[HN Gopher] Lielow: Playable chess-like game that uses only chec...
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       Lielow: Playable chess-like game that uses only checkers
        
       Author : amichail
       Score  : 36 points
       Date   : 2022-08-28 13:46 UTC (1 days ago)
        
 (HTM) web link (ludii.games)
 (TXT) w3m dump (ludii.games)
        
       | Taikonerd wrote:
       | Cool! Speaking of "complex games that can be played with only
       | checkers," I want to give a shout-out to Breakthrough: [0]
       | 
       | All your pieces are the same, and move sort of like pawns in
       | chess. (Slightly different.) The first player to move a piece all
       | the way across the board wins.
       | 
       | [0]: https://en.wikipedia.org/wiki/Breakthrough_(board_game)
        
       | pavon wrote:
       | How many pieces do you typically need to play this game? The
       | rules place no explicit limit in the size of the stack, although
       | if a stack gets to be 8 pieces high, then it can't do anything
       | other than leave the board, which puts an obvious theoretical
       | maximum at no more than 64 pieces per side (4 checkers sets). I
       | wouldn't be surprised if the actual theoretical maximum is lower
       | than that.
        
       | IIAOPSW wrote:
       | Checkers is a playable chess-like game that uses only checkers.
        
       | clintonc wrote:
       | > Note: In this implementation, jumping off the board is only
       | possible if the stack can reach exactly 1 row or column beyond
       | the perimeter. But it seems to always be the case that it is
       | possible to jump off the board when a stack is big enough. Please
       | let Michael know if you encounter a scenario where a piece is
       | stuck. This should not be allowed according to the rules of the
       | game.
       | 
       | True. Suppose you moved from A to B, and your stack just became 8
       | tall. Then you must have jumped from one edge of the board to the
       | other; if you jump back the way you came, you'll land on the
       | "margin" outside of the board. Also, there are no other legal
       | moves besides jumping onto the margin; in particular, you can
       | never become 9 tall.
       | 
       | Repeat for smaller heights: If you are height N, but no other
       | moves land on the board, then moving back in the direction the
       | piece last came from will put it on the margin.
        
       | civilian wrote:
       | It's not loading for me :-/ the game sounds interesting from the
       | rules listed.                 details.php?keyword=Lielow:1333
       | Uncaught TypeError: Cannot set properties of null (setting
       | 'onclick')           at addPopups
       | (details.php?keyword=Lielow:1333:28)           at
       | details.php?keyword=Lielow:1706:9       addPopups @
       | details.php?keyword=Lielow:1333       (anonymous) @
       | details.php?keyword=Lielow:1706       mapEventListeners.js:1
       | Uncaught TypeError: Cannot read properties of null (reading
       | 'addEventListener')           at mapEventListeners.js:1:43
        
       | bravura wrote:
       | What does "Passing is not allowed." mean?
        
         | failrate wrote:
         | You have to take your turn.
        
       | mtlmtlmtlmtl wrote:
       | I love chess/checkers variants.
       | 
       | Here's a fun one that was invented(though probably not the first)
       | by someone at my chess club. They called it ludo chess. Normal
       | chess rules, except: two pieces can stack on the same square, and
       | subsequently move together with the combined power of both
       | pieces. You can also just move one of them, splitting the stack.
       | 
       | We've had a lot of fun playing this at our club over a few beers.
       | One of my favourite strategies is sticking your king on a knight
       | so it can jump out of mating nets. And carrying a pawn with your
       | rook to create a dangerous passed pawn within a couple moves.
        
         | JoshTriplett wrote:
         | If you have a pawn stacked on another piece, and you use the
         | other piece's move to get to the back row, does the pawn
         | promote, or do you have to have the pawn step to the back row
         | on its own power? The former seems like a recipe for
         | exceedingly fast promotion in the mid-to-end game.
        
           | mtlmtlmtlmtl wrote:
           | It's been a while but iirc the latter would be the case. The
           | pawn has to do the move itself.
        
             | schoen wrote:
             | So you could get a pawn promotion using a queen in three
             | moves (assuming there's an empty space on the rear rank and
             | an open path to reach it!), instead of two. (One to combine
             | the queen and pawn, one to move both pieces to the
             | penultimate rank, and one pawn move to achieve the
             | promotion.)
        
         | fsiefken wrote:
         | hi mtlmtlmtlmtl, then you might also like dameo, emergo and
         | other abstract games by designer christian freeling. it's
         | playable on the dagaz web engine and stephen tavener's aiai.
         | 
         | https://www.mindsports.nl/index.php/dagaz/767-dameo
         | 
         | https://boardgamegeek.com/boardgame/24698/dameo/forums/0
         | 
         | He has a fascinating page on the evolution of draughts variants
         | https://www.mindsports.nl/index.php/on-the-evolution-of-drau...
         | 
         | There's also an interesting playable chess variant called
         | king's guard (or the more diverging chad and shakti) if you are
         | bored of the lichess variants (i like crazyhouse or king of the
         | hill).
        
         | failrate wrote:
         | I have seen a commercially produced variant of this with pieces
         | that can be clasped together.
        
           | fsiefken wrote:
           | hi failrate, you might have seen paco sako chess, but that
           | seems to be a joining of black and white instead of two black
           | or two white pieces (the latter being a bit similar to the
           | musquito mechanism in hive, a hexagonal chess like game).
           | 
           | https://www.sasktoday.ca/central/opinion/the-meeple-guild-
           | ne...
        
             | failrate wrote:
             | I believe you are correct. I wonder if you could play both
             | games with the same set.
        
           | retzkek wrote:
           | That was probably Paco Sako, aka Peace Chess. Only similar
           | insofar as two pieces can share a space, otherwise quite
           | different - there's no captures, rather pieces embrace, with
           | the goal to embrace the opponent's king.
           | 
           | https://pacosako.com/en
        
       | SamBam wrote:
       | Sounds interesting, although the initial state doesn't seem to be
       | described by the rules. How many stacks do you start with? Can
       | you gain new stacks?
        
         | shagie wrote:
         | The initial state is 8 checkers in the pawn position of a chess
         | board.
         | 
         | You cannot gain additional stacks.
         | 
         | (Some additional info on the game and its mechanics :
         | https://boardgamegeek.com/thread/2720024/lielow-wartime-tale...
         | )
        
       | shagie wrote:
       | The BGG entry for the game -
       | https://boardgamegeek.com/boardgame/349408/lielow
        
       | cestith wrote:
       | See also:
       | 
       | - https://boardgamegeek.com/boardgame/349408/lielow
       | 
       | - https://github.com/Quuxplusone/Lielow. (which includes a chance
       | to play against AI)
       | 
       | - https://www.youtube.com/watch?v=YccEDjAe7vE (video by Alek
       | Erickson, presumably the cocreator)
        
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       (page generated 2022-08-29 23:01 UTC)