[HN Gopher] OpenRCT2: Open-source implementation of RollerCoaste...
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OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with
new features
Author : superasn
Score : 63 points
Date : 2022-10-20 18:54 UTC (4 hours ago)
(HTM) web link (openrct2.org)
(TXT) w3m dump (openrct2.org)
| perrohunter wrote:
| I play OpenRCT2 with my daughter quite often, it works great, I
| recommend the OpenGL render engine since it allows for additional
| zoom and the kids love to see the people walking around and
| puking all over the park.
| hotpotamus wrote:
| Roller Coaster Tycoon 3 and its spiritual successor, Planet
| Coaster, are fully 3D and allow you to even "ride" the coasters
| virtually. Apparently 3 wasn't received so well, but I'm a fan
| of them all.
| elabajaba wrote:
| Parkitect is the modern spiritual successor to rct1+2, while
| Planet Coaster is more like 3. The thing I (and some others)
| don't like about Rct3+planet coaster is that they're park
| painters where they're more focused on decoration and making
| a pretty park and the game is trivially easy, vs rct1+2 and
| parkitect where you generally have to put some work into
| making a profitable park and there's a bit more focus on the
| management and simulation.
|
| Parkitect also has multiplayer.
| MichaelCollins wrote:
| RCT3's first person riding feature was neat, but the bump in
| performance requirements meant that building large sprawling
| parks just wasn't as practical. I've never tried it on modern
| hardware though.
| TylerE wrote:
| It runs great on even a 10 year old machine these days.
|
| RCT2 is way better though... level design especially in 3
| was lackluster, and the fact that Chris Sawyer wasn't
| really involved in it shows.
| piersj225 wrote:
| I had no idea OpenRTC2 was written in JavaScript
| https://github.com/Limetric/OpenRCT2.org
| grandmczeb wrote:
| OpenRTC2 is mostly C++[1]. Your link is to the source of their
| website.
|
| [1] https://github.com/OpenRCT2/OpenRCT2
| piersj225 wrote:
| Thank you for correcting me!
| bawolff wrote:
| I played this recently. Its amazing what a rush of nostalgia i
| got, and how well the game holds up.
| generj wrote:
| It is even more amazing realizing what a small team made the
| game, and that it was written in assembly!
|
| The game holds up very well. OpenRCT2 fixes a variety of bugs
| as well.
|
| I highly recommend https://m.youtube.com/c/MarcelVos Marcel Vos
| who explores the limits of the game engine, various rides, etc.
| Amusingly there are scenarios which require nearly zero effort
| to win.
| rubatuga wrote:
| Whoa a macOS version?
| modinfo wrote:
| > OpenRCT2 requires the original RollerCoaster Tycoon 2 game
| files
| Gigachad wrote:
| The way they have been working on this has been interesting.
| Rather than a from scratch approach, they started with the
| original game and over time replaced component by component the
| original game bits with open source replacements.
| MichaelCollins wrote:
| I had the discs years ago but lost them at some point. They're
| available online to pirate, but GOG also has them for a few
| dollars.
| striking wrote:
| For assets (graphics, sound, etc.), yeah. OpenTTD, an older
| sibling project, eventually was blessed with artists willing to
| remake all of the assets so the game could be played without
| the original TTD installed.
|
| I think a lot of the charm of RCT2 comes from the specific
| assets in use and the degree of whimsy and joy they contain,
| more so than TTD's matter-of-fact trains and planes and such.
|
| It's not like these folks are setting out to make a totally
| free-as-in-beer game that replaces the old one; they just want
| to be able to fix bugs and add features, and you can't easily
| do that with the original retail stuff.
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(page generated 2022-10-20 23:00 UTC)