[HN Gopher] Meta's Subpoena Dropped - Simula One vs. Quest Pro
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       Meta's Subpoena Dropped - Simula One vs. Quest Pro
        
       Author : sandebert
       Score  : 85 points
       Date   : 2022-10-24 16:37 UTC (6 hours ago)
        
 (HTM) web link (simulavr.com)
 (TXT) w3m dump (simulavr.com)
        
       | Kamran224 wrote:
       | Title feels like clickbait after seeing one paragraph about
       | subpoena and then a whole article about a different topic. Now
       | sure what specs have to do with subpoena
        
         | georgewsinger wrote:
         | The title of our blog post ("Meta's Subpoena Dropped; Simula
         | One vs. Quest Pro") is different than the HN title: I think HN
         | might discourage dual titles? (We weren't the original
         | submitter of this post to HN, so didn't choose the title).
         | 
         | Also: originally our post was only going to be about the Quest
         | Pro, but then we found out that Meta dropped their subpoena,
         | and so we just ad hoc attached the news to the beginning of the
         | post as an update to our preorderers.
        
       | 1123581321 wrote:
       | I found the detailed comparisons interesting and also came away
       | worried for Simula.
       | 
       | The Quest Pro is available this week, has pancake lenses, better
       | GPU, is a third to half the cost and has bet on Arm which is on
       | its way to eat productivity PCs. Simula doesn't even run Windows,
       | which would be a nice consolation for being stuck on x86.
       | 
       | Quest's integrated business partnerships are rudimentary but are
       | going to be adopted much faster than Simula users can figure out
       | and share their custom workflows.
       | 
       | Quest Pro 2 is probably going to come out before Simula finishes
       | shipping its initial orders next year.
       | 
       | We need a Simula to exist, but I don't think they are going to be
       | able to iterate nearly fast enough to provide to this market. I
       | hope I'm wrong, because it's a really cool project and completely
       | above board in respect to future ad revenue and metaverse
       | ambitions.
        
         | RistrettoMike wrote:
         | I came away feeling similarly.
         | 
         | Their dedication to developing a true VR computer and focusing
         | on specs that really matter for that (PPD and raw processing
         | grunt) are commendable, but seeing them champion the idea of
         | strapping an X86 computer to your face in what is an
         | increasingly arm-powered world is... concerning. "But it can
         | run _real_ Adobe Acrobat through WINE " is not something that
         | gets me excited about a VR platform, but I'm likely not the
         | target audience either.
         | 
         | That being said, having tried out some remote-desktop apps on a
         | Quest 2 earlier this year, the screens are absolutely not
         | acceptable for that purpose in terms of viewable resolution --
         | so if the Quest Pro really is only slightly better in that
         | regard, I think it'll soil the experience.
         | 
         | If Simula can manage to tune their x86 specs to run well enough
         | under power-limited circumstances, have at least comparable
         | poor battery life to other VR headsets, develop a VR computing
         | environment with usage paradigms that make sense, and do it in
         | a headset that's somehow still comfortable to wear for extended
         | sessions, then they may truly be ahead of the curve in a way
         | that matters. That seems like a big ask for such a small
         | company's first outing, but they also seem the most passionate
         | about this category of use-case despite their scale.
         | 
         | I wish them the best. VR computers like the one they're working
         | on would be a lot cooler than Meta's vision for the category.
        
           | GauntletWizard wrote:
           | Yeah. I like the simula one concept and the VR "Desktop
           | Environment" appeals to me, but I would much prefer to
           | decouple the display from the compute, because the hardware
           | is at different levels of maturity and because the heavy bits
           | don't have to sit on your head - You can stick a lot more
           | compute and battery in a backpack form factor, and even with
           | my Vive I ended up strapping the cords to my back for cable
           | management reasons.
           | 
           | If I had to buy a backpack laptop from them (And I would
           | kinda love to have a backpack laptop + weird goggles, be
           | kinda like the "Gargoyles" from Snow Crash) to get their
           | display, happy to do so.
        
             | cdev_gl wrote:
             | Yea, I feel similarly.
             | 
             | I'm actually really excited for Lenovo's upcoming T1
             | wearable display. It's a monitor in glasses form, not VR,
             | but I realized that the appeal of VR desktop environments
             | for me is having a large screen, not the whole VR shtick.
             | 
             | Couple that display with output from my phone running
             | JupyterLab, and I'll have a desktop-like development
             | environment that fits in my pocket. Perfect for travel and
             | long backpacking trips.
        
             | kanetw wrote:
             | The compute pack is detachable, so you can decouple it and
             | put it somewhere else.
             | 
             | I think it's a less elegant solution overall, but it's an
             | option (eg for supine computing or to lessen the head
             | weight).
        
           | kanetw wrote:
           | I'm not fundamentally against ARM. But ARM in the VR world is
           | Qualcomm, and they both didn't want to deal with us + their
           | support for regular old Linux is (AFAIK) nonexistent.
           | 
           | Apart from that, x86 is IMO just easier to adopt. I wouldn't
           | buy an ARM laptop right now (except for possibly a Macbook).
           | 
           | In a different tangent, I think the only way to get good ARM
           | performance in a mobile format is to have custom-tailored
           | silicon, like the Apple chips. Commercially available chips
           | just don't compete with a i7-1265U or the Raptor Lake equiv.
        
             | RistrettoMike wrote:
             | Absolutely! The nascent state of ARM outside of iOS,
             | Android, and now MacOS is definitely a roadblock for
             | bringing it to projects from smaller companies like you
             | folks.
             | 
             | In my eyes (uneducated, consumer-level perspective) X86 is
             | a _huge_ question-mark for HMD devices like this, since the
             | heat and power usage are so counter-intuitive for small
             | form factors -- and mitigating those concerns usually
             | actively works against the  "higher-performance" nature of
             | the chips. (low-tdp allowances, throttling, etc.)
             | 
             | Like I mentioned above, I really do wish y'all the best of
             | luck with it. I just don't envy having to be reliant on an
             | old and power-hungry architecture just because the newer,
             | better architectures don't lend themselves to this sort of
             | project yet. I hope the Simula One sticks the balance!
        
               | kanetw wrote:
               | I don't have an XR2 devkit so I can only guess, but TDP-
               | wise they seem pretty comparable. Obviously that doesn't
               | include boost power etc and there's stuff integrated into
               | the XR2 that we need to do on an FPGA, but overall I've
               | not felt like a modern x86 processor is overly
               | disadvantaged.
               | 
               | I'm sure one could do a more rigorous comparison, but IMO
               | with the recent Intel/AMD chips you get pretty good
               | performance/power.
        
         | vineyardmike wrote:
         | I came away feeling similarly _for completely different
         | reasons_.
         | 
         | Obviously Simula wants to sell themselves and downplay meta for
         | sales purposes, but a lot of their arguments in " Philosophical
         | Differences" section seemed to just miss the mark. Like, I
         | think they have the wrong philosophy.
         | 
         | For example, simula critiqued the Quest Pro for relying on good
         | wifi, noting you can't use it at coffee shops. That's a bad use
         | case. They released a video of someone using simula at a coffee
         | shop and everyone thought it was a joke. Productivity VR isn't
         | a laptop, it's a better external monitor. You don't take a
         | monitor to a coffee shop (or other similar establishments).
         | Maybe, _maybe_ a plane is a good place. Probably hotel rooms,
         | certainly offices and homes. Offices and homes can /will have
         | good wifi.
         | 
         | They also mention window management and the (lack of) it on the
         | Quest. Except no one (outside techies) knows what a windows
         | manager is or has custom workflows. Instead, quest has _screen
         | management_ so you can have a virtual screen, and manager your
         | own windows. I'm no Nostradamus but I doubt the future of
         | technology rests in heavily customized window managers.
         | 
         | Simula also has a few points that are just wrong about the
         | quest, such as the need for a laptop. A laptop helps, but it
         | does have a native browser and Bluetooth keyboard support so
         | you can totally spend your day in Gmail and Google docs and all
         | that browser jazz without a second computer.
         | 
         | I do think an "untethered" future for VR is real though, like
         | simula thinks. Quest is just _also_ positioned to handle it
         | through the real future apps platform (browsers) not a techie
         | dream (Linux desktop).
         | 
         | For what it's worth I think the real winner of VR productivity
         | in the short term will end up looking a lot closer to NReal
         | instead of either of these two. It's cheap and comfortable, so
         | it's a lot easier to start using. It also entirely relies on
         | your host computer so no one has to set up a new computer, IT
         | doesn't have to extend support of systems (ActiveDirectory etc)
         | to new platforms, etc.
        
           | shubb wrote:
           | It's a niche usecase but it does speak to me - I struggle to
           | be productive on a little laptop screen and would love to
           | wear something like this not at a cafe but at a co-working
           | space. The kind where you don't get a screen. If enough
           | people do it it won't be embarrassing. I can also see the
           | utility for digital nomads.
           | 
           | On the other hand, what I'm really looking for there is, my
           | laptop in a virtual screen - and that's all I need. A
           | wired/wireless headset as a peripheral for my laptop is what
           | I need and these exist.
        
           | treis wrote:
           | >I do think an "untethered" future for VR is real though,
           | like simula thinks
           | 
           | I think we're at least a decade or two of battery, processor,
           | and screen development away from making that happen though.
           | IMHO, I'd much rather have a lighter and better headset with
           | a cord than what these two are like.
        
             | vineyardmike wrote:
             | Yea 100%. That's why I think something like the NReal is a
             | better short term future. If you can't be comfortable as an
             | all in one, then put nothing extraneous in the headpiece.
             | 
             | The Quest Pro looks pretty comfortable but it's battery is
             | like an hour so it's not a stand-alone device that can
             | exist untethered to a power cord.
        
               | allanrbo wrote:
               | NReal looks very interesting. Just ordered one.
        
               | vineyardmike wrote:
               | They do look interesting. The reason I haven't bought one
               | (besides being sold out hampering my impulsiveness) is
               | that the screens are pretty low-res compared to a regular
               | monitor or iPhone screen. That and apple is likely to
               | come il out with something and I don't want more ejunk.
        
         | jolmg wrote:
         | > Simula doesn't even run Windows, which would be a nice
         | consolation for being stuck on x86.
         | 
         | I think the only issue with getting it to run Windows would be
         | Windows lack of support for stereoscopic displays (for its OS
         | GUI). If someone in the community really wants it and can
         | figure that out, maybe Windows can still run in the unit.
         | 
         | This is assuming that there's support for installing whatever
         | Linux distro one wants. If that's true, installing Windows
         | should also be doable, I would think.
        
           | kanetw wrote:
           | You can install any distro. Windows is doable in theory, we
           | just don't focus on it.
        
       | v0idzer0 wrote:
       | > The Simula One has compute specs that are legitimately
       | comparable to a premium office laptop. For example, it supports
       | an x86 architecture (i.e. just like a premium laptop), instead of
       | an ARM based architecture like the Quest Pro (an architecture
       | which runs on mobile phones and other portable devices).
       | 
       | Pretty sure my ARM Macbook with 24GB RAM is a "premium laptop"
        
         | georgewsinger wrote:
         | Yes, for sure; however, the Qualcomm Snapdragon XR2 and 12GB of
         | RAM on the Quest Pro isn't that.
         | 
         | We're also fundamentally a Linux Desktop platform, which ARM is
         | finnicky with. We wanted to give people an experience that was
         | truly comparable to what they would expect out of a comparable
         | premium (Linux) laptop.
        
         | BaseballPhysics wrote:
         | > Pretty sure my ARM Macbook with 24GB RAM is a "premium
         | laptop"
         | 
         | Pretty sure the M1 isn't just a generic ARM processor but
         | rather something Apple specifically designed for their use
         | case.
         | 
         | I challenge you to point to just one more vendor delivering a
         | premium laptop experience based on ARM. Even better, please
         | point to a chipset vendor that will license that technology to
         | a third party to use as a platform for their hardware.
        
       | MikusR wrote:
       | Meta realized that Simula is selling a 3d render instead of
       | actual hardware.
        
         | georgewsinger wrote:
         | https://simulavr.com/blog/first-glimpse-of-review-units/
        
           | IceWreck wrote:
           | I'll believe it when its sent to reputable third party
           | reviewers.
        
             | jolmg wrote:
             | I honestly don't understand the hostility these guys get.
             | Is there something you're specifically skeptical about? Is
             | it their ability to make/obtain an appropriate compute
             | pack? Their first review unit video shows one. It's
             | physical size seems doable, though it's still being worked
             | on. What's the problem?
             | 
             | I mean, if it's simply skepticism, you can just wait to see
             | what happens, but you comment like you're trying to call
             | them out on something.
        
               | MikusR wrote:
               | Their comments here and elsewhere make them look like a
               | tipical Kickstarter scam.
        
               | jolmg wrote:
               | They seem quite transparent in their work via their blog.
               | What do you think they could've done better? What screams
               | that their blog posts are lies? I ask as someone who
               | hasn't experienced a Kickstarter scam.
               | 
               | To me, their comments are a mix of sales-talk to raise
               | funds for the units and diplomatic play to get Meta to
               | leave them alone.
        
               | kanetw wrote:
               | It's kind of incredible how we can basically document our
               | entire development process and people still go "it's a
               | Kickstarter scam"
        
       | jayd16 wrote:
       | A lot of these points under section 3 just seem plain false. You
       | can certainly use the device in a stand alone way w/o wifi. You
       | can also open individual apps as windows as well as whole
       | monitors when using it as a PC headset.
       | 
       | The section about what is adequate for long term use seems to be
       | just an opinion. Have they even tried one yet?
        
         | [deleted]
        
         | jimmySixDOF wrote:
         | The number of screens is a little dependant on your use case.
         | In Infinate Office mode i.e. using the built in browser windows
         | or 2D PWAs its all on board, limited to 3 in Quest 2 and idk on
         | Pro. These are stand alone no external support needed. In PCVR
         | mode as a remote desktop with Horizon
         | Workplace/ImmerssedVR/vSpatial then you are limited by the
         | resolution settings you want such that the total fits your
         | Quest screen budget. I do find the PPD calculations interesting
         | since they are right the details are not easy to find
         | published. Color Passthrough is the big win on this Pro headset
         | and new Mixed Reality applications will lead its adoption which
         | is good news for everyone in the XR space including Simula.
        
         | georgewsinger wrote:
         | We acknowledge you can use native Meta apps in a standalone way
         | (we discuss this in section 5). The problem is that there
         | aren't many native productivity apps running on Meta.
        
           | nicolashahn wrote:
           | Can you also acknowledge that 1 and 3 of section 3 are false?
           | It absolutely does not need a PC/wifi to use. Source: I have
           | one on my desk.
        
             | georgewsinger wrote:
             | 3.1 and 3.3 are talking about the Quest Pro's VR Desktop
             | capabilities. We just added extra clarification to make
             | this clear. We don't dispute that the Quest Pro can run its
             | own native VR apps without WiFi streaming.
        
           | headhasthoughts wrote:
           | "Literally every Android app that doesn't directly require
           | GPS" is quite a few native productivity applications.
        
             | andybak wrote:
             | Except sideloaded apps are stuck in the "unknown sources"
             | category which has no icons, no sorting, no search and is
             | sorted in "last installed" order and nothing else.
             | 
             | Or you can install an app launcher which is also stuck in
             | "unknown sources". So you have to find your app launcher
             | and launch that first - which rather cancels out any
             | advantage an app launcher would bring.
             | 
             | It's a huge disadvantage and and makes running sideloaded
             | apps you use regularly a real pain.
        
           | IceWreck wrote:
           | Are you saying Android does not have productivity apps ?
           | Cause the quest can run all of them
        
             | croes wrote:
             | I think they mean Quest native.
        
               | philjohn wrote:
               | And that's why the Microsoft partnership was so
               | interesting.
        
       | Melatonic wrote:
       | I am surprised by the amount of support for Facebook here by a
       | community that is normally pretty critical of Facebook
       | 
       | That being said I think VR is amazing for games and similar
       | environments but I find the idea of using VR goggles to view
       | "screens" for work totally dumb. There is no way I am ever going
       | to be doing that.
        
         | jolmg wrote:
         | > I find the idea of using VR goggles to view "screens" for
         | work totally dumb. There is no way I am ever going to be doing
         | that.
         | 
         | I think it's going to depend on the person, their work, and
         | their alternative work environments. The main point of value
         | may be to offer a way to better isolate yourself and your work
         | from your physical environment.
        
       | _jab wrote:
       | What a bizarre article. "We've successfully convinced Meta we are
       | not their competitors and have been dropped from their antitrust
       | lawsuit - oh by the way here are all the ways we're so much
       | better than this company we're definitely not competitors with."
       | 
       | Were Simula so desperate to shit on Meta that they needed to post
       | this article the precise moment it ceased to be a legal risk to
       | do so?
        
         | tannhauser23 wrote:
         | They were never a party to the lawsuit. Reading between the
         | lines, they negotiated with Meta's lawyers and agreed to
         | produce some documents/testimony in response to the subpoena.
        
           | georgewsinger wrote:
           | Just to clarify: we produced no documents or testimony to
           | Meta at all. We basically negotiated on some very pedantic
           | things (deadline extensions and so forth), and they ended up
           | dropping the subpoena altogether.
           | 
           | In Meta's defense, we found their legal team to be cordial
           | and respectful.
        
       | charcircuit wrote:
       | >The Quest Pro cannot replace your laptop or PC. In fact the
       | Quest actually needs a laptop or PC to WiFi tether into (for VR
       | Desktop), so that it can emulate and stream a (limited number) of
       | host monitors in VR space.
       | 
       | You can either run apps on the device itself or on another
       | machine if you need more compute. The are plenty of web apps and
       | sideloadable android apps that can already be used even on Quest
       | 2.
       | 
       | >The quest Pro isn't reliably portable. On top of this, if your
       | WiFi connection is spotty or simply unavailable, you don't even
       | get to use the device's VR Desktop
       | 
       | When using apps on the device itself this isn't a concern. When
       | good wifi isn't available Meta sells a wifi dongle you can plug
       | into your laptop.
       | 
       | >The Quest Pro offers no true window management. The Quest Pro is
       | only able to emulate (a limited number of) monitors on a host
       | machine. It has no awareness of the individual apps, and doesn't
       | allow you to separate or combine them into your own unique views
       | or workspaces.
       | 
       | There is a window manager, but it isn't that flexible. In the
       | future it could change though. Meta's headsets gain a lot of new
       | functionality with the frequent updates they receive. All of the
       | cons for the Quest Pro except for the PPD can be fixed in a
       | future update down the line and are not hard limitations of the
       | product.
        
       | allanrbo wrote:
       | I've been a fan of SimulaVR for a while, but this sour attitude,
       | trying to put Quest down by giving arguments for how superior
       | SimulaVR is, is low.
        
         | kanetw wrote:
         | A sour attitude definitely wasn't intended. Meta has some
         | misleading marketing and we wanted to correct that. Apart from
         | that we're just comparing our products, as the Quest Pro
         | (unlike the Quest 2) does indeed intrude on our niche.
        
           | laweijfmvo wrote:
           | Wasn't the whole point of the initial subpoena complaint,
           | "we're not a competitor to Meta?" and now that it's dropped,
           | you're arguing why you're a competitor?
        
             | kanetw wrote:
             | The Quest Pro wasn't announced when they subpoenaed us.
        
               | gretch wrote:
               | Okay, so if you got re-subpoenaed for being a competitor
               | tomorrow, will you comply with the subpoena given that
               | your original argument is now invalid?
        
               | altairprime wrote:
               | (On behalf of lawyers everywhere, I encourage OP not to
               | reply to this question. I am not their lawyer, this is
               | not legal advice.)
        
               | gnarbarian wrote:
               | do you think this was a sneaky trap set up by meta?
        
               | dylan604 wrote:
               | whether it is or not doesn't make "don't respond to
               | internet trolls", "don't make public comments about
               | ongoing litigation", etc bad advice.
        
               | gnarbarian wrote:
               | I never implied it was bad advice. I agree
               | wholeheartedly. It seems like 4d chess to me.
               | 
               | Trick Your adversary into a particular defense which you
               | are prepared to demolish.
               | 
               | I'd be impressed by it if a single meta lawyer's salary
               | wasn't more then the entire simulaVR budget.
               | 
               | as such it looks more like a giant evil corporation
               | having it's way with a small defenseless individual just
               | trying to manifest their own vision for VR.
        
               | [deleted]
        
               | jamiek88 wrote:
               | You are not a lawyer.
               | 
               | You are on this site continually getting into legal
               | arguments, even giving legal advice despite being asked
               | not to by actual lawyers.
               | 
               | Some of the questions you ask in an aggressive way like
               | this one (mimicking either TV lawyers or maybe you've
               | been to a couple depositions as a business person, a lot
               | of us have) can put people in difficult positions, we
               | have a site here where sometimes the actual protagonists
               | come talk.
               | 
               | We don't need our own self appointed Perry Mason.
        
               | onepointsixC wrote:
               | The Quest Pro wasn't a shocking development. Meta has
               | been openly talking about their productivity VR/AR
               | ambitions.
        
               | georgewsinger wrote:
               | But we've also been openly declaring these claims to not
               | have any teeth, for almost a year now:
               | https://simulavr.com/blog/we-dont-want-the-metaverse/
               | 
               | TLDR: That post is from 2021, and we basically said that
               | Meta's product vision is to start with a social
               | network/gaming platform first, and then backwards
               | engineer productivity into it as a third use case;
               | whereas we want to start with productive VR computing as
               | our first and only focus, and engineer everything we do
               | around that.
        
               | shafyy wrote:
               | Come on. It wasn't announced officially, but it was
               | leaked all over the place and there were almost no
               | surprises in the official announcment, including that
               | they're going to focus more on work not only gaming.
               | 
               | As others have said, I love what youre doing with Simula,
               | and the subpoena was out of place from Meta, but you've
               | got to work on your communication.
        
               | xeromal wrote:
               | It seems strange to think they were compelled to compare
               | themselves to a potential product in a court case.
        
           | koolala wrote:
           | The Quest 3 will be really interesting. If they can really
           | lower the price of the Pro to $300. I'm excited for the
           | Deckard as well but doubt it will be near $400.
           | 
           | My main concern with the future is Ergonomics. We are
           | practically talking about a cybernetic-interface here. It
           | isn't cheap or easy to solve. Above all else I feel like
           | people really just hate having a thing strapped to their
           | face.
        
           | fhd2 wrote:
           | FWIW, "intrude on our niche" sounds pretty sour. It's not
           | _all_ bad to have competition, especially someone with a bad
           | rep like Meta/Facebook.
        
         | georgewsinger wrote:
         | Thanks for the feedback.
         | 
         | Our intention is to offer constructive criticism of Meta's
         | product vision, not a sour attitude. Meta is marketing the
         | Quest Pro as a productivity device, but to us it doesn't seem
         | to have much teeth: it can't replace someone's laptop, requires
         | WiFi tethering to a host machine to be used as a VR Desktop
         | machine, caps the # of screens it can emulate to 5, and has
         | poor pixel density.
         | 
         | Are these not fair things to point out?
        
           | koolala wrote:
           | They started out very restrictive on their vision and
           | ecosystem - but nowadays isn't all that made up marketing?
           | 
           | You can't install Linux on it sadly but like... can it run
           | any Android app? Can it connect to a PC Linux software in any
           | way a power user would want? Can it run any program that can
           | practically be built for it? I feel like it can but I
           | obviously want more and something better.
        
           | camdat wrote:
           | The Quest Pro will be (very soon) on shelves for customers to
           | purchase. It's a product that exists with an app ecosystem
           | and other users. As far as I can tell, SimulaVR won't have a
           | product ready until at least Q4, and even then I'm sure
           | volume will be low.
           | 
           | Imo the most damning part of this article for SimulaVR is
           | this annotation:
           | 
           | >[6] There are lots of tradeoffs involved in battery life vs.
           | headset weight that we still need to decide on.
           | 
           | The Quest Pro has already made these trade-offs, and exists
           | as a real device with specs that are available, while Simula
           | is still trying to figure out the balance of your device?
           | 
           | It's unfair to compare a released product to something that
           | might be available to consumers sometime in the next year.
        
             | dylan604 wrote:
             | > SimulaVR won't have a product ready until at least Q4
             | 
             | How much closer to Q4 do we have to be for it to qualify as
             | "real soon" in your book? I'm asking as it is Oct 24 with
             | Q4 starting Nov 1. Unless, I'm not business savvy and have
             | my fiscal confused with physical again?
        
               | camdat wrote:
               | I would forward this question to Simula, since their
               | website still says:
               | 
               | "We expect units to ship no earlier than Q4 2022, with
               | priority given to Founders Editions."
               | 
               | Given that, as you've said, we're in Q4 and there's no
               | updated information available on their purchase page, I
               | doubt it's going to be any time in the next few weeks.
        
               | kanetw wrote:
               | No, absolutely not Q4. We need to update that, but Q1-Q2
               | 23 depending on how things go with suppliers.
        
       | aero-glide2 wrote:
       | I like your logo very much.
        
       | sebringj wrote:
       | I remember it was posted here prior... I wonder if this is THE
       | best way to report wrongs from big tech and then shame them into
       | retraction so the little guys don't get crushed.
        
       | jolmg wrote:
       | This post says the Simula One has Wi-Fi 6.
       | 
       | The store[1] and these older posts[2][3] say it has Wi-Fi 6E.
       | 
       | The CPU also seems downgraded in this post from i7-1265U to
       | i7-1165U.
       | 
       | [1] https://shop.simulavr.com/
       | 
       | [2] https://simulavr.com/blog/upgrading-to-alder-lake/
       | 
       | [3] https://simulavr.com/blog/32gb-ram-upgrade/
        
         | georgewsinger wrote:
         | Yes, thank you for catching. We just pushed the fix.
         | 
         | The original table was copied over from an old post (when we
         | were still using 11th Gen Intel), and I somehow missed updating
         | it.
        
         | kanetw wrote:
         | Typo. We'll fix it
         | 
         | i7-1265U and Wi-Fi 6E is correct.
        
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       (page generated 2022-10-24 23:02 UTC)