[HN Gopher] W4 Games formed to strengthen Godot ecosystem
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       W4 Games formed to strengthen Godot ecosystem
        
       Author : larsiusprime
       Score  : 103 points
       Date   : 2022-08-09 15:00 UTC (8 hours ago)
        
 (HTM) web link (w4games.com)
 (TXT) w3m dump (w4games.com)
        
       | jacooper wrote:
       | Great!, I hope this won't turn Godot into an open core model in
       | the long run.
        
         | hlship wrote:
         | Read the FAQ; they are pretty clear that Godot stays MIT
         | license as today. My read of all this is that they are
         | intending to provide similar porting services as some of the
         | others (who they mention and link to) BUT because they are core
         | contributors to Godot as well, this yields the proper
         | impression that they are here to stay whereas we don't know the
         | plans of the other groups that incidentally provide Godot
         | porting services.
         | 
         | In addition, being able to check the "enterprise support
         | available" box on any kind of evaluation matrix could be a very
         | big deal to larger developers.
        
           | hesdeadjim wrote:
           | Enterprise support is huge. When something is going wrong on
           | platform X and you have a month before launch, you need
           | access to engine experts with an SLA.
        
       | d13 wrote:
       | What does this mean?
        
         | xyproto wrote:
         | By reading the article I see that it means that a company has
         | been started.
        
         | 202206241203 wrote:
         | Monetisation phase starts.
        
       | madrox wrote:
       | I'm really excited to learn Godot. With the way Unity has
       | changed, it increasingly feels like the right engine for hobby
       | projects. I hope they avoid the missteps Unity made, but the
       | approach they're taking here feels great to me.
        
       | rychco wrote:
       | Great news, I'm very excited for the future of Godot. Once Godot
       | 4.0 reaches beta, I'll hopefully have some time to play around
       | with it for hobby projects.
        
       | yrgulation wrote:
       | As soon as godot offers better support for 3d and matches at
       | least unity's hdrp i am switching to it. Had enough of unity's
       | crappy asset store and "engine".
        
         | TulliusCicero wrote:
         | The 4.0 release is supposed to be much better for 3D games.
         | It's about to go from alpha releases to beta ones.
        
         | k__ wrote:
         | Does Godot have a better asset store?
        
           | yrgulation wrote:
           | Rather than the scam / low quality filled unity asset store,
           | having none is better.
           | 
           | Edit: It may be an interesting idea to build one for godot
           | tho.
        
             | DizzyDoo wrote:
             | "Having none is better"... but there are some incredibly
             | useful assets on the Unity Asset store? Here are three off
             | the top of my head that I've used for a while now and
             | they're worth every penny:
             | 
             | Shapes - https://acegikmo.com/shapes/docs/
             | 
             | Easy Save 3 - https://moodkie.com/easysave/
             | 
             | InControl -
             | https://assetstore.unity.com/packages/tools/input-
             | management... (but I've also heard Rewired is excellent.)
             | 
             | Unity would be far poorer for missing them.
        
               | noidexe wrote:
               | In the case of Godot a lot of functionality is available
               | out of the box. Biggest example is input management. You
               | have an InputMap section where you define actions and can
               | assign keys/buttons to it. Gamepad layout is
               | automatically handled for thousands of controllers so
               | that "right face button" is the same input event whether
               | the user is using an xbox gamepad, a pro controller or
               | generic.
               | 
               | There is an official Asset Library but only for free, MIT
               | licensed assets. There's nothing stopping someone from
               | creating a paid one, though.
        
               | yrgulation wrote:
               | "In the case of Godot a lot of functionality is available
               | out of the box."
               | 
               | Indeed. Most assets listed by OP (and are rightfully high
               | quality) are essentially "patches" for unity's crappy
               | engine.
        
               | yrgulation wrote:
               | Most are patches for unity's crappy engine. Indeed those
               | listed are cool.
               | 
               | Also, cool game screenshots and idea listed on your about
               | (sorry, had to look for some reason - perhaps to switch
               | my mind from unity's shit documentation, which I am
               | reading at the moment).
        
               | cyber_kinetist wrote:
               | I really wish there was a Shapes-like library but in C++
               | and not Unity, in the style of Dear IMGUI. It would make
               | game development in general much easier... (Though it
               | would have to be tied to render APIs like DX/GL/Vulkan
               | because of the sheer amount of customized shaders that
               | you need to write for it.)
        
       | Sakos wrote:
       | > This will be achieved by W4 providing commercial products and
       | services offering such as enterprise support plans and the
       | possibility to access markets that were previously unreached by
       | Godot, such as console platforms.
       | 
       | This is the most detail I could find on their site about what
       | they're actually planning.
        
         | TulliusCicero wrote:
         | A common complaint about Godot has been the lack of an official
         | path to console ports, and the Godot team have asserted that
         | it's not possible for Godot itself to directly support this,
         | due to being open source and non-profit. Looks like this is the
         | workaround.
        
       | hesdeadjim wrote:
       | By forming a company they can finally provide "official" (though
       | guarded by NDA) console support for Godot. This is by far my
       | biggest issue with the engine and why it's a complete non-starter
       | for any serious game development.
       | 
       | It also means they could provide paid support when Bad Stuff
       | happens with the engine. For a similar reason I have enterprise
       | support with Unity, and it's been worth it's weight in gold.
        
         | echelon wrote:
         | This is all so smart. Commercial support and premium features
         | are huge.
         | 
         | Over time Godot will eat into both Unity and Unreal. No indie
         | developer will want to hitch themselves to these locked down
         | commercial engines. Only big gaming firms will do it, because
         | they want the support and maturity. Or niche businesses, such
         | as ArchViz. They have teams to do license negotiation.
         | 
         | For indie devs, this is the first time you can "own your entire
         | codebase" while including a technically capable and
         | sophisticated engine that wasn't written in-house. This gives
         | them free reign over how to distribute their games and code.
         | They can even give their players full access to the code
         | itself, which is a game changer for preservation and modding.
         | 
         | As Unity and Unreal mindshare drains, Godot will pick up
         | serious steam. An entire ecosystem will form. Godot will catch
         | up, feature for feature.
         | 
         | Epic Games is currently chasing {games, film, archviz,
         | automotive, Geo/GIS, etc.} with Unreal Engine, meanwhile small
         | and nimble startups will leverage open source Godot to fully
         | throw themselves at each of those markets. They'll do a better
         | job than Epic could ever do with their divided attention.
         | 
         | Godot is going to change the future of several industries. It
         | may slay the game engine giants.
         | 
         | Google, Amazon, and Apple will begin contributing to Godot. If
         | the writing isn't on the wall for Unity and Unreal by that
         | time, FAANG support will make it crystal clear.
         | 
         | W4 Games needs to make sure it protects itself from AWS Luna,
         | Google Stadia, etc. so that it can set terms for those
         | platforms favorably in the future. That way it can continue
         | making money from building up this incredible platform.
        
         | bovermyer wrote:
         | Wait... so PC-only game development isn't serious?
        
           | no_wizard wrote:
           | For a _Game Studio_ no, I don 't think it is.
           | 
           | For a _Game Engine_ yes, it relegates you to an (albeit still
           | quite large but inevitably an order of magnitude smaller)
           | niche and hinders adoption significantly
        
           | hesdeadjim wrote:
           | Picking a game engine that subtracts hundreds of millions of
           | potential players from your game without huge engineering
           | effort to support a single console? Yea, that's a problem.
           | 
           | Thankfully, Godot is solving it!
        
             | TillE wrote:
             | There are many successful game genres which are
             | functionally PC-only, because you cannot reasonably play
             | them with a gamepad. See Paradox grand strategy games, for
             | example. Those "potential buyers" never existed.
        
               | sorry_outta_gas wrote:
               | I play some paradox games on xbox with no problem, they
               | are included with gamepass now
        
               | the_only_law wrote:
               | I'm not touching CK3 on Xbox until I get the northern
               | lords DLC.
        
             | codingcodingboy wrote:
        
         | cpeterso wrote:
         | I've read that Godot doesn't support consoles (out of the box)
         | because it can't integrate NDA'd console SDKs and tools. But
         | why can't the Godot IDE use a plugin architecture that
         | delegates to console SDKs and tools that the game developer has
         | installed on their own machine?
        
         | Kyrio wrote:
         | One of the creators of Godot, Ariel Manzur, already has a
         | company that provides signed developers access to NDA'd console
         | ports of the engine. It's not official in any capacity, and
         | isn't advertised by Godot more than the other companies that
         | offer the same services (Pineapple Works, gotm.io, etc.)
         | 
         | I assume it's going to be the same if W4 ever moves into
         | porting.
        
       | ouraf wrote:
       | Anyone found info on how much seed capital they got? The company
       | itself has been dormant for 10 months, so I'm curious to see how
       | much they needed to make this a reality
       | 
       | https://www.solocheck.ie/Irish-Company/W4-Games-Limited-7050...
        
       | j_4 wrote:
       | Well, to be perfectly frank I'm wholly negative about this. The
       | corporate gobbledygook in the FAQ doesn't include anything to
       | assuage my fears about the obvious conflict of interests for the
       | core Godot developers. I'm a full time indie dev. I just started
       | donating to Godot's Patreon after the recent Unity / IronSource
       | kerfuffle and wanted to pick up the engine for my next title. I
       | guess I'll be cancelling that subscription much sooner than I
       | expected, and I don't know what I'll be doing now, tool wise.
        
         | [deleted]
        
         | Kyrio wrote:
         | The interests of Godot as a free software project are protected
         | by the Software Freedom Conservancy. Some of the original
         | authors or maintainers forming a company doesn't affect that.
        
           | j_4 wrote:
           | I understand that there are failsafes in place to protect
           | against the conflict of interests, but it doesn't mean the
           | conflict of interests isn't there, otoh it's extremely
           | blatant. I am almost certain that it will affect things. I
           | trust the devs mean well, but the incentives here are
           | directly aligned for things to get ugly at some point.
        
             | cyber_kinetist wrote:
             | Absolutely, since venture capital can potentially steer the
             | current engine developers (with money) towards a direction
             | that isn't aligned to FOSS or indie game development. I
             | hope that they can withstand any pressure from investors if
             | it has potential to damage the integrity of the project.
             | (They have already gotten donations/sponsors from some
             | online casinos and shady blockchain/metaverse companies
             | before, although I think it was with minimal strings
             | attached.)
             | 
             | Since Godot is MIT other devs can always fork the engine
             | and start developing from there if this ever happens, but
             | the expertise from the original devs would still be lost.
        
               | ehnto wrote:
               | Yes I am a bit more optimistic than the original
               | commentor on the issue, but I have to agree that it's
               | clear outside pressure is appearing. I don't necessarily
               | mean W4, I can see the need for a company to serve the
               | commercial interests of the community and I think this is
               | a good way to do it. Perhaps W4 might even shield Godot
               | from some of the negative incentives of influential
               | donors.
        
       | jcronenberg wrote:
       | A TL;DR from one of the founders on godot's subreddit:
       | 
       | New company independent from Godot, funded by venture capital (so
       | has enough money to build products until it can actually make
       | money).
       | 
       | This company will build products and propose services which are
       | yet to be announced - there's a hint that one product will be
       | console ports.
       | 
       | This company will provide funding to the Godot project so more
       | contributors can be hired, and will also donate its own
       | employees' work time for significant contributions to Godot
       | (we'll soon announce some).
       | 
       | But as importantly, it will provide the level of commercial
       | support that bigger studios need to be able to switch to Godot.
       | 
       | https://www.reddit.com/r/godot/comments/wk5ji6/hello_world_w...
        
         | throwgaway29 wrote:
         | > funded by venture capital (so has enough money to build
         | products until it can actually make money)
         | 
         | What a dumb move.
         | 
         | > more contributors can be hired
         | 
         | Game development is in the dictionary definition of the
         | mythical man month.
         | 
         | > But as importantly, it will provide the level of commercial
         | support that bigger studios need to be able to switch to Godot.
         | 
         | Nobody is going to do that.
         | 
         | You know how Hacker News is really negative about stuff that
         | turns out to be a huge success? There should be a name for the
         | opposite, where a bunch of nerds get really excited about
         | something that will definitely remain insignificant.
        
           | carlosdp wrote:
           | You could have said the same thing about Blender (open-source
           | 3D modeling/animation software) a few years ago, and you
           | would look like an idiot today.
        
             | _manifold wrote:
             | It's actually surprising to see the amount of negativity
             | surrounding Godot on HN. The top comment in the thread
             | about Godot's 3.5 release was someone talking about how
             | Godot's feature set is "below average" compared to Unreal.
             | I think you would be hard pressed to find any Godot user
             | that thinks it is in the same class with a product
             | developed by hundreds of engineers at a billion dollar
             | company. Yet, because it has an enthusiastic user base
             | (which is a good sign for a FOSS project), that somehow it
             | has to compete with all solutions in its category. To your
             | point, it would be like comparing Blender to 3DS Max or
             | Maya in the mid 2000s.
        
               | outworlder wrote:
               | Hacker News can be a pretty negative eco-chamber at
               | times. The same post can either generate very positive or
               | very negative comments, just months apart. Not a new
               | phenomenon (remember the post by the Dropbox founder?
               | "Why do I need this when I can rsync").
               | 
               | That said, if all the non-constructive negativity is
               | filtered, there are often gems buried in the comment
               | section, with genuine constructive criticism. As a
               | neutral observer it's relatively easy to find them. If I
               | was emotionally involved with a project, however, I'm not
               | sure I'd read the threads.
        
           | slezyr wrote:
           | > > But as importantly, it will provide the level of
           | commercial support that bigger studios need to be able to
           | switch to Godot.
           | 
           | > Nobody is going to do that.
           | 
           | > You know how Hacker News is really negative about stuff
           | that turns out to be a huge success? There should be a name
           | for the opposite, where a bunch of nerds get really excited
           | about something that will definitely remain insignificant.
           | 
           | Let's call it trolling.
           | 
           | I work with B2B software(software library) and...
           | professional support sells well, and companies are ready to
           | pay a lot for it. Many customers won't even buy the software
           | without support.
        
         | hesdeadjim wrote:
         | Only good can come from this. Any additional real competitors
         | in the game engine space is a welcome effort.
        
       | moomin wrote:
       | If I were then I'd be working on an asset store. But I'm sure
       | they've already done the math on this.
        
       | mathnode wrote:
       | That's great to hear. Most commenters are focusing on the issue
       | with console development.
       | 
       | Godot themselves wrote about it in July:
       | 
       | https://godotengine.org/article/godot-consoles-all-you-need-...
       | 
       | It's a fickle beast indeed. But what many people gloss over is
       | the fact the option is there! Make your full game now or just a
       | PoC, happy with the knowledge there is already help available.
        
       | gamblor956 wrote:
       | For all the talk about Godot on HN, it doesn't appear to have any
       | actual uptake in the gamedev community...
       | 
       | Does anyone know of any AA or successful indie games that were
       | made with Godot?
        
         | lazlee wrote:
         | Baba is You
        
           | j_4 wrote:
           | Not Godot.
        
             | lazlee wrote:
             | Oh. I was sure I saw a talk by it's creator saying he used
             | Godot. Pardon me, if that was wrong
        
               | lazlee wrote:
               | Yup, just googled. My bad. Ill show myself out - no need
               | to call security. :-)
        
         | sempron64 wrote:
         | Wrought Flesh
         | https://store.steampowered.com/app/1762010/Wrought_Flesh/
        
         | j_4 wrote:
         | Cruelty Squad. Probably not the best poster child for engine
         | capabilities on the tech and graphics side, haha. Unarguably
         | successful though.
         | 
         | https://store.steampowered.com/app/1388770/Cruelty_Squad/
        
         | Chris660 wrote:
         | I know of Resolutiion, but no idea how successful it's been:
         | https://resolutiion.monolithofminds.com/
        
         | robotnikman wrote:
         | If you browse /r/godot on reddit you will see plenty of people
         | who show their finished games or games still in progress.
        
         | csense wrote:
         | Sonic Colors: Ultimate
         | 
         | [1]
         | https://en.wikipedia.org/wiki/Sonic_Colors#Sonic_Colors:_Ult...
        
       | thrillgore wrote:
       | This is great news for Godot. I know this has been bandied about
       | for a while but to have a proper SLA offering partner for Godot
       | legitimatizes it as 4 approaches.
        
       | codingcodingboy wrote:
        
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