[HN Gopher] OpenRCT2: Open-source implementation of RollerCoaste...
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       OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with
       new features
        
       Author : superasn
       Score  : 63 points
       Date   : 2022-10-20 18:54 UTC (4 hours ago)
        
 (HTM) web link (openrct2.org)
 (TXT) w3m dump (openrct2.org)
        
       | perrohunter wrote:
       | I play OpenRCT2 with my daughter quite often, it works great, I
       | recommend the OpenGL render engine since it allows for additional
       | zoom and the kids love to see the people walking around and
       | puking all over the park.
        
         | hotpotamus wrote:
         | Roller Coaster Tycoon 3 and its spiritual successor, Planet
         | Coaster, are fully 3D and allow you to even "ride" the coasters
         | virtually. Apparently 3 wasn't received so well, but I'm a fan
         | of them all.
        
           | elabajaba wrote:
           | Parkitect is the modern spiritual successor to rct1+2, while
           | Planet Coaster is more like 3. The thing I (and some others)
           | don't like about Rct3+planet coaster is that they're park
           | painters where they're more focused on decoration and making
           | a pretty park and the game is trivially easy, vs rct1+2 and
           | parkitect where you generally have to put some work into
           | making a profitable park and there's a bit more focus on the
           | management and simulation.
           | 
           | Parkitect also has multiplayer.
        
           | MichaelCollins wrote:
           | RCT3's first person riding feature was neat, but the bump in
           | performance requirements meant that building large sprawling
           | parks just wasn't as practical. I've never tried it on modern
           | hardware though.
        
             | TylerE wrote:
             | It runs great on even a 10 year old machine these days.
             | 
             | RCT2 is way better though... level design especially in 3
             | was lackluster, and the fact that Chris Sawyer wasn't
             | really involved in it shows.
        
       | piersj225 wrote:
       | I had no idea OpenRTC2 was written in JavaScript
       | https://github.com/Limetric/OpenRCT2.org
        
         | grandmczeb wrote:
         | OpenRTC2 is mostly C++[1]. Your link is to the source of their
         | website.
         | 
         | [1] https://github.com/OpenRCT2/OpenRCT2
        
           | piersj225 wrote:
           | Thank you for correcting me!
        
       | bawolff wrote:
       | I played this recently. Its amazing what a rush of nostalgia i
       | got, and how well the game holds up.
        
         | generj wrote:
         | It is even more amazing realizing what a small team made the
         | game, and that it was written in assembly!
         | 
         | The game holds up very well. OpenRCT2 fixes a variety of bugs
         | as well.
         | 
         | I highly recommend https://m.youtube.com/c/MarcelVos Marcel Vos
         | who explores the limits of the game engine, various rides, etc.
         | Amusingly there are scenarios which require nearly zero effort
         | to win.
        
       | rubatuga wrote:
       | Whoa a macOS version?
        
       | modinfo wrote:
       | > OpenRCT2 requires the original RollerCoaster Tycoon 2 game
       | files
        
         | Gigachad wrote:
         | The way they have been working on this has been interesting.
         | Rather than a from scratch approach, they started with the
         | original game and over time replaced component by component the
         | original game bits with open source replacements.
        
         | MichaelCollins wrote:
         | I had the discs years ago but lost them at some point. They're
         | available online to pirate, but GOG also has them for a few
         | dollars.
        
         | striking wrote:
         | For assets (graphics, sound, etc.), yeah. OpenTTD, an older
         | sibling project, eventually was blessed with artists willing to
         | remake all of the assets so the game could be played without
         | the original TTD installed.
         | 
         | I think a lot of the charm of RCT2 comes from the specific
         | assets in use and the degree of whimsy and joy they contain,
         | more so than TTD's matter-of-fact trains and planes and such.
         | 
         | It's not like these folks are setting out to make a totally
         | free-as-in-beer game that replaces the old one; they just want
         | to be able to fix bugs and add features, and you can't easily
         | do that with the original retail stuff.
        
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       (page generated 2022-10-20 23:00 UTC)