[HN Gopher] The enduring allure of Choose Your Own Adventure books
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       The enduring allure of Choose Your Own Adventure books
        
       Author : mirthlessend
       Score  : 110 points
       Date   : 2022-09-12 11:47 UTC (1 days ago)
        
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       | yucky wrote:
       | I used to love these books as a kid. I suspect they're not as
       | popular now with all of the non-linear video game options that
       | kids have. But in their time, these were a complete game changer
       | in storytelling.
        
         | abecedarius wrote:
         | I semi-recently read one of the original series (about UFOs)
         | and a much newer one by a different author (still an official
         | choose-your-own-adventure, "#39: Curse of the Pirate Mist").
         | The first was much better. Suggests another reason for the
         | decline.
        
           | JohnBooty wrote:
           | #39 was right in the heyday of CYOA books.
           | 
           | There are split opinions on the original CYOA authors. Pretty
           | much everybody agrees that Edward Packard made very tight and
           | well constructed stories. Many folks hate RA Montgomery's
           | stories because they are weird and meandering, almost
           | psychedelic. Personally that's why I always enjoyed them,
           | even as a kid, but I think I'm in the minority.
           | 
           | At any rate I don't think many people feel the series started
           | to decline until maybe #100+
        
             | abecedarius wrote:
             | I don't know what the deal is with the #39, but it's
             | copyright 2011 and by a different author than most of the
             | originals. The #39 does seem to conflict with the copyright
             | year.
        
         | bombcar wrote:
         | Sadly the adventure books often have much more detail and
         | different outcomes than many supposed "non-linear" games.
         | 
         | They also has the ability to "quick save" and go back to a
         | decision point and try again. Some would even let you loop.
        
         | Apocryphon wrote:
         | The visual novel genre is a huge non-Western electronic version
         | of CYOA gamebooks. Wikipedia states "Visual novels originated
         | in and are especially prevalent in Japan, where they made up
         | nearly 70% of the PC game titles released in 2006." They
         | descend from '80s early adventure games, and not paperback
         | CYOA, though.
         | 
         | Similarly, in the U.S., the popular 2010s licensed titles from
         | Telltale Games were essentially electronic CYOA as well, since
         | they were heavily narrative-driven and had simpler gameplay
         | mechanics than traditional point-and-click adventure games.
        
           | redwall_hp wrote:
           | Visual novels' popularity really can't be understated.
           | They're adapted into anime the same way manga are.
           | Steins;Gate is not only consistently one of the highest rated
           | anime shows of all time, it's an adaptation of a visual
           | novel. The Fate series (Fate/Zero, Unlimited Bladeworks,
           | etc.) also stems from a visual novel.
        
         | paulluuk wrote:
         | I've actually been "playing"/"reading" a lot of them from
         | https://www.choiceofgames.com/. They also offer a scripting
         | language called "ChoiceScript" that allow anyone to make their
         | own games. I'm sure it's not super popular, but they have their
         | niche audience.
        
           | suoduandao2 wrote:
           | Thanks! I've had the idea of writing a scientific theory in
           | this format, and having a hard time with how I'd do it. maybe
           | choicescript would be helpful in that regard!
        
         | baud147258 wrote:
         | you can find them nowadays as video games, some with just text,
         | some with higher production values. And I've also taken part in
         | forum-based CYOAs, where one poster writes the adventure and
         | the other posters vote on which option to choose, which can be
         | quite fun and can be more reactive, as sometime the players
         | will think of solutions the author didn't think of.
        
           | ZanyProgrammer wrote:
           | I'm pretty sure at least some were made into video games back
           | in the day-I could've sworn I played the Escape series as a
           | game on a Commodore 64 back in the 80s.
        
             | baud147258 wrote:
             | There's been some recent ports too: Steve Jackson's
             | Sorcery, Fabled Lands, Deathtrap dungeons and others
        
       | throwaway4575 wrote:
       | Detroit Become Human is the modern choose your own adventure.
        
         | kadoban wrote:
         | That's probably about right. I know there's more games like
         | that as well, I remember seeing a horror game like that on
         | youtube that I forget the name of.
         | 
         | Wikipedia just calls it an "adventure game". Feels like there
         | must be a more specific name for the genre, but I don't know
         | what it is.
        
       | kej wrote:
       | I loved the CYOA series as a kid, and every trip to the library
       | involved a stop at that shelf. More recently I enjoyed "To Be Or
       | Not To Be", which is Hamlet redone in that style by Ryan North
       | (of Dinosaur Comics/Adventure Time/Squirrel Girl/etc.).
        
       | mitchbob wrote:
       | Archived: https://archive.ph/uSQnh
        
         | scubbo wrote:
         | Thank you!
        
       | photochemsyn wrote:
       | These books seem to have inspired the open-world gameplay model,
       | best known in Grand Theft Auto where - even though there is a
       | play-through sequence - gamers can also run off and play
       | alternative sequences to some extent.
        
       | facesonflags wrote:
       | Inform 7's ongoing text adventure efforts seem worth mention:
       | https://www.ifwiki.org/Inform_7
        
       | slillibri wrote:
       | Toy Galaxy has a good video about the rise and fall of Choose
       | Your Own Adventure - https://youtu.be/B-f5YelgmMs
        
       | Apocryphon wrote:
       | An indispensable resource: Demian's Gamebook Web Page, which
       | meticulously tracks hundreds of gamebook _series_ and the
       | thousands of books:
       | 
       | https://gamebooks.org
        
       | aaron695 wrote:
        
       | jonathankoren wrote:
       | My 10yo will repeatedly replay interactive shows on Netflix (eg
       | Minecraft Story Mode), but when I tried to introduce him to cyoa,
       | it just didn't click with him.
       | 
       | Oh well.
        
       | tiahura wrote:
       | In the early-eighties there was a series of cyoa style books that
       | involved the use of dice. Google just revealed the series as
       | Fighting Fantasy and The Warlock of Firetop Mountain was the lead
       | title. Highly recommended for 9 year old boys.
        
       | bulbosaur123 wrote:
       | Stories are all about stirring emotions.
       | 
       | From two paths the story may take one will be less emotionally
       | impactful than the other. Therefore, it will be suboptimal.
       | 
       | It also spoils the element of surprise. If you know exactly what
       | is going to happen, it becomes less interesting. It also takes
       | away from the character.
       | 
       | If you want user choice, create a video game.
        
       | imranq wrote:
       | AIDungeon and similar games may usher in a new golden age for
       | choose your own adventure
        
       | thinkingemote wrote:
       | I loved these books, however the hacker in me quickly spotted
       | that if you chose the page number which was highest (or lowest I
       | forget which one it was, but it was constant) then it would
       | always lead to the most optimal path.
       | 
       | The books gave the illusion of being branching, open worlds, but
       | were often actually linear. Good story to play through, and
       | really evoked the setting.
        
       | mmastrac wrote:
       | I was always a fan of the Fighting Fantasy books - they were big
       | in Canada and the UK, but less so in the USA. Interactive role-
       | playing gaming in book form! And dice too!
        
         | jimjimjim wrote:
         | Fighting Fantasy books were a much bigger deal the cyoa books
         | for me and my social circle around around that time. cyoa were
         | fun but people I knew were obsessed by FF books. People would
         | lend them to friends, borrow them, trade them, make or print
         | extra sheets for recording stats and rolls. They built an
         | ecosystem around themselves.
        
         | ZeroGravitas wrote:
         | Or the Lone Wolf series:
         | 
         | https://en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)
        
           | RhysU wrote:
           | Yes, yes I do have the Sommerswerd.
        
             | aidenn0 wrote:
             | The later books punished you rather harshly for having it.
             | I think it was intentional so that people with more
             | "powered up" characters (i.e. had been playing since book
             | 1) were given a bigger challenge.
        
         | stolenmerch wrote:
         | I was a big fan of Endless Quest for similar reasons. Loved
         | CYOA, but loved the non-linear narrative along with tracking
         | stats throughout your story.
        
       | posnet wrote:
       | GPT-3 is surprisingly good at generating dungeon crawler style
       | adventures. It even successfully tracks page numbers and the
       | "turn to page X" prompts.
        
       | bena wrote:
       | I find they're also good for kids who struggle with narrative
       | comprehension. You can read a normal book and not _really_
       | understand what you 're reading. You can read every word from
       | cover to cover and just process it as just words one after
       | another.
       | 
       | Choose Your Own Adventure books ask the reader to make choices
       | based on the information they just read. So the reader has to
       | make the attempt to comprehend. The books are usually light and
       | fun as well, so that helps. When reading is not a chore, kids are
       | more likely to do it.
        
         | Mountain_Skies wrote:
         | Maybe it could be called something like 'hands-on reading',
         | which fits in well with hands-on learning.
        
       | tunesmith wrote:
       | A few author friends and I have been using a "collaborative
       | branching fiction" site I wrote 25 years ago. Took it out of
       | mothballs when Covid hit, spruced it up in some ways. Now it has
       | a react component that graphs the DAG of the stories (threads can
       | merge together, loops are not allowed), lets you filter by un-
       | concluded threads with some nice animation. I wrote some software
       | that will project how big the story will be based off of average
       | chapter length and choices per chapter. I'm also trying to make
       | the site "guide" the authors in terms of how many choices to add,
       | to keep the overall size of the story within certain guidelines.
       | Since we're mostly third-person past-tense, we're trying to
       | maintain a somewhat literary focus so that all threads have
       | pleasing narratives that eventually end.
       | 
       | Our most active story, Story of a Stone, currently has 318
       | chapters, 1,064 pages, and a total word count of 265,964, or
       | about the size of Ulysses by James Joyce. It has 4 unwritten
       | choices, and a sprawl of 1.35 choices per non-concluding chapter.
        
         | kej wrote:
         | Is this publicly available at all? I totally understand if it's
         | just something fun for you and your writer pals, but it sounds
         | amazing and I'd love to see it if possible.
        
           | tunesmith wrote:
           | We're semi-open to new writers but it's one of those things
           | where we'd have to get to know you. :) We're just a handful
           | of folks in their 40s and 50s that use it as a low-key
           | writing group, some of us attend a weekly discord video chat
           | to read aloud our chapters, make comments, and joke around.
           | New authors would need to submit a chapter to one of the junk
           | stories so we can get a sense of writing style and then
           | figure out which of the invite-only stories they could
           | collaborate in. Submissions are technically owned by the site
           | but authorship credit is retained. If anyone's interested
           | feel free to contact me through my profile.
        
       | racheltanks wrote:
       | I loved these books when I was a kid!
        
       | monknomo wrote:
       | If you all feel like trying your hand at writing your own, Twine
       | games is a pretty good
       | 
       | https://twinery.org/
       | 
       | It's harder than it looks
        
       | oliverbennett wrote:
       | I was never a fan of this genre as a kid, but recently attended a
       | launch event for a choose your own adventure book about change
       | management, of all things - https://www.change-ninja.com/
       | 
       | Maybe part of the charm came from the novelty of the approach to
       | the material, but I really got into it and 'cheating' felt more
       | like learning. It got me wondering if the genre has legs outside
       | of pure entertainment/fiction.
        
         | 082349872349872 wrote:
         | I first learned basic algebra from a cyoa-style book. It would
         | introduce a concept, then give a sample problem, and depending
         | upon what you thought the answer was, either advance, direct to
         | content clarifying common misconceptions, or just restart.
         | 
         | Somewhat like _The Little Schemer_ , but in larger chunks.
        
       | hettygreen wrote:
       | I just want to thank Choose Your Own Adventure books for making
       | my Grade School Book Reports a lot less work :)
        
       | otikik wrote:
       | I got captured by UFO 54-40 in the 80s. I don't think I will ever
       | know wether I escaped or not.
        
       | simonh wrote:
       | I never got into the fighting fantasy style of branching story
       | game books, but then I discovered the Fabled Lands series by Dave
       | Morris and Jamie Thomson. They're essentially open world game
       | books, you can roam freely from location to location over most of
       | the geography, with local branching adventures. Each book covers
       | one region or kingdom. They also use a system of code words that
       | set flags that enable quests that involve multiple locations, and
       | changes to the world and events, so if you visit a location
       | eventually you might trigger a change that means you go to a
       | different version of that location that reflects your changes.
       | It's a very different experience, to me anyway.
        
         | mysterydip wrote:
         | I was coming here to post just this. Fantastic books and
         | system. It's a shame it wasn't completed. The pages that ask
         | you to continue in a book that doesn't exist gives me all kinds
         | of FOMO.
        
       | Eleison23 wrote:
       | I was addicted to this series as a child. It is heartwarming to
       | know that they were largely produced by single fathers. They
       | definitely made a connection with me in my youth. I particularly
       | remember the "Spacecraft 54-40" story, and how it had a thread
       | that could not be reached by conventionally making choices.
       | 
       | For me, these stories were durable and engaging. I could read a
       | book more than once because it had lasting value still to be
       | found. I was rather spoiled with tons of books that I really
       | never read, but Choose Your Own Adventure surely contributed to
       | my early literacy. That series was one that would often find me
       | reading late at night in the bathroom while my family slept.
        
       | Mountain_Skies wrote:
       | Loved the books as a kid and one of the first programs I wrote
       | was a straight up port of one of the books into the computer.
       | Lots of print and if then statements. I wasn't artistically
       | inclined so none of the illustrations made it into the port.
       | After a positive response from a few classmates I gave copies to,
       | I thought about selling them but was crushed when my mother
       | explained copyright to me.
       | 
       | One thing I noticed after reading a couple of the books was the
       | gap between those written with a set world and those where the
       | world state altered depending on your choices such as hearing a
       | noise and if you open a door, you find out it is a ghost but if
       | you go outside and look through the window, you find out it is an
       | alien. I was torn because on one hand, it felt like the author
       | was just making stuff up (which of course they were, it was
       | fiction) but the different branches being so different made for
       | more interesting reading when exploring the different possible
       | outcomes.
        
         | importantbrian wrote:
         | Funnily enough, the first program I ever wrote was a choose
         | your own adventure on my TI-83 while I was supposed to be doing
         | my math homework.
        
         | lkbm wrote:
         | > Loved the books as a kid and one of the first programs I
         | wrote was a straight up port of one of the books into the
         | computer. Lots of print and if then statements.
         | 
         | This was also my first program, except I quickly discovered
         | that I didn't have the patience to type in a whole book. Gave
         | up after a few pages.
         | 
         | My subsequent programs were meandering self-written choose-
         | your-own-adventure stories, though without plot or anything. It
         | was a lot more fun than mindlessly typing in a text, but also
         | not anything of interest to anyone but me.
        
         | scelerat wrote:
         | > Loved the books as a kid and one of the first programs I
         | wrote was a straight up port of one of the books into the
         | computer
         | 
         | Same.
        
         | jasonwatkinspdx wrote:
         | I forget the name, but as a kid my brother had a choose your
         | own adventure style book where you had to type in a BASIC
         | program listing to get the page number for the next part to
         | read. I was preschool age at the time but was able to get
         | through it.
        
         | dylan604 wrote:
         | I had so much hope that with DVDs, Choose Your Own Adventure
         | style content would become a large-ish segment. Unfortunately,
         | it just didn't do what I wanted. So when I became a DVD
         | programmer in the late 90s, I was searching for a CYOA style
         | project to work on to the point of trying to produce it myself.
         | People kept complaining about the difficulty of writing the
         | script.
         | 
         | Years (decades) later, Netflix did their attempt at it, but saw
         | the interactive bit flop so that majority of people just saw
         | the "default" decisions made for them. Just never could find
         | like-minded people to make this work to the level I was hoping.
        
           | aidenn0 wrote:
           | The Netflix one was so much fun, but "watching" it with my
           | wife was a bit eye-opening for why the interactive bits might
           | not be as popular; I would push for making obviously bad
           | choices just to see what happens, but her reaction was just
           | "Why would you want to do that?"
        
         | ZeroGravitas wrote:
         | The book Life's Lottery by horror author Kim Newman plays with
         | this (and is inspired by Choose Your Own adventure books)
         | 
         | Review (with spoilers, though not sure that concept applies
         | here) by Interactive Fiction author Emily Short:
         | 
         | https://emshort.blog/2015/01/05/lifes-lottery-kim-newman/
        
           | Apocryphon wrote:
           | I love Kim Newman for his _Anno Dracula_ series, as well as
           | his other genre-deconstructing work.  "Coastal City" is a
           | neat little jaunt through the progression in superhero
           | comics, and _The Night Mayor_ is quite a surreal VR love
           | letter to film noir. Had no idea that he wrote a CYOA about a
           | young man in  '80s Britain! Sounds like Netflix owes him some
           | inspiration credits for their own _Bandersnatch_ streaming
           | CYOA.
        
         | michaericalribo wrote:
         | Weird!! This is such a strange and fascinating approach to
         | narrative. This is kind of a stretch but...
         | 
         | This reminds me of tabletop RPGs, like D&D (more fixed world,
         | DM-mediated / -adjudicated, there is a single Truth to be
         | learned) vs Old School Renaissance games (randomized outcomes
         | for many interactions, for any number of things in the world).
         | It's a different attitude towards how the world unfolds: does
         | the world create itself as you discover it (player driven
         | narrative), or do you discover the world that objectively
         | exists?
         | 
         | Something something metaphysics :)
        
           | aidenn0 wrote:
           | As a DM, I felt my job was to provide the _illusion_ that the
           | world was fixed, but  "behind the scenes" the world was
           | definitely not fixed, so that the players would get an
           | interesting outcome regardless of their choices; with no
           | "turning the pages back" option in D&D, the illusion can be
           | maintained better than with CYOA.
        
       | rvieira wrote:
       | I used to love Fighting Fantasy and Lone Wolf as a kid.
       | 
       | Hypertext (and consequently, epub, etc) is the perfect medium for
       | this. Is there any official ebook version of the original FF
       | books?
        
         | jonathankoren wrote:
         | Lone Wolf was a great series. That series introduced me to
         | fantasy more than anything else. I always thought it would make
         | a great TTRPG.
         | 
         | Surprised there never was a crossover between Lone Wolf and
         | Grey Star.
        
       | sprkwd wrote:
       | Fighting Fantasy changed my life.
        
         | Emigre_ wrote:
         | Yes! :D And Lone Wolf...
        
       | mncharity wrote:
       | Using gaze tracking with a CYOA-structured video or book permits
       | another aspect of oral storytelling - noticing and adapting to
       | listener interest. Attention focused on some character gets more
       | scenes with them. Or the opposite?
       | 
       | For personalized science education, might one wander the richly
       | interwoven tapestry of stories which is science, following one's
       | interests? I've shown people IBM's stop-motion cartoon drawn with
       | atoms, https://www.youtube.com/watch?v=oSCX78-8-q0 , and they'd
       | often ask about the ripples. IBM wrote supplementary content on
       | it, perhaps because of such common interest. But when watching yt
       | alone, its hard to engage, to follow up. Links in the
       | description? Pop-up cards? With gaze tracking, one might notice
       | the attention, and provide opportunity in that teachable moment.
       | As if a mentor, tutor.
       | 
       | Gaze tracking without extra hardware is still rough. And patents.
       | But slowly it's becoming something to explore.
        
       | shostack wrote:
       | Between GPT-3 and Stable Diffusion, I imagine we're not that far
       | off from dynamically generated choose your own adventure stories,
       | complete with stunning images.
       | 
       | And from there not that far a leap to A Young Lady's Illustrated
       | Primer from Diamond Age.
        
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       (page generated 2022-09-13 23:01 UTC)