[HN Gopher] AudioGen: Textually Guided Audio Generation
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AudioGen: Textually Guided Audio Generation
Author : pierre
Score : 64 points
Date : 2022-09-30 19:02 UTC (3 hours ago)
(HTM) web link (felixkreuk.github.io)
(TXT) w3m dump (felixkreuk.github.io)
| karmasimida wrote:
| It will be more useful if it can narrate text along with those
| background effects.
| simonw wrote:
| You can already achieve that by combining models - use a
| dedicated speech synthesis model for the narration, then layer
| that over background effects from AudioGen.
|
| Given that, I don't think AudioGen particularly needs to add
| full narration. That seems like a very different problem to me,
| likely requiring a completely different architecture.
| fuzzythinker wrote:
| [code] redirects to the same page
| ggerganov wrote:
| According to one of the authors, the code and the models will
| be available soon [0]
|
| [0] - https://twitter.com/FelixKreuk/status/1575846953333579776
| kevmo314 wrote:
| The speech samples are really funny. Very Sims-esque.
| nudpiedo wrote:
| That could be another missing piece to videogame generational
| art, sfx sounds and soon soundtracks.
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(page generated 2022-09-30 23:00 UTC)