[HN Gopher] Ubisoft+Bungie Scrambling to Evacuate Players Games ...
       ___________________________________________________________________
        
       Ubisoft+Bungie Scrambling to Evacuate Players Games from Capsizing
       Google Stadia
        
       Author : metadat
       Score  : 122 points
       Date   : 2022-10-02 16:23 UTC (6 hours ago)
        
 (HTM) web link (www.forbes.com)
 (TXT) w3m dump (www.forbes.com)
        
       | predatorian3 wrote:
       | If Bungie and Ubisoft would just allow Proton capability, they'd
       | get money back.
        
       | [deleted]
        
       | drexlspivey wrote:
       | I am happy that Stadia is gone, maybe now all the stadia
       | exclusives can come to Geforce Now. Presumably not much
       | development work is needed to port your game to GN, it just needs
       | to run on Steam.
       | 
       | Stadia business model was flawed from the start, people want to
       | own the games they buy, they might buy a new expensive computer
       | in the future and don't want to pay for the game twice. With
       | Geforce Now you play the games that are already in your steam
       | library.
        
         | Matl wrote:
         | > I am happy that Stadia is gone
         | 
         | Yes, everything that I don't personally like shouldn't exist
         | because there's no way it could work for someone if it doesn't
         | work for me, right?
         | 
         | I am not a fan of cloud gaming, but Stadia as a service wasn't
         | bad. As for owning games, you don't own your Steam games
         | either, unfortunately.
         | 
         | As glad as I am for Valve supporting Linux, the real practical
         | difference between Steam and Stadia is that Valve has proven it
         | will keep it around. But in terms of ownership there's hardly a
         | difference.
        
           | athorax wrote:
           | Hey now, let's leave the strawmen in the fields shall we?
        
       | TillE wrote:
       | Love the colorful headline which actually helps illustrate the
       | situation in a relatively terse manner. Don't see that very
       | often.
        
         | bovermyer wrote:
         | Writing good titles is pretty difficult. There's lots of SEO
         | advice on title crafting, but not a lot of advice on writing
         | titles with standalone narrative value, since that doesn't
         | generate ad revenue.
        
       | syspec wrote:
       | Bit of an odd title, makes it sound like they're in in a war
       | zone, and physically airlifting players out of Stadia
        
       | dougmwne wrote:
       | This is a great insight into why Google completely failed to
       | compete with established game industry titans. They don't get the
       | industry, don't get the customers, don't get their partners.
       | Doing a rug pull on another company's monthly active users pretty
       | much guarantees that no game publisher will ever take them
       | seriously ever again. That bridge is torched.
        
         | Gibbon1 wrote:
         | Reminds me of Intel. Back in the day they had a huge contract
         | with Panasonic to supply flash chips. And then they decided to
         | renege on it. Panasonic put Intel on their banned suppliers
         | list.
        
       | pjmlp wrote:
       | It was a very good way to prove everyone right in not trusting
       | any kind of Google's products.
       | 
       | Even Android, only succeeded because OEMs also like free beer
       | instead of paying licenses and the day Android stops being, they
       | can anyway carry on with the last AOSP code drop.
        
       | noasaservice wrote:
       | I never knew any real human that thought Stadia was anywhere near
       | a good idea, or even used it.
       | 
       | All of us techies around me thought this was yet another
       | dillettanting around by Google that they were going to dismiss
       | any day now.
       | 
       | And we were not wrong.
        
         | detaro wrote:
         | And I know several real humans that did use it and liked it.
         | 
         | People playing games is a wide demographic, with very different
         | priorities and limits.
        
         | nicd wrote:
         | As a digital nomad, Stadia was far more portable than a
         | traditional game console or PC, and I bought and played through
         | a few full-length games. (I did understand that it was likely
         | to get canned, though.)
         | 
         | So- there's at least one real human out there! I suspect there
         | are dozens of us!
        
           | throwaway5959 wrote:
           | What do you think about Xbox Cloud Streaming?
        
         | morbia wrote:
         | Depends if you mean the product or the tech.
         | 
         | As a product I agree Stadia was dead on arrival, there was no
         | chance people were going to buy games again on a brand new
         | platform at full price with the potential for a poor experience
         | every time your wifi flaked a bit.
         | 
         | The tech behind it though I find fascinating. I would _love_ to
         | have the ability to stream my games to a chromecast that I can
         | attach to my TV downstairs, or take with me travelling. Most of
         | the games I play aren 't fast paced so the odd latency blip for
         | the convenience wouldn't bother me personally.
         | 
         | I think the way google should have played it is gotten into bed
         | with Valve. I feel like there is a market fit for steam link
         | without the local streaming faff. Use google's infrastructure
         | to stream your back catalogue of steam games for $XX/month,
         | maybe throw in the odd free game like the game pass and I can
         | see it gaining some traction. Certainly it would have more
         | chance of success than going in to a mature market solo.
        
           | TechnoWomble wrote:
           | It's always going to a substandard experience for latency
           | sensitive games. Can't change physics.
           | 
           | I don't see the problem with owning a physical machine for
           | your back catalogue. There's no real problems there that
           | aren't created by greedy companies.
        
             | morbia wrote:
             | > It's always going to a substandard experience for latency
             | sensitive games. Can't change physics.
             | 
             | Couldn't agree more, but personally I'm old and my days of
             | playing quake or CS1.6 are over so I don't care about
             | latency. I totally understand streaming games is never
             | going to cover all gamers though.
             | 
             | > I don't see the problem with owning a physical machine
             | for your back catalogue. There's no real problems there
             | that aren't created by greedy companies.
             | 
             | My physical machine isn't in the same room as my TV and is
             | far from portable.
             | 
             | Don't get me wrong, this isn't wouldn't be a lifechanging
             | experience for me and I don't see this as a huge gap in the
             | market. However if the tech behind Stadia was going to fit
             | anywhere, leveraging an existing ecosystem felt like the
             | best way.
        
               | NavinF wrote:
               | > My physical machine isn't in the same room as my TV
               | 
               | Fiber DisplayPort cables are pretty cheap these days and
               | can go across the house with 99%ile latency in the
               | microsecond range (0.7ft/ns speed of light in fiber)
        
               | MichaelCollins wrote:
               | Latency isn't just about having a competitive advantage.
               | Playing with high input latency is mentally fatiguing.
               | Apple understands this; that's why they put so much
               | effort into low latency touch controls. Touch control
               | existed before the iphone but it almost always felt like
               | crap until Apple figured out that reducing latency was
               | key. Latency is the difference between merely usable and
               | comfortable.
        
             | monlockandkey wrote:
             | But it was not a substandard experience. It was pretty
             | flawless. Yes there is latency but it was imperceptible.
             | You got used to it after 5 minutes and then you got sucked
             | into the game, totally forgetting you are STREAMING a game
             | to your machine. The tech is amazing, right on time in
             | fact. The physics works out perfectly. Issue is that they
             | chose Linux rather than Windows. Porting games is a pain.
        
       | AJRF wrote:
       | From the outside looking in with this move Google have alienated
       | Ubisoft, Bungie & Rockstar from any and all future product
       | launches. Google seems to have become a mediocre company over the
       | past ~5 years.
        
       | twawaaay wrote:
       | I believe Google is completely blind that these kinds of moves
       | cause people to not want to invest themselves in their new
       | products. Why would I want to pioneer using new something if
       | there is good likelihood it will get unceremoniously killed with
       | very little reason / advance notice.
        
       | johnebgd wrote:
       | Anyone who pays out of their own pocket to launch anything on a
       | newly introduced google product moving forward is an idiot.
       | 
       | Google is going to need to dig deep into their wallets to build
       | an ecosystem in any new market in the future.
       | 
       | Then again, Stadia is too early and costing them too much money.
       | More people need fiber internet before it's practical. Good thing
       | Google killed their fiber internet rollout years ago...
        
         | dmitriid wrote:
         | It's not too early. They just had exactly zero proposition and
         | understanding of the market.
         | 
         | It was early when OnLive started the whole thing. Now? It's
         | already a market. One that Google doesn't understand.
        
         | dmix wrote:
         | Stadia is not too early? Cloud gaming is getting mature now.
         | 
         | I've heard people say there is lag but apparently the platforms
         | have optimized them heavily in recent years and I've personally
         | never experienced any problems after hundreds of hours on both
         | Xbox cloud and Paperspace, with maxed out graphics.
         | 
         | 100-250mbps connection is probably more than enough. And those
         | connections are becoming the standard in the western world.
        
           | monlockandkey wrote:
           | You only need 25mbps? Why does everyone think you need
           | gigabit. It is not the size of the pipe, rather the latency
           | to the nearest datacenter.
        
             | Godel_unicode wrote:
             | One of the things hiding behind the gigabit recommendation
             | is that there are lots of terrible ISP decisions that might
             | have been made upstream of you, but that symmetric gigabit
             | providers haven't made by and large. It's not actually that
             | you need gigabit, but rather that you need an ISP good
             | enough to offer it.
             | 
             | Back in the day, FiOS offering gigabit at your address was
             | a handy shorthand for being on a more modern ONT, not using
             | DSL to deliver it to your apartment over crappy copper,
             | etc.
        
         | bobthepanda wrote:
         | The business model made no sense.
         | 
         | You don't get a big library of games for free to stream, and
         | you don't get to use existing licenses of games you already
         | own, now you have to double dip the full price of a game to
         | play it on Stadia.
        
           | x0x0 wrote:
           | It made sense for me -- I own no gaming devices, and my only
           | computers are macbook pros with shoddy graphic cards. There
           | are occasionally games I'd love to play, but I don't want to
           | pay $500+ (ps-latest, xbox X) or $2.5k (computer with $1k
           | graphics card).
           | 
           | Unfortunately, this outcome was easily predicable to anyone
           | who follows google.
        
             | Godel_unicode wrote:
             | Fortunately the companies that understand gaming have
             | similar-but-better solutions that are still perfectly
             | viable. Assassins Creed games on xcloud have been a
             | delight.
        
           | danielvaughn wrote:
           | Yep. It's like if Netflix made you buy all of their movies
           | and TV shows.
        
             | ccouzens wrote:
             | Google and iTunes allow you to "buy" films and TV. I don't
             | think they're as successful as Netflix, but they're not
             | unsuccessful.
        
               | scarface74 wrote:
               | Yes, iTunes introduced buying films and TV in 2003 when
               | the state of the art was an iPod. Very few people still
               | do it and Apple is all in on streaming and has many
               | affordances to seamlessly support first and third party
               | streaming services through various APIs like supporting
               | TV Anywhere globally, supporting third party apps in the
               | Tv app, etc.
        
               | bobthepanda wrote:
               | A song is $.99 or $1.29, a game is easily $40-60.
               | 
               | I don't think movie purchases at any one retailer drives
               | the kind of numbers Google was hoping to get out of
               | Stadia.
        
               | ccouzens wrote:
               | I meant movies not songs.
               | 
               | Eg https://itunes.apple.com/us/movie/the-
               | martian/id1039586890
               | 
               | Which is the same price as some games
               | 
               | Eg https://stadia.google.com/game/human-fall-flat-stadia-
               | editio...
               | 
               | That's the game I brought when I dipped my toe in to try
               | it out (although I remember it being cheaper than that).
               | 
               | > I don't think movie purchases at any one retailer
               | drives the kind of numbers Google was hoping to get out
               | of Stadia.
               | 
               | I have no idea, but it's notable that movies don't need
               | porting to a platform, but each game will need at least a
               | little work.
        
               | bobthepanda wrote:
               | I think I've seen a number thrown around where Google
               | doesn't like businesses making less than a billion in
               | revenue.
               | 
               | According to this, 2021 electronic sales of movies
               | totaled $737M. https://www.flatpanelshd.com/news.php?suba
               | ction=showfull&id=...
        
               | skykooler wrote:
               | Amazon Prime does that as well.
        
         | krzyk wrote:
         | Fiber is not needed. 50mbps is enough for 1080, 60fps. You just
         | need lowish latency, so no radio, no wifi.
         | 
         | Worked fine for me on GFN, Paperspace and Shadow.
        
           | MichaelCollins wrote:
           | No wifi damns the premise completely, wifi is so ubiquitous
           | that it has become synonymous with internet access itself.
           | Cafes and hotels advertise having "wifi", not "internet
           | access". College libraries label ethernet cables as "wifi
           | cables" so that young students understand their purpose. The
           | average laptop on the market doesn't have an ethernet port,
           | nor do any of the low power tablets/phones on which Stadia
           | might otherwise make sense.
        
             | TechnoWomble wrote:
             | There's no such as an Ethernet cable. That's just the "WiFi
             | cable" of a different generation.
        
               | MichaelCollins wrote:
               | Yeah yeah, Cat 5 with 8P8C connectors. The shift in
               | terminology is not the point, the shift in terminology is
               | the evidence of wifi's ubiquity.
        
             | michaelmrose wrote:
             | Virtually all devices that don't possess an Ethernet port
             | merely need an adapter.
             | 
             | At some point in time we can't fix the entire universe
             | because people don't the know the fuck what they are
             | talking about.
             | 
             | Here's what people want. They want to plug their gig
             | service into their 11 year old cable modem that supports
             | 250Mbps and plug in their 12 year old "g" router which if
             | their service is "good" or "strong" enough it will somehow
             | make radio waves burst through walls like the kool aid man
             | screaming "oh ya" as it drives gigabit speed to all devices
             | on multiple floors of the house simultaneously somehow
             | defying both common sense and the laws of physics.
             | 
             | Meanwhile people will drop $3000 a year on cable TV but not
             | the cost of installing decent hardware. It is perfectly
             | normal for at least some devices sometimes MANY devices
             | with a connection in the neighborhood of 10Mbps with random
             | interruptions.
             | 
             | Good wifi would mean a router per floor with a wired
             | backhaul with additional wireless extenders as needed if
             | you expect to have actual fast internet away from the main
             | router.
        
             | jefftk wrote:
             | I mean, the whole thing clearly didn't work out, but not
             | having a built-in ethernet port is easily solved with a $10
             | adapter.
        
               | [deleted]
        
               | [deleted]
        
               | MichaelCollins wrote:
               | Most people would have to buy the cable too, and either
               | run it through their walls, under doors, or restrict
               | their play to whatever room their router is in.
        
               | pdimitar wrote:
               | Normal users are not _that_ helpless so as to give up
               | when faced with this problem.
               | 
               | I maintain contact with several non-tech people. When
               | they realized that e.g. Valorant will work better with a
               | cable they very quickly deciphered the USB-to-Ethernet
               | adapters market and asked a father or a friend to run
               | their cable properly. Took each of them 2-3 days and
               | they're much happier casual gamers now.
               | 
               | Where there is a need, a way is found. When the need
               | arises, people learn. Seen it happen several times.
        
               | MichaelCollins wrote:
               | I'm not saying people can't figure it out. But I do think
               | it substantially negates the appeal of the product.
        
               | Etherlord87 wrote:
               | Exactly. Once you decide to route cables in your walls,
               | that can become quite an investment. Not necessarily
               | exclusive, but why not also just invest in a PC then,
               | rather than stop at a half-measure...
        
               | t-writescode wrote:
               | In the walls? I've seen plenty of places with just lots
               | of wires all about, usually tactfully hidden against
               | walls. Rich people wire things in the wall, everyone else
               | just has cables strung about the place.
        
             | Animats wrote:
             | > The average laptop on the market doesn't have an Ethernet
             | port
             | 
             | Fortunately, USB-C to Ethernet adapters start at $16.
        
             | smoldesu wrote:
             | Wifi works fine for it, honestly. As noted elsewhere, the
             | biggest problem is latency-based. Using WiFi will probably
             | add ~30-50ms of latency to your setup, which is bad, but
             | also consider that both the PS5 and Xbox Series X have over
             | 100ms of input lag alone. Once you do the math, Stadia over
             | Wifi isn't any less responsive than playing on console. As
             | long as your Wifi connection is half-decent and you aren't
             | playing some Chinese MMO, your experience _should_ be fine.
        
               | vel0city wrote:
               | If your WiFi connection adds 30-50ms of average latency
               | you seriously need to stop living in a microwave oven or
               | upgrade to something after 802.11b.
               | 
               | With an Intel AX201 WiFi chip connecting to a UniFi6 Lite
               | my average latency is 1ms to the router.
               | 
               | Even a cheap and somewhat compromised WiFi
               | chipset/antenna can do way better than 30-50ms latency.
               | Here's an original Pi Zero W connecting through the same
               | AP hitting the local router:
               | 
               | 64 packets transmitted, 64 received, 0% packet loss, time
               | 156ms rtt min/avg/max/mdev = 2.293/6.699/63.116/7.364 ms
               | 
               | This is while I've got streaming music playing on my
               | phone on WiFi connected to Bluetooth headphones,
               | streaming video on the WiFi TV, and other wireless
               | network traffic happening.
        
               | jimmydorry wrote:
               | >64 packets transmitted, 64 received, 0% packet loss,
               | time 156ms rtt min/avg/max/mdev =
               | 2.293/6.699/63.116/7.364 ms
               | 
               | A 63ms delay on some packets can totally ruin the user
               | experience even if the average is relatively low... and
               | this is the best a near-optimal (in the real world) setup
               | can do.
               | 
               | If you left your test running longer than 64 packets, I'm
               | sure you would see at least a 100ms max. GP wasn't far-
               | off with their assertion that running on WiFi can easily
               | add 30-50ms of latency. Their wording was a bit loose
               | though.
        
               | vel0city wrote:
               | That 63ms packet was one packet. It's way out of the
               | standard deviation. You don't point to the max and state
               | that's the typical experience of the network.
               | 
               | If we only looked at max values then Amazon isn't 2 day
               | shipping it's like 1 month because some delivery sometime
               | took that long, even though like 95% of deliveries are
               | within two days (just an example, don't know what their
               | actual rates are)
               | 
               | And on top of that, that's with an extremely cheap chip
               | with a compromised antenna inside a network closet with a
               | TCXO literally right on top of the antenna running on
               | 2.4FHz. My 5GHz example with a nice AX chip and decent
               | laptop lid edge antenna never experienced any pings
               | higher than 1ms.
        
               | josefx wrote:
               | > You don't point to the max and state that's the typical
               | experience of the network.
               | 
               | The test uses 64 packages which is a tiny sample size for
               | streaming use. If we blindly scale that up you would hit
               | the max several dozen times per minute.
               | 
               | > If we only looked at max values then Amazon isn't 2 day
               | shipping it's like 1
               | 
               | A better example: Imagine your tongue just stops moving
               | once every minute and then tries to catch up with what
               | you where doing, imagine this will happen for the next
               | two months. It is just a minor annoyance, right?
        
               | wtallis wrote:
               | A relevant ping test should also be sending packets far
               | more often than once per second (more like once per frame
               | at a minimum), and should be sending larger packets than
               | the default for ping.
        
               | vel0city wrote:
               | Here you go, 1 thousand byte payload ping sent every 0.02
               | seconds on my Pi Zero W.                 ping -i 0.02 -s
               | 1400 router.home.lan       . . . lots of pings . . .
               | 6203 packets transmitted, 6203 received, 0% packet loss,
               | time 128938ms       rtt min/avg/max/mdev =
               | 2.023/3.397/43.075/1.785 ms, pipe 2
               | 
               | The previous ping had the Zero W way overloaded, I
               | realized that after. Single core running with a load
               | average of 2.8, still managed to be decently interactive
               | and have the previous pings. This ping was happening
               | while having 1 minute load average of 1.2. So only kind
               | of overloaded ;)
               | 
               | This kind of latency is achievable on a $10 board with
               | only 2.4GHz Wireless N. Suggesting WiFi adds 50ms latency
               | on average is _extreme_ hyperbole.
        
               | Etherlord87 wrote:
               | An important aspect that I think is overlooked: even if
               | the latency is so subtle that it's overlooked,
               | subconsciously you may have a feeling that something is
               | off, your perception of the product will be worse, you
               | will perhaps become frustrated without even knowing why.
               | 
               | A person I know was diagnosed with tinnitus. And it (the
               | diagnosis) made him happy. For over a year he was
               | frustrated, nervous, but he didn't know why. Turns out he
               | was hearing noise all that time, but just didn't realize
               | it. Sounds (pun not intended) ridiculous, but that's how
               | the mind works.
        
               | NavinF wrote:
               | > 64 packets transmitted, 64 received, 0% packet loss,
               | time 156ms rtt min/avg/max/mdev =
               | 2.293/6.699/63.116/7.364 ms
               | 
               | So if a video frame consists of 64 packets, the whole
               | frame will be delayed by 63.1ms.
               | 
               | Yes there are ways around this (FEC), but getting 1ms
               | 99%ile latency over wifi IRL is nontrivial.
               | 
               | Btw fat-client PCs have much smaller latency spikes, but
               | even those spikes are noticable and make games feel
               | jittery. That's why we compare GPUs based on "1% lows"
               | instead of average FPS. Also see frame pacing.
        
               | [deleted]
        
               | otabdeveloper4 wrote:
               | You probably live in the literal woods.
               | 
               | Over here in the urbanized world it's a whole different
               | world of pain.
        
               | Groxx wrote:
               | By far the bigger issue with wifi is periodic bursts of
               | noise _and wifi scanning_ introducing stutter. Wifi
               | latency is low enough to be a complete non-issue, the
               | only place you 'd care is with VR (and even then it's
               | probably fine, but you're much _much_ more sensitive to
               | that stutter, so it 's worth doing something special).
        
               | michaelmrose wrote:
               | People's wifi ISN'T half decent though. They use 10 year
               | old hardware stored in a closet to service their two
               | story house then connect all the devices furthest from
               | the router to the 5 ghz network and get 10Mbps
               | intermittent service partying like its 2002 instead of
               | 2022.
        
               | diego_sandoval wrote:
               | > Using WiFi will probably add ~30-50ms of latency to
               | your setup
               | 
               | Uhm... What?
        
               | smoldesu wrote:
               | I'm assuming the worst here. I've seen people rocking
               | decade-old Netgear routers that struggle to work with
               | their media center, much less an entire household of
               | devices.
               | 
               | That's a pretty catastrophically high estimate though,
               | you're right.
        
               | gtvwill wrote:
               | Hot damn son your WiFi must be poorly configured. I got
               | sites w WiFi aps about the 4th hop after a ptp WiFi link.
               | Adds about 2ms latency the furthest you can get from the
               | main router. Bout half a ms per hop.
               | 
               | 30-50ms per hop is absurd.
        
               | msbarnett wrote:
               | > Using WiFi will probably add ~30-50ms of latency to
               | your setup, which is bad, but also consider that both the
               | PS5 and Xbox Series X have over 100ms of input lag alone.
               | 
               | This is absolute nonsense. Average end-to-end input-to-
               | rendered-frame latency is half that at 60fps and more
               | like a third of that in 120hz mode in Gears 5 on the
               | Series X https://www.neogaf.com/threads/xbox-series-x-
               | input-latency-r...
               | 
               | Lots of similar results abound. Here's Multiverse on the
               | PS5 averaging 31ms end-to-end latency at 60fps:
               | https://twitter.com/noodalls/status/1552942081014132738
               | 
               | "100ms of input lag alone" (before the engine even has
               | the input? c'mon mate) is a preposterous idea.
        
               | kmac_ wrote:
               | There's no 100 ms. Current generation made a huge leap
               | forward. Controller and whole input stack add 2-8 ms. TVs
               | with 120Hz, VRR and low latency mode add 6-10ms in 4k HDR
               | (no idea about DolbyVision HDR).
        
           | fwip wrote:
           | Wifi is fine too. I played a good bit of Destiny on it, and
           | the latency was barely noticeable most of the time. I'd only
           | notice it for maybe 2-3 seconds out of a 2 hour play session.
        
           | sofixa wrote:
           | WiFi works fine as long as it's 5GHz.
        
           | [deleted]
        
         | lovehashbrowns wrote:
         | I played OnLive like what, 10+ years ago on a trash AT&T DSL
         | connection and it was a great experience. Stadia was not too
         | early. Google is just stupid.
        
           | cafed00d wrote:
           | Yup, I played the entire "Last of Us" campaign on Sony's PS
           | Now service in 2015 on cheap Comcast internet on my 2014
           | MacBook Pro. Display was great and the streaming quality was
           | great! Don't remember if it was 4k; very very unlikely.
           | Perhaps it was 1080p or 720p. Anyways great experience!
           | 
           | Never tried Stadia; _even though_ I got their controller &
           | chrome cast 4k for free in some promo offer! It was just too
           | much work to end up paying full price for games I already
           | owned! Such a bad bad product. The most greatest of
           | technology/engineering! And yet, such a waste!
           | 
           | Google really has fallen in my eyes. As a software engineer,
           | I would be so scared to go there to work on something new.
        
             | ansible wrote:
             | > _Never tried Stadia; _even though_ I got their controller
             | & chrome cast 4k for free in some promo offer!_
             | 
             | As I understand it, the Stadia controller can be used like
             | a wired USB game controller on a PC.
        
         | monlockandkey wrote:
         | I played Stadia over 20mbps Wifi. It was flawless. I finished
         | Tomb raider 1&2 and Metro exodus. Completely forgot I was
         | streaming a game to my laptop after the first 5 minutes.
         | 
         | Google killed fiber rollout because they were forced out by
         | other ISPs...
         | 
         | Issue with Stadia was Linux. Linux choked the entire platform.
         | You had to get developers to port their game. If they used
         | Windows they would have a solid platform with thousands of
         | games. Instead they are at the mercy of "bribing" devs to port
         | their game to Stadia.
        
           | Godel_unicode wrote:
           | If Linux was the issue, how do you explain the steam deck's
           | library of games?
           | 
           | This is really simple: people no longer trust Google.
        
             | lmm wrote:
             | Valve put a whole lot of work over several years into
             | making that possible (including the failed Steam Machines).
        
             | monlockandkey wrote:
             | Proton is the explanation to the steam deck library. Stadia
             | came out 2019 and probably has been in development for a
             | few years prior. Proton is relatively a recent thing.
             | 
             | The issue is in a low latency environment, translating
             | directx to vulkan may have overhead.
        
               | SXX wrote:
               | Proton is just pre-built Wine with Valve patches. Wine
               | existed for years and DXVK wasn't Valves' own project.
               | They just sponsored some open source project and driver
               | improvements and integrated it into Steam.
               | 
               | I seriously doubt that if you count every single
               | developer that Valve hired to work on it as well as
               | sponsored 3rd-party developers there likely gonna be
               | 25-30 people or less.
               | 
               | I pretty sure that more people worked on Stadia within
               | Google than all people working in Valve on all of their
               | projects.
        
         | lnanek2 wrote:
         | I bought the founder's edition Stadia hardware and I'm thrilled
         | with what I got out of it, personally. I got a free game system
         | for years since they are giving everyone refunds. Played
         | several AAA games I had no access to otherwise. Still going to
         | have the, now free, Chromecast Ultra 4k with ethernet cable
         | power adapter afterward too. It works fine even if I don't pair
         | Stadia controllers with it.
         | 
         | This Ubisoft initiative to transfer licenses to PC is actually
         | worthless to me since my PC doesn't have a GPU capable of
         | playing games anyway and I have no intention to buy one.
        
           | BakeInBeens wrote:
           | I'll echo your sentiment. I got to game free for nearly three
           | years and I get to keep any hardware I purchased to do so. I
           | personally grew tired of Stadia due to the lack of public
           | support and negative sentiment any time it was brought up so
           | I'm happy to be getting my money back (especially seeing as
           | some games are providing second licenses on top of refunds)
           | which can go towards a GPU while being given time to finish
           | any games in the coming months.
        
           | onion2k wrote:
           | _I got a free game system for years since they are giving
           | everyone refunds._
           | 
           | This will be a common attitude in the future as far as
           | Google's consumer products go. People will buy them expecting
           | them to shut down in a few years, but now they'll also expect
           | a refund.
           | 
           | If you're a Googler who dreams of heading up a project to
           | make something consumer-facing it'll be _a lot_ harder to get
           | buy-in from the board now that it 'll cost so much more to
           | shut it down (in dollars if a refund is given or in good will
           | if it isn't) anything that's not a massive success.
        
             | erik_seaberg wrote:
             | Keeping services stable on life support is a muscle Google
             | needs to build if they want to be relied on. Maybe that
             | will happen when there's an overt price tag on neglecting
             | it.
        
           | Hnaomyiph wrote:
           | Considering more people are reading these headlines than
           | experiencing a round of google freebies for their shutdown,
           | this is only going to work to limit consumer buy-in on
           | whatever google decides it needs to do next.
           | 
           | Google is panically trying to find another unicorn, as it
           | knows its current cash cow, ads, is holding almost all its
           | eggs and could be facing its demise as online regulation only
           | continues to strengthen.
           | 
           | Not to mention google's perverse promotional incentives that
           | ignore supporting products long term, focusing on launching
           | new things instead.
           | 
           | Google, as it is right now, is a dying company. They need
           | basically a complete overhaul, starting with firing the
           | entire C-level, especially the true CEO, Ruth Porat.
        
           | puffoflogic wrote:
           | > they are giving everyone refunds
           | 
           | Not the developers who poured millions into porting games.
        
             | danhor wrote:
             | Few developers ported to Stadia out of good will, Google
             | paid _very_ handsomely up front.
        
           | somenameforme wrote:
           | As an aside about GPUs, things have changed a lot over the
           | years. In the early 2000s games were being released that were
           | impossible to run on high settings with current hardware, and
           | your hardware was outdated after 3 months and obsolete after
           | a year.
           | 
           | Today An RX580 (released in 2017) can be had for $100-$200
           | and is enough to comfortably run any modern game at quite
           | nice settings. It's been a while since I looked as well, it's
           | entirely possible the Ethereum swap is pushing card prices
           | down even lower.
           | 
           | You only need the silly priced cards if you want to do
           | something like play games on maxed out settings in 4k at a
           | locked 120fps.
        
             | zeppelin101 wrote:
             | But consider the cost of power. For many people, especially
             | Europeans, the power bill from running a gaming PC might be
             | substantially higher than that of running a laptop + Stadia
             | or GeForce Now monthly subscription.
        
               | morsch wrote:
               | 500W average power draw while running a game
               | 
               | 2h average a day playing games
               | 
               | 40c/kWh for power
               | 
               | 30 * 0.4 * 2 * 0.5 = 12 EUR/month
               | 
               | Stadia Pro was 10 EUR. So you're not wrong, though it's
               | easily within the margin of error for this ballpark
               | estimate (e.g. I wish I still had 14 hours a week for
               | gaming; the power draw could be off by a factor of two in
               | either direction, ...). And in winter, using power for
               | computing is just a roundabout way of heating your living
               | area, so in a way, it's free. I wonder if increased
               | electricity costs were a factor in shutting down Stadia.
        
               | throwaway5959 wrote:
               | Running a mini pc like the Minisforum UM560/UM580 at full
               | tilt is equivalent to running an incandescent light bulb.
        
               | amluto wrote:
               | Which indicates that something is wrong with the
               | residential electricity markets. Google should not be
               | paying substantially less for marginal electricity than
               | Google's customers.
               | 
               | (This is a major problem with California's energy
               | planning. On the one hand, CA (IMO fairly sensibly) wants
               | users to switch from gas to electricity. On the other
               | hand, CA's electricity prices are so egregiously inflated
               | that people have an economic incentive to switch from
               | electricity to gas.)
        
               | zeppelin101 wrote:
               | > Which indicates that something is wrong with the
               | residential electricity markets. Google should not be
               | paying substantially less for marginal electricity than
               | Google's customers.
               | 
               | In a more perfect world, that would be the case!
        
               | kjeetgill wrote:
               | Not at all. We want companies to leverage economies of
               | scale. Efficiency should bring competitive advantage.
               | Google often invests in datacenters in places based
               | around where it's cheaper to power and run them, often
               | owning the energy production.
               | 
               | This is a good thing
        
               | cinntaile wrote:
               | Often using subsidies and tax advantages so whether it's
               | cheaper overall for society will depend on the cost of
               | these venefits.
        
               | amluto wrote:
               | But of limited value for a service like Stadia. Power may
               | be cheaper 1000 miles away, but those 1000 miles cost
               | latency.
        
               | sofixa wrote:
               | Google have some datacenters with dedicated renewable
               | power generation (e.g. Belgium) they set up themselves,
               | so it makes sense sometimes their electricity is cheaper.
        
           | wbobeirne wrote:
           | Their efforts should also allow you to transition to GeForce
           | Now or other cloud gaming providers, so it's definitely not
           | worthless.
        
         | [deleted]
        
       | a1371 wrote:
       | It's funny because Ubisoft+ was just announced, and you could
       | play all Ubisoft titles for a monthly fee. Sounded like a huge
       | effort.
       | 
       | I wonder if the sudden cut is part of Google preparing for a
       | recession.
        
         | cronix wrote:
         | I would think gaming would go up during a recession. Gaming can
         | be very cheap entertainment once the hardware is purchased.
         | Like for the price of 4 movies in the theater at $15 a pop that
         | might be 6 or 7 hours long in total, I can play a game for 40x
         | that long over months for the same price and not leave my
         | house.
        
           | scarface74 wrote:
           | The stock market is not the economy. There is no recession.
           | Unemployment is super low.
           | 
           | A recession is what we say in 2008.
        
             | seabrookmx wrote:
             | It's fair to say we're in a unique/different position than
             | 2008.
             | 
             | But the definition of a recession has always been two
             | consecutive quarters of negative GDP growth, and that has
             | in fact happened.
        
               | surfpel wrote:
               | That is one specific definition of a recession.
               | 
               | It's funny to me because if we're resorting to semantics
               | and nitpicking to prove whether or not there is a massive
               | and broadly defined societal issue going on, then it
               | probably isn't really happening... at least not enough to
               | write home about.
        
               | maxfurman wrote:
               | Recessions can move very slowly. Many of the more obvious
               | effects of the 2008 crisis didn't happen until 2009 as
               | the contagion spread outward. It is possible that the
               | recession has already started even if the worst economic
               | effects are yet to come. At the very least we are in the
               | downward part of the cycle, and we have yet to see the
               | next bottom.
        
               | seabrookmx wrote:
               | It's not semantics or nitpicking.. it's a fact. It's
               | literally the Oxford dictionary definition of recession.
               | 
               | It may not be a severe recession. It may not affect our
               | quality of life all that much. Media may be blowing it
               | out of proportion. It's not my goal to argue either way
               | (I'm honestly not qualified to do so and it seems most
               | experts don't know yet).
               | 
               | But saying "it isn't really happening" is just false. We
               | don't get to just redefine words based on our feelings.
        
               | metadat wrote:
               | Google's behavior alone (or any large company, for that
               | matter) doesn't determine whether we're in a recession or
               | not. The unemployment rate is still _super low_.
        
         | sofixa wrote:
         | Just announced? Ubisoft+ on Stadia was released like in
         | mid-2021.
        
       | SilverBirch wrote:
       | I think there's probably a sentiment of "Oh Google is really
       | messing Ubisoft and Bungie around". But I think the truth is
       | probably slightly different. Google was offering something
       | different, and I don't think any game studio was jumping at the
       | chance to get on Stadia - especially given Google's reputation.
       | So any work going on to support and develop for Stadia was almost
       | certainly backed by Google money, not Ubisoft money. So yes, it's
       | sad that engineering effort was wasted (but let's be real, 90% of
       | engineering effort is wasted), in reality, it probably isn't a
       | big hit for the game studios. This isn't a case of Google luring
       | naive game companies into developing for Stadia and then pulling
       | the plug, this is a matter of big spending Google trying to spend
       | its way into a new industry and failing, probably it was quite
       | lucrative all round. Yes, they'll have to do a bit of work to
       | save face with their customers, but all-in-all this was probably
       | free money for them.
        
         | Kye wrote:
         | Microsoft did the same with Xbox, but they stuck with it
         | through all the years the division was a huge money sink.
         | Google could have taken a lesson from that: even Microsoft's
         | existing presence in gaming with Windows, DirectX, and a long
         | list of well-respected development studios wasn't enough for a
         | quick entry.
        
           | nazgulsenpai wrote:
           | Yeah, shortly after Xbox 360 launch Microsoft had to
           | repair/replace something like 20% of them because the red
           | ring of death, and their internal estimate at that time was
           | around $1.1 billion. I don't Xbox and am not a Microsoft
           | apologist but they have managed to ride this Xbox thing out.
           | Unlike Games for Windows Live :)
        
       | juunpp wrote:
       | "It had also not been shared with longtime Stadia partners, big
       | devs like Ubisoft and Bungie...But Google didn't even tell their
       | own Stadia team until the day it was announced, so really, no one
       | knew at all."
       | 
       | Hard to tell if this is incredible mismanagement or sheer
       | arrogance.
        
         | justapassenger wrote:
         | It's pragmatism. News like that will leak. If it leaks, it's
         | same as no one getting a heads up.
        
         | miohtama wrote:
         | Is there more clearer way to send a message "Working with
         | Google does not pay off?"
         | 
         | Google can roll in its arrogance as long as there is no
         | credible search engine competitor or it is chopped to pieces
         | with competion laws.
        
         | [deleted]
        
         | reaperducer wrote:
         | _Hard to tell if this is incredible mismanagement or sheer
         | arrogance._
         | 
         | Yes.
        
           | rodgerd wrote:
           | Given that Google thought that their gaming division should
           | be headed by a guy who has been booted from multiple gaming
           | companies for completely fucking them up (most recently the
           | XBox One and PS3 launches), both.
        
             | juunpp wrote:
             | I guess they conveniently left that part out of the
             | marketing.
        
       | returnInfinity wrote:
       | oh wow, if google does not create ways to export save game data,
       | then destiny 2 players will lose thousands of hours of grind and
       | possibly season exclusive items which they can never get back.
        
         | ok_dad wrote:
         | Destiny 2 has "Cross Save" (characters playable on any
         | platform) if you enable it, so there should be no issues.
        
         | ccouzens wrote:
         | You can use Google takeout to export your game saves. I've used
         | it to export my cyberpunk 2077 save but I haven't yet tried
         | importing it into the Steam version.
         | 
         | I would have thought that because destiny 2 is an online game,
         | the save files would be kept on bungie's servers. Perhaps the
         | issue with the game is more that players need to link their
         | identity to their account on a second platform.
        
           | cvs268 wrote:
           | > I've used it to export my cyberpunk 2077 save but I haven't
           | yet tried importing it into the Steam version.
           | 
           | He he. :-)
           | 
           | Reminds me of the folks who ran daily backups, but never
           | tried to restore until they had an actual disaster (and
           | discovered that their backups were corrupt).
           | 
           | Hopefully, these Stadia-exported game saves can be used by
           | other platforms like Steam.
        
       | michaelmior wrote:
       | For me, Stadia was by far the best gaming experience I've had in
       | recent history. I'm a very casual gamer so I don't really want to
       | invest a lot in hardware or buying games. Stadia made it very
       | cheap for me to easily jump into a game session whenever I wanted
       | with minimal upfront investment. I'm most disappointed to see
       | Ubisoft+ on Stadia gone since several franchises I like were
       | Ubisoft and now I have no easy way to play.
       | 
       | I'll probably check out GeForce NOW at some point, but I
       | currently don't have a way to use my only controller (Stadia)
       | with my TV.
        
         | breakfastduck wrote:
         | Do you have amazing internet?
         | 
         | These services are basically unusable to everyone I know, and
         | we have pretty decent connections. The input lag is just
         | horrific.
        
           | marginalia_nu wrote:
           | Probably depends on where you live as much as how fast your
           | connection is. Hard to get adequate ping. 100ms ping means
           | the equivalent of a 6 frame input delay at 60 fps. That's
           | very noticeable.
        
             | arcticbull wrote:
             | And that's on top of USB input delay (up to 40ms [1]) or
             | Bluetooth 5.0 (20-100ms), plus your monitor (4ms+).
             | 
             | [1] https://epub.uni-
             | regensburg.de/40182/1/On_the_Latency_of_USB...
        
               | marginalia_nu wrote:
               | Yeah dude, if you're playing on a TV as well, one that
               | doesn't have a way of disabling its postprocessing, you
               | may be slapping another 250 ms on that.
        
         | pdimitar wrote:
         | If you don't care about graphic performances or photo-realistic
         | quality then I can't recommend the Switch enough.
         | 
         | Some find find the initial 300-400 EUR investment a bit steep
         | but after you go through that they have sales _all the time_
         | and you can easily amass a collection of 50+ games for a
         | maximum of 200 EUR. I did that over the course of 2 years --
         | less than 10 EUR a month. Now I can 't decide which game to
         | play because I have so many, lol.
        
           | brnt wrote:
           | The price of a Switch got you 3.5 years of Stadia. That's not
           | bad, if they had sales too.
        
           | michaelmior wrote:
           | I really don't care that much about graphics. Sure, I don't
           | want something that looks awful, but I care more about just
           | taking a break and having a good time. The Switch is
           | definitely something I've considered, but the cost relative
           | to how much I would expect to use it makes it a more
           | difficult choice for me than it was to pick up a Stadia
           | controller.
        
           | iLoveOncall wrote:
           | > If you don't care about graphic performances or photo-
           | realistic quality then I can't recommend the Switch enough.
           | 
           | Or just performance in general, or a game library not made
           | entirely by Nintendo, or hardware that doesn't have problems
           | after a few months of usage, or, or, or...
           | 
           | The Switch is good for people that specifically want the
           | Nintendo Switch games, for anyone else it's the absolute last
           | choice any day of the week.
        
             | goosedragons wrote:
             | Uh pretty sure Nintendo didn't make several thousand of the
             | 4418 Switch games...
             | 
             | The Switch is good for anyone that wants a portable console
             | that can also easily be played on a TV with friends and
             | family. Sure if you're a PC Master Race Snob who absolutely
             | can't stand if a game is remotely under 1080p 60FPS maybe
             | it's not the console for you but IME at least everything is
             | playable except for a handful of awful ports.
        
           | wielebny wrote:
           | There are several gems - my family easily spent 1000+ hours
           | on Wittcher 3, Zelda, Hades or Animal Crossing - but most of
           | the games are just too bland.
           | 
           | I'm a fan of cloud gaming and have used both Stadia and Xbox
           | Cloud Gaming. It appeals to me, as I don't have to invest in
           | a gaming rig and can play on almost everything.
        
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