[HN Gopher] Virtual Ants
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       Virtual Ants
        
       Author : healeycodes
       Score  : 90 points
       Date   : 2022-09-05 09:59 UTC (13 hours ago)
        
 (HTM) web link (healeycodes.com)
 (TXT) w3m dump (healeycodes.com)
        
       | jrootabega wrote:
       | That green CRT "Ridley Scott Alien" demo is really compelling. I
       | know it's from an actual CRT decades ago, but it would still work
       | well today.
        
       | ForHackernews wrote:
       | Shades of SimAnt https://archive.org/details/msdos_SimAnt_-
       | _The_Electronic_An...
        
       | nickcamillo wrote:
       | I spent way too many hours simulating ants (among other
       | creatures) during Covid lockdown:
       | 
       | https://intothethicket.com/
       | 
       | Latest version: https://into-the-
       | thicket.s3.amazonaws.com/versions/0.2.7.1+-...
        
         | SeanAnderson wrote:
         | Hey there! Nice work building something during lockdown :)
         | 
         | I am also tinkering around with wanting to build a zen-
         | management, ant simulation game.
         | https://meomix.github.io/antfarm/ Mine is going in an entirely
         | different direction than yours, but the base idea seems quite
         | similar.
         | 
         | The vision I am working towards is to build a desire for users
         | to check-in for one minute at the start of each day and tend to
         | their ants. There's a lot of directions this could go, though,
         | and it's been tough for me to confidently determine what I'm
         | optimizing for / iterating towards.
         | 
         | Are you interested in sharing ideas at all?
        
           | thih9 wrote:
           | Related, Ants Sandbox: https://www.ants-sandbox.io/ ,
           | recently discussed on HN at:
           | https://news.ycombinator.com/item?id=32043229 .
           | 
           | I am not the author, I just remembered about this submission.
           | Also, I find it fascinating that there are so many ways to
           | approach building this kind of simulator.
        
             | SeanAnderson wrote:
             | Thanks! I agree, there's a surprising amount of tinkering
             | going on in this space and everyone's got a different
             | approach. I'm determined to see it as a lot of opportunity
             | not a lot of competition :D
             | 
             | I think I am going to go ask r/antkeeping what they think
             | makes ants cool and see if there are more emergent
             | behaviors beyond pathfinding that are relevant.
        
       | ajuc wrote:
       | > Putting this all in perspective, if physicists ever uncover a
       | Theory of Everything for our universe, and even if we deduce the
       | initial state of the universe, we may still be helpless to deduce
       | the long-term behavior of our own universe. Thus, as Stewart has
       | said, the Theory of Everything in this case predicts everything
       | but explains nothing.
       | 
       | Isn't it the other way around with these cell automatons? We have
       | explanation (cause we know all the rules and the initial
       | configuration) but we don't have enough computational power to
       | predict anything meaningfull long term.
        
       | personjerry wrote:
       | There's a variant of Conway's Game of Life called Wireworld which
       | is turing complete. The idea is that there is a "signal"
       | traveling along a wire. You can try it here, try programming a
       | calculator if you have a lot of hours to spare:
       | https://xalava.github.io/WireWorld/
       | 
       | Back in the day Golly was the best software for playing around
       | with Game of Life variants, might still be true:
       | http://golly.sourceforge.net/
        
         | tobyhinloopen wrote:
         | Talking about WireWorld, we're making a game that involves
         | drawing circuits. It's written in Unity and will feature 20ish
         | levels, but we have a very early web-based prototype:
         | https://charperbonaroo.github.io/bls/#0
         | 
         | It runs a larger circuit pretty fast and allows editing while
         | it's running: https://www.youtube.com/watch?v=TXYpvb1jkp8
        
         | MontyCarloHall wrote:
         | Conway's Game of Life is also Turing complete.
        
         | iggldiggl wrote:
         | > You can try it here, try programming a calculator if you have
         | a lot of hours to spare
         | 
         | Somebody even built a complete computer in it:
         | https://www.quinapalus.com/wi-index.html
        
       | joeman1000 wrote:
       | Anyone interested in this should also check out Rudy Rucker &
       | John Walker's work on cellular automata [1]. These guys were
       | obsessed with ants, hence 'fourmi' labs, fourmi meaning 'ant' in
       | French.
       | 
       | Both of these guys have done incredible things. Rucker wrote the
       | Ware tetralogy and Walker owned/engineered AutoCAD.
       | 
       | Rucker also wrote 'The Hacker and the Ants' where the protagonist
       | (basically Rudy himself) takes on a virus which manifests as a
       | virtual ant. Really quirky story, well worth reading.
       | 
       | [1]: https://www.fourmilab.ch/cellab/
        
       | is0tope wrote:
       | Many years ago I took (oddly) a physics class called (iirc) "Self
       | Organisation" while doing a year abroad in Germany. Despite being
       | a quite small class, it really inspired me from the perspective
       | of self organizing systems.
       | 
       | I find structures like conways game of life, or slime mold or
       | sand dunes to be fascinating for this reason. That from unit
       | simplicity can emerge aggregate complexity, imitating facets of
       | nature.
        
         | klabb3 wrote:
         | This stuff is fascinating, but also very humbling. Conway,
         | fractals etc is truly a testament to how few and simple
         | ingredients can create structures that are virtually impossible
         | to analyze and predict without running the simulation. It
         | speaks volumes about our limitations.
        
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