[HN Gopher] Apple introduces Ask Apple for developers
       ___________________________________________________________________
        
       Apple introduces Ask Apple for developers
        
       Author : todsacerdoti
       Score  : 190 points
       Date   : 2022-10-11 17:04 UTC (5 hours ago)
        
 (HTM) web link (www.apple.com)
 (TXT) w3m dump (www.apple.com)
        
       | jshzglr wrote:
       | You all sound so angry. Relax and move on. From this article and
       | from apple apparently.
        
         | hackish wrote:
         | At the time of my reply, there are 11 comments with only one
         | being overtly negative (towards bug report resourcing). The
         | post is less than 25 minutes old. Surely we can afford HN more
         | time than that to move on?
        
           | duxup wrote:
           | I suspect the comment you're replying to is also thinking of
           | other posts, but if so, yes that makes it confusing too.
           | You're response is no less accurate.
           | 
           | Personally I do tire from the <insert pet gripe about X
           | company in the announcement> and general pessimism around HN.
           | I'd much rather hear about what folks think of the specific
           | thing and less about the ongoing conversation about topics
           | surrounding the company. So I kinda get that sentiment.
        
         | udev wrote:
         | If everyone around, except you, sounds angry about something,
         | it might just mean something is wrong.
         | 
         | Whether this goes against your comfy-in-my-relaxed-state
         | attitude, or you are not ready to face the negative
         | information, does not mean everything is fine.
        
           | hutzlibu wrote:
           | " does not mean everything is fine. "
           | 
           | He or she never said that. He said that if you move away from
           | apple, all your problems with apple are gone and you can
           | relax.
           | 
           | So you can basically translate it to: "if you all are so
           | angry with Apple, then why do you keep developing for Apple?"
           | 
           | (to which the answer of course is: money)
        
             | sixstringtheory wrote:
             | The devil you know is better than the one you don't.
             | 
             | Also, those with issues tend to be the loudest. You don't
             | hear from all the people who are basically fine with the
             | status quo, or even from the complainers about all the
             | things they are satisfied with on the platform.
             | 
             | Personally, I love using and developing for the Apple
             | ecosystem, but I too have my gripes. I would rather my
             | perceived issues be fixed, therefore making things even
             | better, than starting from square one on an inferior
             | platform. Which leads to another saying:
             | 
             | Don't throw the baby out with the bathwater.
        
         | nixpulvis wrote:
         | I've been trying to move on from Apple for over half a decade
         | now. There's just not good alternatives in my opinion. :(
         | 
         | Plus a lot of my stuff is locked up with them and I don't have
         | the time to migrate all of it right now. Specifically, music is
         | a big issue for me.
        
           | prange wrote:
           | This seems to be a common position, but a weird one. It seems
           | like you are saying Apple is the best, but you are mad at
           | them, even though nobody can do better.
        
             | [deleted]
        
             | nixpulvis wrote:
             | Exactly!
             | 
             | I literally quit my job at Apple shortly after having this
             | realization myself. It's actually a somewhat comical short
             | tale.
             | 
             | So there I am sitting at my desk right outside the iPhone
             | hardware team's main conference room. I don't recall who on
             | my subteam I was talking with when an exec meeting was just
             | ending from that room, but I distinctly remember exclaiming
             | "We're not good, but we're the best!" before looking up to
             | see people like my boss's boss's boss and the likes. Yikes.
             | But also, fuck them all, they were probably having a
             | meeting to discuss how they could calm down people about
             | the 3.5mm jack they removed.
        
             | everyone wrote:
             | In my experience, talking to a mac user about macs is like
             | talking to a smoker about smoking. U can explain with facts
             | how it's expensive and harmful, but u will never convince
             | them to stop.
        
               | prange wrote:
               | The grandparent comment said there is nothing better.
               | Stop and use what?
        
               | nixpulvis wrote:
               | Haha, this thread is ripe for wordplay.
               | 
               | "Nothing is better than smoking" ;)
        
               | everyone wrote:
               | @prange.. Windows LTSC or _any_ kind of Linux u want,
               | setup exactly how u want, on exactly the hardware u want.
               | You know, like some kind of  "personal computer" almost,
               | which you the user have control over and can do what u
               | want with.
        
               | prange wrote:
               | Obviously the commenter I was replying to doesn't think
               | Linux or Windows are good enough, no matter how you 'set
               | them up'.
        
               | nixpulvis wrote:
               | I've been using Linux on my Thinkpads for a while now. As
               | well as many other machines. It does have some issues,
               | primarily when it comes time to integrate with my
               | smartphone, which is the primary issue here.
               | 
               | And before someone chimes in, yes I have used both the
               | PinePhone and Purism platforms. They are promising, but
               | not a suitable replacement yet.
        
             | dmitriid wrote:
             | How is it weird? They can be _both_ better _and_ bad. It
             | just means that everyone else is worse.
        
               | prange wrote:
               | It's not weird to think it's the best and that the best
               | is bad. What is weird is to be angry about it.
        
               | nixpulvis wrote:
               | Why? My phone is as close to a physical extension of my
               | mind as anything I can imagine ever existing short of
               | implants I'm unsure I would care for.
               | 
               | I guess I can only hope we fix these problems before
               | everyone starts putting "smart" contacts in their eyes.
        
       | jedberg wrote:
       | How many people will start their conversation with "can you tell
       | me why my app was rejected and how to fix it?"?
        
       | gtvwill wrote:
       | Gonna ask the Devs if they thought about domestic violence and
       | the ethical implications of their work whilst they coded a bunch
       | of features and tech that enables it. Tracking through keytags,
       | deleting messages, payment control. I'm gonna guess that one goes
       | unanswered...
        
       | guyzero wrote:
       | I'm disappointed this isn't a new voice agent from Apple.
        
         | layer8 wrote:
         | Let's hope it'll be more useful than Siri.
        
       | h4waii wrote:
       | Maybe my app is too simple, but I have had no issues with
       | developing for, submitting, and shipping downloads (with
       | infrequent updates) in the Apple app store.
       | 
       | Honestly, the major annoyance is paying $120/year while Google
       | only charges a one-time $25, but it is what it is.
        
       | sirsinsalot wrote:
       | Why was my app taken off the store, and my developer account
       | banned without explanation?
       | 
       | No? No answer?
       | 
       | Funny that.
        
         | criddell wrote:
         | They aren't going to answer you here.
        
       | fareesh wrote:
       | My top complaints with Apple are
       | 
       | - The documentation could be improved a lot - with examples
       | ideally.
       | 
       | - The App Review process seems to flag a number of the same
       | issues which are subsequently resolved after sharing a video that
       | there is already compliance. This could be improved
       | 
       | - Showing specific error messages - I think this is somewhat
       | Universal but Apple gets it wrong far more often. For example if
       | you don't accept an Agreement somewhere in App Store Connect, you
       | will just see a random error when you try to test In-App Purchase
       | and some developers may think it's a problem with their code when
       | in fact it's something else entirely. This wastes time and can be
       | incredibly frustrating and demoralizing. Also the In-App
       | _Purchase sandbox user flow is needlessly complicated.
        
         | pjmlp wrote:
         | What about bringing back the "deprecated" documentation that is
         | still quite relevant and only old timers like ourselves can
         | find it, because we have the bookmarks and also know what to
         | search for?
        
         | diego_moita wrote:
         | And also Xcode. And breaking existing functionality.
         | 
         | But, in the end, it boils down to the fact that "developers,
         | developers, developers" just isn't an Apple mantra (viz: Jobs'
         | initial reluctance to open an appstore).
         | 
         | They know that, as long as they corral a lot of paying
         | customers the developers will keep coming, no matter how many
         | problems they throw in the way.
        
       | diskzero wrote:
       | I may be an anomaly, but most of the Ask Apple topics wouldn't be
       | terribly useful for me. In general, I haven't had much difficulty
       | figuring out how to use the various frameworks and features as
       | they are released. I don't want to discount the experience of
       | anyone who has had difficulty however. Getting direct technical
       | help may be the key to their sucess.
       | 
       | I am a former Apple employee but this has given me no special
       | privileges or advantages at all. Perhaps it has given me some
       | particular skill at diving into header files to figure out a
       | solution to a technical problem.
       | 
       | The issue(s) I need the most help with revolve around generating
       | revenues that don't involve advertising, subscriptions, dark
       | patterns or racing to the bottom on pricing. The AppStore model
       | makes it very difficult to use some of the techniques that worked
       | in the old days of shrink wrap and direct online distribution;
       | trial periods, version upgrades and other concepts that don't fit
       | into the AppStore buy it once and get upgraded for life.
       | 
       | It was my decision to make an application that incurred expensive
       | development costs and it was also a risk to depend upon Apple and
       | the AppStore. They sure do make it hard for small developers to
       | try and make a living selling "professional" level applications.
        
         | Kye wrote:
         | The Halide people wrote a post on how they handled this for
         | releasing Halide II while not leaving long-term supporters
         | behind.
         | 
         | https://lux.camera/pro-camera-action-introducing-halide-mark...
         | 
         | Basically: it's a subscription, but you get to keep the last
         | features you got on it if you cancel. Owners of the original
         | Halide got a year of free updates.
         | 
         | HN thread on it: https://news.ycombinator.com/item?id=24860043
        
         | cglong wrote:
         | > The issue(s) I need the most help with revolve around
         | generating revenues that don't involve advertising,
         | subscriptions, dark patterns or racing to the bottom on
         | pricing. The AppStore model makes it very difficult to use some
         | of the techniques that worked in the old days of shrink wrap
         | and direct online distribution; trial periods, version upgrades
         | and other concepts that don't fit into the AppStore buy it once
         | and get upgraded for life.
         | 
         | The part that bugs me is that Apple _could_ fix these issues
         | but is choosing not to. Rather than adding upgrade pricing
         | (something developers have been asking for since 2009), they
         | added and have been pushing for subscriptions :(
        
           | chipotle_coyote wrote:
           | I'm not as down on subscriptions for apps as other people
           | seem to be. If--and I recognize these are big "ifs" here--the
           | annual price is reasonable (which I'd roughly define as "no
           | more than what you'd be paying for upgrades if they were
           | amortized over a yearly basis"), and developers use this
           | stable recurring revenue to make frequent updates to their
           | apps on a rolling release rather than holding big features
           | back for major updates every one to three years, I'm happy
           | enough to pay for them this way.
           | 
           | Granted, I'd prefer to see the ability to handle
           | subscriptions the way Panic does for their editor Nova, in
           | which you get all the updates as long as your subscription is
           | valid, and if you stop paying you stay on whatever the most
           | recent version was when your subscription expires. (This is
           | distinct from Jetbrains' take on this, where when you stop
           | paying you stay on the version that was current when your
           | subscription _started_.) This is something I don't think the
           | App Store supports, either.
        
         | [deleted]
        
         | TheTon wrote:
         | > I am a former Apple employee but this has given me no special
         | privileges or advantages at all. Perhaps it has given me some
         | particular skill at diving into header files to figure out a
         | solution to a technical problem.
         | 
         | It's definitely the latter. Being a former employee or a
         | longtime developer on Apple platforms gives you a ton of
         | background knowledge. Apple's frameworks generally have a lot
         | of consistency with each other (probably because of how they do
         | review of new APIs internally), so once you know several
         | frameworks you can easily pick up another. People without that
         | background struggle, even if they're experienced developers on
         | other platforms.
         | 
         | I experience this myself in the other direction when I try to
         | write stuff for Windows. I'm also ex-Apple so I know the tools
         | and I know where to look to find out what I don't yet know on
         | the Mac, and worst case scenario I can dig in and reverse
         | engineer Apple stuff that does what I want to do pretty easily.
         | On Windows, I'm just a lot slower and I have to do a lot more
         | hunting around to find out what I need. Generally when I do a
         | new feature that needs platform specific code on both Windows
         | and Mac, I do the Mac side first so I can validate the idea and
         | get something working, and then I do the Windows side second so
         | I'm not having to do exploratory work there, it's just a matter
         | of trying to find the equivalent functionality and hooking it
         | up. I hear from a lot of Windows folks that they struggle to
         | code on the Mac and they blame Apple for this, but really it's
         | more just the fact that they have a ton more background
         | knowledge on Windows and they discount the value of this.
        
           | diskzero wrote:
           | Thanks for that observation. You are totally right. Having
           | learned to dive into framework headers and map idioms from
           | one to another is totally something I learned at Apple,
           | especially in the early days of creating a lot of the
           | frameworks that form the foundation of the OS. I have always
           | found Apple's docs to be frustrating, but when I look at them
           | without the benefit of my background, I can see how it must
           | be maddening to developers coming to the platform.
        
       | aaaaaaaaaaab wrote:
       | How about instead fixing any of the hundreds of well-documented
       | bugreports raised by your developers instead?
        
         | jbverschoor wrote:
         | Stopped submitting those. Takes way too much time to gather
         | everything relevant and not get any response.
         | 
         | Apples software quality is pretty shitty these days
        
           | aaaaaaaaaaab wrote:
           | I stopped too, after they threw back some of my reports
           | because they were missing some completely unrelated generic
           | diagnostic info (like which MacBook generation was I using,
           | even if the bug was 100% reproducible everywhere), even
           | though I've provided them a minimal working example on
           | GitHub, and even the method name of the problematic private
           | API.
        
             | pram wrote:
             | Classic help desk tactics so you don't have to do any work
             | lol
             | 
             | Ah well, this JIRA field was empty can't do anything about
             | it. WONTFIX
        
       | [deleted]
        
       | AtomicOrbital wrote:
       | As a developer I avoid anything Apple ... their disjointed
       | technical support forums are terrible ... if only they could
       | clone stackexchange
        
         | tkk23 wrote:
         | Instead of cloning, they could just pay stackexchange to host
         | it.
        
       | harry8 wrote:
       | The most appropriate question and one that will be scorned here,
       | likely unasked there and even if it was no meaningful response
       | offered is:
       | 
       | "Why do you hate us so very, very much?"
        
       | zackify wrote:
       | I tried "ask apple"
       | 
       | It's called using the forums.
       | 
       | They reply once in a blue moon and never follow up on bugs.
        
       | barbariangrunge wrote:
       | This might be great, but who are the "apple experts" you get to
       | be in contact with? It makes me think of the unnecessary logic
       | board replacements their experts ("geniuses") at apple stores
       | always want you to do, at roughly the cost of a new machine
        
         | LeoPanthera wrote:
         | > It makes me think of the unnecessary logic board replacements
         | their experts ("geniuses") at apple stores always want you to
         | do
         | 
         | I've literally never heard of this, and I've had several
         | repairs via the genius bar.
        
           | miles wrote:
           | Independent repair shop fixes Apple laptop at a low price
           | https://www.cbc.ca/player/play/1346591299727 "Louis Rossmann,
           | the owner of a repair shop in New York City who teaches
           | millions to fix Apple products on YouTube, repairs a MacBook
           | Pro at a much lower cost than an Apple Store in Toronto
           | estimated."
           | 
           | 'Complete control': Apple accused of overpricing, restricting
           | device repairs https://www.cbc.ca/news/thenational/complete-
           | control-apple-a... "CBC News used a hidden camera to verify
           | reports that Apple customers are often told their
           | malfunctioning computers are not worth fixing, even when
           | minor repairs could remedy the problem. When presented with a
           | MacBook Pro laptop that had a common issue where the screen
           | was not displaying properly, an employee at the Apple Store
           | responded by saying the device would need significant repairs
           | at a cost of more than $1,200."
        
             | at-fates-hands wrote:
             | Wasn't Louis the impetus for the "right to repair"
             | movement? I have always thought he was a primary driver in
             | getting these companies to allow people to repair their own
             | devices for a long time.
             | 
             | Am I right to assume, he's always been the most vocal about
             | this?
        
               | CharlesW wrote:
               | > _Wasn 't Louis the impetus for the "right to repair"
               | movement?_
               | 
               | https://en.wikipedia.org/wiki/Right_to_repair#History_of_
               | the...
               | 
               | He's a relatively recent proponent. The movement's roots
               | are automotive and agriculture (where John Deere is their
               | Apple).
        
           | MichaelCollins wrote:
           | I went to an Apple store to get the (under warranty) battery
           | in my perfectly functional Macbook Air replaced. The "genius"
           | tried to convince me that the computer had water damage and I
           | should buy a new one. I stood my ground and demanded the
           | battery I was entitled to and he acted like he was doing me a
           | huge favor by ignoring the supposed water damage and giving
           | me the battery. He also commented on my android phone and
           | told me I should buy an iphone. I went there for warranty
           | service, not a sales pitch.
        
             | Wingman4l7 wrote:
             | I've read elsewhere that claiming water damage is a common
             | tactic by their employees to avoid honoring the warranty.
             | 
             | IIRC there are moisture indicator stickers scattered around
             | on the internal components, so I don't know how they get
             | off claiming this without using these as proof -- but I've
             | seen myself from other laptop dissections that these can
             | change color if they're old, possibly from gradual ambient
             | humidity?
        
           | SyneRyder wrote:
           | I had this on a mid-2012 MBP (bought new in 2015). Somewhere
           | around Apple's 4th or 5th repair of the machine. Replacement
           | logic board didn't solve the issue, but it sure made macOS
           | complain loudly that my machine appeared to have been stolen.
           | 
           | (Real problem was Apple's flaky SATA flex cables, notorious
           | for breaking on this model. Been replaced 6 times by Apple. I
           | still have the machine - I'm typing on it now - but I do my
           | own repairs. And of course I switched years ago to Windows on
           | a Thinkpad X1 as my daily driver after that Apple
           | experience.)
        
           | c-fe wrote:
           | not the OP, but my logic board of my 2020 MBP has been
           | replaced twice already to solve problems. Always under
           | warranty, so I did not pay myself, but I can attest that they
           | do like to suggest these replacements if they can't solve it
           | any other way.
        
         | caycep wrote:
         | MB failures were a thing back in the oughts; I think it was
         | some new mandated lead free environmentally friendly solder
         | used at the time in the BGA slots for their GPUs and at least
         | some CPUs...granted, they either replaced the MB or the entire
         | computer for free for me...
        
           | colejohnson66 wrote:
           | Some studies suggest lead-free solder has lower stability
           | long term than leaded does.
        
         | Bilal_io wrote:
         | The real issue: a small bug. Apple developer: we'll need to
         | rewrite this service from scratch.
        
           | moffkalast wrote:
           | Must've been a Rust developer working undercover
        
         | saagarjha wrote:
         | DTS and engineers. It's similar to a second set of WWDC labs.
        
           | hbbwebw wrote:
           | What is a DTS?
        
             | saagarjha wrote:
             | Developer Technical Support:
             | https://developer.apple.com/support/technical/
        
         | melony wrote:
         | Usually interns or juniors. The product managers rarely show
         | up.
        
           | spfzero wrote:
           | Glad of that actually. As a software developer, I would
           | rather talk to the developers.
        
       | everyone wrote:
       | Will they answer questions like.. Why have I been waiting weeks
       | for a review? Why was my app rejected? Why was my app taken down?
       | 
       | I would imagine these would be like 99% of devs questions.
        
       | anonymouse008 wrote:
       | No mention of Quinn the Eskimo - highly suspect.
        
         | RobT7k wrote:
         | Quinn the Eskimo and Eric Schlegel, you get an answer from them
         | you know it's gold.
        
         | saagarjha wrote:
         | You have to ask the right questions to get access to him.
        
           | oefrha wrote:
           | Shibboleet. Now fetch him please.
        
           | layer8 wrote:
           | Apparently you can email him: https://developer.apple.com/for
           | ums/thread/690360?answerId=68...
        
       | ajkjk wrote:
       | "We've been listening to feedback from developers around the
       | world about what will be most helpful to them as they build
       | innovative apps"
       | 
       | Lol, the feedback is surely "stop deleting all your documentation
       | without replacing it" and also "please don't make me re-download
       | Xcode for 3 hours using an account I forgot the credentials for
       | in your terrible app store with its unresumable download flow...
       | before I can do anything", but they came up with this?
        
         | prange wrote:
         | I agree about the lack of docs, but it's not obvious what you
         | are talking about with XCode.
         | 
         | I installed the MAS version years ago and it seems to auto-
         | update just fine for me.
         | 
         | When there is a beta, I install that from developer.apple.com
         | and the two work just fine on the same machine.
        
           | ajkjk wrote:
           | As you can see from the other replies here, it's not just me.
           | 
           | XCode presumably works fine if you work with it daily. What I
           | can't fucking stand is having to download it to do something
           | unrelated to it (and, lol, how it decides to be the terrible
           | default editor for every file that's even vaguely related to
           | code and then I have to go update all the file associations).
           | 
           | I especially hate that you have to download a second copy
           | every year for the Mac beta. Especially when you have no
           | desire to ever write Swift or Obj-c code in your life, like
           | most of us.
        
             | prange wrote:
             | Why don't you just leave it installed?
        
               | ajkjk wrote:
               | I have to update, I mean reinstall, it every year!
        
               | prange wrote:
               | Why do you have to reinstall it every year?
        
         | yamtaddle wrote:
         | "Make it so I don't contemplate self-harm and/or abandoning my
         | life to live in the woods every time I need to update XCode"
         | would indeed be a big improvement. IDK WTF they're doing wrong
         | with that but god _damn_.
        
           | myhf wrote:
           | They're working on that:
           | https://twitter.com/kibblesmith/status/1575898595244445696
        
             | MichaelCollins wrote:
             | > _I was reading the subtitles of End of Evangelion out
             | loud to the baby (because she can't read)_
             | 
             | lmao
        
               | dclowd9901 wrote:
               | Here's a highlight reply
               | 
               | https://twitter.com/fobwashed/status/1575943899478380544?
               | s=4...
        
           | fn1 wrote:
           | I suspect it has to do with APFS doing snapshots to be able
           | to rollback an installation and those snapshots being
           | gigantic.
        
             | saagarjha wrote:
             | Not really. The App Store installation first scans the
             | entire bundle before installing the bits it needs, then it
             | downloads the update and applies it, which goes through
             | some not-very-optimized installation code that compresses
             | the bundle on disk using zlib. This is ok for normal apps
             | but for Xcode this can take a while. Blowing away the
             | entire directory and just installing a fresh copy is
             | usually far faster, if you optimize this you can do it in
             | under five minutes.
        
               | derefr wrote:
               | Is there a reason that these big installations of OS
               | "components" aren't just distributed as APFS .dmg files,
               | where the (pre-compressed) APFS volume in the disk image
               | just gets shoved into your OS APFS container and wired up
               | to automount at its directory mount-point?
               | 
               | (Basically like how Ubuntu's Snaps work filesystem-wise;
               | but interacting directly with the logical-volume manager
               | to create volumes, rather than keeping the disk image
               | around as a file in your filesystem.)
               | 
               | For that matter, given that the APFS OS volume is read-
               | only, is there a reason macOS hasn't yet transitioned to
               | the coreOS model where OS updates just are just
               | Courgette-alike binary diffs that construct a new OS
               | volume beside the old OS volume atomically by stream-
               | merging the old volume with the patch, and then blessing
               | the result? Or the game-console software update model
               | where the base-images of things are immutable, and
               | instead updates are their own read-only volumes that get
               | overlay-mounted on top of the base images when you mount
               | the base images? (I know macOS can already do the latter
               | for security hotfixes; it's strange that they don't use
               | that capability for regular updates.)
        
         | MichaelCollins wrote:
         | > _" please don't make me re-download Xcode for 3 hours using
         | an account I forgot thee credentials for in your terrible app
         | store with its un-resumable download flow before I can do
         | anything", but they came up with this?_
         | 
         | I'm glad I'm not alone in that experience. Why the hell do I
         | need an account to get developer tools in the first place?
        
           | hbbwebw wrote:
           | > Why the hell do I need an account to get developer tools in
           | the first place?
           | 
           | Because there is a history of rootkits being embedded into
           | development tools.
           | 
           | https://9to5mac.com/2015/09/20/xcode-ghost-app-store-
           | malware...
        
             | samatman wrote:
             | This problem was solved years ago with code signing.
             | 
             | Running unsigned code requires several hoops, even running
             | signed code which isn't Apple Approved requires telling the
             | OS that you know what you're doing, twice.
             | 
             | Running signed code which has been altered, such as a
             | hacked XCode, isn't possible, as far as I know.
             | 
             | If this was the reason developer accounts were required, it
             | no longer is. From Apple's perspective, there's only upside
             | in requiring them, which is the most likely explanation for
             | why they do.
        
             | MichaelCollins wrote:
             | How does that have _anything_ to do with requiring users to
             | have an account to download software signed by Apple from
             | Apple 's servers? That doesn't make a lick of sense to me.
        
             | ajkjk wrote:
             | Not developer tools that are downloaded from apple.com.
        
           | saagarjha wrote:
           | Technically you don't, there's an unauthenticated endpoint
           | discovered recently that lets you grab their tools without
           | requiring credentials. But it's annoying to use :(
        
             | jim180 wrote:
             | I use this Xcodes[0] just for that. It does not require
             | login these days and I can switch between Xcode versions.
             | 
             | [0] https://github.com/RobotsAndPencils/XcodesApp
        
         | Alupis wrote:
         | Honest question - why do you all put up with this nonsense? Of
         | all the companies you can invest huge amounts of time deving
         | for, Apple seems to be the one that makes life the most
         | difficult.
         | 
         | Even the annual "Developer License" is absurd... and the
         | revenue such licenses generate is trivial.
         | 
         | Some will argue iOS is where the money is at... and that is
         | true... but just think about it. The money is on iOS because
         | you are putting up with Apple's absurdities!
         | 
         | If more of you stopped putting up with this nonsense then
         | either Apple will have to change or another platform will
         | become where the money is at... it's that simple.
         | 
         | Steve Balmer chanting "Developers, Developers, Developers!"
         | comes to mind. Microsoft realized early on it's 3rd party
         | developers would cause Windows to sink or swim, and by most
         | accounts developer platforms and tooling coming out of Redmond
         | are really good. Why put up with this stuff from Apple?
        
           | ajkjk wrote:
           | Well it's because Windows, and especially development on
           | Windows, is total fucking garbage. I complain about apply but
           | holy shit at least they don't try to put ads on my start
           | menu.
           | 
           | (And Linux is infuriating for other reasons, like not having
           | the sleek and snappy UX of Mac). Of the three, Apple is my
           | favorite. Still think the company is weirdly incompetent at
           | totally basic things, though. Like all API design. I will
           | never do Apple-specific development for that reason, but I
           | prefer it for general purpose work.
        
           | cromka wrote:
           | You answer reminds of that of politicians saying to poor
           | people they need to stop being poor and just be richer.
        
           | scarface74 wrote:
           | Because for some reason many people haven't gotten over their
           | addiction to food and shelter nor have they found a legal
           | means to support their addiction besides trading labor for
           | money.
           | 
           | > Steve Balmer chanting "Developers, Developers, Developers!"
           | comes to mind.
           | 
           | Yes and because of Steve Balmer's great leadership, MS was
           | able to conquer mobile like they were able to conquer the
           | desktop. I see where you are coming from, why don't people
           | just develop for Windows phones?
           | 
           | > If more of you stopped putting up with this nonsense then
           | either Apple will have to change or another platform will
           | become where the money is at... it's that simple.
           | 
           | You really think that if every developer who writes iOS apps
           | and posts to HN stopped that anyone would care?
        
         | saagarjha wrote:
         | Friends don't let friends download Xcode from the App Store.
        
           | ajkjk wrote:
           | Friends might be apple developers instead of just developers
           | trying to do something unrelated and randomly discovering
           | they need to download Xcode to do something :(
        
             | sixstringtheory wrote:
             | Not sure exactly what you mean, but everyone can choose to
             | either download Xcode via MAS or
             | https://developer.apple.com. I think I tried it with MAS
             | once about 7 years ago and have never done that again
             | since.
        
               | ajkjk wrote:
               | Something that a regular developer of Apple products
               | knows, and the rest of us have to figure out, somehow.
        
               | hbbwebw wrote:
               | I use the MAS and it's always been fine but honestly it's
               | not that hard to figure out.
               | 
               | https://developer.apple.com/xcode/resources/
               | 
               | The download button gives options website or AppStore.
        
               | sixstringtheory wrote:
               | Oh I see what you mean. Yeah, it's tribal knowledge
               | unfortunately.
        
               | prange wrote:
               | It's pretty normal that if you want to use the developer
               | tools on a platform and you are not a developer for that
               | platform, you are going to have to figure out how to
               | install the tools.
               | 
               | This is true for Linux and Windows too.
        
               | dmitriid wrote:
               | Why do developer tools like git require the presence of
               | XCode?
        
               | hbbwebw wrote:
               | I don't think they do.
               | https://formulae.brew.sh/formula/git
               | 
               | Downloading the command line tools package is just a
               | convenient way to get everything, which is why people
               | recommend it.
        
               | dmitriid wrote:
               | When you try to install git it forces you to install
               | Command Line Tools for XCode (whatever the f that is)
               | which can take an unknown time to download, force you to
               | accept a license and breaks, and force you to reinstall
               | them at least once a year (or randomly the next time they
               | break something)
        
               | prange wrote:
               | Did you know that GCC take an unknown time to download,
               | and forces you to accept a license?
               | 
               | I think it's pretty common knowledge that Macs are sold
               | as consumer machines that don't include a full tool chain
               | out of the box. Guess what - it's free to download and
               | sometimes it gets updates.
               | 
               | It's hard to understand why you are making such a fuss
               | about installing developer tools on a developer machine.
               | 
               | Sometimes I find I have to install gcc or clang or llvm
               | on a Linux machine in order to install some other
               | package. Why would I moan about this?
        
               | dmitriid wrote:
               | > Did you know that GCC take an unknown time to download
               | 
               | Why do I need GCC for git?
               | 
               | > Macs are sold as consumer machines that don't include a
               | full tool chain out of the box.
               | 
               | It wasn't that long ago that Macs had server software out
               | of the box.
               | 
               | Still doesn't explain why I need to download 670 MB of
               | something to install otherwise separate tools.
               | 
               | And why the hell things like git break when XCode
               | upgrades a version
        
               | prange wrote:
               | > Why do I need GCC for git?
               | 
               | You don't - but you do need it on Linux to install
               | certain other developer tools. There is nothing unusual
               | about having to install developer tools.
               | 
               | > It wasn't that long ago that Macs had server software
               | out of the box.
               | 
               | So what? Are you saying you didn't realize MacOS is now
               | aimed at consumers?
        
               | dmitriid wrote:
               | > There is nothing unusual about having to install
               | developer tools.
               | 
               | And yet, only in MacOS I need to install 670 MB of junk
               | to install, say, git. Why?
               | 
               | > Are you saying you didn't realize MacOS is now aimed at
               | consumers?
               | 
               | This doesn't explain why I need to install 670 MB of
               | tools to install separate developer tools that are not
               | even Apple's.
        
               | prange wrote:
               | > And yet, only in MacOS I need to install 670 MB of junk
               | to install, say, git. Why?
               | 
               | With all due respect, it's very unclear why you are
               | experiencing so much pain over this. It really isn't a
               | big deal.
        
               | MichaelCollins wrote:
               | > _Did you know that GCC [...] forces you to accept a
               | license?_
               | 
               | No it doesn't. The GPL is only relevant if you plan to
               | distribute GCC, and you are never made to affirm your
               | agreement when downloading, installing or using GCC. GCC
               | never prompts you with any "click agree to continue"
               | bullshit.
        
               | benrow wrote:
               | I was in this position just recently where git suddenly
               | stopped working, due to needing a complete update of
               | xcode tools. Annoying blocker but OK, let's get it done.
               | 
               | But trying to download the xcode tools put me into a loop
               | which wasn't completing for some reason. After several
               | attempts waiting for it to download and install I gave up
               | and created an alias 'git' which points to my brew
               | install of git (in usr/local/bin I think).
               | 
               | This will bite me somehow very soon, I'm sure.
        
               | prange wrote:
               | There is no such requirement.
        
               | classified wrote:
               | They don't. Use MacPorts. MacPorts git also receives
               | frequent updates. Xcode isn't updated that often.
        
         | [deleted]
        
         | masklinn wrote:
         | Surely "why is radar a black hole of suck" is in there
         | somewhere?
        
           | x0x0 wrote:
           | It's absolutely not. Apple desires quick and easy fixes.
           | Devoting time to good documentation, product support, caring
           | about bugs, and devrel ... not gonna happen.
        
         | skohan wrote:
         | Or how about "let me build and run an app on my device without
         | XCode spending 20 minutes 'Preparing Apple Watch for
         | development'"
        
         | george_perez wrote:
         | Highly recommend Xcodes.app instead.
         | https://github.com/RobotsAndPencils/XcodesApp
        
           | float4 wrote:
           | And if you struggle with Xcode claiming large amounts of disk
           | space:
           | 
           | 1. Use DevCleaner[0] to remove old/unnecessary device support
           | files.
           | 
           | 2. Remove platforms you don't develop for, e.g.
           | 
           | - rm -rf
           | /Applications/Xcode.app/Contents/Developer/Platforms/Watch*
           | 
           | - rm -rf
           | /Applications/Xcode.app/Contents/Developer/Platforms/AppleTV*
           | 
           | DevCleaner freed up 10G+ for me the first time, the two rm
           | commands above free up ~3G each.
           | 
           | [0] https://github.com/vashpan/xcode-dev-cleaner
        
       | princevegeta89 wrote:
       | One feedback I will provide:
       | 
       | "Deprecate your shitty XCode IDE, and partner with Jetbrains.
       | Give us a solid editor just like what Google did with Android
       | Studio"
        
         | BonoboIO wrote:
         | Apple Support has left the chat
        
         | fooker wrote:
         | XCode is amazing for working on large C++ codebases compared to
         | pretty much everything else. The closest I have seen is
         | QtCreator, but that's not as polished. The trendy ones don't
         | even come close.
        
           | squeaky-clean wrote:
           | Have you tried CLion? That or Visual Studio have been much
           | better for C++ in my personal use cases at least.
        
             | princevegeta89 wrote:
             | +1 in my use cases as well, XCode was good for nothing. I
             | was feeling punished whenever I had to do iOS development
             | with XCode.
        
       | apatheticonion wrote:
       | I wish I could write my native app in whatever language - say
       | Rust - and use bindings for OS GUI libraries to render a UI.
       | 
       | but it looks like Google and Apple require you to use
       | Kotlin/Swift to create UIs
        
         | cudgy wrote:
         | Why? Kotlin and Swift are easy to learn and don't require a
         | special library and interop that needs to be updated with every
         | new version of the SDK.
        
       | PeterCorless wrote:
       | I remember when Apple first launched the System 7 Helpline. It
       | was 13 May 1991. And it was the first time in Apple's history
       | they took direct consumer questions. [I worked on the System 7
       | Helpline with the initial cadre of support reps.]
       | 
       | At the time, they had some sort of developer support line which
       | was considered practically a state secret. They didn't want
       | anyone trying to reach Apple developers directly. Not even the
       | people from the System 7 Helpline. I remember making a new
       | version of the "System Errors DA" for System 7. Apple users
       | considered me a god. The actual Apple developers were creatures
       | from beyond time and space.
       | 
       | Apple also only wanted to take limited calls from their dealer
       | channel, and most of that was for hardware issues only.
       | Supporting software at the developer level, unless you were at
       | the Microsoft Office level, was anathema.
       | 
       | So here we are thirty one years later and finally Apple is
       | opening up a direct developer relations line. How might Apple's
       | history have been altered had it actually been less standoffish
       | towards developers in the 1990s, 2000s, and 2010s?
       | 
       | Did I miss other iterations at something like this over the
       | decades? [I have to admit it's been years since I've fallen off
       | the Apple wagon other than as a user.]
       | 
       | Also, why is this limited to mere "one-on-one 25-minute
       | consultations?" Why can't it be a team Zoom call? Why can't it go
       | for an hour? Where's the Slack channel?
       | 
       | What would an annual team developer support agreement look like?
       | (Scalable for individual developers, small teams, large teams,
       | etc.)
       | 
       | I _guess_ this is a step in the right direction, but it still
       | smacks of decades-ago thinking. Long overdue. But perhaps not
       | sufficient for this day and age.
        
         | nemothekid wrote:
         | > _Also, why is this limited to mere "one-on-one 25-minute
         | consultations?" Why can't it be a team Zoom call? Why can't it
         | go for an hour? Where's the Slack channel?_
         | 
         | Aren't you a developer? How would you feel if your job was
         | suddenly "customer support engineer" overnight? IMO, direct
         | developer channels only makes sense when you are small; and one
         | developer has the entire product in their head. Once the
         | problem becomes large you end up with:
         | 
         | 1. Developer knows nothing $problem, because it was written by
         | a different team, effectively making them tier 3 support.
         | 
         | 2. Developer quits because being "tier 3 support" wasn't
         | communicated effectively in hiring.
         | 
         | 3. Developer(s) actively avoid hour long team support sessions
         | because developers aren't promoted on being closing support
         | tickets, they are promoted on delivering features
         | 
         | 4. Customer does not bring in enough revenue to support tying
         | up $n developers for hours at a time.
         | 
         | Not to say you cannot build great developer support systems;
         | just that direct customer contact with the engineer who built
         | $x isn't scalable.
        
       | smoldesu wrote:
       | > Developers can ask for [...] help with App Review Guidelines
       | and distribution tools.
       | 
       | This bit is really interesting. It's not a solution to app
       | distribution woes on iOS and macOS, but it _is_ a response to the
       | outcry from developers wanting more clarity on App Review
       | Guidelines. It would be _really nice_ if they could ratify these
       | guidelines as a more consistent set of universally-applicable
       | rules, but I guess an audit session with your local Genius is the
       | next best thing.
        
         | nikanj wrote:
         | Developers can ask. They probably won't get useful answers. But
         | they can ask!
        
           | saagarjha wrote:
           | I got very useful answers when I scheduled an appointment.
           | YMMV.
        
             | squeaky-clean wrote:
             | You managed to schedule an appointment and get time to meet
             | someone today? The service just launched a few hours ago.
        
               | shadowfacts wrote:
               | They probably mean at WWDC, where App Review-related
               | appointments are also available.
        
               | saagarjha wrote:
               | They did this last year too.
        
       | amelius wrote:
       | Is this like Nvidia's forums, where employees also respond to
       | questions?
        
         | coob wrote:
         | Apple already has developer forums where employees reply
        
           | ProAm wrote:
           | Is it a subscription or do you get access with your yearly
           | developer fee?
        
             | rdsnsca wrote:
             | It is free for everyone
        
       | view wrote:
       | The App Review Guidelines at 4.3) Spam states: the App Store has
       | enough ... dating apps. We will reject these apps unless they
       | provide a unique, high-quality experience.
       | 
       | Does the App Store accept any new dating apps at all? How high is
       | the bar set for the definition of unique high-quality experience?
       | I'd hate to invest time and money into creating an iOS app just
       | to have it rejected.
       | 
       | I'll try to ask this question on October 17th in the App Store
       | Slack channel they've created but I'm just wondering what you all
       | think here.
        
         | crooked-v wrote:
         | My guess is that this in response to the X,000,000 dating sites
         | that are all owned by the same companies and are minimal
         | rebrands with identical shared content in order to capture SEO
         | clicks, and the inevitable webview wrapper dating apps for
         | them.
        
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