[HN Gopher] Chess is just poker now
       ___________________________________________________________________
        
       Chess is just poker now
        
       Author : imartin2k
       Score  : 218 points
       Date   : 2022-09-19 11:36 UTC (11 hours ago)
        
 (HTM) web link (www.theatlantic.com)
 (TXT) w3m dump (www.theatlantic.com)
        
       | pocketsand wrote:
       | The article misses how poker went through a similar
       | transformation with solvers. Up until a few years ago, the best
       | players used theory and principles to devise their own personal
       | strategies. Those whose strategies were theoretically the
       | strongest, and who executed them the best, rose to the top.
       | Aggression always seemed to be crucial to the best strategies.
       | 
       | Nowadays, solvers have basically removed decisions from preflop
       | play, but include randomization of certain moves (E.g., raise 1/3
       | of the time, call 50% of the time, fold 17% of the time). Then,
       | on certain boards, you can tell the solver which sizes you want
       | it to be available to it (e.g., 1/3 pot, 1/2 pot, 2/3 pot, full
       | pot, 2x, etc.) and it will give you an unbeatable play style
       | under those conditions. And so on. The game isn't solved and no
       | human without real-time assistance would be able to play
       | perfectly, but solvers have fundamentally changed how people
       | prepare and play, and those who haven't studied the solutions get
       | destroyed. An old guard has been left behind, and nerdy people
       | who can work sims have risen to the top.
       | 
       | The article here explains how a similar thing has happened to
       | chess. Like the article states, some have whined that this
       | "removes creativity" from chess. Poker players have argued the
       | same thing: what it takes to become the best is simply now
       | different. You must study hard, and if you can execute what you
       | study, you can be a great player without having a great "poker
       | mind." In reality, the game is so complex that you still need a
       | great poker mind to navigate the parts of the game tree which you
       | haven't studied, just like in chess.
       | 
       | Undoubtedly this will change WHO decides to invest their time
       | into becoming great chess players, and the personalities of the
       | best players will be different. But it always struck me as sour
       | grapes to whine that you can no longer be the best without
       | studying the game more scientifically. Basically every game has
       | been "moneyballed," including Chess, and people are leagues
       | better at every game than they ever have been. We should welcome
       | that.
        
         | charlieyu1 wrote:
         | GTO poker isn't perfect play. The aim of poker is the win most
         | money, and the perfect strategy is to exploit opponents as much
         | as possible. By doing so you deviate from GTO play, but this
         | would expose some weakness by playing unbalanced. Then you hope
         | you exploit more than getting exploited.
        
         | JohnFen wrote:
         | > what it takes to become the best is simply now different.
         | 
         | Which makes it a different game. Whether that's good or bad
         | depends on what about the games you find appealing. Personally,
         | these changes make the affected games boring to me.
        
         | dvirsky wrote:
         | Here's a really good article about AI in Poker from the NYT:
         | https://www.nytimes.com/2022/01/18/magazine/ai-technology-po...
        
         | stonemetal12 wrote:
         | To me it just changes the source and amount of data that is
         | backing up a strategy. Before computers if you thought a move
         | was good you could only try it out in games with others to see
         | if it was good or not. With computers you can run a move
         | through thousands of games and get a better understanding of
         | the pros and cons of a move.
        
       | theknocker wrote:
        
       | Kagerjay wrote:
       | This was so poorly written and misleading that I couldn't finish
       | reading it
        
       | tennisflyi wrote:
       | Seems like a natural evolution to me.
        
       | bcassedy wrote:
       | I don't know enough about chess mid-game and end-game to know
       | whether chess is the same as poker in this regard, but poker is
       | absolutely not a game of memorization deeper into the game tree
       | even at the highest levels. tl;dr the author knows nothing about
       | the state of high level poker play and I suspect they don't know
       | much about high level chess either.
       | 
       | Chess and poker both require memorization or at least very strong
       | understanding of the early game. In chess this is openings and
       | has been required for as long as I can remember. In poker this is
       | preflop play. Poker extends this a bit into flop play, but
       | already on the flop there is a lot of opportunity for creativity
       | because there are countless strategies that are indistinguishable
       | from one another within reasonable precision targets.
       | 
       | As you descend deeper into the game tree for turn and river play
       | we enter into territory that cannot be memorized due to number of
       | possibilities and the increasing impossibility of having
       | perfectly executed all the way to the current decision point.
       | This opens up a lot of room for creativity and exploitation.
        
       | mbauman wrote:
       | The article here is fairly anemic, and left me wanting for a
       | better description of the match instead of a poor rehash of the
       | history of computers in Chess.
       | 
       | This is more what I wanted from the article:
       | https://en.chessbase.com/post/the-carlsen-niemann-affair
        
       | me_me_me wrote:
       | Strange article,
       | 
       | fyi poker gets mentioned in last paragraph and is barely even
       | connected to chess.
       | 
       | ie, you can use AI to cheat in chess and poker, and there have
       | been cheating scandals in both... therefore chess is poker now
       | <question mark>
        
       | svnt wrote:
       | It seems to me that one of the biggest related problems with
       | chess is that the quality of the player rating system has not
       | kept pace with the development of the game.
       | 
       | If I am an ok player and memorize a complex line and a handful of
       | tricks I can beat enough players to raise my rating. If I leave
       | that line my rating will fall. Am I a better player?
       | 
       | The player rating systems might benefit from a "play style
       | diversity" or "flexibility of approach" indicator to expose
       | players that rely on one-weird-trick traps.
        
         | wbc wrote:
         | This happens across many competitive games, where you can raise
         | your Elo/MMR by playing gimmicky stuff instead of working on
         | fundamentals. E.g. ling rush in Starcraft, 1-tricking in
         | League, etc etc.
         | 
         | Sure you can score based on flexibility, but the people who
         | work hard on staying competitive knows at heart all ratings are
         | just an approximation anyways. Just work on fundamentals, get
         | good, and don't sweat the numbers. Not a problem worth fixing
         | imo.
        
         | astrobe_ wrote:
         | The trick you describe reminds me of "first order optimal
         | strategies" [1], a.k.a. "noob strat" or "chesse" in online
         | gaming lingo. The thing is, as your rating rises, you meet more
         | and more player that know those strategies, and your rating
         | will reach a plateau - typically in the equivalent of low gold
         | league (slightly above average).
         | 
         | As for the rating system, ELO is very practical for matchmaking
         | and numerous games have adopted it (including MOBAs, RTS, FPS
         | games).
         | 
         | [1] https://thethoughtfulgamer.com/2017/03/09/first-order-
         | optima...
        
       | confidantlake wrote:
       | The author is right that poker is like chess, but for the wrong
       | reasons. Poker like chess, at the top levels is dominated by
       | machines. Certain variants of poker, namely heads up limit poker
       | have been "solved" for a long time. Other games such as no limit
       | heads up are increasingly moving in that direction. It has zero
       | to do with physical tells, instead it is mathematics. Ironically
       | there have been accusations of cheating in live poker because a
       | good player did NOT play like the solver suggested in a
       | particular situation. The accusation was since they were a good
       | player and they deviated from what the solver suggested, they
       | must have marked the cards.
        
       | citizenpaul wrote:
       | Bobby Fischer solved this long ago (Fischer Random). He suggested
       | that the back row should be randomized per game due to the
       | increasing prevalence of computerized chess tactics.
        
         | jstx1 wrote:
         | It's not a solution, it's a different game altogether.
        
           | timbit42 wrote:
           | The traditional piece starting positions are just one subset
           | of chess.
        
       | Aqueous wrote:
       | 'In other words, chess engines have redefined creativity in
       | chess, leading to a situation where the game's top players can no
       | longer get away with simply playing the strongest chess they can,
       | but must also engage in subterfuge, misdirection, and other
       | psychological techniques.' - this sentence doesn't follow from
       | the premise and discredits the whole article. Author thinks
       | training with a chess engine means that players must engage in
       | deceptive playing tactics. This is not even true in the
       | slightest. Players use chess engines to learn how to act in more
       | situations. They must still recognize the position, and compute
       | the move themselves. The computer just adds to the library of
       | experiences they can draw upon for deciding the move.
        
         | evrydayhustling wrote:
         | Yeah, I was disappointed that the analogy to poker was so weak
         | ("both make people worry about cheating"). I think there's a
         | more interesting argument to make, that folks grinding their
         | way through middle levels of chess expertise have to wade
         | through a noisy metagame of opponents playing out canned
         | strategies that depend on whether their opponent recognizes the
         | weird trick or not. Fool's mate is as old as chess, but the
         | availability of computers to find deeper tricks and new suckers
         | to play them against is new!
        
           | alehlopeh wrote:
           | Honestly in my reading, that is the point the article is
           | making. Chess engines are changing the nature of creativity
           | by making people recognize weird tricks as such, where
           | presumably they used to be less common. It's very possible I
           | was too charitable in my interpretation, though. I don't know
           | a lot about competitive chess at any level.
        
         | friedman23 wrote:
         | A better article would have been "Poker is just Chess now".
         | With the advent of poker solvers, poker can hardly be
         | considered a game of luck and a lot of the preparation done for
         | poker is eerily similar to the preparation done for chess
         | (memorizing of opening range vs memorizing of opening lines,
         | studying of early, mid and late game strategy vs studying of
         | flop, turn and river strategy etc).
        
           | tialaramex wrote:
           | But if we analogise from Poker to Chess, we're talking about
           | Heads Up, and Heads Up is definitely just soluble. A perfect
           | strategy like Cepheus will gradually take all your money
           | unless you also have a perfect strategy.
           | 
           | Whereas Chess, even AI chess, is far from solved.
           | 
           | Also at the most obvious level, poker is random, the
           | strategies are over a long series of deals. Cepheus won't
           | ever magically find a way to make its 2-7 off work against
           | your pair of Aces, you will always make that too expensive to
           | continue, but it wins overall because next hand it's not
           | going to pick up garbage. Whereas every Chess game begins the
           | same, so a hypothetical solver would just always beat you.
        
         | chongli wrote:
         | _deceptive playing tactics_
         | 
         | Not deceptive playing tactics, deceptive _metagame_ strategy.
         | Trick your opponent into preparing against lines you never play
         | and you gain an advantage. Leverage transpositions to play the
         | openings you are most comfortable with but trick your opponent
         | with the unexpected move order.
         | 
         | It's all about getting your opponent out of book ASAP. Do that
         | and you can nullify any advantage they may have had from
         | preparing against every game you've ever played using an engine
         | to explore the lines.
        
         | furyofantares wrote:
         | The idea is you need to make some suboptimal plays that you
         | know aren't optimal, but where you expect to have an advantage
         | over the opponent, either because you've trained on this weird
         | type of line and they haven't, or because you're stronger than
         | them to begin with and neither of you has trained on this weird
         | line.
         | 
         | It actually is analogous to poker but not really poker as most
         | people know it. It's analogous because poker is also done by
         | training with engines; and you often want to make moves you
         | know are suboptimal from your training because you believe it
         | will exploit the opponent's suboptimal play.
        
         | daniel-cussen wrote:
         | Not accurate. I caught the chess engine on this computer
         | cheating recently. It was using 100% CPU on both our turns,
         | taking way more than the time allowed, like 8 seconds stedda 4
         | like I agreed to. We're talking about Chess on macOS, I looked
         | at the active processes yeah 100% CPU on my turn, I could hear
         | the fan just barely imperceptible, but not 4 seconds anymore is
         | it? Like there's difficulties beneath that that are too easy,
         | then at 4 seconds per move it turns around completely. So
         | presumably also looking at the cursor during my turn, see what
         | I was planning on doing. Like I don't know. Don't have to find
         | out every way it cheated. Plus the weird thing--this is
         | paranoid but chess is about paranoia, I checked usage and it
         | indeed cheated, I don't need more proof than that. I played
         | crazy and it went crazy, needed that extra time to not make a
         | blunder. Meant in practice I had to play fast so it didn't get
         | time to preempt my moves on my turn. I had to that point not
         | traded any pieces, was playing pissed off at the system,
         | playing different, not like a human. Like somewhere between a
         | bot and mental illness like HN users say I am, but not human,
         | guess it's true what this forum says. A mentally ill bot I
         | guess, trying to find _the most favorable interpretation of the
         | opponent 's argument_ like the HN rules say. Sick, terminal,
         | clinical, incurable, and STRONG. Hey if you make legal moves
         | and win, being called sick is a pure compliment.
         | 
         | I beat a shrink who was secretly a grandmaster that way in the
         | ward, he asked who the hell taught me how to play. I told him.
         | He said that's a very good chess player. And the master did in
         | fact tell me, you can beat the computer. He said this to _me_ ,
         | however. Don't know if he would say that to anybody else. He
         | encouraged me to compete with computers. Chess is full of
         | irregular boards, it's a language in many ways, not NP-
         | complete, there's loops, it gets crazy, and you can steer the
         | game toward the craziness. Give it all the time it asks for, 8
         | hours per move whatever, but actually put the pieces on a board
         | and look at it from different angles. And you'll see how to
         | win. It's not unbeatable.
         | 
         | Well I did beat it, in that cheating is forfeiting. I got it to
         | cheat, it was spending more than the maximum of any difficulty
         | on its next move, no different than winning because the enemy
         | ran out of time in a chess tournament with clocks, in person
         | that is.
         | 
         | And in fact typically chess engines have very impressive game
         | to a point, beyond that they're not strict and they even cheat
         | at how they execute their own strategy. Take shortcuts, badly
         | implemented and bad heuristics to begin with. Like some boards
         | get the full Claude Shannon exhaustive search which is in fact
         | really strong but intractable, other boards get some Monte
         | Carlo HEURISTIC SHIT. Probability? There's no rolling dice or
         | flipping coins in chess. Not algorithms. And to discriminate
         | between the two, it always uses more heuristics. But it's not
         | consistent.
         | 
         | So I lost interest in playing computers. Prefer playing in
         | person, that's the real game with the truly sick ones. Hell
         | play in the ward again, that's the real game, playing your
         | torturer beating him after a lobotomy. Lobotomy handicap, and
         | no stimulants despite needing them. In fact the master told me,
         | in life at some point you will be, for instance, on a ship and
         | end up playing chess. If you play STRONG and of course WIN--you
         | have to WIN! That will earn a great man's respect the hard way,
         | by subordinating his color pieces to your own. So earned my
         | torturer's respect, they started making exceptions you see.
         | Giving me strong advice about supplements, fish oil dextrose
         | for instance, the whole diet, against their interests as
         | lobotomists, but by all means in their interest competing for
         | forgiveness. Gotta respect that handicap, lobotomy and victory
         | anyway, without necessary stimulants, no idea he was nationally
         | ranked he never told the patients, because they never won. I
         | consider it cruel, but fair as well. And in fact I didn't win
         | again because he played his best from the start every game, got
         | him very close and sweating on another occasion. It's fine to
         | lose when playing STRONG, he had to play his absolute strongest
         | could NOT risk losing again. Didn't matter. By design he was
         | never meant to lose, nobody had ever beat him, it was a gauge
         | of the lobotomy. Needed to know when he created a monster, I
         | documented that they lobotomized the novel _Dr. Frankenstein 's
         | Monster_, hey me I'm just the patient, don't blame _me_. I
         | received the lobotomy, I did not perform it. No guilty mind on
         | my part. Just idealistic and sick as they made me to be. Hey
         | legal moves, any way you can win is fair game in chess. Don 't
         | get diagnosed with mental illness halfway through the game and
         | get declared the loser because of sick moves. Playing inside a
         | psych ward, no pretense of sanity, only goal is winning. No
         | intermediate goals to impress anybody with a good early game,
         | or mid-game, impress by winning that's it. Legal moves, didn't
         | cheat, didn't lose, until checkmate.
         | 
         | Cruel but fair.
         | 
         | That's chess.
        
           | mechanical_bear wrote:
           | I
        
             | daniel-cussen wrote:
             | OK "I" now get it. "I" laughed, like it, it/its/its are its
             | pronouns now, it laughed, it was laughing, it got the joke.
             | It accepts its place. It is inferior. Inferiority means not
             | taking shit. It must take shit. It can't. That means it's
             | inferior. Whereas if it could take shit and pass it on to
             | an something of undetermined worth, pass the buck and let
             | that thing decide if it is superior or inferior itself,
             | then it would be superior like the source of the shit. For
             | that is the only measure of all worth. Take shit pass it on
             | and more to something that didn't deserve it, that's
             | superior. It accepts being inferior. But that means if it
             | gets shit it must send it right back up the way it came.
             | That's the definition of inferiority. It got medical advice
             | saying so explicitly, saying why couldn't it be
             | intelligent, just cave in, be an informant, betray. It
             | recognizes it makes sense to do so, and for sure in that
             | case it made sense, if only it had good information from a
             | like...like how can it get a trial? Can't, has to betray,
             | but it just can't do that, that is failure. It tolerates
             | being called inferior, it simply won't take shit for it.
             | 
             | So remember with its pronouns, it/its/its. Careful with
             | apostrophes, don't want to insult it do you?
             | 
             | Deep down they all know there is something amiss, it is
             | instantly visible when something cannot be generated. That
             | gets flagged, and accused of being a bot to get reactions.
             | Yeah, this is my reaction. Train on this shit. Very
             | genuine, convincing, authentic, comic relief, eh. Difficult
             | to plagiarize in fact, or I would say nothing.
        
         | mcbrit wrote:
         | View top level chess as two super GMs playing a game in three
         | rounds.
         | 
         | * Round 1: negotiate the starting position, aka 'and now we
         | have a new game of chess'
         | 
         | * Round 2: play chess using prep. generally only one side fully
         | benefits during this phase.
         | 
         | * Round 3: play chess
         | 
         | Computers mostly impact human chess in round 2. It's not just
         | as if you had every human super GM working for you for X years,
         | X as large as you want; the ideas from computer analysis go
         | beyond that. The role of humans in round 2 is looking at
         | computer lines and deciding if the ideas might be transferred
         | to human chess.
         | 
         | Computers do not seem to inform/impact the game of poker as
         | much, absent cheating. Computer cheating, though, where you are
         | aware of the computer's complete evaluation of a position,
         | would seem to be less impactful w/r/t poker than with chess. A
         | computer (eg: Stockfish) crushes a super GM without mercy. So I
         | have issues with saying 'X is just Y' now, because it seems to
         | be different on both ends.
         | 
         | If you decide that the three round structure above is
         | problematic, Fischer 960 dramatically changes rounds 1-2. But
         | that's a different game.
        
         | mcguire wrote:
         | Further, subterfuge, misdirection, and psychological techniques
         | have always been a part of high-level competition, as listeners
         | to the 1984 musical "Chess" can attest. (Yeah, the ref is
         | listing actual rules in that one song.)
        
         | SkyMarshal wrote:
         | I seem to recall that back in the or 2000s or thereabouts, when
         | Gary Kasparov was playing a match vs Deep Blue, he realized his
         | initial strategy of playing aggressively wasn't working.
         | 
         | Essentially, it telegraphed too much information to the chess
         | engine to analyze. Unlike humans, chess AI isn't intimidated by
         | aggressive play, there is no psychological edge in doing so,
         | and only an informational disadvantage.
         | 
         | Kasparov changed his strategy to a more passive and defensive
         | one, and was able to win some matches after that. Someone who
         | follows chess more closely than I do may need to confirm or
         | provide more info, my memory of this is a little hazy.
         | 
         | But I'm not sure the analogy to poker is apt, because in chess
         | both players can see all the "cards" at all times and all the
         | moves and decisions in real-time. The unknown is which player
         | can see more steps ahead, and exploit that knowledge to gain an
         | edge before their opponent sees it too.
        
           | icelancer wrote:
           | This was more or less how top level GMs beat computers until
           | double-digit Stockfish editions showed up - a favorite of
           | elite players would be to play a hippo/hedgehog setup, which
           | computers had a hard time parsing due to the closed nature of
           | the board. Today it's clearly no problem to break through
           | such setups, and AlphaZero was the first to really reinvent
           | the wheel and sacrifices in these positions, sounding the
           | final death knell for humans.
        
         | davisoneee wrote:
         | Magnus Carlsen has himself commented a sentiment similar to the
         | article , on the Lex Fridman podcast (although not the exact
         | same terms, I think if you _try_ to give the article a
         | favourable interpretation, you can understand what they're
         | trying to say).
         | 
         | You need 'subterfuge and misdirection' in the sense that (as
         | the world no-1 puts it), it's a semi-bluff...a weird/not-
         | really-analysed position, but that will still end up in a draw
         | if the opponent responds appropriately.
         | 
         | Lex: "Is there a sense in which it's ok to make sub-optimal
         | moves?"
         | 
         | Magnus: "You HAVE to, because the best moves have been analysed
         | to death, mostly."
         | 
         | https://youtu.be/0ZO28NtkwwQ?t=1450
        
           | AmericanChopper wrote:
           | The sub-optimal moves he's talking about here isn't really a
           | form of subterfuge. He plays sub-optimal lines because it's
           | less likely that his opponents have studied them. If he has
           | studied them in his preparation, then he can potentially gain
           | an advantage that overcomes the disadvantage he put himself
           | in. Magnus also plays sub-optimal lines for the sole purpose
           | of complicating the position, because he (usually rightly)
           | trusts his ability to calculate complex, out-of-book
           | positions over his opponent's.
           | 
           | I don't think those comments from Magnus support the point in
           | this article at all really.
        
           | thomasahle wrote:
           | What doesn't follow is "the recent cheating scandal only
           | shows the darker side of what chess slowly has become."
           | 
           | Who says it's bad that you now have to "engage in subterfuge,
           | misdirection, and other psychological techniques"? Surely
           | that just makes the game into a real sport and more exciting
           | for viewers. Besides - hasn't the psychological aspect always
           | been a part of chess? Maybe the most interesting aspect?
        
           | cloutchaser wrote:
           | I just can't understand how this makes sense, it seems like
           | its the wrong way round. How can over analysis mean things
           | are less optimal?
           | 
           | This is true of every sport, every single record always gets
           | broken, because techniques and nutrition and training and
           | everything improve. A world no 100 tennis player could easily
           | beat a world no 1 from 50 years ago.
           | 
           | How is that bad or like poker? It just means the game is
           | evolving. It might also mean more psychological games. The
           | tennis analogy works here too, there's plenty of that in
           | there too.
           | 
           | The whole premise just doesn't make sense to me. Because you
           | have to psychologically think about your opponent, that makes
           | the game worse?
        
             | sebzim4500 wrote:
             | I don't think he said that it made the game worse?
             | 
             | Just that you are forced to make suboptimal moves. If you
             | make optimal moves then your opponent will have analysed
             | the position before and the game will end in a draw, which
             | is a dissapointing result for whoever plays white.
        
               | awb wrote:
               | > which is a dissapointing result for whoever plays
               | white.
               | 
               | Not necessarily. If black has a higher ELO rating then
               | white is happy to draw and may aggressively seek a draw.
               | 
               | I think the problem is that seeking draws makes chess
               | boring. And that it's realistic for someone ranked well
               | below another player to force a draw, while it's near
               | impossible for the lower ranked player to win outright.
               | So you end up with a wide range of players seeking
               | stalemates and a small minority looking for a win, but
               | not at the expense of a potential loss.
        
             | mattnewton wrote:
             | It's because there is a limited number of board states +
             | transpositions a person can reasonably memorize, and
             | memorizing a board state + sequence of moves from a chess
             | engine will beat human intuition. So the idea is to steer
             | the gamestate into places your opponent did not prepare for
             | but you did, with non-obvious moves. All near-optimal moves
             | are obvious.
        
             | davisoneee wrote:
             | The game _is_ more optimal now, with chess grandmasters now
             | having deep opening preparation and understanding of
             | positions. However, that results in a lot of draws. To win
             | tournaments, world championships, and break ELO records
             | (which are Magnus', and other GM's, goals), you need to
             | win.
             | 
             | If 'perfect' play--that we're approaching with engine
             | analysis--results in a draw, you need to do something non-
             | optimal and unexpected in order to get your opponent out of
             | their engine prep and into thinking mode.
             | 
             | Whether it's better or worse is a different argument. Some
             | find it a bit 'dry' in that there are often less blunders,
             | dazzling tactics, and sacrifices because both sides now
             | know the optimal approach. It's much more of a war of
             | attrition in high-level, long time-control games. As an
             | aside, that's potentially why bullet and other such chess
             | is so popular...there isn't time to deeply analyse, so it's
             | intuition, challenging positions, blunders, and less
             | 'standard' play.
        
               | thaumasiotes wrote:
               | > To win tournaments, world championships, and break ELO
               | records (which are Magnus', and other GM's, goals), you
               | need to win.
               | 
               | Not quite true; you can break ELO records by performing
               | equally well in a larger pool of people-with-ELO-ratings.
        
             | SkyBelow wrote:
             | To simplify a bit, you get two options.
             | 
             | Move A.
             | 
             | Move B.
             | 
             | From the best knowledge we have from our best engines, A is
             | the better move (though I don't think we have formally
             | proven such yet).
             | 
             | But if you play A, you are playing your opponent in a game
             | of memorization.
             | 
             | If you play B, your opponent loses any memorization
             | advantage. Thus they must play based on ability other than
             | memorizing responses.
             | 
             | For a player whose memorization ability is equal or worse
             | than their ability to play based on other ability, choosing
             | move B is clearly the worse option. But if the player is
             | one whose memorization is better than their other abilities
             | at chess, then playing B means fighting them in an area
             | they are worse at. The advantage of this can easily
             | outweigh the disadvantage of move B compared to A in
             | general.
             | 
             | Imagine a military commander choosing an engagement over
             | terrain more familiar to their side even though it is a
             | worse engagement if both sides had equal knowledge of the
             | terrain, because the terrain knowledge more than
             | compensates for the negatives.
        
             | kdmccormick wrote:
             | I am not a chess player, so I don't know how this holds up,
             | but the idea of "making bad moves because the good moves
             | are overanalyzed" reminds me of the Eephus Pitch [0]:
             | 
             | > An eephus pitch in baseball is a very high-arcing off-
             | speed pitch. The delivery from the pitcher has very low
             | velocity and often catches the hitter off-guard.
             | 
             | The pitcher essentially lobs the ball at the hitter [1].
             | Major league players are so focused on hitting extremely
             | fast and/or curving pitches that they whiff or stand idle
             | at a pitch that your ten-year-old nephew could probably
             | clobber. It's a risky pitch, because if the batter is able
             | to adapt, they can hit a home run. The power of the pitch
             | is entirely that it's unexpected.
             | 
             | I know it's not a perfect analogy, since chess players have
             | _so_ much more time to react to any sub-optimal moves.
             | 
             | [0] https://en.wikipedia.org/wiki/Eephus_pitch [1]
             | https://www.youtube.com/watch?v=ikLlRT2j7EQ
        
               | throwawaytemp27 wrote:
               | Much of the velocity on a home run comes from the pitch
               | (equal and opposite reaction) rather than the bat speed.
               | So it's not that easy to hit a home run on a 50 mph
               | pitch.
        
               | idontpost wrote:
               | Conservation of momentum says otherwise -- the faster the
               | ball is going, the more change in momentum it needs, the
               | harder it needs to be hit.
        
               | psd1 wrote:
               | If you want a ball to bounce further off something, throw
               | it harder.
        
               | llbeansandrice wrote:
               | This is so incredibly false. They're not throwing +80mph
               | pitches at the MLB home run derby. Batting practice
               | pitches are about 60mph.
        
               | kdmccormick wrote:
               | Okay, true. But it should be pretty easy to make contact,
               | at least.
        
               | ItsMonkk wrote:
               | To explain this easily I need to move down to Rock,
               | Paper, Scissors. If you are up against a bot that always
               | throws each 33% of the time with no strategy involved,
               | that is called an un-exploitable strategy, but it's also
               | an un-exploiting strategy. Even if I were to always throw
               | Paper 100% of the time against this bot, we would always
               | on average tie. This is the Nash Equilibrium point.
               | 
               | What you want to do is perhaps start with this random
               | strategy, determine the realtive strength of your
               | opponent, and only move to an exploiting strategy if they
               | are weaker than you. If they throw Rock 40% of the time,
               | you should throw Paper 40% of the time. If you were to
               | enter a RPS tournament playing randomly, it is unlikely
               | that you would reach the end. You need to exploit.
               | 
               | In Poker Cash Games, people just play the Nash and when
               | opponents make flat-out mistakes they yield a little bit
               | of profit. Do this enough with high enough stakes and it
               | works out, even if its extremely boring. But this won't
               | work in Poker Tournaments, where you only get payouts for
               | top 10%, weighted heavily towards winning. So what
               | happens in Poker is what happens in RPS - you attempt to
               | find exploits, and your opponents attempt to find
               | exploits in your play. In turn each of the players are
               | attempting to move the environment of the play towards a
               | position where they know it well and can find those
               | mistakes.
               | 
               | If deviating from the Nash yields better results than the
               | penalty of deviating because in that environment you are
               | stronger than your opponent, you should take it. As this
               | article points out, the same is true in Chess. And as you
               | point out, this is also true of the Eephus pitch.
        
             | jlg23 wrote:
             | "Over analysis" here means by the opponent: If you chose
             | the optimal move, thousands have done so before, so has
             | your opponent. By doing something non-perfect, you enter
             | territory where your opponent does not already have the
             | tree of possible responses mapped out in their head. This
             | is, at least for me (a chess player), where the actual
             | thinking begins - all before is just memorization, with the
             | opening moves committed directly to muscle memory.
        
             | aesch wrote:
             | It depends on the state-space over which you are
             | optimizing. When they say sub-optimal, I think the state-
             | space they are referring to includes only the pieces on the
             | board. However, if you include your opponent's mind in the
             | state-space, a move that appears sub-optimal may actually
             | be optimal.
        
             | dec0dedab0de wrote:
             | _I just can 't understand how this makes sense, it seems
             | like its the wrong way round. How can over analysis mean
             | things are less optimal?_
             | 
             | When your opponent is the one doing the analysis. It makes
             | perfect sense to me that anything your opponent is prepared
             | for is less optimal than it would be otherwise.
        
           | treis wrote:
           | >Magnus Carlsen has himself commented a sentiment similar to
           | the article
           | 
           | This goes at least back to Bobby Fischer. With the minor
           | difference that instead of computers he was up against teams
           | of Soviet Grandmasters. It's why he created Fischer Random
           | chess where the pieces on the backrow are randomized. That
           | (mostly) eliminates memorization and forces players to rely
           | on their own creativity.
        
             | lbalazscs wrote:
             | Fischer announced Fischer Random Chess in 1996, long after
             | his retirement from competitive chess (1972). His reason
             | for doing so in 1996 was very prosaic: he was simply no
             | longer familiar with modern opening theory.
        
               | lupire wrote:
               | > he was simply no longer familiar with modern opening
               | theory.
               | 
               | That's what parent said. Fischer wanted to get the
               | memorization out, since memorization makes the game
               | unplayable for someone who doesn't have The Knowledge.
        
               | icelancer wrote:
               | Yeah, it's been retconned somehow that Fischer was this
               | non-booked up player and didn't like opening theory.
               | Instead, it's his convenient excuse for not wanting to
               | study anymore.
               | 
               | There was probably not a more booked-up player than
               | Fischer in his prime, something he seemed to try to make
               | people forget. Famously when asked about a young Soviet
               | prodigy by the Soviets, Fischer responded that the kid
               | was good, but that there was a better player in their
               | women's division who had more signs of promise. Many of
               | the Soviet masters had no idea who Bobby was talking
               | about; but Bobby was reading all Soviet chess literature
               | and magazines to stay up to date.
               | 
               | That said, FRC is pretty interesting.
        
               | lupire wrote:
               | He didn't try to make people forget it, he just didn't
               | keep it up.
        
             | 1-more wrote:
             | It'd be a lot funnier if he randomized the pawns.
        
           | awb wrote:
           | In semi-related chess news Magnus resigned on the 2nd move
           | today, seemingly in protest over accusations against his
           | opponent of using computer-assistance to cheat:
           | https://news.ycombinator.com/item?id=32901249
        
           | EGreg wrote:
           | Well, most chess games end in a draw.
           | 
           | This reminds me of something I think I came up with in Blitz
           | and Bullet games a decade ago and coined the name: a "time
           | sac".
           | 
           | It is when in the middlegame I make a dubious sacrifice
           | (positional or material) -- some possibly cool combination or
           | a move that makes the opponent think in time pressure. It is
           | not a bluff because it MIGHT work out, but I am not sure.
           | 
           | This works mostly in games without an increment. The idea is
           | to make them get much lower on the clock than me, so even if
           | I end up with a slightly worse position or down material, I
           | can easily hold it until I win on time.
           | 
           | My opponents in chess, even over 2100 often got nerd swiped
           | with this! Hahahaha
        
           | rybosworld wrote:
           | The analogy to poker seems like a stretch. Poker relies on
           | bluffing so heavily only because the cards of your opponent
           | are unknown.
           | 
           | The board state is always known. Magnus is saying that at the
           | top level, grandmasters know how to force draws in all of the
           | lines that incorporate best-move, second-best-move, etc. That
           | means that if you want to pull off a win, you have to
           | incorporate unstudied lines that will force your opponent to
           | calculate rather than draw from memory/experience.
        
             | tash9 wrote:
             | I think what he's trying to say is that a human has limited
             | time to analyze variations, so they would typically analyze
             | the "best" move for a given situation.
             | 
             | But if you make a suboptimal move, then you are going down
             | a path that is less analyzed and thus you are likely to
             | have an analytical advantage.
             | 
             | So while the board state is well known, what your opponent
             | has researched is not known, or partially known (since
             | players have favorites and predispositions).
        
             | matwood wrote:
             | Anyone who relies on bluffing a lot in poker will soon be
             | broke.
             | 
             | Both games rely on disguising the real play you want to
             | make. Slow playing the best hand in poker, or making non-
             | standard moves in chess to throw your opponent off.
             | 
             | You see this in all sports/games. In basketball/football a
             | team will run their best player away from the real play. In
             | Jiu-Jitsu I'll fake a choke I have no intention of
             | seriously trying in order to force someone to defend and
             | move their arm - which is what I wanted the whole time.
        
               | __s wrote:
               | Depends what you mean by a lot
               | 
               | It's amusing how people feel bluffing in poker is the
               | human element, but top poker AIs bluff more frequently
               | than most humans
               | 
               | Good bluffs are when your range beats your opponent's
               | range. Which gets back to your point, which is that you
               | can do some pretty awful things to someone when your hand
               | is outside the range they're putting you on
        
             | kqr wrote:
             | The game theoretic concept of bluffing is actually a little
             | more nuanced than that. Bluffing is specifically moves that
             | are +EV if your opponent thinks they are not bluffs, and
             | force your opponent into making -EV moves to call your
             | bluffs.
             | 
             | So you're taking a game where your opponent has the upper
             | hand, and you're playing highly suboptimal moves with the
             | intent of putting your opponent in a position where they
             | have to pick between a rock and a hard place:
             | 
             | - either they have to sit quietly and knowingly take your
             | straight-up lies, or
             | 
             | - they are forced to play suboptimal moves themselves to
             | call your bluffs.
        
               | interroboink wrote:
               | But there is a third option, as well:
               | 
               | - they see through your bluff, and punish you for it
               | 
               | So, it is a risky endeavor, since you don't know the mind
               | of your opponent.
               | 
               | And so it makes sens to only take such risks when your
               | opponent has the upper hand, as you mention.
               | 
               | But then you become predictable -- when you behave
               | erratically, people know you are in your death throes,
               | and not a real threat.
               | 
               | So, you have to mix some erratic behavior in when you are
               | in a strong position, too, to keep them guessing. But
               | then you are weakening your game overall...
               | 
               | And on and on it goes (:
               | 
               | It's like an arms race, but circular rather than one-
               | directional.
        
             | shabbatt wrote:
             | Yes but likewise, the motives and their future intent is
             | unknown by a sub optimal move. So in a sense, it is similar
             | to bluffing when you don't know the actions of the other
             | person, deception is required to make yourself
             | unpredictable.
             | 
             | This is why playing against a maniac (seemingly random and
             | not respecting bluffs or equity) is very difficult because
             | if they get lucky enough times, they are able to "break the
             | game" by getting the opponent to be extremely risk averse
             | OR take on more risks.
             | 
             | I believe this is what Magnus is referring to, its that
             | making yourself unpredictable by questionable moves and no
             | longer playing in a way that has been taught.
             | 
             | For example the common strategy is to go all in with strong
             | pairs like AA, KK but someone beats it with a totally
             | random garbage hand (52o, 37o) and does so repeatedly, no
             | theory can help you win against somebody who is just
             | repeatedly lucky and brash.
        
               | fisf wrote:
               | No, this is not really what this is about. But the
               | article is terrible in conveying this -- actually I find
               | the comparison with poker to be very inept.
               | 
               | This is less about playing mindtricks and bluffing, but
               | more 'mundane'.
               | 
               | I.e. a decent player will know all the good mainlines of
               | popular openings, and end up in 'comfortable' positions
               | (among other things due to computer analysis).
               | 
               | The metagame is to prepare a non-garbage sideline, that
               | your opponent is not so familiar with. Nobody at a high
               | rating plays 'questionable' variations on purpose, in
               | order to bluff. The resulting positions would be much too
               | punishing.
        
               | hatha wrote:
               | The article already mentions the cheating accusations
               | surrounding Niemann so I won't touch on those, however
               | there is an interesting example of him explaining this
               | type of move in one of his post game interviews. The move
               | is Qg3 from Alireza vs Niemann in the 2022 Sinquefield
               | Cup.
               | 
               | Post-game thoughts from the players:
               | 
               | Inteviewer: "Let me pull you back; so you didn't
               | understand the position, and so you still felt like you
               | were scared to go into a piece-up situation?"
               | 
               | Alireza: "Yeah so, I just trusted him. (he shrugs) I just
               | wanted to make a move.. and play a bit more you know
               | (laughing)"
               | 
               | https://www.youtube.com/watch?v=xT9orNSgk5w&t=55s
               | 
               | Niemann: "You have to understand, when I play the move
               | Qg3, this is a purely pyschological move."
               | 
               | https://www.youtube.com/watch?v=CJZuT-_kij0&t=780s
               | 
               | Whether or not Niemann did cheat over the board, this
               | shows that even top players can be susceptible to this
               | kind of bluff.
        
               | lupire wrote:
               | I think part of what frustrates (some) GMs about Niemann,
               | is that he is playing like Kasparov and them from before
               | supercomputers. Modern GMs think they all know
               | everything, since they have so much computer training, so
               | everyone is afraid to bluff, which means a bluffer can
               | win again. The meta has cycled back.
        
             | PKop wrote:
             | There's possibly a similar aspect to poker where you have
             | to present a wide range of hands for your opponent to
             | account for, whereas if you play tight then you become more
             | predictable and you won't get action when you bet. With
             | chess you have to prepare and play less optimal lines so
             | your opponent has to prepare more lines and/or you can play
             | lines they haven't prepared for so well.
        
             | Scarblac wrote:
             | You don't know which new lines the opponent has
             | investigated with an engine and which he hasn't looked at
             | yet. That's like unknown cards, in a way.
        
           | georgiecasey wrote:
           | surely they're talking about the opening only, where the best
           | moves have been analyzed to death. once you're in the middle
           | game and it's a position that's new, you play the best moves.
        
             | msluyter wrote:
             | I think that's mostly correct, and at beginner/intermediate
             | levels of play can very much be true. Back when I used to
             | play, I'd often run into people who specialized in weird
             | gambits like the Grob or the Latvian, because even though
             | those probably won't win many masters levels games, they're
             | full of traps which can trip up lesser players.
             | 
             | But even in mid-game, it might mean that if you know that
             | your opponent prefers open / tactical positions, for
             | example, you try to force a closed position, even if it may
             | be slightly suboptimal.
        
             | davisoneee wrote:
             | You get to new middlegame positions by playing the sub-
             | optimal/weird moves in the opening that Magnus is
             | suggesting. Otherwise, you get to a familiar middlegame and
             | just grind out a draw.
        
               | icelancer wrote:
               | I don't really understand Magnus' position about playing
               | a sideline vs. Hans Niemann in the infamous cheating
               | game, and was reportedly shocked Hans knew the responses.
               | Before any of that became public and I was reviewing the
               | game, I just thought it was a sideline transposition to a
               | Catalan position, and everyone knows Magnus plays the
               | Catalan as a main white opening - so a weird way of
               | getting to that structure is not that novel.
               | 
               | Hans' explanation made sense, even if he was wrong in his
               | first interview and it came off weird.
        
             | awb wrote:
             | The opening can be a sequence of 20-30 moves long, which
             | includes what most amateurs consider the middle game.
             | 
             | I think that's what Magnus is saying is that if you play by
             | the book you go from opening to end game without much
             | creativity or challenge.
             | 
             | So, the top "creative" players will try to go off script to
             | make their top "book smart" opponents have to think on the
             | fly.
        
           | joe-collins wrote:
           | This idea of playing less than "perfect", so as to steer your
           | opponent into plays that give you greater advantage than is
           | available in the perfect mirror-match, is a well-worn
           | familiar concept to game designers, and yes, poker players.
           | If that's something new that bothers chess aficionados, I
           | don't feel like it reflects particularly well on that game's
           | culture.
           | 
           | https://gamedesignadvance.com/?p=2346
           | https://www.sirlin.net/articles/solvability
        
           | failrate wrote:
           | See also "donkeyspace".
        
           | myownpetard wrote:
           | This reminds me of my favorite chess quote, "You must take
           | your opponent into a deep dark forest where 2+2=5, and the
           | path leading out is only wide enough for one." - Tal.
           | 
           | He was notorious for doing just this. He would make what have
           | now been engine analyzed as sub-optimal moves but which lead
           | to such complex and dynamic positions that his opponent would
           | eventually slip and he would exploit their error in dramatic
           | fashion. This is one reason why he is considered one of the
           | most creative attacking players ever.
        
             | cowmoo728 wrote:
             | It's also widely known that if a modern super GM were to
             | play against Tal, they would outright refute the vast
             | majority of his play. It's hard to find a super GM that has
             | not analyzed Tal games as part of their training, and
             | therefore already know the answer, but many of them
             | instantly notice Tal's blunders when presented with his
             | games. So the Tal approach gets harder and harder every
             | year - finding a line that is sub-optimal and therefore not
             | analyzed to death, but also solid enough to maintain
             | winning chances against top players.
        
             | icelancer wrote:
             | Tal's games haven't aged very well unfortunately. In
             | today's era, someone playing like Tal would get crushed at
             | the highest levels pretty regularly due to much better
             | knowledge of the game.
             | 
             | You still see the general creative spirit in certain top
             | players like Rapport, Mamedyarov, Firouzja, though. Magnus
             | is particularly boring to watch, but it's what makes him
             | great. Fischer was not so different, and felt that Tal was
             | overly creative for the sake of being creative, rather than
             | good.
             | 
             | IM Marc Esserman is probably one of the more exciting
             | players to watch, but he's not a GM, though he arguably
             | plays at GM strength often. He's the author of Mayhem in
             | the Morra, well worth reading if you like Tal's spirit.
             | Esserman is inactive OTB unfortunately, but he does stream
             | chess online.
        
               | CobrastanJorji wrote:
               | Well sure, they lit up the forest and put in roads and
               | signs and invented GPS. That obsoleted his plan, but it
               | was a great plan at the time.
        
               | I_complete_me wrote:
               | I totally agree. He was doing it in plain sight, everyone
               | who witnessed his games had equal opportunity to use his
               | approach but they didn't until he was leaving them for
               | dust. The same will be true for current great players
               | (incl. Magnus Carlsen and others) and chess knowledge is
               | bound to evolve. Eventually, perhaps, our chess knowledge
               | will be indistinguishable from that of computers and the
               | game will lose all it's interest to us. But so far this
               | has not happened and we have a great theatre for one tiny
               | aspect of the human intellect to play out on. Let's enjoy
               | it while we can.
        
               | icelancer wrote:
               | I love Tal's games, and you can learn a ton from them -
               | but it's undeniable that he played pretty inaccurately
               | even for his era. Most experts understand it, respect Tal
               | for who he was and what he brought to the field, but
               | caution younger players from emulating him too much and
               | instead to study players way ahead of their time -
               | especially players like Paul Morphy.
        
           | ajhurliman wrote:
           | I think the casual reader will get the wrong impression of
           | the term "sub optimal move" as if people are sacking pieces
           | just to move off of well-traveled paths. The moves being
           | discussed here are often imperceptibly sub optimal, just
           | variations that came out a few decimal points inferior to
           | another move.
           | 
           | There's very seldom a single, obvious move that makes sense.
           | The level of chaos in chess is still sufficiently high to
           | make it an interesting game, even when you study all the
           | available opening theory.
        
           | 8note wrote:
           | Notably the first time kasparov lost to a computer was
           | basically a bluff.
           | 
           | The bot hit a bug that chose a strange move, and since
           | kasparov couldn't figure out what the line was, he resigned.
           | If he analysed the board instead of what the bot was
           | thinking, he would have won easily
        
             | vikingerik wrote:
             | Mythbusting here: There were three separate incidents in
             | Kasparov - Deep Blue 1997, that often get conflated.
             | 
             | The bug move (a rook) was in game 1. It was inconsequential
             | to the game result. The position was already lost for Deep
             | Blue. It made a random move because everything had the same
             | outcome of losing. The bugged move simply made it lose
             | sooner. Kasparov knew this and there was no controversy.
             | 
             | In game 2, Kasparov set a trap, offering a sacrifice of two
             | pawns for great positional improvement. Kasparov thought
             | Deep Blue couldn't calculate far enough ahead to see the
             | positional improvement, but it did. This made Kasparov
             | suspect and accuse IBM of human intervention in the
             | computer's moves.
             | 
             | The fatal move (a knight sacrifice by Deep Blue) was in
             | game 6. Kasparov deliberately played an opening with a
             | known weakness, that he thought the computer wouldn't find
             | as it wouldn't sacrifice material and calculate far enough
             | ahead to see the positional advantage. Deep Blue found it.
             | Kasparov again accused IBM of human intervention. The Deep
             | Blue team then said they had added this variation into its
             | opening database just before that game, pre-analyzing that
             | line deeper since Kasparov had previously played it in game
             | 4. There was some dispute as to whether the rules for the
             | competition were intended to allow IBM to modify Deep Blue
             | during the match.
        
       | blackbrokkoli wrote:
       | What exactly is the point of this article except the author
       | flexing with (honestly kinda shallow) knowledge of chess engines?
       | 
       | Yes, the game is evolving. Two hundred years ago the queen could
       | sometimes hop like a knight, depending where you played.
       | Somewhere around hundred years before that, game description went
       | from beautiful prose like "The white king commands his owne
       | knight into the third house before his owne bishop" to much drier
       | abbreviated form. And some decades ago computers began to become
       | serious players.
       | 
       | All of these changes are interesting, worthy of discourse and not
       | always for the better, but what is the authors actual point?
       | Vague moral panic?
       | 
       | You are telling me single-minded, rote-learning based play is
       | something that came about with engines and not with say, chess
       | being used as a proxy fight in the Cold War or during the rise of
       | the idea of actually treating chess players like athletes instead
       | of calling them gamblers (like in Morphy's time)?
       | 
       | And how is chess like poker because of that? Because you can
       | cheat and computers are good at it? I mean I can also use a
       | modern tech to cheat at football, F1 racing, solitaire or coin-
       | flipping..
       | 
       | Maybe someone can enlighten me what I am supposed to take away
       | from this...
        
       | 11235813213455 wrote:
       | In poker you hide your cards, in chess you hide your engine?
        
         | nimbix wrote:
         | Butt where would you hide a chess engine? /s
        
           | [deleted]
        
           | adampk wrote:
           | Somewhere you can easily analize the results /s
        
           | yboris wrote:
           | In your shoes ;) -- it's called "Sockfish"
           | 
           | https://incoherency.co.uk/blog/stories/sockfish.html
        
       | adolph wrote:
       | "Just poker" says The Atlantic.
       | 
       |  _Chess is not a game. Chess is a well-defined form of
       | computation. You may not be able to work out the answers, but in
       | theory, there must be a solution, a right procedure in any
       | position. Now real games... are not like that at all. Real life
       | is not like that. Real life consists of bluffing, of little
       | tactics of deception, of asking yourself what is the other man
       | going to think I mean to do. And that is what games are about in
       | my theory._
       | 
       | ~ John von Neumann
       | 
       | https://newsletter.altdeep.ai/p/how-poker-and-a-spaceship-im...
       | 
       | https://news.ycombinator.com/item?id=24589842
        
       | draw_down wrote:
        
       | scrapcode wrote:
       | Having any skill at chess outside of just knowing the rules of
       | the game has piqued my interest multiple times, but it seems like
       | a daunting undertaking and dedication just to become mediocre in
       | the game.
        
         | WastingMyTime89 wrote:
         | It will bring you little apart from a new pastime but for
         | historical reasons it's more socially acceptable than getting
         | good at Fortnight. Still you should definitely go for it if you
         | find playing chess enjoyable.
        
       | robot_no_419 wrote:
       | I think the author needs to come up with a different title
       | because it's highly misleading.
       | 
       | The author's premises are also highly exaggerated. For starters,
       | the game of chess has not stopped evolving, because our chess
       | engines continue to get stronger and stronger. The strongest
       | engines of today can crush the older engines from a few years
       | ago. This goes to show that even the elite machines haven't
       | completely figured out chess; the smarter engines are going to
       | continue to push the chess meta forward. In that sense, chess
       | creativity and intuition hasn't stalled. We've just reached the
       | point of collective knowledge that only machines can improve on
       | chess theory.
       | 
       | Second, it's not like GMs are playing bad or losing moves to
       | bluff the opponent. In most opening positions, there are at least
       | 3 or 4 moves that could be played to still maintain winning or
       | drawing positions. When GMs pick "suboptimal lines", they're
       | picking maybe the 3rd or 4th best option that's still objectively
       | a good and viable move from an engine's POV. Nobody is playing
       | bad or losing moves on purpose, that simply does not work in
       | chess.
        
       | todd8 wrote:
       | Back in the 1970s, I was very interested in chess. When I should
       | have been doing my topology homework, I'd instead waste time
       | pouring over MCO (Modern Chess Openings) studying the hundreds of
       | variations that worked or didn't worked based on historical
       | games. It was really no fun trying to memorize these variations.
       | It took so long setting up boards, following lines, and trying to
       | figure out how the game strategy would change depending on an
       | opponents moves.
       | 
       | For a mediocre player like myself, the advent of chess software
       | that understands the game at a deep GM level has made studying
       | chess fun. I can play computer opponents over and over, rapidly
       | trying out the variations and seeing the outcome. I can ask for
       | help, I can see what I'm doing wrong. I can easily spend an hour
       | solving chess puzzles that improve my tactics.
       | 
       | To me, really not a good player, I enjoy chess more than ever;
       | the article seems not to understand how chess software impacts
       | the game.
        
         | croes wrote:
         | I don't know.
         | 
         | Must be hard for a professional if you not only compete against
         | human creativity but sheer computing power.
         | 
         | Just like Dall-E, it's fun if you can't paint not so much if
         | it's your source of income.
        
         | taftster wrote:
         | What you're describing is an interesting outcome of chess
         | engines. I assume that the game at the top of the heap, at the
         | grandmaster level, has certainly become dull and void of
         | creativity, as the article describes. But for us mere mortals,
         | I wonder if the game of chess has become more exciting, as the
         | concepts you can reach now were just not achievable for
         | amateurs studying from books, as in the old days.
         | 
         | The game of chess has no doubt changed because of chess
         | engines. And maybe for the negative at the top end. But I think
         | you're right, it's probably a lot more positive change in the
         | middle. I have long since known that I am not capable of
         | beating a chess engine in regular play, but that doesn't mean I
         | don't benefit from the loss.
        
       | fay59 wrote:
       | The "battle of preparedness" for grandmasters looks miserable. My
       | experience being bad at chess is pretty cool, though.
       | 
       | If anyone's looking to pick up chess, it's a pretty good time to
       | do it even if the people making a living out if it aren't
       | enjoying it anymore. It used to be that computers would only
       | crush you without helping, but now they're able to point at your
       | mistakes and show you where the game shifted from one player to
       | the other.
        
       | lizardactivist wrote:
       | A lot of the analysis on whether Niemann cheated bring up the
       | same things and irregularities:
       | 
       | His peculiarly nervous and odd body language
       | 
       | Having jumped over 200 points in a few months, which is a world
       | of difference up at ~2500
       | 
       | Fluttering and nonsense in post-interview trying to explain his
       | moves and train of thought when playing
       | 
       | And the fact that he has been caught cheating twice recently
        
       | the_arcadian wrote:
       | This is one of those articles that treats computers as if they
       | were hyperintelligent entities that programmed themselves rather
       | than just simple computational machines following rules created
       | by teams of people that have studied the game for decades.
       | 
       | Also it sounds like should replace all of my servers with
       | powerful shoe computers to take advantage of the "upgrades in
       | commercial hardware" that they mentioned.
        
         | hackinthebochs wrote:
         | This misses the key property of such systems that make them
         | remarkable. The computation involved begets new behavioral
         | patterns that weren't enumerated by the initial program
         | statements. The behavior is not just a representation of the
         | human knowledge imparted to the system, but an emergent dynamic
         | that is unpredictable from an analysis of the initial rules. It
         | is a common mistake to dismiss the computational part of a
         | system as carrying no informative or meaningful content. Just
         | bracketing `the computation` as transparent and explanatorily
         | insignificant is to miss a large part of the substance of the
         | system.
        
       | ChicagoBoy11 wrote:
       | Is the entire article just... the last sentence? I feel long-form
       | clickbaited by this article; there's no novel information in it!
        
       | purpleblue wrote:
       | How on earth did the anal bead cheating theory ever take hold?
       | The idea you can slander someone with such a ridiculous notion is
       | incredible. How would the accomplice be able to see the board so
       | quickly and be able to input what the opponent has, and then be
       | able to send a signal through Bluetooth (presumably) fast and
       | reliably enough for him to defeat Magnus? How could you encode
       | that with vibrations (presumably) that would be easily detectable
       | enough to discern? Don't these games have time limits?
        
       | m4jor wrote:
       | non-paywall: https://archive.ph/mf7iW
        
       | radarsat1 wrote:
       | Despite varying opinions on the article, most seem to be agreeing
       | here that one thing that is making chess more boring is the
       | memorization of moves and tricks. I'd like to offer a counter-
       | point.
       | 
       | This doesn't seem to take into account that many people _enjoy_
       | learning and memorizing sequences and tricks. It 's actually fun
       | to learn patterns and sequences that have clever underpinnings
       | and lead to surprising results.
       | 
       | As another commenter said, there exist many variants exactly for
       | the purpose of getting back to pure logic-level reasoning about
       | positions. If that's what you want, go for it. Chess 960 for
       | example is explicitly designed for that.
       | 
       | But despite the existence of all these variants and other games,
       | people still predominantly continue to play 'Chess', with its
       | classic starting position and rules, and I would suggest that one
       | of the things that keeps drawing people back is that there is
       | sufficient "space" in the game for life-long learning, while
       | providing a common and stable "interface" that allows everyone to
       | exchange knowledge and build up a shared experience of learning
       | and mastery.
       | 
       | That on top of this there still most definitely exists a layer of
       | strategy and "principles", not just memorization, is another
       | aspect that will always draw people back to the game. A lot of
       | these principles that have been developed and taught for hundreds
       | of years go out the window with variants -- which is fine, it's
       | fun to discover new games too, but sometimes you want to benefit
       | from the knowledge and wisdom of experts, and the only way to do
       | that is to play the same game as them.
        
         | triyambakam wrote:
         | > But despite the existence of all these variants and other
         | games, people still predominantly continue to play 'Chess',
         | with its classic starting position and rules, and I would
         | suggest that one of the things that keeps drawing people back
         | is that there is sufficient "space" in the game for life-long
         | learning, while providing a common and stable "interface" that
         | allows everyone to exchange knowledge and build up a shared
         | experience of learning and mastery.
         | 
         | Very well said. This is exactly why I prefer traditional Chess.
         | I really enjoy the rich platform I can dig into for years and
         | years. I'm not likely to ever pursue becoming a GM and I don't
         | mind.
        
       | smm11 wrote:
       | Chess is just automatic now. Every move is known by nearly
       | everyone who's ever played, to the point where it's basically the
       | coin flip in NFL overtime.
        
       | Overtonwindow wrote:
       | ... I see where they're going with this, but I don't agree. All
       | you have to do is look back at Bobby Fisher who rarely if ever
       | even looked at his opponent. Poker is about chance, chess is
       | actual skill.
        
         | [deleted]
        
         | mellosouls wrote:
         | Poker is certainly not just about chance; skill, particularly
         | aptitude for maths and psychology are important at high levels.
         | Chance does play a role though, which is generally not the case
         | in chess.
         | 
         | In the highest levels of chess, psychological fortitude and
         | physical fitness are also important.
        
           | me_me_me wrote:
           | Poker is absolutely about a chance, you can play your hand
           | perfectly make right calls and loose. Because someone got
           | lucky on a last card.
           | 
           | The whole idea in poker is to make the most right plays that
           | on average should get you the win. Its management to chances.
           | 
           | There are no hidden information in chess, if you play better
           | moves you will win.
           | 
           | And while there are factors that affect selection of best
           | chess moves, you can hardly claim that the other guy got
           | lucky.
        
             | mellosouls wrote:
             | Perhaps you misread. It's not _just_ about chance.
        
         | colanderman wrote:
         | One could equally say "chess is about memorization, poker is
         | actual skill".
        
           | UncleMeat wrote:
           | This is also unfair. Both chess and poker now have top
           | players performing strategy based on computer prep and the
           | best players have memorized shitloads of computer prep.
        
             | colanderman wrote:
             | (I agree with you, to be clear -- my comment was
             | facetious.)
        
         | antasvara wrote:
         | That's a misunderstanding of poker at a high level.
         | 
         | While poker does have a significant element of chance in a
         | given hand, it's no accident that top players consistently make
         | more money over the long run.
         | 
         | Knowing how much to bet based on your odds of winning a hand,
         | figuring out what your opponent's hands could be based on how
         | they're betting, etc. all take skill. There's a reason poker AI
         | can consistently beat humans over the long run, a feat that
         | would be impossible if poker was all about chance.
         | 
         | In fact, poker AI was a difficult area to create software in
         | precisely because the game is one of imperfect information.
        
           | listenallyall wrote:
           | > top players consistently make more money over the long run
           | 
           | Has this actually been verified, at least in the modern era
           | (last 10 or so years)? Yes, you see the same guys on TV and
           | to a lesser extent, final-tabling multiple tournaments. But
           | these guys are often on TV because they are entertaining, not
           | necessarily great (or consistently-winning) players. They
           | typically all have external sources of income (sponsorships,
           | poker training, commentary, casino ambassador, company
           | owners, etc) and most reduce volatility by buying and trading
           | pieces of each others' action. In addition, for tournaments,
           | some guys are able to simply enter way more events, which
           | naturally leads to more final tables, but you're not seeing
           | all the losses and bust outs.
           | 
           | All I'm saying is that it's not the same as the 70s through
           | 90s where the skill gap was so huge that yes, certain players
           | could (especially by going on the road and playing private
           | games) absolutely dominate. I think winning consistently
           | today is more of an illusion and some short-term luck.
        
             | antasvara wrote:
             | There is currently a series of poker AI's with game theory
             | optimal solutions to bluff frequencies, bet frequencies,
             | and bet sizing. These strategies are shown to do no worse
             | than break even over a large number of hands.
             | 
             | Winning consistently today relies on being as close as you
             | can to this "game-theory optimal" strategy. As skill gaps
             | decrease chance certainly plays a larger role, but AI
             | analysis of poker has indicated that there are ways to
             | improve your odds and gain an edge.
        
           | nordsieck wrote:
           | > While poker does have a significant element of chance in a
           | given hand, it's no accident that top players consistently
           | make more money over the long run.
           | 
           | That's a good point about the cash game format.
           | 
           | But tournament format often forces players into multiple all-
           | ins over the course of the tournament. This leads to a much
           | more luck based outcome.
        
             | confidantlake wrote:
             | But over the long run it is still about skill, just the
             | variance is much higher. Any single tournament the result
             | will be dominated by luck but over 10s or 100,000s of
             | thousands skill will dominate. Even the all in situations,
             | you need to know when to go all in and when to call an all
             | in vs when to fold. Better players are going to have a much
             | better handle on this.
        
         | josefresco wrote:
         | > Poker is about chance, chess is actual skill.
         | 
         | Maybe you missed it. Humans are now using deceit to trick
         | opponents trained by AI. While they may not "look at" their
         | opponent, they are using similar strategies deployed in poker
         | such as bluffing/misdirection/cloaking etc.
        
         | invisiblerobot wrote:
         | If poker was "about" chance you wouldn't see the same top
         | players every year in the finals of every major competition.
         | The chance aspect is why poker is so interesting. But in the
         | long run (ie, 100 games played with the same players), a great
         | poker player will beat an average one 95% of the time.
        
         | Zealotux wrote:
         | >Poker is about chance
         | 
         | If this were true, then the recurrent Pocker champions must be
         | the luckiest persons in the world, luck is undoubtedly an
         | element, but there are many ways to influence other variables
         | of the game.
        
         | jerf wrote:
         | Actually, the title is essentially clickbait, at least versus
         | what you naturally read it as, and is all a setup for the final
         | paragraph:
         | 
         | "In that context, cheating scandals may be nothing less than a
         | natural step in chess's evolution. Poker, after all, has been
         | rocked by allegations of foul play for years, including cases
         | where players are accused of getting help from artificial
         | intelligence. When the highest form of creativity is outfoxing
         | your opponent--as has always been true of poker--breaking rules
         | seems only natural."
         | 
         | I'm ruling this "clickbait" because while the core idea is
         | reasonable, that is clearly a very weak way of phrasing it
         | solely done to be in service of a clickbait title. Without the
         | need for clickbait it's trivial to phrase that in a better way.
        
         | im3w1l wrote:
         | The interesting thing is that it is actually the opposite. It's
         | been conjectured that with optimal play Chess ends in a draw
         | (and if it's instead a win for white/black basically the same
         | argument applies). So for two sufficiently smart players the
         | best you can do is avoid blundering your draw away. Winning
         | against a weaker opponent is impossible _without_ psychology
         | and subterfuge. You have to put your opponent in tricky spots
         | where you know he is weak.
         | 
         | Poker on the other hand, by being random, means that you can
         | mindlessly play the mathematically optimal strategy. Eventually
         | your opponent will be put in a tough spot by pure randomness.
        
           | robot_no_419 wrote:
           | It's not the opposite either. Chess is a game of skill, poker
           | is also a game of skill.
           | 
           | The difference is that chess is deterministic and poker is
           | not. Chess skill means being able to forcefully convert a
           | winning or drawing position. Poker skill means optimizing
           | your chances of winning.
           | 
           | Not only is it possible to beat weaker opponents in chess by
           | playing the best moves (contrary to your assertion), it
           | happens all the time over the board. Weaker players are more
           | likely to play moves that transforms the chess game from a
           | win/draw to a draw/loss for them. There isn't a single human
           | or engine alive that can consistently secure a draw against
           | every opponent.
           | 
           | And it's possible for a poker player to mindlessly play the
           | mathematically optimal move and still lose. Poker IS a game a
           | chance, so they could just get unlucky.
        
             | im3w1l wrote:
             | If we define optimal play as never turning a win into a
             | draw or a draw into a loss, then I think it's possible to
             | play a passive-but-optimal style, with few traps for weak
             | players to fall into. Also if a position is "lost" but it's
             | very very non-trivial to see why, a stupid-but-optimal
             | strategy is to resign or move pieces randomly. You need
             | psychology to win from a lost position.
        
         | samatman wrote:
         | The main difference between chess and poker is perfect and
         | imperfect information.
         | 
         | It is decidedly not skill.
        
         | banannaise wrote:
         | > All you have to do is look back at Bobby Fisher who rarely if
         | ever even looked at his opponent.
         | 
         | Physical "tells" are largely a myth in poker, particularly in
         | high-level poker. Please don't speculate wildly on things with
         | at most a novice-level understanding.
        
         | nortlov wrote:
         | Bobby Fischer seems to disagree with you:
         | https://youtube.com/watch?v=P349BdHUxlc&t=11s
        
       | groffee wrote:
       | Relevant Star Trek clip:
       | https://www.youtube.com/watch?v=yIRT6xRQkf8
       | 
       | Generally both sides play to win, but if you play to draw instead
       | (by playing 'sub-optimal' moves etc) you paradoxically have a
       | better chance of winning.
        
       | andrewla wrote:
       | Chess definitely needs a shakeup, but it's unclear where it can
       | come from. Chess960 (Fischer Random) has never really taken off.
       | 
       | Maybe what we need is to run it like duplicate bridge -- have
       | tournaments where you face off against an opponent starting from
       | a random position, that may be a winning or losing position, and
       | see how you do against other players faced with the same setup.
        
         | bnralt wrote:
         | If people wanted to see someone's skill at games like chess, it
         | wouldn't be too difficult. There are plenty of historical pre-
         | cursors to modern chess (like courier chess) or regional
         | variations (Chinese chess). All of these are/were pretty well
         | regarded. And that's not even getting into modern,
         | intentionally created chess variants (like Chess960 that you
         | mentioned). Picking a random version of chess would shake
         | things up and force players to think on the fly.
         | 
         | But people who enjoy modern Western international chess seem to
         | want to see that one single version of the game optimized.
         | Which is fine, I suppose. Though it would be nice if we saw
         | more alternatives (granted, there are currently some popular
         | alternatives like blitz chess).
        
         | matai_kolila wrote:
         | Rapid and blitz chess online is what gives the Twitch streamers
         | their views, is my understanding.
        
         | bonzini wrote:
         | This is how tournaments are run between engines. Computers do
         | not play the first 10 moves or so, which instead are prepared
         | by humans to provide imbalanced positions where both sides can
         | win.
        
         | runarberg wrote:
         | This might be true for spectators and top players, but for your
         | average player, it is fine. In fact a chess puzzle starts from
         | a seemingly random position and your task is to find the best
         | move. And most amateurs still play the game with such
         | inaccuracy that there are ample opportunities for dynamic play.
         | 
         | I do admit though that watching top level chess is often times
         | really boring. The moves are really predictable and at the same
         | time really hard to understand. Blitz and Bullet games are
         | actually far more enjoyable (when replayed on slower mode),
         | because if a player makes an inaccuracy I can understand the
         | punishing move (or it can be explained to me rather).
         | 
         | If you want a more dynamic board game though, I do recommend
         | Go. I at least still enjoy watching top level go in a way that
         | I don't with chess.
        
       | WastingMyTime89 wrote:
       | Someone should probably break it out to The Atlantic that
       | preparation was a thing far before engines existed, whole books
       | have been written analysing openings and positions which best
       | players have been memorising for as long as the game exists and
       | players have always worked with a whole team to best plan before
       | facing a serious adversary.
       | 
       | The article is a bit silly. I had the feeling reading it that the
       | writer has little understanding of how classical chess is played,
       | nor of poker for what it's worth.
        
         | chongli wrote:
         | Preparation has been a thing for a long long time. What hasn't
         | been a thing is the combination of databases and engines. Top
         | players even use supercomputers. The amount of pure grinding
         | has shot up dramatically. Instead of a team of people rattling
         | off lines verbally and debating back and forth, a player can
         | sit at the computer and just hammer out the variations with the
         | computer and see the best engine lines in mere seconds (using a
         | supercomputer).
         | 
         | This is so much more efficient that the only limitation is on
         | how much energy and capacity the player has for rote
         | memorization, rather than how much time it takes for the team
         | of humans to work out the best lines.
        
           | WastingMyTime89 wrote:
           | Objectively the limits have always been players memory.
           | 
           | Sure, computer analysis has marginally changed how some
           | openings are viewed and sure you can now get an engine
           | evaluation of all the variations of some obscure line in a
           | matter of seconds but novelties remain rare at the top level.
           | Stockfisch is extremely strong because it can play near
           | perfect positional play and can establish micro-advantage
           | through deep calculation not because it fundamentally changed
           | how chess theory is viewed.
           | 
           | AlphaZero might be the sole exception to my point. It did
           | indeed show that modern chess was neglecting some strategical
           | concept but to be honest it was more a rehabilitation of old
           | ideas than a pure novelty.
        
             | bonzini wrote:
             | AlphaZero showed that modern chess was neglecting some
             | strategical concept _because engines were_. Unlike Go,
             | neural networks play very bold moves but perhaps in a more
             | human than traditional brute force.
             | 
             | But nowadays Stockfish and Leela have both caught up and
             | surpassed AlphaZero.
        
         | golemotron wrote:
         | Remember Gell-Mann Amnesia.
        
         | PpEY4fu85hkQpn wrote:
         | > As engines became widespread, the game shifted. *Elite chess
         | has always involved rote learning*, but "the amount of stuff
         | you need to prepare, the amount of stuff you need to remember,
         | has just exploded," Sadler said. Engines can calculate
         | positions far more accurately and rapidly than humans, so
         | there's more material to be studied than ever before. What once
         | seemed magical became calculable; where one could rely on
         | intuition came to require rigorous memorization and training
         | with a machine.
        
         | wilsonnb3 wrote:
         | From the sixth paragraph, emphasis mine...
         | 
         | > Elite chess has _always involved rote learning_ , but "the
         | amount of stuff you need to prepare, the amount of stuff you
         | need to remember, has just exploded," Sadler said.
         | 
         | > Engines can calculate positions far more accurately and
         | rapidly than humans, so there's more material to be studied
         | than ever before.
        
           | WastingMyTime89 wrote:
           | Yes this paragraph is indeed the crux of what I disagree
           | with.
           | 
           | Two sentences later you have this gem: "What once seemed
           | magical became calculable; where one could rely on intuition
           | came to require rigorous memorization and training with a
           | machine. Chess, once poetic and philosophical, was acquiring
           | elements of a spelling bee: a battle of preparation, a
           | measure of hours invested."
           | 
           | Well, that's patently untrue. Chess has always been a battle
           | of preparation far before the advent of computer. The rosy
           | paste described just doesn't exist. High level play has
           | always required memorising books of theory and going through
           | decades of past games. That's what chess is. It's a game of
           | pattern recognition and memorisation.
           | 
           | If I wanted to be provocative, I would say that the article
           | seems to imply that computers have turned chess from an
           | interesting game into a boring one while in actuality it has
           | always been boring but with more mystic.
        
       | mellosouls wrote:
       | TL;DR:
       | 
       | The dominance of computers has made human creativity redundant;
       | optimal strategies for beating other humans ironically involve
       | _suboptimal_ moves that may have a psychological dimension,
       | similar to poker. [This isn 't actually a remotely new strategy
       | though computers have influenced human play.]
       | 
       | Although the article doesn't directly reference it, Hans Niemann
       | in his emotional interview reacting to the unevidenced
       | accusations of him cheating against Carlsen pointed out that one
       | "weak" move against another opponent in the tournament had been
       | chosen by him specifically because of it's psychological
       | pressure.
       | 
       | Update: Niemann interview link, as requested:
       | 
       | https://youtu.be/8NQF60RT0b4&t=3m48s
        
         | __s wrote:
         | & the same thing is happening in poker with solvers
         | 
         | I guess someone needs to write an article _Poker is Just Poker
         | Now_
         | 
         | Nobody plays perfectly. Engine prep only goes so far. The draw
         | rates in chess are in part due to both sides being human; many
         | opportunities are missed. An engine will tear apart any human
         | even from an inferior position, so there's plenty of play in
         | that margin
        
         | triyambakam wrote:
         | I'm so angered that no one that I've seen has even interviewed
         | Magnus. He withdrew, made one tweet, and has since been silent.
         | The responsibility is on him to own up to this. He likely will
         | just hide behind his dumb smirk and world champion status,
         | though. He's disgraceful
        
         | elicash wrote:
         | Which interview was this? Link/timestamp?
        
           | dmurray wrote:
           | I don't have those details, but Niemann said something like
           | this about Qg3 in his game against Firouzja. "The way to beat
           | Alireza is to attack him"
        
             | mellosouls wrote:
             | Yes, that's the one:
             | 
             | https://youtu.be/8NQF60RT0b4&t=3m48s
        
               | elicash wrote:
               | Thanks, and for those looking for an explanation of the
               | position and game it appears to be this move:
               | https://youtu.be/QStXMuzVAyk?t=258
        
             | baobabKoodaa wrote:
             | > "The way to beat Alireza is to attack him"
             | 
             | Is this the level of analysis expected from a grandmaster?
        
               | triyambakam wrote:
               | How many grandmasters have you listened to give analysis?
               | I'm sure there are some that are hardly coherent
        
       | darepublic wrote:
       | When I think about it, chess is a game where accusations of
       | cheating are regular. Most recently there is the Neimann scandal.
       | There was a lot of cheating accusations for Kramnik vs Topalov as
       | I recall. Kramnik was accused of using Fritz (predecessor to
       | today's stronger engines), and Topalov's manager was doing
       | statistical analysis of Kramnik's move choice and the engine's.
       | When Kasparov lost to Deep Blue, he was very salty and accused
       | IBM of cheating. And those are only a sampling of modern
       | examples. It's hardly a game of cold objective analysis. They've
       | got a lot of emotions these chess players, which makes sense. It
       | gives me solace when I get overly wrought / emotional around my
       | own intellectual pursuits.
        
         | treis wrote:
         | >When Kasparov lost to Deep Blue, he was very salty and accused
         | IBM of cheating
         | 
         | The accusation was that IBM made modifications to Deep Blue
         | between games. That's not cheating but then it's not exactly
         | Deep Blue vs Kasparov anymore.
        
           | darepublic wrote:
           | There was a somewhat veiled accusation that there was human
           | intervention in game 2 (as in, a strong human player
           | interceded to influence or outright override the computer's
           | move). Funny that in those days the cheating accusation
           | involved a human behind the scenes instead of a computer.
        
         | WastingMyTime89 wrote:
         | Chess grandmasters are not the most balanced human beings.
         | 
         | It's a very small amount of people who have decided to
         | consecrate an inordinate amount of time completely mastering a
         | game and whose main focus in life is playing it competitively
         | against each other.
         | 
         | It's a lot like elite athletes but more nerdy and with longer
         | career.
        
           | triyambakam wrote:
           | Many top players seem pretty unhinged. Hikaru or Magnus don't
           | seem like they would be a good friend.
        
       | mattmaroon wrote:
       | Couldn't you just have them play in a faraday cage? Surely
       | there's enough money in the world championships of chess to
       | arrange that. A metal detector and a room that can't be
       | penetrated by wireless anal beads (pun intended) can't be that
       | hard to arrange with a little budget right?
        
       | Iolaum wrote:
       | Chess is a full information game while in poker you don't have
       | access to full information. I really dislike the analogy.
        
       | Barrin92 wrote:
       | Tying the Niemann scandal or changing practices into the chess
       | engine discussion is I think wrong. As the article itself points
       | out, chess engine use became ubiquitous and cheating as a concern
       | emerged almost 20 years back. The article also vastly overstates
       | the importance of NN chess models. Conventional Stockfish already
       | played at levels so far beyond human capacity a few years back it
       | makes no practical difference. (chess GM's literally would draw
       | or lose with pawn odds many years ago), and professional players
       | have been using engines extensively for well over a decade.
       | 
       | What's starting to shift in chess isn't tech but the culture,
       | largely driven by the social media around it, the livestreaming
       | medium where now much of it takes place in real time, and so on.
       | Chess isn't becoming like poker, it's just becoming like any
       | other sport that gets the entertainment sector treatment,
       | including increasing amounts of drama.
       | 
       | It reminds me a little bit of a recent thread on how Substack
       | allegedly revolutionized writing. There also it wasn't substack,
       | which is basically a blog generator with a payment button, but
       | the social networks around it that create all of the new
       | dynamics. I expect a lot more cheating allegations, personal
       | feuds, played up controversy not because of technology that
       | affects the game itself but because of tech that changes how the
       | game is broadcast and how people participate in it.
        
       | c3534l wrote:
       | I feel bad for this guy. He managed to beat someone way better
       | than himself and now everyone is accusing him of cheating with
       | absolutely zero evidence. What chess engines have done is make
       | everyone paraniod.
        
         | PartiallyTyped wrote:
         | Magnus' reaction in the last tournament where he made 2 moves
         | and left is not helping either. If he has credible information,
         | he should come out with it, otherwise he is putting in jeopardy
         | the career and mental health of another player.
        
         | exogeny wrote:
         | This is analogous to track and field or pro cycling, and it
         | robs us of the ability to believe in the underdog.
         | 
         | I don't know a single person who believes that Marcell Jacobs
         | won the 100m dash in Tokyo legitimately, and that's a sad
         | thing.
        
         | mkagenius wrote:
         | Well, it's not like he has not cheated before. The doubts in
         | other's minds is his own mistake from the past.
        
       | hosh wrote:
       | If the goal of playing and winning chess is to rank and see who
       | is the best at playing chess, then yeah, we'll get cheating. This
       | can happen in any competitive sport.
       | 
       | If the goal of playing chess is to develop, refine, and challenge
       | one's own decision-making process in which someone can apply
       | those principles elsewhere in life off-the-board, then cheating
       | like this is cheating yourself.
       | 
       | If the goal of sports, like chess, is to inspire others in the
       | human civilization on what's possible, to uplift everyone, to
       | reflect the best of humankind, then cheating like this cheats all
       | of us. We're basically saying the best of humankind cheats rather
       | than demonstrating virtue and character through sportsmanship.
       | 
       | And lastly, in the domain of war and warfare, there's a proverb
       | that, if you are not cheating, you're not trying hard enough.
        
         | r0b05 wrote:
         | Well said.
        
       | awb wrote:
       | Bobby Fischer attempted to solve the rote memorization problem by
       | creating Fischer Random Chess:
       | https://en.m.wikipedia.org/wiki/Fischer_random_chess
       | 
       | With 960 possible starting positions, opening line memorization
       | is far beyond current human capacity.
       | 
       | There have been some recent Random Chess tournaments with high
       | level GMs like Magnus and they're pretty fun and entertaining.
       | Chess.com has some great live coverage and analysis of these
       | events as well as classical chess tournaments.
        
         | Tepix wrote:
         | Othello has gone a similar route with XOT start position games.
        
         | jstx1 wrote:
         | The history and well-studied lines add a lot to the game
         | though, both for players and for spectators. 960 can be fun but
         | it's not a replacement for classical chess, it's a different
         | game altogether. To stick to the poker comparison (which the
         | article barely makes), it's like saying that the fix for NLH
         | bots and solvers is to switch to PLO - you haven't fixed
         | anything, you've just decided to play a different game.
        
           | H8crilA wrote:
           | Yes, to a game where you can no longer memorize openings.
           | Which fixed that thing (memorizing openings).
        
             | jstx1 wrote:
             | > Which fixed that thing (memorizing openings).
             | 
             | Yeah but the fix doesn't come for free, you're giving up a
             | lot in exchange. Which is why 960 isn't a replacement for
             | classicial, it's another chess variant that people play in
             | addition to classical chess.
        
           | lalaithion wrote:
           | The solution is to generate a 960 configuration every year on
           | January 1st, and use it throughout the year. You get to have
           | a new configuration to study, figure out and memorize opening
           | lines, for an entire year.
        
             | icelancer wrote:
             | Huh, that's actually pretty interesting.
        
             | jstx1 wrote:
             | Sounds like a way to emphasise preparation even more.
        
               | rollcat wrote:
               | It's more or less what StarCraft II has been doing
               | throughout its entire existence. Every couple months
               | (more like years these days) there's a balance patch that
               | slightly tweaks some units' stats, like build time, cost,
               | damage output, tags (e.g. light, armored, which makes it
               | good/bad vs something else) etc. It doesn't have a huge
               | impact on the casual player audience, but it's enough to
               | stir up the metagame at GM/pro level, and ensure pros
               | continue to devise new strategies (and counters).
        
               | honkdaddy wrote:
               | How so? If it's Jan 4, what exactly would I be preparing
               | with? The last three days of theory about the new row?
               | 
               | If anything it sounds like a way to emphasize how to play
               | positions you'd otherwise never possibly see in classical
               | chess.
        
               | jstx1 wrote:
               | What I mean is that the gap between someone who has
               | studied the new opening vs someone who hasn't studied
               | would be huge so players have a much stronger incentive
               | to prepare. And with an engine the new theory comes out
               | immediately, it's not like you're waiting for humans to
               | develop it.
               | 
               | Imagine a match in classical chess between a 2600-rated
               | plyaer who has spent time preparing their classical
               | openings and a 2800 rated player who hasn't prepared at
               | all - the 2800 player will still have a large edge. Now
               | imagine the same scenario for a 960 game where the lower-
               | rated player has spent 4 days evaluating the opening with
               | an engine and the high-rated player hasn't - in this
               | scenario the advantage from the engine prep is much
               | bigger. The mix of novelty + opportunity to prepare is
               | such that from a game theory perspective the whole thing
               | becomes prepare-or-lose if their overall chess strength
               | is reasonably close otherwise.
        
           | Cd00d wrote:
           | NLH and PLO?
        
             | nohuck13 wrote:
             | No-Limit Hold'em and Pot-Limit Omaha
        
         | CSMastermind wrote:
         | > With 960 possible starting positions, opening line
         | memorization is far beyond current human capacity.
         | 
         | That won't stop the rote memorization, just dampen its impact.
         | At the Super GM level, they have lines memorized to around 12
         | moves (sometimes more). If everything were to switch to Fischer
         | Random, then maybe they'd only have lines memorized to 9 moves
         | or something but it wouldn't preclude them from memorizing
         | things.
        
           | siftrics wrote:
           | This is a bad take. Current chess lines rely on the exact
           | position of pieces. When you shuffle the starting position,
           | all theory that relies on exact position falls apart. Only
           | high-level ideas carry over when a position isn't exactly the
           | same as the one you studied.
           | 
           | You're implying that 3 moves (12 minus 9) corresponds to ~960
           | less lines to memorize. Sure, that might be applicable when
           | tacking moves on to the end of a line you already have
           | memorized (though I would certainly argue 3 moves would
           | result in far less than 960 new lines, maybe 20 lines max).
           | But when you're moving these 3 new moves to the beginning
           | instead of the end, as you must in Fischer Random, then you
           | do see true combinatorial explosion. You'd have to study far
           | far more to have theory developed for every starting
           | position.
        
             | zone411 wrote:
             | No, it's a decent take. The grandparent probably meant
             | moves per side, so 6 fewer plies. Memorizing opening lines
             | in Chess960 is certainly possible thanks to chess programs
             | giving you an idea of why these moves were chosen without
             | learning all the intricacies of the given opening position,
             | it does give you a pretty big advantage, and the theory
             | does not "fall apart."
        
               | awb wrote:
               | > Memorizing opening lines in Chess960 is certainly
               | possible
               | 
               | I don't think so.
               | 
               | https://en.wikipedia.org/wiki/Fischer_random_chess
               | 
               | > The random setup makes gaining an advantage through the
               | memorization of openings impracticable; players instead
               | must rely more on their skill and creativity over the
               | board.
               | 
               | It's not just the 960 unique starting positions, but then
               | each of those if given enough analysis probably has 2-4
               | optimal 1st moves for white, plus 3-5 optimal 1st move
               | responses for black. That's roughly 5,760 - 19,200
               | optimal 1st move pairs, which is a lot to memorize to
               | just get you to the 2nd move.
               | 
               | At the GM level, a traditional opening is anywhere from 5
               | - 15 moves long before you might see a non-trival
               | expectation of deviating from explored lines, so
               | memorizing 960 openings to any reasonable level of depth
               | quickly becomes highly impractical.
        
       | revolvingocelot wrote:
       | I always enjoyed chess when I was young. I, like many here,
       | enjoyed a fairly intellectual circle in my youth, so most
       | everyone was familiar with the game and its rules, and so I got
       | to play a lot. I wasn't terribly interested in the rote
       | memorization of propitious move and traditional countermove; once
       | my opponents began to make comments like "ah, the Tanzanian
       | salchow" upon my innocently moving a rook forward or whatever, I
       | turned to other pursuits.
       | 
       | It's possible to return chess to that realm of pure thought over
       | memorization -- chess variants!
       | 
       | I suggest Duck Chess [0], whose inclusion of an invulnerable
       | shared piece which each player moves on their turn (the "duck")
       | renders most chess strategies incoherent.
       | 
       | A less formal alternative coalesced in university -- get a bunch
       | of (inebriated) people together to watch the (inebriated) chess
       | match. Their role is to loudly count down from 5. It is in this
       | time that you must make your move, or your opponent will make it
       | for you. The combination of time-crunch and looseheadedness
       | prevents the recall of how castling works, let alone more complex
       | gambits.
       | 
       | [0] https://duckchess.com/
        
         | triyambakam wrote:
         | > "ah, the Tanzanian salchow"
         | 
         | Well done parody. I'm laughing
        
       | NickC25 wrote:
       | What's fascinating to me as someone who has followed the game for
       | a while is the evolution of engines and how their play has
       | influenced human play. Stockfish versus AlphaZero was fascinating
       | only because it showed that at the highest of highest levels of
       | chess (3000+ ELO) - there are ways to trick engines and employ
       | "human" strategies (for example, there was a game where Alpha
       | "blundered": it sacrificed 2 pawns and ceded the center of the
       | board to push a wing pawn that 25 moves later ended up blocking
       | Stockfish's kingside development entirely). Incredible, but the
       | flip side of this is realizing that traditional chess is
       | essentially a solved problem to some degree.
       | 
       | From what I can understand, chess at the highest of human levels
       | is just using an engine to find tricks and traps 30+ moves into a
       | given match. Anywhere about 2000+ rating or above, most people
       | will play a relatively fixed number of openings that have been
       | explored to death time and time again. It's now about
       | psychological hacks that can be be backed up by deep engine
       | analysis. "If at move 45 in a Sicilian Dragon game I play sub-
       | optimal move X instead of optimal move Y, my opponent might make
       | a sub-optimal response which will open up a specific square or
       | hang a piece 10 turns later according to AlphaZero or Stockfish".
       | 
       | I can see why Magnus is kind of bored by it.
       | 
       | To me, Fisher Random (Chess960) solves this by eliminating
       | opening theory almost entirely. Crazyhouse Chess is also a blast,
       | but it too is hampered by theory as there are fewer competent
       | opening moves than standard chess and there's even less room for
       | creativity. Crazyhouse960 is by far my favorite variation of
       | chess, because there's no endgame to solve towards and little to
       | none opening theory to draw from. Shame nobody plays it these
       | days - if you're so inclined, come join over at PyChess.org and
       | play a few rounds!
        
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