[HN Gopher] DreamFusion: Text-to-3D using 2D Diffusion
       ___________________________________________________________________
        
       DreamFusion: Text-to-3D using 2D Diffusion
        
       Author : going_ham
       Score  : 782 points
       Date   : 2022-09-29 18:57 UTC (1 days ago)
        
 (HTM) web link (dreamfusion3d.github.io)
 (TXT) w3m dump (dreamfusion3d.github.io)
        
       | etaioinshrdlu wrote:
       | Huh, it's a pretty similar technique to what I outlined a couple
       | days ago: https://news.ycombinator.com/item?id=32965139
       | 
       | Although they start with random initialization and a text prompt.
       | It seems to work well. I now see no reason we can't start with
       | image initialization!
        
         | bmpoole wrote:
         | directly training a NeRF on a single image is a terribly
         | unconstrained problem that would lead to a volume that looks
         | bad when the viewpoint changes. the gist of render + use
         | diffusion model to refine is a great idea though and core to
         | our method! the details of _how_ to use the diffusion model for
         | this refinement was the challenge, but once we figured that out
         | it... just worked :)
        
           | etaioinshrdlu wrote:
           | Very cool! Can we tweak your algorithm a little to be seeded
           | with a real photo from a single viewpoint?
        
             | poolio wrote:
             | it's a good idea :)
        
         | monocasa wrote:
         | > Sussman attains enlightenment
         | 
         | > In the days when Sussman was a novice, Minsky once came to
         | him as he sat hacking at the PDP-6.
         | 
         | > "What are you doing?", asked Minsky.
         | 
         | > "I am training a randomly wired neural net to play Tic-Tac-
         | Toe" Sussman replied.
         | 
         | > "Why is the net wired randomly?", asked Minsky.
         | 
         | > "I do not want it to have any preconceptions of how to play",
         | Sussman said.
         | 
         | > Minsky then shut his eyes.
         | 
         | > "Why do you close your eyes?", Sussman asked his teacher.
         | 
         | > "So that the room will be empty."
         | 
         | > At that moment, Sussman was enlightened.
         | 
         | http://www.catb.org/jargon/html/koans.html
        
         | efrank3 wrote:
         | The version that you proposed wouldn't have worked
        
         | ToJans wrote:
         | "those who say it cannot be done should not interrupt the
         | people doing it"
        
           | amelius wrote:
           | They said it could be done, and even said how...
        
       | parasj wrote:
       | Correct link with full demo: https://dreamfusion3d.github.io/
        
         | kentlyons wrote:
         | That link also has a link to the authors and the paper
         | preprint.
        
         | dang wrote:
         | Changed now. Thanks!
        
       | WheelsAtLarge wrote:
       | I'm not even going to pretend that I have a clue on how this is
       | done. But I'm wondering if the output can be turned into 3d
       | objects that can be used in any of the 3D modeling software? It
       | would be a game changer in terms of real world product
       | development in both of speed and ease.
        
         | hwers wrote:
         | Well they even have a "downlod model" so yep you definitely
         | can. I wouldn't think of this as an amazing panacea though,
         | since once everyone has access to it that suddenly means
         | whatever reason making assets like this was valuable before,
         | will now be dirt cheap for all and thus actually net negative
         | for people in that industry. Just saying and warning, not to be
         | a bummer
        
           | WheelsAtLarge wrote:
           | Thx, I went back and saw that I missed this the first time:
           | 
           | "Mesh exports Our generated NeRF models can be exported to
           | meshes using the marching cubes algorithm for easy
           | integration into 3D renderers or modeling software."
           | 
           | Like they say, "This is the start of something big."
        
           | cpitman wrote:
           | FWIW, there's still a pretty big gap between a single static
           | mesh and something that is a usable asset, say in a game.
           | Maybe this could provide a shortcut for a modeler to get
           | started, but it still is going to take a lot of skill from
           | that point.
        
       | [deleted]
        
       | airbreather wrote:
       | but seems i can only generate models from predetermined inputs,
       | when can i submit my inputs to create a video?
        
       | MitPitt wrote:
       | Coincidentally came out the same day as Meta's text-to-video. I
       | wonder if Google deliberately held out the release to make a
       | bigger impact somehow?
        
         | astrange wrote:
         | I think it's because of ICLR deadlines.
        
         | bm-rf wrote:
         | Would they publish it anonymously? I'd bet they'd want to take
         | credit somehow.
        
           | kmonsen wrote:
           | Someone posted the "correct" URL that has names:
           | https://dreamfusion3d.github.io/
        
         | blondin wrote:
         | nvidia also released GET3D[1] a few days ago. research seems to
         | be heading towards similar goals.
         | 
         | [1]: https://github.com/nv-tlabs/GET3D
        
       | coolca wrote:
       | This is like magic to me. The pace at which we are getting these
       | tool amazes me.
        
       | edgartaor wrote:
       | I don't see a person in the gallery. It's capable of generate a
       | 3D model of me with only a photo?
        
       | sirianth wrote:
       | Is there code for any of these models? Or a collab? Ajay Jain's
       | colab doesn't work, but I would love to see a colab for this.
        
         | _just7_ wrote:
         | My guess is we have to wait a good 3 months time before someone
         | makes a opensource version
        
           | sirianth wrote:
           | :)
        
         | sirianth wrote:
         | Silly replying to myself I know, but I had more thoughts. I'm
         | an architect for 3D worlds and I am desperate, lol, for this
         | kind of tool. I use both blender and grasshopper, but I use
         | midjourney to think and prototype all the time. Obvious but it
         | would be astonishing to have something like this for game
         | worlds. I used another version of this to create "a forest
         | emerging from an aircraft carrier"
         | https://www.instagram.com/p/CiRfXKzpnLC/ but the technique
         | didn't have good resolution yet (high fidelity).
        
           | jaggs wrote:
           | You should try the AUTOMATIC1111 version of stable diffusion.
           | It's crazy fast and has great results -
           | https://github.com/AUTOMATIC1111/stable-diffusion-
           | webui/wiki...
        
             | sirianth wrote:
             | I'm mostly only looking for 3DML these days. I want it to
             | hallucinate architecture for games.
        
         | ajayjain wrote:
         | Hi @sirianth, this is Ajay. Are you talking about the
         | https://ajayj.com/dreamfields colab? Feel free to dm me on
         | Twitter (@ajayj_) or email me if you're facing bugs.
         | Dependencies keep shifting, really should have pinned versions
         | originally...
        
       | achr2 wrote:
       | The thing that frightens me is that we are rapidly reaching broad
       | humanity disrupting ML technologies without any of the social or
       | societal frameworks to cope with it.
        
         | narrator wrote:
         | There were bigger disruptions in the past. The telegraph,
         | railroads, explosives. "The Devils" by Dostoevsky is a great
         | fictional account of what all these technological disruptions
         | do to the fragile social order in the late 19th century Russia
         | countryside. All of a sudden all these foreign people, ideas ,
         | technology and commerce start streaming in to these once
         | isolated communities.
        
         | throwaway675309 wrote:
         | I'm usually not a fan of this general hand wringing / fear
         | mongering around ML that a lot of people with too much time and
         | not enough STEM background constantly bring up.
         | 
         | Stable diffusion has been made available to the public for
         | quite a while now and if anything has disproved a lot of the
         | ungrounded nonsense that made companies like OpenAI censor
         | their generative models.
        
           | deltasevennine wrote:
           | >I'm usually not a fan of this general hand wringing / fear
           | mongering around ML that a lot of people with too much time
           | and not enough STEM background constantly bring up.
           | 
           | What's with the STEM reference? Are you implying that STEM is
           | related to intelligence and that people without a STEM
           | background are not intelligent?
           | 
           | It is well known among academics (AKA STEM MAJORS) that human
           | society is a chaotic system and that ML can change society
           | for the better or for the worse... the outcome is basically
           | unknown... It is therefore the intelligent choice to consider
           | the negative consequences of this technology.
           | 
           | To not consider the other side indicates a lack of something.
        
             | lolspace wrote:
             | That's exactly what he's saying. How many citations does
             | the top cited paper from the LessWrong community have?
        
           | otikik wrote:
           | I don't think you understand.
           | 
           | I watched this humor group when I was little (think 30 years
           | ago). Usually they are inoffensive, but they have this
           | particular sketch were a (man crossdressed as a) woman
           | complains about "his husband hitting her" ... and you can see
           | that one of her eyes is black. With canned laughs during the
           | whole thing.
           | 
           | This used to make people laugh. 30 years ago. Then we had
           | social changes and gradually our perspective as a society
           | shifted, and this humor piece looks ... grotesque.
           | 
           | That's how I interpret the "societal changes" the OP is
           | referring to. We have shiny new things every week and there's
           | no time to adapt to them.
        
           | Workaccount2 wrote:
           | SD has been out for about a month and it is first gen
           | technology. If "quite a while" was 5 years, then sure, I'll
           | agree.
           | 
           | But we are one month into the experiment, and the technology
           | still struggles to get wholly authentic looking media. I'd
           | say it would be wise to give it a few years before claiming
           | victory.
        
       | dusted wrote:
       | that is so amazing! Next up it puts a skeleton in them and
       | animate :o
        
       | modeless wrote:
       | The most incredible thing here is that this demonstrates a level
       | of 3D understanding that I didn't believe existed in 2D image
       | models yet. All of the 3D information in the output was inferred
       | from the training set, which is exclusively uncurated and
       | unsorted 2D still images. No 3D models, no camera parameters, no
       | depth maps. No information about picture content other than a
       | text label (scraped from the web and often incorrect!).
       | 
       | From a pile of random undifferentiated images the model has
       | learned the detailed 3D structure and plausible poses and
       | variants of thousands (millions?) of everyday objects. And all we
       | needed to get that 3D information out of the model was the right
       | sampling procedure.
        
         | skinner_ wrote:
         | Yes, this is amazing. The reason I am a bit less surprised is
         | that I've been playing with textual inversion in the last few
         | days. Just from six photos of me, it can create portraits
         | showing me from any direction. That means it has a very good 3D
         | model of my face, and that information is fully contained in
         | the model plus the CLIP embedding obtained by textual
         | inversion.
        
         | bmpoole wrote:
         | Co-author here - we were also surprised :) The breadth of
         | knowledge of the visual world embedded in these 2D models and
         | what they unlock is astounding.
        
           | Vt71fcAqt7 wrote:
           | Any word about how Nerf -> marching cubes works? I thought
           | that was still an open problem. Is that another discovery in
           | this research paper?
        
             | poolio wrote:
             | just seems to work when the 3D model is simple and smooth
        
           | arkis22 wrote:
           | the breadth of knowledge of the visual word embedded in these
           | lines and what they unlock is astounding
           | 
           | -the point
        
         | adamredwoods wrote:
         | So I wonder if unusual angles that normally do not get
         | photographed will be distorted? For example, underneath a table
         | looking up.
        
           | jacobr1 wrote:
           | They reapply noise to the potentially distorted image and
           | then predict the de-noised version like the originally
           | rendered first frame. So the image is at least internally
           | consistent for the frame (to the extend the the system
           | generates consistency whatsoever).
           | 
           | The example with a squirrel wearing a hoodie demonstrates an
           | interesting edge case, the "front" of the squirrel (with
           | hoodie over the head) show a normal hooded face as expected,
           | but when you rotate to the "back" you get another face where
           | the hoodie is low over the eyes. Each looks fine in
           | isolation, but in aggregate it seems like we have a two-faced
           | squirrel.
        
           | yarg wrote:
           | It'll be delusions and guesses, rather than distortions.
           | 
           | It'll just make up some colours and geometries that don't
           | contradict anything it already knows from the defined
           | perspectives.
           | 
           | Or leave it empty.
        
           | bmpoole wrote:
           | Yes, this is often a problem. We use view-dependent prompts
           | (e.g. "cat wearing sunglasses, back view") but the pretrained
           | 2D model often does not do a good job of interpreting non-
           | canonical views and will put sunglasses on the back of the
           | cats head (as well as the front).
        
             | salawat wrote:
             | >cat wearing sunglasses, back view")
             | 
             | Bad prompt, missing implied antecedent/ambiguous subject...
             | 
             | You may want:
             | 
             | Back view of a cat which is wearing sunglasses, back view
             | of a cat, but the view is wearing sunglasses, etc... I
             | actually tried using projective terms from drafting books,
             | and didn't get great results. Nor anatomicals either.
        
               | thrown_22 wrote:
               | >Back view of a cat which is wearing sunglasses, back
               | view of a cat, but the view is wearing sunglasses, etc...
               | I actually tried using projective terms from drafting
               | books, and didn't get great results. Nor anatomicals
               | either.
               | 
               | In short: natural language is not good enough and you
               | need a DSL. If only the last 60 years of language
               | research had warned us of this.
               | 
               | Up next: English sentences are ambiguous and need context
               | information to parse correctly. Machine learning
               | community in shambles.
        
               | salawat wrote:
               | I mean... It kinda did. Sarcasm aside.
               | 
               | The trouble is all those darn uninitiated and trying to
               | create a generalized oracle to map their inspecific
               | ramblings to what they mean to free them of having to
               | actually communicate properly...
               | 
               | Actually, funnily enough, this has cross section with
               | philosophy in a way most programmers scoff at; but
               | communication is frigging hard, and worse, detecting when
               | someone is trying to get something across, but just needs
               | a nudge in the right direction to be able to find the
               | language to explain it is really damn hard.
               | 
               | I run into it every time I get a haircut. I have no idea
               | how to speak their language, so it's always "Uh... A
               | little off the top and rounded at the back, I guess?"
        
               | bmpoole wrote:
               | yep our fixed strategy for view-dependent prompting is
               | silly and there is tons of room for improvement!
        
           | anentropic wrote:
           | You can see that in some of these examples e.g. "plush toy of
           | a corgi nurse"
        
           | LordDragonfang wrote:
           | Some of the "mesh exports" used as examples on the page
           | actually show this, to some extent. Look specifically at the
           | plush corgi's belly and the weird geometry on the underside
           | of the lemur's book, and to a lesser extent the underside of
           | the bedsheet-ghost.
        
         | GistNoesis wrote:
         | As far as I understand from a quick read of the paper, the 2D
         | diffusion doesn't have a 3D understanding. It probably have
         | some sort of local neighborhood understanding, aka small
         | geometric transformation of objects map close to each other in
         | the diffusion space (That's why like with latent spaces you can
         | "interpolate" (https://replicate.com/andreasjansson/stable-
         | diffusion-animat...) in the diffusion space).
         | 
         | But that's not really surprising because when you have enough
         | data, even simple clustering methods group objects like faces
         | by the direction they are looking to. With enough views even a
         | simple L2 distance in pixel space allow t-SNE to do that.
         | 
         | They are injecting the 3D constraints via the NERF and an
         | optimization process to add the consistency between the frames.
         | 
         | It's a deep dream process that optimize by alternating updates
         | for 3D consistency, and updates for text-to-2Dimage
         | correspondence. It's searching for a solution that satisfy
         | these two constraints at the same time.
         | 
         | Even though they only need to run a single diffusion step to
         | get the update direction, this optimization process is quite
         | long : 1h30 (but they are not using things like instant Nerf
         | (or even simple voxel grids) ).
         | 
         | But this will allow for creation of a dataset of 3D objects
         | with corresponding text, which will then allow to train a
         | diffusion model that will have a 3D understanding and will be
         | able to generate 3D objects directly with a single diffusion
         | process.
        
           | modeless wrote:
           | The model clearly has an understanding of the 3D structure of
           | objects. If it didn't, using it to generate 3D models
           | wouldn't work. The knowledge that the leg bone is connected
           | to the knee bone, etc, isn't coming from NeRF, it's all in
           | the "2D" model. Sure, maybe you could distill that knowledge
           | into a different model architecture that is somehow natively
           | 3D in order to improve the efficiency of sampling. But that's
           | more or less just an optimization. What's interesting is the
           | fact that the knowledge is in there already, learned without
           | 3D input data.
           | 
           | Humans don't get natively 3D training data either. We don't
           | have depth sensors or any other natively 3D senses. Our eyes
           | only ever see 2D images and we learn 3D structure from that,
           | so I guess these 2D image models are doing something
           | analagous. Except they don't even have the benefit of stereo
           | images!
        
             | bmpoole wrote:
             | I think you're both right! It is incredible that the 2D
             | model knows enough about the visual world to produce many
             | objects from all angles, but the 3D model is essential for
             | gluing these views together, and in some ways can fill in
             | the gaps the 2D model doesn't know about. Imagine just
             | taking a huge collection of photographs of an object. While
             | there is enough information in those photos to reconstruct
             | the 3D object, I wouldn't personally call that collection
             | of images "an understanding of 3D." In our case, the
             | diffusion model is the collection of photos and the NeRF
             | model + optimization procedure is what figures out how all
             | those photos can be related to a shared underlying 3D
             | representation. - ben p (author)
        
             | coolspot wrote:
             | > Our eyes only ever see 2D images and we learn 3D
             | structure from that
             | 
             | I think that would be an oversimplification. We do have
             | some 3D information from focus and eye convergence.
        
               | deltasevennine wrote:
               | its not an over simplification. The extra information
               | from convergence is negligible... our eyes derive
               | virtually identical information when looking at flat 2D
               | pictures of 3D scenes. Evidence of this is everywhere in
               | pictures.
        
               | F2hP18Foam wrote:
               | I'm sure people born with one eye are perfectly able to
               | understand the concept of 3D
        
               | deltasevennine wrote:
               | Dunno if you fully read my comment. But we're in
               | agreement.
        
             | sandgiant wrote:
             | I think this is a misunderstanding of how these models
             | work. The model does not understand anything at all. It's
             | computing correlations. I could spend all day computing
             | correlation without ever understanding what the
             | correlations correspond to in the physical world. The
             | correlations could still amount to a useful description of
             | some physical phenomenon, but their interpretation requires
             | much more than just the ability to compute correlations in
             | some limited space.
             | 
             | If we elevate "correlations" to mean "understanding", we're
             | quickly going to run out of words.
        
               | cornel_io wrote:
               | Your brain merely computes correlations. Does that make
               | it any less intelligent?
               | 
               | At some point we have to accept that when you layer
               | simple ops on top of simple ops enough times you get
               | complex behavior.
        
             | psychoslave wrote:
             | >The model clearly has an understanding of the 3D structure
             | of objects.
             | 
             | And the submarine clearly can swim! :D
             | 
             | The model encompasses 3D information, but a model is not a
             | thinking entity able to understand anything. Well, it might
             | be argued that saying that the "model understands" is a
             | metaphor, and used as such OK, fine. But that's it.
             | Analogies rarely scale well.
             | 
             | As for humans, have you ever heard of proprioception? If
             | that is not "native 3D sensors", I have no idea of what a
             | 3D sense might be.
        
             | ShamelessC wrote:
             | The model is trained on discretized photons (pixels). Doing
             | so may have encouraged the model to learn features related
             | to depth.
        
       | samuell wrote:
       | Gives a new perspective on a classic verse:
       | 
       | "For he spoke, and it came to be;
       | 
       | he commanded, and it stood firm."
       | 
       | Psalm 33:9, NIV
       | 
       | :)
        
         | IshKebab wrote:
         | Not really though.
        
         | jcoder wrote:
         | How so?
        
           | yuuu wrote:
           | You give a prompt and it makes the thing.
        
       | tonis2 wrote:
       | Is there an API for using it myself ?
        
       | bmpoole wrote:
       | hi folks, ben p from the dreamfusion paper here. happy to answer
       | qs for the next ~hour!
        
         | suyash wrote:
         | Is there code or notebook for this paper?
        
           | bmpoole wrote:
           | not yet, but see the appendix of the paper for pseudocode.
           | the core update step from the diffusion model that powers
           | dreamfusion is surprisingly simple and easy to implement.
        
         | thinkingemote wrote:
         | Curious about how long it took: brain storming, research,
         | hypothesis, work, iteration, bug fixing, writing etc
         | 
         | I'm curious about the process you and the team uses to do this.
         | Additionally there's the meme that these things are appearing
         | every hour now, so it could be good for some perspective like
         | "well actually it took n weeks"
        
           | poolio wrote:
           | Great question! Our team has been working on text-to-3d for
           | ~1.5 years starting with https://ajayj.com/dreamfields. We
           | had hoped that we could swap the contrastive CLIP model in
           | Dream Fields for the generative Imagen model and crank out an
           | easy paper in a few weeks. But what was supposed to be an
           | easy win turned into months of frustration. Nothing we tried
           | worked any better than Dream Fields. After a long detour
           | trying MCMC, we stumbled across the score distillation loss
           | that powers DreamFusion. Going from an initial sign of life
           | to the results you see today still took months of hard work.
           | 
           | Research progress is unpredictable and these advances are not
           | inevitable. We have the privilege to work in an environment
           | full of amazing colleagues and powerful models, but at the
           | end of the day it took a persistent team and a bit of luck.
        
         | bertdb wrote:
         | Could the NeRF be replaced with a voxel grid, backpropagating
         | to the voxel color values directly? Or is there a reason that
         | wouldn't work?
        
           | poolio wrote:
           | should work, and there are tons of new differentiable mesh
           | and volumetric representations to try!
        
       | macawfish wrote:
       | So does this mean I can use DreamBooth to create plausible NERFs
       | of myself in any scenario? The future is looking weird.
        
         | Filligree wrote:
         | Nah. This is made by Google, so it'll never become useful.
         | 
         | You'll have to wait a few months for someone else to replicate
         | it.
        
           | macawfish wrote:
           | Someone did implement DreamBooth for stable diffusion so I
           | was imagining, like you say, this (implemented by someone
           | else) in a couple months with DreamBooth + stable diffusion
        
       | keepquestioning wrote:
       | Oh my god, we are done for
        
       | birracerveza wrote:
       | In the make-a-video I said that things are getting more and more
       | impressive by the day. I was wrong, because that was a couple
       | hours ago. They're getting more and more impressive by the HOUR.
       | 
       | I'm curious where this will end up in a year. Will it plateau? If
       | so, when?
        
       | parasj wrote:
       | @dang The link should be updated to
       | https://dreamfusion3d.github.io
        
       | joewhatkins wrote:
       | This is crazy good - most prior text-to-3d models produced weird
       | amorphous blobs that would kind of look like the prompt from some
       | angles, but had no actual spatial consistency.
       | 
       | Blown away by how quickly this stuff is advancing, even as
       | someone who's relatively cynical about AI art.
        
       | drKarl wrote:
       | Amazing! How long then until we get photorealistic AI generated
       | 3D VR games and experiences in the metaverse?
        
         | drKarl wrote:
         | Why the downvote? I wasn't being sarcastic, it was a honest
         | question, I'm really impressed how far this technology has come
         | since GPT-3 2 years ago to DALl-E and Stable Diffusion ro
         | Meta's text to video to this...
        
           | aliswe wrote:
           | I'm guessing the post could be interpreted as "normie" and
           | not HN curiosity ;)
        
           | inerte wrote:
           | I was wondering the same thing in the other thread about Text
           | to Video. Someone asked about 3D Blender models, which made
           | me think about animating blender models. Bang, now on this
           | thread we see animated images... it does feel like we can get
           | to asking for a 3D environment, put on a VR glass and
           | experience it. And with outpainting, that we can even change
           | it in real time.
           | 
           | It's totally sci-fi, and at the same time seems to be
           | possible? I am amazed how even image generation evolved over
           | the last year, but that's just me daydreaming.
        
             | macrolime wrote:
             | Or in-painting with AR glasses. Change things in the real
             | world just by looking at it (with eye tracking) and say
             | what you want it changed into.
        
           | rjmunro wrote:
           | Maybe because you said "Metaverse" (and to some extent "VR")
           | making it sound like sci-fi nonsense. You could have just
           | said:
           | 
           | How long then until we get photorealistic AI generated 3D
           | games and experiences?
        
             | danielbln wrote:
             | You probably want to use ML instead of AI then.
        
             | mlajtos wrote:
             | 3D game and VR game (i.e. stereoscopic 3D game) is not the
             | same experience.
             | 
             | But I agree that particular company is creating a bad
             | marketing around the term Metaverse. (But pretty decent
             | HW.) NVIDIA has much better footing with their Omniverse.
             | But in the end, we all know the thing will be build as web
             | browsers are today. USD + JS + WebRTC + WebXR can go a long
             | way.
        
       | macrolime wrote:
       | This sounds like something that could be made to work with stable
       | diffusion if someone just implements the code based on the paper.
        
         | coolspot wrote:
         | Give it a week or two...
        
       | naillo wrote:
       | It's funny that the authors are 'anonymous' but they have access
       | to Imagen so obviously it's by Google.
        
         | cuuupid wrote:
         | A large portion of the ML community (rightly) discredits Google
         | papers because:
         | 
         | - they rarely provide the data or code used so it's basically
         | "i swear it works bro" research
         | 
         | - what they achieve is usually through having the most pristine
         | dataset on the planet and is often unusable by other
         | researchers
         | 
         | - other times they publish papers that are basically "we
         | slightly modified this excellent open source paper, slapped an
         | internal name on it and trained it on our proprietary dataset"
         | 
         | - sometimes they achieve remarkably little but their papers
         | still get a shiny spot because they're a big name and sponsor
         | all the conferences
         | 
         | - they've also been caught trying to patent/copyright ML
         | techniques; disregarding that this is the same as privatizing
         | math, these are often techniques they plainly didn't come up
         | with
         | 
         | Also ever since OpenAI did their "we have to go closed-source
         | for-profit to save humanity" PR campaign, every company that
         | releases models that can achieve a large amount in NLP/CV gets
         | dragged by the media and equated to Skynet.
        
           | LarsDu88 wrote:
           | IMO the biggest algorithmic advances made by Google such as
           | the transformer have greatly pushed the field forward. The
           | giant model's that will have similar variations released in
           | the next 3 months actually aren't that important on a
           | conceptual level except as a PoC.
        
             | cuuupid wrote:
             | While the transformer model is important that was 1 paper
             | in an ocean they put out every year.
             | 
             | Also it's one of the only papers they put out that falls
             | completely outside what I put above. They released
             | everything about it including the model code, pretrained
             | weights, the techniques; and it took quite a while for the
             | model to "catch on" while it was peer reviewed and
             | reproduced by others.
             | 
             | Something something broken clock
        
           | alphabetting wrote:
           | A ton of big advances in AI that community has benefitted
           | from have been from published google research
        
             | gamegoblin wrote:
             | Notably, the transformer architecture, the basis of the
             | last few years of ML breakthroughs, came out of Google.
        
         | oldgradstudent wrote:
         | > Paper under double-blind review
         | 
         | Once the paper is accepted (or rejected) the names may be
         | revealed.
         | 
         | Though, in reality, the reviewers can often easily tell who
         | wrote the paper.
        
         | joewhatkins wrote:
         | This is par for the course - there have been other instances
         | where an 'anonymous' paper mentioned training on a cluster of
         | TPUs that weren't publicly available yet - dead giveaway it was
         | Google.
        
           | VikingCoder wrote:
           | Dead giveaway... Dead giveaway...
        
         | googlryas wrote:
         | Lots of reasons to stay anonymous besides for hiding what org
         | is behind the paper. Maybe they don't want to be kidnapped by
         | the North Koreans and forced to produce new paens with "lost
         | footage" to Kim Il-Sung.
        
         | [deleted]
        
         | parasj wrote:
         | The full author list is on the updated link at:
         | https://dreamfusion3d.github.io/
        
       | Dirgatara wrote:
        
       | dang wrote:
       | Url changed from https://dreamfusionpaper.github.io/ to the page
       | that names the authors.
        
       | kennyloginz wrote:
       | Pretty neat, wish I could try it out ( maybe I missed a link).
       | Obviously has interesting / novel uses, but kind of reminds me of
       | the previous discussion of upscaling audio recordings to the
       | "soundstage" format. I doubt most 2d images want to be 3d ;)
        
       | RosanaAnaDana wrote:
       | This is getting asymptotic.
        
         | layer8 wrote:
         | Progress often happens in waves. There will be a trough again.
        
           | sva_ wrote:
           | Seems a bit like a tsunami currently. But I wonder how we'll
           | think about it 10 years from now.
        
           | gfodor wrote:
           | AI might be different - as has been predicted for many years
           | now - due to the compounding effects on intelligence.
        
             | RosanaAnaDana wrote:
             | I'm not sure this is quite that, if you will.
             | 
             | I'm also not sure someone couldn't cleverly figure out a
             | way to use stable diffusion to write code based on a text
             | prompt.
        
       | arisAlexis wrote:
       | Is it a light version of script when the AGI comes fast
        
       | ml_basics wrote:
       | Awesome! I wonder how long it will be until there is an open
       | source implementation compatible with Stable Diffusion
        
       | LarsDu88 wrote:
       | As someone who dabbles in 3d modeling, this is going to be an
       | incredible resource for creating static 3d objects. Someone ought
       | to come up with a way to convert to mesh better than the Marching
       | Cubes algorithm I've seen applied to most NERFs. The models still
       | lack coherent topology and would probably be janky if fully
       | rigged.
        
         | boppo1 wrote:
         | I swear I recently saw something related to generating clean
         | topology procedurally. Wish I could remember where.
        
         | poolio wrote:
         | With smooth enough geometry converting NeRFs to meshes with
         | marching cubes works pretty well. Would you say the topology of
         | meshes on our website are still too incoherent for rigging?
        
           | hjaarnio wrote:
           | In case of a communication gap; The word 'topology' has a
           | more domain specific meaning in animation and rigging
           | compared to the mathematical one.
           | 
           | It's used to mean that the placement of the lower level
           | components - vertices, edges and faces - are well aligned to
           | the higher level structure of the object, and make up a well
           | defined 2D grid that flows along the models surface. In
           | particular you'd want edges going along/perpendicular to mesh
           | structures such as limbs, and around facial features and
           | other details in a logical manner.
           | 
           | Otherwise when applying deformations as part of an animation
           | the model will not have the detail in the right places to
           | still look good, e.g. if there is no edges perpendicular to a
           | joint in a limb, the bent version of the limb cannot have a
           | clear smooth line along the joint, and the edges and faces
           | become janky.
           | 
           | Under this definition, marching cubes cannot produce good 2D
           | topology, as the mesh features are all aligned to the
           | cardinal grid instead of the features of the object
           | represented.
        
             | poolio wrote:
             | Aha thank you, this is helpful. Agreed there is much
             | research needed to get this working but hopefully not too
             | far off:
             | https://twitter.com/kkpatain/status/1575758085821706240
        
       | owenpalmer wrote:
       | Source?
        
       | jonas21 wrote:
       | Can someone explain what's going on in this example from the
       | gallery? The prompt is "a humanoid robot using a rolling pin to
       | roll out dough":
       | 
       | https://dreamfusion-cdn.ajayj.com/gallery_sept28/crf20/a_DSL...
       | 
       | But if you look closely, the pin looks like it's actually rolling
       | across the dough as the camera orbits.
        
         | WithinReason wrote:
         | The rolling pin is above the table but the shading is wrong
         | because they don't render shadows.
        
           | ajayjain wrote:
           | Hi! Ajay here. Correct, our shading model doesn't compute
           | intersections, since that's a bit challenging with a NeRF
           | scene representation.
        
             | chaps wrote:
             | Super interesting work. Do you think that's a solvable
             | problem and something you'll work on?
        
         | jnbrrn wrote:
         | I think what's happening here is that the flat-looking table is
         | actually raised up in the center, in the shape of something
         | like a smooth pyramid. There's dough painted on both sides of
         | the rolling pin, but because of the curvature of the "table"
         | you only see each side's dough when the camera is on that side
         | of the pyramid.
        
       | samstave wrote:
       | As someone who went to college for 3D animation in +* _1997*_ +
       | AND DESIGNED the datacenter for luca' presidio complex..
       | 
       | where-by learning that Pixar was developed by steve jobs when
       | lucas didnt think there was a future for computer animation...
       | and so steve bought the death star from lucas...
       | 
       | That became pixar...
       | 
       | AI is going to fucking kill it - what will happen in the next
       | decade will be ANYONE uploading a script to an AI to make a full
       | length movie...
       | 
       | AND their will be editing tools as well that are AI driven...
       | 
       | Like mentioned by William Gibson
       | 
       | *The future is here, its just not evenly distributed yet*
        
         | mlajtos wrote:
         | > AI is going to fucking kill it - what will happen in the next
         | decade will be ANYONE uploading a script to an AI to make a
         | full length movie...
         | 
         | Nah. These techniques will definitelly lower the barrier for
         | making stuff (not just movies), but that has been case will all
         | transformative technologies.
         | 
         | Before computers, if you wanted to shoot and edit a movie, it
         | was a challenge. Now, you can shoot a movie with your pocket
         | computer and edit it on the same device while shitting. Upload
         | it to video sharing web and billions of people can watch it.
         | 
         | This class of technologies will enable creative people to make
         | a lot of stuff, to iterate quickly. But don't be naive that
         | everybody will do that. 99% of that will be trash, and that is
         | fine. I like that it will enable individuals to bring their
         | visions into this world without any need for collaboration. And
         | when highly artistic individuals will begin to collaborate
         | using these tools, that will be an awesome inflection point for
         | art as we know it.
        
         | dbspin wrote:
         | I think this will come, but it won't be competitive with
         | filmmaking in a decade, not without real superhuman AGI. What's
         | much more likely is efforts to reproduce performances will
         | result in deep uncanny valley stuff - and correcting this last
         | few percent for accuracy / weirdness will take a long time.
         | Photorealistic video rendering is inevitable, voice duplication
         | is already here (Tortoise should be much more well known but
         | our culture is fixated on the visual side of this tech - https:
         | //colab.research.google.com/drive/1wVVqUPqwiDBUVeWWOUN...). But
         | generatively creating a performance which accurately interprets
         | the emotional context of a scene, in interrelationship with
         | other characters doing the same? I don't see even a path
         | towards that without AGI. At best you could crib specific
         | performance elements and map them onto new models. My intuition
         | is that to get all the way to generative movie you need AGI (or
         | Zimbos so convincing we can't tell the difference).
         | 
         | So what we will get in coming years / decades - the timeline is
         | anyones guess - is movies acted out to camera in a rehearsal
         | space, and that combined with a(n AI augmented) script to
         | generatively create a film / character driven interactive
         | game).
        
         | deltasevennine wrote:
         | It's going to be worse then that. I'll just write a summary and
         | an AI will generate the full script. Then the movie will be
         | generated from the script. The full source code and assets for
         | a video game too.
         | 
         | All the primitive components for this future seem to be at an
         | early stage of inception. We can't say for sure whether they
         | will mature to the point where they can replace us, but the
         | trajectory is certainly pointing in that direction.
        
       | MrLeap wrote:
       | Fun that they had an octopus playing a piano.
       | 
       | I made the same thing the old fashioned way. Mine can actually
       | play though.
       | https://twitter.com/LeapJosh/status/1423052486760411136 :P
        
         | xixixao wrote:
         | Text to 3D animation is the obvious next step though.
        
       | golemotron wrote:
       | Anonymously authored research is very ominous.
        
         | parasj wrote:
         | The full author list is on the updated link at:
         | https://dreamfusion3d.github.io/
        
       | deltasevennine wrote:
       | What does this mean for our understanding of intelligence?
       | 
       | It trivializes it, in my opinion.
       | 
       | When asked the question of is lambda/GPT-3 and/or DreamFusion and
       | it's derivatives an aspect of sentience? there's always a bunch
       | of people who are repeating the same cliche negative line, of
       | "no, it's only attempting to statistically mimic sentience." I
       | agree with the reasoning.
       | 
       | But have we considered the other side of the story? That yes, the
       | mimicry is All sentience actually is. Nothing more.
        
         | mattnewport wrote:
         | AI is getting quite good at a lot of things humans consider
         | fairly difficult (like this example) but has made less progress
         | at things humans consider fairly easy (e.g. maintaining
         | consistency across paragraphs of text for GPT3, navigating 3D
         | space, learning from small numbers of examples). That suggests
         | that there is still a gap between what current AI approaches
         | are doing and what the human brain is doing that doesn't just
         | come down to throwing ever more data at the problem.
        
           | deltasevennine wrote:
           | Every one of these AI improvements from DreamFusion to Metas
           | introduction moves the needle closer and closer.
           | 
           | If someone asked this question when GPT-3 came out there'd be
           | thousands of negative retorts throwing out the same tired
           | lines. Now this statement is getting harder and harder to
           | refute.
        
           | deltasevennine wrote:
           | You just picked an arbitrary gap though. And it seems like a
           | small gap that's crossable.
           | 
           | For example just 2 weeks ago there were two other gaps that
           | you could've used in your example. You could've said 3D
           | interpretation of images wasn't possible and the creation of
           | animated movies wasn't possible and you could've said these
           | few things suggest that there's a gap in what the human brain
           | is doing and what the AI is doing and just throwing more data
           | at the problem doesn't fix it.
           | 
           | Those two examples would be irrelevant today as both of those
           | gaps have Effectively been crossed.
           | 
           | See what I'm saying here. There's two ways of looking at it
           | even from your perspective... Either that gap is so large
           | that the human brain is completely different. Or the gap is
           | small, trivial and will be crossed very very soon.
        
             | mattnewport wrote:
             | I'm saying something different, that the most impressive
             | examples of AI breakthroughs are doing things that humans
             | find hard / are bad at. Meanwhile there are many things
             | that people find easy / do without thinking / can be done
             | by dogs or very young children that AI struggles with.
             | 
             | It suggests to me that what most current approaches are
             | doing is something fairly different from what human /
             | animal intelligence is doing in important ways. That means
             | we will likely continue to see AI do increasingly amazing
             | things while at the same time struggling to perform a lot
             | of tasks that are quite basic for humans.
             | 
             | It is the fact that AI is proving to be a better artist
             | than most humans while not being able to do many things
             | that are simple for a 4 year old that suggests strongly to
             | me that some of the fundamental mechanisms are fairly
             | different still, or current AI approaches are missing some
             | key insights.
             | 
             | I could be wrong. I'd bet money that I'm right if there was
             | an easy way to do it though.
        
               | deltasevennine wrote:
               | you will find that GPT-3 writing is consistently on all
               | fronts better than what a 4 year old can write. Even the
               | strange inconsistencies and lack of awareness in the
               | writing is better than what a 4 year old can do.
        
       | visarga wrote:
       | Futurists have been predicting when we'll have stable fusion for
       | decades, but now we suddenly got stable diffusion working. That's
       | good too, not what we wanted, but good. We're gonna need stable
       | fusion or other renewables to run stable diffusion though. /s
        
       | VikingCoder wrote:
       | We're quickly approaching HNFusion: Text-to-HN-Article-That-
       | Implements-That-Idea ...
        
       | O__________O wrote:
       | Unclear to me what is going on, but there's another URL that
       | lists the authors names. Given it's possible this change was done
       | for reason, not linking to it, but strikes me as odd it's still
       | up. Anyone know what's going on without causing problems for the
       | authors?
        
         | parasj wrote:
         | This link was from OpenReview which must be anonymous (double
         | blind). The full author list is on the updated link at:
         | https://dreamfusion3d.github.io
        
           | O__________O wrote:
           | Aware of the link, though you have not provided any
           | clarification for why there are two links; strikes me as odd
           | if authors are trying to post it anonymously that simple
           | Google finds authors names.
        
             | rirarobo wrote:
             | I believe ICLR guidelines require the authors to submit
             | papers and any supplementary materials (including links to
             | webpages, videos, etc) without identifying information, but
             | authors are not barred from public announcements on other
             | forums. IIUC, the idea behind this policy was originally to
             | accommodate author freedom to engage in common practices
             | such as simultaneous submission to arxiv (which identifies
             | the authors). To respect the double blind spirit of review,
             | reviewers are asked not to actively search the web in
             | attempt identify the authors. In the past, when social
             | media promotion was less common, it was reasonably likely
             | that reviewers would follow this guidance and would not
             | have seen the arxiv submission, preserving the double blind
             | nature of review in most cases. However, the use of social
             | media in academia has radically changed in recent years, as
             | more researchers use social media to keep up with the
             | latest advancements, so promotion of papers in submission
             | on platforms like Twitter can offer significant advantages
             | to authors.
             | 
             | So, authors today often submit anonymously following the
             | conference guidelines, but simultaneously post publicly
             | elsewhere, walking a fine line as not to overstep the
             | conference policies. This appears to be the case for this
             | submission. Note, recently, some conferences, such as CVPR,
             | have started to institute new policies forbidding social
             | media promotion until acceptance, as they adapt to the
             | changing landscape of social media promotion. If this were
             | a CVPR submission, the authors would not be allowed to
             | tweet publicly about their work yet, nor have the version
             | of the webpage with their names visible.
        
               | O__________O wrote:
               | Thanks, appreciate explanation - maybe it's me, but found
               | it odd, didn't know what to make of it. Maybe it's me,
               | but if there not against authors posting with their
               | identity public elsewhere, they should just have a button
               | you're able to click, a call warning, and then get to see
               | the authors.
        
       | gersh wrote:
       | Is code available?
        
       | EZ-Cheeze wrote:
       | btw guys stable diffusion img2img consistently applied frame-by-
       | frame will get us some insane CGI for movies yo
       | 
       | "transform this into this realistically"
       | 
       | ILM's holy grail
        
       | yarg wrote:
       | Cool.
       | 
       | The samples are lacking definition, but they're otherwise
       | spatially stable across perspectives.
       | 
       | That's something that's been struggled with for years.
        
       | spaceman_2020 wrote:
       | These are getting too good, too fast.
       | 
       | I'm excited and scared. The world is going to look very different
       | in 10 years!
        
       | jianshen wrote:
       | Did we hit some sort of technical inflection point in the last
       | couple of weeks or is this just coincidence that all of these ML
       | papers around high quality procedural generation are just
       | dropping every other day?
        
         | the8472 wrote:
         | This has been going on for years. The applications are just
         | crossing thresholds now that are more salient for people, e.g.
         | doing art.
        
         | sirianth wrote:
         | yay
        
         | alphabetting wrote:
         | Maybe deadline for neurips which is coming up?
        
           | grandmczeb wrote:
           | This was submitted to ICLR
        
             | vintermann wrote:
             | Whose full paper submission deadline was also 2 days ago.
             | 
             | This should be further up than all the speculation about AI
             | accelerationism. There's a very simple explanation why a
             | lot of awesome papers come out right now, it's prestigious
             | conference paper deadlines.
        
         | macrolocal wrote:
         | Conference season?
        
         | nbardy wrote:
         | We've hit a couple of inflection point.
         | 
         | The numbers of researchers and research labs scaled up that
         | there is now many well funded teams with experience.
         | 
         | Public tooling and collaboration has reached a point where
         | research happen across the open internet between researchers at
         | a pace that wasn't before possible. Common Crawl, stable
         | diffusion, hugging-face, etc...)
         | 
         | All the techniques that took years in small labs to prove as
         | viable are now getting scaled up across data and people in
         | front of our eyes.
        
         | [deleted]
        
         | dr_dshiv wrote:
         | It's called the technological singularity. Pretty fun so far!
        
           | AStrangeMorrow wrote:
           | This isn't what is usually meant by "technological
           | singularity". It is an inflection point where technology
           | growth becomes incontrollable and unpredictable, usually
           | theorized to be cause by a self improving agent (/AI) that
           | becomes smarter with each of its iterations. This is still
           | standard technological progress, human control, even if very
           | fast
        
             | visarga wrote:
             | It's not really "human controlled". It's an evolutionary
             | process, researchers are scanning the space of
             | possibilities, each with a limited view, but in aggregate
             | it has an emergent positive trend.
        
             | dr_dshiv wrote:
             | It's basically when AI starts self-improving. I think this
             | started with large language models. They are central to
             | these developments. Complete autonomy is not required for
             | AGI-nor therefore for the singularity.
             | 
             | Whatever it is, this is a massive phase shift.
        
         | layer8 wrote:
         | From the abstract: "We introduce a loss based on probability
         | density distillation that enables the use of a 2D diffusion
         | model as a prior for optimization of a parametric image
         | generator. Using this loss in a DeepDream-like procedure, we
         | optimize a randomly-initialized 3D model (a Neural Radiance
         | Field, or NeRF) via gradient descent such that its 2D
         | renderings from random angles achieve a low loss."
         | 
         | This seems like basically plugging a couple of techniques
         | together that already existed, allowing to turn 2D text-to-
         | image into 3D text-to-image.
        
           | macawfish wrote:
           | Time and time again these ML techniques are proving to be
           | wildly modular and pluggable. Maybe sooner or later someone
           | will build a framework for end to end text-to-effective-ML-
           | architecture that will just plug different things together
           | and optimize them.
        
             | lbotos wrote:
             | I think this is what huggingface (github for machine
             | learning) is trying with diffusers lib:
             | https://huggingface.co/docs/diffusers/index
             | 
             | They have others as well.
        
               | macawfish wrote:
               | Cool stuff. But who is working on the text-to-ML-
               | architecture thing?
        
               | macawfish wrote:
               | Fascinating stuff! But who is working on the text-to-ML-
               | architecture thing?
        
           | sdan wrote:
           | > This seems like basically plugging a couple of techniques
           | together that already existed
           | 
           | as with a majority of ML research
        
             | WithinReason wrote:
             | Isn't that what the Singularity was described as a few
             | decades ago? Progress so fast it's unpredictable even in
             | the short term.
        
               | rileyphone wrote:
               | Same as it ever was, scientific revolutions arrive all at
               | once, punctuating otherwise uneventful periods. As I
               | understand, the present one is the product of the paper
               | "Attention is all you need":
               | https://arxiv.org/pdf/1706.03762.pdf.
        
               | visarga wrote:
               | ... that one has 52K citations, and the 2D to 3D paper
               | "NeRF: Representing Scenes as Neural Radiance Fields for
               | View Synthesis" with 1488 citations.
               | 
               | https://arxiv.org/abs/2003.08934
        
             | ramesh31 wrote:
             | >as with a majority of ML research
             | 
             | Plus "we did the same thing, but with 10x the compute
             | resources".
             | 
             | But yeah.
        
             | deltasevennine wrote:
             | > This seems like basically plugging a couple of techniques
             | together that already existed
             | 
             | Do this enough times and eventually the thing you have
             | looks indistinguishable from something completely novel.
        
             | [deleted]
        
             | anigbrowl wrote:
             | True (I made such a proposal myself a few hours ago, albeit
             | in vaguer terms). The thing is deployment infrastructure is
             | good enough now that we can just treat it as modular signal
             | flows and experiment a lot without having to engineer a
             | whole pile of custom infrastructure for each impulsive
             | experiment.
        
           | beambot wrote:
           | > This seems like basically plugging a couple of techniques
           | together that already existed [...]
           | 
           | In his Lex Fridman interview, John Carmack makes similar
           | assertions about this prospect for AGI: That it will likely
           | be the clever combination of existing primitives (plus maybe
           | a couple novel new ones) that make the first AGI feasible in
           | just a couple thousand lines of code.
        
             | jillesvangurp wrote:
             | That was a great interview. I really liked his perspective
             | on how close we are to having AGI. His point is that
             | there's only a few more things we need to figure out and
             | then it will basically happen.
             | 
             | I also liked the analogy he made with his earlier work on
             | 2D and 3D graphics engines where taking a few short cuts
             | basically got him on a path to success. For a while we had
             | this "almost" 3D capability long before the hardware was
             | ready to do 3D properly. It's the same with AGIs. A few
             | short cuts will get us AI that is pretty decent and can do
             | some impressive things already - as witnessed by the recent
             | improvements in image generation. It's not a general AI but
             | it has enough intelligence that it can still do photo
             | realistic images that make sense to us. There's a lot of
             | that happening right now and just scaling that up is going
             | to be interesting by itself.
        
             | machina_ex_deus wrote:
             | Billions of creatures with stronger neutral networks, more
             | parameters, better input have lived on earth for millions
             | of years, but only now something like humans showed up. I
             | fully expect AI to do everything animals can do pretty
             | soon, but since whatever it is that differentiates humans
             | didn't happen for million of years, there's good chance AGI
             | research will get stuck at a similar point.
        
               | otikik wrote:
               | Change arrives gradually, and then suddenly.
               | 
               | It takes nature thousands of years to create a rock that
               | looks like a face, just by using geology. A human can do
               | that in a couple hours. And then this AI can generate 50
               | 3d human faces per second (assuming enough CPU).
               | 
               | It could be that an AGI is around the corner, as they
               | say. We might not be machines, but are way faster than
               | nature at reaching places. We don't have the option of
               | waiting for thousands of years.
        
               | icoder wrote:
               | Nature has the advantage of self organisation and
               | (partially because of that) parallelism, that's proved
               | hard to mimic in man made devices. But on the other hand,
               | nature also has obstacles such as energy consumption,
               | procreation & development, and survival, that AI doesn't
               | have to worry about.
               | 
               | I think finding a niche for humans has proved difficult
               | especially because of those reasons, and AI can take
               | those hurdles much easier.
        
             | aliqot wrote:
             | That's a great example that reminds me of another one:
             | there was nothing new about Bitcoin conceptually, it was
             | all concepts we already had just in a new combination. IRC,
             | Hashing, Proof of Work, Distributed Consensus, Difficulty
             | algorithms, you name it. Aside from Base58 there wasn't
             | much original other than the combination of those elements.
        
               | stavros wrote:
               | Base58 really should have been base57.
        
               | aliqot wrote:
               | Hello Stavros, I agree. When I look at the goals that
               | base58 sought to achieve, (eliminating visually similar
               | characters) I couldn't help but wonder why more
               | characters were not eliminated. There is quite a bit of
               | typeface androgyny when you consider case and face.
        
               | stavros wrote:
               | Yeah, I don't know why 1 was left in there, seems like a
               | lost opportunity. Discarding l, I, 0, O, but then leaving
               | 1? I wonder why.
        
               | aliqot wrote:
               | I can only assume it was for a superstitious reason so
               | that the original address prefixes could be a 1. This is
               | the only sense I can make from it.
        
         | learndeeply wrote:
         | Partially coincidence, but also ICLR submission deadline was
         | yesterday, so now papers can be public.
        
         | ImprobableTruth wrote:
         | My hot take is that we're merely catching up on until recently
         | unutilized hardware improvements. There's nothing 'self-
         | improving', it's largely "just" scaled up methods or new,
         | clever applications of scaled up methods.
         | 
         | The pace at which methods scale up is currently a lot faster
         | than hardware improvements, so unless these scaled up methods
         | become incredibly lucrative (not impossible), I think it's
         | quite likely we'll soon-ish (a couple years from now) see a
         | slowdown.
        
         | darkhorse222 wrote:
         | I think DALLE really kicked things into high gear.
        
         | gitfan86 wrote:
         | It has become clear since alphaGo that intelligence is an
         | emergent property of neural networks. Since then the time and
         | cost requirements to create a useful intelligence have been
         | coming down. The big change was in August when Stable Diffusion
         | was able to run on consumer hardware. Things were already
         | accelerating before August, but that has really kicked up the
         | speed because millions of people can play around with it and
         | discover intelligence applications, especially in the latent
         | space.
        
         | anigbrowl wrote:
         | They're AI generated, the singularity already happened but the
         | machines are trying to ease us into it.
        
           | samstave wrote:
           | Scary fn thought!
           | 
           | and I agree with you!
           | 
           | And the OP comment its by the magnanimous/infamous AnigBrowl
           | 
           | You need to start doing AI legal admin ( I dont have the
           | terms, but you may - we need legal language to control how we
           | deal with AI)
           | 
           | and @dang - kill the gosh darn "posting too fast" thing
           | 
           | Jiminey Crickets I have talked to you abt this so many
           | times...
        
             | bhedgeoser wrote:
             | > Scary fn thought!
             | 
             | I'm a kotlin programmer so it's a scary fun thought for me.
        
             | LordDragonfang wrote:
             | "You're posting too fast" is a limit that's manually
             | applied to accounts that have a history of "posting too
             | many low-quality comments too quickly and/or getting into
             | flame wars". You can email dang (hn@ycombinator.com) if you
             | think it was applied in error, but if it's been applied to
             | you more than once... you probably have a continuing
             | problem with proliferating flame wars or posting otherwise
             | combative comments.
        
               | ecmascript wrote:
               | I think you also can get it by just having unpopular
               | opinions. Hackernews used to be much more nuanced than it
               | is today imo.
        
               | eurasiantiger wrote:
               | It's really easy to get throttled for a single comment
               | out of thousands.
        
               | samstave wrote:
               | Uhm... did you even check my account age ((and my old one
               | is two years older))
        
         | samstave wrote:
         | THIS
         | 
         | WTF - the singularity is closer than we thought!!!
        
         | Workaccount2 wrote:
         | SD is open source (for real open source) and the community has
         | been having a field day with it.
        
         | [deleted]
        
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