[HN Gopher] Collections: Teaching Paradox, Crusader Kings III, P...
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       Collections: Teaching Paradox, Crusader Kings III, Part I: Making
       It Personal
        
       Author : DMell
       Score  : 36 points
       Date   : 2022-09-17 16:03 UTC (6 hours ago)
        
 (HTM) web link (acoup.blog)
 (TXT) w3m dump (acoup.blog)
        
       | hourago wrote:
       | > Crusader Kings III doesn't actually feature any states in the
       | narrow sense of the word; none of these rulers have a monopoly on
       | the legitimate use of force
       | 
       | I find this kind of adaptations incredible interesting. Most
       | games look at the past with modern eyes and create duplicates of
       | all institutions from Judges to teachers. But it is not as simple
       | as that.
       | 
       | I hope to see more this kind of approach in more movies and other
       | mass media, even if it could be more historical accurate.
        
         | pessimizer wrote:
         | > none of these rulers have a monopoly on the legitimate use of
         | force
         | 
         | It's a bit of a weird thing to say. It's an internal definition
         | i.e. legitimacy is defined by the sovereign. There's no
         | external force that grants legitimacy on a state or its
         | actions; within a state, the sovereign (even popular ones) will
         | attack uses of force that it hasn't sanctioned.
        
       | johnyzee wrote:
       | I love the idea of the Paradox grand strategy games, but they
       | seem to me to be almost gratuitously complex. Everything has so.
       | many. parameters. In turn, this seems to make the games (1)
       | require learning a lot of details that are 'coincidental
       | complexity' rather than 'essential complexity' (like a staggering
       | number of unit types and combinations), serving only the purpose
       | of having a (superficially) richer backdrop, and (2) involve a
       | lot of micro-management at the most miniscule levels, again
       | seemingly just to have those things in there, not necessarily
       | because they make a big difference in how the game plays out.
       | 
       | This has kept me from jumping in. From my point of view, I would
       | love it if there would be simple way to dumb down some of the
       | systems, have the game handle some of the micro-management,
       | possibly remove some of the nuance of units, traits, and so on. I
       | know it exists in the games to some extent, but from what I have
       | seen enabling these things in itself required quite a bit of
       | work. Perhaps I just haven't looked hard enough.
       | 
       | So for now I am resorted to watching youtube playthroughs with
       | some fascination. Maybe one day when I have a few _weeks_ of time
       | to spare, I will try my hand at one of these games.
        
         | ajudson wrote:
         | It's still fun even if you aren't hyper optimizing and playing
         | perfectly with every mechanic
        
         | yelskcol wrote:
         | I think Paradox games tend to scare people away by leading them
         | to think that all of the minutiae of their mechanics matter far
         | more than they actually do.
         | 
         | It _seems_ incredibly complicated at a glance, but as you say a
         | lot of the details might as well be inconsequential unless you
         | 're somebody obsessed with min-maxing your game experience.
        
         | [deleted]
        
         | djbebs wrote:
         | I may be biased since I have literally thousands of hours in
         | pdx games, but honestly the games are only superficially
         | complex, and they could really use additional complex8ty and
         | meaningful mechanics.
        
       | SleepilyLimping wrote:
       | Man, I wish I could get into 4X games. Stellaris and CKII are
       | games I've tried to put "tutorial time" into, but they don't
       | catch as much as Factorio or Rimworld.
        
         | 0x457 wrote:
         | I find Stellaris 100% easier to grasp than any other Paradox
         | game. I think it's due to a fact in other Paradox games you
         | essentially start in a middle of someone else's save. In
         | Stellaris, for the most part, everyone starts at the same time.
         | 
         | Just start as a fanatic militarist monarch, and you're playing
         | a nearly regular strategy at this point.
        
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       (page generated 2022-09-17 23:01 UTC)