[HN Gopher] Why 23.976 and not 24 FPS?
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Why 23.976 and not 24 FPS?
Author : mfiguiere
Score : 24 points
Date : 2022-10-09 21:23 UTC (1 hours ago)
(HTM) web link (cinematography.com)
(TXT) w3m dump (cinematography.com)
| lykr0n wrote:
| The amount of hidden engineering in Analog systems is mind
| blowing. Imagine how many hours were spent in a lab figuring out
| the exact right timings, chemical mixtures, and circuit design
| needed to make modern Cinema exist as we know it.
| nmilo wrote:
| Sometimes it makes me sad how "boring" digital transmission is.
| Just pack up your data and send it over IP. Life is too easy.
| petee wrote:
| Great answer for where 29.97 came from, but I seem to be missing
| the explanation of 23.976 fps which is suddenly introduced as
| just an effect of audio post, but not how or why exactly...
|
| Edit: more specifically, if audio was being converted to NTSC for
| dailies, why would it be 23.976 and not 29.97?
| johntb86 wrote:
| The traditional frame rate for film is 24fps, which is
| converted using 3:2 pulldown to 30 fps. 23.976 fps converts
| using 3:2 pulldown to 29.97 fps (23.976*30/24=29.97).
| Tempest1981 wrote:
| While reading about 3:2 pulldown, I saw that for PAL (25 fps)
| there is 2:2:3:2:3 pulldown to 30 fps.
| dylan604 wrote:
| but rarely does anyone actually do this. normally, a 4%
| speed change is done to get the frame rate to match. as for
| the audio, it totally depends on how much effort someone
| put into it to correct the pitch so that the frequencies
| are the same in both frame rates. typically, nope. things
| sound higher pitched in 25fps than they do at the original
| 24 or 24000/1001 frame rates
| [deleted]
| assttoasstmgr wrote:
| Because audio for 23.976fps _film_ is playing at the same speed
| as 29.97fps _video_. Which is really interlaced video at 59.94
| _fields_ per second. 3:2 pulldown is used to synthesize extra
| video frames to transfer to NTSC video so for a given instance
| of time, for every 4 frames of _film_ you get 5 frames of
| _video_. (23.976 /29.97 = 4/5) The instance of time remains
| unchanged so the audio is playing back at the same speed. This
| is all inherited from the CRT days before progressive video
| playback on flatscreens, and the video fps was tied to the
| local electrical frequency (50 Hz in Europe vs 60 Hz in USA /
| Japan) which is how the CRT timings were derived.
|
| Coincidentally PAL video plays back at 25fps, to convert film
| to PAL they just speed it up from 24 to 25fps, audio and all,
| which is why if you watch a Euro DVD release of the same film
| all the actors sound like they just ingested helium before the
| scene because the audio is playing back ~4% faster.
| cammikebrown wrote:
| It's the same ratio. 30/29.97 = 24/23.976
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