[HN Gopher] Hollywood's visual effects crisis
       ___________________________________________________________________
        
       Hollywood's visual effects crisis
        
       Author : bryanrasmussen
       Score  : 218 points
       Date   : 2022-08-11 04:18 UTC (3 days ago)
        
 (HTM) web link (defector.com)
 (TXT) w3m dump (defector.com)
        
       | Tiktaalik wrote:
       | > Once the time comes to do that post-production work, the
       | crunching begins. These are workers who, similar to video game
       | developers
       | 
       | This comparison is increasingly out of date. From my experience
       | and what I've heard, the notion of video game developers
       | crunching is getting rarer and rarer, while I haven't heard of
       | any such trend in visual effects.
        
       | ChrisMarshallNY wrote:
       | A lot of resonance with software.
       | 
       | I worked for hardware manufacturers for all my career.
       | 
       | It involved a brazen disdain for software, yet also an assumption
       | that hardware defects could be "spackled over," using "magic"
       | software.
       | 
       | I really enjoyed the VFX in _Miss Marvel_. They obviously really
       | enjoyed their job, and they had the advantage of not having to
       | look  "real."
        
       | moomin wrote:
       | The elephant in the room here is that VFX, unlike many other film
       | professions, isn't properly unionised. Half of the practices that
       | make VFX a hell-scape to work in and produce so many poor results
       | are due to the simple fact that the workers are not treated the
       | same as other parts of the crew. As long as it's cheaper to fix
       | it in post than retake the shot you can look forward to much more
       | of this.
        
         | agileAlligator wrote:
         | Thing is, unions usually proliferate in industries where you
         | are more or less replaceable. That isn't the case in industries
         | that can't be easily automated.
        
           | 0xRusty wrote:
           | Or creative industries where 20% of the people do 80% of the
           | heavy lifiting work. As a vfx and cg supervisor at a large
           | vfx company myself I work extremely long hours, picking up
           | the slack for the 80%'ers who can barely simulate a piece of
           | cloth or match a plate's key light direction. Why on earth
           | would I choose to unionize and equalize my pay and benefits
           | to those that are objectively poor at their job in an
           | industry where successful results to tasks are so
           | subjectively measured.
        
             | BeFlatXIII wrote:
             | > so subjectively measured
             | 
             | There's your answer. Equalize pay and benefits because
             | there's no telling whether those in charge of assigning pay
             | have any good sense at all for quality. It's the argument
             | of salary vs. hourly vs. per-item all over again.
        
             | rperez333 wrote:
             | You are likely deluding yourself about your skill level;
             | I've had the habit of tracking my peer's productivity (on
             | Shotgrid) to stay above their metrics, and even if I could
             | say objectively to be the faster in my dept., that is
             | irrelevant. VFX needs different kinds of people, and I
             | can't count how many times "less" productive artists came
             | up with very beautiful and ingenious solutions that I
             | haven't thought about it.
             | 
             | Also, we don't stay long hours because we failed to put a
             | light on the correct place. as the article points out, the
             | issue is the director/production has no financial penalties
             | for their lack of planning and indecisiveness. This is just
             | the Parkinson's law of triviality [0] that happens in most
             | businesses, but since VFX studios don't put a hard cap on
             | the number of revisions, artists end up absorbing that. One
             | of my recent crunches was due to production going through
             | 43 versions of a magic wand effect. IMO, by version 15, we
             | already had multiple and more interesting looks than what
             | was approved for final. [0]
             | https://bwiggs.com/notebook/queens-duck/
        
         | bsenftner wrote:
         | How to unionize when the studios create VFX divisions in 3rd
         | world countries and then tell you if you want to continue your
         | career you'll follow the jobs overseas? I was at Rhythm & Hues
         | Studios thru two Oscars, transitioning thru programmer, digital
         | artist and then financial analyst. I was a lead game developer
         | before doing VFX, and I thought the games industry was bad.
         | Well, at least in film the people are vastly more diverse, but
         | the work is still 6-7 days a week, 10-12+ hour days.
        
           | joezydeco wrote:
           | Could the other Hollywood unions refuse to work on jobs when
           | non-union VFX work is being used?
        
           | raverbashing wrote:
           | Thanks for your insight
           | 
           | > when the studios create VFX divisions in 3rd world
           | countries and then tell you if you want to continue your
           | career you'll follow the jobs overseas
           | 
           | This is one of the things that has to get worse before it
           | gets better. You let them, but you don't go there (or maybe
           | you go, who knows). You start growing a spine
           | 
           | Then let them realize that they "can't come knocking" when
           | the studio is somewhere else. Start putting the foot down
           | with deadlines and revisions (nobody said it was going to be
           | easy). Let them see how the quality suffers with an offshore
           | team with much less skin in the game
           | 
           | "Oh but I might lose my job if I don't do how they tell me
           | how to do it", well, yes. But the way things go you'll lose
           | the job eventually when the company go bust
        
             | d4nt wrote:
             | I see so many similarities with the freelance web/mobile
             | developer space. And having run a small dev shop (3-6
             | people) for 7 years I agree that the _only_ way forward is
             | to hold your nerve, fire the shitty clients and only ever
             | do work you can feel proud of. Yes, there will be tens of
             | thousands of people on (the VFX equivalent of) upwork who
             | charge 1/3 your price, and clients will put immense
             | pressure on you because of it. But if you're know for
             | honesty and quality, the work will come.
        
           | true_religion wrote:
           | A lot of third world counties have pre existing unions, and a
           | culture of unionization especially against foreign influence.
           | 
           | Uber for example has always struggled to operate in my
           | country because anytime it tries to push driver wages down,
           | drivers go on a nation wide strike and protest outside its
           | offices. This prevents them from reducing costs without
           | hurting themselves, so they can't undercut the competition
           | and reap the reward of becoming a de facto monopoly.
        
           | j-bos wrote:
           | I'm curious, if you've been a programmer, one of the most in
           | demand proffesions out there, Why would you tolerate 10-12
           | hour days 6 days a week? What motivates you to not get a more
           | time balanced job?
        
             | bsenftner wrote:
             | Everywhere I go, the issues to be solved are critical and
             | the deadlines are present so I do the work that needs to be
             | done, and (as I mention above) non-entertainment tech jobs
             | think I'm either too expensive, or something... basically,
             | it's a nepotistic world, and I developed my network in
             | abusive industries, so to the non-abusive places I apply, I
             | look like an alien. I get replies like "wow! we've love to
             | have you, but you're clearly too expensive and would not be
             | happy doing the non-shiny things we do." And I never even
             | mentioned salary.
        
               | boppo1 wrote:
               | Have you ever said "try me, throw out a number"?
               | 
               | I was under the impression graphics programming is low-
               | paid relative to similarly difficult programming (or even
               | less difficult like framework CRUD).
        
               | datavirtue wrote:
               | That sounds desperate.
        
               | ehnto wrote:
               | I have the best luck just being honest and concise, know
               | your number and ask if they can meet it. If not, no-one
               | wastes their time. If they say the can but low-ball you,
               | not a big deal, decline and move on.
        
               | paulcole wrote:
               | > I get replies like "wow! we've love to have you, but
               | you're clearly too expensive and would not be happy doing
               | the non-shiny things we do." And I never even mentioned
               | salary.
               | 
               | This could be like when a romantic partner says, "Let's
               | be friends."
               | 
               | They usually don't want to be friends.
        
         | narrator wrote:
         | I think the reason programmers don't unionize is some are 10x
         | better than others, so they don't want to get the same wages as
         | 1x programmers. Conversely, something like airline piloting or
         | being a factory worker or nurse can be done much more equally
         | by everyone in the field, so they are more likely to unionize.
         | Are there wild variations in talent of VFX professionals?
        
           | moomin wrote:
           | Honestly I think the real reason programmers don't unionise
           | is that we're not smart enough to realize we're Labour.
        
             | booleandilemma wrote:
             | This is the answer.
             | 
             | A lot of programmers I've met are either narcissists or
             | autists bereft of self-awareness.
             | 
             | If you're a normal person you go into product management.
             | 
             | A coworker once told me that we are "society's elite".
             | That's the level of delusion we're talking about here.
        
           | mook wrote:
           | That doesn't make much sense -- some actors make much more
           | than 10x over other actors (and they bring the kind of
           | audience to command that extra compensation), and yet they're
           | definitely unionized.
        
             | johnthescott wrote:
             | but did they unionize after getting rich or when they were
             | broke?
             | 
             | for screenwriters, most studios will not even review
             | scripts without going through SAG, according to an awarding
             | screenwriter/director who is a good friend on mine.
        
               | analog31 wrote:
               | I can't speak about actors, but there was a time when a
               | major benefit of being in the musicians union was the
               | standardization of contracts that might cover complicated
               | issues such as credit, royalties, re-publishing, and so
               | forth. So it wasn't necessarily the magnitude of the
               | money, but making it humanly fathomable how the money
               | would actually be distributed.
               | 
               | I've heard people say to freelance musicians (like
               | myself), that you don't really need the union until you
               | start working in recording or broadcast.
               | 
               | I've not seen a screen actor's contract but I'll bet the
               | provisions for working conditions and rights are a bigger
               | deal than the pay scale. Also, I've read that in general,
               | unionization efforts tend to be triggered by working
               | conditions rather than pay. Even programmers could
               | benefit from that.
        
           | true_religion wrote:
           | Programmers don't unionize because they are well paid, and
           | there is no structural barrier stopping people who gain
           | skills and experience from getting better paid in the future.
           | 
           | To contrast that look at medicine. Doctors have no union.
           | They have a huge barrier to entry but once you are already a
           | doctor then how much you get paid is determined by your
           | skills and where you work. Doctors can get paid millions with
           | enough prestige on them.
           | 
           | Nurses on the other hand have a terminal limit. Every pay
           | increase is gated by another nursing exam giving an
           | additional certificate. Then in the end, the only upgrade is
           | to doctor. However that means losing all benefits,
           | retraining, and starting in a new track despite both
           | professions being medical. Nurses therefore need a union.
           | 
           | Another thing that stops unionization is the ability to work
           | on your own. Nurses with high enough qualifications can work
           | on their own, but in most cases they still need a supervising
           | doctor even if that doctor is only a warm body. VFX pros are
           | much the same. They need a team with them to work on a big
           | budget movie.
           | 
           | Programmers and doctors though can break away and start their
           | own practice, serving the public directly and no one can stop
           | them. With a little business savvy they can even rival the
           | agencies that would have hired them as employees. If your
           | profession can double as a stand-alone business then you
           | rarely get a proper union.
           | 
           | Even in cases (e.g. electricians) where a union is formed, it
           | will still conduct training and certification which positions
           | it somewhat like a guild.
        
             | mountainb wrote:
             | Doctors have a guild: the AMA. Lawyers have a guild: the
             | ABA. Neither are the same things as unions but they have
             | similar effects. The ABA and AMA also have large roles in
             | professional education. Both also have major roles in
             | accreditation and regulation of the profession. Unlike
             | unions, they do not collectively bargain on behalf of
             | individual workers. They aren't subject to the many
             | regulations associated with organized labor.
             | 
             | They also enjoy broad exemptions to antitrust law which
             | would otherwise apply. It's why other classes of worker
             | cannot have the same type of protective guild -- it's legal
             | when the ABA or AMA do it and illegal when someone else
             | does it.
        
               | ghaff wrote:
               | The situation with doctors and lawyers is considerably
               | different however.
               | 
               | Doctors, whether MDs or otherwise, tend to be pretty
               | well-compensated in US broadly.
               | 
               | Lawyers are much more of a mixed bag. White shoe law
               | firms--mostly hiring students from top-tier schools with
               | prestigious clerkships? Big bucks though either make
               | partner or are mostly eased out. Some decent corporate
               | law and successful private practices. But it's generally
               | not a particularly well-compensated profession for
               | someone from a mid to low-tier law school. And _lots_ of
               | people who graduate law school and even pass the bar don
               | 't actually end up practicing law.
        
               | cma wrote:
               | Doctors are well compensated in large part because their
               | unions (professional associations) restricts the number
               | of new doctors unreasonably and advocates against
               | certifying foreign doctors to practice in the US.
        
               | pclmulqdq wrote:
               | My understanding is that in many places, the trade unions
               | (electricians, plumbers, etc.) operate more like the AMA
               | than the UAW. There is a spectrum of unionization.
        
             | closewith wrote:
             | > Doctors have no union.
             | 
             | Citation needed.
        
               | dsr_ wrote:
               | The AMA controls medical school certification, and size,
               | and therefore controls the number of new entrants,
               | keeping earnings high.
               | 
               | It doesn't organize medical doctors for working
               | conditions, salary and benefits negotiation, insurance,
               | or most of the other features of a union. A hospital
               | chain doesn't negotiate with the AMA on behalf of their
               | surgeons and hospitalists.
               | 
               | (It would probably be a very good thing if interns and
               | early residents had a union supervising working
               | conditions.)
        
               | closewith wrote:
               | Ah, so doctors in the US aren't unionised at all? If so,
               | they're a global outlier.
        
             | Archelaos wrote:
             | > Doctors have no union.
             | 
             | In Germany doctors are heavily unionized. The largest
             | union, Marburger Bund has 131.000 members.[1] The second
             | largest, Hartmannbund has 70.000 members.[2] For
             | comparision: At the end of 2020, there were 409,121
             | practising doctors (not including dentists) in Germany.[3]
             | 
             | [1] Source: https://de.wikipedia.org/wiki/Marburger_Bund
             | 
             | [2] Source: https://de.wikipedia.org/wiki/Hartmannbund
             | 
             | [3] Source: https://www.bundesaerztekammer.de/baek/ueber-
             | uns/aerztestati...
        
             | classichasclass wrote:
             | There are most definitely physician unions, especially in
             | government-operated clinics which are often union shops. I
             | was involuntarily in SEIU for a number of years as a
             | result, though I thought striking was unethical for a
             | doctor myself. See also UAPD and NAVAPD.
        
             | ravenstine wrote:
             | In addition, programmers have a decent shot at striking it
             | out on their own if they can't stand W2 employment or if
             | they think they can make more money starting a business.
             | 
             | That's one big reason why I am unlikely to support
             | unionization for the foreseeable future. If an employer
             | treats us like crap, we just leave and either find a better
             | opportunity or start our own business with blackjack and
             | hookers. As a programmer, you can start your own business
             | today by simply offering your services and looking for
             | clients. We aren't nearly as enslaved to our companies as
             | many other professions are.
        
             | imglorp wrote:
             | > they still need a supervising doctor even if that doctor
             | is only a warm body.
             | 
             | This is a good thing for standard of care: it's a chain of
             | accountability. Medical supervision is supposed to set
             | local policies and quality gates across a range of
             | different providers. This also extends to EMT's in the
             | field, for example: their supervision says what drugs or
             | procedures they can use, which affects what the ER is
             | expecting when patients arrive.
        
               | barry-cotter wrote:
               | > This is a good thing for standard of care: it's a chain
               | of accountability.
               | 
               | This is classism in action. There's no reason a nurse
               | practitioner can't bear legal responsibility for their
               | actions. As long as it's unambiguous who is the
               | responsible party whether they are a physician, nurse or
               | physiotherapist there's a chain of accountability.
        
               | imglorp wrote:
               | Not disagreeing that you need to enable all levels of
               | provider, that's not what I'm saying. I also agree all
               | levels of provider should have an easy career path to the
               | top.
               | 
               | The point is there's a system requirement for interfacing
               | one provider to the next, so that if you're receiving a
               | handoff from someone else you know they prepared the
               | patient for the next guy. There's also a
               | malpractice/liability component.
        
           | ma2rten wrote:
           | This doesn't make sense to me. Why wouldn't just the 1x
           | programmers unionize? I'm sure they would be in the majority
           | as 10x programmers are rare.
           | 
           | I also do not really believe in this concept in general.
           | Programming skills are not one dimensional, people have
           | different strengths and weaknesses.
        
             | ceejayoz wrote:
             | The 1x programmers - which is virtually all of us - all
             | think they're 10x programmers.
        
               | emptyparadise wrote:
               | That just makes us the greatest fools of all.
        
               | datavirtue wrote:
               | My number of X's adapt to fit the possibilities and
               | potential of the environment. Right now it's 1x. Actually
               | that's a lie, it's my 1x effort but the company I work
               | with is floating on cloud 10x because I know more of the
               | requirements than they do.
               | 
               | Still have no idea what this mythical 1x - 10x number
               | scale maps to. Inspiration can up anyone's game.
        
               | Foobar8568 wrote:
               | Or we are all well paid diva who, if bored, would just
               | switch companies without much problems nor thinking. I am
               | unsure if being in union (as in the US type of unions)
               | would bring a lot of wage benefits.
        
           | carapace wrote:
           | Years ago I felt that programmers didn't need unions because
           | we are so in-demand and already highly paid. Then the whole
           | "no poaching" scandal came out, and now I definitely do think
           | we need some sort of union-ish something. I hate to say it
           | because many of the individuals are actually good people, but
           | the managers/execs as a class are amoral bastards who will do
           | whatever they think they can get away with to make a buck. To
           | me the extraordinary thing is that Apple has more money than
           | Scrooge McDuck and still screwed over their own engineers.
           | 
           | It reminds me of the scene from the Simpsons: Homer and Mr.
           | Burns are chilling together in what will become the rocket-
           | house:
           | 
           | Homer: Oh Mr. Burns, you're the richest man I know.
           | 
           | Mr. Burns: Ah yes, but I'd trade it all... for a little more.
        
           | 0xRusty wrote:
           | Absolutely 100% agree. I work in a senior role in a vfx
           | company. The adage that 20% of the workers do 80% of the work
           | is more true in vfx than you'd likely believe.
        
           | throw0101a wrote:
           | > _I think the reason programmers don 't unionize is some are
           | 10x better than others, so they don't want to get the same
           | wages as 1x programmers._
           | 
           | Tom Cruise makes (e.g.) $10M for being in a movie, and Jane
           | Doe who plays Waitress #2 gets paid $10K for being in the
           | same movie, and yet they're both part of SAG.
           | 
           | You can create union/guild structures which have a minimum
           | pay scale but not a maximum.
        
             | [deleted]
        
       | bobsmooth wrote:
       | "Marvel allowed the back half of Multiverse of Madness to
       | showcase far more of Raimi's hallmark directing style, but by
       | then it was too late for the entire film to play out as a
       | cohesive whole. It still grossed nearly a billion dollars
       | worldwide."
       | 
       | Why change when it's working so well?
        
         | [deleted]
        
         | gambiting wrote:
         | Multiverse of Madness has to be one of my favourite marvel
         | films of late, I get that the author doesn't like it but saying
         | that it's not a "cohesive whole" is just not true.
        
           | sammalloy wrote:
           | > Multiverse of Madness has to be one of my favourite marvel
           | films of late
           | 
           | I'm curious why you think that. I thought it was one of the
           | most boring Marvel films in the franchise, and I'm surprised
           | I was able to stay awake for the entire thing. On the other
           | hand, its twin, "Everything Everywhere All at Once", had me
           | deeply engrossed and interested.
        
             | gambiting wrote:
             | It was crazy and out there, like the comics are - which is
             | what I love in Marvel. The scene where Dr Strange commands
             | the dead in another universe is like absolute peak
             | enjoyment for me. The worst marvel film for me is Civil War
             | since it's so.....grounded(closely followed by Ragnarok,
             | but that's purely because I can't stand Waititi's humour)
             | 
             | I've watched it 3 times now and I still love it - it's
             | their best film since Infinity War, everything else after
             | that was very much meh.
        
           | bobsmooth wrote:
           | Read the comment from the VFX artists that worked on it. The
           | whole article is well researched.
        
             | gambiting wrote:
             | I would if it wasn't paywalled.
        
               | rawling wrote:
               | > Perhaps the apex of this creative fatigue was Doctor
               | Strange in the Multiverse of Madness, which underwent
               | extensive reshoots but didn't have enough of an effects
               | budget to cover that new footage adequately. As a result,
               | the effects in the opening sequence of the film are about
               | as convincing as a Windows 98 screensaver. One supervisor
               | expressed to Defector their exasperation not only with
               | the process on that film, but with the startlingly inert
               | creative choices that went into it.
               | 
               | > "When you see something like the first third of Doctor
               | Strange, you're like, Why not do something more
               | interesting, where you're not straining your budget and
               | 1,000 artists to try and make something that you know is
               | going to look substandard? Why not try something else
               | when you have a good director like Sam Raimi?"
               | 
               | ... followed by the original paragraph.
               | 
               | There's no big shocking revelation that backs up the "not
               | a cohesive whole" point imo.
        
               | gambiting wrote:
               | I think it's hard to accurately judge something you have
               | worked on.
               | 
               | I'm a video game developer and I struggle to enjoy the
               | games I work on - all I can see is the bugs and the areas
               | we didn't deliver or where we changed the artistic vision
               | or where yes, we had to re-do certain systems a hundred
               | times. And yet, people seem to enjoy them. They review
               | well. So maybe my opinion as a developer isn't really
               | worth that much.
               | 
               | I feel the same about the opinion you copied here -
               | having watched Multiverse of Madness 3 times now I don't
               | see any issue with the opening sequence. It looks pretty
               | good from visual standpoint in fact. But I'm sure a
               | trained VFX artist can point out the areas where it fell
               | short and how many times they had to change it. The only
               | visual effect in this entire film that stood out to me as
               | "bad" was the sequence with illuminati right after they
               | killed their thanos - that just looks like a poor
               | Photoshop.
        
           | danjac wrote:
           | I felt completely left out, because although I had seen the
           | last Spiderman movie, I hadn't watched Wandavision or half of
           | the TV shows. It was like trying to follow a game in a sport
           | you only have a casual interest in: you kind of know the
           | rules but have no idea who the main teams or players are or
           | who is up or down in the league, so your enjoyment is limited
           | to the occasional good goal or pass (or VFX shot in this
           | case).
           | 
           | In contrast to DC movies - very hit and miss in quality, but
           | you can at least watch a movie without having to follow a
           | dozen other TV shows and other films in the franchise.
        
             | gambiting wrote:
             | So I personally enjoy this style of storytelling - it
             | rewards you for knowing the backstory of all the
             | characters, it allows for a richer universe, and you don't
             | feel like the film treats you like an idiot for explaining
             | everything you might already know.
             | 
             | But - I can also see why this is a problem - you're right
             | that people who haven't seen Wandavision would be very
             | confused by this film. Wanda went from being a hero in
             | Infinity War/Endgame, to suddenly being a villain.
        
               | SSLy wrote:
               | mind you that you still can't legally watch WV in a lot
               | of the countries the movie is running in.
        
               | gambiting wrote:
               | I know, and I agree it's a problem. I don't know what the
               | right answer is. I think building a big universe requires
               | _some_ background knowledge of the events and characters,
               | but maybe in this specific case Wanda could have used
               | like one more scene just to explain what happened in
               | Westview.
        
         | Joeboy wrote:
         | I definitely wouldn't say no to a "fully Raimi" movie, but I
         | quite liked the way it started off as typical Marvel cheese and
         | pulled off a surprising change of tack somewhere in the middle.
         | In fact that might be my favourite aspect of the movie.
        
         | cm2187 wrote:
         | It's just grain for the pigs.
        
         | onion2k wrote:
         | It might gross 2 billion if it was done better.
        
         | classichasclass wrote:
         | Just watched the 3D Blu-ray this evening and the introductory
         | sequence was indeed of appallingly bad CGI quality ("Windows 98
         | screensaver" indeed), as was the bus-wrecking beast which came
         | off like a rejected design from Monsters Inc., and really the
         | entire first act as a whole was just really rickety. In that
         | sense the poor CGI was the symptom of a more systemic disease.
         | Fortunately Earth-838 has lots of welcome character surprises
         | and the ending redeemed a lot. Not Raimi's best, but hardly his
         | worst.
        
           | XorNot wrote:
           | 3D has been garbage since it's inception in cinema though:
           | the guy who pushed it on us (James Cameron) couldn't even
           | constrain himself to the rules of the new tech in the movie
           | which was meant to showcase it (I.e focus pulling will hurt
           | the eyes of the viewer, you have to essentially construct the
           | whole scene in focus so the viewer can look around it).
           | 
           | No one else has really cared about it since then.
        
             | classichasclass wrote:
             | It wasn't the 3D that was the problem, though, even though
             | the 3D was obviously not native and the digital mattes were
             | fairly flat. It just wasn't good visuals even in 2D.
             | 
             | That said, Dredd 3D was a high mark in 3D because it _was_
             | almost all native, especially the component effects
             | photography (the Slo-Mo scenes in particular blew me away).
             | The few upconverted shots stick out like sore thumbs.
             | Upconversion can be done well - see T2 3D, which was
             | mesmerizing - but nowadays 3D conversion is now just
             | another VFX workflow with the same drawbacks.
        
       | vertexmachina wrote:
       | A lot of what this article talks about rings true in a
       | presentation I watched recently by the team at Weta Digital which
       | did the VFX for The Batman
       | 
       | They talked about, among other things, how they had to:
       | 
       | - digitally replace the stunt man's face in many of the action
       | shots because his jawline was too dissimilar to Robert
       | Pattinson's.
       | 
       | - digitally modify a hand because a prop gun misfired in a shot
       | 
       | - enhance the fight scenes to look more visceral and violent
       | 
       | - add rain and rain spatter to the car chase (the parts that
       | weren't already fully digital)
       | 
       | I'm no filmmaker but I felt many of those things could have been
       | done without VFX. Hire a stunt man that looks more like RP,
       | reshoot the scene with the broken prop, forget about rain and/or
       | tone down the epic action set piece, etc.
       | 
       | Instead it seemed like it all just came to rest on the shoulders
       | of the VFX artists.
        
         | goto11 wrote:
         | > forget about rain and/or tone down the epic action set piece,
         | etc.
         | 
         | But this is the stuff which make the movie cinematic and draws
         | the audience. Hiring a stunt man which looks more like the lead
         | might not be possible - historically this have been solved by
         | filming stunt scenes at a distance, from the back etc. But this
         | makes the scenes less engaging.
         | 
         | A set with full crew and actors present is extremely expensive.
         | For any mistake which _can_ be fixed with VFX rather then a
         | reshoot, it is probably the prudent financial decision to use
         | VFX.
        
           | toast0 wrote:
           | > historically this have been solved by filming stunt scenes
           | at a distance, from the back etc.
           | 
           | Those were often done, but other options that increased
           | engagement were having actors do their own stunts (not always
           | appropriate) or casting stunt workers into bigger parts.
        
             | goto11 wrote:
             | You can't have lead actors perform actual dangerous stunts
             | (despite what marketing might tell you). The financial
             | risks are far to high and insurance would never accept
             | that. Just imagine the financial loss if the actor is not
             | able to complete the movie due to an accident. It only
             | really happens in B-movies and movies produced outside of
             | Hollywood.
        
         | pclmulqdq wrote:
         | When you say that a prop gun misfired, do you mean that a real
         | gun, used as a prop, went off accidentally? Between this
         | anecdote and the rust shooting, actors seem to have really poor
         | trigger discipline. Is this something that happens a lot?
        
         | berkut wrote:
         | As someone in the VFX industry myself (but as a software dev
         | writing the tools the artists use), I'd argue those examples
         | are generally useful work being done on the movie to make
         | things "more real". Whether it's worth it, is going to be very
         | opinionated.
         | 
         | However, I would say: I re-watched GoldenEye recently, and -
         | maybe it was because I'm in the industry and notice these
         | things more - but the blatantly different stunt men (especially
         | landing the Cessna in Cuba: the man looked totally different
         | compared to the actor who should have been flying!) compared to
         | the actors did make me personally go "hang on a moment, who's
         | that?"
         | 
         | Some of this stuff can now also be automated to a degree (not
         | completely, it still requires artist input, and sometimes a
         | lot), but it's not often Rotoing every frame like it used to be
         | ten years or so ago.
         | 
         | Things I'd personally argue _aren 't_ worth artists having to
         | work on, but I know they do, are things like skin wrinkle
         | removal on leading actresses, removing mustaches on actors,
         | etc. And the biggest issue is clients changing their mind at
         | the last minute, often having previously signed off on lookdev
         | or anim at the earlier stages, or just generally having to deal
         | with bad set preparation because the 'talent''s time on set is
         | 1000x times more important than the unseen artists, who then
         | have to do loads of work to compensate for badly lit (very un-
         | evenly lit) greenscreens or lighting on set, because the on-set
         | VFX supe was likely ignore when he complained ("Oh, they can
         | just fix it in post").
        
           | snowpiercer wrote:
           | Since you say you have experience in the vfx industry. Do you
           | think someone can release a killer app that can reduce the
           | use of many visual artists and just make vfx with the use of
           | software instead? And how feasible is this?
        
           | skhr0680 wrote:
           | It always tickled me that James Bond in all of the dam scenes
           | is very obviously _not_ Pierce Brosnan. It 's all part of the
           | fun!
        
           | kungito wrote:
           | What's funny to me is you can have all this "immersion" and
           | then for most bigger markets you get some rando voicing for
           | Brad Pitt. I can't believe e.g. Germans are ok with this. I
           | can't watch Spanish movies with English voiceover, I'd rather
           | have subtitles
        
             | tqkxzugoaupvwqr wrote:
             | If you grow up with movies being fully dubbed in your
             | native language you don't question it much. Usually the
             | same voice actor voices the same actor(s), so Brad Pitt has
             | the same voice actor voice in all movies.
             | 
             | Dubbing movies becomes a problem when you are exposed to
             | the actors' original voice or the original audio track of
             | movies because dubbing is a poor substitute. And hearing
             | the same voice for different actors breaks immersion.
        
             | tryfinally wrote:
             | Subtitles vs dubs/voiceovers are largely a cultural thing.
             | I envy countries where movies/tv shows are pretty much
             | exclusively subtitled, for example Sweden. Coincidentally,
             | Swedes seem to be really fluent in English on average.
             | 
             | It's a win-win: you absorb languages for free as a child,
             | and you later get to enjoy art in its original unmutilated
             | form.
        
               | BurningFrog wrote:
               | For countries/language areas with less than 20M people,
               | dubbing isn't economical, so they end up speaking better
               | English.
        
               | inglor_cz wrote:
               | Czechia is a dubbing stronghold with 10M people. The
               | tradition is just too strong.
        
               | thendrill wrote:
               | "you absorb languages for free as a child"... This is the
               | reason thou.
               | 
               | You call it a win win, government calls it "foreign
               | influence"....
        
             | dougmwne wrote:
             | Hah, and then you have countries like Poland where it's
             | just "That one dude" who talks over everything while he
             | does the voice for all the actors.
        
           | WalterBright wrote:
           | Once I knew what process shots were, I just can't unsee them
           | in older movies. In particular, where the actors are driving
           | in a car, when the background is clearly a rear projection on
           | a screen.
           | 
           | It's also obvious that the windshield has been removed for
           | the filming.
        
             | BuildTheRobots wrote:
             | I find that even real, natural driving shots often look
             | fake, but I'm not sure why. I've accused a film maker
             | friend twice of using "janky and obvious looking
             | greenscreen" for driving shots and both times I was
             | completely wrong. Once was a car on a trailer which might
             | have accounted for some of the unnatutalness, but the
             | second time was a real quad bike driving on a real road
             | with a chase car in front of it and a backwards facing
             | camera-person.
        
             | xattt wrote:
             | > It's also obvious that the windshield has been removed
             | for the filming.
             | 
             | Also elevator shots!
        
             | _the_inflator wrote:
             | Not not mention that they tug the steering wheel back and
             | forth as if they were playing real life frogger just to
             | signal that they are "busy doing something". This doesn't
             | make sense either.
        
               | loonster wrote:
               | It always seemed to me like there was a simple solution.
               | Record the steering wheel movements of the stunt car. Use
               | a motor in the fake car to replay the steering wheel
               | movements.
        
               | BlueTemplar wrote:
               | Not so simple before widespread computers in cars ?
        
               | beebeepka wrote:
               | My personal "favourite" is the driver constantly turning
               | to face the person on the other seat because they are
               | having a conversation, you see.
               | 
               | Is Hollywood intentionally normalizing this dangerous
               | behaviour? Assholes
        
               | Archelaos wrote:
               | > Is Hollywood intentionally normalizing this dangerous
               | behaviour?
               | 
               | Not to speak of all the car races and shootings ...
        
             | berkut wrote:
             | Some films (and a lot of TV shows in the 80s/90s) often got
             | the angle of the projection wrong as well, so there's an
             | obvious miss-match between the perspective of the interior
             | of the car and the outside... i.e. the angle of the camera
             | in the car is roughly horizontal, but the projection is
             | looking upwards towards the sky at around 10/15 degrees.
             | 
             | Another obvious (when you know what you're looking for)
             | tell-tale if the projection is better, is the light
             | direction / shadows within the car compared to what the
             | car's doing: car turns left 90 degrees, but oh no, the
             | sun's still coming from the same direction as before...
        
           | slim wrote:
           | You're on point. I think the issue is the fourth wall is
           | becoming thinner. When you watch an old movie, you don't get
           | the immersion you got watching it when it was out
        
             | cm2187 wrote:
             | Actually older movies (80s-90s) didn't have much special
             | effect, I find the more realistic, rougher nature of the
             | scenes much better than the cartoonish, hyper-polished SFX
             | today. When you see a fire, it's a real fire, not something
             | digitally added, etc.
        
               | gsatic wrote:
               | Yup I was watching old James Bond movies recently and
               | there is barely any visual effects. But it's still pretty
               | entertaining.
        
               | deebosong wrote:
               | As much as I love advances in tech & art & visuals, I'm
               | also getting pretty tired of live-action films that are
               | basically computer generated. It has a certain look to
               | it, too clean & precise & shiny, even as they industry
               | overall gets better at matting things down.
               | 
               | I wanna see a larger counter-reaction to all the gloss,
               | and have movies get a lil rougher around the edges, while
               | having the stories & characters be way more refined. Draw
               | attention to the medium's limits, rather than try to make
               | it real, and then it becomes hyperreal/ uncanny.
               | 
               | But I'm guessing the industry will wanna go full
               | immersion (like VR) rather than take a few steps back.
               | Maybe there's room for both, if studios were willing to
               | be more experimental (doubt it!).
        
             | hef19898 wrote:
             | I did a rewatch marathon of sorts with the kids, Alien,
             | Aliens, Terminator 1-3, stuff like that. Those new action
             | flicks, especially the super hero movies, cannot compare
             | against those. An opinuon my son shares, and he grew up
             | with Marvel. He was glued to the screen when we watched
             | Alien for the first time together, because it did build up
             | astory ajd tension (his words, not mine). Compared to
             | Marvel were the CGI orgy starts 2 minutes into the movie.
             | 
             | Heck, I'll take the Terminator 1 stop motion effects over
             | any scene in the forst half of the last Dr. Strange "movie"
             | (I couldn't bring myself to watch more than that, even Meg
             | is more fun to watch...) any day of the week. Because T1 is
             | still scary and conveys emotion (despair mostly for being
             | chased by an unstoppable killet machine), while those
             | Marvel effects are, well, boring by now. They have no wow
             | effect (we see them in almost every single modern day
             | movie), the convey no emotion (difficult to properly act, I
             | think, when you are in front of a green screen and
             | everything just plays out in your imagination) not do those
             | effects actually drive the "story" forward.
             | 
             | As compared to, e.g., the Expense, a ton of sci-fi short
             | films (Dust in a great channel for that on Youtube) or the
             | Mandalorian. I think the over use of CGI is just an easy
             | excuse for bad story telling, and people swallow it.
        
               | nickserv wrote:
               | Have had the same experience with my son. The T1 eyeball
               | scene, even while quite primitive by modern standards,
               | was much more impactful to him than anything in Stranger
               | Things.
        
               | hef19898 wrote:
               | I think if special effects are limited technically and
               | expensive, people use them much more prudently. Today,
               | CGI is cheap and easy to come by.
        
               | kortex wrote:
               | > while those Marvel effects are, well, boring by now.
               | They have no wow effect (we see them in almost every
               | single modern day movie), the convey no emotion
               | (difficult to properly act, I think, when you are in
               | front of a green screen and everything just plays out in
               | your imagination) not do those effects actually drive the
               | "story" forward.
               | 
               | I think this is the crux of it, moreso than the CGI Orgy
               | (great term btw). You can have movies with visibly
               | apparent CGI, or even straight up animated movies, but
               | the action is great and still drives the plot and pulls
               | on your heart strings. I know every beat of The Matrix by
               | heart, but there's still a ton of suspense in every
               | action shot, because each encounter adds some new angle
               | to the power scaling. At the start, squad of mooks > 1
               | freedom fighter > several mooks, but even 1 agent is
               | better than several FFs. Then that balance shifts.
               | 
               | Contrast that with the Smiths fight in the later films,
               | and it's totally Conservation of Ninjutsu at play. Adding
               | more baddies just divides the power of a single baddie,
               | because we already know the outcome, so we know 1 Neo = N
               | Smiths.
               | 
               | Watched Aquaman recently, same thing. Completely
               | unprincipled power scaling. No reference frame, and it
               | just scales up and up until it's CGI Army 1 vs CGI Army
               | 2. That spectacle might work if I had more reference for
               | the power levels, plus emotional investment, but I don't.
        
           | bbarnett wrote:
           | What really gets me are two things. The jiggle cam, and
           | "let's film stuff but obscure what is happening in post".
           | 
           | I have watched so many 2005+ movies, where all the action
           | scenes are just replaced with 'jiggle the screen around', and
           | thus, you see nothing.
           | 
           | Worse, I've seen fight scenes with no/little jiggle, but then
           | every move, punch, dodge, car stunt is replaced with a fast
           | cut, so you don't actually see... well, anything.
           | 
           | Someone else mentioned that the reason stunt doubles are
           | changed vfx wise, is because maybe they couldn't find one
           | similar enough.
           | 
           | I call hooey on that, the real issue is _cost_. Generic stunt
           | doubles are far cheaper than  "stunt double who looks like
           | top tier star".
           | 
           | And the jiggle cam is cheaper than a real action scene, and
           | fast cuts are too, because who cares how well it is
           | timed/shot if you can't see it.
           | 
           | I think, much like any industry, all this junk is just cost
           | savings. It also shifts blame, and requires less talent from
           | the director and actors.
           | 
           | I doubt any modern director, or actor, could handle the
           | pressure of expensive shots, dangerous shots, with people
           | running through explosions, or car chases, stunt doubles or
           | not.
           | 
           | Nope. Just throw all that at sfx, and all the stress, cost,
           | and reputation risking shots are no longer an actor's or
           | dieector's issue.
           | 
           | Ah well.
        
             | grumbel wrote:
             | > I call hooey on that, the real issue is cost.
             | 
             | It's actually rarely about cost itself, just look at modern
             | movie budget, they didn't exactly get cheaper than 20+
             | years ago. The main factor is time, predictability and
             | control. When you do it in post with CGI, you always have
             | full control and can change your mind at any time. If you
             | do it practical, you are stuck with whatever you filmed.
             | Going back and doing a reshoot takes a long while, in CGI
             | you just jiggle some parameters and rerender. If your
             | movie-star-lookalike stuntman breaks a leg, you have a
             | problem. If you do it with CGI, it barely matters what you
             | captured in camera, just change it.
             | 
             | With modern movies there is so much CGI to begin with, that
             | it hardly even matters what you filmed, it's not unusual to
             | completely redesign scenes in post, as the script wasn't
             | even finished when they started filmed the thing.
        
               | mindslight wrote:
               | In theory, the flexibility is great. In practice it is
               | itself a problem, as those decisions are avoided
               | throughout production and instead accumulate into post.
               | Where they get further kicked down the road - client for
               | first 80% of schedule: "looks alright". client for
               | remaining 80% of schedule: "[now that we've actually
               | thought about this] we want it to be this way". The
               | artists lament what they could have done had they gotten
               | this direction earlier, ultimately just polish the turd
               | with weekly extensions until the client is satisfied-
               | slash-actual-deadline, and look forward to the next show
               | where things might not go as awry.
               | 
               | Like everything in our society, the real problem is that
               | the people in charge of managing don't know how to do the
               | work, and rather than listening to, taking feeding, and
               | trusting the people doing the work, they act as if their
               | job is to blindly push orders downwards and micromanage
               | whatever catches their attention. The article ('s
               | followup) touches on this, (" _managed to get themselves
               | into really high positions but don't know how a green
               | screen works... People in the traditional leadership
               | roles are boomers or Gen X guys, and what we do now
               | didn't exist when they were coming up "_), but is naive
               | in thinking that it's going to get better over time. In
               | actuality, the "creatives" of tomorrow are busy
               | gladhanding today, and the dynamic will persist.
               | 
               | I think this is why the production setup of Mandalorian
               | got many VFX people excited, despite Engine being so
               | counter to the standard workflow. It pushed the bulk of
               | CGI to where it belongs - as a backdrop for actual acting
               | and storytelling, and directly fed into the director's
               | real time decision making. There are always going to be
               | touch ups and last minute changes, but those are only
               | practical in the context of having larger structure
               | locked down. There are definitely constraints of the
               | digital backdrop technique (watch Mandalorian again after
               | that video, and you see it in everything), but I look
               | forward to seeing how it might trickle out into the rest
               | of the industry.
        
             | bitwize wrote:
             | Shakycam is the worst. _Casino Royale_ (2006) was loaded
             | with it. It was so bad I couldn 't parse what was going on
             | in an action scene. In a James Bond film, which is supposed
             | to ride on its action scenes.
             | 
             | The shakycam trope can probably be traced back to _The
             | Blair Witch Project_ , but for the action/thriller genre it
             | really comes from the _Bourne_ series. It 's an easy way to
             | add verisimilitude to a fight/chase and lets you skimp on
             | the fight choreography because the fighters can't be seen
             | very well. But personally I find it disorienting, and it
             | took me right out of what _everybody says_ was an excellent
             | Bond film (and might 've been if they committed to smooth
             | reasonable action shots rather than shakycam).
        
               | dharmon wrote:
               | In my memory it was Batman Begins (2005) that had if bad
               | and started the trend, but you're right about the first
               | Bourne movie (2002) being somewhere near the start (as
               | far as tent pole movies go).
               | 
               | At any rate it's a super lazy crutch for bad
               | choreography. Contrasted with something like the Indiana
               | jones airplane fight scene with its wide shots of the
               | action is like night and day.
        
               | nabilhat wrote:
               | If yt wasn't so hostile to fair use, running shaky scenes
               | through video stabilization to explore the artistic
               | contributions of camera shake could make for an
               | interesting channel. Is the scene ridiculous without it,
               | like the stabilized Star Trek scenes making the rounds
               | years ago? Or is watchability improved by the contents
               | not bobbing and weaving around?
        
             | ogogmad wrote:
             | To me, this seems subjective and grouchy. It might be that
             | when you were growing up, things were a certain way, and
             | now they're a bit different. You have a minor aesthetic
             | disagreement. Some people like the shaky cam.
        
               | BLKNSLVR wrote:
               | The only people who like shaky can are those who haven't
               | experienced real, well choreographed, action sequences
               | that are clear and visible.
               | 
               | It works in some scenarios but really has been used a
               | lot, likely predominantly, to obscure unreality.
        
               | bbarnett wrote:
               | You may like the shakey cam, and that's fine naturally,
               | but claiming age has something to do with it is weird. It
               | is also unfair to call me grouchy.
               | 
               | All I know is that shakey cam is incredibly unreal to me.
               | I have never, in my entire life, experienced scenarios
               | where my vision was like a shakey cam, and I say this as
               | someone with a history of racing, stunt driving, and a
               | variety of athletic activities which jostles one about.
               | 
               | When in such real life situations, my body senses motion,
               | my brain sorts it out, and there is no shakey cam effect.
               | 
               | I liken it to making a sound track for a movie, but
               | imagine two people talking, while someone randomly cranks
               | the audio up and down, and changes the aurial position of
               | the speaker randomly.
               | 
               | Sure, that's going to create tension and stress in the
               | movie goer too, but it draws one out of immersion, and is
               | just lazy work.
               | 
               | Intensity can be created with real actual intensity, the
               | shakey cam is a crutch.
        
             | mkl wrote:
             | > Worse, I've seen fight scenes with no/little jiggle, but
             | then every move, punch, dodge, car stunt is replaced with a
             | fast cut, so you don't actually see... well, anything.
             | 
             | Jackie Chan's non-American work is the antithesis of this.
             | Here's a great Every Frame a Painting on it:
             | https://www.youtube.com/watch?v=Z1PCtIaM_GQ
        
               | bbarnett wrote:
               | Yes, I sort of wish he'd dive more into
               | producing/directing.
        
           | makeitdouble wrote:
           | > skin wrinkle removal on leading actresses
           | 
           | Supposing she has a contract on the line for a skin care
           | brand, wouldn't these "little details" be literally millions'
           | worth to her ?
        
             | kofejnik wrote:
             | But also billions of wasted consumers' money
        
               | makeitdouble wrote:
               | I'm not holding my breath on makeup and skin care
               | becoming meaningless in our societies for another 50
               | years.
        
             | loonster wrote:
             | Sounds like fraud.
        
               | makeitdouble wrote:
               | Actors are selling an image.
        
               | nickserv wrote:
               | Only if you think movies are reality ;-)
        
             | olivertaylor wrote:
             | Yep! And it's part of a contract.
        
           | gonzo41 wrote:
           | One point regarding Goldeneye and fx generally. From a lay
           | persons perspective Goldeneye has pretty snappy pacing so
           | from memory some of the sets, such as the starting chemical
           | plant explosion look a little fake, but the movie just chuggs
           | along and and has a fairly good storyline that doesn't stall
           | out.
           | 
           | I find I notice effects a lot more in movies when the story
           | has flat spots. And as I learn more and more about visual
           | story telling. All I think about when watching movies that go
           | heavy on stunts and action "how does this progress the
           | storyline".
        
           | croes wrote:
           | But Superman with a mustache would have looked weird.
        
             | ssrc wrote:
             | He would have looked like Omni-Man.
        
             | ihateolives wrote:
             | Ok, now I want to see Magnum P.I. era Tom Selleck as
             | Superman.
        
               | slim wrote:
               | deep fake to the rescue
        
             | deebosong wrote:
             | to be fair, Henry Cavill looked even weirder with his CGI-
             | removed "shaved" face as well.
             | 
             | they should have made a movie about the behind the scenes
             | debate on this matter. execs, the star, the VFX team, and
             | the final reception. coulda been really hilarious,
             | entertaining, and use the situation to their advantage.
        
         | jbverschoor wrote:
         | VFX artists are cogs.. I guess they're like cloud servers.
         | Cheap for some things, but misused for too many things
        
           | ygra wrote:
           | It's probably also everything that is accidentally overlooked
           | during the shoot. Previously you would hat a different take,
           | perhaps, or live with the goof. Now you can just offload that
           | to post-production.
           | 
           | But probably also a question if how expensive filming days
           | are with the whole crew vs. how expensive VFX artists are.
           | The latter work is also highly parallelizable.
        
             | ip26 wrote:
             | It's probably a good ol perfectly rational slippery slope.
             | Fixing a minor mistake or two in post is absolutely the
             | best choice for everyone. Each additional fix is not worth
             | a reshoot either. But slip too far and the product suffers.
        
       | olivertaylor wrote:
       | I work in the VFX business, formerly managing a VFX house and now
       | negotiating contracts with studios and production companies.
       | 
       | A few random thoughts...
       | 
       | There is a massive industry-wide labor shortage and a massive
       | surplus of work to be done. Artist rates are way up, there are
       | more junior artists than ever, there are more shows with more VFX
       | than ever, VFX shops are turning away tons of work, new shops are
       | springing up, investment groups are buying and consolidating VFX
       | houses to try and become big players, etc. This is a boom time
       | for VFX.
       | 
       | This is absolutely a (labor) seller's market. Individuals and
       | companies that are not taking advantage of this to create a
       | better environment for themselves are missing a huge opportunity.
       | There's never been a better time to quit a job you don't like and
       | find a better one. Or to start a company!
       | 
       | It's not actually true that the contracts allow studios like
       | Marvel to make whatever changes they want at any time. I'm sure
       | it can feel like that to artists at times but that's not how it
       | works. Contracts are negotiated at a fixed price for a certain
       | scope of work, with the tacit understanding that both parties
       | will be flexible. If requests for changes push that scope of work
       | outside the original deal VFX studios can negotiate overages and
       | schedule changes (and they're free to attempt this at any time).
       | It is totally within their power to be firm and demand livable
       | contracts. But... it's a subtle art. Like any human endeavor or
       | any contract worth tens of millions of dollars trade offs and
       | accommodations are made. No vendor wants to leave a client high
       | and dry or totally screw them over, and no client wants to ruin
       | their relationship with a vendor they rely on. I can't imagine
       | there's anything about this that is specific to either the visual
       | effects industry or the movie industry. There are a lot of people
       | running VFX companies that are simply bad at this part of the job
       | and get themselves into hot water. When that happens it's the
       | front line workers (as always) who have to work the extra hours.
       | 
       | That said, there are a number of (very large) companies where it
       | is absolutely normal to work 6 days a week 10 to 12 hours a day.
       | This is not a secret, it's been very common for a very long time.
       | Personally, I wouldn't work for a company like that.
       | 
       | What we're experiencing is a huge shift in how movies are made
       | and an industry that is struggling to keep up. Workflows,
       | infrastructures, and tool chains designed for how movies were
       | made for decades are being pushed to the limit, both because of
       | the volume of work and the way in which people want to work.
       | We're moving from a world where everything had to be planned way
       | in advance (because of how massively expensive and slow
       | everything was) to one where we're expected to be more
       | improvisational (because of how much much cheaper and faster it
       | is to do the work). You can't characterize that as a change from
       | a good way of working to a bad one, it's simply change. One with
       | countless industries have also faced.
       | 
       | And keep in mind that just like any other industry, many of the
       | changes to the film/tv business are technology driven, and VFX is
       | at the forefront of that. So producers looking to totally
       | reinvent how movies are made end up using the VFX industry to do
       | it. If you take VFX out of the conversation there is little
       | that's changed (technologically) about how movies are made in the
       | last 20 years. So VFX is baring the brunt of the changes that are
       | happening in the larger industry.
        
       | dsign wrote:
       | I get that there is some suffering involved, and some broken
       | egos. But people are having jobs and getting paid, aren't they?
       | That's important; specially for artists and technical artists who
       | don't have many well-paying opportunities otherwise.
       | 
       | What worries me is that I watch these productions because they
       | are the lowest common denominator, the kind of thing attractive
       | to my friends and partners who didn't finish high school.
       | 
       | These movies, to justify their budgets and make the money back,
       | have to be appealing to the widest possible audience. Therefore,
       | they can not afford to hurt any sensibilities, and their plots
       | need to happen in worlds as disconnected as possible from our
       | reality. They can't be neither "political" nor "well-educated" in
       | any obvious way. So when anybody watches a Marvel movie, they are
       | maximizing their social futility, the amount of brain-bleaching
       | they get. Worse, they are not using their time to assess/judge
       | the work of a smaller studio who wants to bring public attention
       | to something more concrete.
       | 
       | It is like social media.
        
         | [deleted]
        
       | anigbrowl wrote:
       | A lot of the best VFX work is what you don't even notice.
       | 
       | Sound is the same. Producers and directors want to keep their
       | options open as long as possible and then everyone wants to touch
       | the final product so they feel they really earned their credit
       | Being a technician is pretty exhausting and unglamorous, plus if
       | you're too good at what you do it becomes a prison because you're
       | a known quantity and nobody wants to take a risk on giving you
       | upward mobility, but you don't necessarily get paid enough to
       | have any economic autonomy.
       | 
       | Now I work in an adjacent area where I have editorial/creative
       | control, which is great, but also a lot more fraught financially
       | (much like any other startup). I do get annoyed when I hear
       | people criticize the media/entertainment industry; there's a lot
       | of celebs and jerks that deserve criticism, but people outside it
       | mostly assume everyone's on easy street and have no appreciation
       | of the workloads and craft involved.
        
       | ur-whale wrote:
       | None of what this article talks about is new, except perhaps for
       | the WFH bit.
       | 
       | The "we'll fix it in post" attitude in particular has been around
       | for as long as computers have been used in VFX.
        
       | jiggawatts wrote:
       | This is a "solved problem" now with technologies like this:
       | https://youtu.be/bErPsq5kPzE
       | 
       | The backgrounds are "real" and can be captured in-camera, so
       | there is no need for special effects to blend hair. Similarly,
       | reflective surfaces aren't a problem either.
       | 
       | This was used to good effect for the Mandalorian series where the
       | protagonist wears shiny metal armour.
        
         | KaiserPro wrote:
         | Most of VFX's problem isn't technology. If you read the post,
         | its not really mentioned.
         | 
         | No the main problem is indecision.
         | 
         | As other people have pointed out, virtual sets require a solid
         | and stable vision of what the story and look of the movie is
         | going to be, _before_ filming starts.
         | 
         | Some film makers work like this. For example medium to high
         | budget TV shows between 2010-2018 (before marvel basically.)
         | Notably also chris noland.
         | 
         | There are numerous examples of poor planning/indecision: the
         | two poorer modern james bonds (quantum and spectre) both
         | started shooting before the script was fixed. So loads had to
         | be made up in editing.
         | 
         | Another example is
         | this:https://www.youtube.com/watch?v=yfVu52tZxd0 "the sand
         | room" from prince of persia. This was designed, scripted and
         | executed by one of the VFX houses, because the producers
         | realised that they had no way to link the two halves of the
         | film.
         | 
         | This example here: https://clash-of-the-
         | titans.fandom.com/wiki/Deities?file=Zeu...
         | 
         | In Clash of the titans (2010) they spent loads of money making
         | mount olympus with a real set. Hired all the old masters. after
         | filming, the producers were like "Nah, I don't like that, lets
         | make it like google maps". So the set was removed (I'm not sure
         | if it was digitally done or a reshoot).
         | 
         | Then Hades's cloak was a pain because the producers first
         | wanted smoke. Then ink, then smokey ink.
         | 
         | As alluded to in the post, the producers can get away with this
         | because the contract is to do as many revisions until its done.
         | There is little to no cost hit to the producers of the film to
         | fiddle, be indecisive or back track.
        
         | acomjean wrote:
         | At the bottom of the article (it was a long one) they mentioned
         | this.
         | 
         | basically you use a game engine (unreal typically) to act if
         | front of circular led tv wall and act inside. It helps with
         | ambient lighting.
         | 
         | Details about the madelorian from Disney use of this:.
         | 
         | https://www.starwars.com/news/the-mandalorian-stagecraft-fea...
         | 
         | Industrial light and magic (vfx house of old) has a bunch of
         | these setups to rent now. Stagecraft is what they call it.
         | 
         | https://www.ilm.com/ilm-stagecraft/
        
         | buildartefact wrote:
         | Yeah just because they say "you just shoot it and you're done"
         | doesn't mean that's what actually happens.
        
         | kranke155 wrote:
         | You are wrong, but explaining this to you would involve you
         | knowing things you don't.
         | 
         | No virtual production does not solve VFX. Many reasons
         | including the ability of the screens in resolution and max
         | lumens, and the fact that a VP stage doesn't allow you to shoot
         | anything, because of size and other limitations. It also won't
         | add a CG character in front of your characters.
         | 
         | Such arrogance! "This is a solved problem"...
        
         | r_hoods_ghost wrote:
         | I saw something recently where the producers of Andor were
         | saying they used The Volume a lot less than on the Mandalorian
         | because of the number of fast shots that simply couldn't fit in
         | it. The Volume is great for some things but it's not a magic
         | wand.
        
         | objclxt wrote:
         | It's nowhere near a solved problem, there's a large number of
         | camera moves you can't do with that tech, and it doesn't help
         | you if you have any sort of virtual or CG augmented character
         | or prop in the shot (because you'd still have to do the
         | compositing).
         | 
         | If you want to talk about The Mandalorian, IMDB credits over
         | 380 compositors on that series. In-camera effects are
         | fantastic, but they're not reducing the visual effects burden.
        
           | sammalloy wrote:
           | I can't say enough good things about The Mandalorian.
           | Seriously first rate all around.
        
           | glandium wrote:
           | > there's a large number of camera moves you can't do with
           | that tech
           | 
           | Even when the background is updated in real time according to
           | the camera position?
        
             | Groxx wrote:
             | Try that while pointing two cameras at the scene.
        
               | acomjean wrote:
               | As long as the same background isn't in both cameras I
               | think it's doable (facing different directions for
               | dialog) or one with a cropped closeup. Though not sure
               | the software currently support 2 cameras.. kind of an
               | interesting problem.
               | 
               | My understanding it the rendering is done at higher
               | quality when the background is the cameras field of view
               | to save resources.. the rest is there just for ambient
               | light.
               | 
               | Of course this takes a lot of pre planning, but those
               | virtual set ups kinda always do.
        
               | grumbel wrote:
               | If you really want to, that should be doable, you just
               | have to sync the shutters of the cameras with the screen
               | and switch the virtual scene along with it, much the same
               | way as 3D TV used to work. At least for two cameras, that
               | should work well enough, as the 180deg shutter common
               | with 24fps movies leaves enough room for a second camera.
        
               | kristjansson wrote:
               | I'm already ill imaging imagining a wall sized screen
               | swapping between two static background at 24fps
        
               | Geonode wrote:
               | The Roe BP2 screens refresh at 7,680hz
        
               | Groxx wrote:
               | tbh this might be one reason to prefer 60fps+, swapping
               | scenes at 120fps would generally just look like two
               | superimposed images, which would likely be fine. Though
               | the whole scene might have to be much brighter to
               | compensate for the shorter shutter, as that's already a
               | problem for 60fps.
        
         | josteink wrote:
         | > This is a "solved problem" now with technologies like this:
         | https://youtu.be/bErPsq5kPzE The backgrounds are "real" and can
         | be captured in-camera, so there is no need for special effects
         | to blend hair. Similarly, reflective surfaces aren't a problem
         | either.
         | 
         | While at the same time, when seeing that initial shot I could
         | immediately tell the background was fake. Like in any fake-ass
         | marvel-movie.
         | 
         | And I'm not into VFX tech, I'm not into the industry as whole.
         | I'm just a casual movie-watcher (going from being a hard-core
         | movie-watcher), and my involvement in these movies is getting
         | lower and lower as the movies increasingly gets less and less
         | real.
         | 
         | The last truly great movie I saw was Mad Max Fury Road. It has
         | you engaged all the way through, because everything which
         | _matters_ there actually is real, something your mind can tell.
         | 
         | I recently saw Bullet Train. It was OKish because it was mostly
         | about characters, and it had a semi-decent story to tie it all
         | together. All the excessive VFX bits at the end was pretty
         | "meh" though. It would have been a better movie without it.
        
         | boffinism wrote:
         | The thing about virtual sets is, like real sets, they force you
         | to have commotted to every decision about a shot at the point
         | you shoot the actors. And half the reason Hollywood uses VFX so
         | much is to NOT do that. So don't expect virtual sets to be
         | universally adopted any time soon.
        
       | dcow wrote:
       | Sounds like "hollywood" is finally fully corporate, devoid of any
       | soul it once had. I just finished the ILM docu-series and wow
       | what an amazing and incredible story. It's sad that, for the
       | industry, it's all culminated in abusive studios, disconnected
       | directors and fuck it someone else will fix my mess mentality.
       | And the _disrespect_ for VFX workers, my god, they should come
       | join an ops team they'd get more respect. I guess it's kinda to
       | be expected when you're just perpetually milking cash cow IP to
       | death (hardly the innovation it once was). And since when do
       | lasers arc in space?? I don't watch super hero movies on
       | principle at this point. It's the least I can do.
        
         | hot_gril wrote:
         | I've been trying to avoid sequels, reboots, and other
         | Millennial nostalgia-based movies going to a mainstream
         | theater, and I found it nearly impossible. Accidentally watched
         | Uncharted not realizing it was based on... a video game of all
         | things. It wasn't good. Nothing else was good either the past 2
         | years.
         | 
         | I'm not partial to old movies, but there are some gems, and
         | they show how much you can do without modern VFX. I don't know
         | what modern live-action movies were even improved by fancy
         | effects besides The Matrix, which was awesome. Even when the
         | scene is about action, it's cooler when it's realistic, like
         | the Blues Brothers chase where they're actually driving 118 MPH
         | and 104 real cars are getting wrecked.
        
           | croes wrote:
           | The Matrix was great because the VFX supported the practical
           | FX.
           | 
           | In Matrix reloaded they replaced them.
           | 
           | The result was inferior.
        
           | mariusmg wrote:
           | >it was based on... a video game of all things
           | 
           | And the Uncharted games are great. They have good
           | characterization, good writing and funny comedy bits. None of
           | these were present in the movie.
        
           | dreen wrote:
           | > It wasn't good
           | 
           | Was there ever a movie made based on a video game which was
           | good? I can't think of one.
        
             | grumbel wrote:
             | Mortal Kombat, Street Fighter II: The Animated Movie,
             | Postal, Detective Pikachu, Sonic 1&2. Not necessary the
             | greatest of cinema, but all of them did a good job of
             | turning the source material into a movie. Probably helps
             | that the source material of all of them is relative simple
             | and leaves plenty of room for interpretation.
             | 
             | Also Steins;Gate, though that's a visual novel turned
             | anime, not a regular game. But probably the best example of
             | staying very close to the source material and succeeding.
        
             | skrebbel wrote:
             | Resident Evil
        
             | julik wrote:
             | Silent Hill was pretty decent IMO
        
           | crooked-v wrote:
           | If you want to avoid reboots in theaters, you would have had
           | to stop watching films in the 1930s.
        
             | megablast wrote:
             | Are you serious?? Lots of awesome new films come out every
             | year.
        
           | dcow wrote:
           | What's funny is that considering the waste and negligence
           | described in the article, I bet it's cheaper to wreck 104
           | real cars than to pay a VFX team to do it.
           | 
           | The Revenant is one of the last movies in recent memory that
           | seemed to do something novel.
           | 
           | If we're going to primarily be inundated with highly
           | computer-influenced content, I prefer it to not try to look
           | perfectly real which is why I've really enjoyed some of the
           | animated series that have popped up recently. I'll also admit
           | that I've seen Into the Spider-Verse because my friends
           | wouldn't let me avoid it. I'll give Marvel a pass on that one
           | --the animation is amazing.
        
             | glandium wrote:
             | > I bet it's cheaper to wreck 104 real cars than to pay a
             | VFX team to do it.
             | 
             | This reminds me: you know that scene in Tenet where a
             | Boeing goes into building? It was neither VFX nor a model.
             | It was a full size, real Boeing. Nolan said it was cheaper.
        
             | mroche wrote:
             | > I'll also admit that I've seen Into the Spider-Verse
             | because my friends wouldn't let me avoid it. I'll give
             | Marvel a pass on that one--the animation is amazing.
             | 
             | Credit where credit is due: Spider-verse is the result of
             | the phenomenal teams at Sony Pictures Imageworks. They
             | absolutely nailed this movie, I could rewatch it countless
             | times and still be amazed.
             | 
             | SPI has also produced some amazing technology for the
             | industry, such as being the originator of the Arnold render
             | engine, OpenColorIO (OCIO), and Open Shading Language
             | (OSL).
        
             | skydhash wrote:
             | You should also try Arcane if you haven't yet. The
             | animation is equally amazing and very expressive.
        
               | dcow wrote:
               | Netflix could not accept my payment because of some
               | clerical error on their side and they were unwilling to
               | fix it when I called trying to give them money. They
               | literally could not take my money so I've been without
               | Netflix for the last year, sadly. I'm a little salty
               | because what company would deliver a canned "we can't do
               | that due to system error maybe try later idk lol" message
               | to a customer when money is on the line? It's absurd.
               | /rant
        
           | resist_futility wrote:
           | Inception, Interstellar, District 9, Minority Report, Lord of
           | the Rings, etc.
        
           | julik wrote:
           | > I've been trying to avoid sequels, reboots, and other
           | Millennial nostalgia-based movies going to a mainstream
           | theater, and I found it nearly impossible. Accidentally
           | watched Uncharted not realizing it was based on... a video
           | game of all things. It wasn't good. Nothing else was good
           | either the past 2 years.
           | 
           | Same, but for a different reason: I saw too much of how the
           | "sausage gets made", and watching an artistically shitty
           | Marvel blockbuster just doesn't provide enough entertainment
           | to "zone out" of the human suffering that goes into producing
           | that stuff.
        
         | goto11 wrote:
         | > Sounds like "hollywood" is finally fully corporate, devoid of
         | any soul it once had.
         | 
         | Perhaps, but then again people have been saying that about
         | Hollywood since at least the 1930's. Hollywood has always been
         | an industry aimed at making money thorough entertaining people.
         | Sometimes this has resulted in great art being created, and
         | Hollywood is not averse to art as long as it makes money.
        
         | [deleted]
        
         | Hard_Space wrote:
         | I also watched that doc a week ago, and loved that pioneering
         | spirit from Dykstra and the other heroes of my youth. In the
         | next 5-10 years, I think that the growth of AI in VFX will
         | bring some of that back. In fact, that's happening right now,
         | across the world, as every VFX house seems to have some sort of
         | AI skunkworks in place; techniques that are not ready for
         | prime-time, as many applications of CGI weren't throughout the
         | eighties, but who time is yet to come.
        
         | leeoniya wrote:
         | > And since when do lasers arc in space??
         | 
         | Webb would like a word...
        
           | dcow wrote:
           | Can you explain? I'm genuinely curious what phenomenon you're
           | referring to.
        
             | rz2k wrote:
             | I think they're alluding to phenomena this[1], a
             | description of gravitational lensing from the Webb Space
             | Telescope team.
             | 
             | [1] https://webbtelescope.org/contents/media/images/2019/20
             | /4377...
        
               | dcow wrote:
               | Okay yes, we can see distant light from slightly behind
               | stars because it follows curved _spacetime_. The energy
               | projectiles in question in Star Wars VIII arc in a
               | parabolic trajectory through flat spacetime over much
               | shorter distances.
        
         | ozzythecat wrote:
         | > it's all culminated in abusive studios, disconnected
         | directors and fuck it someone else will fix my mess mentality.
         | 
         | > And the disrespect for VFX workers, my god, they should come
         | join an ops team they'd get more respect.
         | 
         | > I guess it's kinda to be expected when you're just
         | perpetually milking cash cow IP to death (hardly the innovation
         | it once was)
         | 
         | I can't help but smile reading this.
         | 
         | Replace "studios" with "organization at big tech company".
         | 
         | Replace "vfx workers" with "software development engineers"
         | 
         | Replace "cash cow IP" with "legacy systems that still bring in
         | $$$", although yeah there's IP there too from a while ago.
         | 
         | Sorry, I don't mean to take this completely on a tangent, but I
         | can't help but think there are similarities here.
        
           | skrebbel wrote:
           | I'll never understand this vibe. You're a programmer, in most
           | places that's among the best paying jobs available. How are
           | you being there exploited the same way as VFX artists are?
        
             | julik wrote:
             | If you are in an agency which basically sells labour (body
             | shop) and if the agency is doing fixed bid projects ("you
             | build us XYZ mobile app which does ABC by MNP for XXX") you
             | will be in a comparable situation. There is a difference
             | however:
             | 
             | * Devs are harder to find and currently they are likely to
             | flat-out refuse to work on location * In dev,
             | "time+materials" (bill by the hour) is much more prevalent.
             | 
             | One of the reasons VFX work is so miserable is that the
             | producers will try to place a project in the cheapest
             | locality and with a fixed bid, implying an unlimited amount
             | of change requests as long as the deadline is not passed.
             | One of the best medicines against the indecision and non-
             | commitment from clients is making them pay for time spent
             | (both waiting while they meddle and working when the
             | umpteenth change requests comes about). This works very
             | well - it does imply you have to fire clients who do not
             | want to work like this.
             | 
             | VFX studios are in a bind because if you want to work "big
             | ticket stuff" (Marvel etc.) they will negotiate hard on
             | contracts, they will want insane deadlines, and they will
             | want fixed bid. And they will want you to be in a locality
             | which provides tax breaks.
        
             | bsenftner wrote:
             | Having worked on both sides, being a former VFX programmer
             | and artist makes tech companies afraid of your expense plus
             | they incorrectly think your used to pampered treatment. In
             | tech companies, they see VFX films and do not realize they
             | are seeing the collaborative work of thousands of digital
             | workers - so they expect the programming output of
             | thousands of people. It is a no win situation, because to
             | get them to understand you have to convince them they
             | believe in fantasy.
        
       | fedeb95 wrote:
       | Movies have become something absurd. It's wasted effort in my
       | opinion. All this money doesn't lead to an improvement
       | artistically. Some movies are just trash piles made for
       | advertising products
        
         | SergeAx wrote:
         | Have you noticed lately how Star Wars movies and series are
         | introducing some exotic looking animals and paying them some
         | attention without using them in the story at all? Well, you
         | then can buy toys of these in Disney stores around the world.
        
           | dymk wrote:
           | Every single Star Wars movie was always like that
        
             | Spivak wrote:
             | Did people forget what movies the "morchandizing" bit in
             | Spaceballs was making fun of? Because in 1987 it certainly
             | wasn't The Force Awakens.
             | 
             | Guys are just starting to notice the _blatant_ cash grab
             | additions because the target market for the cutesy ones
             | like bb8 and the porgs is girls and women.
        
         | Beltalowda wrote:
         | > It's wasted effort in my opinion.
         | 
         | Not financially; these movies earn a fucktillion dollars.
         | 
         | Artistically yes, it's boring at best. But these are not
         | artistic movies.
         | 
         | I don't have to watch them, so I don't, and beyond that I don't
         | really care. That said, I don't quite understand why so many
         | folks keep watching them.
        
           | Joeboy wrote:
           | > I don't quite understand why so many folks keep watching
           | them.
           | 
           | A lot of people don't seem aware that other movies exist.
           | Which is odd as the VFX-laden, action-heavy franchise
           | blockbusters everybody complains about are only a small
           | proportion of movies that are made.
        
         | dudul wrote:
         | I know many holes could be poked in my opinion, but I believe
         | that at this point in time we could probably stop making
         | movies, tv shows, even books. We already have enough amazing,
         | intemporal content to fill many life times.
        
         | JKCalhoun wrote:
         | Your'e being downvoted, but I for one agree wholly with the
         | point you make.
         | 
         | I don't doubt filmmaking has always, in the end, been about
         | business or they wouldn't be made. But the captains of the film
         | industry, perhaps in optimizing profit, seem to be all circling
         | the same kind of flashy, effects-laden action film.
         | 
         | I've heard people suggest it's a result of the "globalization
         | of the industry", that action films with "effects > dialog"
         | sells to a Chinese audience, for example. Perhaps there is some
         | truth to it (if so, it suggests again studios optimizing for
         | profit).
         | 
         | I've been on a "1001 Films To See Before You Die" tear for a
         | few years now and it is hard not to see many of these old films
         | and sigh, "When would Hollywood ever make a film like this
         | today?"
         | 
         | Please, can we have another, another "new wave"? More indie
         | cinema please. This market has been ripe for disruption since
         | the _Pirates of the Caribbean_ franchise took root.
        
           | true_religion wrote:
           | Does anyone remember Karate Kid 7? The movie market has
           | always been repetitive.
           | 
           | Arnold Schwarzenegger played a tough guy in a dozen derisive
           | movies.
           | 
           | Heck, even Ronald Reagan's later movies felt like they were
           | all the same character in different clothes and a pastiche
           | plot.
        
             | Joeboy wrote:
             | The Wizard of Oz (1939) was the fourth Wizard of Oz film.
        
           | boppo1 wrote:
           | Hey, POTC 1 is a truly great swashbuckler/adventure film. The
           | sequels are all truly garbage though, I agree.
        
       | wodenokoto wrote:
       | My impression is that the advancements in cgi has let producers
       | and directors get sloppy in planning. "We'll fix it in post"
       | feels evident in the final product to a very high degree.
       | 
       | But worse, it lets producers "work around" actors schedules by
       | having them film at different times and locations for the same
       | scene.
        
         | smat wrote:
         | I am also curious how this period in movies will hold over
         | time. Older movies with more practical effects (such as Star
         | Wars) still have a very crisp look to them while newer movies
         | look blurry and bloomy due to the heavy post processing.
        
           | Joeboy wrote:
           | > newer movies look blurry and bloomy due to the heavy post
           | processing
           | 
           | If newer movies look blurry and bloomy, it's probably because
           | they're trying to look like old movies.
        
           | goto11 wrote:
           | If you take a classic which have stood the test of time and
           | compare it to the current average, the classic will probably
           | look better. But that is just survivorship bias because we
           | have forgotten all the forgettable movies. If you look at the
           | average sci-fi movie from the 1970's, the special effects are
           | not usually very impressive.
        
           | BeFlatXIII wrote:
           | I was once on a flight watching Zoolander while a guy next to
           | me watched some Avengers movie. The contrast in color grading
           | between the two was shocking. Zoolander had crisp
           | differentiated colors/objects, while the Avengers film was a
           | morass of soft-focus muted purple and brown.
        
           | WalterBright wrote:
           | Once I learned how optical printing worked, Return of the
           | Jedi was ruined for me. I could see the flickering black line
           | around the flying craft. I never noticed that when I watched
           | RotJ in the theater.
        
           | zerocrates wrote:
           | Star Wars is a tricky one, since the versions that are
           | generally available and that lots of people have seen have
           | all had various levels of after-the-fact VFX applied to them.
        
       | winternett wrote:
       | I make music for film, and I edit video in relation to that work
       | often.
       | 
       | I can recall several years of having to learn how to do things in
       | so many different applications that dictated the end product
       | because the applications were very complex to use, and quite time
       | consuming. I couldn't understand how friends were paid less than
       | application developers (Around 60k annually) to do some of the
       | most impressive VFX things I've observed in commercials and
       | movies, and it was very hard for them to find work even when they
       | had great portfolios.
       | 
       | Fast forward to now, there are mobile apps that can edit videos,
       | and add effects, color grading, etc to videos. I can literally
       | run a video editing session in my car that outputs better product
       | far more quickly than I used to be able to do with $2k
       | software... Even mobile software that can work with object
       | files... Making the process of creation easier will likely be the
       | best field for innovation moving forward. Making things more
       | simple will also save studios and VFX editors tons of money, time
       | and grief.
       | 
       | TikTok formats are dominating the entertainment world right now,
       | VFX movies are beginning to look disingenuous because they either
       | overdo effects, or they cut corners and make things low quality,
       | relying too much on the power of celebrity to push the movie
       | forward... Viewers are also worn out by actors trying to take
       | cues on green screen sets, it comes across often as far too
       | staged, or far too busy visually.
       | 
       | Movies where the VFX trump everything else end up being weak on
       | writing and emotional composition in my opinion. Movies that rely
       | on celebrity become very weak on VFX... I think good movies come
       | from a great script that can be used to plan everything that
       | comes thereafter, and then the quality of the final product
       | depends on the vision of the director and execution of the team
       | involved.
       | 
       | Movies like Blade, Hancock, Ant Man, and even more recent work
       | like "The Boys" are some of my personal favorites because VFX are
       | not the primary hitch to the stories... Avatar completely lost
       | me, even though far more money was spent to make it. VFX is a
       | support tool to great films, when it becomes the primary aspect,
       | the script suffers and budgets balloon, and the worst part is
       | that movies take 5 years to make instead of just taking one.
        
       | muglug wrote:
       | > You saw Taika Waititi savaging his effects team in the clip at
       | the beginning of this story
       | 
       | Waititi's comments are blown out of all proportion in this
       | article (and also on Twitter). He points at a CGI character and
       | says "does that look real?" but then similarly points at human
       | characters and says "does he look real?".
       | 
       | It seemed like the monitor they used using in the Vanity Fair
       | video had its brightness set too high, making the scene look more
       | fake than it did in cinemas.
        
         | karaterobot wrote:
         | I just watched it for the first time, and it seemed like it was
         | pretty innocent. Right after the moment in question, they point
         | out a continuity error, and then go on to list several examples
         | of the challenges of a complex production like that. It did not
         | seem like they were blaming the VFX artists, just acknowledging
         | that those movies are made at an insane scale. They didn't say
         | it, but it seemed to me like they were both a little detached
         | from the process due to its size, despite being nominally so
         | crucial to it.
        
       | raverbashing wrote:
       | Holywood's _self inflicted_ visual effects crisis
       | 
       | It seems the special effects industry got the short-end of both
       | cut-throat industries (tech and cinema) without the benefits of
       | any of them
       | 
       | Then they will go broke, and wonder what happened. Again
       | 
       | Taika Waititi sounds like a great guy but that jab was better
       | left unsaid.
       | 
       | I think a lot of people (yes, all around us) think that it's easy
       | just because "it's done in the computer" and they have a menu
       | item to merge somebody's wig into the background just like that.
       | But that's "the business fault" because they don't surface the
       | cost of that upfront
        
       | leeoniya wrote:
       | > Some actors have digital fixes to their hair, among many of
       | their other physical features, written into their contracts.
       | 
       | TIL
        
         | KaiserPro wrote:
         | In harry potter, the actors were chosen at age ~8 (ish, young
         | what ever it was)
         | 
         | This meant that in the middle movies, they went through
         | puberty. My generation of VFX people cut their teeth doing
         | puberty based acne removal. Both harry and ron had pretty bad
         | zits, and because continuity is kind, the needed to be removed.
         | 
         | Meryl Streep in MamaMia had "digital makeup" applied by one
         | bloke working the night shift.
        
         | jbverschoor wrote:
         | ig /tiktok/ snap should just release a feature film creation
         | tool
        
       | Scandiravian wrote:
       | https://web.archive.org/web/20220814070946/https://defector....
       | 
       | For those who do not want to sign up to continue reading
        
         | abbadadda wrote:
         | You should get 2-3 free articles without signing up (not
         | affiliated, just a subscriber).
        
       | mixmastamyk wrote:
       | Read this recently. Truth is most vfx left Hollywood long ago for
       | greener tax subsidies overseas. Industry is too small or too
       | democrat-adjacent? for government to notice. Oh well, was always
       | a sweatshop so perhaps a good riddance to those abusive jobs.
        
         | KaiserPro wrote:
         | Georgia, which gives one of the biggest subsidies in the US
         | isn't overly democrat. I don't think its a partisan issue
         | really, it just reflects the state of worker/employer relations
         | I suspect.
        
         | suction wrote:
         | I get what you mean. Maybe this is the best we could ever hope
         | for? Because one thing is clear to me: If Hollywood and the VFX
         | artists working for it had been Republican-leaning over the
         | decades, we'd still be at the "Steam train moving towards the
         | camera" stage.
        
         | TaylorAlexander wrote:
         | I don't think either political party really cares about labor
         | anymore.
        
           | [deleted]
        
           | lotsofpulp wrote:
           | Democrat led states and cities have paid sick leave, paid
           | parental leave, longer leave periods for new moms, higher
           | minimum wages, daily overtime laws, laws requiring sitting,
           | pay transparency laws, laws requiring employee to be able to
           | sit, higher unemployment insurance benefits, same minimum
           | wage regardless of tips, etc.
           | 
           | Republicans led states do not. That seems to be clear
           | evidence indicating one cares more about labor than the
           | other.
        
             | TaylorAlexander wrote:
             | That's fair. I guess at the state level things are better.
             | Maybe even at the federal level democrats care more than
             | republicans. I do however feel disillusioned with how
             | little it feels like the democrats in congress are willing
             | to do to fight for labor.
        
               | lotsofpulp wrote:
               | Democrats passed Affordable Care Act in 2009 during the
               | only 6 months where they had a tenuous 60 seats in the US
               | Senate required to pass non budgetary laws.
               | 
               | Democrats also almost passed significant child care
               | benefits and tax credits in the original build back
               | better bill in 2021, which of course was voted against by
               | every Republican. Even a single Republican voting with
               | the Democrats would have enabled millions of poorer
               | families with children.
               | 
               | In my entire adult lift (since 2000) I cannot recall a
               | single bill proposed by Republics to benefit lower
               | income/poorer people. I do know they pushed through two
               | wars and a bunch of tax cuts.
               | 
               | I know Democrats tried to reform healthcare as early as
               | mid 1990s (which then culminated in Affordable Care Act).
               | 
               | Seems like pretty conclusive evidence that the parties
               | are not the same at the federal level too, and the voting
               | rules at the Senate level do not leave any options other
               | than severe compromise.
        
               | TaylorAlexander wrote:
               | You're right that they're not the same. I'd say a bill in
               | 2009 and another in 2021 do not give me the feeling that
               | they're fighting particularly hard for labor rights
               | either. Though I'm sure there are more and you're just
               | listing a couple from memory.
        
               | lotsofpulp wrote:
               | What do you expect them to do if they do not have
               | sufficient votes in Senate and a President to sign the
               | bill?
        
               | TaylorAlexander wrote:
               | They could start by getting more candidates in the
               | Senate, by more aggressively advocating for policies that
               | will genuinely help people. It really seemed like Bernie
               | Sanders's policy proposals resonated with a majority of
               | Americans, but the Democratic Party did everything they
               | could to sink him. Their more moderate proposals were
               | less exciting, which I think is why the election between
               | Biden and Trump was so close. If the Democratic Party had
               | gotten behind more popular policies, they could have won
               | more seats in the Senate too.
               | 
               | The problem, of course, is that both parties (though not
               | Bernie Sanders) are beholden to big corporate interests.
               | So they have to fight for lukewarm policy that doesn't
               | really excite the people, but satisfies their major
               | donors. They could fix this by advocating for election
               | reform, but I don't think the party establishment really
               | wants to change that.
               | 
               | It is worth noting that Bernie Sanders even did a town
               | hall style meeting on FOX news, with positive reception.
               | The Democratic Party could see the value in what Bernie
               | was doing and support candidates like him, but they
               | choose to go after big corporate interests instead. And I
               | think that is their folly.
        
       | DoneWithAllThat wrote:
       | > Visual effects departments didn't even exist, particularly in
       | television, until roughly a decade ago.
       | 
       | ...what? To pick a random example Star Trek: The Next Generation
       | debuted in 1987 with ILM doing the effects. Is the author really
       | claiming visual effects departments sprung into existence in
       | 2012? That's ridiculous.
        
         | SSLy wrote:
         | Everything is 10 years ago if you're a 45 y.o. white dude who
         | thinks they're 25.
        
           | DoneWithAllThat wrote:
           | That's a really impolite thing to say. It also tends to be
           | more frequently younger people who think history started when
           | they were born.
        
       | H8crilA wrote:
       | It's not a crisis unless the workers start quitting.
        
       | not_the_fda wrote:
       | Special effects do nothing for me in movies. Movies that take the
       | [Dogme 95](https://en.wikipedia.org/wiki/Dogme_95) approach are
       | more my style.
        
         | karaterobot wrote:
         | That was a reaction to the direction of movies which eventually
         | evolved into this, but sort of an overreaction in my opinion.
         | Rules like "the camera must be handheld" and "the director must
         | not be credited" seem unnecessary. It felt like that manifesto
         | was meant to make an ideological point rather than to help make
         | better movies. In practice, even most of its adherents broke
         | those rules, because they were bad rules.
         | 
         | That said, while reading this article I did think about Dogme
         | 95, and started wondering what a similar manifesto specifically
         | related to the use of VFX would look like, if it were maybe a
         | little bit less reactionary, and more tailored to "how do we
         | make VFX an integrated, manageable, sustainable part of
         | movies?". Has anybody done this already?
        
           | Joeboy wrote:
           | If you google "vfx workflow" or "vfx pipeline" you'll find
           | lots of stuff.
           | 
           | As I understand it the reason things get out of control on
           | big movies is that there's no incentive to plan shots
           | properly or be decisive, because VFX houses are expected to
           | sign stupid contracts. There are smaller movies where people
           | are more disciplined, eg. Monsters, where I believe director
           | Gareth Edwards did all the VFX himself.
        
       | amelius wrote:
       | If this is a crisis then imagine what it would be if movies were
       | all multi-angle or interactive.
        
       | XorNot wrote:
       | I wonder where something like DALL-E fits into the digital touch
       | up pipeline in the near future.
       | 
       | Taking existing footage and in words accepting instructions like
       | "remove the facial hair on X"
        
       | Barrin92 wrote:
       | I honestly could do with way simpler VFX if the end result at
       | least had something like style or a vision to it. One result of
       | this highly sophisticated and expensive pipeline seems to be that
       | everything looks sort of generic. The superhero productions in
       | particular, don't know how to describe it but visually they all
       | basically look like the equivalent of what Material design is for
       | apps.
       | 
       | i want something like Sin City or Hannibal (the tv show) again, I
       | wouldn't really care if it's not the most technically
       | sophisticated thing ever made.
        
         | deebosong wrote:
         | I am absolutely of this school of thought.
         | 
         | So many forms of art don't need to be hi-fi, latest & greatest,
         | "realistic," or only conform to the "acceptable" trends of the
         | times.
         | 
         | I think even as a kid, some videogame cut scenes in 2D pixel
         | art got me so hyped/ engaged/ moved.
         | 
         | Same goes for comic books, that were nothing more than black
         | and white line art (granted the line art was executed superbly
         | - what up Akira Toriyama & Bill Watterson!).
         | 
         | One can hope that studios would be more willing to try new
         | things, but they don't even pretend it's about anything other
         | than the bottom line.
        
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