[HN Gopher] X-Plane 12 Early Access
       ___________________________________________________________________
        
       X-Plane 12 Early Access
        
       Author : nicebill8
       Score  : 101 points
       Date   : 2022-09-13 15:39 UTC (7 hours ago)
        
 (HTM) web link (www.x-plane.com)
 (TXT) w3m dump (www.x-plane.com)
        
       | svnpenn wrote:
       | Do yourself a favor, and checkout the X Pilot channel on YouTube:
       | 
       | https://youtube.com/channel/UCLPA0Dhi1VXQDGbkXwjDUzQ
        
       | mindcrash wrote:
       | Why this isn't released in EA on Steam - where most of the
       | community is located due to 10 and 11 being there and which has
       | even recently grown a bit due to a quite hefty discount on 11 -
       | is a bit weird imo...
        
       | unknownaccount wrote:
       | Random question but do you people who play flight simulators but
       | never flown a real plane think that if you were on a commercial
       | passenger jet and the pilots became incapacitated that you would
       | be able to take over the controls and land the plane safely?
        
         | thomasin500 wrote:
         | Having played lots and lots of flight simulators using Yolks,
         | Pedals, and physical buttons, etc, I think with guidance from
         | ATC, I would be _more_ likely to land a plane safely compared
         | to the general public. How much more is up to debate...
        
         | seper8 wrote:
         | Depends on the plane, weather conditions, air traffic control
         | and the runway. Does the runway support ILS, will ATC help
         | guide you, clear skies & daytime? Probably would work
        
         | cameronh90 wrote:
         | I have flown a Cessna in real life but never a jet. In sim, I
         | usually fly Airbus, usually at night or in clouds, relying
         | mainly on the instrumentation and charts.
         | 
         | For your scenario, I think if it was an Airbus, the conditions
         | weren't too extreme and there were no failures, I'd have a
         | pretty good shot at a successful landing. If it was a Boeing, I
         | wouldn't know where to start.
         | 
         | I don't think flying is that hard at a basic level. Arguably
         | it's easier than driving once you've got your head around the
         | millions of buttons and switches. The challenge is what you do
         | when things go wrong, and adequately planning for that
         | situation.
        
         | unsignedint wrote:
         | We do come across the news some passengers landing the plane
         | with guidance from ATC time to time, and maybe ones with prior
         | "training" with flight simulators may know at least how planes
         | operate in certain extent, perhaps even where right switches
         | are located. This alone may reduce a lot of back and forth with
         | ATC, as they could say "turn the heading knob to 010 within
         | autopilot cluster" as opposed to "you see there's a section of
         | instrument called autopilot on the top center of the console --
         | you should see the knob that says heading, turn it so it says
         | 010." At least it would be less intimidating to ones that has
         | seen them in simulations. (after all, that's what simulations
         | are all about...)
         | 
         | It's probably safe to say you'd get 50% edge just by knowing
         | how plane controls works (roll, pitch, yaw) -- I don't think a
         | lot of "general public" would have idea what they are, let
         | alone how they are mapped to things in a cockpit.
        
         | Buttons840 wrote:
         | Maybe if I could get the radio working. After that I've
         | probably played with the autopilot systems enough that I could
         | follow instructions. Such a scenario would most likely happen
         | in a smaller aircraft and I imagine they'd guide me to the
         | largest runway around, and landing a small aircraft on a full
         | size commercial runway probably feels like the runway goes for
         | miles and miles.
        
       | juice_bus wrote:
       | How does X-Plane compare to the latest Microsoft Flight
       | Simulator?
        
         | jillesvangurp wrote:
         | If you are primarily looking out the window, MS wins because
         | they spend a lot of effort making sure to model the entire
         | world in great detail. No shame in that, it's a great way to
         | enjoy a flight sim and MS did an amazing job with it. And in
         | fairness, they really upped their game with the weather engine
         | and flight models as well. It's a fine product.
         | 
         | Otherwise, X-plane 12 is pretty compelling as well and it
         | probably wins in the flight model department in terms of just
         | modeling a lot of weird and niche stuff out of the box. Most
         | people will never notice but it's there to appreciate for those
         | that can appreciate these things.
         | 
         | And with the right scenery, it doesn't look half bad either.
         | E.g. orbx has scenery for both sims and I suspect things look
         | pretty close with that. And there are some nice free add-ons
         | that will get you closer to the MS experience but probably not
         | all the way. E.g. Simheaven.com is getting ready with an
         | xplane-12 release; completely free.
         | 
         | X-plane 12 is a pretty big upgrade if you were using or
         | familiar with x-plane 11:
         | 
         | - volumetric clouds and weather updates
         | 
         | - the rendering is gorgeous in comparison
         | 
         | - lots of refinement in flight models, audio, ATC, weather
         | engine, etc.
         | 
         | - Lots of nice new default planes
         | 
         | - Amazing work on the sound. Seeing a jet take off is one
         | thing. But hearing the rumble is another thing.
         | 
         | Give the free demo a spin. Easiest way to find out if it's
         | worth your money. Works great on recent Macbooks with the M1
         | processor.
        
         | GekkePrutser wrote:
         | The experience in VR is much much better in X-Plane. Sadly it
         | doesn't have the amazingly realistic cities and world textures
         | of MSFS but the controls work so much better. Especially
         | X-Plane's "ergonomic yoke" which uses the tilt sensor in the
         | controller instead of having to hold up your hand in thin air.
         | MSFS is far behind this.
         | 
         | And why call out VR specifically? Well, VR is in my opinion
         | absolutely groundbreaking in flight simulation. I've flown
         | small planes too and I've never felt that a flightsim was able
         | to provide the feeling of flying. Until VR that is. Now it's
         | amazing.
        
           | mdip wrote:
           | First, thanks for the info -- you answered my question, too.
           | :)                 > VR is in my opinion absolutely
           | groundbreaking in flight simulation.
           | 
           | I completely agree. I'm not a pilot nor interested in
           | becoming one. My Dad owned his company and flew a plane for
           | work[0]. He used the 1980s version of Flight Simulator to get
           | licensed for IFR flying. I was impressed with the latest, but
           | if there _ever_ was a use for VR, it 's this. You've got a
           | panel full of instruments in front of you and an array of
           | windows to look out of. At least _half_ of the  "controlling"
           | in that game involves looking at specific places/in specific
           | directions. Everything would be much more natural if I could
           | control what I was looking at by ... moving my head.
           | 
           | So far I've held off on buying any VR-related non-sense
           | because I have yet to find something that it would improve
           | the experience of enough to warrant spending money on. It
           | sounds like this might be getting me closer?
           | 
           | [0] I've written at length about this in the past, but he
           | owned his company and sold to manufacturing plants. Many were
           | out-of-state, so the plane allowed him to get to a few
           | appointments and back home without a hotel stay -- or ...
           | "gave him an excuse to own a plane". You pick :)
        
             | dwringer wrote:
             | Have you tried something like a TrackIR? It gives you the
             | ability to do what you describe in a cockpit, as well as
             | using your head to fix your eyes on a point of the
             | horizon/landscape/object during maneuvers. I haven't tried
             | a flight simulator with a VR headset, but TrackIR increases
             | immersion so much that I never felt like I was missing the
             | experience.
             | 
             | Admittedly it can take some tweaking to get the response
             | curves calibrated to what feels natural, and it never feels
             | as natural as simply looking around (but I'd argue putting
             | on a headset comes with ergonomic issues of its own).
        
               | GekkePrutser wrote:
               | If you think TrackIR increases immersion that much you
               | _really_ need to try a VR headset and get your mind blown
               | :)
               | 
               | The 3D vision (a horizon never looks the same on a
               | screen), full 6DOF tracking (you can look over your
               | shoulder, bend down etc), motion controllers with which
               | you can turn buttons.. It feels so real.
               | 
               | Even the way you look out the window to see if it's time
               | for the turn to base, it just looks like how it looks
               | when you do it in a real airplane. Seeing it on a flat
               | screen is really not the same.
        
               | meheleventyone wrote:
               | TrackIR doesn't really compare. I went from TrackIR to VR
               | for multiplayer IL2 and the difference is stratospheric
               | in terms of actually feeling "in" the aircraft. It also
               | significantly improved my gunnery.
        
               | leobg wrote:
               | What headset do you use or recommend? Thx
        
           | nightski wrote:
           | I used to spend a lot of time in flight simulators and am
           | very interested in VR. What headsets have you used? Just a
           | Quest 2? Or one of the high end ones?
        
             | zeusk wrote:
             | The samsung odyssey"+" is the best flight sim headset imo;
             | they use some sort of screen to reduce the pixel/screen
             | door effect and it works wonders in making stuff look
             | realistic.
        
               | GekkePrutser wrote:
               | Yeah I've never tried that one, as Samsung never even
               | bothered to sell it in Europe :(
        
             | GekkePrutser wrote:
             | I have used a Rift CV1, a Quest 1 and now a Quest 2.
             | 
             | What I like about the Q2 is that it's cheap and offers wifi
             | capability so I can sit on the couch far from the PC. More
             | relaxing that way.
             | 
             | Sometimes I use real controllers and I got a USB extender
             | cable for that.
        
         | TedShiller wrote:
         | XPlane is a simulator. MSFS is a game.
        
           | beardedscotsman wrote:
           | That's not entirely true. They gameafy some aspects for sure,
           | but that's just about accessibility. You can run it like a
           | full sim and there are great videos of real Boeing pilots
           | talking about it.
           | 
           | Even the old flight sim was so advanced MSFT had contracts
           | with the French military for their mapping tech from the game
           | specifically. This is back in the day now.
        
             | asciimike wrote:
             | Here's a great example of why the flight model is...
             | lacking: https://www.youtube.com/watch?v=6GX9lTvKuqU
             | 
             | It's perfectly fine for most things, but _really_ bad with
             | things that could actually kill you.
             | 
             | Meanwhile, in X-Plane land:
             | https://developer.x-plane.com/2022/02/x-plane-12-flight-
             | mode...
        
               | mrguyorama wrote:
               | "The flight model" is kind of inaccurate when it comes to
               | MSFS. They've always used a system that allows the
               | aircraft developer significant authority to make their
               | aircraft as simulated or gamified as they want.
               | 
               | IE, a pmdg boeing will be hugely better simulated than
               | the built in boeing.
        
               | daviding wrote:
               | Fans are tribal. Recent reviews shows practically no
               | difference. https://www.youtube.com/watch?v=ZzokcKkEyuE
        
               | Applejinx wrote:
               | There is no comparison to X-Plane land <3
        
               | cypress66 wrote:
               | Not only that video is very old (there have been multiple
               | improvements), people that are even remotely serious
               | don't use the default aircraft which are always awful,
               | they buy payware aircraft that are much better modeled.
        
             | GekkePrutser wrote:
             | To be fair, you do have to buy some expensive addons to
             | make it that realistic. Most of the buttons in the included
             | boeing don't work at all.
        
           | McDev wrote:
           | I used MSFS a lot for practising VFR navigation / dead
           | reckoning skills, very helpful for that with how good the
           | scenery is. Not sure I could achieve the same in XPlane
        
             | GekkePrutser wrote:
             | Yeah if you fly VFR in areas you know real-world, it's
             | really helpful to have the photorealistic scenery in MSFS!
        
               | bitL wrote:
               | It's only photorealistic if you use 10-20m DEM, otherwise
               | any mountainous area just feels completely off and
               | unrecognizable (try to fly over Alps with the default
               | DEM, I couldn't recognize anything around Oberstdorf
               | etc.)
        
               | GekkePrutser wrote:
               | I don't know the alps area :) But I find the surroundings
               | of Barcelona very realistic!
        
               | bitL wrote:
               | Does Montserrat look realistic in FS 2020? I remember how
               | recognizable it was from Tibidabo but I couldn't find it
               | when I was flying around Barcelona last time.
        
               | GekkePrutser wrote:
               | I think it does yeah. You only see its iconic look really
               | well from the Barcelona angle though! I'd have to check
               | as I haven't really paid attention to it to be honest.
        
           | thecosmicfrog wrote:
           | Let's not start this. There are plenty of pilots with real-
           | world flight experience who vehemently disagree with this
           | statement.
        
         | haunter wrote:
         | IFR flying is much better in Xplane especially if you enjoy
         | sitting down doing 6 hour long flights.
         | 
         | But VFR flying and just general _enjoyment_ of flying (like the
         | worldwide coverage of terrain and airports and live weather)
         | are much better in MSFS
         | 
         | Both are really good though
        
         | Applejinx wrote:
         | I've had X-Plane back since version 7 or so. Get into binges
         | with it and then stop for years.
         | 
         | The reason for that is, my primary interest in X-Plane is
         | DESIGNING planes to see if and how well they will fly. If it
         | had the structural stuff in the short-lived Young's Modulus by
         | the same guy I'd be even more interested... that's a big ask,
         | however, and potentially very dangerous.
         | 
         | Because people literally use X-Plane to design real planes, by
         | making rough drafts of the aerodynamics, weights and balances
         | of their proposed designs. X-Plane is a full-on blade element
         | modeler right down to modelling the propellers of prop-driven
         | planes also as little wings, and flight is simulated by taking
         | all the airfoils etc. at various points of all wings and
         | determining how the plane would fly with this collection of
         | forces... for ALL MODELS.
         | 
         | That's the only engine at work. You don't download 'new flight
         | code' for new planes you get, just the aesthetics and the model
         | that says what airfoils go where etc. and then the sim works
         | out what would happen.
         | 
         | If you wanted to fly your 747 but see what would happen if you
         | stuck a Cessna engine 3 feet in from the left wingtip, MFS
         | absolutely would not know where to begin with that. X-Plane
         | would not only let you do it but would do a pretty decent job
         | of showing what would happen.
         | 
         | So it's kind of not even a comparison...
         | 
         | Pretty hilarious getting downvotes on a nerd site for saying
         | THIS. Bring it. I stand by what I said 100%, these are the
         | things that matter in a simulator. For airplanes :)
        
         | mazug wrote:
         | I tried the latest MS Flight Simulator on X-Box. It was
         | incredibly difficult to figure out how to set things up to
         | reasonably simulate something like flying an ILS approach.
         | Maybe on the PC it's better, but it just didn't seem to be the
         | focus. And there's background music playing like it's an un-
         | serious video game. X-Plane seems much more oriented towards
         | realistically simulating the tasks involved in actually flying
         | aircraft. Microsoft's seemed more oriented towards having
         | pretty dang spectacular graphics and providing a fun experience
         | for people who aren't really that interested in the rest of the
         | minutiae of piloting aircraft. It's pretty cool that you can
         | see your actual house on the Microsoft one though.
        
           | gburdell3 wrote:
           | I've found that MSFS works much better when you turn off all
           | the "fun" stuff and use add-on aircraft. I enjoy flying
           | Airbus planes, so using mods like FlyByWire (free) and Fenix
           | (paid) can drastically improve the experience since the
           | built-in A320neo is pretty barebones. Those mods can also
           | load flight plans straight from SimBrief so I avoid ever
           | using the built-in flight planner. I just load up at the gate
           | with an empty flight plan, load in my real plan from
           | SimBrief, and pretend I'm flying a real A320.
        
         | deepsun wrote:
         | I don't know much about both, but xplane is developed by
         | private developer, he even made video how he fought against
         | patent trolls: https://youtu.be/sG9UMMq2dz4
        
         | LunarCamper wrote:
         | Thank you for asking the single most important question for
         | this article. :)
        
       | clumsysmurf wrote:
       | I've never used X-Plane or Microsoft Flight Simulator. Can anyone
       | recommend a good $200 (or less) joystick?
        
         | stevehawk wrote:
         | any xbox/ps controller
        
         | jillesvangurp wrote:
         | I use a quite old MS Sidewinder Precision 2 joystick from 2008
         | or so. Works fine with the X-plane 12 demo. Look for something
         | that support rudders by twisting. I spent nowhere near 200$ at
         | the time for this. I'm sure there are better options than this
         | on the market right now. But I must say, this thing was pretty
         | good value for money.
        
         | mshockwave wrote:
         | I play DCS and I'm using T.16000M FCS + HOTAS (you don't really
         | need paddles unless you're flying helicopter). I'm primarily
         | flying F-16 and these gears are really good. I only have minor
         | complains so far, for example there is only one D-pad on the
         | stick and the grip is too big for my tiny hand to sit on the
         | palmrests
        
         | WhipeeDip wrote:
         | If you want both a stick and throttle for under $200, you'll
         | likely want the Thrustmaster T.16000M FCS (~$150). If you're
         | willing to add another ~$150 to the budget, I highly recommend
         | the VKB Gladiator NXT EVO with the SCG Premium grip (~$210 with
         | US shipping) and picking up the Thrustmaster TWCS throttle
         | alone (~$130).
         | 
         | Either way, the Thrustmaster TWCS throttle does have some
         | stiction and you might want to clean it up, or even better 3D
         | print/buy a slider replacement for about ~$40 on Etsy.
        
           | eikenberry wrote:
           | If you're a light player an T.16000m will work but they all
           | die with hardware issues at some point. The matching TWCS
           | throttle has similar issues. I'm a heavy space sim player and
           | went through 2 T16000Ms and 3 TWCSs before switching fully
           | over to VKB sticks.
           | 
           | VKB sticks last longer (no issues after 2+ years heavy use),
           | are repairable and VKB will sell you parts. Much nicer if you
           | can afford it. Take a look at their youtube channel if you
           | are curious about the repairibility.
           | https://www.youtube.com/c/VKBSim
        
             | TheRealPomax wrote:
             | Just a VKB stick isn't actually as functional as a cheaper
             | T16000M HOTAS with separate stick and throttle quadrant, so
             | I'm not sure I'd recommend VKB unless you're getting the
             | rest as well.
             | 
             | A VKB setup is about $800 (dual THQ+SEM+FSM+stick+rudders)
             | so... don't look at VKB until you've flown with a <$200
             | HOTAS for a while and actually know what you enjoy flying
             | (and whether that kind of flying even justifies buying into
             | the whole "real controller" thing =)
        
               | eikenberry wrote:
               | The OP was just about a joystick and the VKB's Gladiator
               | NXT EVO is a very nice one within their budget (<$200).
               | It has a simple analog/throttle wheel on the base. IMO
               | one of those is a much better investment than the
               | thrustmaster HOTAS setup as it will last much, much
               | longer and is still in their budget.
        
             | eikenberry wrote:
             | Forgot a link to VKB's site. :P
             | 
             | https://vkbcontrollers.com/
        
           | noir_lord wrote:
           | > Either way, the Thrustmaster TWCS throttle does have some
           | stiction and you might want to clean it up.
           | 
           | It really does, I opened mine up and cleaned off all the
           | factory grease, replacing it with a bog standard lithium
           | grease (sparingly!) and the difference is night and day.
           | 
           | Some people swear by the fancy silicon grease and I see a lot
           | of good things but I'm fine with regular old lithium.
        
         | HeavenFox wrote:
         | It kinda depends on what kind of aircraft you want to fly.
         | 
         | Thrustmaster t16000m is more geared towards military aircrafts.
         | 
         | If you want to fly Airbus, TCA Officer Pack Airbus Edition
         | (which under the hood is the t16000m) is very good and works
         | well with FS2020's Airbus A320 (even better with the free
         | FlyByWire A320 mod)
         | 
         | If you want to fly general aviation aircrafts, the Logitech
         | Yoke is pretty good. The Honeycomb Aviation stuff is much
         | better but cost double your budget.
        
           | kashunstva wrote:
           | How is the feel of the Honeycomb yoke? The pitch axis on the
           | Logitech is so sketchy especially in the flare. I'm most
           | flight regimes you can trim away the mechanical
           | imperfections, but in the final bit before touchdown it's a
           | nuisance.
        
             | theflyingelvis wrote:
             | It's great
        
           | abrax3141 wrote:
           | I fly gliders and helis (for which, btw, x-plane is
           | excellent), and none of the sticks I've tried feel right for
           | these, neither of which have center return springiness. I've
           | tried to clip the springs off of various sticks but just
           | ended up breaking them. Any advice for a stick that doesn't
           | have center return dynamics?
        
             | falcolas wrote:
             | You'll be looking for one with force feedback, so it will
             | use motors instead of springs to "return".
             | 
             | There are also some which use force sensors and the yoke
             | itself doesn't really move at all. Much more of a fighter
             | jet style stick.
             | 
             | Unfortunately, I'm years out of date on what controllers
             | are available with which mechanisms; sorry.
        
         | abrax3141 wrote:
         | BTW, both FS and xP are excellent. I use them both in various
         | setting - mostly w/gliders and helis. xP (at least 11) is way
         | slower to boot and a bit harder to use. For casual flight, FS
         | is my go to. BTW, I use them both on a Rift, and they are both
         | very good. (I actually would use FS more, because of the boot
         | time, but the thermal sim in FS is way too weak, so it's too
         | hard to climb a glider. FS is actually a bit more realistic
         | this way, but giving up a little realism for the ability to get
         | to thermal more easily and to a higher altitude is with it. If
         | I need to be scratching around for lift I wouldn't be flying
         | that day!)
        
         | TheRealPomax wrote:
         | an xbox controller, until you've actually messed around in them
         | and have a feel for what you want to fly, because that's going
         | to determine what controller you want more than anything else.
        
         | GiorgioG wrote:
         | An XBox controller works great. I have a yoke (honeycomb) that
         | I paid a good bit of money for but is annoying to mount for
         | just a quick flight around...so it sits in the corner of my
         | office.
        
         | themikesanto wrote:
         | I enjoy my Thrustmaster T1600M, it was $150:
         | 
         | https://www.thrustmaster.com/products/t-16000m-fcs-hotas/
        
         | Melatonic wrote:
         | Thrustmaster T16000m is popular
        
           | bitL wrote:
           | The same, including throttle and pedals. FS 2020 + VR +
           | T16000M feels quite realistic based on my pilot training.
        
         | Nition wrote:
         | Whatever you get, make sure it has a twist axis. You can
         | control the plane's rudder with it. Most do - even the basic
         | Logitech Extreme 3D Pro is fine - but some don't.
        
       | daviding wrote:
       | It comes with a 15 minute demo of the Portland area, so can be
       | tried on your system easily. It's also cross platform.
        
       | alphanumeric0 wrote:
       | Does anyone know if they've fixed the AI and ATC?
       | 
       | I distinctly remember in previous versions watching the AI
       | aircraft bounce off the ground repeatedly in an attempt to reach
       | an incorrect flight level given to them by the ATC. That kind of
       | ruined the illusion for me.
       | 
       | It's a great sim, overall, I think it has a different set of
       | priorities from MSFS, which is totally fine. I only wish I could
       | have the best of both worlds.
        
         | GekkePrutser wrote:
         | MSFS has similarly awful ATC though.
         | 
         | If you really want good ATC, yeah VATSIM or IVAO.
        
         | cameronh90 wrote:
         | The ATC AI is still pretty awful I'm afraid. I would look into
         | VATSIM if you like realism.
        
           | mm007emko wrote:
           | PilotEdge is IMHO better option than Vatsim, although it is
           | paid for.
        
         | palijer wrote:
         | Perhaps the flight level given by ATC is correct, but the
         | instrument calibration is not set correctly.
        
       | amelius wrote:
       | I didn't use a flight sim in 20 years or so.
       | 
       | But do they have a library of safety incidents, which you can
       | then replay?
        
         | alberth wrote:
         | Are you Captain Sully? :)
        
         | petee wrote:
         | If they don't I'm sure you can add them, X-plane is fairly open
         | I've heard.
         | 
         | I have MSFS 2020, I know of at least one user created 'mission'
         | that puts lets you try and land on the Hudson like Capt Sully
        
         | Jamie9912 wrote:
         | The answer is no, they don't
        
         | thot_experiment wrote:
         | I'm also curious about this. I love challenging situations in
         | flight sims and it would be fun to replay real scenarios, or
         | even have a tool where you could just set it to randomly pick
         | one or a couple problems off a list and cause them to manifest
         | at some point in the flight.
         | 
         | I haven't done much simming recently sadly, WarThunder VR
         | support has been broken for over a year and sadly my CPU isn't
         | strong enough for X-Plane 11, but I'll probably be picking up
         | one of the new AMD chips this fall so I'm excited to get back
         | into it.
        
           | imoverclocked wrote:
           | X-Plane 11 has the ability to randomly fail equipment with
           | parameters that you give it. It can also save a scenario so
           | all the components already exist for something like this.
        
       | codingpanic wrote:
       | Excellent! Cant wait to see what the performance is on M1 Max.
       | 
       | Just purchased and they sent me two keys... opened a ticket to
       | let them know.
        
         | daviding wrote:
         | During the early access / beta period one of the keys might be
         | for X-Plane 11. I think that's the deal.
        
           | codingpanic wrote:
           | I would have thought the second email would have stated
           | "Xplane 11 key"?
           | 
           | Both say 12.
        
             | daviding wrote:
             | Hmm odd, not sure then. I'll take it, if it's not being
             | used ;)
             | 
             | I had a look on where I read about the X-Plane 11 keys
             | during the beta, it's here - https://developer.x-plane.com/
             | 2022/05/x-plane-12-development...
        
       | dmix wrote:
       | How big is the install on Mac? The downloaded doesn't say.
        
         | m348e912 wrote:
         | unzip and double click the installer
        
       | incomingpain wrote:
       | I suspect fseconomy won't be updated for some time.
       | 
       | I am disappointed to see xplane 12 not including fseconomy or
       | similar right in the game.
        
       | dang wrote:
       | Related:
       | 
       |  _X-Plane 12 Flight Model Update - Supersonic Transition, Delta
       | Wings and Mass_ - https://news.ycombinator.com/item?id=31827301 -
       | June 2022 (126 comments)
        
       | pohl wrote:
       | Every time I see an X-Plane article my heart skips a beat, then I
       | realize it's not about XPilot.
        
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