[HN Gopher] "Return to Monkey Island" is out today
       ___________________________________________________________________
        
       "Return to Monkey Island" is out today
        
       Author : huhtenberg
       Score  : 458 points
       Date   : 2022-09-19 17:18 UTC (5 hours ago)
        
 (HTM) web link (returntomonkeyisland.com)
 (TXT) w3m dump (returntomonkeyisland.com)
        
       | ricardo81 wrote:
       | I hope there's an in-game character that can continue the
       | woodchuck chucking conversation.
       | 
       | Will be buying, and thanks for putting it up here.
        
       | btschaegg wrote:
       | Now that's how you do a promotion page!
       | 
       | > "What did you sell?"
       | 
       | > "Nothing! Nothing fungible, anyway..."
       | 
       | Well, they obviously lost nothing in the humor department xD
        
       | Razengan wrote:
       | Still at the beginning, but the new engine feels a lot less
       | "active" than the over 30 years old SCUMM of Monkey Island 1:
       | 
       | Where's the guy spinning on the chandelier in the Scumm Bar, the
       | cook walking around delivering drinks? The people walking around
       | is the force?
       | 
       | Everything feels a lot "stationary" in comparison, so far. But I
       | love how they masterfully ret-conned the ending of Curse of
       | Monkey Island!
        
       | tuxone wrote:
       | On MacOS, is it crashing only for me while going to the right of
       | the race track? Stuck eating Scurvydog
        
         | _joel wrote:
         | fine here
        
       | BuckRogers wrote:
       | Anyone that doesn't like the art style, why? There's a
       | controversy around it, and I don't see an issue with the art. The
       | EGA era was my favorite era of PC gaming, but I like anything
       | except obviously-3D games. Think King's Quest 8. They don't age
       | well, and are awkward for games with a staged isometric
       | viewpoint.
        
       | classified wrote:
       | Good news, I always wanted to visit Brrr Muda!
        
       | GavinMcG wrote:
       | Curious if playing any/all of the earlier releases is worthwhile
       | before diving into this.
        
         | aidenn0 wrote:
         | The first two are wonderful games. Charm aside, they are quite
         | fair for adventure games while not being easy (though if you
         | want easy, walk-through guides are a click away)
        
         | RajT88 wrote:
         | To understand where the plot picks up, you should (re)play MI1
         | and MI2.
         | 
         | A few things I understand were borrowed from Curse of MI, but
         | you don't need to know them beforehand. They were borrowed
         | because they are charming and funny, not because they add
         | something to the canon (cannon?).
        
           | nottorp wrote:
           | > To understand where the plot picks up, you should (re)play
           | MI1 and MI2.
           | 
           | Actually you should just play them because they're bloody
           | brilliant, as jonplackett said.
           | 
           | There are remakes for modern ish systems available:
           | 
           | https://store.steampowered.com/app/32360/The_Secret_of_Monke.
           | ..
           | 
           | https://store.steampowered.com/app/32460/Monkey_Island_2_Spe.
           | ..
           | 
           | 3 4 and the Telltalle series... you won't miss much. But 1
           | and 2 are why this game launch made it even to HN.
        
             | CrLf wrote:
             | MI3 may not have had Ron Gilbert's involvement, but fits
             | perfectly with 1 and 2. It's an awesome game. MI4 was OK,
             | but not memorable, and the 3D wasn't a good fit for it.
        
             | udp wrote:
             | _> 3 4 and the Telltalle series... you won 't miss much._
             | 
             | Fair enough about the others, but that's a controversial
             | opinion about 3, which is critically acclaimed and a
             | classic for anyone played it as a kid in the late 90s. It
             | only gets criticised because Ron Gilbert wasn't involved.
             | 
             | The voice acting cast from it are nearly all in Return,
             | along with lots of references, so it's canon for Gilbert
             | purists now too!
        
               | nottorp wrote:
               | I'm not criticizing it, I just don't remember the plot
               | which says something.
               | 
               | Was it the one with monkey combat? And time travel? Or
               | time travel was in 4...
        
               | seba_dos1 wrote:
               | Monkey combat and time travel were both in 4 (Escape, the
               | clumsy 3D one).
               | 
               | Curse was the 2D-cartoon one with demon LeChuck, Elaine
               | turned into gold statue, chickens and rollercoaster of
               | death.
        
               | nottorp wrote:
               | Seriously. I just skimmed through a youtube playthrough.
               | I've definitely played it (3 i mean). Still don't
               | remember what it was about.
        
           | seba_dos1 wrote:
           | All the previous MI games are canon to the new one, although
           | the whole MI canon isn't exactly very strict in the first
           | place anyway.
        
             | RajT88 wrote:
             | It is a little loosey-goosey, but I understand* there's now
             | 2 timelines, which I'm going to come up with some arbitrary
             | labels for:
             | 
             | - 1, 2, Return <- "Gilbert Canon" or, "OVA"
             | 
             | - 1, 2, Curse, Escape, Tales <- "Extended Canon", "Guybrush
             | Universe", "Guybrush Muyou"
             | 
             | A little bit of Curse is going into Return, which is the
             | loosey goosey part**. Memorable characters/gags, and less
             | the events of Curse.
             | 
             | * Full disclosure, I haven't played Tales, or Return yet.
             | 
             | * *Well, also PC gaming is a thing in the MI universe, and
             | pirates are shilling LOOM in the SCUMM bar.
        
         | Tarsul wrote:
         | I played 2hours and actually it is definitely so much for fans
         | that I would say everyone should play at least the first one
         | (secret of monkey island) first before playing this one (and
         | then why not play the second one, too? :D).
         | 
         | So much I can say: This definitely feels like a Monkey Island
         | game.
        
         | exDM69 wrote:
         | In the main menu of the game, there's a "scrapbook" feature
         | with a brief history of Guybrush Threepwood's adventures if you
         | haven't played the earlier editions.
         | 
         | But the game (as far as I played it so far) contains a lot of
         | characters and jokes that might be more fun if you've played
         | the earlier ones.
         | 
         | If you want to play them, there are "special editions" of the
         | first two in Steam. They have improved graphics and voice
         | acting, with the option of switching to the original graphics
         | and back with the press of a button.
        
         | jonplackett wrote:
         | You should play 1 and 2 just because they're bloody brilliant
         | games
        
           | exDM69 wrote:
           | I won't disagree, but there's a bit of rose tinted glasses of
           | nostalgia here.
           | 
           | A few years back I tried playing The Secret of Monkey Island
           | again (special edition from Steam), and it wasn't quite as
           | great as I remembered. The special edition has got voice
           | acting, but the original script (which was for text) doesn't
           | lend itself to voice acting (dialogue feels odd) and having
           | it text only felt a bit archaic.
        
             | jonplackett wrote:
             | IMHO monkey island 2 holds up best. It's so well written
             | and I love the music.
             | 
             | Rose tinted? Possibly. But underneath the tint it's still
             | solid gold. One of my favourite games I've ever played.
        
             | gpderetta wrote:
             | I replayed the remakes of 1 and 2 with my son 2 3-4 years
             | ago and we both greatly enjoyed them. I think they held in
             | up very well. Voice acting was great.
        
         | codetrotter wrote:
         | Alternatively, if you want to experience the previous games but
         | don't feel like playing them you can watch full playthroughs of
         | the previous games on YouTube without commentary.
         | 
         | For example:
         | 
         | Curse of Monkey Island - No Commentary Play Through - THE SCUMM
         | BAR - https://youtu.be/zfAo3O2qZR0
         | 
         | The same channel that posted said video has posted full play
         | through no commentary videos of other games in the series also.
         | 
         | I watched a few of these a while ago during night time as while
         | I was falling asleep. As a mix between background noise and
         | something that I paid some amount of attention to. Same way
         | that a friend of mine likes to put on movies sometimes when
         | going to sleep.
        
         | lawn wrote:
         | Both M1 and M2 are classics. I personally really loved Curse of
         | Monkey Island as well.
         | 
         | If you don't have time or energy for that though, I'll echo
         | that watching a let's play is also very good.
        
           | udp wrote:
           | CoMI (which is 25 years old) definitely is a classic to my
           | generation, who mostly played it before any of the other
           | games. It just gets complained about by older folks who
           | played 1 & 2 first because Ron Gilbert wasn't involved -
           | which I can understand, but it's a shame because it's such an
           | incredible game.
        
         | NohatCoder wrote:
         | Game 3 and 4 (The Curse of Monkey Island and Escape from Monkey
         | Island) come with the caveat that they are from the Windows 9x
         | period. Getting them to run reliably on a modern computer is an
         | adventure in its own right.
        
           | toast0 wrote:
           | > Getting them to run reliably on a modern computer is an
           | adventure in its own right.
           | 
           | I always enjoyed this meta game back when it was fiddling
           | with config.sys and such. Shouldn't need that for a 9x game,
           | but other fiddling would make sense.
        
           | udp wrote:
           | 3 has worked perfectly on ScummVM for at least a decade, and
           | you can buy it on Gog.
           | 
           | 4 is indeed very much a pain (and so are the controls). The
           | PS2 version is better than the PC version in my experience.
        
             | boudin wrote:
             | There was ResidualVM for Escape from MI which has been
             | merge with ScummVM. I haven't tried in a while but it was
             | playable from what I remember (even if controls were still
             | a pain)
        
           | exDM69 wrote:
           | They are available on Steam today, surely they've upgraded or
           | rebuilt the engine to run on modern machines? Disclaimer: I
           | haven't actually tried.
        
           | heeen2 wrote:
           | protondb says they work out of the box on linux for some
           | people
           | 
           | https://www.protondb.com/app/730830
           | 
           | https://www.protondb.com/app/730820
        
       | ggambetta wrote:
       | Any way to run this on Linux? Can't wait to get my hands on it!
        
         | boudin wrote:
         | Works for me straight away (AMD gpu with amdgpu/radv)
        
         | zumzumzum wrote:
         | https://www.reddit.com/r/SteamDeck/comments/xihk79/return_to...
         | 
         | Appears to work on Deck, although the Steam Store page doesn't
         | list any compatibility information yet and protondb doesn't
         | have any entries. But I'd say your chances are good that it
         | runs on linux without issue.
        
         | seba_dos1 wrote:
         | Many people have troubles with it launching to a black screen
         | on GNU/Linux (including Deck). Switching the renderer from
         | Vulkan to DirectX 12 in config file seems to sometimes help.
        
       | [deleted]
        
       | amelius wrote:
       | Graphics style looks like:
       | 
       | https://www.16personalities.com/
        
       | FireInsight wrote:
       | Do yourself a favor and watch this wonderful video essay
       | historique on The Monkey Island series from Ahoy;
       | https://www.youtube.com/watch?v=9F9ahZQ7oP0
        
         | runarberg wrote:
         | This is a great video essay. I especially enjoy seeing how they
         | used progressive enhancement to take advantage of the leading
         | hardware at the time, while still accommodating older systems.
        
         | tails4e wrote:
         | Wow, what a well put together and informative video. Thanks for
         | highlighting it
        
       | gpderetta wrote:
       | I don't really like the new art direction.
       | 
       | I will still be buying this today!
       | 
       | Edit: I realized my steam deck will be arriving in the next
       | couple of days. Now I know what I'll be playing in it first.
        
         | _joel wrote:
         | They never inteded it to be pixel art at the start, they just
         | couldn't do anything else.
        
           | gpderetta wrote:
           | Of course, I wasn't expecting pixel art. I played the remakes
           | with the new modern art and I liked them a lot. But this
           | angular art is a bit too abstract for me. Hopefully it will
           | grow on me or at least it won't detract from the game.
        
             | _joel wrote:
             | I've been playing for a bit and it's glorious
        
         | jccalhoun wrote:
         | Agreed. I really don't like the art style. I've never played
         | the original games though so I would like to get around to
         | playing them before I play this though anyway.
        
         | CobrastanJorji wrote:
         | About an hour in, and I'm pretty happy with the art. Doesn't
         | detract at all from the game. I liked the art style of Monkey
         | Island 3 the most, but this is also good.
        
       | armitron wrote:
       | Having played and enjoyed the originals (1,2), this is a
       | disappointment to me. Not because it's terrible, but because
       | we've seen it all before. It feels empty and a rehash of the past
       | without reaching the same heights. A hollow cash grab if you will
       | (those who played thimbleweed park will maybe understand what I
       | mean).
       | 
       | But then again, Monkey Island was never really my favorite
       | LucasArts series or even top 3. Day of the tentacle and Fate of
       | Atlantis are for me the absolute pinnacle of the genre and the
       | best of Lucas with Loom and Grim Fandango close behind.
        
       | exDM69 wrote:
       | Two hours in and I'm enjoying it.
       | 
       | So far the puzzles have been fun, but not very difficult. The
       | plot is a bit heavy with references to the story of the earlier
       | games, but perhaps not too much (my partner enjoyed it too,
       | having only played The Curse of Monkey Island, but not the
       | others).
       | 
       | The "new" art style is a bit odd at first but it's nice and
       | consistent and it has a style of its own. All the earlier games
       | had a different art style to each other too, partly because the
       | early installments had technical limitations they had to cope
       | with (and then there was that thing with the 3d graphics).
       | 
       | The sound track is very nice with some tunes you'll probably
       | know.
       | 
       | I'll rate it four monkeys and a pegleg.
        
       | nomel wrote:
       | I'm genuinely surprised this isn't also a mobile release. These
       | games are great on an iPad.
        
       | Razengan wrote:
       | At the core of nostalgia it isn't just about an specific object
       | or event that we cherish, but also the _ERA_ during which it
       | occurred, and the special people from that age:
       | 
       | My uncle who introduced me to computers, his eccentric genius
       | friend who built a DIY amplifier for me, my aunt who walked in
       | and smiled as I was humming the game's tune while paddling across
       | the swamp in Monkey Island 2... my other uncle who helped me read
       | my first novel, The Hobbit, fanning my interest in the weird and
       | whimsy, and passed away just before Rings of Power aired...
       | 
       | Mortality's a bitch. I'm grateful for these little time machines,
       | and I wonder what long-awaited sequel or remake will come out
       | after I'm gone.. :)
        
       | paulryanrogers wrote:
       | Rumor has it Space Venture will be released soon too. What a time
       | to be a 40 something, nostalgic, adventure gamer!
        
       | ortusdux wrote:
       | Great reviews so far - https://opencritic.com/game/13681/return-
       | to-monkey-island
        
       | ggregoire wrote:
       | Meta: interesting how video game release posts usually get
       | flagged on HN but this one seems to stick.
        
         | larrik wrote:
         | I think it's because there have been a lot of posts about it
         | leading up to this that otherwise fit the HN criteria.
        
       | huhtenberg wrote:
       | Only Steam [1] and Nintendo [2] releases so far, both are $25.
       | 
       | [1]
       | https://store.steampowered.com/app/2060130/Return_to_Monkey_...
       | 
       | [2] https://www.nintendo.com/store/products/return-to-monkey-
       | isl...
        
         | smcl wrote:
         | Very good price actually
        
         | mzs wrote:
         | Should be available in physical form sometime in the future as
         | well:
         | https://twitter.com/grumpygamer/status/1566807750767947776
        
       | nine_zeros wrote:
       | Are there any recommendations for similar games? I've been
       | craving such games (on mobile and on PC) but I haven't found too
       | many. Grim Fandango from the past was one of my favorites.
        
         | bondant wrote:
         | I really liked this old one: Sam and max hit the road.
        
         | _joel wrote:
         | My gateway drug was Simon the Sourcerer, with Chris Barry
         | (Rimmer from Red Dwarf) doing the narration.
         | 
         | edit: Oh and Indiana Jones!
        
           | paulryanrogers wrote:
           | Fate of Atlantis, original or fan made deluxe
        
         | adolfojp wrote:
         | Day of the Tentacle and Full Throttle
        
       | lastdong wrote:
       | Can't wait to play it! Anyone has a spare copy of the Dial A
       | Pirate wheel?
        
       | standardUser wrote:
       | I never enjoyed these types of games as a kid, and I never beat
       | them. I'm thinking specifically of Myst, its sequel, and Monkey
       | Island. I'm not an idiot, but whatever particular type of
       | problem-solving skill is required to enjoy these games, I just
       | don't have it. I can enjoy the most complicated and convoluted
       | strategy games or RPGs, but somehow those skills don't translate
       | to knowing which thing to click on with which other thing. I
       | can't be the only one, right? A reasonably smart person who
       | outright _fails_ at point-and-click puzzle games?
        
         | swozey wrote:
         | There's nothing wrong with playing with a hintbook if you do
         | get stuck. I play for the story, not the puzzles.
        
         | barbs wrote:
         | I feel similarly, although I always felt the gameplay system
         | itself was flawed, rather than blaming my own ineptitude. It
         | felt like quite often I'd be stuck trying every combo of items
         | with elements in the environment until some arcane combination
         | unlocked the next bit pf story/gameplay. It seemed like such a
         | shame because the design and scriptwriting were so good.
        
         | hnick wrote:
         | Many of the puzzles are illogical, or only make sense in "video
         | game land" type logic similar to how Looney Tunes cartoons work
         | with their own rules. So yeah, intelligence is not necessarily
         | that important compared with obstinately trying everything. I
         | was pretty good at them, but mostly due to being stubborn.
         | 
         | Personally though, I always had the most fun with these as a
         | bunch of pre-teen friends standing around the computer throwing
         | out ideas. I really struggle to play a lot of puzzle games now
         | that I'm older since I miss that dynamic, and tend to stick to
         | more straightforward ones like Tametsi/Hexcells (think
         | Sudoku/Minesweeper).
        
         | danielheath wrote:
         | It's a distinct art form, with it's own cultural norms (eg "use
         | A on B", where neither has any obvious relationship to the
         | problem at hand).
         | 
         | As far as I can tell, exhaustive search tends to be the
         | solution.
        
           | rodgerd wrote:
           | I never got them either - but they seem to be to be like
           | cryptic crosswords, where the logic of the puzzles is a thing
           | that exists divorced from the (apparent) context, and it's
           | about understanding a bunch of conventions specific to the
           | puzzle designer and the subculture around them.
        
       | wodenokoto wrote:
       | I was thinking maybe I should finish monkey island 2 before
       | buying this one. I got it on my iPhone a long time ago.
       | 
       | Well, tough luck. Disney bought Lucas Art and removed it from the
       | App Store - no redownloads for anyone!
       | 
       | https://www.pocketgamer.com/secret-of-monkey-island-special-...
        
         | verst wrote:
         | Monkey Island 1 & 2 on iOS broke several iOS releases ago
         | anyway and never were patched again unfortunately.
        
         | egypturnash wrote:
         | It's probably easiest to just say "yo ho" and find a pirate
         | copy to use with ScummVM at this point, I did that with MI1/2
         | around the time the rereleases came out and it was super easy
         | to find a good copy of both.
        
           | otachack wrote:
           | GoG, and I think Steam, have official releases that have
           | updated graphics with a toggle built-in to switch between old
           | graphics and new anytime you want.
        
         | mancerayder wrote:
         | It's on Steam and better enjoyed on a normal sized screen. It's
         | hand-painted and digitized art painted in the early 90s.
        
       | mancerayder wrote:
       | I can't wait to get home to play it.
       | 
       | Secret of Monkey Island 2 was my first PC game on a 486SX and VGA
       | monitor. The sound came out of the PC speakers... One day I got
       | an Adlib card and was blown away. Go ahead and download the
       | remake on steam and notice something that kind of doesn't exist
       | in any game (that I know): when you enter the scene on Scabb
       | Island, the relaxed reggae beat changes ever so subtly depending
       | on the bridge, the carpenter shop, the mapmaker, the bar, etc.
       | 
       | For example, you enter the mapmaker and the Wally music comes on,
       | which is the same reggae bagdrop to a clarinet or oboe, the music
       | is a little deeper in the carpenter shop, there's an evil
       | background tone when Largo LaGrande shows up and a more subtle
       | one in the hotel, etc.
       | 
       | With gorgeous hand painted digitized art.
       | 
       | They don't make games like that anymore. Can't wait to see if
       | they actually did.
        
         | EMM_386 wrote:
         | This was exactly my experience, first time I had ever heard
         | sound out of an audio card.
         | 
         | Between these games and everything Sierra ever released, I
         | really fell in love with both gaming, and computers in general.
         | They led me to learn more about programming, and today I'm
         | still at it.
        
         | lelandfe wrote:
         | > the relaxed reggae beat changes ever so subtly depending on
         | the bridge, the carpenter shop, the mapmaker, the bar, etc
         | 
         | That is cool! They don't receive a ton of attention, but other
         | games do get into some fun stuff with music too. One such game
         | is NieR: Automata. They built a pretty remarkable tone filter
         | that seamlessly turns the playing music into an 8-bit
         | equivalent via digital processing when the player starts
         | hacking: https://www.platinumgames.com/official-
         | blog/article/9581
         | 
         | A more common thing you'll see are games that have dynamic
         | battle music, which will add or remove elements from the
         | soundtrack as the player encounters combat, encounters a boss,
         | or leaves combat.
         | 
         | I'm not aware of other games that have nice little leitmotifs
         | for so many scenes, though. That's great.
        
           | DrPhish wrote:
           | Earworm [0], released by JCO and Neuro at the Evoke 2011
           | demoparty is a game that puts this kind of sound mechanic at
           | its core. The music gets more frantic and changes style as
           | you increase in "level", and as you approach danger the
           | drumbeat gets more insistent, sounding ominous and inducing
           | anxiety.
           | 
           | I still play it to this day, quite a unique experience and a
           | fun game to boot!
           | 
           | [0] https://www.pouet.net/prod.php?which=57518
        
         | Simon_O_Rourke wrote:
         | The music was great - I used to have the LeChuck theme as an
         | 8-bit chiptune on my old cellphone and it still rocked.
        
         | Braini wrote:
         | Yes, iMUSE (Interactive Music Streaming Engine) as they called
         | it was genius, not sure whether something like this does still
         | exist these days.
        
           | capableweb wrote:
           | Some games does change things depending on "action" in the
           | game and such, but tends to be very basic variables +
           | actions.
           | 
           | I think GTA V for example actually changes the actual music
           | as the action goes up, like when your wanted level changes.
           | 
           | There is a racing game that does something even more basic
           | (Trackmania maybe?) where they have a low-pass filter that
           | opens up more and more the faster you go.
           | 
           | Nothing like iMUSE I think though.
        
             | ace2358 wrote:
             | It was one of my favourite things about Zelda breath of the
             | wild. Some sessions I felt more like a conductor, depending
             | on what I did in game, I could control the music. It was an
             | amazing system to give you a clue on what was in your
             | surroundings.
        
             | rodgerd wrote:
             | Pillars of Eternity 2 allows you to choose either letting
             | the songs in the soundtrack play out, or to dynamically
             | chop and change based on the scenes. The sea shanties while
             | you're sailing around the map are a nice touch.
        
       | germandiago wrote:
       | You made my day. I did not even know about this. This is one of
       | the series I enjoyed the most in my whole gaming life. And there
       | has been quite a bit of that.
       | 
       | On top of that... I own a Switch!!!! :D
        
       | pier25 wrote:
       | I played the prologue. The new engine is great although I'm still
       | not convinced by the art style. It's not horrible by any means
       | but I don't find it as charming as MI2 and MI3.
        
       | wojtczyk wrote:
       | Oh, this was not on my radar. What a pleasant surprise. I don't
       | care for the last decades of 3D shooters, but this is a game I
       | will finally check out again.
        
       | KindAndFriendly wrote:
       | Does it run on Apple M1s? The GPU requirements for the macOS
       | version on Steam do not explicitly mention support for M1
       | chipsets.
        
         | _joel wrote:
         | I'm running it on my M2 right now
        
         | astrange wrote:
         | Doesn't everything run on M1s?
        
         | alana314 wrote:
         | I would imagine yes since that's the majority of apple chips
         | these days
        
           | capableweb wrote:
           | Majority of Apple chips unlikely to be M1/M2. Apple started
           | shipping M1 not until late 2020, so just two years of people
           | being able to purchase them, compared to what, ~13 years of
           | being able to buy Intel machines. Surely there are more Intel
           | Macs out there still.
        
         | jamesfmilne wrote:
         | Perfectly
        
       | thesuperbigfrog wrote:
       | It is not a coincidence that they released it on International
       | Talk Like a Pirate Day:
       | https://en.wikipedia.org/wiki/International_Talk_Like_a_Pira...
       | 
       | Talk like a Pirate, but don't fight like a dairy farmer.
        
         | aidenn0 wrote:
         | How appropriate, I don't fight like a cow
        
           | ISL wrote:
           | I am rubber, you are glue.
        
             | sgt wrote:
             | I once owned a dog that was smarter than you.
        
               | CobrastanJorji wrote:
               | He must have taught you everything you know.
        
               | sgt wrote:
               | Doooh!!
        
         | classified wrote:
         | > don't fight like a dairy farmer.
         | 
         | Nah, can't be arsed.
        
         | asciii wrote:
         | It's not a coincidence because it was mentioned in the
         | trailer...
        
           | carvking wrote:
           | You must live in one.
        
       | onemoresoop wrote:
       | Oh boy, this brings back distant memories, I remember playing
       | Monkey Island and Day of the tentacles from Lucasarts. Too bad I
       | don't have time to give this one a try but I will definitely
       | watch some youtubers play it.
        
       | Lorin wrote:
       | Such a neat website design
        
       | pier25 wrote:
       | Anyone knows what game engine it's using? Is this Unity?
        
         | Garvey wrote:
         | Custom engine called Dinky I believe I saw in the credits, as I
         | started it earlier.
        
       | tannhaeuser wrote:
       | Here's hoping for a release on iPad around Xmas.
        
       | mondi wrote:
       | Ron Gilbert and Dave Grossman both involved, I'm not sure I care
       | for the art style but looking forward to being a kid again!
        
       | lelandfe wrote:
       | Extremely positive reviews so far from the reviewers I trust the
       | most. I will be buying.
        
         | g051051 wrote:
         | I pre-ordered and paid full price, which is something I rarely
         | do. Last time I did it was for Psychonauts 2.
        
           | lelandfe wrote:
           | Gosh, the writing in that game. So good. It and Disco Elysium
           | make me yearn for better writing in other video games. It is
           | so rare for me to feel that way - Dragon Age: Origins is
           | another one.
        
         | threatripper wrote:
         | People have been complaining about the non-pixel graphics but I
         | think that's alright. It's different but it looks nice.
        
         | udp wrote:
         | Couple of hours in already and it's everything I'd hoped for!
        
       | dang wrote:
       | Related:
       | 
       |  _Return to Monkey Island trailer [video]_ -
       | https://news.ycombinator.com/item?id=31911065 - June 2022 (128
       | comments)
       | 
       |  _When I made another Monkey Island_ -
       | https://news.ycombinator.com/item?id=31246530 - May 2022 (211
       | comments)
       | 
       |  _Return to Monkey Island, Coming 2022_ -
       | https://news.ycombinator.com/item?id=30957917 - April 2022 (84
       | comments)
       | 
       |  _If I Made Another Monkey Island (2013)_ -
       | https://news.ycombinator.com/item?id=30908723 - April 2022 (4
       | comments)
       | 
       |  _Return to Monkey Island_ -
       | https://news.ycombinator.com/item?id=30908395 - April 2022 (60
       | comments)
       | 
       |  _Return to Monkey Island, follow-up to Monkey Island 2 [video]_
       | - https://news.ycombinator.com/item?id=30907723 - April 2022 (1
       | comment)
       | 
       |  _If I Made Another Monkey Island (2013)_ -
       | https://news.ycombinator.com/item?id=15004266 - Aug 2017 (86
       | comments)
       | 
       |  _If I Made Another Monkey Island..._ -
       | https://news.ycombinator.com/item?id=5557443 - April 2013 (83
       | comments)
       | 
       | also:
       | 
       |  _Monkey Island Director Will No Longer Post About the Game Due
       | to Online Abuse_ - https://news.ycombinator.com/item?id=31939339
       | - June 2022 (21 comments)
       | 
       |  _Ron Gilbert won't post about Return to Monkey Island following
       | online abuse_ - https://news.ycombinator.com/item?id=31937333 -
       | June 2022 (6 comments)
        
       | eloisant wrote:
       | Did anyone try it on Steam Deck?
        
         | goosedragons wrote:
         | The Ars Technica reviewer said he played about half the game on
         | the Steam Deck and it works well.
        
         | pavon wrote:
         | Sam Machkovech, the reviewer at Ars Technica played half the
         | game on the Deck, and said it worked well:
         | 
         | https://arstechnica.com/gaming/2022/09/review-return-to-monk...
         | 
         | There are is little more detail in that article about how
         | playing with a controller works.
        
         | [deleted]
        
         | seba_dos1 wrote:
         | It took me an hour of switching between OS releases and Proton
         | versions, but eventually it started to work on my Deck
         | (initially the game ran but only showed a black screen).
        
         | tjungblut wrote:
         | They just opened up the tech support forum [1]. Several people
         | are complaining about it taking too much CPU, but luckily you
         | can turn the wattage down and limit the FPS to alleviate that
         | problem.
         | 
         | [1]
         | https://steamcommunity.com/app/2060130/discussions/1/5241649...
        
       | pharaohgeek wrote:
       | Anyone know if a late-2018 Mac Mini will run this game? My son
       | would love it!
        
       | johnchristopher wrote:
       | Cooool !
       | 
       | I like the fact it was announced only 6 months ago or something
       | top and now it's in people's hands !
        
       | dudul wrote:
       | In life, you should always be yourself. Unless you can be a
       | pirate, then be a pirate.
        
       | kleiba wrote:
       | Fantastic art style (although I'm not digging the character faces
       | especially). The trailer is superb, makes you (me, that is)
       | really excited for the game... something that cannot be said
       | about a lot of game trailers these days.
        
       | murat124 wrote:
       | How do you feed the duck?
        
         | murat124 wrote:
         | Figured it out. Check their basket, while the guy starts
         | talking go pick up bread.
        
       ___________________________________________________________________
       (page generated 2022-09-19 23:01 UTC)