[HN Gopher] Mortal Kombat+
___________________________________________________________________
Mortal Kombat+
Author : wsc981
Score : 276 points
Date : 2022-10-07 14:49 UTC (8 hours ago)
(HTM) web link (mortalkombat.plus)
(TXT) w3m dump (mortalkombat.plus)
| rubyist5eva wrote:
| Aww, I was kinda hoping this was something official because of
| the 30th Anniversary.
| flashgordon wrote:
| 'Number of times Ed Boon said "Hello"' - 0
|
| That has _gotta_ be painful. As a kid who ruined their studies
| because of this game, wanting to meet Boon after learning about
| the Noob Saibot backstory was _it_! Heck I 'd kill to meet him
| now. So I can totally relate to the developers' disappointment.
| Hope your dreams one day come true.
| rubyist5eva wrote:
| I have met a few of my heroes and I have always been let down.
| I hear Ed is a nice guy, but I don't think I could take being
| disappointed again.
| alisonatwork wrote:
| I have a feeling some of those guys were pretty accessible in
| the early days of the internet. I remember emailing Dan Forden
| (toasty!) to talk about the MK music back in the day. Nowadays,
| unless they're active on social media, it's not so easy to
| contact the creators.
| flashgordon wrote:
| I am pretty sure they were - I was too young at the time to
| do it. Though not a bad idea to do it now and see where it
| leads to!
| StanislavPetrov wrote:
| Met Boon a number of times at E3 conventions - nice guy!
| flashgordon wrote:
| Ok dont laugh at me. Having grown up outside the US - I never
| even got a chance to go to E3 :(. Have to atleast take my
| kids there!
| dyingkneepad wrote:
| I bet their first "Hello" from an NRS representative will be a
| cease & desist letter due to all the copyright infringement...
| They could have opted for a brand new logo and a non-
| trademarked project name in order to make things at least a
| little easier for them...
|
| That said, I hope the project does NOT die. Power to the FGC!
| caslon wrote:
| They're distributing their changes as a patchset to the ROM,
| which is completely legal. As a result, they aren't
| distributing binary files; other hosts are.
| greenthrow wrote:
| They are using the Mortal Kombat name and trademark which
| they are most definitely not licensed to do.
| flashgordon wrote:
| The romantic in me hopes not! These are now doing crazy
| things with MK10 (i am amazed how i find the story line just
| getting better and better). I hope they can appreciate the
| hacker in these folks from their own early days!
| sangnoir wrote:
| Aren't trademarks dependent on enforcement? i.e. if you
| allow your mark be diluted[1] by projects you like - you
| will have a harder time down the road defending against use
| by projects you _don 't_ like. So the best strategy is to
| go ape on everyone, including those you like. IANAL.
|
| 1. e.g. Kleenex
| imwillofficial wrote:
| There are ways around this, including cutting them a
| license, or ignoring it.
| RileyJames wrote:
| I have heard this. But if that's the case, and you liked
| the projects / developers, couldn't a highly restricted
| licence be granted to the project?
|
| A $1, non-profit, licence that can be modified or removed
| at anytime. It could even have an NDA attached so it
| can't be publicly discussed.
|
| Maybe they wouldn't accept that. But it seems like there
| should be a way to officially allow a project like this
| to exist without enabling other groups that are not
| guided by motivations the licence aligns with.
| busterarm wrote:
| During the early release of MK4 in arcades, John Tobias used to
| regularly come down to Playland Arcade in NY and wreck
| everybody at his game.
|
| I met him twice from that. Never met Ed Boon though.
| koz1000 wrote:
| I have a hunch if the developers eventually got this to run on
| original Midway hardware and installed it at Galloping Ghost
| Arcade outside Chicago that Ed would show up to check it out
| and say hi.
| dfxm12 wrote:
| IIRC, this can run on real hardware. Maybe at least the UMK3+
| hack (I think the security chip on that board has been
| hacked). I remember because I toyed with the idea of making a
| similar hack for WWF WrestleMania (which I have & runs on the
| same hardware). I really wanted to give each character a
| Fatality like the Undertaker, or do something fun with the
| Adam Bomb assets already in the game, but then I remembered I
| have no idea what I'm doing with regards to debugging or
| writing ASM code!
|
| One of the devs streams his work on YT and it might be
| informative, but it's impossible to use as a reference...
| dopeboy wrote:
| Was secretly hoping for a "remastered" edition kind of like what
| they did with command and conquer.
| chavesn wrote:
| Ok but I can't unsee that the first two say plus plus ("plus+")
| and the 3rd just says "plus"?
|
| (Very cool project though)
| kevin_thibedeau wrote:
| Whoever owns the trademark isn't going to appreciate this.
| ChrisArchitect wrote:
| (2016)?
|
| Surprised this wasn't shared earlier but it's as old as 2016....
| just a different site mortalkombatplus.com
| naikrovek wrote:
| > Want to play it? Here's how. ... Fightcade: Similar to MAME,
| but instead runs a custom emulator in an Electron based client
| called FBNeo
|
| Electron. What.
| TheRealPomax wrote:
| What indeed, what are you remarking on here? It's just one of a
| dozen easily used cross-platform UI frameworks, what's the
| problem? (and of course, "what's the problem for people on
| modern computers for which even small games are 500Mb these
| days", electron's not being used to distribute a web app that's
| 50x smaller than the UI framework itself in this case)
| busterarm wrote:
| FBNeo is just a fork of FinalBurn Alpha emulator which has been
| around forever.
|
| Fightcade provides accounts, rollback netplay and a lobby
| system and is the main way that the FGC (fighting game
| community) plays older games online.
|
| It works really well.
| naikrovek wrote:
| ok but Electron? For an emulator hosting fighting games? Is
| that not a problem for games which require fast reactions?
| busterarm wrote:
| More like Electron for portability and minimal
| troubleshooting effort across a wide set of computer
| configurations.
|
| They've made it really easy to use. Can't say the same for
| other emulators.
| teolandon wrote:
| It's just the GUI wrapper, relax.
| naikrovek wrote:
| > It's just the GUI wrapper, relax.
|
| the "relax" bit was pretty unnecessary and condescending.
| busterarm wrote:
| About as condescending as your reaction to the project
| using Electron.
| itintheory wrote:
| simmer down
| bitwize wrote:
| What would you propose they use instead, given they need to
| develop quickly across multiple platforms?
| aaaaaaaaaaab wrote:
| SDL + ImGui
| kbenson wrote:
| Eh, given the age of the hardware, there are worse ways to
| distribute an emulator that you want to work on multiple
| different architectures and operating systems. And if you
| compile the intensive stuff down to WASM, is probably even
| easier to justify.
| bsimpson wrote:
| It took me a while to realize that these are patches to closed
| source games.
|
| I had originally presumed this was Midway's version of Aleph One,
| where Bungie released the source to the original Marathon
| trilogy, and the community made it work on modern hardware.
| Considering Mortal Kombat is owned by Warner Bros now, I don't
| expect that to happen.
| lvxferre wrote:
| MK2? --A,--A, and my sister screaming that her little brother was
| "cheating". (I played with Mileena quite a bit.)
|
| I'm giving this a try.
| rychco wrote:
| I love seeing these community projects to reverse and/or update
| classic games. Disassemblers (& decompilers to an extent) are
| becoming so good and accessible that these kinds of projects are
| becoming more common.
| pdntspa wrote:
| This needs a custom build of MAME to play?
|
| That's... ugh.
|
| (edit- it doesn't, just recommended)
| wolrah wrote:
| > This needs a custom build of MAME to play?
|
| My immediate thought as well, especially without any indication
| of source for either GPL compliance or just to know what they
| changed.
| flatiron wrote:
| It's because the hash of the roms changed so make complains
| wobblykiwi wrote:
| Fightcade is the community-adopted way to play older fighting
| games online.
| phaedrus wrote:
| From the FAQ:
|
| The version you use will depend on your computer processor. In
| theory, the most up to date version of MAME you can use will
| result in more accurate the game emulation which usually
| required a faster computer processor to run the game at full
| speed. If you have a 64-bit processor then you want to use a
| 64-bit version of MAME (games can run up to 40% faster). It's
| best to use the newest version of MAME as long as your computer
| processor can handle it. We recommend that you use the version
| of MAME that is offered on the 'Download' page. This special
| version has been modified to recognize Mortal Kombat 2 Plus
| (etc) as its own game. You may chose to use a different version
| of MAME, but you may get an error when trying to load MK2.ZIP.
| Don't worry though, we will go over how to get around such
| problems in a later section.
| mattigames wrote:
| >Mortal Kombat 2+ is compatible with any version of MAME
| between 0.119 and 0.203.
|
| It seems that it works in standar MAME builds, but they
| recommend their custom compilation for best performance.
| [deleted]
| bombcar wrote:
| Reminds me of the guy who fixed the famous ET game:
| http://www.neocomputer.org/projects/et/
| beebeepka wrote:
| Oh my, thank you. I think I love MK3 more than any other game,
| even Quake 3. There was a... period in my life when I wanted to
| do nothing else. I barely survived school because I was
| preoccupied with simulating fights in my head instead of paying
| attention.
|
| I maintain that MK3 for DOS is still the best port in terms of
| bugs and general feel. Yes, I didn't like Ultimate all that much.
|
| Thank you GoG and whoever is working on this for keeping the
| dream alive. Bookmarked
| VanTheBrand wrote:
| Slightly disappointed. Was I the only one expecting an ill-
| conceived Mortal Kombat centered streaming service?
| swypych wrote:
| You are not alone
| transfire wrote:
| Sold my Amiga 500 to one of the game's graphic designers back in
| the 90s. He told me his image was used for one of the characters.
|
| Oddity of that night... I was in Chicago and I had a very old car
| at the time (Olds Omega). It konked out on me as I was leaving.
| So I had go back up to his apartment and ask to use his phone. He
| (and his wife/gf) let me, but they acted very odd like I was
| somehow up to something. I couldn't find anyone to pick me up
| either and I didn't want spend the money I just made on that crap
| car! Luckily I went out and tried again and the car started.
|
| It always struck me how he and his girl seemed so... well almost
| elitist -- maybe they were so isolated they were just scared of
| lower class strangers.
| betwixthewires wrote:
| I'd love to see a trilogy like combination of all the games. I
| would say my favorite gameplay of all the games is MK2, but my
| favorite characters and move sets are all from UMK3.
| modeless wrote:
| They should also convert the sprites to HD with AI, like Nvidia's
| RTX Remix does. That could potentially look really good. Maybe
| even do some tweening to improve the frame rate.
| ryandrake wrote:
| Oh, boy! I blame my low college GPA on a Mortal Kombat addiction.
| They had a MK2 machine in our commons next to the pool tables
| that I'd play during every free moment, then sprinting to and
| from classes. Then later during junior and senior years when I
| moved a mile across campus, I'd hit up the local arcade which
| just got a brand newly released MK3 machine. The great thing
| about playing fighting games in the arcade was that it
| financially rewarded skill. The better you got at the game, the
| cheaper it was to play for a night, since the winner of the match
| got to play the next game for free. I'd go to the machine with
| one quarter and play for an hour with a line of people behind the
| left controller waiting to pay a quarter to lose. All the good
| players kind of had a pact not to play each other, to maximize
| our game time. When it was just us in the arcade in the
| afternoons, we'd play each other with variants like "random
| character" and "one handed" and "blindfolded" just to screw
| around and wait for the evening when the fish would show up.
| [deleted]
| scarface74 wrote:
| I still have all of my Sega Genesis MK cartridges.
|
| But when I really wanted to talk trash in the PS2 era, I would
| brag about beating someone with Kuma.
| biggerChris wrote:
| You should write a book or a podcast about your addiction.
| ChuckNorris89 wrote:
| He will have to get in line with me and millions of other
| worldwide students from the '90s.
|
| Basically the launch of any AAA video game back then (like
| 1994 DOOM or 1996 Quake) would cause a global sink in
| academic and corporate performance with workers calling in
| sick and students spending endless nights playing.
|
| It was a great time to be a gamer.
| wellthisisgreat wrote:
| Wait can you actually win blindfolded?
|
| Also what was your character?
| ryandrake wrote:
| When you both play blindfolded, it becomes a meta game of
| knowing your opponent and how he plays, what patterns he
| uses, and then trying to change your own patterns to exploit
| what he thinks your moves are going to be and so on.
|
| For character, I usually just let the game pick a random one
| for me. I found that after the initial fun of learning
| everyone's combos and special moves, the basic kicks and
| punches were all you needed. That was the real secret to MK:
| Precise use of high kick, sweep, uppercut, and block could
| pretty much beat anyone who made a mistake. If I wanted to
| show off (MK3), I'd pick Sindel and not allow one hit against
| me. I think I was the only person in town who used that
| character.
|
| Another fun variant was to offer to only use one attack
| button (high punch, high kick, low punch, or low kick), and
| allowing your opponent to use all of them. Bonus fun: Let
| your opponent choose which button you are limited to!
| freedomben wrote:
| Yes, this was the best kept strategy. Newcomers especially
| would focus heavily on learning the special moves, assuming
| the regular kicks/punches to be ineffective (or less
| effective). Big mistake.
| mmcgaha wrote:
| That Liu Kang kick where he used both feet and sounded
| like a chicken was damn near impossible to defeat when
| your opponent was spamming it. Every now and then I could
| block and upper cut but mostly I would upper cut and
| start getting kicked again.
| rzzzt wrote:
| Repeatedly flying in and elbowing the opponent can also
| be annoying for them, until one block successfully breaks
| the chain.
| freedomben wrote:
| heh yeah it could be defeated with a block and you could
| then round-house him while he recovered, but getting the
| timing down was tough
| freedomben wrote:
| Yes! After playing a ton of rounds, you get to where you can
| visualize in your head what is happening based on the sound,
| timing, and what you've done with the controls. As the fight
| goes on though it gets increasingly more difficult because
| you don't know what the other player has done with their
| controls. So, winning is possible, but extremely difficult.
| Easier against AI players especially the lower difficulty
| settings that are much more predictable.
| yamtaddle wrote:
| I used to be able to provide very accurate play-by-play
| commentary on someone's game of Addams Family Pinball _from
| the next room_ , based on sound alone. I doubt I could have
| played well blindfolded but I bet I could have played
| better than a pinball n00b, at least.
| ChuckNorris89 wrote:
| _> After playing a ton of rounds, you get to where you can
| visualize in your head what is happening based on the
| sound, timing, and what you've done with the controls_
|
| "Use the force Luke" - Yoda
| Beltiras wrote:
| For the scenario in question, you would really have to
| attribute it to Obi-Wan.
| ffhhj wrote:
| Yoda would actually say "Luke, the force use, you must".
| Now you know why he didn't get that line in a script.
| noboostforyou wrote:
| > Wait can you actually win blindfolded?
|
| Different game but equally impressive imo. Obviously takes a
| lot of practice but audio cues are huge for these kind of
| challenges - https://www.youtube.com/watch?v=5w6z-h4hoEU
| flobosg wrote:
| Another game, with two blindfolded players sharing one
| controller: https://www.youtube.com/watch?v=v4HnZ4-_HzI
| chupasaurus wrote:
| Early MKs are mostly unreactable visually so sound effects
| become the first priority.
|
| Killer Instinct 2013 unintentionally at first has different
| sound (and music!) effects for each move as well as every
| meter so at some points devs were astonished by a letter from
| actually blind players with a few advices on how to make it
| even more accessible.
|
| Upcoming Street Fighter 6 has the options needed!
| statictype wrote:
| Good times. MK2 was still in the very early days of the
| internet and people were still in Compusa and AOL. Some
| enterprising kids would download and print the move sheets for
| all the characters and sell them for a few bucks.
| fumar wrote:
| MK2 brings back massive memories from my youth. Taking a step
| back, are fighting games popular today? I don't game much, but I
| haven't seen or heard of any major fighting games outside of RPG
| style battles.
| the_doctah wrote:
| Seeing MK2 for the first time in the arcade is basically a
| flashbulb memory for me. I had never even heard a rumor about
| it, it was just there, in all its glory. Seeing Reptile, the
| secret character from MK1, be a regular cast member blew my
| mind. Not to mention the much larger cast in general. Classic
| game.
| princevegeta89 wrote:
| MK has made a comeback after many years/flops in 2011 with a
| fresh reboot and serious plot. That was a great game. I believe
| they've released two more sequels to it which were still good.
| mbStavola wrote:
| Quite popular to the point where it has it's own dedicated
| subculture that runs tournaments all around the world. This
| summer's EVO tournament in Vegas had about 8k attendees with 9
| featured games (including the newest Mortal Kombat, MK11),
| along with many side tournaments for older or less popular
| games. The Twitch stream had a peak concurrent viewership of
| 250k as well.
|
| Besides those dedicated enough to fly to tournaments and
| compete with the best, FGs still seem to be generally popular
| among the mainstream; SFV sold 6.6m copies, MK11 sold 12m, and
| GG Strive sold 1m. The 2010s were a total revival of the genre,
| which had a bit of a dead period in the early aughts.
| gus_massa wrote:
| Is there a list/screenshots of some of the more interesting bugs
| they fixed?
| jmmoses wrote:
| Here's a video showcase I found on YouTube:
| https://www.youtube.com/watch?v=twWbx9dCuHA
| [deleted]
| robertmp wrote:
| Yeah it's a pdf on the page though
| aliqot wrote:
| Can you folks stop flagging everything until its dead because
| you didn't like the persons delivery? This person is correct
| and I had to vouch for the comment just to see it.
|
| It's Friday ffs just give it a rest for one day.
| bombcar wrote:
| The direct link is https://mortalkombat.plus/download/2225/
| gus_massa wrote:
| Thanks for the direct link. I tried looking again and
| again in the page, but I still can't find it there.
| raldi wrote:
| Yeah, what text on the page links to that URL? I've
| scoured it on my phone and can't find it anywhere.
| bombcar wrote:
| You have to go to the game link, and then to a third page
| to find the changelog.
|
| I couldn't find it on the main page.
| raldi wrote:
| What do you mean by "the game link"? The only page that
| seems to make sense is https://mortalkombat.plus/mk1 ,
| but there's no PDF link anywhere on that page; I even
| checked the source.
| bombcar wrote:
| Yeah, it's only on the II and 3 pages:
| https://mortalkombat.plus/mk2 because I guess 1 isn't
| done yet.
|
| https://mortalkombat.plus/umk3
|
| And it's annoying that it won't even let you "open the
| PDF in the browser"
| raldi wrote:
| No screenshots, though. That would be a great addition to the
| page. Or a playthrough video on YouTube.
| snarfy wrote:
| I wonder which patch version of MK they are using. IIRC the 3.0
| patch (had the contest advertisement) was the last patch that
| allowed juggle combos. After that the opponent would fall super
| fast after the first juggle hit. It kind of ruined the game for
| the pros.
| Iuz wrote:
| For those interested in these types of hacks, new legacy is a
| balanced and fixed sf2: https://newlegacy.fr/
| krat0sprakhar wrote:
| Does this work on Mac?
| cammikebrown wrote:
| You'll need an emulator, but yes, it does.
| Blackthorn wrote:
| I love that version, just really wish you could use that
| beautiful HD art from ST HD remix.
| siva7 wrote:
| So how do i play this mortal kombat thing on a mac?
| sixothree wrote:
| Does MAME not run on the mac?
| [deleted]
| wsc981 wrote:
| In Fightcade [0] the unpatched MK2 rom works fine.
|
| Seems patching a ROM should be possible using MultiPatcher [1].
|
| ---
|
| [0]: https://www.fightcade.com
|
| [1]: https://projects.sappharad.com/multipatch/
| mattigames wrote:
| https://github.com/mac-a-r0ni/mame/releases/tag/mame0248
| nsxwolf wrote:
| I loved MK3 but was never a fan of Ultimate MK3. New characters
| were great, but the game felt like it was jam packed full of
| bugs, and the AI in single player was literally impossible. The
| computer would instantly counter everything you tried to do, and
| you could only succeed using various jumping around tricks - you
| could never win in a straight fight and enjoy the combo system as
| intended.
| frozenlettuce wrote:
| yeah, the AI would read your inputs and react without frame
| delays (contrary to input generated by the user). there was
| even some code that would reduce the chance of that happening
| depending on many coins you placed in the machine
| snarfy wrote:
| The AI in MK was always notoriously 'cheap'. I remember it
| was impossible to perform a throw on the AI. They would
| always throw you instead. You could even go so far as to
| freeze the AI using Sub Zero's freeze move, attempt the
| throw, and they will still throw you while they were frozen.
| nsxwolf wrote:
| It's surprising the lengths they seemed to have gone to
| make the single player experience not fun. I know the goal
| is to get more quarters in the machine, but it felt like
| the wrong way to do it.
|
| The 2 player competitive experience was where these games
| shined. It's just a shame that there was more potential for
| a fun single player. Regular MK3 I always found to be fun
| against the computer, even though the difficulty ratchets
| up as you climb the tower.
| [deleted]
| zerr wrote:
| MK source code was leaked a while ago, so no need to spend months
| for disassembling.
| warmwaffles wrote:
| You can't use that leaked code without being sued. It has to be
| clean room implemented or disassembled AFAIK.
| rosywoozlechan wrote:
| But using the trademark and copyrighted content from the game
| on a website is risk free?
| warmwaffles wrote:
| Nothing is risk free. As long as the user has a legal copy
| of the game it is possible. Just look at OpenRCT2. You need
| to have a legal copy of the game in order to run it.
| asveikau wrote:
| The fact that it's in binary form doesn't somehow exempt it
| from copyright. A translation of the disassembly into C or
| whatever is still derived from their copyrighted material.
| bgitarts wrote:
| Is the source public?
| freedomben wrote:
| I don't think they have the source themselves. They say they
| used a disassembler and they provide the patches for download,
| so you can rebuild as much of the "source" as they have using a
| ROM copy and the patches.
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(page generated 2022-10-07 23:00 UTC)