[HN Gopher] What it takes to make a game by yourself
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What it takes to make a game by yourself
Author : vicarrion
Score : 40 points
Date : 2022-09-15 12:59 UTC (1 days ago)
(HTM) web link (dillonshook.com)
(TXT) w3m dump (dillonshook.com)
| mmcconnell1618 wrote:
| I think video game success is probably distributed like startups.
| Maybe 1 in 10 will have real success, a few might break even or
| make a little and most will end up never making enough to cover
| the costs to create. The work is massive and the pay off is not
| guaranteed. Creating a video game by yourself is not for the
| money, it's because you're driven to create the idea you see in
| your mind.
| mritchie712 wrote:
| I'd think it's closer to 1 in 100 then 1 in 10 that break even.
| bergenty wrote:
| Not much, I was able to make 9 levels of a very graphic intensive
| game in unreal over six months. Is it really that much work to
| take it from that to something that runs on all the platforms?
| I'm genuinely asking.
| greazy wrote:
| I was surprised by the low bum we of lines of code.
| prewett wrote:
| This is really a sequence of seven games of totally different
| genres, which is definitely going to increase the difficulty and
| time commitment! It looks like an interesting game, though.
| danielvaughn wrote:
| The irony of video games is that they're often associated (at
| least in America) with childishness. And yet, by any conceivable
| standard, they're by far the most complex creative endeavor.
|
| Creating a video game requires knowledge of the following:
| programming, graphics, 3D or 2D art tools, artistic ability, UI
| and UX design, game design, music production, cinematography,
| storytelling, copywriting, etc etc. It's just astoundingly
| complex.
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