[HN Gopher] Halo system link still holds up more than 20 years l...
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Halo system link still holds up more than 20 years later
Author : bookofjoe
Score : 76 points
Date : 2022-08-17 15:00 UTC (4 days ago)
(HTM) web link (www.theverge.com)
(TXT) w3m dump (www.theverge.com)
| Barrin92 wrote:
| LAN parties are fantastic, I did one recently with a few
| childhood friends as well and they're exactly as fun as they were
| back then. Playing over the internet is fun but the dynamics of
| being in the same room is pretty impossible to replace.
|
| Also made much more comfortable by the fact that monitors have
| gotten flatter. I still have PTSD from carrying CRT monitors
| around, they felt like they were made out of cement
| skibz wrote:
| A fantastic title on a fantastic console. Maybe it's time to dust
| off the old Xboxes and organise a LAN party!
|
| Sort of related: I found some interesting news about a reverse-
| engineered Xbox Live service in development, recently:
| https://www.youtube.com/watch?v=DmvDgNAvdWM&t
| Unklejoe wrote:
| There were basically VPN services back in the day that would
| allow you to play Halo CE over the internet with strangers (the
| game would think it's on a LAN).
|
| This was before Xbox live (Halo CE didn't support live AFAIK),
| then even afterwards for modded consoles that got banned from
| live.
| sli wrote:
| I remember that, but I can't remember the name of it. I used it
| to play Counter-Strike online on my original Xbox before I had
| a PC capable of playing modern (at the time) games. It was
| well-populated enough that I could always find plenty of games.
| Godsend for a kid that couldn't afford the monthly fee for
| Live.
| oktwtf wrote:
| XBConnect and Xlink Kai if memory serves me right, and I think
| if you got crafty you could use the likes of Hamachi.
|
| At first it was just fun to play online Halo, then we started
| diving into the files and modding game types and weapons. The
| Xbox was such a fantastic console. As someone whom had several
| GameSharks, hackable is so much of the fun.
| tehbeard wrote:
| Ah, XBConnect. So many fun memories.
|
| Me and my brother connected across the Atlantic to a
| "server/game" on the east coast, I wanna say upstate New York
| maybe?
|
| Fantastic bunch of dudes, the main one had a fat fiber pipe
| so 16 player matches were smooth.
|
| We played alot of "party" style game modes (zombies and duck
| hunt type games)
|
| And some modded game modes came about that were fantastic
| fun.
|
| Cat and mouse on the Coagulation map, where the cats were in
| wraiths, and everyone could spawn in their own warthog to
| drive using the plasma pistol, wraiths were honour bound to
| not fire, boost only until the last minute, and hogs had to
| not hide in bases/caves.
|
| There was also Tremors, with ghosts as the graboids.
|
| XBConnect was solid enough that I could rig a network switch
| to my desktop, and both our consoles could work with it.
|
| Lost touch with them after Halo 3 when system link above
| ~20ms got "blocked" :(
| Rodeoclash wrote:
| And even before that we had services like Kali which would
| emulate a local network but over the internet for LAN only
| games. I remember using it to play MechWarrior 2.. poorly, the
| networking code was never designed to handle large latencies
| that you would get over modem.
| sylens wrote:
| Everybody who came of age back then has a story of some huge
| system link game in somebody's basement for a sleepover/birthday
| party at some point. It was an era where you didn't need battle
| passes or constant content drips to keep interest in a
| multiplayer game
| meowtimemania wrote:
| My next door neighbors bought a 200 ft ethernet cable, and we
| ran the cable over a fence to connect our two houses to play
| system link halo. We had a lot of fun playing halo with all the
| neighborhood kids
| [deleted]
| twiceaday wrote:
| Or maybe put another way: it was an era where gaming wasn't as
| popular as it could be, as it is today, because of a lack of
| constant content drips.
| kibwen wrote:
| Or to put it another way: it was an era where the people in
| charge of producing games cared more about making the
| experience of playing the game fun and less about diluting
| the game in favor of squeezing out the maximum amount of
| profit via dark patterns and psychologically-manipulative
| Skinner boxes.
| kastagg wrote:
| What seems sinister or manipulative to you about Skinner
| boxes? Do you feel the same aversion to training dogs using
| treats or praise?
| psyc wrote:
| Do you feel any aversion to locking people in your house,
| feeding them only on your schedule, and deciding when
| they can go to the bathroom?
| dark-star wrote:
| obligatory link:
|
| https://www.youtube.com/watch?v=yZyBuZQ9MEo
|
| We all thought it was pretty darn awesome when the video first
| circulated some 20 years or so ago... Now, with 5G and always-on
| devices it's probably not as impressive anymore ...
| TakeBlaster16 wrote:
| Wow, this is from _way_ back in the day when you were allowed
| to put actual music in videos. I wonder how this one slipped
| past Content ID, maybe it 's grandfathered in?
| spijdar wrote:
| In my (limited) experience sporadically uploading videos for
| fun the past decade or so, most Content ID matches simply
| makes a video ineligible for monetization, and enables
| advertisements on the video. I think copyright owners can
| still block content, but most seem to allow it (with
| monetization redirected to whatever corp owns copyright)
|
| It's a hazy memory now, but I remember when the predecessor
| to the current system wouldn't block the video, but simply
| remove the original audio, and replace it with something from
| Youtube's royalty free music library. Did that actually
| happen, or is it a false memory?
| bombcar wrote:
| Before (not sure if it's the case now) you had the option
| of letting YouTube mute the segment that got flagged.
| calsy wrote:
| Yeah why isn't Epic able to teleport 100 people to the same
| location with all their hardware included, plugged in and
| physically connected for seamlessly networking at the press of a
| button. Damn reality.
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(page generated 2022-08-21 23:00 UTC)