[HN Gopher] Overwatch 2 will require a phone number to play
       ___________________________________________________________________
        
       Overwatch 2 will require a phone number to play
        
       Author : haunter
       Score  : 54 points
       Date   : 2022-09-30 18:16 UTC (4 hours ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | legitster wrote:
       | > Likewise, (some) prepaid phones won't work, and neither will
       | VoIP numbers (which use IP networks to make calls or send texts).
       | Likewise, a landline phone number won't work either.
       | 
       | This affects me. _If only_ I could give them a phone number.
       | 
       | I've had a Cricket family plan for 5+ years and their official
       | support recommendation is to "change number or carrier". They
       | offer no other authentication options - not even a credit card.
       | 
       | Am I going to pay an extra $50 a month to play your "free" game?
       | No thank you. There are some people who prepaid for their early
       | access content and are now fighting to get their money back on a
       | game they can't even play. What a stupidly anti-customer company.
       | 
       | All this for a game that is a glorified patch of the previous
       | one.
        
         | _manifold wrote:
         | Wow, this is kind of going all-in on phone verification, with
         | what I would argue is a potentially classist end result.
         | 
         | Also a landline doesn't work for verification? How does that
         | make sense?
        
         | klysm wrote:
         | Unfortunately I don't think the economics are in your favor as
         | I assume you are within a small enough segment to make this
         | worth it.
        
           | legitster wrote:
           | Cricket alone has 12 million subscribers in the US. Metro PCS
           | has ~18 million. Boost Mobile has 8 million.
           | 
           | You're looking at 30 million+ people who flat out cannot even
           | play the game.
        
         | Mockapapella wrote:
         | Well this sucks. It doesn't work on individual plans for
         | cricket either. I paid for the Overwatch 2: Watchpoint Pack
         | (mostly due to their confusing marketing around it). I've been
         | playing Overwatch almost since the day it came out, and I was
         | excited about it since it was announced in 2014. I was really
         | looking forward to playing OW2....but maybe this is a good
         | thing for me. This game encapsulated 6 years worth of my life.
         | Lots of highs and lows. Maybe I need to move on.
        
           | legitster wrote:
           | Fight them for the refund (or even do a chargeback on your
           | credit card), otherwise they might not understand what a dumb
           | idea it is.
        
       | jwilber wrote:
       | Makes sense. Valve already does this for all of their competitive
       | games, it's basically what you need to do to stop easy smurfing
       | if your game is free-to-play.
        
       | voidwtf wrote:
       | I don't understand how this is controversial.
       | 
       | If you've ever played a competitive game then you've almost
       | certainly encountered an abusive player.
       | 
       | I don't just mean verbally abusive, I mean the player who quits
       | the game, AFKs, or intentionally feeds the enemy team when they
       | don't get the role they want. Maybe you've encountered the player
       | who dodges the match the moment their favorite character is
       | selected.
       | 
       | Typically even if the game ended the moment they left, or if
       | there was a vote kick/remake mechanism. You will have lost at
       | least 2-3 minutes of your time, if not the length of an entire
       | match.
       | 
       | As a child, maybe this is acceptable, you can just move on to the
       | next match. As an adult who can only set aside enough time for
       | one or two matches it's devastating. It's the type of behavior
       | that you the good behaving, rule respecting, team player gets
       | penalized for.
       | 
       | When there is no restriction on just creating new accounts, these
       | negative types of players just create a new account after they
       | get banned or penalized and continue being negative players.
       | 
       | Increasingly these new accounts are being sold for $0.50 to
       | $3.00, pre made with the tutorial missions completed, so that
       | these negative players can spend a tiny amount of money and jump
       | right into ruining another persons night.
       | 
       | I hope all multiplayer games start to add in this type of
       | requirement. Bad behavior should be punished in an enforceable
       | way.
        
         | BoorishBears wrote:
         | I'm mildly annoyed by it because it really doesn't work.
         | 
         | Something you might not realize is in games that require phone
         | numbers
         | 
         | > Increasingly these new accounts are being sold for $0.50 to
         | $3.00,
         | 
         | This is still true: https://www.playerauctions.com/cod-
         | account/warzone/
         | 
         | Unfortunately the best deterrent OW 1 has was being paid.
        
         | q-big wrote:
         | > It's the type of behavior that you the good behaving, rule
         | respecting, team player gets penalized for.
         | 
         | This rather sounds like badly designed scoring rules.
        
       | zppln wrote:
       | People are prepared to put up with a lot of bullshit to get their
       | gaming fix.
       | 
       | I'm pretty sure Blizzard could get more than a phone number out
       | of me a few beers in on a Friday night. Especially if my friends
       | where already signed up and ready to go.
        
       | rubyist5eva wrote:
       | This is way less egregious than Blizzard shutting down Overwatch
       | 1 (which I paid for) and just replacing it with Overwatch 2. It's
       | not even out yet and previews are not great, especially the new
       | player grind - it seems designed to explicitly fish for the
       | whales from the original game only. As someone that plays OW
       | casually, I'm not happy that Blizzard is taking away something
       | that I paid money for and giving me something that I do not want
       | in the slightest.
       | 
       | I can still play CS:Source to this day, yet they need to shut
       | down Overwatch because the sequel is out? Modern gaming is
       | absolute garbage. This whole "you only purchase a license to play
       | the game" nonsense is getting out of control.
        
         | delecti wrote:
         | > taking away something that I paid money for and giving me
         | something that I do not want
         | 
         | In that sense, there's really very little difference between
         | Overwatch 2 and an update you don't like in any other live
         | service game. It's no different from the many games which have
         | previously gone free-to-play.
         | 
         | And to be clear, I'm not saying you're wrong to be unhappy, I'm
         | saying that your framing is really just not accurate. Overwatch
         | 2 is really just a peculiar name for Overwatch 1's free-to-play
         | update.
        
           | rubyist5eva wrote:
           | > In that sense, there's really very little difference
           | between Overwatch 2 and an update you don't like in any other
           | live service game.
           | 
           | Yeah, I totally get it. I'm still miffed that they updated
           | the game in a way that leaves me unable to play the version I
           | actually like. I do not find this new update appealing at
           | all.
           | 
           | When Overwatch came out (when I bought it) "live service"
           | games hadn't really reached a critical mass in the market yet
           | so the idea that they would do something like this was kinda
           | unheard of.
        
             | bombcar wrote:
             | Don't worry - in a few years they'll get you to pay for
             | Overwatch Classic!
        
               | rubyist5eva wrote:
               | Wonderful
        
         | ohCh6zos wrote:
         | I'm becoming more and more hesitant to pay for a game that has
         | an online component because at some point in the future it may
         | go free to play.
        
       | ajkjk wrote:
       | The segment of HN's readership whose ideology is simply "privacy
       | or bust" are unsurprisingly vehemently opposed to this, but for
       | everyone else this is super reasonable... anything to improve the
       | integrity of the competition so your progression feels fair and
       | meaningful.
        
         | JadoJodo wrote:
         | This is only necessary because Blizzard decided that IAPs +
         | Free-to-Play (Overwatch 2) was worth more than charging
         | customers outright for a quality product (Overwatch).
        
           | aaomidi wrote:
           | The alternative side is, games are very expensive in a lot of
           | the world. F2P games are one of the only ways a lot more
           | people get to enjoy them.
        
       | throwaway0x7E6 wrote:
       | Please drink a verification can
        
       | blibble wrote:
       | prior to the separate matchmaker rating per role ("role queue") I
       | had three accounts:                 - one for support (which I'm
       | pretty good at, main account)       - one for DPS (which I'm ok
       | at)       - one for tank (which I suck at)
       | 
       | why? so I didn't ruin games when I played something other than
       | support
       | 
       | I've not used the other 2 accounts since then, but out of
       | curiosity I tried adding phone numbers to their accounts from my
       | pile of free UK SIMs from various providers (my "backup internet"
       | plan)
       | 
       | 3/6 networks registered fine (no credit required)
       | 
       | quite how they expect this to stop smurfing/hacking if any kid in
       | the UK can pick up 10 free SIMs from a phone shop and get 10 new
       | overwatch accounts
        
       | andy_xor_andrew wrote:
       | Discussion about Overwatch 2 always makes me feel as if I am
       | living in an alternate universe.
       | 
       | Let me paint you a picture of October 2019:
       | 
       | In Hong Kong, this is happening, and it's a big deal:
       | https://en.wikipedia.org/wiki/2019%E2%80%932020_Hong_Kong_pr...
       | 
       | Meanwhile, Overwatch remains an immensely popular arena shooter,
       | with frequent content updates and new characters. The type of
       | game, like Team Fortress 2, that does not see "sequels" per say,
       | but rather an ongoing evolution. The game is 3 years old.
       | 
       | What I'm trying to say is, in October 2019, the idea of
       | "Overwatch 2" seems entirely, entirely absurd.
       | 
       | Then, on October 6, this happens:
       | https://en.wikipedia.org/wiki/Blitzchung_controversy
       | 
       | Not sure if you recall, but this was a HUGE fire-and-pitchfork
       | controversy. #BoycottBlizzard became a real thing. I was among
       | them, permanently cancelling my accounts, because that mattered
       | to me.
       | 
       | Again, this was a BIG DEAL. https://www.pcgamer.com/brian-kibler-
       | says-he-will-not-take-p...
       | 
       | Less than one month later, Blizzcon 2019 happened. If you
       | remember the atmosphere at that moment, people weren't even sure
       | if BlizzCon would happen _at all_. It seemed like it may simply
       | be cancelled.
       | 
       | And what happened at BlizzCon?
       | 
       | Announcing... OVERWATCH 2. The sequel to the popular arena
       | shooter. Will there be new characters? Uh, probably, but
       | definitely there will be reskins! Okay, when's it out? Uh...
       | eventually, one day, TBD!
       | 
       | That was 2019. Blizzard announced Overwatch 2 in 2019. The amount
       | of time between that announcement and today is roughly equal to
       | the amount of time between Overwatch 1 being released, and the
       | controversy.
       | 
       | Am I insane? Is it not extremely, extremely obvious why Blizzard
       | made the "surprising" move to announce a game that no one
       | expected, and to this day has not been released?
        
         | gigaflop wrote:
         | As someone who put down Overwatch a while ago, after having
         | actually enjoyed it for a while, I have no desire to pick up
         | OW2.
         | 
         | Activision-Blizzard's merger tells me that 'Classic Blizzard'
         | will never again exist, and that I should discard what goodwill
         | I have left towards either publisher.
         | 
         | Overwatch's monetization model was not the best (they helped
         | pioneer loot boxes, with no information on odds), and now
         | they're locking new characters behind a Battlepass for OW2. F2P
         | players will be able to unlock the hero eventually, but
         | according to current leaks, competitive modes will lock out
         | players who don't have all characters unlocked.
         | 
         | Diablo Immortal is something I've never played, but I've
         | enjoyed listening to some of the drama. After Blizz cracked
         | down on third-party sellers of the game's real-money currency,
         | some people had their Eternal Orb balances go negative(!!!)
         | when they removed the Orbs from their account. With a negative
         | Orb count, players get locked out of participating in some of
         | the game. The only by-the-books way to restore that
         | functionality is to _buy more Orbs from the store_. One
         | headline you can easily find is a player with over $30k worth
         | of  'Orb Debt', as in, they would need to spend that much money
         | _in order to get to a balance of 0_.
         | 
         | Acti/Blizz's monetization schemes have become more manipulative
         | over time, and as of now, it's leaching into how people can
         | actually play the game. Swipe your credit card, or you're gonna
         | be behind.
         | 
         | Another can of worms, which I will label instead of open:
         | Blizzard's recently-unearthed history of sexual harassment in
         | the workplace, and etc etc.
        
       | branon wrote:
       | Games aren't games anymore, especially multiplayer titles.
       | _Especially_ competitive multiplayer titles aggressively marketed
       | towards the widest range of players possible.
       | 
       | No longer are you simply one player among thousands, you are a
       | uniquely identifiable individual who is allowed (or not) to
       | participate only after identifying yourself to the platform
       | stewards.
       | 
       | I don't think this is necessarily bad per se but it really
       | escapes the realm of what I consider a "video game"
       | 
       | These competitive platforms with broad mainstream appeal are more
       | akin to social networks, with strict rules around identifying
       | yourself and policing of what's considered acceptable
       | speech/interactions.
       | 
       | It makes perfect business sense but I wonder how many people are
       | weirded out by having to explicitly identify themselves to sign
       | up for a video game in the same way they would for a social
       | network/plane ticket/hotel room/etc. It feels less like a game
       | and more like a chore to me if I have to temper and guard my
       | gaming experience because my real-life identity is on the line.
       | 
       | Next they will want scans of my photo ID and a picture of me
       | holding the ID next to my face with a timestamp. I'm being
       | sarcastic here but I also think this is a pretty realistic
       | endgame. We all know that phone number verification won't stop
       | anybody with an ounce of motivation to cheat/troll/whatever. It's
       | just an annoying mandated virtue-signal for the real players, as
       | well as a tacitly implied threat: obey the rules, or your real-
       | life UUID goes on the naughty list.
       | 
       | To be clear, again I think this makes some sort of sense for an
       | eSports platform, but competitive gaming as a whole kind of
       | escapes me (old school gamer, not the target audience). Maybe
       | they could keep the phone requirement for their professional
       | ladder only?
       | 
       | I yearn for the days when my relationship with the game publisher
       | ended when I walked out of the store with my purchase.
        
         | cronix wrote:
         | And if you're a console player you also get to pay monthly for
         | the privilege of playing online. I miss when game companies
         | didn't host their own games and you could just download the
         | server portion and host it yourself (or rent a server). You
         | can't even play a lot of the single player games/modes without
         | a connection now.
         | 
         | > heavily policed speech.
         | 
         | I also miss the days when there was no communication provided
         | in-game. It's unnecessary for the vast majority of games. And
         | if we wanted that, we used xfire or something external to
         | collaborate, outside of what has now become yet another walled
         | garden.
        
           | belltaco wrote:
           | >I miss when game companies didn't host their own games and
           | you could just download the server portion and host it
           | yourself (or rent a server)
           | 
           | I have hosted several servers for several games over the
           | years but they have huge disadvantages too. One of them being
           | that server admins can see IP addresses of players, and that
           | leads to DDoS. Admin can also be fickle and kick players for
           | whatever reason, had a popular server(which turned into the
           | only server as the game got old) where the admin would kick
           | women if they didn't respond positively to his creepy
           | flirting.
           | 
           | And there is no automated matchmaking that takes balance into
           | account.
        
             | q-big wrote:
             | > Admin can also be fickle and kick players for whatever
             | reason,
             | 
             | This also describes the behaviour of common game providers.
             | The difference is: you can switch to a different server if
             | you are annoyed by this, but cannot get rid of the game
             | provider/publisher.
             | 
             | > And there is no automated matchmaking that takes balance
             | into account.
             | 
             | This could in principle be implemented.
        
           | derekdahmer wrote:
           | I'm nostalgic for the clubhouse feel of private servers but I
           | played CounterStrike 1.6 in the early 2000s and also remember
           | nightly encounters with aimbots, wall hacks, porn sprays,
           | toxic voice chat and uneven teams because there was no
           | centralized matchmaking.
           | 
           | Todays system certainly has trade offs but the competitive
           | experience is so much better.
        
         | Lammy wrote:
         | > Next they will want scans of my photo ID and a picture of me
         | holding the ID next to my face with a timestamp. I'm being
         | sarcastic here but I also think this is a pretty realistic
         | endgame.
         | 
         | But of course. After all, we can't risk giving certain cohorts
         | of people too much self-determination before they're fully
         | indoctrinated into The Economy:
         | http://www.gov.cn/xinwen/2019-11/06/content_5449157.htm
         | 
         | (Google Translate disclaimer)
         | 
         | "Implement the real-name registration system for online game
         | accounts -- To this end, the "Notice" requires strict real-name
         | registration, and all online game users must use valid identity
         | information to register for game accounts."
         | 
         | Strictly control the length of time for minors to use online
         | games -- It is stipulated that no game service shall be
         | provided for minors from 22:00 to 8:00 the next day, and the
         | daily period of statutory holidays shall not exceed 3 hours,
         | and other hours shall not exceed 1.5 hours per day."
        
         | madrox wrote:
         | As you say, these are social networks, and your ability to
         | connect with other people playing the game opens all kinds of
         | avenues for attacks and harassment as social networks. No one
         | wants to put up with misanthropes just to play their favorite
         | video game.
         | 
         | You can still have that relationship with your publisher, but
         | if you want that in your multiplayer game, you have to go back
         | to a day where people behaved differently on the internet.
         | Those days are gone, and it's not the publisher's fault. It's
         | ours.
        
           | q-big wrote:
           | > You can still have that relationship with your publisher,
           | but if you want that in your multiplayer game, you have to go
           | back to a day where people behaved differently on the
           | internet. Those days are gone, and it's not the publisher's
           | fault. It's ours.
           | 
           | In these former days where people behaved differently on the
           | internet, the internet was an insanely weird and wild place
           | where the people did and posted things that are typically not
           | considered acceptable behaviour anymore.
           | 
           | To get just a glimpse on this topic, see, for example, the
           | following linked article and its dicussion on Hacker News:
           | 
           | > https://news.ycombinator.com/item?id=33025477
        
         | keypusher wrote:
         | So if I walk into an arcade, and the owner stops and says "hey,
         | we've had some incidents recently and you need to write down
         | your name and phone number on this sheet of paper before you
         | can play anything", all the arcade cabinets suddenly stop being
         | video games? That doesn't really make any sense.
        
         | colinmhayes wrote:
         | League of Legends requires a phone number to create an account
         | on the korean server, and there's reasonably widespread belief
         | that that rule is a huge part of why the korean server is
         | regarded as the best in the world. In 10 player competitive
         | games being held hostage by a bad actor sucks. On other servers
         | players who get banned just make a new account which leads to
         | the game not even banning anyone since "oh they'll just make a
         | new account." But in Korea if you get banned 3 times you're
         | totally cut off, so people behave better.
        
           | xboxnolifes wrote:
           | I thought the (all games) Korean servers required actual
           | citizen ID, not just a phone number (though the two could be
           | linked, I'm not familiar).
        
             | colinmhayes wrote:
             | My understanding is that your phone number is linked to
             | your ID somehow.
        
           | lawn wrote:
           | > League of Legends requires a phone number to create an
           | account on the korean server, and there's reasonably
           | widespread belief that that rule is a huge part of why the
           | korean server is regarded as the best in the world.
           | 
           | I'd attribute their gaming culture over their dystopian
           | digital surveillance tbh.
        
             | madrox wrote:
             | I would not, and I think characterizing it as "dystopian
             | digital surveillance" is disingenuous. Operators of free to
             | play games only have so many mechanisms to make bans
             | matter, and people behave differently if they know there
             | are negative consequences. Overwatch has a significant
             | toxicity problem as-is.
        
           | tick_tock_tick wrote:
           | But it takes less than a minute to get a new phone number is
           | that really enough of a barrier?
        
             | jwilber wrote:
             | They only except certain providers, so no Google phone,
             | prepaid, etc.
        
         | iLoveOncall wrote:
         | Games are games.
         | 
         | The 0.1% of cheaters ruin those games so much for the masses
         | that it requires actions like this. Unaddressed cheating will
         | literally destroy a game and bankrupt a company.
         | 
         | It's sad that we have come to needing this kind of measures to
         | prevent cheating, but the companies aren't the ones to blame
         | for it.
        
           | haswell wrote:
           | This goes hand in hand with cheating, but I imagine this
           | would also help reduce smurfing, which can be just as
           | frustrating as dealing with straight up wall hack types of
           | cheating.
           | 
           | I think it's tempting to look at policies like this and
           | associate them with other trends that are broadly concerning.
           | Minecraft comes to mind. But this seems like a very different
           | situation, with legitimate arguments for why this _may_ be a
           | good thing.
        
             | branon wrote:
             | Smurfing being seen as something to be reduced/eliminated
             | is also a very new concept to me. When I played MMORPGs,
             | having a smurf (or "alt") account was VERY commonplace, it
             | was simply an alternative way to play the game.
             | 
             | Now, increasingly, the context seems to be that it's
             | unacceptable/unfair for some reason. This feels wrong to
             | me.
             | 
             | If I can't play the game the way _I_ want to play, what use
             | is it as a recreational activity? It's supposed to be a
             | "game" after all so I don't understand where are all the
             | rules and revisions are coming from.
             | 
             | It must be because encountering alt accounts in an open-
             | world MMO is very different than being paired with smurf
             | accounts in a competitive matchmaking system.
             | 
             | This I can understand, but I hope the anti-smurf thing
             | doesn't go _too_ far. Alt accounts are the only way to re-
             | experience the bottom of the ladder/beginning of the story
             | in certain types of games.
        
               | bombcar wrote:
               | People complain about smurfing because mediocre players
               | don't want to be matched against good players (but they
               | will always complain that someone who wins is a smurf).
               | 
               | It's only because matchmaking has gotten so _good_ that
               | it 's even a problem. In the old days you matched with
               | whoever was available and that was that.
               | 
               | Smurfs are also different from alts in my mind at least,
               | an alt is something like a low level WoW character when
               | you have a main that is max level; a smurf is more like
               | Carlsen signing up for a chess.com account under an
               | assumed name to gleefully squish people until his rating
               | gets high enough, then starting another account. It only
               | really works in games where each "match" starts off fresh
               | for both players.
        
               | jwilber wrote:
               | Playing a Smurf vs playing someone at your skill level in
               | competitive is a completely different experience. An
               | enemy widow sniping your entire team over-and-over again
               | is not the same as going overtime and nearly drawing a
               | payload nap.
               | 
               | I'm wondering if you even play overwatch?
        
               | bombcar wrote:
               | I'm agreeing that Smurfs are a problem, I'm willing to
               | help develop an AI to detect unexpected above average
               | skill and boot those players, we'll call it Gargamel.
        
               | haswell wrote:
               | Have to agree with the sibling that smurf != alt.
               | 
               | I have and use alt accounts. I have two Overwatch
               | accounts, but they're around the same rank. I don't
               | intentionally go and play against players far below my
               | rank for the sole purpose of being a troll and destroying
               | the game for others.
               | 
               | Smurfs are another thing entirely. Some games like Rocket
               | League have become borderline unplayable since going F2P
               | because smurfs are everywhere in competitive. I once went
               | on a 15 game losing streak with every one of those losses
               | involving an _obvious_ smurf. And I'm not talking about
               | "they were just a better team" kind of matches - these
               | were players that come in and 1v3 the entire other team,
               | and who clearly are playing with game mechanics only
               | found at the highest levels of the game - and I am not
               | one of those pro level players.
               | 
               | And these aren't just people with an alt account. They're
               | people on their 20th account (because the others have
               | been rightly banned), and it ruins the game.
               | 
               | Smurfs existed when the game still cost money, but
               | skyrocketed as soon as it didn't.
               | 
               | Having an alt should should still be fairly easy. Getting
               | a 2nd phone number isn't hard with various VOIP options.
        
               | xboxnolifes wrote:
               | MMOs (the current mainstream variety) are completely
               | different games. That's why alts in MMOs are not called
               | smurfs. This should be blindingly clear.
               | 
               | Smurfs in competitive shooters suck because the only
               | reason you make a Smurf is to play in ranked lobbies of
               | much lower skill level, ruining the experience for those
               | who are actually playing around their rank level.
        
               | filoleg wrote:
               | > Now, increasingly, the context seems to be that it's
               | unacceptable/unfair for some reason. This feels wrong to
               | me.
               | 
               | The context in which "smurf" is used these days is very
               | different. But if you try to look at it from the original
               | MMO definition of that term, that would explain why it
               | might feel wrong to you.
               | 
               | In an MMO, people refer to using many characters on one
               | account as smurfing. That's not the case with competitive
               | multiplayer games, where it refers specifically to using
               | a separate account to get (initially) put in a
               | matchmaking pool with lower-skill people, in order to
               | "have fun" obliterating them. As opposed to playing with
               | people of your skill on your regular account with a
               | calibrated MMR.
               | 
               | In an MMO, having a smurf doesn't ruin anything for
               | anyone else. It is just a way to play a different
               | character class, how else is a person supposed to do it?
               | Asking users to restrict themselves to playing only one
               | character class (e.g., mage) forever out of many
               | available in the game is just strange. You still have to
               | level up that smurf character, collect appropriate gear,
               | etc.
               | 
               | In a competitive multiplayer game, like CSGO/League of
               | Legends/Overwatch, etc., none of this is the case. You
               | can play any character on one account. You aren't
               | expected to play one character forever, that would make
               | zero sense in a game like League. What smurfing refers to
               | here is existing players with high MMR creating a
               | separate fresh account, and tearing through new players
               | (because new accounts, rightfully, get placed in a lower
               | MMR matchmaking pool, along with other new players). It
               | is basically an equivalent of Mike Tyson disguising
               | himself perfectly to look like a newbie, and then going
               | to a local boxing gym and just beating everyone there
               | within an inch of death in the ring.
               | 
               | This is the context in which smurfing is being discussed
               | these days as a negative, and I agree with this stance.
               | Your example of smurfing in an MMO, however, is perfectly
               | valid and causes no harm, so it is totally fine.
        
               | q-big wrote:
               | > What smurfing refers to here is existing players with
               | high MMR creating a separate fresh account, and tearing
               | through new players (because new accounts, rightfully,
               | get placed in a lower MMR matchmaking pool, along with
               | other new players).
               | 
               | Considering the example that you just gave, the word
               | "rightfully" in "because new accounts, rightfully, get
               | placed in a lower MMR matchmaking pool, along with other
               | new players" is exactly the _bug_ in the game code that
               | enables smurfing.
               | 
               | If such new players with win streaks far above than what
               | is to be expected by their level ranked up very fast (and
               | if they are not that good, get thus "picked apart"),
               | smurfing "to have fun killing some low-level players"
               | would be impeded by a lot.
        
               | henriquecm8 wrote:
               | Because in a MMO you would start a new character from
               | scratch and most of "power" is tied to the character's
               | items.
               | 
               | Games like Overwatch is skill based and have a skill-
               | based matchmaking, a new player will play with other
               | beginners, and as they get better the game will put them
               | in matches with better opponents. A smurf in this context
               | is someone that is already really good in the game, but
               | because they just created a new account, they are put in
               | matches with beginners just so they can steamroll them.
               | And takes a good while for their account to reach the
               | same rank as their main account.
               | 
               | While in MMOs there's still some skill involved, but it's
               | much harder to compete with someone is better items,
               | compare to Overwatch where two players with the same
               | character have the same everything it all comes down to
               | the player skill.
               | 
               | >If I can't play the game the way _I_ want to play, what
               | use is it as a recreational activity? It's supposed to be
               | a "game" after all so I don't understand where are all
               | the rules and revisions are coming from.
               | 
               | I would argue that competitive games are less about
               | recreation and more about getting good, which can be fun,
               | but that seems to be secondary.
        
         | akerl_ wrote:
         | It's not clear why having to log in to a company's servers
         | makes something not a "game". Are MMORPGs not games?
         | 
         | The comment about broad appeal is also a bit confusing to me.
         | Why do things stop being games because they're designed to be
         | accessible to many people?
        
           | branon wrote:
           | It's not logging into a server (MMORPG-like) that kills it
           | for me, it's the push to link the in-game identity with a
           | real-life identifier. It's not (in an almost literal sense!)
           | a game anymore at that point.
           | 
           | For the broad appeal bit, I was thinking tragedy of the
           | commons. A critical mass of actors (good and bad alike) has
           | got to be one of the main drivers behind such a decision. So
           | I'm thinking the more popular a game gets, the higher the
           | likelihood that drastic actions like this are taken,
           | ostensibly to defend against some boogeyman or other.
        
             | mechanical_bear wrote:
             | How is that not a game anymore?
             | 
             | It is certainly not a FUN game ( _cough_ Apex) when beset
             | by cheaters constantly. I'll gladly give up anonymity to
             | make the game fun again.
        
             | mistrial9 wrote:
             | _taking notes for Metaverse apps here_
        
             | mixedCase wrote:
             | I'm sorry but this doesn't make any sense to me. Doubly so
             | when, in this case, the goal is to identify you as a person
             | by the platform holder who needs to validate to the best of
             | their ability that you're not a ban-evading cheater ruining
             | other people's games. You are not personally identifying
             | yourself to other players.
        
               | branon wrote:
               | No, you have it exactly right. I posit that a service run
               | by a platform-holder who has a legitimate need to
               | validate players' identity in this manner, for these
               | reasons, is not quite the same as the video games (even
               | the multiplayer ones) which have existed up until now.
               | They have built something very different. And it's great!
               | I just think it's also important to discuss what it
               | really is, why, and the current+future implications.
               | 
               | I feel there should be a new term to describe this type
               | of game. Up until now "eSports" has been used but that
               | seems passe. Metagame perhaps? Might have sounded dumb a
               | few years ago, but there's strong precedent now :P
        
               | akerl_ wrote:
               | How about we just call it a game? It's not clear why we'd
               | need to find a new term because you have a nostalgia for
               | games based on their login requirements.
        
             | kowbell wrote:
             | > It's not (in an almost literal sense!) a game anymore at
             | that point
             | 
             | I'm curious what your definition of a game is?
        
             | akerl_ wrote:
             | I'm not sure what definition of game you're using, where
             | having to validate your account with a real life identifier
             | (which feels vague, since basically every multiplayer
             | platform already has accounts tied to email addresses,
             | because of course they do) makes something "not a game
             | anymore". But that's not the definition that I'm aware of
             | in use anywhere else.
        
               | branon wrote:
               | Email addresses aren't real-life identifiers, although
               | they could be used that way. And on the inverse, I can
               | buy a burner phone with cash and defeat Blizzard's
               | requirement easily.
               | 
               | But it's pretty clear what Blizzard is going for here,
               | since we know their platform is competitive and thus
               | harsher on individuals viewed as bad actors. Blizzard
               | knows full well that most people signing up to play only
               | have one phone number, which is most certainly a real-
               | life identifier for those players.
               | 
               | My point is that if players feel compelled to self-censor
               | their interactions online for fear of repercussions[0],
               | then they are not playing a game. They are instead
               | representing themselves as individuals on a social
               | network with competitive/gamified attributes. Requiring
               | phone numbers to play is just a method to gently
               | reinforce this.
               | 
               | To each their own - this might be exactly the type of
               | game you like to play. But it departs pretty strongly
               | from the classical definition of "video game" that I grew
               | up with.
               | 
               | [0] For example, your primary phone number being
               | disallowed access to all Blizzard services. Maybe they go
               | even further and request that 3rd party services ban you
               | for off-platform violations. Moved this down to a
               | footnote so as not to spread FUD, I'm sure they don't
               | currently do this, nor do I expect them to. But cross-
               | referencing phone numbers would make it very easy to
               | start.
        
               | akerl_ wrote:
               | Overwatch's only social features are in-game voice/text
               | chat, whose purpose is primarily coordinating with your
               | team.
               | 
               | If this helps censor the people who are interrupting the
               | game to shout racist insults or read their manifestos,
               | that seems like a win for gaming to me.
               | 
               | Putting something in a footnote doesn't make it it FUD,
               | for what it's worth.
        
               | q-big wrote:
               | > If this helps censor the people who are interrupting
               | the game to shout racist insults or read their
               | manifestos, that seems like a win for gaming to me.
               | 
               | Why not let stupid people shout stupid things ...
        
               | akerl_ wrote:
               | Because it's disruptive to the rest of us trying to play
               | the game?
        
               | q-big wrote:
               | Come on: also in real life stupid people say stupid
               | things all the time.
        
               | akerl_ wrote:
               | Yes. Is that relevant here?
               | 
               | In-game chat isn't bound by any requirement to support
               | everything that stupid people can do in real life.
        
               | q-big wrote:
               | > In-game chat isn't bound by any requirement to support
               | everything that stupid people can do in real life.
               | 
               | Do you seriously claim that "not preventing" already
               | means "supporting"?!
        
               | akerl_ wrote:
               | To be hopefully crystal clear: Overwatch voice chat is a
               | privately hosted service that's built to be used by
               | players during overwatch games. Blizzard moderates the
               | content of that chat to remove disruptive content, where
               | disruptive means "chat that makes people not enjoy
               | playing overwatch". In general, that's people shouting
               | slurs at their teammates or rambling about nonsense.
               | Changes like the phone number requirement are part of
               | their approach to expand the preemptive blocking of this
               | activity. And I am fully in favor of them doing this,
               | because it improves the quality of the game.
        
               | branon wrote:
               | I mean the real-world social aspect of the game - from
               | eSports tournaments to casual/competitive play. Even the
               | conversation we're having now. How others interpret
               | gaming as a whole. A social system is created where only
               | certain kinds of behavior is acceptable, and disputes are
               | arbitrated by the platform-holder. When those disputes
               | are won or lost, the platform-holder presumably will
               | attempt to take action against individuals - not IP
               | addresses, emails, or usernames.
               | 
               | We've already established that it's not really a game
               | (seems more like a sport), so whether it's a win for
               | video gaming or not is irrelevant to my thinking, though
               | I do tend to agree with regards to the actual in-game
               | communication mechanics.
               | 
               | Footnotes are used to call attention to idiosyncrasies in
               | written communication so I used one here, similar to how
               | I described another sentence of mine as sarcastic in an
               | earlier comment - just trying to be fair :)
        
         | nradov wrote:
         | I don't understand these games. With all the hoops you have to
         | jump through just to start playing and then all the grinding to
         | level up it seems almost like applying for and then working a
         | job. Except you're the one paying, not getting paid. Is this
         | actually _fun_ or am I missing something?
         | 
         | It's a nice day outside, think I'll take my dog for a walk.
        
         | kubav wrote:
         | "Next they will want scans of my photo ID and a picture of me
         | holding the ID next to my face with a timestamp."
         | 
         | Is this a bad think? F2P games are more lottery than video
         | games. There would be statistics how many kids play it. In the
         | best case scenario this would result in regulation of those
         | practices.
        
       | glitchc wrote:
       | Wow, a hard pass at this point.
        
         | sushid wrote:
         | I dunno. I truly detested being in competitive games with a
         | "thrower" (someone who will blatantly try to sabotage their own
         | team) and I imagine this will help quite a bit to mitigate the
         | problem.
        
           | Bolkan wrote:
           | Rocket league 1v1s are pretty balanced IMO.
        
             | xboxnolifes wrote:
             | 1s have the issue of always having a shitter on my team.
        
         | CharlesW wrote:
         | As a regular Overwatch player, I'm super happy about this.
        
           | akerl_ wrote:
           | Hard agree. I play casually, and running into people throwing
           | or smurfing is a great way to turn a fun night into a
           | trashfire.
        
       | madrox wrote:
       | The toxicity of random matchmaking has gotten out of hand.
       | Whenever I decide to dive into a game of Overwatch, I'm rolling
       | the dice on whether any of my five teammates will be
       | misanthropes, and the odds are quite high these days. I shouldn't
       | be subjected to that to play a team based game. Your ability to
       | play nice with others should be a data point. To make that a data
       | point, bans need to have teeth. Bad behavior needs to have
       | consequences. We have to disrupt the Internet Fuckward Theory
       | [1].
       | 
       | People who don't like the idea of phone numbers maybe should
       | propose alternatives, because things are not fine the way they
       | are.
       | 
       | 1: https://knowyourmeme.com/photos/325699-greater-internet-
       | fuck...
        
         | ronsor wrote:
         | > People who don't like the idea of phone numbers maybe should
         | propose alternatives, because things are not fine the way they
         | are
         | 
         | "There is no alternative" is not an excuse to implement a bad
         | decision, short of a need to physically save lives. Bad actors
         | can get phone numbers for verification stupidly easily,
         | meanwhile privacy continues to be eroded for the sake of
         | stopping them.
        
           | colinmhayes wrote:
           | > "There is no alternative" is not an excuse to implement a
           | bad decision
           | 
           | It is if the status quo is worse than the bad decision.
        
             | q-big wrote:
             | > It is if the status quo is worse than the bad decision.
             | 
             | This is exactly the point where people's opinions differ.
        
               | colinmhayes wrote:
               | Enjoy being paralyzed by fear
        
           | madrox wrote:
           | At one point, I was working at a company where attackers were
           | spamming our service with ToS-violating content (moslty porn
           | but many grotesque, violent stuff). The decision was made to
           | require a phone number on the account to disable the attack.
           | I argued that phone numbers were stupid easy to get and
           | bypass this measure, but we did it anyway. To my complete
           | surprise, the attackers didn't bother the obviously
           | surmountable hurdle of getting burner numbers. Yes, phone
           | numbers aren't perfect, but in practice they're surprisingly
           | effective.
           | 
           | I fail to see how privacy can both be eroded while also
           | saying phone numbers are stupidly easy to get and bypass. If
           | you're concerned about the privacy of your phone number, feel
           | free to avail yourself of the same methods the bad actors
           | could use. Burner is a legal app.
           | 
           | I think calling this a bad decision is arguable. We hand over
           | phone numbers for MFA all the time. I think this is a
           | perfectly fine decision walking well away from the border of
           | invasiveness, which is why I put the burden on critics to
           | define an alternative.
        
         | moomin wrote:
         | Except that there's a fair bit of research that says anonymity
         | isn't actually the cause of toxic behaviour...
        
           | madrox wrote:
           | I'd be very interested in reading that research
        
         | dbttdft wrote:
        
       | 3qz wrote:
       | Great news for all the parents who have a separate account from
       | their kids
        
       | mminer237 wrote:
       | Notably, all of Valve's competitive games--Dota 2, CS:GO, and
       | Team Fortress 2--already require this. I'm not sure I support it,
       | but even minor barriers help fight cheaters and smurfs.
       | 
       | Edit: Apparently they're not actually as strict as I remember,
       | but all three definitely have some sort of a system.
        
         | exrook wrote:
         | I'm not sure where your getting this from, a phone number is
         | _optional_ for CSGO, adding one is said to improve your "trust
         | factor"[0], theoretically improving your matchmaking
         | experience.
         | 
         | I don't believe TF2 has any sort of phone number system that
         | I'm aware of. If there is one, it doesn't seem to function very
         | well given the bot invasion over the last few years.
         | 
         | I can't speak to dota 2 as I've never played it.
         | 
         | [0]
         | https://help.steampowered.com/en/faqs/view/00EF-D679-C76A-C1...
        
           | henriquecm8 wrote:
           | > _I don 't believe TF2 has any sort of phone number system
           | that I'm aware of. If there is one, it doesn't seem to
           | function very well given the bot invasion over the last few
           | years._
           | 
           | If I remember correctly, in TF2 competitive mode and Mann vs
           | Machine (pve) gets locked if you don't have steam guard
           | enabled. But you still have access to casual and community
           | servers, which are what you will usually want to play.
        
           | bombcar wrote:
           | One way of doing all this stuff is creating "haves" and "have
           | nots" where those who have a higher credit score from age of
           | account, phone number, etc, get better matchmaking (against
           | players of a similar high score) than those who forgo those
           | things.
        
           | xboxnolifes wrote:
           | CSGO used to require a phone number. It changed a bit to be
           | "optional", but all that really means now is that they made
           | the system more opaque.
           | 
           | It used to be that to get prime queue (or whatever it was
           | called) you need to phone number, since the open queue was
           | filled with hackers. The new systems still attempts to do the
           | same, just without the hard boundary. You may end up in the
           | hacker lobby, or you may not. You won't know.
        
           | mminer237 wrote:
           | I'm going off of memory mostly. I'm pretty sure all three
           | asked me for a phone number to play ranked, but apparently
           | it's optional at least for CS:GO. The impression I was given
           | though was "give your phone number or you'll only ever play
           | with hackers and smurfs" such that it was basically required.
        
         | emsy wrote:
         | I figure you don't regularly play CSGO then ;)
        
           | mminer237 wrote:
           | I don't, haha. My recollection is that it was required for
           | ranked to avoid being put in some "cheater lobby" or
           | something, but it's been a few years.
        
         | legitster wrote:
         | They do not require a phone number just to play the game, as
         | Blizzard is doing here. They also accept more types of phone
         | numbers and other authentication methods.
        
         | wocram wrote:
         | Doesn't feel like it reduces the number of smurfs, boosters, or
         | account buyers in dota2. I imagine it would be even worse
         | without, though.
        
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