[HN Gopher] Nvidia RTX Remix: Create and Share Rtxon Mods for Cl...
___________________________________________________________________
Nvidia RTX Remix: Create and Share Rtxon Mods for Classic Games
Author : omnibrain
Score : 36 points
Date : 2022-09-20 17:59 UTC (5 hours ago)
(HTM) web link (www.nvidia.com)
(TXT) w3m dump (www.nvidia.com)
| darkteflon wrote:
| PSA that Nvidia Image Scaling (NIS) is a driver-level upscaler
| that works on loads of older games and is an excellent way to
| keep your frames high when running at higher (panel) res or with
| expensive visual effects mods enabled, such as with Reshade.
|
| In my testing on Alien Isolation and Stalker, on higher settings
| it also produced fewer aliasing artefacts versus native 4K.
|
| Hopefully NIS will remain compatible with Rtxon-modded games. AMD
| has Radeon Super Resolution, which by all accounts is also great.
| omnibrain wrote:
| While it seemingly can do wonders for the textures/assets, there
| is still the problem with the wooden animations of older games. I
| know at least one person that can't overlook them, he would be
| finde with less fidelity in total, but wooden animation breaks
| the game for him.
| prox wrote:
| Animation is also the hardest to do, needs a lot of skill to do
| it right. It doesn't help animations from Skyrim and M&B where
| very poor to begin with :) Even in 2012 it looked like Todd
| Howards nephew did it or something, or some poor intern.
| pawelduda wrote:
| Awesome, let's do it for Thief series.
| out_of_protocol wrote:
| If this tech is limited to 40x cards only, it's kinda useless -
| with previous generations cards being dumped into market from
| miners
|
| P.S.
|
| Europe:
|
| 4090 - 1949EUR
|
| 4080 16GB - 1469EUR
|
| 4080 12GB - 1099EUR
| 2OEH8eoCRo0 wrote:
| Not useless at all. People who want it now can pay for it. I
| don't mind waiting years.
| out_of_protocol wrote:
| You can't expect any mods being developed if only 0.1% most
| wealthy can have one, basically throwing money into monitor
| Krasnol wrote:
| Star Citizen just made half billion dollars.
| smoldesu wrote:
| > NVIDIA RTX Remix requires a GeForce RTX GPU to create RTX
| Mods, while mods built using Remix should be compatible with
| any hardware that can run Vulkan ray-traced games
|
| It doesn't sound like it's limited at all. The last sentence
| implies that even non-Nvidia cards will be able to play these
| 'remixed' titles. If they're not joking around about the
| "should be compatible with any hardware that can run Vulkan"
| line, it should be compatible with Linux too.
| ls612 wrote:
| I think you need an RTX 40 series card to create the mods,
| but can play them on any ray tracing card. Although who knows
| what the ray tracing performance will be like on a 2060.
| smoldesu wrote:
| All they say here is "GeForce RTX GPU", which implies that
| everything after the 20-series will be able to use it. Are
| people seeing conflicting information, or is this
| conjecture based on the DLSS 3.0 announcement?
| dwrodri wrote:
| This looks like it'll be a gamechanger for older games who are
| interested in buying visual masters of games from their nostalgic
| years.
|
| As a Mount & Blade fan, it's seeing the game lined up against
| Skyrim and Morrowind is a bit of a sour reminder of how long the
| game has been stuck in development hell. Don't get me wrong, it's
| a great game and visual fidelity isn't the focus of the game,
| but... it's a bit telling when it's literally being compared
| against a game that is literally over 10 years old.
| mikepurvis wrote:
| It's been interesting watching the remaster fever over the past
| ten years, because I think in many ways it's been a huge
| reckoning in terms of which games _actually_ have held up in
| terms of the core gameplay loop, and which have not at all.
|
| Ocarina of Time 3D, Wind Waker HD, Shadow of the Colossus?
| Absolutely these hold up, the games are still masterpieces, and
| the handful of QoL improvements were perfect-- exactly what was
| needed.
|
| But PS1-era collectathon platformers like Spyro and Medi-Evil?
| Definitely not so much, and dressing them up in a fresh coat of
| paint in some ways just casts into relief how vacant these
| games always were.
| VyseofArcadia wrote:
| I missed Spyro back in the day. My friend who had a PS1 had a
| couple of Crash games, but no Spyro. When I picked up the
| remaster, I thought it held up very nicely. Controls are
| responsive, core mechanics are still fun.
|
| I am admittedly a fan of the genre. I also felt the Banjo
| games aged very nicely when I first tried them a couple of
| years ago.
| drumttocs8 wrote:
| This is exciting! Not only does it give a chance to breathe new
| life into old games, but it's an excellent example of how
| communities can create value, both for the user and for the
| sponsor (Nvidia in this case).
| zokier wrote:
| I guess nice idea, but wtf nvidia is going on with those
| comparison shots, the new "improved" versions are completely
| missing the ambience/feel of the original scenes. Instead of
| having dark neutral/cold gloomily lit scenes we now get scenes
| flooded with warm light? I suppose its neat that you can do such
| relighting of stuff, but it doesn't feel like it serves the games
| properly.
___________________________________________________________________
(page generated 2022-09-20 23:02 UTC)