[HN Gopher] Remembering the best shareware-era DOS games that ti...
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       Remembering the best shareware-era DOS games that time forgot
       (2019)
        
       Author : Tomte
       Score  : 103 points
       Date   : 2022-08-30 14:45 UTC (4 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | whaleofatw2022 wrote:
        
       | bluedino wrote:
       | Paganitzu, Hugo's House of Horrors, Corncob 3D, Jetpack
        
       | b800h wrote:
       | We loved Sleuth in our house. So much so that about ten years
       | ago, I made a quick rewrite in JS with the permission of the
       | original author. It's not completely identical by any means, but
       | pretty similar, and still enjoyable to play.
       | 
       | Sleuth JS: https://www.bencollier.info/sleuth/
       | 
       | For the fully authentic experience, there's a version (or
       | several) of the original DOS game on archive.org, of course.
        
       | bashonly wrote:
       | scorched earth is the only one of these i've played
       | 
       | i also loved worms, which felt like scorched earth with lemmings
        
       | dtx1 wrote:
       | Say it with me kids Jazz Jackrabbit.
        
         | nebula8804 wrote:
         | Jazz Jackrabbit 2 was my childhood in the late 90s. That plus
         | MPlayer was the height of online multiplayer for me. Turns out
         | all you needed was 56k for a lovely online experience.
        
       | kgeist wrote:
       | I remember having a large collection of shareware DOS games. Once
       | playing one of the games our family PC died. My father blamed me
       | for contracting a virus from those shareware games. So I stopped
       | playing them. Now I'm pretty sure it was actually a disk failure
       | because of the specific sound the HDD made.
        
       | hollywood_court wrote:
       | Scorched Earth was my favorite among that list. I spent many
       | hours playing it on my Packard Bell 486x.
        
         | indymike wrote:
         | Atomic Tanks is an open source clone of Scorched Earth taking
         | it to it's natural conclusion. Then there's the open source 3d
         | version... Scorched3d. Still a good time waster when you are on
         | hold.
        
         | Tomte wrote:
         | You can actually still buy it:
         | http://www.whicken.com/scorch/index.html
        
           | nicolas_t wrote:
           | I wish it was on gog or steam. I'm lazy but would love to
           | just have it work on the steam deck without me buying it,
           | backing up the zip, configuring dosbox etc...
        
             | staindk wrote:
             | Seems you should be able to play at least the Shareware
             | version online:
             | https://archive.org/details/msdos_SCORCH15_shareware
             | 
             | EDIT: this seems to be the full one, but I'm not sure how
             | one would check (never played this game):
             | https://archive.org/details/ScorchedEarth
        
         | Zardoz84 wrote:
         | I would not call "forgotten" Scorched Earth. Even there is a
         | remake in 3d.
        
       | Dwedit wrote:
       | Are "Capture the Flag" and "Scorched Earth" really that obscure?
        
         | vehemenz wrote:
         | Probably not. Both of these were staple party games in my
         | household.
        
       | [deleted]
        
       | Sharlin wrote:
       | I have fond memories of the thriving shareware/freeware game
       | scene in mid 90s Finland. It was a legitimate cultural
       | phenomenon, like demoscene to which it was closely related.
       | Titles such as Auts, Wings, Turboraketti, Triplane Turmoil gave
       | rise to a genre of their own, _luolalentely_ or  "cavern flying".
       | Split-screen (and shared-keyboard) multiplayer was, of course,
       | _the_ way to play all of these. Other legendary titles of various
       | genres include MineBombers, Tapan Kaikki, Liero...
        
         | JKCalhoun wrote:
         | Had to look those up on YouTube (had a Mac, not a PC). I am
         | definitely missing that era of gaming. I'm wanting to write and
         | play 90's games again.
        
         | tpmx wrote:
         | Turboraketti! It spread well in Sweden too.
         | 
         | https://www.youtube.com/watch?v=boaddp6MPpc
        
       | kennywinker wrote:
       | Pharaohs Tomb stands out in my memory. An early apogee game (pre
       | commander keen) - I haven't played it since floppy disks came in
       | two sizes, but man was I into this game
       | https://www.dosgamesarchive.com/download/pharaohs-tomb/
        
       | zzo38computer wrote:
       | I still have some DOS games on my computer, including ZZT (which
       | is now FOSS), Pharaoh's Tomb (from Apogee), Jill of the Jungle,
       | and others, including some that I had written by myself. Apogee
       | and Epic made other DOS games too.
       | 
       | I did not know of many games listed in this article, so I will
       | read that too, now.
        
       | every wrote:
       | Sorry. I was too busy playing a DOS port of Nethack I found on a
       | dial-up BBS...
        
       | hombre_fatal wrote:
       | Anyone have the Shareware Breakthrough disc? Was a CD a with a
       | red brick texture. Wonder how much time I sunk into that when I
       | was a kid.
       | 
       | I don't remember a lot of the games off the top of my head except
       | Merlin and Gladiator https://m.youtube.com/watch?v=wZaK-yH50eA
        
       | Noxwizard wrote:
       | Epic MegaGames had some great shareware games:
       | https://www.dosgamesarchive.com/profile/epic-megagames
       | 
       | I remember playing OverKill a lot and I think we actually ended
       | up purchasing the full game to unlock the remaining planets.
        
         | sli wrote:
         | Once I get my arms around gamedev a little more, one of my
         | planned projects is a remake of Fire Fight[0], which isn't on
         | this list but it's still in the spirit of the thread.
         | 
         | [0]: https://en.wikipedia.org/wiki/Fire_Fight
        
         | indigodaddy wrote:
         | Are they related to today's Epic?
        
           | CUViper wrote:
           | Yes -- they dropped the "Mega" in 1999.
           | 
           | https://en.wikipedia.org/wiki/Epic_Games
        
       | myth_drannon wrote:
       | There is a new book on the history of shareware - "Shareware
       | heroes". It's a good overview.
       | https://unbound.com/books/shareware-heroes/
        
       | hestefisk wrote:
       | Secret Agent ftw! Wacky Wheels! Commander Keen!
        
         | staindk wrote:
         | Will always have a soft spot for CK!
         | 
         | My dad introduced me to Keen, Prince of Persia (and other
         | classics like Doom and Wolfenstein etc.) when I was tiny.
         | 
         | I still recall how he contrasted the comical/arcade-y movement
         | in Keen to the "realistic" movement in PoP. I was 3 or 4 years
         | old, mind. It was great to see this [1] on HN the other day -
         | it led me to this [2] video which kind of served to explain to
         | my dad and I how he got the movement so _right_. Sorry weird
         | tangent.
         | 
         | Two other games I remember enjoying was The Incredible Machine
         | and Chip's Challenge. TIM was amazing! Must remember to dig
         | that out if I ever have kids.
         | 
         | [1] https://news.ycombinator.com/item?id=32538026 [2]
         | https://www.youtube.com/watch?v=Jbk5qH2-1S8
        
           | Mezzie wrote:
           | I believe both TIM and Chip's Challenge are available on
           | Archive to play in browser.
           | 
           | The first game I remember playing on my own is the first
           | Commander Keen. I was very proud of being able to start and
           | run it on my own from DOS (I was 3; using a text-only input
           | mode is difficult when you're pre-literate!)
        
         | marginalia_nu wrote:
         | Commander Keen was the first game I ever played. Took me a long
         | while to figure out he had a raygun. Shooting was some weird
         | combination of inputs, like ctrl+space, not the first thing you
         | try.
         | 
         | ... also
         | 
         | * Raptor: Call of the Shadows.
         | 
         | * Magus.
         | 
         | * Jill of the jungle.
         | 
         | * Mystic Towers.
         | 
         | * Terminal Velocity.
         | 
         | The Psygnosis logo was legit the coolest thing I ever saw when
         | I was single digit years old.
        
           | ethbr0 wrote:
           | Yes! I get the intent of link's list as little-known games,
           | but Command Keen (and the precursor id team) and Escape
           | Velocity feel like they should at least be mentioned.
           | 
           | They're far enough back a lot of people won't be aware of
           | them, yet modern enough they're still playable.
        
           | thesuperbigfrog wrote:
           | >> Shooting was some weird combination of inputs, like
           | ctrl+space, not the first thing you try.
           | 
           | Ctrl - jump
           | 
           | Alt - pogo stick (after you obtained it)
           | 
           | Ctrl Alt (pressed at the same time) - fire blaster
           | 
           | If you did not time it well you could end up doing an
           | "advanced" pogo high jump (by pressing Alt just before Ctrl)
           | when you intended to zap a Vorticon.
           | 
           | Commander Keen 4 improved the controls with a dedicated fire
           | button. It also had one of the best control schemes,
           | gameplay, and art for that generation of platform games.
        
       | contingencies wrote:
       | _The Land._ http://www.roguebasin.com/index.php?title=The_Land
       | 
       |  _Islands of Danger._
       | https://archive.org/details/IslandsOfDangerTheV3.2SW1991Carr...
        
       | mcbuilder wrote:
       | Traffic Department 2192 was a favorite of mine for it's edgy plot
       | and awesome music.
        
       | samtheprogram wrote:
       | I played a text based adventure game called (I think) "Bad King"
       | that was on one of those "1000 free programs" shareware/freeware
       | CD's when I was a youngster. Every time I try to find it on the
       | internet I'm stumped. It was my first introduction to text based
       | adventure games, so I'm dying to find it. If anyone has heard of
       | it please drop a line!
       | 
       | Also I believe on the same or similar shareware CD was Stars 2.b.
       | That was my first experience using a LAN to play a multiplayer
       | game with other people. That's been easier to find, and still a
       | nostalgia bomb for me.
        
         | mysterydip wrote:
         | There's groups on facebook (classic gaming) or reddit
         | (/r/tipofmyjoystick) that will help out if you can describe it.
        
         | mmarquezs wrote:
         | this one https://archive.org/details/BADKING ?
        
       | AnthonBerg wrote:
       | Absolute favorite: Ragnarok / Valhalla by Norsehelm Productions,
       | released 1992-1995.
       | 
       | https://crpgaddict.blogspot.com/2020/02/game-354-ragnarok-19...
        
       | selimthegrim wrote:
       | Pouring one out for Tyrian.
        
       | petercooper wrote:
       | I was a kid/teenager in the 90s with little money and nowhere to
       | spend it, so I pretty much lived on shareware games from cover
       | disks. Scorched Earth felt almost like a pioneer(?) of the "you
       | can customize every variable" game in a pre-mod era.
       | 
       | That "Capture the Flag" has a very specific aesthetic and looks
       | very NeoPaint-y. I'm sure I saw a few games use that style. Was
       | it a specific GUI toolkit?
       | 
       | While I'm rambling, I want to throw Conquest (1992) into the mix
       | as it's where I got the bug for Risk and it, too, was very
       | customizable like Scorched Earth:
       | https://archive.org/details/msdos_Conquest_1992
        
         | cbozeman wrote:
         | Do you remember the shareware games website HappyPuppy?
         | 
         | For some reason, a few years ago I tried to find out what
         | happened to them, but it's like there's nothing but a few
         | archive.org captures.
        
         | tpmx wrote:
         | Almost everyone in the DOS world built their own little GUI
         | toolkit, implementing exactly as much was needed for each app.
         | That was part of the charm IMO. We had a Cambrian explosion of
         | graphical and interaction styles. Then things got gray, uniform
         | and boring with Windows 3.1/95, and then fun again with the
         | early web. I'm looking forward to the next fun UI style period
         | - perhaps it will start with AR.
         | 
         | The GUI "toolkit" used by that CTF game (1993) looks like it
         | was partially "inspired" by Borland's OWL for Windows 3.x
         | (1991).
         | 
         | Comparison:
         | 
         | CTF Game: https://cdn.arstechnica.net/wp-
         | content/uploads/2019/08/Captu...
         | 
         | Borland OWL:
         | https://sourceforge.net/p/owlnext/wiki/Replacing_usage_of_BW...
        
       | Semaphor wrote:
       | One of my favorite games was Liga [0] (German for league, a
       | football managing simulation), got the shareware in some gaming
       | mag, later sent 5 DM in an envelope to the author and got an
       | envelope with a floppy disk of the full version back :D Not quite
       | DOS Era, but still old. The only DOS game I played was Prince of
       | Persia at my dad's workplace because we didn't have a family PC
       | until Win 95.
       | 
       | [0]: http://www.ligapro.de/ (Not Liga Pro, scroll down further to
       | "Liga 1.24 als Vollversion", apparently it's free, nowadays :D)
        
       | Mitzz wrote:
       | I wish these were all available on Android so that I could play
       | them on my phone.
       | 
       | However, UI issues, my own technical incompetence and laziness
       | (if they don't come up after a Play Store search then I don't
       | check much further) stand in the way.
       | 
       | Unless someone has any suggestions? I would think DosBox would
       | not work well on a small screen?
        
         | staindk wrote:
         | DoxBox does IMO work well on Android but it's clunky to set up
         | - you likely need some variant of a "hacker keyboard" installed
         | to make initial setups easier for games, and then AFAIK you'll
         | probably need to also install another keyboard of choice that
         | supports the buttons your game needs.
         | 
         | All in all it likely is worth it for some games if you're
         | nostalgic enough for them but don't feel like playing them when
         | you're at your PC.
         | 
         | I've had more success playing old PlayStation games, personally
         | (on ePSXe these days but I've used RetroArch in the past, which
         | I should probably look at using again).
        
           | Mitzz wrote:
           | Thank you. Sounds like DosBox is worth it. I will give it a
           | shot!
        
         | doubled112 wrote:
         | I think it would depend on the game you were running.
         | 
         | Monitor resolutions were low in the DOS days so a lot of the
         | text and UI elements were relatively large to make them
         | readable.
         | 
         | The virtual keyboard mapping would probably be the hard part.
        
       | the_cat_kittles wrote:
       | cosmos cosmic adventure
        
       | hbogert wrote:
       | Supaplex!
        
         | Macuyiko wrote:
         | See https://news.ycombinator.com/item?id=21245827
         | 
         | Especially the commenter on my post: Rocks and Diamonds is
         | great.
        
       | ogogmad wrote:
       | Does anybody know the name of this DOS game with a turtle who
       | could shoot at things (not enemies, it was non-violent as all
       | hell), featuring puzzles and random Cyrillic letters like Zh?
        
       | fb03 wrote:
       | Scorched Earth was so good!
        
       | BMc2020 wrote:
       | I played the hell out of a game that only had 4 colors.
       | 'Pyromaniac' and the filename was pyroman.exe (It looked a lot
       | like sleuth, the first game on the list). You had to go through
       | buildings trailing a burning fuse that you couldn't let catch
       | you, and also there were cans of gas that would explode across
       | several walls. Higher levels required quite a bit of strategy,
       | intentionally starting fires so they would burn out by the time
       | you needed to go through the area, strategic placing of gas cans
       | etc.
       | 
       | Make it to the final level you get to burn down the Kremlin. Good
       | times.
       | 
       | Please don't tell the parole board, I'm still doing 8 to 20 for
       | arson.
        
         | loloquwowndueo wrote:
         | All games had only 4 Colors in cga
        
           | andsoitis wrote:
           | But some of us had EGA or VGA in that era. In fact, some of
           | the screenshots in the article shows more than 4 colors.
        
           | kevin_thibedeau wrote:
           | Composite CGA is 16 color.
        
             | indymike wrote:
             | Composite CGA was Tandy only. Can confirm stock CGA was 4
             | color, 4 different palettes which allowed IBM to claim "16
             | colors*"
        
         | ethbr0 wrote:
         | There's a certain time period where I feel like everyone
         | remembered their games by the DOS executable name.
         | 
         | piratesg.exe
        
         | eesmith wrote:
         | You might like Pyro II v2.2 -
         | https://archive.org/details/PyroV2.2.3SW1991MichaelOBrienAct...
        
           | BMc2020 wrote:
           | This is the game, thank you for finding it for me. I mis-
           | remembered the name. I'll give it a go again when I get home.
        
       | fb03 wrote:
       | They forgot to mention Pizza Tycoon :)
        
       | whartung wrote:
       | There was this "Star Trek" game for the early PC. (Fly your ship
       | around, defeat bad guys, dock at starbases...)
       | 
       | Pretty sure they managed to use every character in the character
       | set, and every color as well.
       | 
       | It was real time, and even had good sound effects (for a raw PC
       | speaker).
       | 
       | And it was unplayable off of a 4.77MHz machine.
       | 
       | Can't remember the name, but I recall it fondly.
        
         | [deleted]
        
         | stevekemp wrote:
         | Star Trek: 25th Anniversary, from Interplay might be a
         | candidate?
         | 
         | It looked like this, in the enhanced/later version
         | 
         | https://www.youtube.com/watch?v=dxtIFBLHOQs
        
         | EarlKing wrote:
         | Possibly you're thinking of Begin: A Tactical Starship
         | Simulation[1]?? That, however, was not real-time at all but
         | turn-based, since it was a direct descendant of the old
         | mainframe Trek game.
         | 
         | [1] https://www.mobygames.com/game/dos/begin-a-tactical-
         | starship...
        
           | ghaff wrote:
           | I played that quite a bit at one point. However, after a
           | while, you figured out some strategies that were pretty
           | tedious but very hard for the computer to beat as I recall.
        
         | mynameishere wrote:
         | There were a bunch of games based on the original "Star Trek"
         | game. You might be thinking of "Star Fleet"
         | 
         | https://www.mobygames.com/game/star-fleet-i-the-war-begins
        
           | whartung wrote:
           | The tell tale the I recall is that when you "warped out" (or
           | whatever), there was a sound of the drive spinning up, since
           | it was real time, spinning up the drive took time. When the
           | buzz peaked, you were ready to go.
           | 
           | I also remember the display being more busy than what we've
           | seen here so far.
           | 
           | I don't recall a splash screen, and it was all CGA.
           | 
           | It was definitely '84-'85 time period, a friend just bought a
           | new Tandy 1000 from Radio Shack that we played it on.
        
       | kleiba wrote:
       | Doom?
        
         | nebula8804 wrote:
         | Blake Stone!
        
         | staindk wrote:
         | I don't think time has yet forgotten Doom
        
         | mkl wrote:
         | "That time forgot".
        
           | [deleted]
        
       | wunderbaba wrote:
       | Does anyone remember Redhooks Revenge? It was a maritime-themed
       | trivia board game with risk battle mechanics for DOS. You can see
       | the original here:
       | 
       | https://archive.org/details/RedhooksRevenge
       | 
       | I actually received permission from ImagiSOFT to build the
       | sequel, titled Redhook's Revenge: Call of Booty which adds in
       | 1000s of general trivia questions, which is freely available on
       | itch.io:
       | 
       | https://specularrealms.itch.io/redhooks-revenge-ii-call-of-b...
        
       | Inhibit wrote:
       | I remember playing games along the same lines (a few years
       | earlier than the author) on the Amiga buried in free game
       | archives and collections. Or possibly early networked systems; my
       | memory's cloudy.
       | 
       | I haven't seen them again. I've always wondered if some of them
       | were partially finished personal projects that never were
       | released widely enough to survive.
        
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       (page generated 2022-09-03 23:01 UTC)