.wikipedia.org/wiki/Tacking_(sailing)
           | 
           | That applies to any sailing ship, whether it is manned by
           | pirates or not, of course.
        
             | Retric wrote:
             | It's often described that way, but tacking doesn't really
             | let you sail directly into the wind.
             | 
             | Instead you combine two vectors which on net result in the
             | ship moving in the direction you want on average. But, with
             | noticeable limitations if you also want to avoid obstacles
             | etc.
        
               | msrenee wrote:
               | The flags wouldn't be blowing straight to the bow of the
               | boat tbough. On a tacking course, they'd be blowing
               | towards the stern +/- 20 degrees.
        
           | mcphage wrote:
           | Huh? How did you conclude that from what you read?
        
       | PeterCorless wrote:
       | Pigs were recorded in Domesday as having woodland to support
       | them. Note that woodlands supporting pigs was primarily comprised
       | of oak, since the pigs fed on the acorns they dropped.
       | 
       | Source 1: https://www.nationalarchives.gov.uk/domesday/discover-
       | domesd...
       | 
       | In the modern world, you can manage about 5 pigs per acre. You
       | should be able to do that many pigs or more per acre in the
       | medieval world since the animals were physically smaller for the
       | most part. So in an 80 acre pannage woodland, expect about 400
       | swine.
       | 
       | Some tree types are far more damaged by pig foraging than others
       | since, if they don't get the yummy acorns, they tend to dig up
       | roots, eat the saplings and do other damage. So the oak and the
       | pig are good neighbors. The elder or the olive tree, or even the
       | wild apple tree, all tend to suffer far more damage when used as
       | pannage.
       | 
       | Source 2: https://acrcd.org/wp-content/uploads/2019/04/Pigs-and-
       | Trees....
        
         | soco wrote:
         | I imagine a pig won't get acorns the whole year round - so
         | outside acorn season there will be enough damage done.
        
         | jimmywetnips wrote:
         | Why does a marketing manager at Scylla know so much about
         | pannage lmao
        
           | OJFord wrote:
           | Answer one: we all have our hobbies; actually pig rearing is
           | a bit quaint but perhaps not as obscure a hobbie as you might
           | think. Like competitive marrow growing or something.
           | 
           | Answer two: pig farmers have sons and daughters who don't
           | necessarily follow in their footsteps, just as you and I
           | probably know more about <what our parents did/do> than the
           | average <what we did/do>.
        
         | moss2 wrote:
         | The Hundred Acre Wood can support 500 Piglets
        
         | tomxor wrote:
         | > pigs fed on the acorns they dropped
         | 
         | I walked some extremely undulating oak woodland valleys
         | recently, which seemed oddly absent of squirrels but perhaps
         | that's normal close to a windy coastline - as a result the
         | floor was completely coated with acorns. I can imagine the more
         | agile swine depicted would be far more suited to gobbling them
         | up in such a challenging landscape; I'm pretty sure a modern
         | pig would have little chance of safely navigating the slopes.
        
           | bigbacaloa wrote:
           | In Spain now the best pigs (for eating) are fed foraging on
           | acorns.
        
             | pezezin wrote:
             | Yes, I'm from Extremadura (west of Spain), and we have _a
             | lot_ of pigs roaming on the fields. Cows and sheep too,
             | just drive down any road and you will see them.
        
           | markdown wrote:
           | A pig gone feral will adapt very very quickly. The'll get
           | fitter, their hide and hair thicker. Within a year a pink
           | factory pig will be quickly transformed. They're very
           | intelligent and would have no trouble handling that terrain.
        
             | ijidak wrote:
             | Wow. Do you have a reference for this? That is interesting!
        
               | markdown wrote:
               | Just personal experience. I googled and found this:
               | 
               | > "Any pig that gets out can revert back in a matter of
               | months to a state where it can exist in the wild," said
               | Brown. "It will get hairy, grow tusks and get aggressive.
               | They're so good at adapting, and with their scavenging
               | nature, they can get by pretty much anywhere."
               | 
               | https://www.mlive.com/flintjournal/outdoors/2007/11/domes
               | tic...
        
             | tomxor wrote:
             | Oh interesting, I had assumed some level of gradual genetic
             | changes in domestication were responsible. So you are
             | suggesting it's mostly phenotypical changes that could even
             | be somewhat reversed in an individual... I wonder how far a
             | new born would revert to what is being depicted in the
             | illustrations.
        
               | markdown wrote:
               | I can only speak from personal experience (what I've
               | seen), but I googled and found this:
               | 
               | > "Any pig that gets out can revert back in a matter of
               | months to a state where it can exist in the wild," said
               | Brown. "It will get hairy, grow tusks and get aggressive.
               | They're so good at adapting, and with their scavenging
               | nature, they can get by pretty much anywhere."
               | 
               | https://www.mlive.com/flintjournal/outdoors/2007/11/domes
               | tic...
        
       | unnamed76ri wrote:
       | Slightly off topic, but it makes me wonder if free range forest
       | pigs could help prevent major forest fires by keeping brush down.
        
         | exhilaration wrote:
         | They don't stay in forests hence "feral pigs are widely
         | considered to be the most destructive invasive species in the
         | United States": https://nyti.ms/3TLKZRy
         | 
         | Check out this video:
         | https://www.youtube.com/watch?v=JeGyVrcS9eo
        
       | shitpostbot wrote:
        
       | [deleted]
        
       | roywiggins wrote:
       | Similar pig lifestyles found a second wind:
       | 
       | Hogs of New York https://qz.com/1025640/hogs
        
       | cmauck10 wrote:
       | I think this strikes a common theme throughout much of the gaming
       | and production industry.
        
       | jaclaz wrote:
       | Well, we do have the Cinta Senese breed:
       | 
       | https://en.wikipedia.org/wiki/Cinta_Senese
       | 
       | https://en.wikipedia.org/wiki/Cinta_Senese#/media/File:Il_Pa...
       | 
       | that is (still today) actually very similar to what the Author
       | describes as "medieval pigs".
        
         | matthewfcarlson wrote:
         | I thought one of the most interesting points of the article was
         | towards the bottom. Part of inaccuracy is that you'll be
         | wandering around the village in the game and you'll find adult
         | pigs in pens. It sounds like pigs were mostly free-range and in
         | the woods for their adult life. Later on, as the "wilderness"
         | shrank they transitioned to more of a farm animal.
        
           | skybrian wrote:
           | It sounds a lot like sheep and shepherds. Hopefully, modern
           | ideas of how sheep were taken care of are more accurate?
        
           | GiorgioG wrote:
           | Not medieval times, but when my grandfather was a kid (nearly
           | 100 years ago now), the pigs would roam his Sicilian town and
           | its outskirts. He was about 6 when he decided to piss off a
           | sow in a field. It mauled him and near killed him.
        
             | masklinn wrote:
             | That's still standard in Corsica (and I think Sicily though
             | less sure), local pigs are partially feral.
        
               | usrusr wrote:
               | Parts of Corsica, other parts seem to be run by a small
               | breed of cattle who keep pockets of human tenders around.
               | 
               | Observing the pigs at the Col de Vergio I imagined to
               | notice a pattern of the bigger/older pigs venturing
               | further away into the wild, as if they eventually
               | developed a certain nagging suspicion but were too
               | trusting minds to really act on it.
        
               | jamiek88 wrote:
               | I love this on a deep level. Great writing.
               | 
               | 'Imagined to notice' is a lovely way of embracing those
               | flights of fancy.
               | 
               | The imagery of the older pigs subconsciously coming to a
               | conclusion they'll never quite get to really touched me.
               | 
               | Thank you.
        
             | yreg wrote:
             | I visited Georgia (the country) a few years ago and their
             | pigs were roaming freely around the villages.
             | 
             | Here's a photo I took: https://imgur.com/a/ehETWOK
        
               | MikePlacid wrote:
               | You could have also looked for pigs and cows at their
               | _tea_ plantations. Kinda surreal view.
        
               | yreg wrote:
               | I had no idea they had tea plantations, that's kinda
               | surprising. Seems I need to go back.
        
               | MikePlacid wrote:
               | They are probably much harder to come by than in my days,
               | but still exist:
               | 
               | https://www.teaandcoffee.net/feature/2061/georgia-works-
               | revi...
               | 
               |  _With government support and private-sector interest,
               | Georgia aims to rebuild its once highly regarded and
               | significant tea industry - dating back to the Russian
               | Empire - that was destroyed following the collapse of the
               | Soviet Union.
               | 
               | In its history, first in the Russian Empire, then in the
               | Soviet Union, Georgia played a crucial role in the tea
               | market, producing at its peak up to 133,000 tonnes of
               | packed tea per year from nearly 70 species, enjoying
               | demand not only within the country, but also in some
               | export destinations, including Mongolia, Iran and
               | Afghanistan. However, this ended with the collapse of
               | Soviet Union, when communism-style, tea-growing
               | cooperatives appeared not to be ready for any competition
               | with import supplies.
               | 
               | As a result, the tea industry was almost completely
               | ruined, as annual volume of production dropped to nearly
               | 4,000 tonnes. Approximately 95 percent of tea plantations
               | have been closed, while out of nearly 100 tea factories,
               | only 12 are operating now._
        
             | ClumsyPilot wrote:
             | oh boy, arent they like 200 kg of angry meat?
        
               | wahern wrote:
               | As a kid I briefly lived in a rented trailer on a
               | smallish farm which grew mustard greens and raised hogs.
               | The owner was missing half an ear, taken by a hog. At
               | least, that was the story he told when he caught me one
               | day about to stick my hand into the hog pen. True account
               | or not, the lesson is true all the same: hogs eat people,
               | and angry or hungry hogs are not to be trifled with.
        
               | OJFord wrote:
               | But some can be truffled with.
        
               | GiorgioG wrote:
               | Big enough that when the cousin he was with returned with
               | adult help, the sow had shredded all of his clothes and
               | he had bites all over his body.
        
               | rodgerd wrote:
               | The largest domestic breeds push up to 300 to 400 kilos.
               | We had one free-range pig on our farm that was certainly
               | over a quarter-tonne, and she was agile enough that she'd
               | occasionally run down chickens and eat them, and jaws
               | strong enough to chew up cow skulls left over from home-
               | kill.
               | 
               | Pigs are generally smart and friendly if they haven't
               | been mistreated. I would not want to mess with one.
        
               | jimmux wrote:
               | People like to joke about all the native Australian
               | animals that can kill you, but the animal I was most
               | afraid of as a farm kid was the feral pigs. I saw photos
               | of recently shot pigs that were too big to fit on the
               | back of a ute, and often found small trees completely
               | uprooted by them.
               | 
               | Fortunately the largest feral pigs I ever ran into were a
               | litter and a small sow that preferred to scatter than
               | stand their ground.
        
             | brezelgoring wrote:
             | I've seen wild hog videos of them charging forward, full
             | tilt against much larger animals. Things that would eat
             | pigs for dinner, I tell you, they don't care and their
             | charges mess you up.
        
               | bee_rider wrote:
               | It is a funny quirk of evolution that herbivores or
               | mostly herbivorous omnivores often end up being more
               | aggressive than predators. The predator would prefer
               | dinner that doesn't fight back!
        
             | sequoia wrote:
             | On an extended visit to a small village in Mexico where the
             | pigs would wander, I made a sport of stalking the piglets
             | and attempting to pick them up. I achieved my aim once and
             | the mother sow came charging at me & thereby convinced me
             | to yield up the piglet toot suite. No mauling ensued thank
             | goodness.
        
               | wincy wrote:
               | FYI, tout suite is a French term meaning immediately. The
               | toot suite sounds like where the hogs go on holiday.
        
               | sequoia wrote:
               | "toot suite" is slang in English, an intentionally
               | incorrect derivation from the French. But it probably is
               | where the hogs go as well :)
        
               | bigiain wrote:
               | > The toot suite
               | 
               | Claiming as my band^h^h^h^hMastodon app name.
        
               | palata wrote:
               | I did not know it was a thing in English! This said, in
               | French it is "tout de suite", but apparently both are
               | correct in English.
        
               | tempestn wrote:
               | Since the second 't' in tout isn't voiced and the 'de' is
               | very quick and blended in, "tout de suite" sounds like
               | "toot suite" to an English ear, hence the 'de' often
               | being dropped (as well as spellings like the above).
        
               | palata wrote:
               | Yes, in French it tends to be pronounced "tou tsuit" (if
               | I can spell it this way :D).
        
               | umanwizard wrote:
               | Calling it "correct" is maybe an exaggeration. It's an
               | extremely colloquial, jokey intentional misspelling.
        
               | robnado wrote:
               | If I may invoke Muphry's law, the french term is "tout de
               | suite"
        
               | Beldin wrote:
               | Then I'll happily contribute my second improvement of
               | french: suivite.
               | 
               | (For the curious, the first one is "toujourd'hui". And
               | yes, this is tongue-in-cheek -- until these catch on and
               | I'm celebrated by the Academy Francaise. Then it's Very
               | Serious Business and was always intended as such, this
               | post notwithstanding)
        
               | emmelaich wrote:
               | It's actually "Toot Sweets" :-)
               | 
               | https://www.youtube.com/watch?v=IMFha1nmeXc
               | 
               | The song "Toot Sweets" from "Chitty Chitty Bang Bang"
        
             | jaclaz wrote:
             | Not exactly "roaming in the town", but just last week I was
             | talking with someone that remembered how - in the late
             | 1950's or early '60's - her family (in Tuscany countryside)
             | had usually three or four pigs that were routinely brought
             | (by her, at the time 8 or 9 years old) to the nearby woods
             | and it happened more than once that one of them would flee
             | and get to the village, and be later brought back by this
             | or that neighbour.
        
           | jccooper wrote:
           | In villages they probably managed to mostly keep the pigs
           | under control, but in towns and cities there do seem to have
           | been free-roaming pigs. They were known to eat babies on
           | occasion, and the French, at least, liked to put them on
           | trial for this (and execute them).
        
           | hardolaf wrote:
           | I suspect that Kingdom Come: Deliverance has the pigs in
           | their work accurate to what it was at the time and the author
           | is taking sources about specific regions and then
           | extrapolating over all of Europe. Yes, there are inaccuracies
           | in most games, but I suspect that the author is also
           | themselves inaccurate.
        
             | girvo wrote:
             | What do you base that on? This seems like a pretty long bow
             | to draw; pigs didn't look like they do now, that's a pretty
             | accepted fact, even if you might quibble with their other
             | points.
        
               | yonaguska wrote:
               | Probably based on the sheer level of detail and research
               | that went into making that game.
        
               | ummonk wrote:
               | It's easy to overlook something and get it wrong. And
               | they also took plenty of artistic liberties, like having
               | highly anachronistic clothing and armor for Hungarian
               | Cumans in the setting.
        
               | hardolaf wrote:
               | And it's very easy for an author of an opinion piece such
               | as this to overlook something or over extrapolate
               | something or assume that medieval drawings are accurate.
               | In the case of this article, most of what the author has
               | cited is information about the British Isles and then
               | extrapolated that information to cover all of Europe even
               | though regional differences almost certainly existed and
               | things likely changed over time as well. It's not like
               | the world was just static for 600+ years.
        
           | PeterCorless wrote:
           | Part of this is because without full-time pig herders, the
           | pigs tend to go feral and cause a hell of a lot of damage.
           | There are huge numbers of feral pigs in America. They can be
           | quite dangerous:
           | 
           | https://www.nytimes.com/2022/02/01/us/pigs-san-francisco-
           | cal...
        
           | ummonk wrote:
           | I once read about a medieval case where a sow and her piglets
           | attacked and killed a random villager. The medieval court
           | sentenced the mother to death but concluded that the
           | offspring were too young to know right from wrong and were
           | acting under the influence of their mother, ruling them
           | innocent.
        
             | technothrasher wrote:
             | There's an old book from about 1906 where the author goes
             | through a bunch of old European cases of animals being
             | tried in court for crimes. It's an interesting and bizarre
             | read.
             | 
             | https://archive.org/details/criminalprosecut00evaniala
        
               | mellavora wrote:
               | It also is one of the (potential) bases for laws
               | regarding self-driving vehicles/robots/drones.
               | 
               | Because law builds on precedent. And it can be argued
               | that self-driving vehicles are a bit like an animal (has
               | a "mind" of its own, but has a human owner responsible
               | for it).
        
             | ChoGGi wrote:
             | I'm sure it was just a suspended sentence.
        
           | linksnapzz wrote:
           | The practice, and the woodland used for it, is called
           | pannage. Somebody below pointed out that it's still done in
           | the New Forest in England.
           | 
           | You used to have the right to fatten your pigs by letting
           | them go root around in the forest during the late
           | summer/early autumn. Pigs can eat acorns and beechmast just
           | fine without processing; and in the late fall they get
           | brought in and slaughtered. This also keeps underbrush down,
           | fertilizes the forest floor, and is less smelly than keeping
           | the pigs confined. Nicer for the pigs, too.
           | 
           | There are lots of places around New England called "hog
           | island", which was usually the place the farmer would row the
           | pigs out to-uninhabited, and filled with oaks and beeches.
           | Pigs are unwilling to swim too far from shore, keeping them
           | on the island (and away from crops!) until bacon time.
           | 
           | (Here is an article touching on the practice of pannage, and
           | how it was related to the first indian wars in New England,
           | as well as the Hog Island that I grew up near!)
           | 
           | https://www.sjsu.edu/people/ruma.chopra/courses/h170_MW_S13/.
           | ..
        
         | unglaublich wrote:
         | That's a better role model indeed.
         | 
         | But the author doesn't say that medieval-looking pigs are
         | uncommon around the world right now.
         | 
         | They say that pigs in medieval themed games are represented by
         | pigs as seen in intensive pig farming: confined, fast growing,
         | furless and pink.
        
           | jaclaz wrote:
           | Yep, they (the videogame designers) got the wrong models, in
           | case any of them read the comments here (and accept the
           | critique in the article), the Cinta Senese is proposed as an
           | alternative model.
           | 
           | To be fair, if you quickly look for pigs breeds, you will
           | probably find images like this one:
           | 
           | https://www.breedslist.com/wp-
           | content/uploads/2022/03/Types-...
           | 
           | where all breeds seem rather chunky and short-legged.
        
             | dcuthbertson wrote:
             | Aw. The Gloucestershire Old Spot looks kind of like a
             | floppy-eared puppy. Very cute.
        
               | wincy wrote:
               | Also they're delicious. Our local farmer had some of them
               | and it's the best bacon I've ever eaten.
        
               | 411111111111111 wrote:
               | Purely from a visual standpoint it's also pretty much the
               | only one that still looks to have somewhat natural
               | proportions and skin. The rest just look adipose and/or
               | at risk of sunburn to me.
        
               | simonh wrote:
               | Also what they're fed on makes a huge difference, for any
               | breed.
        
             | ClumsyPilot wrote:
             | these look much cuter than the farm variety
        
             | stcredzero wrote:
             | Di Young - Pixel Pig
             | 
             | https://www.youtube.com/watch?v=TiC7_167hQ0
        
         | btilly wrote:
         | That article also includes
         | https://en.wikipedia.org/wiki/Cinta_Senese#/media/File:Ambro...
         | which is an actual medieval picture with a very recognizable
         | Cinta Senese pig in it. Which is a testimony that at least some
         | medieval pigs looked exactly like that.
        
       | TrevorJ wrote:
       | Domestic pigs will grow tusks and thick hair if left to go feral.
       | Curious how much of the visual change in medieval pigs is due to
       | the fact that they were free range, more or less.
        
       | natural20s wrote:
       | Looks like a great opportunity for a community driven patch to
       | provide period accurate pig renderings... wait that didn't come
       | out right =)
        
         | yieldcrv wrote:
         | knowing the gaming and mod community, it would just be 3D
         | models of Blizzard execs
        
       | hot_gril wrote:
       | Most old food is going to be inaccurate. Everything has been
       | selectively bred since then, and it's easy to forget how many
       | plants were only found in the Americas.
        
         | tuatoru wrote:
         | Yeah, breed improvement was a major landowner hobby in the
         | seventeenth and eighteenth centuries.[1] Britain's King George
         | III was nicknamed "Farmer George" because he understood the
         | importance of food for national security.
         | 
         | There's also a story about a German prince trying to get his
         | subjects to grow potatoes, and when they wouldn't, he made
         | potatoes a royal vegetable, only to be grown in one royal
         | garden. The garden was carefully arranged to be laxly guarded.
         | Sure enough, potatoes took off.
         | 
         | Most of our modern farm animals (and crops) look a lot
         | different to their medieval forebears.
         | 
         | 1.https://georgianpapers.com/2017/01/19/farmer-georges-
         | notes-a...
        
         | darknavi wrote:
         | Google says potatoes are from South America and only came to
         | Europe in the 1500s.
         | 
         | TIL!
        
           | Scarblac wrote:
           | And tomatoes!
        
             | account42 wrote:
             | Which are both nightshades, even of the same genus along
             | with eggplants.
        
           | pp19dd wrote:
           | And ... conversely the pigs that we know came to North
           | America from Europe around that same time.
           | 
           | The early settlers brought them over and released them
           | thinking the pigs would just do the 'pannage' thing in the
           | vast unmapped, unbordered and unfenced forests of America and
           | they'd collect them come winter time at will. Instead, they
           | ran off and procreated and went feral, and rest is history.
        
       | supermatt wrote:
       | My understanding is that domesticated pigs quickly revert to
       | growing fur and tusks within months when feral - effectively
       | becoming more like the pictures in the article.
       | 
       | I wonder what causes this change to their "natural" appearance
       | when raised in captivity.
        
         | Loughla wrote:
         | It's not that they revert, it's that the care and feeding is a
         | part of this. Most hogs grow tusks, but they are docked or
         | trimmed in some fashion. All pigs, even the "classic" pink cute
         | ones you might think of when you think farm pig are covered in
         | coarse "fur" though it is not as thick as you find on a feral
         | hog like a razorback or some other such thing.
         | 
         | Source; was a farmer.
         | 
         | Edit: also, I didn't even think about this when I first wrote
         | this, but we also butcher hogs VERY young, so they haven't had
         | time to develop those "wild" traits yet by the time they are
         | market size. So that might be part of it, too.
        
           | Pxtl wrote:
           | That explains the tusks, but AFAIK even very young wild hogs
           | have proper feral fur, not the thin coat of bristles you get
           | on a farm pig. I wonder if there isn't an environmental
           | component there, not just age... or it might just be genetics
           | from interbreeding with wild species.
        
         | Pxtl wrote:
         | Yeah, I've always been curious about this too. The article
         | describes 3-year-old pigs roaming the forest, so that sounds
         | very close to a wild lifestyle compared to a modern pig that
         | spends its whole life in a small pen and is slaughtered at 6
         | months old.
         | 
         | I wonder is it just age that causes fur growth? Hunger? Not
         | having 4 walls an siblings to rub against? Exposure to the
         | elements?
        
       | tialaramex wrote:
       | Right now the New Forest not far from where I live has pannage.
       | 
       | https://www.thenewforest.co.uk/explore/wildlife-and-nature/p...
       | 
       | [The word "Forest" in "The New Forest" does not refer to what
       | you'd call a forest today, at that time it would be understood
       | similar to "Nature Reserve" today and its actual purpose was
       | somewhere for the King to hunt deer as recreation. So there are a
       | lot of trees, but not as many as the word "forest" might cause
       | you to expect]
        
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