[HN Gopher] "Return to Monkey Island" is out today
___________________________________________________________________
"Return to Monkey Island" is out today
Author : huhtenberg
Score : 458 points
Date : 2022-09-19 17:18 UTC (5 hours ago)
(HTM) web link (returntomonkeyisland.com)
(TXT) w3m dump (returntomonkeyisland.com)
| ricardo81 wrote:
| I hope there's an in-game character that can continue the
| woodchuck chucking conversation.
|
| Will be buying, and thanks for putting it up here.
| btschaegg wrote:
| Now that's how you do a promotion page!
|
| > "What did you sell?"
|
| > "Nothing! Nothing fungible, anyway..."
|
| Well, they obviously lost nothing in the humor department xD
| Razengan wrote:
| Still at the beginning, but the new engine feels a lot less
| "active" than the over 30 years old SCUMM of Monkey Island 1:
|
| Where's the guy spinning on the chandelier in the Scumm Bar, the
| cook walking around delivering drinks? The people walking around
| is the force?
|
| Everything feels a lot "stationary" in comparison, so far. But I
| love how they masterfully ret-conned the ending of Curse of
| Monkey Island!
| tuxone wrote:
| On MacOS, is it crashing only for me while going to the right of
| the race track? Stuck eating Scurvydog
| _joel wrote:
| fine here
| BuckRogers wrote:
| Anyone that doesn't like the art style, why? There's a
| controversy around it, and I don't see an issue with the art. The
| EGA era was my favorite era of PC gaming, but I like anything
| except obviously-3D games. Think King's Quest 8. They don't age
| well, and are awkward for games with a staged isometric
| viewpoint.
| classified wrote:
| Good news, I always wanted to visit Brrr Muda!
| GavinMcG wrote:
| Curious if playing any/all of the earlier releases is worthwhile
| before diving into this.
| aidenn0 wrote:
| The first two are wonderful games. Charm aside, they are quite
| fair for adventure games while not being easy (though if you
| want easy, walk-through guides are a click away)
| RajT88 wrote:
| To understand where the plot picks up, you should (re)play MI1
| and MI2.
|
| A few things I understand were borrowed from Curse of MI, but
| you don't need to know them beforehand. They were borrowed
| because they are charming and funny, not because they add
| something to the canon (cannon?).
| nottorp wrote:
| > To understand where the plot picks up, you should (re)play
| MI1 and MI2.
|
| Actually you should just play them because they're bloody
| brilliant, as jonplackett said.
|
| There are remakes for modern ish systems available:
|
| https://store.steampowered.com/app/32360/The_Secret_of_Monke.
| ..
|
| https://store.steampowered.com/app/32460/Monkey_Island_2_Spe.
| ..
|
| 3 4 and the Telltalle series... you won't miss much. But 1
| and 2 are why this game launch made it even to HN.
| CrLf wrote:
| MI3 may not have had Ron Gilbert's involvement, but fits
| perfectly with 1 and 2. It's an awesome game. MI4 was OK,
| but not memorable, and the 3D wasn't a good fit for it.
| udp wrote:
| _> 3 4 and the Telltalle series... you won 't miss much._
|
| Fair enough about the others, but that's a controversial
| opinion about 3, which is critically acclaimed and a
| classic for anyone played it as a kid in the late 90s. It
| only gets criticised because Ron Gilbert wasn't involved.
|
| The voice acting cast from it are nearly all in Return,
| along with lots of references, so it's canon for Gilbert
| purists now too!
| nottorp wrote:
| I'm not criticizing it, I just don't remember the plot
| which says something.
|
| Was it the one with monkey combat? And time travel? Or
| time travel was in 4...
| seba_dos1 wrote:
| Monkey combat and time travel were both in 4 (Escape, the
| clumsy 3D one).
|
| Curse was the 2D-cartoon one with demon LeChuck, Elaine
| turned into gold statue, chickens and rollercoaster of
| death.
| nottorp wrote:
| Seriously. I just skimmed through a youtube playthrough.
| I've definitely played it (3 i mean). Still don't
| remember what it was about.
| seba_dos1 wrote:
| All the previous MI games are canon to the new one, although
| the whole MI canon isn't exactly very strict in the first
| place anyway.
| RajT88 wrote:
| It is a little loosey-goosey, but I understand* there's now
| 2 timelines, which I'm going to come up with some arbitrary
| labels for:
|
| - 1, 2, Return <- "Gilbert Canon" or, "OVA"
|
| - 1, 2, Curse, Escape, Tales <- "Extended Canon", "Guybrush
| Universe", "Guybrush Muyou"
|
| A little bit of Curse is going into Return, which is the
| loosey goosey part**. Memorable characters/gags, and less
| the events of Curse.
|
| * Full disclosure, I haven't played Tales, or Return yet.
|
| * *Well, also PC gaming is a thing in the MI universe, and
| pirates are shilling LOOM in the SCUMM bar.
| Tarsul wrote:
| I played 2hours and actually it is definitely so much for fans
| that I would say everyone should play at least the first one
| (secret of monkey island) first before playing this one (and
| then why not play the second one, too? :D).
|
| So much I can say: This definitely feels like a Monkey Island
| game.
| exDM69 wrote:
| In the main menu of the game, there's a "scrapbook" feature
| with a brief history of Guybrush Threepwood's adventures if you
| haven't played the earlier editions.
|
| But the game (as far as I played it so far) contains a lot of
| characters and jokes that might be more fun if you've played
| the earlier ones.
|
| If you want to play them, there are "special editions" of the
| first two in Steam. They have improved graphics and voice
| acting, with the option of switching to the original graphics
| and back with the press of a button.
| jonplackett wrote:
| You should play 1 and 2 just because they're bloody brilliant
| games
| exDM69 wrote:
| I won't disagree, but there's a bit of rose tinted glasses of
| nostalgia here.
|
| A few years back I tried playing The Secret of Monkey Island
| again (special edition from Steam), and it wasn't quite as
| great as I remembered. The special edition has got voice
| acting, but the original script (which was for text) doesn't
| lend itself to voice acting (dialogue feels odd) and having
| it text only felt a bit archaic.
| jonplackett wrote:
| IMHO monkey island 2 holds up best. It's so well written
| and I love the music.
|
| Rose tinted? Possibly. But underneath the tint it's still
| solid gold. One of my favourite games I've ever played.
| gpderetta wrote:
| I replayed the remakes of 1 and 2 with my son 2 3-4 years
| ago and we both greatly enjoyed them. I think they held in
| up very well. Voice acting was great.
| codetrotter wrote:
| Alternatively, if you want to experience the previous games but
| don't feel like playing them you can watch full playthroughs of
| the previous games on YouTube without commentary.
|
| For example:
|
| Curse of Monkey Island - No Commentary Play Through - THE SCUMM
| BAR - https://youtu.be/zfAo3O2qZR0
|
| The same channel that posted said video has posted full play
| through no commentary videos of other games in the series also.
|
| I watched a few of these a while ago during night time as while
| I was falling asleep. As a mix between background noise and
| something that I paid some amount of attention to. Same way
| that a friend of mine likes to put on movies sometimes when
| going to sleep.
| lawn wrote:
| Both M1 and M2 are classics. I personally really loved Curse of
| Monkey Island as well.
|
| If you don't have time or energy for that though, I'll echo
| that watching a let's play is also very good.
| udp wrote:
| CoMI (which is 25 years old) definitely is a classic to my
| generation, who mostly played it before any of the other
| games. It just gets complained about by older folks who
| played 1 & 2 first because Ron Gilbert wasn't involved -
| which I can understand, but it's a shame because it's such an
| incredible game.
| NohatCoder wrote:
| Game 3 and 4 (The Curse of Monkey Island and Escape from Monkey
| Island) come with the caveat that they are from the Windows 9x
| period. Getting them to run reliably on a modern computer is an
| adventure in its own right.
| toast0 wrote:
| > Getting them to run reliably on a modern computer is an
| adventure in its own right.
|
| I always enjoyed this meta game back when it was fiddling
| with config.sys and such. Shouldn't need that for a 9x game,
| but other fiddling would make sense.
| udp wrote:
| 3 has worked perfectly on ScummVM for at least a decade, and
| you can buy it on Gog.
|
| 4 is indeed very much a pain (and so are the controls). The
| PS2 version is better than the PC version in my experience.
| boudin wrote:
| There was ResidualVM for Escape from MI which has been
| merge with ScummVM. I haven't tried in a while but it was
| playable from what I remember (even if controls were still
| a pain)
| exDM69 wrote:
| They are available on Steam today, surely they've upgraded or
| rebuilt the engine to run on modern machines? Disclaimer: I
| haven't actually tried.
| heeen2 wrote:
| protondb says they work out of the box on linux for some
| people
|
| https://www.protondb.com/app/730830
|
| https://www.protondb.com/app/730820
| ggambetta wrote:
| Any way to run this on Linux? Can't wait to get my hands on it!
| boudin wrote:
| Works for me straight away (AMD gpu with amdgpu/radv)
| zumzumzum wrote:
| https://www.reddit.com/r/SteamDeck/comments/xihk79/return_to...
|
| Appears to work on Deck, although the Steam Store page doesn't
| list any compatibility information yet and protondb doesn't
| have any entries. But I'd say your chances are good that it
| runs on linux without issue.
| seba_dos1 wrote:
| Many people have troubles with it launching to a black screen
| on GNU/Linux (including Deck). Switching the renderer from
| Vulkan to DirectX 12 in config file seems to sometimes help.
| [deleted]
| amelius wrote:
| Graphics style looks like:
|
| https://www.16personalities.com/
| FireInsight wrote:
| Do yourself a favor and watch this wonderful video essay
| historique on The Monkey Island series from Ahoy;
| https://www.youtube.com/watch?v=9F9ahZQ7oP0
| runarberg wrote:
| This is a great video essay. I especially enjoy seeing how they
| used progressive enhancement to take advantage of the leading
| hardware at the time, while still accommodating older systems.
| tails4e wrote:
| Wow, what a well put together and informative video. Thanks for
| highlighting it
| gpderetta wrote:
| I don't really like the new art direction.
|
| I will still be buying this today!
|
| Edit: I realized my steam deck will be arriving in the next
| couple of days. Now I know what I'll be playing in it first.
| _joel wrote:
| They never inteded it to be pixel art at the start, they just
| couldn't do anything else.
| gpderetta wrote:
| Of course, I wasn't expecting pixel art. I played the remakes
| with the new modern art and I liked them a lot. But this
| angular art is a bit too abstract for me. Hopefully it will
| grow on me or at least it won't detract from the game.
| _joel wrote:
| I've been playing for a bit and it's glorious
| jccalhoun wrote:
| Agreed. I really don't like the art style. I've never played
| the original games though so I would like to get around to
| playing them before I play this though anyway.
| CobrastanJorji wrote:
| About an hour in, and I'm pretty happy with the art. Doesn't
| detract at all from the game. I liked the art style of Monkey
| Island 3 the most, but this is also good.
| armitron wrote:
| Having played and enjoyed the originals (1,2), this is a
| disappointment to me. Not because it's terrible, but because
| we've seen it all before. It feels empty and a rehash of the past
| without reaching the same heights. A hollow cash grab if you will
| (those who played thimbleweed park will maybe understand what I
| mean).
|
| But then again, Monkey Island was never really my favorite
| LucasArts series or even top 3. Day of the tentacle and Fate of
| Atlantis are for me the absolute pinnacle of the genre and the
| best of Lucas with Loom and Grim Fandango close behind.
| exDM69 wrote:
| Two hours in and I'm enjoying it.
|
| So far the puzzles have been fun, but not very difficult. The
| plot is a bit heavy with references to the story of the earlier
| games, but perhaps not too much (my partner enjoyed it too,
| having only played The Curse of Monkey Island, but not the
| others).
|
| The "new" art style is a bit odd at first but it's nice and
| consistent and it has a style of its own. All the earlier games
| had a different art style to each other too, partly because the
| early installments had technical limitations they had to cope
| with (and then there was that thing with the 3d graphics).
|
| The sound track is very nice with some tunes you'll probably
| know.
|
| I'll rate it four monkeys and a pegleg.
| nomel wrote:
| I'm genuinely surprised this isn't also a mobile release. These
| games are great on an iPad.
| Razengan wrote:
| At the core of nostalgia it isn't just about an specific object
| or event that we cherish, but also the _ERA_ during which it
| occurred, and the special people from that age:
|
| My uncle who introduced me to computers, his eccentric genius
| friend who built a DIY amplifier for me, my aunt who walked in
| and smiled as I was humming the game's tune while paddling across
| the swamp in Monkey Island 2... my other uncle who helped me read
| my first novel, The Hobbit, fanning my interest in the weird and
| whimsy, and passed away just before Rings of Power aired...
|
| Mortality's a bitch. I'm grateful for these little time machines,
| and I wonder what long-awaited sequel or remake will come out
| after I'm gone.. :)
| paulryanrogers wrote:
| Rumor has it Space Venture will be released soon too. What a time
| to be a 40 something, nostalgic, adventure gamer!
| ortusdux wrote:
| Great reviews so far - https://opencritic.com/game/13681/return-
| to-monkey-island
| ggregoire wrote:
| Meta: interesting how video game release posts usually get
| flagged on HN but this one seems to stick.
| larrik wrote:
| I think it's because there have been a lot of posts about it
| leading up to this that otherwise fit the HN criteria.
| huhtenberg wrote:
| Only Steam [1] and Nintendo [2] releases so far, both are $25.
|
| [1]
| https://store.steampowered.com/app/2060130/Return_to_Monkey_...
|
| [2] https://www.nintendo.com/store/products/return-to-monkey-
| isl...
| smcl wrote:
| Very good price actually
| mzs wrote:
| Should be available in physical form sometime in the future as
| well:
| https://twitter.com/grumpygamer/status/1566807750767947776
| nine_zeros wrote:
| Are there any recommendations for similar games? I've been
| craving such games (on mobile and on PC) but I haven't found too
| many. Grim Fandango from the past was one of my favorites.
| bondant wrote:
| I really liked this old one: Sam and max hit the road.
| _joel wrote:
| My gateway drug was Simon the Sourcerer, with Chris Barry
| (Rimmer from Red Dwarf) doing the narration.
|
| edit: Oh and Indiana Jones!
| paulryanrogers wrote:
| Fate of Atlantis, original or fan made deluxe
| adolfojp wrote:
| Day of the Tentacle and Full Throttle
| lastdong wrote:
| Can't wait to play it! Anyone has a spare copy of the Dial A
| Pirate wheel?
| standardUser wrote:
| I never enjoyed these types of games as a kid, and I never beat
| them. I'm thinking specifically of Myst, its sequel, and Monkey
| Island. I'm not an idiot, but whatever particular type of
| problem-solving skill is required to enjoy these games, I just
| don't have it. I can enjoy the most complicated and convoluted
| strategy games or RPGs, but somehow those skills don't translate
| to knowing which thing to click on with which other thing. I
| can't be the only one, right? A reasonably smart person who
| outright _fails_ at point-and-click puzzle games?
| swozey wrote:
| There's nothing wrong with playing with a hintbook if you do
| get stuck. I play for the story, not the puzzles.
| barbs wrote:
| I feel similarly, although I always felt the gameplay system
| itself was flawed, rather than blaming my own ineptitude. It
| felt like quite often I'd be stuck trying every combo of items
| with elements in the environment until some arcane combination
| unlocked the next bit pf story/gameplay. It seemed like such a
| shame because the design and scriptwriting were so good.
| hnick wrote:
| Many of the puzzles are illogical, or only make sense in "video
| game land" type logic similar to how Looney Tunes cartoons work
| with their own rules. So yeah, intelligence is not necessarily
| that important compared with obstinately trying everything. I
| was pretty good at them, but mostly due to being stubborn.
|
| Personally though, I always had the most fun with these as a
| bunch of pre-teen friends standing around the computer throwing
| out ideas. I really struggle to play a lot of puzzle games now
| that I'm older since I miss that dynamic, and tend to stick to
| more straightforward ones like Tametsi/Hexcells (think
| Sudoku/Minesweeper).
| danielheath wrote:
| It's a distinct art form, with it's own cultural norms (eg "use
| A on B", where neither has any obvious relationship to the
| problem at hand).
|
| As far as I can tell, exhaustive search tends to be the
| solution.
| rodgerd wrote:
| I never got them either - but they seem to be to be like
| cryptic crosswords, where the logic of the puzzles is a thing
| that exists divorced from the (apparent) context, and it's
| about understanding a bunch of conventions specific to the
| puzzle designer and the subculture around them.
| wodenokoto wrote:
| I was thinking maybe I should finish monkey island 2 before
| buying this one. I got it on my iPhone a long time ago.
|
| Well, tough luck. Disney bought Lucas Art and removed it from the
| App Store - no redownloads for anyone!
|
| https://www.pocketgamer.com/secret-of-monkey-island-special-...
| verst wrote:
| Monkey Island 1 & 2 on iOS broke several iOS releases ago
| anyway and never were patched again unfortunately.
| egypturnash wrote:
| It's probably easiest to just say "yo ho" and find a pirate
| copy to use with ScummVM at this point, I did that with MI1/2
| around the time the rereleases came out and it was super easy
| to find a good copy of both.
| otachack wrote:
| GoG, and I think Steam, have official releases that have
| updated graphics with a toggle built-in to switch between old
| graphics and new anytime you want.
| mancerayder wrote:
| It's on Steam and better enjoyed on a normal sized screen. It's
| hand-painted and digitized art painted in the early 90s.
| mancerayder wrote:
| I can't wait to get home to play it.
|
| Secret of Monkey Island 2 was my first PC game on a 486SX and VGA
| monitor. The sound came out of the PC speakers... One day I got
| an Adlib card and was blown away. Go ahead and download the
| remake on steam and notice something that kind of doesn't exist
| in any game (that I know): when you enter the scene on Scabb
| Island, the relaxed reggae beat changes ever so subtly depending
| on the bridge, the carpenter shop, the mapmaker, the bar, etc.
|
| For example, you enter the mapmaker and the Wally music comes on,
| which is the same reggae bagdrop to a clarinet or oboe, the music
| is a little deeper in the carpenter shop, there's an evil
| background tone when Largo LaGrande shows up and a more subtle
| one in the hotel, etc.
|
| With gorgeous hand painted digitized art.
|
| They don't make games like that anymore. Can't wait to see if
| they actually did.
| EMM_386 wrote:
| This was exactly my experience, first time I had ever heard
| sound out of an audio card.
|
| Between these games and everything Sierra ever released, I
| really fell in love with both gaming, and computers in general.
| They led me to learn more about programming, and today I'm
| still at it.
| lelandfe wrote:
| > the relaxed reggae beat changes ever so subtly depending on
| the bridge, the carpenter shop, the mapmaker, the bar, etc
|
| That is cool! They don't receive a ton of attention, but other
| games do get into some fun stuff with music too. One such game
| is NieR: Automata. They built a pretty remarkable tone filter
| that seamlessly turns the playing music into an 8-bit
| equivalent via digital processing when the player starts
| hacking: https://www.platinumgames.com/official-
| blog/article/9581
|
| A more common thing you'll see are games that have dynamic
| battle music, which will add or remove elements from the
| soundtrack as the player encounters combat, encounters a boss,
| or leaves combat.
|
| I'm not aware of other games that have nice little leitmotifs
| for so many scenes, though. That's great.
| DrPhish wrote:
| Earworm [0], released by JCO and Neuro at the Evoke 2011
| demoparty is a game that puts this kind of sound mechanic at
| its core. The music gets more frantic and changes style as
| you increase in "level", and as you approach danger the
| drumbeat gets more insistent, sounding ominous and inducing
| anxiety.
|
| I still play it to this day, quite a unique experience and a
| fun game to boot!
|
| [0] https://www.pouet.net/prod.php?which=57518
| Simon_O_Rourke wrote:
| The music was great - I used to have the LeChuck theme as an
| 8-bit chiptune on my old cellphone and it still rocked.
| Braini wrote:
| Yes, iMUSE (Interactive Music Streaming Engine) as they called
| it was genius, not sure whether something like this does still
| exist these days.
| capableweb wrote:
| Some games does change things depending on "action" in the
| game and such, but tends to be very basic variables +
| actions.
|
| I think GTA V for example actually changes the actual music
| as the action goes up, like when your wanted level changes.
|
| There is a racing game that does something even more basic
| (Trackmania maybe?) where they have a low-pass filter that
| opens up more and more the faster you go.
|
| Nothing like iMUSE I think though.
| ace2358 wrote:
| It was one of my favourite things about Zelda breath of the
| wild. Some sessions I felt more like a conductor, depending
| on what I did in game, I could control the music. It was an
| amazing system to give you a clue on what was in your
| surroundings.
| rodgerd wrote:
| Pillars of Eternity 2 allows you to choose either letting
| the songs in the soundtrack play out, or to dynamically
| chop and change based on the scenes. The sea shanties while
| you're sailing around the map are a nice touch.
| germandiago wrote:
| You made my day. I did not even know about this. This is one of
| the series I enjoyed the most in my whole gaming life. And there
| has been quite a bit of that.
|
| On top of that... I own a Switch!!!! :D
| pier25 wrote:
| I played the prologue. The new engine is great although I'm still
| not convinced by the art style. It's not horrible by any means
| but I don't find it as charming as MI2 and MI3.
| wojtczyk wrote:
| Oh, this was not on my radar. What a pleasant surprise. I don't
| care for the last decades of 3D shooters, but this is a game I
| will finally check out again.
| KindAndFriendly wrote:
| Does it run on Apple M1s? The GPU requirements for the macOS
| version on Steam do not explicitly mention support for M1
| chipsets.
| _joel wrote:
| I'm running it on my M2 right now
| astrange wrote:
| Doesn't everything run on M1s?
| alana314 wrote:
| I would imagine yes since that's the majority of apple chips
| these days
| capableweb wrote:
| Majority of Apple chips unlikely to be M1/M2. Apple started
| shipping M1 not until late 2020, so just two years of people
| being able to purchase them, compared to what, ~13 years of
| being able to buy Intel machines. Surely there are more Intel
| Macs out there still.
| jamesfmilne wrote:
| Perfectly
| thesuperbigfrog wrote:
| It is not a coincidence that they released it on International
| Talk Like a Pirate Day:
| https://en.wikipedia.org/wiki/International_Talk_Like_a_Pira...
|
| Talk like a Pirate, but don't fight like a dairy farmer.
| aidenn0 wrote:
| How appropriate, I don't fight like a cow
| ISL wrote:
| I am rubber, you are glue.
| sgt wrote:
| I once owned a dog that was smarter than you.
| CobrastanJorji wrote:
| He must have taught you everything you know.
| sgt wrote:
| Doooh!!
| classified wrote:
| > don't fight like a dairy farmer.
|
| Nah, can't be arsed.
| asciii wrote:
| It's not a coincidence because it was mentioned in the
| trailer...
| carvking wrote:
| You must live in one.
| onemoresoop wrote:
| Oh boy, this brings back distant memories, I remember playing
| Monkey Island and Day of the tentacles from Lucasarts. Too bad I
| don't have time to give this one a try but I will definitely
| watch some youtubers play it.
| Lorin wrote:
| Such a neat website design
| pier25 wrote:
| Anyone knows what game engine it's using? Is this Unity?
| Garvey wrote:
| Custom engine called Dinky I believe I saw in the credits, as I
| started it earlier.
| tannhaeuser wrote:
| Here's hoping for a release on iPad around Xmas.
| mondi wrote:
| Ron Gilbert and Dave Grossman both involved, I'm not sure I care
| for the art style but looking forward to being a kid again!
| lelandfe wrote:
| Extremely positive reviews so far from the reviewers I trust the
| most. I will be buying.
| g051051 wrote:
| I pre-ordered and paid full price, which is something I rarely
| do. Last time I did it was for Psychonauts 2.
| lelandfe wrote:
| Gosh, the writing in that game. So good. It and Disco Elysium
| make me yearn for better writing in other video games. It is
| so rare for me to feel that way - Dragon Age: Origins is
| another one.
| threatripper wrote:
| People have been complaining about the non-pixel graphics but I
| think that's alright. It's different but it looks nice.
| udp wrote:
| Couple of hours in already and it's everything I'd hoped for!
| dang wrote:
| Related:
|
| _Return to Monkey Island trailer [video]_ -
| https://news.ycombinator.com/item?id=31911065 - June 2022 (128
| comments)
|
| _When I made another Monkey Island_ -
| https://news.ycombinator.com/item?id=31246530 - May 2022 (211
| comments)
|
| _Return to Monkey Island, Coming 2022_ -
| https://news.ycombinator.com/item?id=30957917 - April 2022 (84
| comments)
|
| _If I Made Another Monkey Island (2013)_ -
| https://news.ycombinator.com/item?id=30908723 - April 2022 (4
| comments)
|
| _Return to Monkey Island_ -
| https://news.ycombinator.com/item?id=30908395 - April 2022 (60
| comments)
|
| _Return to Monkey Island, follow-up to Monkey Island 2 [video]_
| - https://news.ycombinator.com/item?id=30907723 - April 2022 (1
| comment)
|
| _If I Made Another Monkey Island (2013)_ -
| https://news.ycombinator.com/item?id=15004266 - Aug 2017 (86
| comments)
|
| _If I Made Another Monkey Island..._ -
| https://news.ycombinator.com/item?id=5557443 - April 2013 (83
| comments)
|
| also:
|
| _Monkey Island Director Will No Longer Post About the Game Due
| to Online Abuse_ - https://news.ycombinator.com/item?id=31939339
| - June 2022 (21 comments)
|
| _Ron Gilbert won't post about Return to Monkey Island following
| online abuse_ - https://news.ycombinator.com/item?id=31937333 -
| June 2022 (6 comments)
| eloisant wrote:
| Did anyone try it on Steam Deck?
| goosedragons wrote:
| The Ars Technica reviewer said he played about half the game on
| the Steam Deck and it works well.
| pavon wrote:
| Sam Machkovech, the reviewer at Ars Technica played half the
| game on the Deck, and said it worked well:
|
| https://arstechnica.com/gaming/2022/09/review-return-to-monk...
|
| There are is little more detail in that article about how
| playing with a controller works.
| [deleted]
| seba_dos1 wrote:
| It took me an hour of switching between OS releases and Proton
| versions, but eventually it started to work on my Deck
| (initially the game ran but only showed a black screen).
| tjungblut wrote:
| They just opened up the tech support forum [1]. Several people
| are complaining about it taking too much CPU, but luckily you
| can turn the wattage down and limit the FPS to alleviate that
| problem.
|
| [1]
| https://steamcommunity.com/app/2060130/discussions/1/5241649...
| pharaohgeek wrote:
| Anyone know if a late-2018 Mac Mini will run this game? My son
| would love it!
| johnchristopher wrote:
| Cooool !
|
| I like the fact it was announced only 6 months ago or something
| top and now it's in people's hands !
| dudul wrote:
| In life, you should always be yourself. Unless you can be a
| pirate, then be a pirate.
| kleiba wrote:
| Fantastic art style (although I'm not digging the character faces
| especially). The trailer is superb, makes you (me, that is)
| really excited for the game... something that cannot be said
| about a lot of game trailers these days.
| murat124 wrote:
| How do you feed the duck?
| murat124 wrote:
| Figured it out. Check their basket, while the guy starts
| talking go pick up bread.
___________________________________________________________________
(page generated 2022-09-19 23:01 UTC)