[HN Gopher] Color-Perception-Guided Display Power Reduction for ...
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Color-Perception-Guided Display Power Reduction for Virtual Reality
Author : ibobev
Score : 35 points
Date : 2022-09-26 09:53 UTC (1 days ago)
(HTM) web link (www.immersivecomputinglab.org)
(TXT) w3m dump (www.immersivecomputinglab.org)
| bloodyplonker22 wrote:
| They add a filter which adds a highly noticeable green tint.
|
| In the video, the narrator claims the filter is not noticeable by
| a high percentage of people, but I find this extremely hard to
| believe. It looks like the green tint in the city of the original
| Matrix movie.
| jimrandomh wrote:
| If I'm understanding correctly, the abstract is a very convoluted
| way of saying:
|
| Green OLED subpixels use less energy per lumen than red and blue
| subpixels, so if you're already doing foveated rendering, you can
| save some additional power by green-shifting the parts of the
| display outside the foveated region.
|
| (But note that foveated rendering isn't actually used anywhere in
| practice, and the Quest 2 has an LCD panel not an OLED, so it
| can't save any power this way.)
| jayd16 wrote:
| I wonder how this affects the ability to differentiate colors or
| objects, a not unimportant skill in games. If it just desaturates
| or tightens the color range, it seems like certain things would
| stop being differentiable.
|
| Said another way, even if the color transition is imperceptible,
| it might have noticeable effects.
|
| A more complex approach might need to keep higher fidelity color
| around the edge of objects or some such thing.
| scratcheee wrote:
| I believe they do not alter the colour in the region being
| focused on, they're trying to take advantage of the fact that
| our peripheral vision is primarily rod-based, and thus unable
| to discern colour.
|
| So in theory, assuming the display can keep up with eye
| movements, it should never show you a tightened or limited
| colour range that you are actually capable of detecting through
| your eyes.
|
| I suspect it'll be subtly detectable in a couple of ways
| though, either through rapid eye movements (though I admit I
| have no clue how fast eye tracking/screen response can be), and
| secondly (more confidently) that your nose will shine green in
| the reflected glow of all the green pixels they're cleverly
| shining where you can't see them directly, and you can
| definitely see your nose.
| PretzelPirate wrote:
| > and you can definitely see your nose.
|
| I don't use a Quest headset, but on the HP Reverb G2, you
| can't see your nose at all as long as the face gasket is
| being properly worn.
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