[HN Gopher] W4 plans to monetize the Godot engine using Red Hat'...
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W4 plans to monetize the Godot engine using Red Hat's open-source
playbook
Author : ibobev
Score : 90 points
Date : 2022-08-19 14:56 UTC (8 hours ago)
(HTM) web link (techcrunch.com)
(TXT) w3m dump (techcrunch.com)
| omoikane wrote:
| See also:
|
| https://news.ycombinator.com/item?id=32398963 - W4 Games formed
| to strengthen Godot ecosystem
|
| https://www.reddit.com/r/godot/comments/wk5ji6/hello_world_w...
| ecshafer wrote:
| I am just an amateur game dev, but I really love Godot. Its so
| simple and just makes sense. The architecture with nodes really
| works and is easy to reason about. I hope Godot 4 really knocks
| it out of the park with 3d, but as it is, Godot is my favorite
| engine for 2d. With 3d stuff I think I would still just use
| Unreal, which is just so incredibly powerful.
|
| Unity I don't understand how it got so popular outside of
| marketing, since I have found it to be actively painful to use.
| adastra22 wrote:
| Back when Unity got popular, over a decade ago, there wasn't
| any alternatives.
| indigo945 wrote:
| Well, there were some established players, such as Acknex 3D
| GameStudio. Unity had the advantage of being somewhat
| feature-complete while being somewhat intuitive to use, but
| it wasn't the only option.
| jdoliner wrote:
| Godot is a fantastic tool, feels a lot like how Blender felt in
| the early days. Pleasant to use at really productive. I hope
| adding a company on top of it doesn't throw the baby out with the
| bath water. Certainly the creates deserve to be able to make
| money off of the great engine they created. But opensource
| business models can be hard to get right, and I'm not sure if
| there's an example (yet) of one work in game engines. Still they
| seem to be doing all the right things and getting the right
| people into the company to help them. There's a number of things
| that could be added to Godot now that they have a company behind
| it, most notably support for consoles which require expensive
| developer licenses purchased from the console makers.
| prophesi wrote:
| Interesting, I didn't know they couldn't support consoles due to
| open source. It seems like this could be a pretty smart move.
| ehutch79 wrote:
| It's not the open source bit. It's the lack of formal corporate
| entity to sign NDAs and such.
| prophesi wrote:
| Hm I think it's both issues? From the article:
|
| > Godot can't provide support for consoles because it
| wouldn't be allowed to publish the code required to interact
| with the proprietary hardware
| astlouis44 wrote:
| I foresee a future where Godot becomes the main engine of choice
| for a student or indie developer. The free and open source aspect
| is huge. AAA studios will no doubt always stick with Unreal, but
| everything else stands to benefit from Godot becoming more
| feature rich while having an open license. Godot will very likely
| become the Blender of game engines, which would be a fantastic
| outcome.
|
| On another note, WebGPU support for Godot will be very
| interesting once that arrives.
| Kye wrote:
| Didn't Blender have its own game engine at some point? Maybe I
| imagined it/misunderstood what I was looking at.
| Veliladon wrote:
| It's gone from the mainline releases but lives on in the
| UPBGE fork.
| ehnto wrote:
| I'm kind of glad for it, Blender is a great tool but it
| certainly doesn't need any more panes to get lost in.
| carlosdp wrote:
| > AAA studios will no doubt always stick with Unreal
|
| Idk if I would say "always," people thought that VFX studios
| would always stick with Maya/3DS Max and other commercial
| software, but now Blender is eating up marketshare in that
| field like crazy.
| Veliladon wrote:
| Rust has a lot of interesting development going on with open
| source game engines as well. Fyrox and Bevy are both starting
| to flesh themselves out. Bevy already supports wgpu and Fyrox
| has a whole heap of features for something so young.
| the__alchemist wrote:
| Bevy and Fyrox aren't anywhere near the level of Godot. I
| understand you're speculating they might be in the future,
| but I don't see the compelling case compared to other
| barebones engines.
| jokoon wrote:
| I love godot, but I have a few doubts on its performance. I guess
| it still has good performance because it's lightweight, but I'm
| not sure of how fast gdscript can be.
|
| I've tried using gdnative, and even though it's going to be
| phased out in favor of gdextension, using gdnative is fastidious,
| it has many undocumented pitfalls which will make your code crash
| or just do nothing silently. You cannot create objects yourself,
| everything goes through godot allocators.
|
| But it still feels immensely better than using unity. A long time
| went by since ogre3d, and there is finally an open source engine
| that is worth using.
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