[HN Gopher] An inorganic user engine driving ad campaigns on maj...
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       An inorganic user engine driving ad campaigns on major websites and
       podcasts
        
       Author : mooreds
       Score  : 60 points
       Date   : 2022-09-29 16:22 UTC (6 hours ago)
        
 (HTM) web link (deepsee.io)
 (TXT) w3m dump (deepsee.io)
        
       | antoniojtorres wrote:
       | oh wow, thanks for submitting our research! So, we've essentially
       | found that free mobile games engage in a form of traffic
       | arbitrage by making users load entire websites that are ad
       | monetized in order to earn in-game currency. This is considered
       | invalid traffic (IVT) in the digital advertising industry.
       | 
       | The bit that HN may find interesting is that when entire web
       | pages are embedded in a webview like that, the verification
       | javascript embedded in the ads that are present on the page
       | cannot (sometimes at all) realize that they are within a webview.
       | Making this traffic seem totally organic.
       | 
       | What's worse, recently we found that a major podcast network was
       | autoplaying podcasts in order to juice their numbers for all
       | their shows using this rewarded traffic scheme, and again, nearly
       | impossible to verify on the other end.
       | 
       | There's a lot of interesting technology challenges to solve in
       | the ad-tech space because let's be honest, it's pretty rough and
       | privacy hostile.
        
         | nitrixion wrote:
         | > recently we found that a major podcast network was
         | autoplaying podcasts in order to juice their numbers
         | 
         | This is a tactic that some video game streamers use as well.
         | One big example of this is the fextralife wiki site[0]. I get
         | very frustrated when it is the top result from a web search or
         | if it is the only place to get relevant information.
         | 
         | [0] -
         | https://monsterhunterworld.wiki.fextralife.com/Monster+Hunte...
        
         | nmacias wrote:
         | I think that Apple should insist that webviews used this way
         | identify themselves via JS as monetization containers, with
         | clear definitions for when and why subject to App Store review.
         | Done.
        
           | nmacias wrote:
           | I get that idealists will be up in arms about user-agent
           | based self-censorship and still feel this way. It's
           | reversible immediately if it was proven to be harmful.
        
           | bee_rider wrote:
           | IDK it seems like a problem between the ad networks and the
           | developers. What motivation does Apple have to fix it? It
           | seems like it benefits both of their customers -- the third
           | party developers and the end consumers.
           | 
           | Isn't Apple engaging in a war against the ad networks? They
           | should do all they can to facilitate this -- add a special
           | type of embedded browser window to their OS that has garbage
           | cookies/fingerprinting info and is rendered off-screen.
        
         | aaaaaaaaaaab wrote:
         | >the verification javascript embedded in the ads that are
         | present on the page cannot (sometimes at all) realize that they
         | are within a webview
         | 
         | Good! Webviews are browsers. Browsers are webviews. There's no
         | way to tell the difference, because _there is no difference_!
        
       | Noe2097 wrote:
       | I must be missing something; hasn't this been happening for
       | years? Viewing an ad in exchange for a continue?
       | 
       | How is that different from ad videos that must be seen to access
       | otherwise "free" resources, such as free WiFi in Airports? Or
       | even from video ads that auto play on YouTube? None of them
       | captured my genuine interest ; but I accepted the deal of my
       | brain time (or my closed eyes) in exchange for some retribution.
        
         | fourthark wrote:
         | Right, how is this different from free game apps showing you
         | ads for other games?
         | 
         | Typically these days you have to watch about 15s of the ad.
         | Seems involuntary but the ads take this into account, "can I
         | get you to play this fake simulation of the game inside the ad,
         | or are you just going to click close?"
        
           | antoniojtorres wrote:
           | The difference is that the content being shown is not an "Ad"
           | in way whatsoever. If a website with 5-6 ads is loaded within
           | a webview, those are 6 impressions that will be billed as if
           | the user went that site directly. It's arbitrage. Similarly,
           | for podcasts, having the actual player autoplay to count the
           | plays as real, actual plays. Which is different from a
           | podcast ad where you hear some sample content.
        
         | MWParkerson wrote:
         | Videos that must be watched for Wi-Fi in airports can be
         | properly attributed to boingboing/ unitedwifi.com/ etc...
         | 
         | Advertisers see these as organic mobile web page visits, when
         | really they are incentivized /rewarded inapp impressions. There
         | are different sets of expectations in such an environment. For
         | one, impressions should probably be priced lower since the user
         | has no engagement with the content. A lot of advertisers use
         | contextual signals from the page text when deciding who to show
         | ads to, and this disrupts the assumption that a user sought out
         | the page they are on for some reason
        
           | duskwuff wrote:
           | > For one, impressions should probably be priced lower since
           | the user has no engagement with the content.
           | 
           | And because displaying a web page in a temporary in-app
           | browser will likely prevent the user from viewing or
           | interacting with the ads as intended. (For example, if a user
           | taps on one of the ads, where does that open?)
        
       | imiric wrote:
       | Yo dawg, I heard you like ads, so we put ads in your ads...
       | 
       | This is great. Adtech eating itself from the inside out. Just
       | when you thought they couldn't get any sleazier, advertisers
       | always find a way.
       | 
       | I can't even decide who's right in this case. Suddenly they care
       | about "inorganic" traffic? Please... There's a whole segment of
       | the web dedicated to SEO hacking, click baiting, stolen or AI
       | generated content whose only purpose is to scam the system and
       | drive fake ad impressions.
       | 
       | Have we forgotten about popups? This is a story as old as the
       | web.
        
       | themoonisachees wrote:
       | This article is a fantastic window into the ad publishers world.
       | One aspect that struck me in particular is how the writer insists
       | watching an ad for an in-game reward is bad, actually, because
       | "the viewer has no attachment to the product". I fail to see how
       | that would differ from any other ad. People don't tend to want to
       | see ads, and this is the one area where they actually chose to do
       | so.
        
         | permo-w wrote:
         | it's definitely poor phrasing, but my gut says that the
         | sentiment is correct. if you're playing a game and you want to
         | get back to it as quickly as possible, you're gonna have even
         | more resentment than usual for whatever pointless product is
         | being shoved in your face
        
           | marcosdumay wrote:
           | Hum... A lot of times people play mobile games just because
           | they are bored. Those are not eager to get back to the game,
           | and may find an ad for something interesting even more
           | fulfilling than the game.
           | 
           | Ads are weird. And if you look at it, most of the problems on
           | discussion here would go away if the ad networks simply
           | collected feedback from the buyers.
        
           | rapind wrote:
           | The only time people want to engage with ads, is the
           | classifieds (and even the classifieds have ads ffs).
           | 
           | Where else do people want to see an advertisement and it's
           | not just an interruption of sorts. TV ads, Popup ads, taking
           | up the entire screen, etc. it's the same thing.
        
             | permo-w wrote:
             | film trailers (at the cinema), properties in the window of
             | an estate agent, online marketplace listings, there are
             | even times that people will go out of their way to watch TV
             | adverts, like at halftime in the superbowl, or if there's a
             | particularly funny or artfully made* edition. these are
             | exceptions and not the rule, of course, but there are times
             | when people want products marketed to them.
             | 
             | the problem is that 99% of adverts are as you say
             | interruptions, pestering you to buy something you don't
             | need
             | 
             | * https://www.youtube.com/watch?v=w9ogzVyTtcw
        
           | antoniojtorres wrote:
           | Totally! It's worthless from a brand association standpoint.
           | Even a company like google states that the key factor in
           | counting an ad impression (or anything else for that matter)
           | is intent. It's all about intent. Not to say that you WANT to
           | see ads when you visit a website, nobody does, but it's at
           | least the expected exchange.
        
             | fourthark wrote:
             | Is there any such thing as a voluntary ad impression?
        
               | antoniojtorres wrote:
               | No, not really. As much as the industry tries to tell
               | itself that a well targeted ad delights the user, that
               | just isn't the case. I think a little honesty would go a
               | long way in the digital advertising world. (I use little
               | to mean a lot)
        
               | permo-w wrote:
               | there are times when people will voluntarily look at
               | adverts, but they tend to be in situations where you're
               | expecting them and they're appropriate to the context.
               | usually this isn't online: film trailers at the cinema,
               | properties in the window of an estate agent, classifieds
               | at the back of a newspaper
        
         | whoopdedo wrote:
         | No, the views aren't people looking at the ad, they're gamers
         | using it as an alternative to paying to play. As the blog says,
         | there is no attachment between the views and the ad buy. But it
         | is being sold as if they were legitimate impressions.
         | 
         | May as well say "people don't tend to want to spend money, but
         | this pyramid scheme is one way that they choose to do so."
        
         | [deleted]
        
         | MWParkerson wrote:
         | Hey there, writer here:
         | 
         | I can understand how it comes off that I consider rewarded ad
         | formats bad, but that's actually not the case. I have the view
         | that advertisers should know when their ad shows in that
         | context. Those ad formats work for a lot of different kinds of
         | advertisers, particularly mobile game developers.
         | 
         | What's most troubling here is that NONE of the advertisers knew
         | this is how their ads were loading.
         | 
         | There are standards on how to disclose this kind of ad
         | placement in an auction, but they weren't followed at all.
         | Advertisers thought they were showing their ads to organic
         | visitors of a website with high contextual relevance to their
         | product / company values.
        
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       (page generated 2022-09-29 23:01 UTC)