[HN Gopher] Wonkey: A cross-platform programming language
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       Wonkey: A cross-platform programming language
        
       Author : lproven
       Score  : 52 points
       Date   : 2022-08-05 19:39 UTC (3 days ago)
        
 (HTM) web link (wonkey-coders.github.io)
 (TXT) w3m dump (wonkey-coders.github.io)
        
       | quadcore wrote:
       | Believe it or not, I have been paid in the past to write Monkey
       | code. The cross platform aspect of it is clean, the
       | platform/language/sdk is hackable and the syntax without brackets
       | kind of make it special in terms of readability. Got a lot of
       | fun.
       | 
       | Now whenever I see a new language nowdays, I look for Goroutines.
       | No goroutines, no interest. Correct me if im wrong, the fibers
       | arent exactly it are they? Are they yielding on io/sleeps for a
       | starter?
        
       | egypturnash wrote:
       | "Wonkey is a fork of the Monkey2 programming language, developed
       | by Mark Sibly, creator of the 'Blitz' range of languages
       | (BlitzBasic, Blitz2D, Blitz3D, BlitzPlus, BlitzMax)."
       | 
       | This sentence is a bit confusing. Is Wonkey or Monkey2 the
       | language from Mark Sibley? Searching for Monkey2 suggests that
       | Monkey2 is by Sibley, and Wonkey is a fork of it by someone else.
        
         | lf-non wrote:
         | Yes, the author of Wonkey is Christophe Tes
         | (https://github.com/seyhajin).
        
           | egypturnash wrote:
           | Someone should probably change the title then, it's currently
           | describing Wonkey as "A cross-platform programming language
           | by the creator of BlitzBasic".
        
             | dang wrote:
             | Hmm. Changed now. Thanks!
        
       | buescher wrote:
       | Blitz Basic has always looked like fun. I've never tried doing
       | anything nontrivial with it or any other contemporary BASIC.
       | Maybe someday, because James Hague wrote this memorable piece:
       | "Slumming with BASIC Programmers"
       | https://prog21.dadgum.com/21.html
        
       | DizzyDoo wrote:
       | On one hand, BlitzBasic and BlitzMax represents a key moment for
       | me, ~15 years ago, of finally 'getting' programming - I clearly
       | remember as a teenager, in front of a Blitz IDE, when some basic
       | concepts clicked together, and here I am many years later a full-
       | time indie game developer.
       | 
       | But on the other hand, I've watched from afar enough of the post-
       | Blitz tool development to be skeptical of anything new. Monkey 2
       | and Monkey X really didn't flourish and a lot of that community
       | get badly burnt and moved on. (Have a cursory scroll of the
       | comments of this itch.io page[0] for a fuller account by people
       | who were closer to the action.)
       | 
       | So while I'm very thankful for the good ol' days of BlitzBasic
       | and BlitzMax that did a lot for me personally, I can't see myself
       | trusting or touching anything else coming from the same place for
       | quite some time.
       | 
       | [0] - https://blitzresearch.itch.io/monkey2
        
         | mysterydip wrote:
         | Agreed. I fell in love with blitzbasic/blitz3D, and when cross-
         | platform blitzmax came out I jumped there as well. When monkey
         | came out with mobile and html5 support, I thought my dream had
         | come true. I jumped the syntax hurdles and started prototyping,
         | but then the community started getting weird. Then one day it
         | seemed to just stop.
        
       | beefok wrote:
       | I was a teen when Blitz3D came out (to be fair, there's actually
       | a demo sample from the Blitz3D CD with my real name on it!)
       | Seeing all of his work [1][2] in an open-source release is
       | amazing to see. All I have to say is that Mark Sibly has done
       | incredible things for many years now. I'm excited to see how this
       | progresses.
       | 
       | Side note: I didn't have an Amiga growing up (I had an Atari ST),
       | so I missed the original Blitz Basic (known for instance for use
       | in the original Worms game), but just knowing that he's still
       | working on game design software is awesome!
       | 
       | If you read this Mark, Zenith says hey!
       | 
       | [1] https://github.com/blitz-research/
       | 
       | [2] https://github.com/blitz-research/blitz3d
        
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       (page generated 2022-08-08 23:01 UTC)