[HN Gopher] Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV G...
       ___________________________________________________________________
        
       Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and
       Metacritic
        
       Author : haunter
       Score  : 158 points
       Date   : 2022-10-03 12:37 UTC (10 hours ago)
        
 (HTM) web link (about.fandom.com)
 (TXT) w3m dump (about.fandom.com)
        
       | thrillgore wrote:
       | Wow. WOW. I didn't think Red Ventures was this quick to exit the
       | market. This is not a good sign for the future of game
       | journalism.
       | 
       | Disclaimer: I worked at CBS Interactive/ViacomCBS Streaming
       | during the original properties sale to Red Ventures.
        
         | buscoquadnary wrote:
         | Game journalism has been dead for a long time. No one who is
         | serious about games pays any attention to it, and they
         | routinely mock everyone in games journalism, making constant
         | comments about "journalist mode" that plays the game for you,
         | etc, because they hold them in such low respect. Beyond that it
         | seems like half the articles coming out in "games" journalism
         | these days seem more interested in pushing specific political
         | positions and discussing identity politics than actually
         | discussing games exacerbates the problem.
         | 
         | Games journalism is dead it's been dead for a while, anyone
         | making money in it right now is just involved trying to make
         | the last few bucks before it evaporates.
        
           | astrange wrote:
           | > making constant comments about "journalist mode" that plays
           | the game for you
           | 
           | This is a bad criticism because it's about Dean Takahashi,
           | whose actual problem is he's just kept around to give
           | softball interviews to CEOs to make them feel good, but
           | nobody actually noticed this so just remember he can't play
           | Cuphead.
        
             | P5fRxh5kUvp2th wrote:
             | No, this is the fallout for gamergate.
             | 
             | People aren't stupid, that "game journalists" were
             | basically in bed (metaphorically speaking) with the game
             | publishers/developers themselves was a _very_ common
             | complaint.
             | 
             | When it was revealed a reviewer was _literally_ sleeping
             | with a game developer, it boiled over. Gaming journalism
             | could have chosen to defend themselves by creating some
             | sort of standard. Instead, they took advantage of the
             | internet being vitriolic to try and turn this into a debate
             | about misogyny.
             | 
             | What you're seeing now is the fallout of that decision.
             | People don't trust them. Because it turns out, attacking
             | your audience and labeling them as sexist assholes isn't a
             | great idea.
        
               | astrange wrote:
               | No, it's not a general point, they're making a specific
               | joke about a specific video by a specific guy.
               | 
               | Who isn't one of the liberal arts degree blogger types
               | who wants to replace game reviews with leftist politics
               | lectures either. He writes for a business journal.
        
           | Sohcahtoa82 wrote:
           | > Game journalism has been dead for a long time.
           | 
           | The way I often put it...
           | 
           | Gaming journalists are neither gamers or journalists.
           | 
           | High-quality, factual content is usually boring. Gamers won't
           | read it. So for a journalist to cover gaming, they'll have to
           | resort to making clickbait and ragebait, and at that point,
           | the quality is so low that I don't think it's fair to still
           | call it journalism, as it would be an insult to the word.
           | 
           | Then there's the multitude of journalists that just simply
           | don't understand games. They're so bad at games that you
           | start to wonder if they're even capable of completing 1-1 in
           | Super Mario Bros.
        
             | JoeAltmaier wrote:
             | That speaks very poorly of games I guess. Not interested in
             | anything but bait...
             | 
             | Makes sense if they're all 12-year-olds (or the emotional
             | equivalent)
        
       | rickreynoldssf wrote:
       | I'm an Ex-Engineering Manager at GameSpot & Giantbomb at CBS
       | (2013-2016). All the stuff Dave mentioned was very much the same
       | when I was there. The unit was always in trouble losing money
       | quarter after quarter and focus was always on the ad sales. E3
       | was the biggest time for revenue and it was stressful in the lead
       | up to it hoping we'd sign enough to keep things going. It got
       | progressively worse each year. Towards the end of my tenure they
       | were inflating video views given to ad buyers by including video
       | views on other platforms like Facebook where we received no
       | revenue at all and could place no ads. Also at the time Facebook
       | considered a view when the video was visible on the feed for a
       | second. The numbers were wildly inflated. And we were running ads
       | from sketchy networks all the time, some of which were malicious.
       | 
       | A good part of the revenue eventually was generated by cheaply
       | generated meme content while longer form, crafted content was
       | suffering. I'm honestly surprised they're still going. I assumed
       | Jeff would peel off with most of the Giant Bomb guys and start
       | something new by now. All that's left there is the Giant Bomb
       | personalities and even that's not enough to float GameSpot and
       | the others. GameFaqs should probably go back to its original
       | owner.
       | 
       | These days when I tell actual gamers I used to work on GameSpot,
       | they always think I mean GameStop and then don't even know what
       | GameSpot is. It is a pretty pointless thing now given you can
       | watch any number of Twitch streams to see what any game is like
       | and is worth playing.
       | 
       | ...anyway I'm sure this was a fire sale of an asset CBS forced
       | Red Ventures to take in order to get CNET. I'm also surprised it
       | took this long for Red Ventures to dump it.
       | 
       | *Edit* Ok wow I did not realize the Giant Bomb as I knew it
       | completely fell apart. So Jeff did leave as did Vinny and Brad
       | and they are doing their own things now. I don't know anything
       | about the new crew but I don't see how any can complete with even
       | the most mediocre Twitch streamer.
        
         | ASalazarMX wrote:
         | > Towards the end of my tenure they were inflating video views
         | given to ad buyers
         | 
         | Oh, so this is the likely reason for those autoplaying, sticky
         | videos that are everywhere! The ad industry bubble should have
         | collapsed by now, but somehow it keeps growing.
        
         | Trasmatta wrote:
         | > I assumed Jeff would peel off with most of the Giant Bomb
         | guys and start something new by now.
         | 
         | Not sure if you saw, but Jeff did leave several months ago, and
         | started a solo Patreon.
        
           | rickreynoldssf wrote:
           | Oh... I did not know that. I don't follow the site any more.
           | A week or two ago I saw what I thought was a recent clip with
           | Jeff in it. Good for him!
        
             | adamrezich wrote:
             | this is part of what makes Giant Bomb being part of this
             | sale kind of baffling--what value does the site even have
             | anymore without the personalities that drove it to begin
             | with? the site is fully theseus'd now, and sure there's
             | still thousands and thousands of community-driven wiki
             | pages, but has anyone cared about the wiki at all since at
             | least the CBSi days of GB, if not earlier? "Giant Bomb" as
             | a brand is utterly meaningless now, it's so strange to see
             | it continue to change hands.
        
             | djhworld wrote:
             | Also Vinny, Alex and Brad left last year to start their own
             | thing (Nextlander)
        
             | Trasmatta wrote:
             | I've been listening to his new podcast, and the move seems
             | to have been really good for him. Giant Bomb seems like it
             | had been really weighing him down for a long time.
        
         | P5fRxh5kUvp2th wrote:
         | > GameFaqs should probably go back to its original owner.
         | 
         | I remember when that sale first happened and the owner
         | announced everything would stay the same. He would be running
         | things, his stance on advertising wouldn't change, and so
         | forth.
         | 
         | I'm not sure if anyone actually believed that, but from what I
         | recall the original owner (forget his name) said he was making
         | $80/year and the stress levels were way too high. No one was
         | shocked when he left.
         | 
         | What I'll tell you is that I used to be a huge fan of gamefaqs
         | and I still visit it from time to time, but after gamespot
         | bought them I started using them less and less. I don't know
         | that it was anything specific they did to the site, it may have
         | simply been me changing through life. But I do know I used to
         | frequent the GD&P (Game Design and Programming) boards over
         | there and they're basically a ghost town now.
        
           | yamazakiwi wrote:
           | Personally I stopped using GameFaqs after Gamespot bought
           | them because I was not a fan of Gamespot's reviews at the
           | time.
        
           | bentcorner wrote:
           | > What I'll tell you is that I used to be a huge fan of
           | gamefaqs and I still visit it from time to time, but after
           | gamespot bought them I started using them less and less
           | 
           | Same thing here. I wonder if it's just a change in my
           | gameplay habits and getting older. Also modern games are for
           | the most part very hand-holdy. And I usually have used
           | Youtube to find clips to help me through difficult sections
           | of games.
           | 
           | I think Gamefaqs is a relic of its time and today doesn't
           | have a lot of relevance for a large portion of today's
           | popular games.
           | 
           | There's exceptions of course (Elden Ring comes to mind) but
           | these are few and far between.
           | 
           | I remember using gamefaqs to help me through the water
           | section of Zelda: OOT. Today I'd probably watch a play
           | through on Youtube and be constantly scrubbing the video to
           | learn where to go next. Second best would be a community-
           | moderated wiki walkthrough.
        
             | SleepilyLimping wrote:
             | >I think Gamefaqs is a relic of its time and today doesn't
             | have a lot of relevance for a large portion of today's
             | popular games.
             | 
             | Part of this is because there's monetary incentives to
             | produce walkthroughs (SEO farms, or even just random
             | peoples' YouTube channels). The altruism of writing a .txt
             | guide is gone.
        
         | disgruntledphd2 wrote:
         | Not to distract from the major point but this is incorrect:
         | 
         | > Also at the time Facebook considered a view when the video
         | was visible on the feed for a second
         | 
         | It was always 3s. That being said, if any of the video was in
         | the viewport, it counted, which was nonsense.
        
       | ravenstine wrote:
       | Why TV Guide? Is that relevant in some capacity? They were
       | considered obsolete when I was a kid and only the elderly would
       | still use them. Seems like an interesting purchase, but I quit
       | watching TV a long time ago. Is there something TV Guide does
       | that people still pay attention to?
        
         | phone_book wrote:
         | I still use TV Guide to check what is on for sports, but only a
         | few times a month. I don't normally watch TV and I just have an
         | antenna directly hooked up to my TV. TV Guide is faster than
         | the guide on my TV and I can look beyond the next hour.
        
         | fckgw wrote:
         | TV Guide is (and always has been) a general TV entertainment
         | website. It still generates a lot of content.
        
         | coldpie wrote:
         | There's a lotta elderly people out there.
        
           | ravenstine wrote:
           | Maybe. I can't imagine my parents using TV Guide when they
           | reach their 80s. Though I'm sure they'll still be using a DVR
           | and intentionally deleting recordings to "save space" even
           | with 80 petabytes of storage.
        
       | EamonnMR wrote:
       | Oh no, now GameFAQs will be turned into the bloated mess that
       | fandom is.
        
       | manuelabeledo wrote:
       | For a second I read "GameStop". Headed directly to r/wsb.
       | 
       | The fact that they weren't losing their collective mind made me
       | realise that I read it wrong.
        
         | NaturalPhallacy wrote:
         | Did the same thing. For anyone else reading
         | 
         | Gamespot: video game publication
         | 
         | Gamestop: brick & mortar store used video game reseller of
         | wallstreet bets fame
        
       | ryanwaggoner wrote:
       | My first job after college was back in 2006, working as an
       | associate product manager at GameSpot on this flash-based
       | download manager. Another era, lol.
       | 
       | I only lasted a year before I jumped into working for myself as a
       | freelance developer, but I learned a lot at that job. And my
       | favorite part was that I got the job because I posted my resume
       | on Craigslist and my manager found it and called me to interview.
       | I had basically no relevant experience or anything, and I'll
       | always be grateful to him for taking a chance on me.
        
       | NoGravitas wrote:
       | I hate it here. I use a ton of wikis that are on Fandom, and it
       | takes a _lot_ of custom uBlock rules to enforce a bare minimum of
       | usability. The worst victim, IMO, is Memory Alpha (the Star Trek
       | wiki), which has a huge user base, relatively speaking, and used
       | to be run independently.
        
       | socialismisok wrote:
       | Fandom wikis are _terrible_ , here's hoping they don't meddle
       | with gamefaqs.
        
         | 63 wrote:
         | I've found they're pretty manageable with liberal use of
         | ublock's element zapper. Obviously the average user doesn't do
         | that though so I have no idea how anyone else manages to use
         | the site
        
       | e61133e3 wrote:
       | the font and branding they use makes the website unreadable
        
         | bongobingo1 wrote:
         | Might be a side effect of firefox x linux but it sure is
         | something.
         | 
         | https://i.imgur.com/ChAsRaA.png
        
       | nottorp wrote:
       | Hmm. Is there a mirror for the old gamefaq faqs or should I start
       | now?
        
         | horseAMcharlie wrote:
         | There's a collaborative effort ongoing here:
         | 
         | https://www.reddit.com/r/DataHoarder/comments/xuhbv1/psa_fan...
        
       | ubertaco wrote:
       | I wonder if any internal rumors of this were part of the sort of
       | "exodus" from Giant Bomb a while back. Even Gerstmann left and is
       | now just doing his own thing solo.
        
         | runevault wrote:
         | I would be shocked if the Nextlander crew knew a year out. Jeff
         | MIGHT have heard something around the time he left/was ousted
         | (no clue which).
        
           | djhworld wrote:
           | Nextlander guys did a podcast about this, I generally got the
           | impression they were just burnt out from years of building
           | giant bomb and wanted out, this wasn't long after the RV
           | acquisition.
        
             | runevault wrote:
             | Sure, but if they did know they'd have been NDA'd into not
             | talking. Again, I don't think they did because I doubt this
             | deal was in the works for a year, or if it was I doubt even
             | Jeff G/B knew about it let alone anyone else, but them not
             | saying anything in and of itself doesn't guarantee it.
             | 
             | Logic mostly says no though.
        
         | MajimasEyepatch wrote:
         | I would be surprised if acquisition rumors made it that far
         | down the chain so early, but I'm sure that Jeff saw the writing
         | on the wall with how RV management was approaching things.
        
       | kweingar wrote:
       | Something I've always wondered:
       | 
       | Why don't fan communities host their own MediaWiki instance?
       | 
       | I don't imagine that the storage/bandwidth/compute needs of a
       | niche fan wiki would be cost-prohibitive.
       | 
       | Then you could completely avoid all of Fandom's ads.
        
         | RheingoldRiver wrote:
         | MediaWiki is pretty technically challenging to self-host. It
         | updates frequently and the updates are nontrivial to do
         | especially if you have a large userbase. Also, if you want an
         | extension like Cargo, SMW, DPL, etc, that lets you query data
         | from one page to another, your server demands will go up a lot
         | and hosting can get quite expensive.
         | 
         | There's a new competitor though for gaming wikis that's started
         | hosting some forks & some new original wikis, https://wiki.gg/.
         | 
         | Disclaimer: I was a contractor for Fandom until they terminated
         | me in August this year (I ran their esports wikis including
         | Leaguepedia).
        
           | bombcar wrote:
           | Someone needs to offer mediawiki-as-a-service (apparently
           | https://miraheze.org tries to do this) similar to Wordpress.
           | 
           | It's much easier to do "free on fandom" and so lots of them
           | move that way.
        
       | ipmb wrote:
       | Any idea where this ranking comes from?
       | 
       | > Fandom Will Now Rank as the #14 Ad Supported Site in the U.S.
        
       | dailyplanet wrote:
       | I'm still mad that Fandom killed LyricWiki. I spent so many hours
       | and hours adding the lyrics to my favorite songs from obscurer
       | music, and all that effort and work got wiped.
        
       | petarb wrote:
       | As a long time GameFAQs user I feel like the service will be
       | destroyed by ads
        
       | barbariangrunge wrote:
       | I heard on Reddit that those gamespot shares were red hot! Joking
       | aside, I wonder what the end result of all that on their share
       | price was years later
       | 
       | I do use metacritic and gamefaqs from time to time. I wonder what
       | will happen to them
        
         | oaththrowaway wrote:
         | Gamespot and GameStop are 2 different things...
        
         | jacooper wrote:
         | I think k you are confusing GameSpot and GameStop.
        
       | onychomys wrote:
       | I've been an active gamefaqs user for over 20 years now (I
       | actually have more GF karma than HN karma, and you only get 1 GF
       | karma a day!), and I'm honestly kind of okay with it. Yes,
       | Fandom's sites are filled with terrible ads and autoplaying
       | videos and all the other things that make the internet lousy. But
       | I'd much rather have owners that are at least somewhat related to
       | the content than be owned by some acquisition company or giant
       | megacorp like CBS. It just seems like Fandom will be less likely
       | to randomly shut us down someday.
        
         | unethical_ban wrote:
         | I haven't been active for about 17 years, but I got on GF in
         | 2002 for the Final Fantasy VII walkthroughs. Then I fell into
         | this weird roleplay community of "factions" that existed on
         | some old game boards for Atari 2600, I was part of Z-Tack. Then
         | there were some people who build clones of the message boards,
         | mostly in PHP. Outboards, Darkside Legion, Magician Type 0 were
         | some of their names. I built my own clone largely from scratch
         | (and with some help staring at leaked source from Outboards)
         | and that's how I learned PHP3, MySQL, XHTML and CSS while
         | listening to Red Hot Chili Peppers and techno.
         | 
         | The boards now look like shit, but then, the Internet has
         | changed in 20 years. All good things come to an end.
        
         | AdmiralAsshat wrote:
         | Another 20-year GameFaqs veteran, and all I can say is, no.
         | Dear god no. The last thing I need is a freaking autoplay video
         | with an impossibly-tiny 'x' button in the top-right corner
         | obscuring display of my plaintext walkthrough.
        
       | languagehacker wrote:
       | Fandom did this before right before tech markets really, really
       | soured. It was Glam or Mode or something like that. Shortly after
       | the acquisition they ended up doing a significant round of
       | layoffs. Wonder if this will be another bellwether for worse tech
       | market conditions.
        
       | CM30 wrote:
       | Oh god this is worrying. Fandom has already made Wikia an
       | absolutely unusable, ad ridden nightmare, to the point many
       | communities set up their own wikis to avoid dealing with it.
       | 
       | I hope they don't apply that same monetisation to GameSpot,
       | GameFAQs, etc. Otherwise those sites will die almost overnight.
        
         | 24t wrote:
         | Agreed, though somehow fextralife manages to be even worse
        
         | coldpie wrote:
         | I believe the content on Fandom's wikis is all permissively
         | licensed. I've often thought about making a read-only mirror of
         | their wikis that just scrapes updates and serves the content
         | without all the BS. Once it scales to the point where hosting
         | is expensive, put up a donation jar. If it pays for itself,
         | consider opening up editing and creating a fork with the end
         | goal of killing Fandom's godawful wiki sites.
        
         | reset-password wrote:
         | Today I am thankful for Kagi having a feature which allows me
         | to remove or downgrade certain sites from search results. It
         | has already saved me countless clicks to fandom and can be
         | easily expanded to include other sites as the fandom cancer
         | grows.
        
         | bdw5204 wrote:
         | GameFAQs has already been dying for the last 10-15 years. Its
         | amazing how most of their user reviews are from 2000-2005 or so
         | and how frequently they don't even have guides for games
         | anymore. Their message boards went from being notoriously
         | overmoderated with tons of silly rules like a ban on profanity
         | to notoriously undermoderated with very few rules (but what few
         | they have are still enforced bureaucratically) and lots of
         | trolls.
         | 
         | CBS did not do a good job of running it especially after the
         | site's founder left so its good that they're selling it. Its
         | just probably not good that Fandom is buying it.
        
           | ASalazarMX wrote:
           | It started when you googled cheats for a game, this was one
           | of the top results, and it spit things like these:
           | 
           | - In super Mario you can gather 100 coins for an extra life!
           | 
           | - There are no currently known cheats for Civilization VI. If
           | you know one, tell us!
        
           | AdamH12113 wrote:
           | I loved GameFAQs and even wrote a couple guides for it back
           | in the day. As limited as it was, I think the plaintext
           | format had a lot going for it in terms of simplicity,
           | searchability, and avoiding spoilers. The alternatives today
           | seem to be either 100-page web guides laden with ads, YouTube
           | videos with spoilers in the title, or incomplete wikis.
           | GameFAQs did add the ability to make HTML guides with
           | pictures (although as far as I know they're all multi-page),
           | but by then it was too late.
        
           | the_lonely_road wrote:
           | I was a heavy user of gamefaqs for many years but had almost
           | forgot they existed. The YouTube let's play completely
           | replaced it for me and I'm guessing for most of their
           | userbase as well.
        
             | yamtaddle wrote:
             | YouTube only replaced it for me only in the sense that
             | sometimes it's easier to wade through a 10-minute video to
             | find one tiny piece of info than deal with most of the non-
             | GameFaqs faq sites that come up in search.
             | 
             | Best result is a Steam forums link, second best is YouTube,
             | third is Wikia and all that crap ( _why would you auto-play
             | an unrelated video and make that take up a third of the
             | screen in a sticky div if I scroll down?!?!_ ). Fourth are
             | seemingly machine-generated garbage results that don't
             | contain anything useful but try to look like they do.
             | 
             | Gamefaqs would still be the best _on desktop_ but it doesn
             | 't show up in searches so I kinda forgot they existed and
             | also text FAQs suck to navigate on mobile, and 99% of the
             | time if I'm looking up how to find the Yellow Key or
             | whatever it's on my phone, because I'm either not at my
             | computer, or am gaming on it. Some other comments here make
             | it seem like they don't have content for a lot of modern
             | games, anyway.
        
             | moomin wrote:
             | Some of the content was beyond excellent, though. Like, a
             | text file with a guide to the entirety of Baldur's Gate 2
             | with location co-ordinates to every single item and
             | interactable object.
        
               | klibertp wrote:
               | I would have never soloed BG2 with a Sorcerer if not for
               | a very detailed and funny guide on GameFAQs. I didn't
               | quite believe it's possible, but decided to check it out.
               | Oh boy, one-shotting (almost, ie. in a single turn)
               | dragons and eventual Wish-spamming, that was really nice.
               | Another guide allowed me to finish "Lionheart: Legacy of
               | the Crusader" with pure-mage, again, I wouldn't have
               | believed it's possible but the author did all the math,
               | compared almost all possible builds, and arrived at the
               | most min-maxed one: fire-based mage. It was really nice
               | to wade through hordes of enemies without caring about
               | sneaking, aggroing just a few at once, and escaping all
               | the time. However, one advice there was priceless, it
               | said: "grab a book. No really, grab a book." I've read I
               | think two before finishing the game. (If you're curious:
               | the carnage cost mana, and the game was not designed for
               | pure-anyone, so the supply of mana potions was
               | insufficient (to say the least). Given that the build had
               | like 5-6 times as much mana as normal character, the
               | natural mana regen took like 40 minutes (IIRC) by the end
               | of the game...)
        
               | Arrath wrote:
               | For real. The dedication and detail involved in some of
               | those guides was just unreal.
        
               | bombcar wrote:
               | I still re-read the Doom FAQ every decade or so.
               | https://doomwiki.org/wiki/Official_Doom_FAQ/Original_text
        
             | 1980phipsi wrote:
             | YouTube is great for those situations where a written
             | explanation just doesn't quite cut it, but I prefer it more
             | as a supplement to than a replacement of a good gamefaq.
        
           | sylens wrote:
           | GameFAQs was necessary in a time of dial-up modems. The
           | guides were just plain text documents that were tiny and
           | downloaded quickly. The site design was basic and not overly
           | flashy. The forums were a "go-to" spot for any game that got
           | announced. I spent a lot of hours in my summers in the late
           | 90s and even early 2000s writing FAQs for N64, Gamecube and
           | Game Boy Advance games and patrolling the message boards.
           | 
           | In the mid 2000s, a lot of that traffic got diverted to IGN
           | (who started siphoning off prominent FAQ writers to write
           | guides for their own site) but also Digg and then Reddit.
           | Having a game-specific forum on GameFAQs didn't matter as
           | much when you could moderate your own subreddit community for
           | it.
        
         | mjr00 wrote:
         | > to the point many communities set up their own wikis to avoid
         | dealing with it.
         | 
         | Which is a good thing honestly. There's such a big difference
         | in usability between the independent internet that exists out
         | of genuine passion/interest and the internet that's run by
         | advertising companies and people looking to make money off
         | advertisements.
        
           | CM30 wrote:
           | True. Wikia's existence meant things like the Nintendo
           | Independent Wiki Alliance and Square Enix Independent Wiki
           | Alliance could put out some actually good wikis about the
           | games they cover. Stuff like Mario Wiki, Bulbapedia, the
           | Super Smash Bros Wiki, etc are significantly better than
           | their Wikia/Fandom counterparts, and have proved you can
           | defeat the service in the Google rankings by providing a
           | better service.
           | 
           | Just hope your owners don't decide to cash out and sell the
           | site to Wikia/Fandom later on, otherwise the whole branching
           | stuff will have to be done all over again.
        
             | iamacyborg wrote:
             | > Bulbapedia
             | 
             | Curse used to traffic the ads for this site, at least in
             | 2016 when I worked for them. They may very well still be
             | getting trafficked by Fandom who have since acquired Curse
             | Media.
        
         | spywaregorilla wrote:
         | I casually end up on a fandom wiki every now and then. What's
         | the main criticism?
        
           | vkou wrote:
           | Ads whose performance brings a dev box to its knees, ads that
           | cause content to jump around as they load, ads that bloat
           | your screen to the point where you have to scroll to see
           | anything of use on the page you're on, and (this is a matter
           | of taste), an atrocious layout.
           | 
           | Compare, a few pages on, say, http://poewiki.net (the
           | community fork) with http://pathofexile.fandom.com
           | 
           | Compare the loading times. The jank. The layout, that
           | optimizes providing you information, over serving you ads.
           | The usability difference is night and day.
        
           | LordDragonfang wrote:
           | Here's the justifications the Runescape wiki admins used for
           | forking to a new site a few years ago, and things have only
           | gotten worse since then:
           | 
           | https://runescape.wiki/w/Forum:Leaving_Wikia#Why%3F
        
           | Macha wrote:
           | 1. Autoplay videos done by fandom editors who may not have
           | read the source material or even their own wiki article
           | inserted at the top of pages just so they have video to
           | justify video ads
           | 
           | 2. Large portions of the page dedicated to "engagement bait",
           | e.g. related articles in a permanent sidebar (mixed with
           | ads), piles of random forum discussions/elsewhere on fandom
           | links at the end of the page.
           | 
           | 3. Open a fandom page with your adblocker off. Video ads in
           | the header, in a floating overlay, randomly mid article, etc.
        
             | giantrobot wrote:
             | 4. On mobile I can't get images to display without
             | disabling my ad blocker.
             | 
             | 5. Despite nominally being Wikis the Fandom wikis have
             | effectively zero Wiki-like intrapage or interpage
             | navigation.
             | 
             | I remember the likes of Wookiepedia and Memory Alpha before
             | they got Fandomed. They are sad ghosts of what used to be
             | very good fan oriented Wikis. Fandom is a dumpster fire and
             | I wish them nothing but ill fortune.
        
               | mynameisvlad wrote:
               | #5 is entirely dependent on the wiki itself, which is
               | community-driven. Fandom only provides the infrastructure
               | and platform, which support the feature.
        
               | PaulHoule wrote:
               | But the platform affects the contributors.
               | 
               | The dark patterns must drive many people away completely.
               | You have to fight them every step of the way if you use
               | the site. Who wants to see their creative work featured
               | on such a site for sore eyes?
               | 
               | If it paid some people might overcome all that but to do
               | it for free?
        
               | mynameisvlad wrote:
               | This is a stretch at best.
               | 
               | I get it, Fandom sucks. The rest of the points are
               | completely accurate. But the amount of interlinking isn't
               | their fault.
        
               | Macha wrote:
               | I mean, if they push their GUI editor and their GUI
               | editor makes it hard to interlink, arguably that does
               | make them part of the problem.
        
               | delecti wrote:
               | > 5. Despite nominally being Wikis the Fandom wikis have
               | effectively zero Wiki-like intrapage or interpage
               | navigation.
               | 
               | The site mechanically sucks, with all the ads, needless
               | videos, comment sections, "related content", etc, but
               | this one is up to the writers to do. It's not Fandom's
               | fault if writers don't integrate wiki functionality more
               | thoroughly.
               | 
               | I personally never even noticed Wookiepedia or Memory
               | Alpha switching to Fandom. They seem about the same as
               | they always have.
        
               | NoGravitas wrote:
               | Really? Because I found the transition of Memory Alpha
               | switching to Fandom _extremely_ jarring. Maybe it will
               | improve after WWIII and First Contact, when profit ceases
               | to be a factor.
        
               | giantrobot wrote:
               | I should instead say "when Wikia switched to Fandom".
               | Wikia used to be pretty standard MediaWiki instances.
               | Then they moved the format to a more custom layout until
               | they became the absolute trash Fandom layout of today.
               | 
               | When Wikia was more standard MediaWiki layout both sites
               | were extremely usable. The Fandom trash styling makes
               | both very difficult to navigate now. They're unusable
               | without an ad blocker.
        
           | yifanl wrote:
           | On top of being generally worse in terms of content (if only
           | for layout), they also SEO heavily and derank any better
           | wikis. The only two fandoms (ha) that have had their
           | independent wikis consistently rank higher I'm aware of are
           | bulbapedia and fextralife.
        
         | Macha wrote:
         | Fandom is just rebranded wikia, for what it's worth
        
         | dbingham wrote:
         | I feel like Fandom and Wikipedia provide a fantastic case study
         | in the difference of outcome between non-profit, mission driven
         | organizations and for-profit capital driven organizations.
         | 
         | They were both founded by Jimmy Wales. They both have the goal
         | of organizing information using crowdsourcing. And look at the
         | difference in outcome.
        
           | capableweb wrote:
           | I had no idea Fandom/Wikicities/Wikia was also founded by
           | Jimmy Wales. I agree, would be amazing to see a academic
           | comparison between the two, one clearly had a bigger impact
           | on humanity as a whole.
           | 
           | On that note, I wonder if Fandom contributes back any funds
           | to the Wikimedia Foundation. If so, it might actually make
           | sense to have two branches of the same software, if the
           | commercial arm can fund the non-profit one.
        
             | antisthenes wrote:
             | > If so, it might actually make sense to have two branches
             | of the same software, if the commercial arm can fund the
             | non-profit one.
             | 
             | The inevitable problem with these schemes is that the MBAs
             | at the commercial part will eventually try to "optimize"
             | the funding channel towards the non-profit section.
        
       | bertman wrote:
       | This might be a good time and place to recommend "BreezeWiki",
       | which I recently stumbled upon. It's an alternative frontend for
       | fandom.com.
       | 
       | https://breezewiki.com/
       | 
       | edit: source code is here https://gitdab.com/cadence/breezewiki
        
         | dcchambers wrote:
         | Wow this is pretty awesome, thanks for sharing. Would love to
         | see this packaged up as a browser extension so that it would
         | automatically 'fix' any fandom wiki I happen to load up.
         | 
         | The fandom wikis are just...terrible from a UX standpoint. And
         | it's a shame that such massive game wikis like Minecraft and
         | Terraria are trapped on Fandom (via a former buyout of
         | gamepedia).
         | 
         | A plea to game developers: If you aren't willing to create and
         | host an official wiki, please help/enable your game community
         | to create and host a wiki that isn't held hostage by a site
         | like Fandom. Some of my favorites:                  -
         | https://stardewvalleywiki.com/        -
         | https://wiki.factorio.com/        - https://runescape.wiki/
         | - https://www.bg-wiki.com/        -
         | https://www.pcgamingwiki.com/
        
           | bertman wrote:
           | >Would love to see this packaged up as a browser extension so
           | that it would automatically 'fix' any fandom wiki I happen to
           | load up.
           | 
           | https://docs.breezewiki.com/Automatic_Redirection.html
        
             | dcchambers wrote:
             | Awesome, thank you!
        
           | haunter wrote:
           | Liquipedia also worth a mention for archiving competitive
           | game history (runs on a trimmed down version of MediaWiki)
           | 
           | https://liquipedia.net/
        
       | nathanaldensr wrote:
       | Fandom has absolutely ruined all the GameSpot and GameFAQ wikis
       | and resources I use while gaming. Their left-side nav with
       | flyouts that don't disappear is _so goddamned annoying_.
       | Fortunately, uBlock Origin, Privacy Badger, and Pi-hole kill all
       | the ads.
        
         | navbaker wrote:
         | It's definitely a shame. GameSpot was one of the first gaming
         | websites I found when I really started using the internet
         | seriously in the late 90s. One of my fondest memories around
         | gaming is Greg Kasavin replying to a question I submitted for a
         | weekly Q&A he did where I asked about Baldur's Gate 2 and if I,
         | as a newbie PC gamer jumping over from consoles, would be good
         | to go starting there or if I needed to play the first one :)
        
         | klausa wrote:
         | Given that you're commenting on a press release announcing
         | Fandom buying these properties, I think you're misattributing
         | the blame here.
        
       | intellix wrote:
       | I guess I live under a rock because I've recognised of all the
       | acquired companies but barely ever see fandom at all. Had no idea
       | it was so successful
        
       | snide wrote:
       | OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was
       | also at CNET during the acquisition of Metacritic and helped
       | build large portions of Gamespot and TV.com. I'm 10-years removed
       | from these properties so I feel OK talking about them.
       | 
       | The sad reality is the Internet publishing is dead and as a
       | business that business is nearly impossible to operate if you
       | have any moral compass. In its place we have various traffic to
       | ad scams and a creator economy built on the backs of a couple
       | large platforms like Twitch, Reddit and YouTube. While the later
       | option seems freeing for some creators, the reality is that soon
       | those too will become hard to make a living from as those large
       | platforms start slowly squeezing their creator class outside of a
       | couple few who play nice. It's only slightly better than the
       | journalism field because at least some of the personalities can
       | shoot over to Patreon and work directly with their audience
       | (albeit still tied to another large platforms).
       | 
       | I love this space, and it's where I grew up as a kid in the late
       | 90s. I love community websites where I can engage with some
       | experts. With video though, it's extremely hard to run
       | independently. Hosting video for Giant Bomb in 2008-2012 meant
       | home rolling our own streaming service, chat service and edge-
       | based video platform. We had an all-star engineering team. We had
       | one of the largest podcasts in the world and the hosting bills
       | were killing us. Getting an audience with good content was easy.
       | Monetizing it was very difficult. That's only continued over the
       | years as I've seen various companies buy Giant Bomb (CBS, then
       | RV, now Fandom) looking to pick up a premium brand that they
       | could use to mask the giant volume of dead, but trafficked
       | content they had in the background. The shill back then was was
       | to sell Giant Bomb or GameSpot ads, but serve it on GameFaqs or
       | Comic Vine (which had huge traffic at low cost). Various SEO
       | tricks were pulled to hide traffic. For example, Comic Vine moved
       | to a Gamespot subdomain to make this seem more legitimate. I
       | anticipate similar dark patterns every time these sites are
       | resold to cheaper owners. Likely, these brands will be used to
       | promote a mountain of google-driven traffic in other properties.
       | 
       | The question I haven't been able to solve:
       | 
       | How can good content be monetized in a way that allows it to
       | remain independent and not succumb to warping its content to feed
       | that monetization? How can it be audience driven instead? Is such
       | a thing even possible? Right now good monetization strategies
       | beget bad content. There's got to be a better way than cobbling
       | together five platforms under a Patreon account, giving all of
       | them 10-50% along the way.
        
         | banannaise wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization? How can it be audience driven instead?
         | Is such a thing even possible? Right now good monetization
         | strategies beget bad content. I don't think such a thing is
         | possible in present society. As you kind of get to, there are
         | two audiences: The people for whom your content is useful, and
         | the people for whom your platform can make money. Appeasing the
         | latter will invariably ruin your content, but their financial
         | resources dwarf the former's, and they're more than happy to
         | use those resources, since the result is that they end up with
         | more.
         | 
         | You would need to create an ecosystem that rewards public good
         | more than private capital. To do that, you would have to start
         | with an enormous amount of capital, and be willing to
         | essentially give it away.
         | 
         | In theory, that's what government is for. In practice... not so
         | much.
         | 
         | (edit: my cat submitted this post half-finished. I've completed
         | it now.)
        
         | altruios wrote:
         | how can good content be monetized:
         | 
         | Well, don't go with ads, go with crypto-miners running on the
         | viewers hardware - accessed via the web. keep it slim (0.1% of
         | the GPU or what ever)...
         | 
         | If we went with that - that could be a viable source of income
         | for content creators that don't rely on the every growing ad
         | industry.
        
           | mrtranscendence wrote:
           | The amount of money you could earn by crypto mining with 0.1%
           | of Jim-Bob's laptop-class 1080 for five minutes would surely
           | be roundable to zero?
        
         | catapart wrote:
         | Personally, my "holy grail" is a website that lets AUTHORS
         | monetize their product using the site's ad network. If I upload
         | a video, I shouldn't HAVE to pick the ads that run as pre, mid,
         | or post-roll, but I should be ABLE to. I should be able to make
         | my own deals, on the platform, with advertisers participating
         | in that network. Essentially, the site should act as a
         | facilitator between advertisers and content creators, rather
         | than the programming scheduler. For providing this
         | facilitation, the site should be entitled to a small percentage
         | of whatever deals are struck.
         | 
         | Once the network is established as a good place for creators to
         | be able to actually make money, you attract the good creators.
         | They aren't getting pennies on an ad (or, if they are, that's
         | what they were happy with; we all start somewhere/traffic
         | volume is important); they're getting the full ad buy minus
         | some percentage for the site (more like 10% -20%, less like
         | 50%-90%).
         | 
         | As the site, acting as a publisher, you get to dictate the ad
         | network, and set boundaries for keeping things profitable (neo-
         | hayes-code "cost of doing business" gatekeeping). As content
         | creators, they get freedom of association and deal-making
         | (which includes refusing to serve ads that they disagree with).
         | 
         | Then, when you have a solid network of solid content, you layer
         | in a subscription model which could allow you to sensibly
         | bundle content. While each content creator could set their own
         | subscription tiers (including free ones, for the purposes of
         | advertising their own content or giving things away for free
         | because they are such absolute champions), they would be able
         | to opt-in certain tiers to be "bundled", which would allow
         | users to pick and choose content creators that they want their
         | subscription bundles to apply to. This is where you get to the
         | first rumblings of reasonable payment for journalism work.
         | Because, as far as I know, it's almost impossible to get people
         | to pay for journalism, no matter how good it is. But if you can
         | add it in to a bundle, while still letting people choose their
         | outlets/sources, you can subsidize the journalism with the
         | media profit (like how we do it on TV).
         | 
         | Of course, to facilitate that, the site would need some robust
         | utilities for writing new articles, such that it might be
         | indistinguishable from a WYSIWYG website creator, but that's
         | not something that's insurmountable. Especially if the site is
         | profitable.
         | 
         | Anyway, that's my swing. I've been working on it, myself, but
         | it's not like I ever intended to run a social media app. I
         | certainly don't have the funds to run it, myself, and it's an
         | untested model so investment would be very surprising. So just
         | POC stuff and collecting feedback from content creators. It all
         | seems very promising, but I still haven't answered the question
         | of 'will it make money?'
        
           | mrtranscendence wrote:
           | > (more like 10% -20%, less like 50%-90%)
           | 
           | Why do you feel that the site's cut could be as low as 10%?
           | It's very expensive to host and serve high-quality video, and
           | you've not described anything that would lower the site's
           | costs relative to something like YouTube (which I don't
           | believe is stunningly profitable).
        
             | catapart wrote:
             | First of all, it's the appropriate price for the service
             | provided. Full stop. Publishers don't create anything; they
             | facilitate. Facilitation is not WORTH the lion's share,
             | even if publishing isn't possible without the lion's share.
             | But that takes us to the second point, which is that the
             | research I've done shows working models of the hosting
             | service operating with as little as 2%, given appropriate
             | volume, technology (bleeding edge video codecs and image
             | compression; that's your expense so it gets the research),
             | and scope (youtube serves the globe; targeting is the
             | startup's best friend). But there is also another option of
             | content creators hosting their own content and providing it
             | to the site via a stream api that can handle content
             | dynamically (for working with CDNs, and whatnot). This
             | would, incidentally, prevent content creators from tying up
             | all of their online value in a single platform that can
             | unilaterally shut them down (even if it is a burden; at
             | least it's an option).
             | 
             | But I think the answer you're looking for is that the
             | publisher gets to make money as a facilitator, rather than
             | a program scheduler. The model doesn't make users the
             | customers, it makes content creators AND advertisers
             | (together; doesn't work without both) the customers. If
             | advertisers want to work with a content creator on your
             | network, and they want that content viewed with your
             | network, then they will have to make a deal to join the
             | network. That's passive revenue for the site, on top of the
             | percentage of the ad buys. Essentially, you put the "no
             | free rides" subscription model on the advertisers, and then
             | let content creators decide who gets free rides for THEIR
             | subscription models.
             | 
             | On top of that, there's a whole other revenue stream in
             | developing "networks" and selling "social" functionality to
             | advertisers and content creators that get value out of
             | interactivity (ex: monetizing the inclusion of advertisers
             | in "best value" ad-buy deals that target a "content creator
             | type" like "these ads go well if you provide cooking
             | content") . And we haven't even talked about "whales" and
             | monetizing the customer base with twitch-like engagement
             | mechanisms. I cringe at the thought of some of it, but if
             | the creators can make money off of it, more power to them!
             | And a little percentage of their windfall to the site! ;)
             | 
             | Of course, there's always a new way to make a buck, and
             | there's some very deep pockets in advertising, so I don't
             | fear for the innovation that could go on, in a site run as
             | described.
        
         | BrainVirus wrote:
         | You're asking tech bros who get paid $250K/year running those
         | very scams you've just outlined.
        
           | ygjb wrote:
           | Hey now, it should be readily apparent that most of us didn't
           | sell out that cheaply :P
        
             | ytyl wrote:
        
               | registeredcorn wrote:
               | MTG?
               | 
               | Edit: Ah, Marjorie Taylor Greene. I kept wondering what
               | Magic the gathering had to do with anything. lol
        
           | napolux wrote:
           | sad, but true
        
         | zeroclip wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization? How can it be audience driven instead?
         | Is such a thing even possible? Right now good monetization
         | strategies beget bad content. There's got to be a better way
         | than cobbling together five platforms under a Patreon account,
         | giving all of them 10-50% along the way.
         | 
         | HN skews critical but NFT and web3 poses a possible path to
         | improvement for certain types of content creation.
         | 
         | An artist or content creator can deploy their own smart
         | contract, have full control over what media it points to, and
         | be paid directly through it. Marketplaces like Foundation[1]
         | act as wrappers on top of this content, and it is in their best
         | interest to keep the fees low and website free of ad-spam and
         | algorithmic nonsense to retain top talent on their platform
         | that drives revenue.
         | 
         | [1]
         | https://foundation.app/collection/shapesncolors?sortOrder=DE...
        
         | xtian wrote:
         | Hi, Dave. I just wanted to say thanks for building Whiskey
         | Media and carrying forward some of that old Internet spirit. I
         | was a big Giant Bomb and Tested fan when I was younger, and the
         | platform you guys built was part of what inspired me to become
         | a programmer. It's sad to hear that the bandwidth economics
         | were so unfavorable given everything that you did right, from
         | my perspective.
        
         | silisili wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization?
         | 
         | IMO, subscriptions. But you have to A) have special content
         | worth paying for, and B) make it easy to cancel and resub.
         | 
         | My local paper failed at B, so I refuse to resubscribe, even
         | though the content is good.
         | 
         | In a crowded space like say, VG reviews, I don't think A is
         | possible.
        
         | giantrobot wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization? How can it be audience driven instead?
         | Is such a thing even possible?
         | 
         | Unfortunately I don't think this is possible. As soon as you
         | bring in ads you open the door to the AdTech bullshit parade.
         | The incentive goes from making _good_ content to clickbait
         | because that drives hits. Subscriptions can pay hosting bills
         | but it 's not going to let anyone get paid a meaningful amount
         | of money for co tributing let alone write full time for a site.
         | 
         | I think the best content is going to continue to be entirely
         | community run Wikis. Stuff like NIWA. They aren't going to
         | replace _journalism_ but then game journalism has been barely
         | journalism for decades. Most has just been /is warmed over
         | press releases or reporting on someone else's reporting.
        
           | iamacyborg wrote:
           | > I think the best content is going to continue to be
           | entirely community run Wikis.
           | 
           | The challenge here is that Fandom own a near monopoly on
           | videogame wikis. Competing with them is exceptionally
           | difficult.
           | 
           | It's something myself and a few other folks have done when we
           | forked the Path of Exile wiki from Fandom to poewiki.net,
           | we've been officially recognised by the game creators, have
           | acquired hundreds of thousands of legitimate backlinks and
           | yet Google still prefer to serve Fandom pages instead of
           | ours.
        
             | anikom15 wrote:
             | Have the game creators send a C&D to Fandom for copyrighted
             | materials.
        
         | [deleted]
        
         | Trasmatta wrote:
         | Dave, website's down.
         | 
         | Sorry if that old joke is now annoying! On a serious note,
         | thanks for all your work on Giant Bomb back in the day. That
         | site meant a lot to me for a long time.
        
         | oneandtheonly wrote:
         | Great question, this is essentially trying to solve the
         | trilemma of creators: building reach by cracking algos,
         | retaining relavence in ever changing content formats and
         | monetization (ads or otherwise)
         | 
         | Drawing an analogy from movies where MCU gets made for theatre
         | format and smaller independent movie for OTT format, creators
         | would also need to diverge in their engagement and monetization
         | paths.
         | 
         | Someone like Joe Rogan may build large audience in big platform
         | to build different monetization model whereas a creator
         | creating content for D&D enthusiasts would depend on building
         | strong community driven monetization model.
         | 
         | My bet is that most of the creators would fall in the latter
         | category who are trying to force fit their content to be
         | relevant on larger platforms which is sub-optimal. As long as
         | they get a chance to bring audience out of the bigger platforms
         | to engage their audience in a format of their liking & create
         | an experience for them, they stand a better chance of
         | monetization.
         | 
         | That is the bet I have taken in my start-up. The idea is to
         | create an ecosystem of tools that help content creators engage
         | with their smaller set of audience who are willing to pay for
         | the content. Keep the whole experience as seamless as possible
         | to make the experience exceptional.
         | 
         | This still does not solve for the discoverability problem for
         | which they have to still rely on larger platforms. The idea is
         | to give as many tools as possible to help creators once they
         | have identified audience who are willing to pay the creator and
         | give them a better fighting chance.
         | 
         | My 2 cents on this.
        
         | triceratops wrote:
         | > We had one of the largest podcasts in the world and the
         | hosting bills were killing us.
         | 
         | If only there were a way to distribute files freely, in
         | distributed, decentralized fashion.
         | 
         | https://en.wikipedia.org/wiki/BitTorrent
        
           | cma wrote:
           | With webtorrent that is feasible, but requiring a client
           | download would just ensure you weren't the largest anymore
           | and probably infect your users with spyware when they
           | downloaded a bad client.
        
             | triceratops wrote:
             | You can provide a link to a known-good client download on
             | your podcast page.
        
         | omeze wrote:
         | Isnt this why subsets of creators are excited by web3/nft
         | sales? Theres huge backlash from their communities but most
         | community members don't directly pay the creators. I suppose
         | this only solves the Patreon piece though - distribution of
         | content takes highly skilled labor (engineers) and capex
         | (server infra). Had you ever tried using something like AWS
         | MediaLive?
        
           | Nextgrid wrote:
           | NFT is bullshit and doesn't address any of the problems that
           | surround content creation. Creators who push NFTs do so
           | either because they are sponsored in the background (paid a
           | lump sum _in fiat_ to engage with NFTs) or have direct
           | involvement in the market and would like to benefit from the
           | (temporary) speculation bubble. That bubble has now died and
           | so will NFTs.
        
             | zeroclip wrote:
             | The bubble dying is the perfect opportunity to re-examine
             | the technology and determine whether it is a suitable means
             | of freeing artists and creators from the problematic
             | revenue models of major tech platforms. I pointed to the
             | artist omentejovem in another comment[1].
             | 
             | [1] https://foundation.app/collection/shapesncolors?sortOrd
             | er=DE...
        
               | mrtranscendence wrote:
               | Let's say my bread and butter is making video essays.
               | What do NFTs bring to the table that would make it so I
               | don't have to rely on the revenue model of a major tech
               | platform? _Somebody_ has to host and serve my videos, and
               | it 's probably going to be a major tech platform. I could
               | make an NFT that points to my video once it's hosted, I
               | suppose, but I'm not sure that's a sustainable revenue
               | stream ... I'm still going to want Patreon, merchandize,
               | and video sponsorships.
        
               | zeroclip wrote:
               | Hypothetically: if an audience is paying for your digital
               | content or paying to support you on Patreon, they could
               | instead pay for your content through crypto - if they are
               | so willing and have it at their disposal. Aside from the
               | lower fees you'd also be your own payment processor -
               | more resistant to censorship, less platform lock-in,
               | ability to self-host your content.
               | 
               | Same applies to selling digital assets on Bandcamp or
               | running a Kickstarter campaign.
               | 
               | If your audience is unwilling to pay for your content or
               | support you financially, and unwilling to pay a platform
               | fee like with Netflix, then you might be stuck with
               | monetizing through ads.
        
               | Nextgrid wrote:
               | But that's merely _cryptocurrencies_ , not NFT. What does
               | NFT bring to the table that just using cryptocurrencies
               | doesn't?
        
             | omeze wrote:
             | Im discussing in good faith here (and used to watch Giant
             | Bomb religiously back in high school, and remember how the
             | Gamespot \ Giant Bomb schism occurred). There are many
             | creators who use NFTs perfectly well to raise money for
             | their work (like the guy that creates the excellent Blender
             | donut tutorials), and use simple fixed prices to monetize
             | (not auctions, so speculation has nothing to do with it).
             | Please dont be rude.
        
               | Nextgrid wrote:
               | What do NFTs bring to the table that can't be achieved by
               | just taking payments in crypto?
        
               | fknorangesite wrote:
               | What does taking payments in crypto bring to the table
               | that can't be achieved by just taking payments in regular
               | currency?
        
               | Nextgrid wrote:
               | True but I wanted to preempt the point that NFTs are
               | independent of payment platforms & their censorship.
               | Which is true, but so is "boring" crypto without NFTs.
        
         | Nextgrid wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization?
         | 
         | The problem I see is that there's just too much supply compared
         | to demand, thus the price of content is literally zero. Even
         | the monetization models that are (still) available are on
         | borrowed time.
         | 
         | Ultimately there's no easy way to profit off something that is
         | already plentiful and that there's a never-ending stream of
         | passionate people happy to produce said content altruistically
         | out there.
        
           | AndrewUnmuted wrote:
           | > there's a never-ending stream of passionate people happy to
           | produce said content altruistically out there
           | 
           | This is the concept that is most frequently left out of
           | otherwise thoughtful analyses on the topic at hand.
           | 
           | Although I would not label the motivation as purely
           | altruistic, what many people fail to realize is that people
           | who create art of any kind, and have honest motivations for
           | doing so, are going to be doing it no matter the profit
           | potential. Personally, I am a music composer [0] and I _must_
           | make music. I am so unconcerned by profit that I have given
           | all of my work away for free for more than a decade. I do all
           | of my album releases on a podcast feed so that people never
           | have to pay money, accept the terms of service of Spotify, or
           | be raped by ad tech just to hear my work.
           | 
           | To me, payment is the fact that people heard my work. On that
           | metric alone, SoundCloud has given me a lot more "payment"
           | than any other online service out there, since it was so
           | apparent when people did engage with my work, and those
           | engagements were very meaningful to me on the whole.
           | 
           | [0]: https://multipli.city
        
             | registeredcorn wrote:
             | I'm interested to know, if it isn't too personal, what kind
             | of work do you do to bring in income?
             | 
             | There's a few passions that I have/have had, but I've found
             | it hard to devote the time to any of them because I tend to
             | feel very drained after doing work on things that I don't
             | particularly care about.
        
               | AndrewUnmuted wrote:
               | I do media engineering related stuff, things related to
               | media codecs, DSP, and p2p networking. The work I do
               | during my day job is often somehow relevant to my music
               | work.
               | 
               | For example, I used to work in VR, which enabled me to
               | begin exploring ambisonics in my music.
        
               | registeredcorn wrote:
               | Very cool! Thanks.
        
         | papermite wrote:
         | Seems like the folks over at Dropout.tv are doing it right now.
         | They have their own Netflix-like subscription model with their
         | own content and no ads. They put out older videos onto free
         | streaming platforms like YouTube to attract people to come
         | subscribe for the things going on now. They have huge
         | production value, tons of different content, hours long videos,
         | etc. I have no idea what tech they use on the back end, but
         | maybe a bunch of folks in the gaming space could bundle
         | themselves under a brand and take that approach.
        
         | Nuzzerino wrote:
         | So you were the one who made the shitty knockoff version of
         | _mp3.com_ --after-- the acquisition?
        
           | snide wrote:
           | Hard to take credit for that as the "one", but I did work on
           | the site as a community manager near its launch. The idea
           | (which wasn't mine) was that in a world where digital
           | downloads existed, there would be no one store that would
           | have them all in one place. People were likely going to need
           | to go to multiple places to get their music, and mp3.com
           | would act as a registry for that content, pointing you in the
           | right direction. If you didn't see what was coming it wasn't
           | a terrible idea.
           | 
           | What we didn't know then in 2003-2004, was that Apple ended
           | up eating the entire industry (at the time) and everyone just
           | bought an iPod and called it a day. MP3.com rightly fell
           | apart shortly after.
           | 
           | Weirdly enough, that assumed model and need now exists now
           | that content has fractured again, this time with video. Which
           | service is streaming that movie I want to watch? We're
           | getting to the point where we need those registries as much
           | as we need "caniuse" for browser comparability.
           | 
           | Should that directory concept have been attempted on a very
           | important domain like mp3.com, itself having fallen apart
           | earlier in the Internet bust? Probably not, but hindsight is
           | easy looking back. Back then domains were more important.
           | 
           | Anyways, just answering to some trivia for you. I didn't have
           | much to do with that site's origins.
        
         | jacooper wrote:
         | I think video streaming is now way easier to setup, since CDNs
         | like cloudflare now offer dedicated Video hosting services.
        
         | insane_dreamer wrote:
         | I think subscription-based instead of ad-based is the only way
         | to monetize good content. It doesn't scale nearly as big (which
         | is why companies like Meta will never go for it) and won't make
         | any unicorns, but that's OK. An ad-based model will eventually
         | pollute the platform no matter what esp as companies try to
         | extract as much revenue as possible from it.
        
           | hnburnsy wrote:
           | I wish instant, frictionless micropayments was a thing, would
           | love tip blogs, journalists, and other content creators
           | directly without entering credit card info and risking my
           | finances.
        
             | SleepilyLimping wrote:
             | Brave Browser's BAT infrastructure is good for this; even
             | if you don't want to manually tip people, you can set up
             | auto-contribute amounts that deduct from the amount of BAT
             | you earn from seeing ads monthly.
             | 
             | I think the habit of doing so (manually or automatically)
             | sadly isn't there yet, because most conversations I see
             | about Brave/BAT are "how much money can this make ME by
             | earning BAT."
        
           | tootie wrote:
           | Subscriptions is what you see all the top tier journalistic
           | sources pivoting towards as hard as they can. But to the
           | sites who based their business on casual users coming in via
           | SEO/Social it will never work. Arguably that's a good thing
           | because it will end the bane of clickbait. But the cycle of
           | clicking news links off of reddit or facebook is already
           | locked in to too many consumers minds. The daily paper
           | newspaper consumption seems ancient to young consumers. Good
           | journalists need to be able to reach all the audiences
           | immersed in social media, but also get them to form a habit
           | of visiting their site directly regularly. Newsletters is a
           | big help, but not a magic solution. Paywalls are popping up
           | everywhere, but it's a real speedbump to acquisition.
        
         | diob wrote:
         | I don't see too much wrong with Patreon. I support a variety of
         | things I enjoy using it, and the folks who I support get to do
         | what they love while giving me content I love. Maybe we need
         | some Patreon competition? I don't know honestly.
        
           | mrtranscendence wrote:
           | Patreon's fine and lots of people make a living with it, but
           | it can be a tough sell. The rewards rarely make it worth it
           | (sorry, I get no use out of the Drawfee discord), so you have
           | to be willing to part with $5-10 a month for something you'd
           | otherwise be getting free. That's an unjustifiable expense
           | for anyone who doesn't have money to spare.
        
             | cercatrova wrote:
             | Depends on your definition of free. Most of the Patreons I
             | support have a minimum threshold to get their stuff. For
             | example I support someone which makes software available
             | only through Patreon. It is not available for free outside
             | of that. So it's basically like I'm paying for software but
             | through Patreon as their vendor instead of Stripe or
             | PayPal.
        
         | hajhatten wrote:
         | Hey Duder! Hope you're doing well these days. Thanks for all
         | you did at Whiskey Media, and thank you for dark mode in
         | Kibana!
        
           | snide wrote:
           | Ha! Thanks!
        
         | sylens wrote:
         | Just wanted to say I really loved that Whiskey Media era of
         | Giant Bomb. Your work was very much appreciated
        
         | nonameiguess wrote:
         | This is hinted at by dbingham's comment elsewhere, but I
         | believe many fan communities and information stores that host
         | user-generated content should be run as non-profits. One of my
         | favorite YouTube channels is PanTheOrganizer, who is
         | effectively how I learned to detail and care for my own
         | vehicles. Far and away the best channel in that particular
         | niche, but something that stands out about it he is extremely
         | professional, with well-produced content, but he doesn't
         | support himself with the YouTube channel. Dude lives in a
         | McMansion and drives a Porsche, but it's entirely from a normal
         | day job, and filming videos about car detailing is just him
         | filming a hobby he's been passionate about for decades and
         | would be doing anyway even if YouTube didn't exist.
         | 
         | Asking how to monetize something like GameFAQs or Wikia feels
         | like how do you monetize friends sharing tips and talking about
         | common passions with each other? Why does that need to be
         | monetized? Some dude figures out left-right-B-A-B-B and posts
         | it to a message board and doesn't need to be paid for it.
         | 
         | I guess another example is my favorite podcast, Iron Culture.
         | Both the podcast and the YouTube channel don't accept
         | sponsorships and lose money, but the hosts are both coaches,
         | one is a scientist, one runs a small supplement company and
         | hosts a History channel YouTube show, and they make their money
         | from that. Recording themselves talking about their research
         | and interests that they'd be talking about with each other
         | anyway doesn't need to be its own full-time job.
         | 
         | Granted, I don't know what this means for real journalism that
         | involves running beats, traveling, long-form investigations,
         | all of which are definitely full-time jobs and not something
         | you just want people doing as a hobby they record themselves
         | during. But a lot of "good content" is not journalism. It's
         | just people recording their thoughts and findings while doing a
         | hobby they love in a way that they would have done for free in
         | the past while still having a regular job, but for whatever
         | reason, that's no longer good enough.
        
           | snide wrote:
           | I think that's valid. I guess then what I'd look to create is
           | something akin to Stripe Atlas + a content delivery platform
           | for non-profit communities. I think it's a lot easier to just
           | say "make it non-profit" without understanding how hard doing
           | something like that might be for your average content
           | creator.
        
             | giantrobot wrote:
             | Maybe the average content creator isn't actually making
             | something that is financially sustainable. Just because a
             | lot of effort went into something doesn't mean someone else
             | owes them for the act of creation. Someone else has to
             | _value_ the created content. Even then that value needs to
             | be somewhere north of a dollar because it 's not practical
             | to conduct transactions less than that. Before anyone
             | screams "crypto" the transaction fees for cryptocurrencies
             | are ludicrous and even in the best case there's not really
             | a way to pay someone less than a dollar.
             | 
             | Even though magazines are largely dead/dying that
             | subscription model seems like the only workable one. You
             | get a bunch of content for a relatively low yearly price.
             | Even then no individual creator is going to get
             | independently wealthy.
        
           | snet0 wrote:
           | > Why does that need to be monetized?
           | 
           | Because it costs money. Some things, e.g. contributing to the
           | Wikia, don't cost money, they just cost time. You can't pay
           | for a website with time, though, you need to pay a host.
        
         | LQDH wrote:
         | > We had one of the largest podcasts in the world and the
         | hosting bills were killing us
         | 
         | Was this true even after you launched the payed GB
         | subscriptions? It felt like you guys were the first ones to do
         | something like that and I payed for it and would have payed
         | more at the time, especially if I knew it would keep whiskey
         | independent.
         | 
         | It seems like now other similar people like nextlander and
         | action button are having success doing the same thing with
         | Patreon. That seems like the solution to the problem you
         | describe to me, just let me pay directly for the things I
         | watch, it seems like there is an audience there who is willing
         | to pay for quality.
        
         | tsimionescu wrote:
         | The biggest problem is this all-consuming search for a bigger
         | profit. It's absolutely possible to make a decent living off of
         | content-creation, and YT or Twitch could be profitable
         | businesses by just supporting that. However, they have probably
         | reached their maximum audience, and so their profit would stop
         | increasing if they just did that, and no growth, even for a
         | profitable business, means desperate investors in this crazy
         | economy we live in.
        
           | PuppyTailWags wrote:
           | I don't know how reasonable it is to make a decent living off
           | of YT/Twitch without an added patreon or some other revenue
           | stream. Creators I'm a fan of constantly complain about being
           | demonetized and unlisted, and needing to wrangle the
           | algorithm.
        
             | mrtranscendence wrote:
             | Ad impressions pay next to nothing on YouTube, but it does
             | add up to something nontrivial if your videos get millions
             | of views. That's tough to maintain, admittedly. Most
             | creators I'm aware of at least have sponsors for all or
             | most of their videos, many sell merchandise, but there are
             | definitely exceptions in any case.
             | 
             | Get big enough -- like Linus Media Group, for example --
             | and companies will tear down your door to sponsor your
             | videos. I do wonder how much a smaller (say, 50k
             | subscriber) channel gets from shilling for Hello Fresh. I
             | just can't imagine many viewers of Joe's Long-Form Gaming
             | Essay Channel are looking for a meal delivery service or a
             | men's grooming accessory.
        
             | tsimionescu wrote:
             | I meant that it _used to be_ possible to just use YT
             | /Twitch, but as those have been nickle-and-diming creators
             | and modifying their algorithms to control what content is
             | served, it has become harder and harder.
        
               | mrtranscendence wrote:
               | Eh. It's inevitable that Google would nickel-and-dime
               | creators because YouTube is extremely expensive and lost
               | money for many years; I'm not even sure it's profitable
               | _now_. Something had to give. I suspect most YouTubers
               | (and Twitch streamers) who 've been smart about business
               | worry less about losing money from ads and more about
               | algorithm-driven censors age-gating their content.
        
         | karaterobot wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization? How can it be audience driven instead?
         | Is such a thing even possible? Right now good monetization
         | strategies beget bad content. There's got to be a better way
         | than cobbling together five platforms under a Patreon account,
         | giving all of them 10-50% along the way.
         | 
         | From the outside, it seems like a lot of people bring their
         | audiences to those platforms and make an okay living at it --
         | not becoming millionaires, but making a "grown up living" --
         | and that they can be relatively audience-driven as opposed to
         | advertiser driven, or following the dictates of a distant
         | corporate directive. That's what it seems like. Is that
         | hopelessly naive of me to believe?
        
         | snet0 wrote:
         | I think the hard, honest answer is getting people to pay for
         | things. Netflix, Prime Video, etc. have leap-frogged TV in
         | terms of audience enjoyment by optimising for being a good
         | product that people will pay for. The hard thing is getting
         | people to recognise the options in front of them: pay for the
         | thing you enjoy, or have it slowly turn to shit as it
         | desperately morphs to optimise for ad money.
         | 
         | Patreon is in a similar category to "donation" links on
         | Twitch/YouTube. It's all phrased as this weird "support us!"
         | thing, instead of "pay for the damn videos you've enjoyed for
         | the past year", which might be necessary right now just to get
         | people to sign up, but I don't think it's sustainable or
         | healthy. Journalists, streamers and video creators shouldn't
         | need to pretend they're busking on the street, asking for
         | donations and support. They're working a damn job, pay them.
        
           | TylerE wrote:
           | Netflix has gone completely down the shitter in the last
           | decade.
           | 
           | Ruined the UI, got rid of all the good content and replaced
           | it with C-tier series that get canceled before concluding
           | anyway. Oh, and have basically doubled prices. I canceled a
           | year ago and haven't missed it in the slightest - and I had
           | it back when it was still dvds by mail.
        
             | snet0 wrote:
             | And it's _still_ better than terrestrial TV.
        
               | kroltan wrote:
               | True, but not watching either is also an option, and
               | there are still other ways of kill time.
        
             | criddell wrote:
             | Netflix has consistently made the cut for me to keep it.
             | I'm happy as long as my household uses it 6-8 hours each
             | month. Same goes for Hulu and HBO Max.
             | 
             | Other streamers I find myself starting and stopping as I
             | find stuff to watch. For example, I've started and stopped
             | Disney twice. The first to watch Mandelorian and the second
             | to watch Get Back. It's one reason I _really_ like
             | subscribing through Apple. Subscribe-unsubscribe is a
             | single click away.
        
               | kingaillas wrote:
               | I'm the same as far as Netflix, they have enough "good
               | enough" shows for me to keep them around. I figure if I
               | average ~2-3 hours a week it is still worth it.
               | 
               | Yes some of their new shows are... not to my liking (hey,
               | maybe somebody out there really loves Warrior Nun but I
               | stopped after a few episodes) but several are (Shadow and
               | Bone, Witcher, Umbrella Academy, Ozarks, Cobra Kai,
               | Lupin) I'm looking forward to future seasons, or
               | finishing the series (in the case of Ozarks).
               | 
               | HBO Max might fall into the season-subscription category
               | for me, where I take it 3-6 months a year. And maybe
               | Disney+ too except I've got a large backlog there.
               | 
               | Anyway, the behavior change for me is to watch a show
               | sooner rather than later. I was working my way through
               | Brooklyn Nine-Nine on Hulu and reached season 6, taking a
               | break for a few weeks, to return and discover the
               | remained of the episodes are tied to a live TV
               | subscription. Not sure if some license deal expired in
               | time I took a break after season 5, or if it was always
               | like that (however, I don't think so).
        
         | user_named wrote:
         | You must have a strong brand, a strong team of content creators
         | who probably are co owners rather than employees. That is the
         | only way. It cannot function as a a regular business.
        
         | progrus wrote:
         | NFTs are the way forward, whatever you think of them...
        
         | eropple wrote:
         | _> With video though, it 's extremely hard to run
         | independently._
         | 
         | I just left a company that's doing its level best to make this
         | more affordable and achievable for small organizations, and I
         | wish them the absolute best, but this was true when GB was new
         | and it's still true now. Video is just too many bits across too
         | many gatekeepers (like any of the big clouds). It's not that
         | there isn't transit capacity, it's that everybody who anyone
         | "trusts" wants to bill you per-gigabyte and if you want decent
         | quality-of-experience you have to play ball with the CDNs, who
         | then proceed to have a noose around your neck.
         | 
         |  _> How can good content be monetized in a way that allows it
         | to remain independent and not succumb to warping its content to
         | feed that monetization?_
         | 
         | I think, most strongly, it either has to _not be video_ or
         | consumers have to be willing to put up with early-2010s video
         | jank. That 's the crux of it: an audience trained on YouTube
         | and even Twitch--despite their own jank, they're about as good
         | as it gets for streaming and they're free--is much less likely
         | to put up with something like a 2014 Giant Bomb media player
         | (and 2014 Giant Bomb video quality; the cinematography was
         | always great but 720p lasted for a long time in GB-land).
        
           | bombcar wrote:
           | The other problem is that doing high quality video content is
           | _hard_ - you can do a one-man channel but it will NEVER be as
           | "flashy" as channels that have dedicated editors, etc. And
           | once you have a group, you have deadlines and income
           | requirements you have to meet.
        
           | tpxl wrote:
           | How far does PeerTube or something similar go towards solving
           | this problem? You'll still need to seed the initial streams,
           | but if you get a big spike of users, they'll seed the video
           | amongst each other.
        
             | eropple wrote:
             | From a content and branding perspective, I wouldn't touch
             | PeerTube with a thirty-foot pole. It is fundamentally
             | untenable unless you want people able to take screenshots
             | of your content being featured next to literal-not-
             | figurative Nazi shit. Yes, that's the point of federation,
             | and that the watcher is the one who has those settings to
             | put them next to one another. No, it's not your fault. Yes,
             | it looks awful and it's your responsibility. No, nobody
             | cares about the explanation and if you are in a place where
             | you must explain "well, actually, it's the _viewer 's_
             | fault that my thoughtful video is next to some guy hanging
             | swastikas in his bonus room," you have already and
             | irrevocably lost. (This can, I want to note, happen in a
             | more diminished form on other platforms--there's nothing
             | stopping somebody's YouTube recommendations from being a
             | disaster area. But people know what YouTube is. They know
             | YouTube picks the hits. PeerTube isn't that, and _having to
             | explain at all_ is what would sink it.)
             | 
             | Also, even if you ignore the "we're camping next to
             | fascists" vibe of the whole thing, PeerTube quality-of-
             | experience management is deeply poor besides. If you're
             | using some small DIY CDN, you have _predictably_ bad
             | performance, instead of _suddenly_ bad performance, and if
             | you 're using a big CDN, you have working traffic steering.
        
               | tpxl wrote:
               | You can self-host and un-federate PeerTube, such that the
               | user isn't even aware they're on a PeerTube instance.
               | 
               | If I had a website where I'd host my videos as an
               | alternative to YouTube, I'd probably go with PeerTube and
               | have people support me by seeding videos for me.
        
               | eropple wrote:
               | Ehh. You totally can, but at that point you're still
               | stuck with a pretty bad model of shipping video in the
               | first place, namely relying on having peers and dealing
               | with PeerTube's bad failure modes when peers leave the
               | swarm. I am not a fan--the sibling comment about those
               | failure modes tracks with my own experiences, and I think
               | it's scary enough to avoid. If the choice is "mediocre to
               | okay perf based on geography, consistently" or "mediocre
               | to okay perf, mostly based on geography, with very bad
               | performance for some users in ways that cannot be
               | reliably predicted", it would be pretty bad to recommend
               | the latter for most use cases.
               | 
               | I tend to think that, since you're already foregoing
               | discoverability by not federating with other PeerTube
               | instances, you might as well also just build your bootleg
               | CDN off of Hetzner nodes or whatever and have points of
               | presence in places you care about. It's not _that_
               | expensive and it 's likely to be more consistent in perf.
               | (You could say "well, run PeerTube and register your pops
               | as peers", but _other_ peers falling out of the swarm is
               | the problem, not your own.)
               | 
               | I just don't really see a point to doing so as a
               | small/individual creator or as a brand/channel.
        
               | xorcist wrote:
               | That sounds a bit far fetched. If that was a problem, it
               | would also be a problem with the dozens of Youtube
               | frontends, that are much larger than any Peertube
               | frontend.
        
             | belthesar wrote:
             | Peer to peer non-realtime video distribution has a pretty
             | core fundamental flaw in that users are only seeding when
             | they're watching. Users are likely to stop watching a video
             | if it doesn't interest them, if something else comes up, or
             | more importantly for this conversation, if there's a
             | technical issue that prevents smooth playback.
             | 
             | When a user stops watching for whatever reason, they leave
             | the swarm. If a client has been getting segments from a
             | peer that is close to them, and that user completes
             | watching the video and closes the browser window, that peer
             | goes offline. The player client then needs to find another
             | peer to pull segments from, and hope that the peer can
             | deliver at the same speed. Because most of these player
             | extensions are on top of HLS or DASH, you're not
             | "buffering" in advance very far, so you're sensitive to
             | this bump (this is tunable, and P2P clients generally
             | buffer more segments than those delivered by CDNs
             | exclusively). Whether you can't find a peer with the
             | segments you need, or the peer can't deliver fast enough,
             | or the algo stalls and doesn't fail back to CDN based
             | delivery fast enough, you get a playback stall.
             | 
             | Playback stalls always add frustration, and they're often
             | multiplicative. One stall, you assume there's an internet
             | issue, and it'll be fine. Two stalls, you grow frustrated
             | with the service. Three stalls, you close the window. And
             | now there's another peer dropping out the swarm, causing
             | more interruptions in playback for other users.
             | 
             | IMO, as the tech stands today, P2P video delivery doesn't
             | work super well unless you're setting up a P2P CDN, or have
             | some other mechanism that allows for a peer to more
             | gracefully exit a swarm to avoid stalls and signal to
             | clients to shift before an abrupt exit.
        
               | tpxl wrote:
               | What are your thoughts on Popcorn time? That was quite
               | successful even among non-technical people. Is the
               | difference people were keeping their torrent client (ie
               | PopcornTime) open all the time, providing seeds, which
               | doesn't happen with a webpage that you just close? Is the
               | solution a 'RSS reader', but for P2P videos?
        
         | dimitar wrote:
         | I wonder what happened to the p2p craze? That seems like the
         | solution to the hosting costs.
        
           | thomaslangston wrote:
           | PeerTube is the only one that I've heard about any lately.
        
           | giantrobot wrote:
           | P2P video is extremely difficult to do well. Video is
           | sensitive to transfer bitrate, data order, and timing. None
           | of these are things P2P is really good at providing. While
           | P2P can _ask_ for data ordering the actual availability of
           | that order is dependent on the participants in the swarm.
           | 
           | Even then as a host you need to provide seeds for all your
           | videos as a P2P swarm will only ever help with currently
           | popular videos. So in actuality P2P ends up with similar
           | hosting costs to traditional video hosting only providing a
           | bandwidth savings on viral content everyone watches
           | simultaneously.
        
             | bombcar wrote:
             | If I recall correctly, the amount of streams you could
             | support with a cheap VPS + Cloudflare + similar things is
             | pretty impressive.
             | 
             | The reality is most people don't need to be able to handle
             | millions of simultaneous views, and so a basic setup with
             | "p2p on top" might work exceedingly well.
        
               | giantrobot wrote:
               | Modern HLS/DASH streaming off a VPS/CDN combination is
               | extremely fast because it's just HTTP as far as the
               | servers are concerned. If you've got a fast HTTP serving
               | system you can serve tons of clients without many
               | problems. Storage however is still an issue. You need
               | enough storage for your content at the distribution
               | edges.
               | 
               | My point is the P2P on top is very difficult to actually
               | build and have work well. Like HTTP serving it doesn't
               | obviate storage needs. You need to seed all of the
               | content you distribute via P2P.
        
               | bombcar wrote:
               | But what's the cost for storage? If nobody is watching
               | your "back catalog" you can serve them off your server
               | (maybe not a VPS, maybe a dedi, but you can get 1 Gb/s
               | and 2 TB of disk for like 130 euro:
               | https://hostslick.com/dedicated.php )
               | 
               | Then you're just down to what the CDN cost is for the
               | "active" video, maybe the last two?
        
         | DHPersonal wrote:
         | Thank you for your insight, Mr. Snider. I really enjoyed your
         | work on-camera at Giant Bomb even before I knew how much you
         | did behind the scenes. I miss your plane-flying video work with
         | other staff.
        
         | [deleted]
        
         | [deleted]
        
         | drannex wrote:
         | > How can good content be monetized in a way that allows it to
         | remain independent and not succumb to warping its content to
         | feed that monetization? How can it be audience driven instead?
         | 
         | The answer that every other entertainment vertical/industry
         | figured out 100+ years ago (thousands?) -- merchandise sales.
        
           | blast0rama wrote:
           | But do we all need another t-shirt for [thing]? My drawers
           | are full, my walls are covered in art. What next?
        
           | adamrezich wrote:
           | Whiskey Media tried that though. for a good long while there
           | in the late 00s/early 10s I bought more or less every shirt
           | they put out, in addition to my subscription, because I loved
           | the content they were producing and wanted to support them
           | any way I could. it still wasn't enough though
        
       | hajhatten wrote:
       | I recognize some old Whiskey Media companies on that list. Have
       | not followed them much after the CBS acquisition and Ryan Davis'
       | passing.
       | 
       | Hope they're all doing well over there.
        
         | MartinCron wrote:
         | It was when Ryan Davis died that I realized just how intimate
         | the podcasting medium could be. While I also loved the rest of
         | the crew, I couldn't listen to Giant Bomb without him. It was
         | just too sad.
        
         | runevault wrote:
         | If you didn't know Jeff Gerstmann is out at GB and he was the
         | last of the original guard (Vinny, Brad, and Alex left like...
         | a year ago?).
        
         | ascagnel_ wrote:
         | The founding GiantBomb staff members have all left since the
         | sale to Red Ventures:
         | 
         | - Vinny, Brad, and Alex left last year, and later re-grouped
         | and started Nextlander, which is basically GB but without
         | having to build their own platform (live Twitch streams, on-
         | demand videos on YouTube, and Simplecast- and Patreon-hosted
         | podcasts), and Brad works with another Whiskey alum, Will
         | Smith, on a separate tech podcast and open-source specific
         | podcast
         | 
         | - Jeff left a few months ago and is basically doing the same as
         | Nextlander, only largely on his own
         | 
         | Nextlander has done a few things with GiantBomb, most recently
         | a video around the new Splatoon game[0], but Jeff hasn't
         | appeared directly yet.
         | 
         | [0]: https://www.giantbomb.com/videos/splat-off-giant-bomb-vs-
         | nex...
        
       | NaturalPhallacy wrote:
       | Ugh. Fandom has _the most obnoxious_ auto-playing video ads on
       | all their pages. This sucks.
        
       | runevault wrote:
       | Seeing this just a couple days after the latest ZA/UM (creators
       | of the game Disco Elysium) news feels weird. The DE situation was
       | already ironic since that game mocked capitalism and now the
       | people who helped fund the studio have wrecked everything to the
       | point even the creative group that was technically separate
       | dissolved. Now we see three very significant sites in the video
       | game space continue to get handed around like a joint on a cold
       | night.
        
       ___________________________________________________________________
       (page generated 2022-10-03 23:02 UTC)