[HN Gopher] A developper friendly (web) comic format
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       A developper friendly (web) comic format
        
       Hey HN  Using two online tools and some HTML/CSS I have been able
       to create a (web) comic despite the fact that I am conpletely
       unable to draw.  The first tool is https://www.pixelartcss.com/
       which allows me to convert video game tiles to CSS.  The second one
       is https://www.thecodingfox.com/interactive/pixel-world-editor/
       which was kindly made by TheCodingFox for me. It allows to combine
       the output of pixelartcss on a grid. The ouput is then exported as
       an HTML file that I can reuse.  As a result the illustrations you
       can see are actually only css and HTML. The comic does not make use
       of any images such as ong or jpg.
        
       Author : toto444
       Score  : 28 points
       Date   : 2022-08-16 16:10 UTC (6 hours ago)
        
 (HTM) web link (drdru.github.io)
 (TXT) w3m dump (drdru.github.io)
        
       | dvh wrote:
       | Somewhat similar is acbf: https://launchpad.net/acbf
        
       | AntonyGarand wrote:
       | Interesting concept!
       | 
       | There are some random green and blue lines between the "pixels"
       | on my default zoom level, which are removed if I zoom to 110%,
       | and vary across other zoom levels. Using the latest Firefox on
       | windows. It seems to be caused by the shadows, which is an
       | interesting way of doing the pixels but unfortunately ruins the
       | image in my case.
        
         | toto444 wrote:
         | Thanks for the feedback. I am aware of the issue you mention.
         | There is not much I can do about it though. On the positive
         | side it's ok most of the time.
        
       | lf-non wrote:
       | Intriguing concept, but the HTML output of the pixel-world-editor
       | tool doesn't seem great (tons of absolutely positioned divs). In
       | present day world it would be better to use svg.
        
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       (page generated 2022-08-16 23:02 UTC)