[HN Gopher] Cowgod's Chip-8 Technical Reference
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Cowgod's Chip-8 Technical Reference
Author : tosh
Score : 42 points
Date : 2022-09-04 11:01 UTC (1 days ago)
(HTM) web link (devernay.free.fr)
(TXT) w3m dump (devernay.free.fr)
| mnurzia wrote:
| I used this reference to write a CHIP-8 emulator in Z80 assembly
| a couple years back: https://github.com/mnurzia/chip8-ce
| stevekemp wrote:
| I enjoyed your commentry on the registers (HL, BC, DE), but you
| mention a lack of index-registers? Isn't that what IX and IY
| are for?
|
| (You can do things like "ld a, (ix+3)", etc. I used those a lot
| when I recently wrote a text-based adventure game in Z80.)
| wlindley wrote:
| The VIPER newsletter for RCA VIP owners has quite a bit of the
| early CHIP-8 lore: https://github.com/mattmikolay/viper/ -- I
| wrote the "CHIP-8 Editor" in v4#1 and the "CHIP-8 Assember in
| BASIC" in Volume 6 issue 1.
| pushfoo wrote:
| For anyone looking to write a CHIP-8 emulator, Matt Mikolay's
| writeup is less ambiguous:
|
| https://github.com/mattmikolay/chip-8/wiki/CHIP%E2%80%908-Te...
|
| If you want to target the original Cosmac VIP behavior, corax89's
| test ROM is good:
|
| https://github.com/corax89/chip8-test-rom
| nlkl wrote:
| I can recommend Timendus test suite (which includes the one
| mentioned as well), as a more thorough set of tests and
| verification utilities: https://github.com/Timendus/chip8-test-
| suite
|
| There are a lot of other useful references and tools worth
| mentioning, depending on how much hand-holding you want when
| implementing the emulator: -
| http://johnearnest.github.io/Octo/ -
| https://laurencescotford.com/chip-8-on-the-cosmac-vip-index/
| - https://tobiasvl.github.io/blog/write-a-chip-8-emulator/
|
| Additionally, note that there are lot of variants of the
| instruction set / system-specific quirks, which you probably
| don't want to entirely ignore in an implementation. In
| particular, the Cowgod's reference doesn't cover this fully
| (Matt Mikolay's is more thorough, but doesn't cover everything
| either).
| riverg wrote:
| Wow, wish I had seen Matt's writeup! I found Cowgod's guide to
| be ambiguous in several places (BCD and sprite loading
| especially) when I documented my emulator
| https://riv.dev/emulating-a-computer-part-1/
| 63 wrote:
| I just used this reference to make my chip-8 python interpreter a
| few months back. As others have said, there are some ambiguities
| that caused a few headaches for me. Add to that some broken roms,
| and the process ended up a lot harder than it needed to be.
|
| https://github.com/dreary-dugong/emu8
| agentultra wrote:
| I've been using this as my reference for building a Chip-8
| emulator in Zig, in order to learn Zig. Very useful.
| RodgerTheGreat wrote:
| It might be worth noting that there's still an active community
| writing new software for CHIP-8 (and its descendants) today. This
| October will be the ninth annual CHIP-8 game jam. It's a fun way
| to celebrate computing history and scratch that low-level
| programming itch: http://octojam.com
|
| There's a gallery of previous submissions available here:
| https://johnearnest.github.io/chip8Archive/
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