[HN Gopher] Ask HN: Do you miss one time payment software licenses?
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Ask HN: Do you miss one time payment software licenses?
Author : devrob
Score : 13 points
Date : 2022-10-21 21:37 UTC (1 hours ago)
| rvz wrote:
| Yes. I have had one time payment software licenses before with
| hundreds of apps.
|
| Instead, most of them have replaced that with a subscription
| rent-seeking grift by overcharging each month and just offering
| the basics of functionality and unnecessarily creating an account
| for that purpose.
|
| Want to cancel? You lose access to the software you once 'paid
| for'. A certain entity once said and still foresights a dystopian
| future:
|
| It's 2030, you own nothing, there is no privacy, can't use the
| digital software / game(s) offline, always connected online for
| license checks 24/7 if you paid for it and life has never been
| better!
| codpiece wrote:
| Very much so. I am perfectly willing to pay hundreds of dollars
| for a perpetual license. I run many machines and can refer back
| to a project years later. Not so with a subscription, generally.
|
| I do like the new model where you pay for a perpetual license and
| have the option to subscribe to annual updates. That's a win-win.
| I do want developers to make a good living. I also want to be
| able to access my files from 1997 if I choose.
| yshavit wrote:
| I know lots of people hate on them, but honestly I usually don't
| mind too much. It does change the mental model for pricing:
| instead of being based on dev costs, it's based on value. If I
| use the software for a long time, then it's presumably more
| valuable, and therefore it makes sense for it to cost more
| overall (if you assume a value-based pricing model).
| lapcat wrote:
| > instead of being based on dev costs, it's based on value
|
| Was it ever based on dev costs? What does that mean exactly?
|
| I price my software to try to maximize revenue, i.e, the cost
| per unit times number of units. The trick is finding that sweet
| spot.
| haunter wrote:
| The majority of video games are still using this
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