[HN Gopher] Meta Meets Microsoft
       ___________________________________________________________________
        
       Meta Meets Microsoft
        
       Author : ingve
       Score  : 180 points
       Date   : 2022-10-12 11:32 UTC (11 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | bsldld wrote:
       | Possibility of Microsoft buying Facebook is not unthinkable.
       | Microsoft is already an investor in Facebook. Both HoloLens and
       | Oculus are already moving in the same direction with enterprise
       | play.
        
         | foobarian wrote:
         | Didn't also a lot of Microsofties leave for FB a decade back or
         | so? Could be an easy culture meld.
        
         | PretzelPirate wrote:
         | If love Microsoft to acquire FB for other reasons as well:
         | 
         | 1. MS doesn't need to sell my data to make their services
         | profitable.
         | 
         | 2. MS could merge Facebook and LinkedIn so I could have a
         | person and professional identity in a single app and switch
         | between my networks! I don't have a FB account at all right
         | now).
         | 
         | 3. What's App could tie into the existing messaging
         | infrastructure and work for Xbox or Personal Teams messaging.
         | 
         | 4. MS could replace the Mixed Reality platform with Oculus. I
         | use Mr for VR and the software kind of sucks and many games
         | don't have MR controller bindings by default, though that's
         | less frequent nowadays.
        
           | [deleted]
        
           | philjohn wrote:
           | 1 - nobody, except the data brokers, sell data.
           | 
           | Microsoft though, collects a huge amount (telemetry in
           | Windows) and is leaning more heavily into ads in the core
           | product.
        
           | randoglando wrote:
           | This will not happen, simply because Zuckerberg owns FB.
           | Also, this deal makes no sense for FB. They still make a
           | large amount of money (10s of billions every quarter) and the
           | only advantage they get from this is Microsoft's brand
           | (compared to FB's brand, which is currently doggshit).
        
       | vegai_ wrote:
       | Slack just released video chat and they've had screen sharing for
       | some time. Teams should start feeling a bit nervous.
        
         | skc wrote:
         | Which is odd because Slack was the leader in this space just a
         | few years ago.
        
         | vxNsr wrote:
         | Slack created the category and had a 2 year head start, the
         | fact that they are being rapidly replaced by teams in many
         | office environments has little to do with specific features in
         | teams vs slack. It's entirely because you get teams "free" with
         | the e5 office license that you need to buy anyways for outlook,
         | excel, etc.
        
           | tkk23 wrote:
           | Slack should invest in Libreoffice and offer a better office
           | suite.
        
             | whywhywhywhy wrote:
             | An offline locally running office suite has very little
             | value in a post-google docs world to corporations.
        
               | tkk23 wrote:
               | Doesn't Google use the Libreoffice code on the server
               | side?
               | 
               | You still need at least a locally running spreadsheet
               | application for the Excel wizards. If I were Google or
               | Slack, I would push Libreoffice Calc to be better than
               | Excel. Only then will big companies be able to use an MS
               | Office alternative.
        
         | dopeboy wrote:
         | The Teams moat is bulletproof. This is proven by the fact that
         | their product is objectively worse yet will never lose market
         | share because it is "free"
        
       | sjellen wrote:
       | Microsoft gets it cloud gaming/gamepass on another platform. That
       | was the big takeaway for me. Very early Netflix, get your
       | streaming service on every platform possible before they see you
       | as a threat or opportunity.
        
       | nkrisc wrote:
       | Video and phone calls don't give me motion sickness, so I'll
       | stick with those. I also happen to enjoy being able to see the
       | room I'm sitting in while I work. If anything, AR might have some
       | promise over VR, but I'm definitely not convinced yet.
        
         | anonred wrote:
         | Good thing both are non-issues if you're sitting in an office
         | chair and using AR video passthrough mode.
        
           | nkrisc wrote:
           | At that point I'd just rather not have a screen strapped to
           | my face and be able to feel the breeze from my window.
        
       | mensetmanusman wrote:
       | A VR system that gives me 3-4 monitors already pays for itself by
       | leaps and bounds in a work from home environment.
        
         | anonred wrote:
         | Exactly. The cost of my WFH monitor setup alone was more than
         | what Meta's asking for the Pro.
        
       | rossdavidh wrote:
       | "Then one of the developers moved house, temporarily misplaced
       | his headset, and we haven't used it since."
       | 
       | That is basically every real-world (pun intended) story about VR
       | I have ever heard. "It's great! We used it once or twice."
        
       | whispersnow wrote:
       | What Zack imaging VR will do for us is completely the opposite of
       | what I would use it for.
        
       | tacker2000 wrote:
       | Ok, so a VR version of MS Teams might be "compelling", but does
       | anybody really think that companies are going to supply their
       | employees with $1k VR goggles just so that they can do a virtual
       | meetup instead of just a normal phone or video call?
       | 
       | I think VR has merit and could be very useful in some spaces like
       | gaming, exploring new worlds (with good graphics) or maybe even
       | prototyping architectural designs etc, but these are too niche
       | for whatever Zuck is trying here... for his billion dollar bet to
       | succeed nearly everyone would have to be using his VR product.
        
         | rippercushions wrote:
         | Yes, happily, if that can substitute for the $20k international
         | business trip.
        
         | jackpeterfletch wrote:
         | I agree that the additional value add over a video call might
         | not be there, though the author did seem to speak of Workroom
         | being somewhat compelling.
         | 
         | But remember that a single Telepresence room can cost $60k -
         | $600k, plus an ongoing subscription for networking +
         | management, without the capacity or flexibility of a virtual
         | room. Every meeting room in my office has one.
         | 
         | This is touched on in the article, but remember theres a
         | difference between how individuals and corporations spend
         | money, especially if it can lead to [percieved?] gains in
         | productivity/team cohesion.
         | 
         | https://www.nojitter.com/telepresence-beautiful-and-expensiv...
        
         | yokoprime wrote:
         | If at some point goggles replaces monitors, I can see this
         | taking off... but i don't see that happening anytime soon. VR
         | goggles are way too bulky and uncomfortable now.
        
           | bamboozled wrote:
           | You'd really want to be disconnected entirely from your
           | surroundings while you're working ? Sounds nauseating to me.
           | 
           | I enjoy looking at friends and loved ones, looking out the
           | window occasionally, taking notes, drinking coffee without a
           | headset in the way, not having a sweaty face or being
           | nauseated.
           | 
           | AR maybe, VR for hours ? No thanks
        
             | blackoil wrote:
             | These goggles have pass through color video, some may enjoy
             | to work in an immersive environment.
             | 
             | Also, some may enjoy to work from beach in Bali or Swiss
             | mountains.
        
             | null_object wrote:
             | I know this may come across as saying "who would want to
             | carry a telephone in their pocket?", but the idea that we
             | would all be required to sit with googles on all day, in a
             | virtual 'office' environment, in order to do our work, is
             | beyond all dystopian imagining, in my view.
             | 
             | Today I'm coding by my window, with the sun shining outside
             | - some birdsong audible from the trees in the yard. One of
             | my kids just came home from school, and we chatted for a
             | couple minutes. I had a few (too many) meetings today, but
             | they were all video-calls and for some of the time I could
             | carry on with a current task.
             | 
             | I think the receptiveness of the HN crowd overestimates the
             | utility of this technology. It would probably be used to
             | enslave underlings into being 'present' at the virtual
             | office without pee-breaks for 10-hours every day.
             | 
             | PS: I see everyone else in this thread questioning the idea
             | that we should sit in a virtual-reality world with goggles
             | strapped to our faces all day is getting downvoted. I think
             | people outside the tech-nerd bubble would probably
             | disagree.
        
               | Semaphor wrote:
               | > Today I'm coding by my window, with the sun shining
               | outside - some birdsong audible from the trees in the
               | yard.
               | 
               | I'm coding by the windows with the blinds down, sometimes
               | birds, or worse, church bells (actually, mostly the damn
               | bells) annoy me. I guess it's nice when my wife pops in,
               | but I could still interrupt my VR session for that.
               | 
               | Not saying I'm in any way into VR, I don't really see the
               | point yet, but I wanted to give a different POV ;)
        
               | bamboozled wrote:
               | _I guess it's nice when my wife pops in, but I could
               | still interrupt my VR session for that._
               | 
               | This still sounds so bad.
        
             | cush wrote:
             | > You'd really want to be disconnected entirely from your
             | surroundings while you're working?
             | 
             | People take drugs to achieve this level of focus
        
               | bamboozled wrote:
               | you'd still need to take drugs, a VR headset doesn't stop
               | you from being distracted .
        
         | tmikaeld wrote:
         | Ok, so a PC version of The Office might be "compelling", but
         | does anybody really think that companies are going to supply
         | their employees with $1k PC just so that they can do a digital
         | meetup instead of just a normal phone call and a letter?
         | 
         | I think PCs has merit and could be very useful in some spaces
         | like development, exploring new productivity (with good
         | keyboards) or maybe even prototyping architectural designs etc,
         | but these are too niche for whatever Gates is trying here...
         | for his billion dollar bet to succeed nearly everyone would
         | have to be using his PC product.
        
           | rrss wrote:
           | Can you articulate the benefits of VR meetings that are
           | comparable to those of personal computers and that motivate
           | equating the two?
        
             | tmikaeld wrote:
             | Sure:
             | 
             | - You're able to visibly instruct and teach physical
             | objects without being physically on-site.
             | 
             | Now apply that to professions like cooking, teaching,
             | repairs, art, entertainment, music, industrial etc.
        
               | fleetwoodsnack wrote:
               | I've observed simulations in VR that were compelling-I
               | still remember parts of them well even now. However,
               | these simulations were pre-recorded or preset and my
               | range of inputs were limited to a set of menus from which
               | I could select different options to simulate.
               | 
               | When I played various games with a wider range of input
               | options, there was a noticeable latency, and the virtual
               | environment did not fully capture my real or intended
               | motions very well.
               | 
               | I think there are possibilities for VR in certain fields,
               | but when it comes to arts and sciences like cooking and
               | music, there are some aspects of the physical world that,
               | to be captured in a compelling and useful way, will
               | require significant progress or significant modification
               | to extant VR hardware and software.
               | 
               | In cooking, there is a tangible, tactile difference in
               | using a cleaver versus a pairing knife, and there is a
               | tangible, tactile difference between cutting a head of
               | kale, versus a large tuna. Likewise, there is a tangible,
               | tactile component to interacting with instruments, and a
               | large part of learning an instrument is developing not
               | just the muscle memory of interacting with it, but
               | developing the fine muscles involved as well.
               | 
               | In both cases, the learning requires the use of the
               | specific instrument, and there is a genuine limitation in
               | practical learning when the medium of instruction and the
               | instrument of instruction is generalized to a set of what
               | are essentially game controllers.
               | 
               | It seems to me the virtualization of physical
               | interactions, without proper and necessary modifications
               | to hardware and software, will leave VR bereft of the
               | instructive capability it is relying on in order to be
               | useful in this business/enterprise context in which it
               | would like to be considered.
        
               | tmikaeld wrote:
               | You're right of course, for VR specifically, it's
               | insufficient, but for XR/AR, there are many more
               | applications where it fits. I guess that when we also get
               | physical scans of real objects, streamed live to others,
               | it will make quite a difference.
        
               | throwaway346434 wrote:
               | So: you need to learn how to be a chef. Off you go to VR
               | chef school for... a few weeks. Congrats, you qre a chef
               | now. Was it worth the hardware yout wont use qgain?
        
               | rrss wrote:
               | I don't get the sense that horizon workrooms targets any
               | of that. It appears to have a goal of recreating normal
               | conference rooms with virtual tables, whiteboards, TVs.
               | 
               | I can imagine that VR in general has some applications
               | that are valuable, but this particular article is about
               | the potential of replacing normal voice and video calls
               | with avatars in a virtual conference room.
        
           | rrss wrote:
           | Also
           | 
           | > these are too niche for whatever Gates is trying here...
           | for his billion dollar bet to succeed nearly everyone would
           | have to be using his PC product.
           | 
           | I don't think Microsoft / Gates had a "billion dollar bet"
           | that's comparable to what Zuckerberg is doing with VR and the
           | metaverse.
           | 
           | Meta sells ads on a social network and is using money from
           | that business to subsidize the development of VR applications
           | on the theory that someday meta might make lots of money from
           | VR.
           | 
           | Microsoft sold software for personal computers, made a lot of
           | money doing it, and used that money to fund the development
           | of more software for personal computers. At no point in this
           | early history was there a billion dollar bet.
        
           | tacker2000 wrote:
           | Yes, of course your argument is valid. But i still think the
           | functionality gained by VR is more of a smaller incremental
           | one, rather than the revolutionary one that the PC was back
           | then.
        
             | tmikaeld wrote:
             | I think it depend on two things:
             | 
             | - It needs to be light enough to wear 8 hours a day and not
             | disconnect too much from reality, like with XR/AR.
             | 
             | - Input devices matter a great deal and writing on a
             | keyboard - while in the field - will pose a problem, same
             | goes with mouse input devices. The current controllers are
             | too large and slow for productive input.
        
               | intrasight wrote:
               | Mostly agree. But on "input devices" I don't think the
               | keyboard will as we know it will make the transition.
               | Anyway, it's a very unnatural input device which only a
               | small percentage of humanity has mastered. Steve Jobs
               | famously told his designers in the 80s that he didn't
               | want the Mac to have a physical keyboard. They said,
               | rightly at the time, that a computer needs one. But in
               | the end Jobs was correct - 99% of computers now have no
               | keyboard.
               | 
               | I have not followed research in this area, but I'm sure
               | that some very smart people are trying to figure out the
               | ideal virtual keyboard for VR.
        
               | tmikaeld wrote:
               | Voice interpretation using AI is very nearly there, it's
               | the only input that isn't finicky.
        
               | w0m wrote:
               | 'forward two space, no back 1. down 3 and replace inner
               | words with... no; undo. cancel. cancel. UNDO'.
        
               | tmikaeld wrote:
               | "Nearly" there, the problem with people mumbling or
               | having a bad voice for recognition of microphones will
               | always be an issue though, no matter how good the AI is..
        
               | Semaphor wrote:
               | > 99% of computers now have no keyboard.
               | 
               | And I miss them, every time I use those computers. The
               | Keyboard (and mouse, even if the Vi people will probably
               | want to lynch me for that) is still the most efficient
               | input device. That might eventually change through some
               | UI revolution, but all we have so far are UIs with fewer
               | features in exchange for making touch usage slightly
               | easier.
        
               | intrasight wrote:
               | >is still the most efficient input device
               | 
               | And has only existed for last 70 years of human history.
               | I doubt it'll stick with us.
        
               | wtetzner wrote:
               | The first commercial typewriters became available in the
               | late 1800s.
        
             | TheRealDunkirk wrote:
             | It's not, though. The company laptop does a lot more than
             | do Zoom calls.
        
           | delecti wrote:
           | Yeah, today's "unrealistically expensive" is tomorrow's basic
           | toolkit. I don't know if a Meta headset will be tomorrow's
           | basic toolkit, but I also don't know that I would have
           | predicted smartphones being ubiquitous in 2000 or the PC in
           | 1970.
        
             | Maakuth wrote:
             | Moreover, surely many companies dropped $1k per employee
             | for better equipping their workforce to work remotely
             | during the pandemic. Yearly IT costs per seat surely exceed
             | $1k in many if not most companies, so this is not really
             | expensive.
        
           | KidComputer wrote:
           | Is that a serious argument? PCs offered tremendous utility
           | over phones and letters. What utility does VR provide over a
           | regular PC? Oh that's right, virtually none.
        
             | pavlov wrote:
             | The PC of 1981 offered so little immediate utility that the
             | microcomputer press was desperately pushing "maybe
             | housewives can archive their recipes" as a use case for
             | personal computers.
             | 
             | Remember, it wasn't networked, and the I/O was limited to a
             | crappy matrix printer at best. There was practically no
             | software, and most professionals and managers didn't know
             | how to type since that was a secretary's task.
        
               | KidComputer wrote:
               | Yet VR has none of those limitations and it still hasn't
               | taken off like personal computers. Weird, it's almost
               | like VR is just an interface and anything you can view in
               | it you can just view on a regular screen, which most
               | people prefer.
               | 
               | Also the comparison to early computers a little weird. VR
               | isn't a platform that can scale out to to handle billions
               | of e-commerce transactions or solve computational biology
               | problems. Apples to oranges.
        
         | 2OEH8eoCRo0 wrote:
         | They already provide $1,000+ laptops.
         | 
         | I'd love if the company sent me just a headset that I put on
         | and I'm "at work".
        
         | foobarian wrote:
         | I don't know, I think as a user this would be pretty awesome.
         | The main thing that fills me with dread is not everybody having
         | the headset, or having trouble getting it to work. (Remember
         | the days with each meeting starting with 10 minutes of futzing
         | around with external display settings and resolutions and VGA
         | connectors?)
        
         | ianbutler wrote:
         | If you spend most of your time working in it? I think so. My
         | company provided me a 3.5k laptop, in fact every company I've
         | worked for I've used very nice and expensive macs.
        
           | yamtaddle wrote:
           | Most workers receiving laptops are getting low-tier Dells
           | loaded with so much corporate crapware that they barely work
           | at all. Including lots of developers--just not the ones at
           | fancy tech companies or startups.
        
             | ianbutler wrote:
             | Between 25 and 55 percent of enterprise use Macs.
             | 
             | https://www.computerworld.com/article/3562374/mac-
             | adoption-i...
             | 
             | https://www.computerworld.com/article/3604601/macs-
             | reach-23-...
             | 
             | And apparently all of the fortune 500
             | 
             | https://appleinsider.com/articles/19/11/12/100-of-
             | fortune-50...
             | 
             | Your model of "just fancy tech companies and startups" is
             | maybe a bit outdated.
        
               | yamtaddle wrote:
               | > Your model of "just fancy tech companies and startups"
               | is maybe a bit outdated.
               | 
               | It's really not. More permit them now or have some
               | departments or (perhaps acquired) sub-units that use
               | them. Your average office drone and old-corp IT person or
               | developer is still issued a Windows machine, and probably
               | a low-end one.
               | 
               | [EDIT] Broader point remains either way: issuing $3.5k
               | laptops/desktops is _very very_ far from the norm.
        
               | ianbutler wrote:
               | Okay, I've provided 3 articles to the contrary and you
               | just restated your opinion.
               | 
               | Not sure what you want to happen here but I guess we
               | agree to disagree and move on.
        
               | yamtaddle wrote:
               | Your articles are 1) marketing pieces, so _very_
               | untrustworthy, and 2) don 't support the notion that Macs
               | are the typical devices issued by enterprises.
               | 
               | I did read them, they're just not very relevant.
               | 
               | [EDIT]
               | 
               | Incidentally, I never even claimed this:
               | 
               | > Your model of "just fancy tech companies and startups"
               | is maybe a bit outdated.
               | 
               | I claimed that those are the only sorts of companies
               | where one can be pretty sure most workers _aren 't_
               | seeing and using lots of mostly-cheap Windows machines.
               | Which is a very different claim from those being the only
               | places that use Macs _at all_ , or are even the only ones
               | that mostly use Macs.
               | 
               | I wrote:
               | 
               | > Including lots of developers--just not the ones at
               | fancy tech companies or startups.
               | 
               | I.e. I'm saying that almost no fancy tech companies or
               | startups are likely to push cheap Windows laptops on
               | their developers, which explains how some people might
               | come to think that organizations in general are generous
               | with equipment dollars for their workers and are
               | sensitive to the costs in lost productivity of issuing
               | shitty devices. This is not the case, _even for software
               | developers_ , in much of the economy outside that bubble.
        
               | [deleted]
        
               | benhurmarcel wrote:
               | Those sources just say that those companies have some
               | Apple products somewhere in the company. Not that they
               | supply mainly Macs.
               | 
               | I work at a very large company that's probably counted
               | here (because the number of Apple devices in the company
               | is not 0), and almost everyone is only supplied with a
               | mid-range Windows laptop, and a cheap Android phone.
        
         | philote wrote:
         | Agreed. With screen sharing, video, and audio, there's nothing
         | more that is really needed for distributed people meeting
         | together. Meeting in a 3d world seems like it would only
         | benefit if you're discussing something that is 3d (some
         | architecture design, car design, 3-d assets, etc.). Plus, it
         | seems almost less personal in some ways since you're using an
         | avatar instead of your actual face.
        
         | bryanlarsen wrote:
         | Companies regularly drop $100K+ on Cisco video conferencing
         | gear.
        
           | viraptor wrote:
           | There's a big difference between providing the gear to make
           | the video conference work well and providing VR gear to make
           | the video conference... slightly different?
        
             | cush wrote:
             | It's literally the same thing. The market for hardware in
             | corporate telephony and video conferencing is massive.
             | Think headsets, massive screens, Teams/Zoom rooms, special
             | phones, etc etc.
        
             | bryanlarsen wrote:
             | In my experience Cisco gear provides marginal benefit over
             | a good Zoom setup, and according to the article a VR
             | meeting using the Quest Pro provides a substantive benefit.
        
         | ttcbj wrote:
         | Agreed. I bought a VR headset a few years ago with the idea of
         | using iRacing to practice for actual track days. It was a
         | plausible use case with a lot of significant practical
         | advantages.
         | 
         | But in reality, it was just unpleasant to use. I just didn't
         | like having something strapped to my face. Ultimately, 3
         | monitors provided an adequately immersive experience for
         | learning without the hassle/discomfort of having a headset on.
         | Honestly, it was kind of better anyway.
         | 
         | I suspect that what people will quickly find is that although a
         | VR meeting might in certain respects have theoretical
         | advantages, its just not better enough (or maybe even better at
         | all) to overcome the hassle. I don't want to go into a meeting
         | room and strap on a headset, especially not the headset
         | everyone else has been strapping on for the last month.
         | Comparing zoom to a headset, I'd take zoom.
        
           | tmikaeld wrote:
           | I think the key here is the passthrough, making it an XR/AR
           | experience, thus not disconnecting from reality in the same
           | way as full VR is doing.
           | 
           | This has already been deployed in industrial complexes like
           | Volvo/SAAB for teaching engineers in car manufacturing.
        
         | w0m wrote:
         | 90% of of professional/work 'VR' usage will be through a
         | standard interface I think until terminals/IDEs get proper
         | usable/silo'd support. We had one work VR event and i spent
         | half of it launching rockets at coworkers before my kid walked
         | in and i went AFK.
        
           | cush wrote:
           | 90% of professional work is done in an IDE...?
           | 
           | There are many other professions besides programming.
        
         | onion2k wrote:
         | _does anybody really think that companies are going to supply
         | their employees with $1k VR goggles just so that they can do a
         | virtual meetup instead of just a normal phone or video call?_
         | 
         | Yes. Spending $1k (probably a lot less if you're buying a
         | thousand devices at once) is almost insignificant when it comes
         | to kitting out staff to do their job as well as possible. If
         | you can make someone you're paying $100,000/year just 1% more
         | productive then it's already paid for itself. Plus it's a perk
         | "top of the line VR headset for every employee" keeps people
         | onside (I'm reluctant to say 'happy'; that would be too much).
         | 
         | If the company I work for decided to get all the staff VR
         | headsets for meetings I'd be really cool with that. If we
         | switched to Teams though, that might undo the happy vibes..
        
           | ncallaway wrote:
           | Does this actually make someone 1% more productive? I'm
           | skeptical, but willing to be shown to be wrong.
        
           | TacticalCoder wrote:
           | > ... just 1% more productive
           | 
           | I see this repeated again and again but where are the
           | studies? I totally fail to see how putting a VR headset would
           | make the corporate world more productive.
           | 
           | I'm not a luddite: for example I can clearly see why AR, when
           | I drive my car, can be convenient (say with navigational
           | aids) or can provide safety features. I see the use cases
           | that'd benefit many people.
           | 
           | But a VR headset making people in the corporate world more
           | productive? I mean: it may be the case but it remains to be
           | seen.
           | 
           | Heck, I don't even know: are people supposed to do VR
           | meetings seeing 3D avatars kinda looking like the other
           | persons in the meeting? For I don't see how you could see the
           | real person correctly, knowing that it'll have a VR headset
           | on its head (so it cannot filmed by any camera correctly).
           | 
           | How are facial expressions going to be represented in the VR
           | meetings?
           | 
           | Someone will smile and you'll instead see a 3D model smiling?
           | I'd say if that's the case the chance that there's a
           | productivity gain has to be weighted with the chance that it
           | could also be the biggest flop in the history of flops...
        
             | bee_rider wrote:
             | It is weird because VR is the subject of this giant bet by
             | Facebook. Really VR is still nascent. I bet you couldn't
             | find a really bulletproof study in the 90's that giving
             | employees laptops would boost productivity by a measurable
             | percentage, but it still seemed like a reasonable thing to
             | try out at least.
             | 
             | I believe there's work on getting cameras inside the
             | headsets for expressions and gaze-tracking.
        
           | 0cf8612b2e1e wrote:
        
           | johannes1234321 wrote:
           | Is the productivity gain so big? Mind that it's not only cost
           | to acquire the devices, but also all maintenance around them
           | etc
           | 
           | And then you have people with different degree of reluctance,
           | which you have to encourage and train (see the recent post
           | about Facebook/Meta pushing their managers to enforce VR
           | meetings ...
        
           | spywaregorilla wrote:
           | Imagine how dumb you're going to feel if you're the only
           | person in VR in a teams meeting.
        
             | robertlagrant wrote:
             | Hah yes. 7 people on low-res webcams and one with a 4k
             | Master Chief avatar.
        
               | spywaregorilla wrote:
               | Or the alternative even. I work in consulting. What would
               | it be like if my team was geared up in VR and the client
               | was not? What would it be like if the client was geared
               | up and we were not?
               | 
               | I would imagine... really distracting.
        
               | anonred wrote:
               | Isn't that just the definition of network effect? Meta is
               | clearly betting that at a certain critical mass _not_
               | owning a VR headset in a professional environment will be
               | like not owning a webcam.
        
               | kortilla wrote:
               | That's a pretty weak bet given that owning a webcam isn't
               | even expected for meetings between businesses.
        
               | jonny_eh wrote:
               | How do I bet that they're wrong?
        
               | weeblewobble wrote:
               | short $META?
        
               | yamtaddle wrote:
               | A few years ago when video chat was, if you asked tech
               | workers, already the norm for remote meetings, I know for
               | a fact that at least one of the big three management
               | consulting firms still strongly preferred call-an-actual-
               | phone-number voice conferencing.
               | 
               | It struck me as goofy at first but I think they had it
               | right, actually. You can join a call like that from
               | almost anywhere. Don't need to dig out a laptop, let
               | alone VR garbage. Airport, walking down the street on the
               | way to another meeting, in the car on speakerphone (like,
               | probably don't do this, but of course tons of people do),
               | whatever, it all works. No "do I have the service they
               | want installed? Is it updated?" No other crap popping up
               | and making noise or distracting you. And phone number
               | plus code had fewer problems than meeting invites for all
               | the hip services.
               | 
               | Maybe not having VR will end up being one of those things
               | that signals _either_ low _or_ high status. I can 't
               | imagine C-suite types fucking around with VR except for
               | big all-hands announcements or whatever.
        
               | spywaregorilla wrote:
               | I think it will come across as unprofessional to join a
               | meeting in vr personally. And triply so if not everyone,
               | or everyone of a certain class is doing it.
               | 
               | VR is goofy, and it'll continue to be goofy. Like... ok
               | so you have an avatar. Are a cartoon? That's a bad start.
               | Are they maybe an unreal meta human that looks like you?
               | Different than you? Like you, but poorly done? Ok
               | whatever let's assume the rendering is fine.
               | 
               | What are you doing in this virtual meeting? Are you
               | standing? Because that would be very weird for a business
               | meeting. Presumably you're sitting irl because this is
               | work, so maybe your avatar is sitting... Do they have a
               | table in the virtual room? Because a meeting with no
               | table is a bit odd for a business setting. But if you're
               | in VR, you probably don't have a table in front of you
               | irl. Or at least not the same table that's virtually in
               | front of you. What does your body language track? What if
               | Carol starts lagging and her avatar starts jerking
               | around? What if your facial tracking gets something wrong
               | and you just have a weird look on your face? Or more
               | realistically your facial tracking is just a pretty
               | simplistic thing that vacillates between neutral and
               | smiling and you need to convey negative emotions?
               | 
               | In snow crash, the thing that made the metaverse work was
               | very strong facial expression mimicry. It's not a
               | terrible argument, but we don't have that. We have fake
               | expressive facial mimicry that looks emotive but isn't
               | actually that nuanced to your own face.
               | 
               | VR Chat for business just seems like a preposterous idea.
               | Especially for older folks.
        
               | jayd16 wrote:
               | You mean like in real life where people can wear casual
               | or dress clothes? Won't it just be that business cultural
               | norms develop?
        
               | spywaregorilla wrote:
               | I didn't mean geared up in goofy avatars. I meant
               | rendering themselves in VR at all
        
               | r00fus wrote:
               | More like real life where you're on screen share but your
               | client is literally phoning it in (because they can't run
               | webex/zoom or they're on the road).
               | 
               | Lowest common denominator applies for critical attendees.
        
               | xen2xen1 wrote:
               | 7 people on low-res webcams and one with a 4k avatar he
               | was using with his wife the night before who's been out
               | of town a lot..
        
               | Tepix wrote:
               | With Zuck watching.
        
               | skizm wrote:
               | Wait. Now I want this.
        
           | benhurmarcel wrote:
           | Most companies don't even buy webcams to improve meetings,
           | they're not going to spend 100 times more on VR headsets
        
           | crooked-v wrote:
           | The problem with that comparison is that only a small
           | percentage of people are going to be even 1% more productive
           | using VR, and a noticeable percentage will be noticeably less
           | productive (e.g. nausea issues)... and with the state of
           | current technology you're not going to find out which person
           | is in which group until after you've spent the money.
        
         | swalsh wrote:
         | As someone who has personally experienced the difference
         | presence makes in VR, yeah I think it's worth it. You'll have
         | far more productive meetings (and frankly, smaller meetings....
         | one of the downside of zoom meetings I've noticed is because
         | it's so easy to invite everyone.... people invite everyone. You
         | end up with meetings with 10 people on and only 3 people
         | partcipating).
         | 
         | But I'll concede that you'll looking at an uphill battle. It's
         | not intuitive to a lot of people what the benefits are until
         | you've experienced it.
        
         | bsenftner wrote:
         | Ask companies how they feel about those expensive conference
         | room setups that are rarely used, and when they are used the
         | experience is buggy as hell.
         | 
         | VR has applications, but mainstream consumer use is not one of
         | them.
         | 
         | I suspect and predict the killer app is simply greater
         | bandwidth and bigger screens for ordinary video calls. Some
         | marketer will find the right angle and moment to proclaim
         | "telepresence is here!" and the mainstream ambitions of VR will
         | evaporate. All interest will go to "half rooms" where the
         | "other half" of the room is someone else's telepresence half
         | room. On demand, of course.
         | 
         | Gaming will always have some type of VR hardware - that's too
         | compelling not to try. However, beyond gaming the ordinary
         | person does not really need 360 degree immersion for anything
         | unless they are learning something complex and VR is used in
         | the profession they are learning about.
        
           | anonred wrote:
           | What tech and/or societal changes would be needed to reach a
           | world where a fair amount of user generated content is
           | spatial (as opposed to 2D)?
        
             | bsenftner wrote:
             | What's the purpose, and does the purpose make money? Unless
             | the ordinary user can make money using VR _somehow_ , I
             | don't see it having the essential reason for the tech to go
             | mainstream. VR gaming and porn is not _that compelling_.
        
         | cush wrote:
         | $1k goggles is pennies on the dollar compared to office real
         | estate
        
         | marcus_holmes wrote:
         | > for whatever Zuck is trying here...
         | 
         | Zuck read too much cyberpunk as a kid. The Metaverse is lifted
         | straight out of Snow Crash, they didn't even change the name
         | [0]
         | 
         | 0: https://en.wikipedia.org/wiki/Snow_Crash
        
           | xen2xen1 wrote:
           | He's far from alone. Companies have famously dropped Snow
           | Crash on a table and said "make this.". He's just the one
           | with the most money and people.
        
           | Tepix wrote:
           | Neal Stephenson sure makes a compelling case, even if the
           | world he describes is in many aspects a dystopia.
        
           | cush wrote:
           | Most of these designs are an inevitability. Every Sci fi
           | universe has some kind of Metaverse experience - all pointing
           | generally in the same direction as they try to answer, "what
           | would people do in a world with no limits?"
        
             | jonny_eh wrote:
             | They never consider the cost though. They just use it as a
             | mechanism to tell story.
             | 
             | Don't underestimate the story telling value of characters
             | in a virtual space. Consider how much better The Matrix is
             | while they're actually in it.
        
               | cush wrote:
               | Cost goes down and ROI only goes up, exponentially over
               | time. VR is currently as expensive today as it ever will
               | be.
        
               | jonny_eh wrote:
               | I was actually considering non-monetary cost. e.g. space
               | to store the headset, time to place it over your face,
               | time to charge it, etc.
        
         | luckydata wrote:
         | just to have a boring meeting about spreadsheets? no.
         | 
         | Performing select activities around design, prototyping etc?
         | Yes, but it's a small market. IMHO FB is betting too much on a
         | pipe dream, considering nobody thinks "hey let's get my
         | enterprise productivity apps from Facebook". Hard, hard sell.
        
         | marcus_holmes wrote:
         | 90% of human communication is via body language. Unless I've
         | missed something and Meta have managed to capture the nuances
         | of body language and translate it to the avatars, then this
         | tech is useless for "real" meetings.
         | 
         | Anything that could be an email, or a presentation, sure. But
         | if you have to trust what other people in the room are saying,
         | then this won't work.
        
           | cush wrote:
           | In recent interviews with Zuck he talks about important body
           | language is. From their research, they found you can get
           | really far with only face, posture, and hand reproduction
           | (hence why Meta avatars have no legs)
           | 
           | It's early days, but having very accurate face and hand
           | tracking will be the next big step
        
       | yrgulation wrote:
       | Kids, stop doing drugs or else you risk growing up and thinking
       | teams is a great idea, or worse, thinking teams and meta are good
       | for you.
        
       | karaterobot wrote:
       | Even in that older article he wrote about the Metaverse, it
       | seemed like somebody just gave Ben Thompson a really good demo,
       | and that made him bullish on the product. He's a very smart
       | analyst, typically, but I don't think his prediction about the
       | usefulness (or more accurately the adoption) of VR for business
       | meetings is going to pan out. Nobody wants this stuff, and the
       | cheaper, better solution for an increasingly remote workforce is
       | just to have fewer synchronous meetings, not to spend thousands
       | of dollars buying every team member a VR headset.
        
       | matt_s wrote:
       | A major factor when meeting virtually is there is a threshold of
       | "good enough" and I think we are there. Engineers tend to not
       | turn on video as it is and they still get our work done.
       | Technology is not going to solve people problems (teams
       | disagreeing, internal politics, etc.) What is the expected
       | outcome/benefit?
        
       | KidComputer wrote:
       | They're screwed if they don't make something viable before most
       | people get pushed back into the office.
        
       | [deleted]
        
       | ianbutler wrote:
       | "Teams is the most obvious manifestation of virtual reality's
       | potential from a software perspective."
       | 
       | No one I know likes using Teams, they're forced to. I also
       | temporarily used teams for a previous startup and we switched
       | back to Slack. Basic things were broken, like search, which is a
       | no go from me.
       | 
       | I like VR, am an enthusiast even, but if that's their
       | representation of "potential", I think we're headed down the
       | wrong path. I understand the spirit of Teams having everything
       | integrated and available, but in practice they will have to do
       | far better in user experience and functionality, it's not enough
       | to say you have a feature, that feature has to at the very least
       | not suck in the software world, in the VR world? It better blow
       | people away. Most people are still highly skeptical of VR and
       | they will need to be amazing.
        
         | badwolf wrote:
         | The search in teams is so unbelievably terrible.
        
         | mFixman wrote:
         | The tragedy here is that Meta employees internally use
         | Workplace, an IMO superior product for big companies than both
         | MS Teams and Slack.
         | 
         | The fact that they failed at marketing it properly and was
         | pulled from the market is one of the many signs that things
         | aren't working right in that company.
        
         | gofreddygo wrote:
         | > they're forced to
         | 
         | Key point in the enterprise world.
         | 
         | MS - archetype enterprise longing for consumer love. Meta -
         | archetype startup trying to sell its toys to enterprise.
         | 
         | This is just too bad for VR. Making VR corporate friendly will
         | leave a bad taste for the young generation. Meaning this
         | generation will never fall in love with the possibilities and
         | potential of VR.
        
       | uni_rule wrote:
       | So is the Mixed Reality suite getting folded into the former
       | Oculus platform or vice versa? Or is it neither, and just that
       | some tools are being ported to the Facebook side?
        
       | dustedcodes wrote:
       | If you thought Microsoft couldn't find a way to make Teams even
       | more diabolical they just surprise you with the meta verse.
        
       | lostmsu wrote:
       | So what's the best way to use Windows on Quest Pro according to
       | their own marketing?
        
       | bheadmaster wrote:
       | > the presentation, though, was cringe
       | 
       | Using "cringe" as an adjective immediately makes my mind imagine
       | the author as a typical Fortnite-playing, Youtube-watching,
       | Discord-using, skinny 12 year old boy with glasses.
        
         | coldpie wrote:
         | Welcome to old age, grampa :) Here's your rocking chair,
         | there's the lawn, time to start yelling.
        
       | jonny_eh wrote:
       | Why does this guy quote himself so much? Each article is like 60%
       | new content.
        
       | csallen wrote:
       | One of the main challenges of these VR headsets is the time-to-
       | start for any activity. It's just atrocious.
       | 
       | If someone invites me to an impromptu Zoom call today, I can join
       | it quickly and easily, because it's likely I was already on my
       | computer. I see the link on my computer, usually in my calendar
       | or in Slack. It takes me a second to click it. And boom, I'm in.
       | Ezpz.
       | 
       | Compare that to a VR meeting. If someone invites me, I'm likely
       | on my computer. I have to leave my computer, go find my headset
       | because it's bulky and inconvenient to keep on my desk, hope that
       | it's charged which 50% of the time it's not, boot it up which
       | takes 10 seconds, clear a safe space for me to stand in my
       | apartment, put on the headset and draw a safety boundary, open
       | the appropriate app and hope it doesn't need an update, and then
       | try to figure out where the hell the invite link is that was
       | chatted/Slacked/texted/calendar'd to me.
       | 
       | The difference between jumping into something in 5 seconds vs 5
       | minutes seems trivial, but it's massive. It ends up being the
       | difference between me doing this 5x a week vs 5x a year.
       | 
       | What VR seems to need are more killer apps that are habitual, so
       | I use the headset more often, so it's close by + it's charged + I
       | keep an open space + occasionally I'm already using it when I get
       | an invite to use it in some other way. There are all sorts of
       | things that I regularly do on my computer, that I could
       | potentially do _better_ in VR if an app existed, but none does.
        
         | bergenty wrote:
         | That doesn't sound right. If you use VR for all your meetings,
         | it would be sitting on your desk (it doesn't take much more
         | space than over the ear headphones), would be wired and takes
         | about 2 seconds to slip on.
        
           | csallen wrote:
           | It's hard to get to a point where VR is ubiquitous enough to
           | use it for all of your meetings, because you must first get
           | to a point where VR is useful for a few of your meetings
           | before it starts to spread and become popular. And that isn't
           | happening for me at least, because it's too much work to
           | start.
        
         | enra wrote:
         | This is my main problem with Quest 2 as well. I'd like to use
         | it more, but each time it's such a chore to set up, navigate,
         | open the app, wait it to load etc.
         | 
         | I wish the Quest could just preload with an app, and you
         | wouldn't need to redraw the boundary if you use it in the same
         | room.
         | 
         | Another issue is that quest doesn't work in dark/dimly lit
         | room, you need like bright lights shining to each corner and
         | the floor if you like to use it in the night.
        
       | newaccount2021 wrote:
        
       | bobsmith432 wrote:
       | All this metaverse and Oculus garbage and I still see literally
       | no reason to use any of it nor make a Facebook account
        
       | mandeepj wrote:
       | I guess it's a no-brainer to imagine why Meta did not choose
       | FaceTime for VR integration instead of Teams :-)
        
       | totalview wrote:
       | I recently played Bone Labs on the Occulus Quest 2, and it
       | totally redefines where I thought we were with VR (and with no PC
       | to have to play it). Seriously, just check it out if you haven't
       | and you have a headset.
       | 
       | I am a huge VR skeptic for many of the reasons that people state
       | here. I have also thought that VR's killer app was any dangerous
       | professional training situation that you wanted to present as
       | accurately as possible without injuries to your staff
       | (firefighting, EMS response, etc.). If the road to adoption
       | begins with experiences that are decidedly more interactive and
       | immersive than screens and monitors, I am starting to see the
       | (long) path that leads towards that future.
        
       | numbsafari wrote:
       | I can't possibly see myself wanting to share or discuss company
       | secrets or details on a Facebook/Meta owned platform. They have
       | such a horrible track record when it comes to privacy, and basic
       | honesty and integrity, that there's no way it makes sense to use
       | as a corporate platform.
        
       | negamax wrote:
       | So far I have been rooting for Facebook. With MSFT in the mix, I
       | am out. Good luck Zuck
        
         | ferrumfist wrote:
         | A myriad of issues with FB is worthy of support but the moment
         | they partner with MSFT it's a bridge too far, eh?
        
           | negamax wrote:
           | Yeah
        
             | matai_kolila wrote:
             | That's wild, I don't think I've ever heard of someone
             | having such a specific moral affectation.
        
       | theptip wrote:
       | I'd like to note that a lot of people posted yesterday
       | complaining about a Meta walled garden - the MS partnership (and
       | Zuck's previous comments) to me points to the opposite strategy.
       | 
       | One other thought - since hardware is the limiting factor right
       | now, it's clear that Apple will have a massive advantage with
       | their vertically integrated hardware capabilities. But _they_ are
       | much more likely to go with a walled garden approach, which could
       | hold things back.
       | 
       | I think in the short term, the enterprise market is a good way to
       | build the installed base and bring down the cost of headsets. And
       | especially with a lot of people recently moving to remote work
       | due to Covid, I think there is a newfound appetite to try novel
       | things to foster interpersonal connection while working remotely.
       | (Not to mention that many companies now have a huge reduction in
       | OpEx from ditching their office lease.)
        
       | blobbers wrote:
       | ... so why can't I watch NBA games in VR?
       | 
       | What's the limitation there? They don't want to put cameras every
       | 5ft in the front row in a bunch of stadiums?
       | 
       | The compelling use cases (not horizon worlds) to the general
       | public are possible but not even being attempted.
       | 
       | Can I watch a single sporting event in VR? Olympics? College?
       | 
       | It seems like they've tried to do concerts but to be honest I've
       | been to concerts in reality and the sweaty heat and blinding
       | lights are different. I haven't sat courtside.
        
         | 972811 wrote:
         | You can: https://www.oculus.com/blog/go-courtside-in-vr-with-
         | nba-leag...
        
       | cercatrova wrote:
       | VR meetings want to take the asynchronicity of remote work and
       | replace it with the synchronicity of office work, but virtually.
       | You lose most of the advantages of remote work (the only one
       | retained is lack of commute).
        
       | DisjointedHunt wrote:
       | Innovation isn't very likely to be found in a sterile corporate
       | environment.
       | 
       | The attempts by Meta to control so tightly what content ends up
       | on the Quest will only end up with results that are a reflection
       | of their creators.
       | 
       | I felt like i wanted to throw up with the whole bay area,
       | corporate environment vibe this presentation gave off.
       | 
       | I was most excited by the prospect of having Xbox game pass on
       | this thing until i found out all it is is a big screen in VR
       | (What's the fucking point, guys?). If they have the engineering
       | resources to convert even a portion of fan favorites into native
       | VR experiences, that's going to kill.
       | 
       | This feels a lot like IBM labs where the technology is "there",
       | but these clowns are not the ones who're going to find the killer
       | application and yet are hell bent on controlling the whole thing.
       | 
       | Someones going to come around eventually and hook this up with
       | porn, native video games, psychedelic experiences in legal states
       | etc and push the boundaries of exciting yet controversial content
       | that would never get past the committee of corpo minded rats at
       | Meta and that will be when it takes off.
       | 
       | For their sake, i hope Meta realize this.
        
       | tkk23 wrote:
       | This feels like tablets all over again. Microsoft had them for
       | years but couldn't make something convincing.
       | 
       | The core of Facebook is the idea of reinventing Myspace as a
       | business app with a formal design. From that point of view, it
       | makes sense to let Microsoft reinvent the 3d user experience.
       | 
       | I doubt that it will create the package that will establish 3d
       | headsets. For a workplace, it's a feature that the colleagues in
       | a meeting are at a distance. On the other hand, we would already
       | know if a virtual desktop with a huge spreadsheet would be more
       | efficient than a monitor.
       | 
       | Without a Steve Jobs, users have to figure out the purpose of 3d
       | headsets by themselves. Meta should follow the model of the PC
       | and let every producer of electronics build a compatible product.
       | Let everybody use the patents as long as they build a headset
       | that fulfills the spec.
       | 
       | They should also avoid any lock-in and choose a free operating
       | system. Only then can it be used by enthusiasts to experiment
       | until the purpose of 3d headsets is found.
       | 
       | This can still be beneficial for Meta because they can establish
       | themselves as the leading market place for 3d apps. Furthermore,
       | like ads on the web, there is a need for an ad network because
       | all the free apps need to be financed. Meta can ride the network
       | effect of being the first mover.
       | 
       | Meta has the chance to create the next platform. I doubt that
       | they will take the risk. By locking it down, they can be sure
       | that they will never lose whatever they create. Unfortunately,
       | they are only on a way to create the precursor to the 3d ipad.
        
         | bee_rider wrote:
         | Apple is definitely going to swoop in with their own version of
         | the VR/AR headset once the field is basically worked and just
         | waiting for a correct implementation.
         | 
         | The question is really whether it is more like personal
         | computers, where somebody outshines them, smartphones where
         | there's enough room to share the market, or tablets where only
         | Apple can seem to make it work really.
        
       | matai_kolila wrote:
       | Honestly I'm a little disappointed by the lack of enthusiasm for
       | what this could be; people shat on all kinds of now-ubitquitous
       | tech with similar "nobody will ever replace the typewriter!"
       | kinds of arguments.
       | 
       | It would be _cool_ if we could solve the hardest part of
       | interacting with others remotely, which is the lost fidelity.
       | That 's an interesting and hard problem that we haven't yet
       | totally solved.
       | 
       | Meta isn't there yet, but they're trying! I feel like the corpo-
       | hate has overshadowed the positivity that used to be more
       | prevalent in the tech community.
        
         | kortilla wrote:
         | > It would be cool if we could solve the hardest part of
         | interacting with others remotely, which is the lost fidelity.
         | That's an interesting and hard problem that we haven't yet
         | totally solved.
         | 
         | Have you ever considered that's the wrong problem to solve? It
         | reeks of the "how do we breed a faster horse" type of
         | "innovation" rather than "how do we replace the horse".
         | 
         | Meta is focusing on replicating in-person meetings which are
         | one of the worst facets of business. They are slow,
         | inefficient, lossy, and require real time interaction to be
         | effective.
         | 
         | It's not a criticism of VR. It's a criticism of bringing back
         | one of the dumbest aspects of in-office interactions. Perhaps
         | the next feature they can tackle is shared bathrooms where you
         | listen to your coworkers have diarrhea or strain to pass turds
         | that tear their hemorrhoids.
        
         | opportune wrote:
         | The technology is cool, but the problem is Meta is working
         | backwards from "create a platform where we have total control
         | so a company like Apple can't bully us" and not "create a
         | product that people want to use". Plus, Zuck himself being
         | involved in the marketing is basically instantly making their
         | VR products seem uncool and untrustworthy.
         | 
         | You can see this bleed through into all of their demos and
         | apps. They are focused on social because it has a larger TAM
         | and enterprise customers. They're demoing digital cosmetics
         | because they want to create a marketplace for them and skim a
         | huge amount off the top. They're not focused on creating
         | something that is better than the alternatives or that people
         | want to use.
         | 
         | VR/AR are for sure the future. I can't think of a company I'd
         | less rather be the main player than Meta (I guess Oracle, but I
         | mean companies which realistically could make an AR/VR
         | product). And I think that sentiment is common enough among
         | early adopters and developers that Meta will really struggle to
         | hit the hockey stick growth they need.
        
           | csallen wrote:
           | It seems like they're putting a tremendous amount of work
           | into Horizon Workrooms, at least, and trying to nail the
           | experience to make it great. And they're seeing what other
           | kinds of apps people like, and supporting them in big ways.
           | For example, exercise apps like Supernatural were kind of an
           | unexpected hit.
           | 
           | I don't think there's really an _either-or_ situation here,
           | where they have to choose between defending their company
           | strategically vs making experiences that people want to use.
           | To succeed, they have to do both, and it seems like they are.
        
             | opportune wrote:
             | Depends on your definition of success. Their burn rate is
             | tremendous to match. FB engineers are not cheap.
             | 
             | Sure, they have apps, but no killer app that will make non-
             | nerds want to use their product yet. Workrooms IMO is a
             | solution in search of a problem. Would anybody really
             | rather use that than a regular video chat?
        
         | ratg13 wrote:
         | Until there are cameras and holograms this will all be a
         | gimmick.
         | 
         | I'm not strapping something on my face to talk to a virtual
         | representation of another person.
        
         | nluken wrote:
         | The negativity runs rampant because the goodwill tech folk gave
         | these companies was crushed when they demonstrated that they
         | didn't actually have good intentions. After so many
         | transgressions why should anyone trust Meta with anything? Even
         | if this was the solution to all my problems, should I just let
         | them off the hook and forget about the past? Maybe I would be
         | more optimistic if this was coming from a company without a
         | history of disrespecting its users.
         | 
         | I don't know if VR is the path to bridging the fidelity gap you
         | mentioned, but even if it was Meta's "round out any potential
         | rough edge" approach represents a step backward from what we
         | already have. Why use their game, which infantilizes its users
         | to avoid alienating potential advertisers, as opposed to VRChat
         | or something else where you might actually have a meaningful
         | interaction?
        
         | moffkalast wrote:
         | There used to be more positivity because it was genuinely about
         | making great products that people will like and want to buy,
         | instead of making something people will like just enough to let
         | you datamine them for all they're worth.
         | 
         | Is this seriously anything beyond Facebook trying to get
         | companies to mandate using these so they can get high fidelity
         | 3D video footage of every living person's house and apartment,
         | their gait and all other possible biometrics? I certainly
         | wouldn't put it past them. Quest headsets are cheaper than all
         | other headsets for a reason.
        
           | majjam wrote:
           | Agreed, I used to be excited about tech developments, now Im
           | scared of them.
        
           | matai_kolila wrote:
           | One could argue this is exactly the corpo-hate I was
           | referencing earlier. What do we get out of being so cynical?
        
             | moffkalast wrote:
             | We get to keep some of our privacy by being cynical I
             | suppose.
             | 
             | As they say, fool me once shame on you, fool me twice -
             | can't get fooled again.
        
               | matai_kolila wrote:
               | I would trade a lot of my privacy in an instant if it
               | meant full fidelity remote human interactions (I already
               | trade a lot of my privacy for much less), but I guess I'm
               | an optimist.
        
               | NayamAmarshe wrote:
               | You give them an inch, they'd take a mile.
        
           | dado3212 wrote:
           | I'm so confused by this argument. Why do people think that
           | gait and biometrics data is so valuable for running ads?
           | Trust me, there are millions more features that are more
           | closely predictive that top ML models are just leaving on the
           | table before you get to "what's your eye saccade rate". Also,
           | while Meta's track record is horrendous, they actually have
           | done an okay job at locking down how data is used internally.
           | New use cases are very heavily scrutinized, it's the old
           | grandfathered ones you should focus on, not new ones from VR.
           | 
           | Also, Quest isn't cheap because it will eventually collect
           | ads data, it's cheap because social VR, the main Meta
           | argument, requires adoption. It's a multibillion dollar bet
           | that enough people will have it that it'll be less friction.
        
         | losvedir wrote:
         | Seriously. I'm pretty stoked to see what happens here. I was an
         | early backer of the Rift and have been just gobsmacked by how
         | far it's come since then! I bought myself a Quest a few years
         | ago and was so impressed by it I bought one for my family
         | across the country. We hung out online a couple times in Eleven
         | Table Tennis, in RecRoom, and a couple other apps, and I
         | totally get it: there's real presence there that's lacking in
         | other modes. Unfortunately, everything _else_ about it was so
         | clunky (keeping the thing charged, updated, joining these apps,
         | etc) that we never really got a habit of it and haven 't met up
         | like that for a while.
         | 
         | Still, I think it's a really cool problem and there's awesome
         | progress being made. I don't know if Meta will pull it off, but
         | I'm pretty glad they're throwing billions of dollars at it. I'm
         | pretty impressed with Zuckerberg for having the fortitude to do
         | that; we'll see what comes of his company...
        
         | coldpie wrote:
         | Facebook owns it. If it was any other company, I'd be
         | uninterested and indifferent, like 3D TVs. But since it's a
         | Facebook company, I treat it with active contempt.
        
       | kasajian wrote:
       | It was, "like", "cringe".
       | 
       | Seriously?
        
         | xdavidliu wrote:
         | the author is a self-important dilettante
        
       | blackbear_ wrote:
       | Can't wait to have hybrid meetings in these. It's sitll a hustle
       | getting a mic and cam working
        
       | jtr1 wrote:
       | It's an admittedly squishy heuristic, but my gut feeling about
       | whether a technology will stick or not is usually driven by how
       | people outside the tech world talk about it. Most of my community
       | is outside of the tech world at this point.
       | 
       | For the iPhone and Apple watch, just about every I knew wanted
       | one as soon as it was announced. Google glass? People were joking
       | about how they'd rip one off of someone's face if they caught
       | them filming. Uber/Lyft? Everyone who was pumped to ride at 10
       | bucks shrugged and found something else at 50.
       | 
       | I'm sure Meta has made huge strides in leveling up immersive VR
       | technology overall. But apart from people with a vested interest,
       | I only hear about the metaverse as the butt a joke. There are
       | lots of cool applications for VR. I'm just not betting on this
       | particular one.
        
         | ForHackernews wrote:
         | VR headsets look dorky and isolate you from other people in the
         | real world. I'm inclined to agree with you that's probably
         | enough to mean it will fail to ever go mainstream.
         | 
         | Ironically, AR/some better Google Glass might be a hit, if it
         | didn't look so stupid and the people pushing it were less
         | hated. Wait until TikTok makes an AR headset and gets K-pop
         | groups to promote it.
        
           | anonred wrote:
           | You might be underestimating normalization of deviance in
           | society. Meta's already demonstrated that the younger
           | generation will adopt VR headsets for gaming. "Dorkiness" is
           | very unlikely to be a sufficient barrier here.
        
         | turtlebits wrote:
         | I have no interest in the metaverse, or socializing at all in
         | VR. I just want to play games and use fitness apps, which I
         | find value in.
         | 
         | That said, there is nothing wrong with trying to expand into
         | the consumer/enterprises.
        
       | shp0ngle wrote:
       | This is the first time I see someone mention Teams in positive
       | way.
       | 
       | If the future of VR is like Teams, I guess I'll pass
        
       | muglug wrote:
       | I know that VR is compelling, and FB's VR headsets succeed in
       | providing some level of immersion, but I don't think people will
       | go from remote-working-with-Zoom to remote-working-with-headset,
       | because it's a trade the most aren't willing to make.
       | 
       | If I'm on a Zoom call with 8 other people and the conversation
       | shifts to something that doesn't concern me, I can bring up a
       | code editor and continue hacking away at something without
       | advertising that to my colleagues. But if I started in VR, I'm
       | basically stuck there.
       | 
       | The whole thing still feels like "we built this great piece of
       | technology but we're struggling to find its killer app". It feels
       | very Segway-ish.
        
         | intrasight wrote:
         | > I'm basically stuck there
         | 
         | Right. So the first extension to this platform will be avatar
         | automation - to make it look like your are "engaged" while you
         | in fact are doing something else.
        
           | KineticLensman wrote:
           | Yes, the VR equivalent of mouse nudging that maintains a
           | green 'active' dot in corporate collaborative environments.
        
             | vinay_ys wrote:
             | You know you can set your status to stay active without
             | mouse nudging, right?
        
               | badwolf wrote:
               | I wish that were the case
        
           | TurkishPoptart wrote:
           | This sounds very over-engineered. We should just go back to
           | Skype conference calls.
        
           | 6stringmerc wrote:
           | Put it on a lazy large dog or cow, if available, as they
           | don't have issues with VR apparently.
        
         | smoldesu wrote:
         | Segways sold a total of ~140,000 units across nearly 20 years
         | of production[0]. The original Quest sold more than twice that
         | in the first 6 months of it's release[1], and Quest 2 sales
         | have well exceeded 10 million units. While I agree that VR is
         | still a nebulous proposition from a software perspective, the
         | hardware is apparently ready and the demand is there.
         | 
         | [0] https://www.fastcompany.com/90517971/exclusive-segway-the-
         | mo...
         | 
         | [1] https://www.superdataresearch.com/blog/superdata-xr-update
        
         | mhb wrote:
         | Sure. It's the same situation of a solution in search of a
         | problem as video in phone calls before that capability existed.
         | "In the future, we'll be able to see people instead of just
         | talk to them on the phone!"
         | 
         | It turns out that that's not always/often so desirable.
        
           | muglug wrote:
           | Yeah that's a really great comparison! Video calls are great
           | for transatlantic calls with family and friends I haven't
           | seen in ages, and a good VR version of that might be even
           | better, but I likely wouldn't use it more than a few times a
           | month.
        
             | gausswho wrote:
             | For me video calls add negative value even in this
             | situation. I have a hard time accommodating the compromise
             | in fidelity and latency and resent the miracle. I'd rather
             | use textual mediums and wait (even a long time) to get the
             | full experience in person. Current technology for
             | videoconferencing reduces my relationship with people
             | rather than grows it. Pretty sure I'm a minority here.
        
         | randoglando wrote:
         | > But if I started in VR, I'm basically stuck there.
         | 
         | That's not entirely true. You can still pull up screens and
         | hack away in Workrooms. However, I don't think they let you
         | hide your screens from others yet. I presume that feature will
         | soon come.
        
         | boh wrote:
         | VR is going to be a niche product even for gaming. It's fun and
         | definitely a novel experience, but onerous for extensive use.
         | It's way easier to sit in a comfortable chair and play on a
         | traditional machine--particularly for any lengthy game (it's
         | also cheaper and has more to offer).
         | 
         | The myth of the "killer app" just assumes progress is
         | inevitable regardless of practical utility. No one needs
         | "immersion" for a zoom call. The awkward, and not completely
         | comfortable, VR sets are acceptable when you're doing something
         | fun but--and I can't stress this enough--completely
         | demoralizing when you need to put it on to "immerse" yourself
         | in the banal confines of a business meeting.
         | 
         | Investors pretty uniformly don't have high hopes for what seems
         | to be a desperate Hail Mary for a company that's no longer
         | capable of organic growth. Meta just doesn't have enough time
         | to cultivate a Meta-verse with enough adopters to stall its
         | decline. I'm sure there will be benefits to this research but
         | the level of optimism we're getting from Meta is more hopeful
         | than reasonable.
        
         | andreilys wrote:
         | Unless you use gpt-3 and a text-to-voice synthesizer to
         | automate your attendance of unimportant meetings in VR.
        
         | anonred wrote:
         | Surprise: you can already do this in Meta's Workrooms. Opening
         | a private interactive window to your computer while in a VR
         | meeting works as expected, although it's just as obvious as
         | when you do it in a video call...
        
         | helen___keller wrote:
         | > If I'm on a Zoom call with 8 other people and the
         | conversation shifts to something that doesn't concern me, I can
         | bring up a code editor and continue hacking away at something
         | without advertising that to my colleagues. But if I started in
         | VR, I'm basically stuck there.
         | 
         | This is simultaneously a criticism and a big selling point
        
           | fortuna86 wrote:
           | Not for employees. In fact, I can't see a single reason why
           | workers will want VR environments for remote work.
        
             | headsupftw wrote:
             | They can easily provide a feature where the employee could
             | flip a switch and temporarily (semi?) hide herself,
             | signaling that she is currently occupied with something
             | else. Yes, in a Zoom setting, she doesn't have to broadcast
             | that. But that's just cheating.
        
         | philjohn wrote:
         | Install Oculus Virtual Desktop - gives you access to your
         | computer, on compatible keyboards is able to bring it virtually
         | onto your desktop in front of you, and mute your mic.
        
         | fortuna86 wrote:
         | > If I'm on a Zoom call with 8 other people and the
         | conversation shifts to something that doesn't concern me, I can
         | bring up a code editor and continue hacking away at something
         | without advertising that to my colleagues. But if I started in
         | VR, I'm basically stuck there.
         | 
         | This is exactly why in person meetings are awful, and VR is
         | trying to recreate those conditions.
        
         | franciscop wrote:
         | Wait but we _have_ found a killer app for it, 3D videogames,
         | isn 't it? It's just not a market big enough for Meta since
         | they want everyone to be using it so they are looking for
         | bigger markets? But it seems to me there is a very clear and
         | pocket-deep sector there.
        
           | muglug wrote:
           | 3rd-person video games can be fun -- I really enjoyed playing
           | Lucky's tale back in the day:
           | https://www.youtube.com/watch?v=mLantPfNRIY, but first-person
           | games don't map half as well.
        
             | nomel wrote:
             | The HL 1/2 and Doom 1/2 ports severely disagree.
        
           | TillE wrote:
           | That's the really funny thing about Meta's angle. VR is
           | pretty exciting for games, there's a lot of potential there.
           | A metaverse of games is actually an incredibly cool concept,
           | with lots of possible ways to conceptualize that.
           | 
           | But they're not at all interested in that! They're betting
           | big on some dubious niche productivity / social uses for VR.
           | Even if you enjoy VR meetings, how is Meta going to make
           | billions from that?
        
           | blobbers wrote:
           | They haven't really started trying. Half Life Alyx is still
           | on the top of everyone's list, but mac/quest2 users can't
           | play it.
           | 
           | Most quest 2 games feel like phone games. Super shallow, and
           | not amazing.
           | 
           | Meta should bid for world of Warcraft. MMORPGs are the most
           | successful form of metaverse to date.
        
             | Firmwarrior wrote:
             | I don't know if the smoldering wreckage of Activision-
             | Blizzard could make the next WoW..
        
         | swalsh wrote:
         | So your main issue with VR meetings is you can't sit there and
         | ignore the meeting?
         | 
         | You can say "Hey, it sounds like i'm no longer needed here, do
         | you mind if I leave?".
        
           | croes wrote:
           | Answer: "the meeting is mandatory, so you can't leave"
        
             | Firmwarrior wrote:
             | Just say you have to go to another meeting
             | 
             | Bonus points, you can schedule a bunch of long meetings on
             | your calendar that are actually just time to work
        
               | kortilla wrote:
               | That's a good way to get left out of the occasional
               | actual important meeting.
        
             | ianbutler wrote:
             | dont ask, leave and see if anyone cares, that's what I do
        
         | cush wrote:
         | Why would being in VR make you stuck? You can still miltitask
        
         | alkonaut wrote:
         | > If I'm on a Zoom call with 8 other people and the
         | conversation shifts to something that doesn't concern me, I can
         | bring up a code editor and continue hacking away at something
         | without advertising that to my colleagues.
         | 
         | Isn't this one of the reasons face to face meetings are more
         | effective? Your colleagues in a physical meeting can see and
         | react to expressions of others, which makes the conversation
         | more likely to stay on track.
         | 
         | If VR meetings don't solve the "disconnected feeling" problem
         | of talking-video-heads meetings then it's just a worse form of
         | talking -video-heads meetings. Just being an avatar in 3D
         | doesn't significantly improve anything, something else must
         | also fundamentally improve. It has to feel like "being there"
         | to improve the quality of meetings. I'm not saying I think VR
         | will solve that problem, but who knows.
        
           | bombcar wrote:
           | Meetings that _need_ to be done are more effective face to
           | face.
           | 
           | But something like 80-90% of meetings don't qualify, and in
           | those cases zoom is a godsend.
        
         | _Algernon_ wrote:
         | Even blockchain has more purpose than the "Metaverse". At least
         | Blockchain serves as a speculative asset for gambling addicts.
        
         | rwmj wrote:
         | One problem seems to be that either everyone on your call has
         | VR headsets, or you can't use VR at all. A huge outlay in
         | hardware, or nothing. Is there a way for people to join a VR
         | meeting without hardware and still have a decent experience?
        
           | doophus wrote:
           | Yeah. In workrooms non-VR people can still join in. They
           | appear as a video feed in the environment, and they see a
           | rendering of the meeting from that perspective. It's still
           | quite rich for everyone, eg you can tell when VR people are
           | listening to you because they instinctively all turn their
           | heads to look at your video.
        
           | charcircuit wrote:
           | It's not that much different of a problem compared to real
           | life hybrid calls between conference rooms and other
           | conference rooms / remote workers.
        
         | blobbers wrote:
         | Segway! Yes! Great analogy!!!
        
         | cheriot wrote:
         | Does going to the office feel Segway-ish? This is the same
         | problem as an in person meeting.
        
         | jayd16 wrote:
         | If jumping in and out of VR is the desired business case, apps
         | would just let you switch to audio only mode, when you pull off
         | the headset or alt-tab or if you disable body language sharing.
         | 
         | Why are we expecting these tools to be built as painful as
         | possible when there's plenty of work arounds?
        
         | MSFT_Edging wrote:
         | This whole thing screams "What problem does this solve?"
         | 
         | It doesn't solve the lack of real face-to-face communication
         | from remote work, I'd argue it's way worse because now you're
         | face-to-face with a bad simulation of a face.
         | 
         | Are displays particularly bad for zoom meetings? Is having
         | something hanging off your face, hurting your neck better?
         | Probably not.
         | 
         | Tech has moved way past actually solving problems and this is
         | the best screaming example.
        
           | Firmwarrior wrote:
           | It's not a bad simulation, though. It gives your monkey brain
           | the visceral feeling that you're in the same room with these
           | other people
        
             | yuliyp wrote:
             | The problem isn't that I don't feel like I'm in the same
             | room with the other people, it's that I can't look around
             | the room and understand what the vibe is, or make eye
             | contact with someone else to communicate something.
        
               | csallen wrote:
               | You can though? At least I've had the experience of
               | making eye contact.
               | 
               | As for vibe, the tech is getting better for recognizing
               | facial expressions, so that's just a matter of time.
               | Spatial sound makes "local conversations" possible, where
               | people sitting near each other can talk while other
               | people in the room talk, and you get the effect of a buzz
               | of conversation, which can't happen on Zoom. And ofc
               | avatars face wherever their users would like, so you can
               | tell when everyone is focused on the speaker vs doing
               | their own thing.
        
           | rbanffy wrote:
           | > This whole thing screams "What problem does this solve?"
           | 
           | I know! Let's put it on the Blockchain!
           | 
           | /me ducks
        
           | randoglando wrote:
           | > It doesn't solve the lack of real face-to-face
           | communication from remote work, I'd argue it's way worse
           | because now you're face-to-face with a bad simulation of a
           | face.
           | 
           | For now, it's a bad simulation. But, this needs to be thought
           | of on a 5-10 year scale. Might still be useless, but can't
           | judge it on a 1 year scale.
        
             | muglug wrote:
             | > can't judge it on a 1 year scale.
             | 
             | Facebook wants us to, though.
             | 
             | This isn't a lab demo that they're showing us -- it's meant
             | to be a product you can use today.
        
               | randoglando wrote:
               | Good point, that's where I think they are screwing up.
               | Making this their centre of attention.
        
             | ac29 wrote:
             | VR was not invented in 2021. Hell, I remember trying it out
             | in the 90s.
        
             | Minor49er wrote:
             | Why not? Previous attempts at VR have not kept up their
             | momentum for that long
        
               | randoglando wrote:
               | This is the most money & investment that has ever been
               | put into VR by a single company by far.
        
           | elisbce wrote:
           | If one day the next-gen avatars are so realistic, would you
           | say the same? The whole point of VR/AR/MR is to push the
           | boundaries of immersive virtual worlds that eventually reach
           | or even exceed the realism of the physical world. 20 years
           | ago the 3D first-person shooter games were laughable and you
           | can say the same "what's the point of building a 3D first-
           | person game with this janky graphics and slowass computer? We
           | should stick to 2D." Now look at what we have today.
        
             | chihuahua wrote:
             | Not to nitpick, but Doom was launched 29 years ago. And it
             | was pretty good, not janky.
             | 
             | And by a strange twist of fate, the same John Carmack of
             | Doom fame is working on Quest-related stuff today. I'm
             | inclined to pooh-pooh Meta's VR efforts, but John Carmack
             | is not a fool.
        
             | md5madman wrote:
             | How do you exceed the realism of the physical world? Isn't
             | it perfect realism?
        
             | kortilla wrote:
             | > say the same "what's the point of building a 3D first-
             | person game with this janky graphics and slowass computer?
             | We should stick to 2D."
             | 
             | But it was even fun and entertaining then. Quest is not.
        
               | lukevp wrote:
               | VR is super fun for early adopters, just like early
               | games. A ton more people play games now than they did 20
               | years ago.
        
               | kortilla wrote:
               | What Quest is pitching (meetings), is not fun. I've tried
               | it.
               | 
               | VR games are fun, Quest is not.
        
           | whywhywhywhy wrote:
           | > Are displays particularly bad for zoom meetings?
           | 
           | The bandwidth of the conversation is a fraction of that IRL,
           | gestures, mannerisms and directional audio allow multiple
           | levels of communication and meetings are literally over twice
           | as fast as a zoom call where only one person can communicate
           | at once and every interaction has a perceptible delay.
           | 
           | Will VR solve this? Remains to be seen, but Zoom calls are
           | bottom of the barrel in terms of communication and I'd
           | literally rather wait a day and have the conversation IRL
           | these days if that's an option.
        
           | outworlder wrote:
           | > hurting your neck better?
           | 
           | Modern headsets are pretty light and the weight is balanced.
           | They aren't going to hurt your neck. This tells me you
           | haven't actually used one.
           | 
           | We can complain that they are still bulky, that putting on
           | and removing is not as seamless as it should be, that they
           | can get hot and sweaty, that resolution is still not there,
           | and many other things.
        
         | seydor wrote:
         | That's a meetings problem, not FB's problem. Well tbh , work
         | from home can be lonely and this virtual meeting does make the
         | meeting slighty more exciting, and considering that it has very
         | good pass-through, it would work OK in teams as well
         | 
         | https://twitter.com/ImmersedVR/status/1579925595441762305
        
         | outworlder wrote:
         | > If I'm on a Zoom call with 8 other people and the
         | conversation shifts to something that doesn't concern me, I can
         | bring up a code editor and continue hacking away at something
         | without advertising that to my colleagues.
         | 
         | I think in-person meetings are compelling, but it's a trade
         | that most aren't willing to make.
         | 
         | Snark aside, VR meetings have similar benefits and similar
         | drawbacks to in-person meetings. Besides, this is covering for
         | the uselessness of many meetings. If you are not contributing
         | to the point that you are actually working on something else,
         | you shouldn't have been there (or the meeting doesn't have an
         | agenda, or invited too many people, etc).
         | 
         | No tech can fix dysfunctional companies.
        
           | idontpost wrote:
        
         | Robotbeat wrote:
         | You wouldn't have to be stuck there if coding in VR was
         | feasible.
         | 
         | ...but actually, the fact that people can and do just check out
         | of online meetings while pretending to still be present is kind
         | of a drawback of online meeting Vs in-person meetings. Lack of
         | focus is a killer for productivity.
         | 
         | And if people are doing that, they should be allowed to leave
         | the meeting anyway.
        
           | kortilla wrote:
           | > while pretending to still be present is kind of a drawback
           | of online meeting Vs in-person meetings. Lack of focus is a
           | killer for productivity.
           | 
           | Have you been in meetings before online? People were on their
           | phones and laptops all of the time then too.
           | 
           | If strapping horse blinders to your employees' heads during
           | all meetings is the solution to keep their attention, you
           | have bigger cultural issues at hand.
        
           | nitwit005 wrote:
           | I was on the laptop doing stuff in plenty of in person
           | meetings as well.
        
           | jetbalsa wrote:
           | Jokes on you, I check out in meetings in-person as well. Just
           | hacking away on my laptop in a corner without a care in the
           | world.
        
           | sottol wrote:
           | A problem with online meetings? Any meeting I've been to with
           | more than about 4 participants had most attendants present
           | but checked out.
           | 
           | Maybe the point is that participants should just be able to
           | leave but that seldom happens imo for various reasons.
        
           | picsao wrote:
        
           | dougmwne wrote:
           | It very much depends on your meeting culture. I suppose in
           | the ideal world, everyone should be intently paying attention
           | because the meeting was relevant and focused. In my world,
           | meetings go on for hours, everyone invites the kitchen sink,
           | and long egotistical monologues are the norm. Trapping me in
           | VR for all that would be unpleasant to say the least.
        
             | Robotbeat wrote:
             | I agree, which is why I think we should normalize leaving
             | meetings.
        
               | robertlagrant wrote:
               | Ironically, VR might help with this, because you can
               | leave your VR avatar listening for you :)
        
               | danwee wrote:
               | You don't need an avatar for that. Just leave
               | (phisically) your laptop while but stay connected (camera
               | off).
        
               | dylan604 wrote:
               | yeah, but if you leave your avatar, it just goes limp and
               | is obvious you're not there. or, it just stands there
               | doing that NPC awkward flailing of the
               | arms/sighing/whatever when not doing something specific
               | which is just as obvious.
               | 
               | it would be my preference where you could just make it
               | super obvious the meeting is boring AF and do a magician
               | smoke burst when you exit the meeting. make your avatar
               | hold up a sign that says "Why Am I Here?". maybe have
               | your avatar start throwing money at the presenter so they
               | can buy a clue? like, if we're going to use VR and live
               | in the metaverse, let's do things there that we can't do
               | IRL.
        
               | chihuahua wrote:
               | Maybe Meta's monetization strategy is that for $1/minute,
               | you can put your avatar on autopilot so it moves as if
               | you were there, while you're in the kitchen tempering
               | chocolate.
               | 
               | For $2/minute, it responds to questions addressed to it
               | with GPL3 generated speech.
               | 
               | (Zuck_make_it_rain.gif)
        
               | dylan604 wrote:
               | I kind of want to do something similar but without meta.
               | If it weren't for morals/ethics/whatever about sending
               | company data to 3rd parties, I would love to have GPL3
               | respond to a subset of my emails for a few weeks just to
               | see if anyone would notice.
        
             | beowulfey wrote:
             | Could be worth trying to change that culture, as it is a
             | waste of time that applies whether meetings are virtual or
             | in person.
        
               | dougmwne wrote:
               | Sure, the moment I am promoted to CEO of this Fortune
               | 500, I will send along all staff a pamphlet on effective
               | meetings.
        
               | lupire wrote:
               | Will you get fired if you share that pamphlet today?
        
               | chihuahua wrote:
               | No, but by releasing that vital information, they would
               | lose their leverage and potentially miss out on that
               | promotion. It's like releasing a hostage before the
               | ransom has been paid.
        
             | lumost wrote:
             | I bet Language models will soon be a key feature of zoom.
             | The Language model will serve as an auto-pilot for
             | pointless meetings where it uses your previous history to
             | predict when to say "nice" or "<insert rant on RAII here>",
             | a paging system will be in place if the content of the
             | meeting reaches a high enough perplexity that your frontal
             | cortex is required.
        
               | dougmwne wrote:
               | While I'm unsure if this is satire, I am all in! A pre-
               | sentient language model would do a great job attending
               | meetings on my behalf. It could also probably do a better
               | job chatting about sports than I can and could send me a
               | daily summary each evening.
        
               | nvrspyx wrote:
               | This reminded me of the episode of Silicon Valley where
               | Gilfoye and Dinesh build chat bots to take their place
               | for all the boring work chats. Then, the bots end up
               | chatting with each other causing a feedback loop that
               | overloads the building's power.
               | 
               | I find the idea of two bots having a conversation on Zoom
               | while both people are doing actual work hilarious.
        
               | cercatrova wrote:
               | Silicon Valley, the show, is surprisingly prescient. It
               | is too real sometimes even.
        
               | chihuahua wrote:
               | Mike Judge is an underrated genius: Beavis & Butt-head,
               | King of the hill, Office Space, Idiocracy, Silicon
               | Valley, etc.
        
           | spywaregorilla wrote:
           | > Lack of focus is a killer for productivity.
           | 
           | Killer new feature: virtual monitors are anchored to your
           | head. You cannot look away!
        
             | chihuahua wrote:
             | Plus eye-tracking can detect when you're not looking at the
             | right thing, and deliver electric shocks to your temples.
        
           | eptcyka wrote:
           | There's nothing stopping me from checking out in real world
           | meetings too. But in a remote meeting, when I check out, I
           | can at least be productive.
        
           | anothernewdude wrote:
           | Actually, the fact that people can check out of online
           | meetings has improved productivity vs in-person meetings.
        
           | time_to_smile wrote:
           | > Lack of focus is a killer for productivity.
           | 
           | You're implying that the "lack of focus" is in the people
           | attending the meeting not paying attention. The real place
           | focus is lacking is in the things the meeting, which is not
           | engaging to its attendees, is taking away from. Good
           | meetings, whether remote or in person, have everyone engaged
           | because the content is immediately relevant and pressing to
           | all attendees. Personally I've found that short, small,
           | highly focused meeting are easier to have than in person.
           | 
           | In an online environment it's not too bad if you invite more
           | people than really need to be at the meeting precisely
           | because if you need to be there "just in case", you can keep
           | the tab open while you work on other stuff.
           | 
           | The equivalent of this in-person is just more painful, not
           | more productive. It's the meeting where you consciously
           | struggle to pay attention to something that doesn't really
           | concern you because it would be rude to just walk out.
        
             | Robotbeat wrote:
             | The solution is to fix the fake culture where people
             | pretend it's more rude to walk out than mentally check out.
        
           | croes wrote:
           | Lack of necessity of a meeting is the real killer of
           | productivity.
        
           | triceratops wrote:
           | I work in a company where I'm allowed to leave meetings that
           | aren't interesting to me.
           | 
           | The problem is with "status update" or "brainstorming"
           | meetings where I'm expected to contribute but only
           | fleetingly, or intermittently. I know I'll be needed for
           | about 2 minutes at some point, but it's not clear when.
        
             | picsao wrote:
        
           | bamboozled wrote:
           | Honestly, you've never hacked during a real life meeting ? I
           | used to bring my laptop into the board room all the time.
        
         | bamboozled wrote:
         | For some if my super early morning meetings, I'm in bed with
         | headphones on listening. Don't want this to go away :)
        
       | roody15 wrote:
       | Meta's metaverse honestly may be gearing up to be one of the
       | biggest financial tech failures in decades. Still after all these
       | billions poured into the metaverse... still no compelling reason
       | to use. Already they are pitching it as a "marketplace" of
       | digital sorts before they even have an audience.
       | 
       | VR done wrong. Requiring a Facebook account. Utilizing a
       | marketplace run by Facebook. It honestly is astounding how much
       | money is being spent here... and to say underwhelming at best is
       | an understatement.
        
         | randoglando wrote:
         | > Already they are pitching it as a "marketplace" of digital
         | sorts before they even have an audience.
         | 
         | Good point, that's Carmack's _exact_ criticism!
         | 
         | > Requiring a Facebook account.
         | 
         | No longer true as of a few months ago.
        
       | greenthrow wrote:
       | VR is not compelling. I have tried it and it is tedious. This is
       | the reaction of by far most people I know who have tried VR.
       | 
       | VR is one of those things where the concept and possibilities are
       | way more exciting than the reality of the thing. Like flying
       | cars. The difference is Mark Zuckerberg made way too big of a bet
       | on VR so they won't let it go.
        
         | dylan604 wrote:
         | Maybe theZuck should be more googly and willing to just end of
         | life things that are not immediately profitable.
        
       | phailhaus wrote:
       | I'm surprised he just glossed over one of the biggest issues:
       | 
       | > Then one of the developers moved house, temporarily misplaced
       | his headset, and we haven't used it since.
       | 
       | Meta's vision is all-or-nothing. Either everyone has it and they
       | can Do The Thing, or someone is missing it and nobody can. Meta
       | seems to be making no effort to create an on-ramp into the
       | metaverse, and is demanding that everyone jump in whole-hog. It
       | can't work, except in niche cases where the job _is_ in VR. And
       | nobody 's going to work all day in VR if they can't glance at
       | their phone. Full-color passthrough is close, but not good
       | enough.
        
       | chatterhead wrote:
       | The simple truth of yesterday is the same as today.
       | 
       | The wrong people are defining what progress means and leading us
       | towards it for profit not because they have a real vision.
       | 
       | Meta is lame. Facebook wasn't special; the approach Zuckerberg
       | took to create a network effect was. That's it.
       | 
       | Microsoft wasn't special. The tactics Gates used to destroy his
       | competition and adopt their technology was. That's it.
       | 
       | What I'm excited about is the day people who have the ability
       | realize that gives them the power and all they need to do is
       | unite to create an actual digital future for humanity. Not these
       | absurd assholes with dreams of a virtual Oompa Loompa army.
        
       | nojvek wrote:
       | I remember the moment when I used iPhone4. It was the first phone
       | with retina display, the touch and crip rendering was very
       | responsive. It was the moment my perception of smartphone quality
       | changed.
       | 
       | VR is great. I don't think the hardware is there for mass
       | adoption. VR hasn't had its iPhone4 retina moment yet. When it
       | does, it will take off.
       | 
       | We need ~100 pixes per degree of vision to fool the eye. Assuming
       | 120d horizontal and vertical display per eye, we are looking at
       | 12,000x12,000 pixel display for each eye. Current meta headsets
       | have 1800 x 1920 px per eye. We need 10x that.
       | 
       | There's more: accurate head and hands tracking, 90hz high
       | fidelity rendering, affordable pricing, entertaining worlds,
       | e.t.c.
       | 
       | It will take a while, but we'll get there. I hope Meta doesn't
       | give up so easily.
        
       | hrbf wrote:
       | Upon reading news like that, I'm convinced I have made the right
       | choice following my gut feeling and intuition to move away from
       | the tech world. It's absurd. This is adding yet another layer of
       | needless complexity, just for the sake of earning yet more money.
       | It does not solve any real issue, it benefits very few people at
       | the expense of most. In this regard, it's like the cryptocurrency
       | of business applications. Late-stage capitalism in fully swing
       | indeed.
        
         | gary_0 wrote:
         | I'm of the same mind, but I worry that the total failure of the
         | VR Meta-whatever is wishful thinking on my part -- because even
         | if it succeeds, I want no part of it. If that means I end up
         | living in a hut in the woods while everyone goggles into the
         | Zuckerverse, then so be it.
         | 
         | At least with cryptocurrency, I could kind of admire the
         | anarchist techno-optimism of it (who doesn't hate banks?), so I
         | felt like I wasn't emotionally invested in it failing when I
         | realized it wasn't going to work.
        
           | yamtaddle wrote:
           | The VR stuff has me thinking I really need to start a
           | business before I'm subjected to this dystopian horse-shit as
           | a condition of employment.
           | 
           | Everyone fake-emoting at the wall-o-faces in video chat apps
           | is already pretty bad. Blocking out the world with a spying-
           | on-you headset so you can work in a bad knock-off of Second
           | Life is too far.
        
         | swalsh wrote:
         | It's funny how the "I see the value in crypto" and "I see the
         | value in a metaverse" have turned into exactly the same group.
         | There seems to be this bisection of groups, 1 group of people
         | who seem just fine with technology as it is today. And another
         | group that wants to launch into the next phase of
         | digitalization.
         | 
         | Although both seem okay with using AI.
        
           | snovv_crash wrote:
           | I see the value in crypto, but as a chronological consensus,
           | not as a currency.
           | 
           | I see the value in the metaverse, but as a cheaper lower
           | fidelity alternative for the real world, not a more
           | productive version of it. The metaverse as a replacement for
           | the real world, IMO, will always be a cheap copy, and only
           | suitable for things which in the real world are uneconomical,
           | impractical or impossible.
           | 
           | Neuralink-style HMIs on the other hand I see as a potential
           | alternative to working with computers. Who needs goggles when
           | you're part of the machine?
        
           | bee_rider wrote:
           | I mean I want to launch into the next phase of
           | digitalization, I just don't want it to be this stupid.
        
         | bliteben wrote:
         | What did you move towards?
        
         | kortilla wrote:
         | > Late-stage capitalism in fully swing indeed.
         | 
         | Businesses making poor products has little to do with late-
         | stage capitalism. That's been a theme of both capitalism and
         | socialism for as long as people have had different ideas on
         | what's important.
        
         | scyzoryk_xyz wrote:
         | I work in medical simulation and there is incredible potential
         | for remote training with this sort of tech.
        
           | jmeister wrote:
           | In manufacturing training too. Basically any training that
           | involves physical handling.
        
             | bsenftner wrote:
             | Both fantastic applications that make sense, but not
             | mainstream. It almost makes sense the strategy is to create
             | any type of consumer VR industry to reduce the extremely
             | high expense VR would have if only training and simulation
             | were it's main applications.
        
               | 6stringmerc wrote:
               | I see high dollar but limited market as well - I've seen
               | the course plans for below and RN level and it's a lot.
               | Adding tech at that level seems rife for issues, but at
               | the high tier (re: same places that buy multi million
               | dollar MRI machines) where the money is there, sure!
        
               | mensetmanusman wrote:
               | Mainstream is mmorpg, it's inevitable
        
             | _nalply wrote:
             | Perhaps to train robots?
             | 
             | I really don't know anymore whether I was snarky or half-
             | serious.
        
         | coldpie wrote:
         | I'm getting there, myself. All tech is converging on the single
         | goal of making the rich richer by serving ads and influencing
         | elections. I'm tired of it.
         | 
         | I hear the local public transit company is hiring bus
         | maintainers, training included.
        
           | jmeister wrote:
           | Tech is the only sector that is actually even borderline
           | competent these days.
           | 
           | https://www.wsj.com/articles/blame-lockdowns-on-silicon-
           | vall...
           | 
           | "Without technology to keep the economy from imploding,
           | they(lockdowns) wouldn't have lasted."
           | 
           | I say a prayer to Bezos every time Amazon delivers something
           | perfectly, come rain, shine, war or pestilence.
        
             | gamblor956 wrote:
             | ???
             | 
             | Plenty of other sectors managed to be competent before,
             | during, and after the lockdowns.
             | 
             | And your example of tech doing things right is...logistics.
             | Not tech. Logistics has been doing its thing for over a
             | century, long before computers were a thing.
        
             | togs wrote:
             | Agreed. People really don't appreciate Bezos or Amazon
             | enough
        
             | coldpie wrote:
             | This guy looks like a crank:
             | https://www.wsj.com/news/author/andy-kessler
        
               | weberer wrote:
               | http://35.185.30.157/wp-
               | content/uploads/2015/04/Grahams_Hier...
        
               | pavlov wrote:
               | Appreciating the American Psycho vibes in his bio:
               | 
               | "He is the author of several books including Wall Street
               | Meat and Eat People."
        
         | jmeister wrote:
         | >just for the sake of earning yet more money.
         | 
         | >It does not solve any real issue,
         | 
         | Contradiction detected. Who will buy this tech then?
        
           | falcolas wrote:
           | That's a hard one. One part of this deal with Microsoft is
           | making the Microsoft Game Pass available to the new Quest
           | headset purchasers. But due to the price point, they're
           | marketing the new headset at businesses, not end consumers.
           | 
           | It's like none of the departments within the Quest group are
           | talking to each other.
        
         | TEP_Kim_Il_Sung wrote:
         | Training STE fields could use this.
        
       | metacriticcap wrote:
       | https://metacriticcapital.substack.com/p/meta-wants-to-disru... I
       | wrote on it. Meta is trying to disrupt the PC market and
       | Microsoft is taking notice and hedging their bets. It's a
       | slightly different opinion to Ben
        
       | aphroz wrote:
       | Facebook and Teams teaming up together is literally my nightmare.
        
         | gofreddygo wrote:
         | Metasoft.
        
         | TheRealDunkirk wrote:
         | Don't forget that LinkedIn and Instagram will tag along for
         | that ride.
        
         | seydor wrote:
         | Faceteam
        
       | cmos wrote:
       | I've always had this dream of taking doom and building a map like
       | the workplace.. but still with the occasional zombie. We all see
       | each other, and meet up in the conference room to join a 'group
       | zoom call' or something like that. There would also be a
       | 'minecraft' room that puts us all on the same server to build
       | prototypes and brainstorm together.
       | 
       | I wouldn't bet the farm on VR.
        
         | philote wrote:
         | That raises a good point. We've had virtual worlds for ages
         | now, but how often do companies do Minecraft meetings? Or
         | Gary's Mod meetings? Or hell, even VR chat, that doesn't
         | require VR. Is there really that much gained by adding a heavy
         | headset and some hand tracking?
        
       | CuriouslyC wrote:
       | Personally I don't think VR has applications other than games.
       | 
       | AR on the other hand will eventually be ubiquitous and important.
       | HUDS in real life with context assistance is absolutely a killer
       | app.
        
       | theknocker wrote:
        
       | jmull wrote:
       | > Microsoft's shift to Teams as its de facto OS
       | 
       | Just one example, but I think this guy has lost the thread and is
       | not worth reading.
        
         | criddell wrote:
         | That line also stood out to me and I had the exact opposite
         | reaction.
        
           | xen2xen1 wrote:
           | Depends on which world you live in. If you did anything
           | corpate during lockdown, yeah, "defacto" OS strikes a chord.
           | Man, so much time in teams, and they only keep throwing
           | things in it.
        
             | jmull wrote:
             | I just don't know what about it says OS to anyone.
             | 
             | To me its just the latest iteration of crappy corporate
             | communication software we only use because the people who
             | sign our checks bought it.
             | 
             | "Yet Another Lotus Notes" from my perspective.
        
       | intrasight wrote:
       | Invest billions. Get traction. Establish a moat.
       | 
       | Obviously Meta may not succeed. Probably won't succeed. This
       | Microsoft thing will be one of many "throw it on the wall and see
       | what sticks". I do applaud their gumption. And I believe that AR
       | and VR will have a very important role for humanity in the near
       | future.
        
       | mberning wrote:
       | All they need is their Steve Ballmer "developers developers
       | developers" moment. Nobody wants this garbage. Nobody wants to
       | "work in the metaverse". They don't even want to visit.
       | 
       | People do not even like turning on their webcams for meetings
       | with people they talk to every single day. Do you think they are
       | going to want to don a goofy headset to do the same?
       | 
       | The moment my employer tells me I need to wear a VR headset for
       | some meeting is they day I put in my notice.
        
       | matt_s wrote:
       | If their approach is Enterprise and work environments, how does a
       | VR headset deal with ADA (American Disabilities Act) and
       | accessibility? Employers cannot discriminate against those with
       | hearing/vision or other impairments and I don't know how a
       | technology like VR can compensate for that.
       | 
       | Assuming the headset doesn't help at all in those areas then it
       | can't be something an employer mandates people to use. This type
       | of device might uncover even more physical impairments people are
       | unaware of, like those warnings in video games about flashing
       | lights - photosensitive seizures and epilepsy.
       | 
       | Are the benefits of a meeting technology going to far out-weigh
       | potential employment lawsuits?
        
         | Dr_Birdbrain wrote:
         | This take is surprising to me, because it actually seems to me
         | that it would be easy-ish to auto-generate accessibility aids,
         | for example in the form of automatic caption generation for
         | hearing impairments.
        
         | anonred wrote:
         | You'll be happy to learn that people are actively thinking
         | about and working on accessibility for AR/VR. And if it's
         | something you feel strongly about, there's companies and teams
         | that are hiring specifically for this role.
        
         | bioemerl wrote:
         | It would be a real shame if this held technology back in a
         | substantial way. VR offers a ton of opportunity for a more
         | productive work environment. Infinite space to work in, an
         | active working day instead of sitting in a chair, etc etc etc.
         | 
         | Imagine working at a customer service desk where instead of
         | tickets in a tab you can have 3d stacks of them all across the
         | room you're in. Or a control environment with knobs and bobs
         | surrounding you like an old 1970s control panel, with none of
         | the cost.
         | 
         | Imagine designing a web page, except your screen doesn't have
         | an edge.
         | 
         | I think a big part of the skepticism here is that we have coded
         | for 2d screens for so long that we don't even begin to realize
         | the possibilities yet. I'm convinced that the future of most
         | office is while wearing some sort of headset.
         | 
         | Not meetings though. Those will remain 2d. Corny half done
         | avatars and badly recreated 3d rooms don't cut it.
        
           | sy7ar wrote:
           | Uh why is a 3d stack better than a list? It might be more fun
           | for the first few minutes but it's less efficient. When
           | something is your job and you need to get things done, you'll
           | eventually choose the efficient route instead of the fancy
           | option.
           | 
           | If 3D UI is superior than 2D then 3D video games shouldn't
           | need 2D UI at all and yet they all do.
        
             | bioemerl wrote:
             | 3D UI doesn't work when you are playing a video game
             | because you are ultimately using a 2D interface.
             | 
             | Navigation through 3D worlds is clumsy and terrible in
             | video games, but with VR it's just like your everyday life.
             | 
             | I don't expect people to be doing much in terms of fine
             | detail work in VR without some sort of tool like a mouse or
             | keyboard accessible to them, but things like the ability to
             | design web pages that are bigger than a screen, have depth,
             | be able to integrate a full room into the experience, is
             | going to be pretty incredible.
             | 
             | Your baseline experience, what's going to start is having
             | basically virtual monitors so that you can have windows all
             | over the place, from there It will probably evolve into
             | something more native to VR.
        
           | icapybara wrote:
           | The screen is still limited by your eyepiece field of view.
           | You have to scroll and zoom if the page is too big. We can
           | already do that in browsers.
        
           | matt_s wrote:
           | I just don't see any actual daily professional worker
           | problems being solved. I see solutions in search of problems.
           | People with PC's have a control environment in front of them
           | everyday with a keyboard and mouse, 100's of controls and
           | combinations. Keyboards are really cheap.
           | 
           | I see VR enabled work environments like touch-screens in
           | cars. They suck. You have little to no sensory input on your
           | fingers and can't feel your way around to do things without
           | looking.
           | 
           | Is having 3d stacks in a virtual room going to allow a
           | customer service person to better do their job? As in having
           | measurable financial impact? If I'm running a call center
           | with 100 people, is spending $150k on VR headsets going to
           | help materially?
        
             | bioemerl wrote:
             | The beauty of it is, you use pass through cameras and you
             | can see your keyboard and you can see your mouse directly,
             | while still having access to the full virtual experience.
             | 
             | I expect people to be using a mouse with this stuff, and a
             | keyboard.
        
       | washywashy wrote:
       | I remember as a kid at the dentist office they had these headsets
       | you could watch a movie on while you received treatment. In my
       | opinion it made the experience worse because wearing a headset
       | for that long always ends up being either annoying or slightly
       | painful. I've used an oculus and I will say, it's not that bad to
       | wear, but I can't imagine wearing one of these things for any
       | meeting going longer than 30 minutes, whatever the perceived
       | benefits might be.
        
       | croes wrote:
       | Next step of evolution: This VR-meeting should have been an email
        
       | SilverBirch wrote:
       | So the obvious conclusion from this is that Meta continue sinking
       | billions into hardware, Microsoft build the actual application
       | and get it sold into enterprise. Meta share price continues to
       | tank, and then Microsoft acquires Meta and spins off Facebook
       | keeping the VR stuff that they actually want. (I realise the dual
       | class shares prevent this, but it would be very funny)
        
         | bee_rider wrote:
         | Is there some Facebook:IBM, Microsoft:Microsoft analogy here?
        
       | grnmamba wrote:
       | I think in the near future we'll have deep neural nets that
       | create and puppet an VR avatar for us, while we're sitting
       | normally in front of our PCs. Kind of like a recursive version of
       | a v-tuber: you pretend you're wearing a VR headset and listen to
       | the pointless rambling during meetings, while your boss pretends
       | that everyone is being so much more productive.
        
         | ryanianian wrote:
         | This is already happening. NVidia's Maxine thing takes a still
         | photo and animates it according to your video feed. The leap to
         | a VR version feels rather incremental.
        
       | smcl wrote:
       | > Microsoft's shift to Teams as its de facto OS
       | 
       | Ugh, I think we all want _less_ MS Teams in our life, not more :-
       | /
        
         | rbanffy wrote:
         | I've been using a Windows laptop as my work computer for about
         | a year now and I'd love to have less MS in my life.
        
           | gofreddygo wrote:
           | 6 months for me also for work. Just naturally started using
           | my personal 2012 macbook for everything non work.
        
           | smcl wrote:
           | Honestly I really don't mind _parts_ of the Microsoft
           | experience. Visual Studio is a pretty good IDE, and VS Code a
           | lighter, more extensible alternative for some specific cases
           | (I use it to fiddle with our Angular frontend apps). The .NET
           | ecosystem is pretty good, and the Windows UI on its own would
           | be pretty good even if I prefer a tiling window manager like
           | xmonad. I can use cygwin and get a decent enough set of
           | Unix-y tools that feel more  "right" to me than Powershell
           | (which I don't think I'll ever enjoy).
           | 
           | So that sort of stuff allows a decent enough, but not
           | perfect, developer experience. But there's enough other
           | fucking irritating bullshit that drives me up the wall - like
           | Outlook is cluttered and annoying, and yeah Teams can fuck
           | right off.
        
       | yalogin wrote:
       | There is so much skepticism in the community about this tech. Is
       | it because there is genuinely no compelling use cases or is it
       | because of the current implementation?
        
         | randoglando wrote:
         | IMO people are thinking on a time scale that is too short. VR
         | is different from crypto, and though it may not succeed, it can
         | solve real problems.
         | 
         | One example: Reducing inequality. With the purchase of a
         | headset (~400$), everyone can have a 60" TV, and learn how to
         | play the piano, and have access to 100s of board games (the
         | last one hasn't been implemented yet, but possibly soon).
         | 
         | Crypto OTOH provides no real value, and has been out as long,
         | if not longer.
        
           | postexitus wrote:
           | Tilt Five is promising an amazing solution to the board game
           | problem - IMHO, it's better than what Oculus provides.
           | https://www.tiltfive.com/
        
           | h4n1 wrote:
           | How do you learn to play the piano without real physical
           | feedback when pressing the keys? The "experiences" you can
           | have through sight and sound alone are quite limited. A glove
           | to emulate something as simple as piano keypresses would be a
           | very complicated device.
        
           | kortilla wrote:
           | Learning how to play the piano is a joke on VR. 75% of piano
           | playing is the muscle memory that requires real keys.
           | 
           | A $50 keyboard from the thrift-shop + youtube will be bounds
           | better for learning piano than VR.
           | 
           | +1 to board games though assuming it's precise enough that
           | you don't constant bump all of the pieces.
        
         | dntrkv wrote:
         | The "community" is not a good gauge as to which tech will
         | succeed or fail. Go back to the early HN days and read the
         | comments on the iPhone release posts.
        
       | r00fus wrote:
       | Just as an aside, I was very skeptical of tech even like zoom
       | rooms. It's simply a camera mounted on the display that has AI
       | that focuses on people in the room and splits the display so you
       | see everyone in the room individually. Why would you need this?
       | Isn't it creepy?
       | 
       | The reality is that our remote meetings without zoom rooms are
       | definitely less engaging, so we try to find the rooms in our
       | office where those are enabled/installed.
       | 
       | However, the difference between that and what Meta and Microsoft
       | are attempting is that the zoomrooms are an incremental
       | improvement to an existing collaboration mode. Can you imagine
       | mixed-mode meetings with VR?
       | 
       | Unless you have tons of people who WANT to VR meet then it's
       | going be a flop.
        
       | bornfreddy wrote:
       | A bit off-topic, but is there any good "open" VR headset
       | available? (open in sense of FOSS, or at least OSS firmware and
       | software)
        
       ___________________________________________________________________
       (page generated 2022-10-12 23:02 UTC)