[HN Gopher] Wonkey: A cross-platform programming language
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Wonkey: A cross-platform programming language
Author : lproven
Score : 52 points
Date : 2022-08-05 19:39 UTC (3 days ago)
(HTM) web link (wonkey-coders.github.io)
(TXT) w3m dump (wonkey-coders.github.io)
| quadcore wrote:
| Believe it or not, I have been paid in the past to write Monkey
| code. The cross platform aspect of it is clean, the
| platform/language/sdk is hackable and the syntax without brackets
| kind of make it special in terms of readability. Got a lot of
| fun.
|
| Now whenever I see a new language nowdays, I look for Goroutines.
| No goroutines, no interest. Correct me if im wrong, the fibers
| arent exactly it are they? Are they yielding on io/sleeps for a
| starter?
| egypturnash wrote:
| "Wonkey is a fork of the Monkey2 programming language, developed
| by Mark Sibly, creator of the 'Blitz' range of languages
| (BlitzBasic, Blitz2D, Blitz3D, BlitzPlus, BlitzMax)."
|
| This sentence is a bit confusing. Is Wonkey or Monkey2 the
| language from Mark Sibley? Searching for Monkey2 suggests that
| Monkey2 is by Sibley, and Wonkey is a fork of it by someone else.
| lf-non wrote:
| Yes, the author of Wonkey is Christophe Tes
| (https://github.com/seyhajin).
| egypturnash wrote:
| Someone should probably change the title then, it's currently
| describing Wonkey as "A cross-platform programming language
| by the creator of BlitzBasic".
| dang wrote:
| Hmm. Changed now. Thanks!
| buescher wrote:
| Blitz Basic has always looked like fun. I've never tried doing
| anything nontrivial with it or any other contemporary BASIC.
| Maybe someday, because James Hague wrote this memorable piece:
| "Slumming with BASIC Programmers"
| https://prog21.dadgum.com/21.html
| DizzyDoo wrote:
| On one hand, BlitzBasic and BlitzMax represents a key moment for
| me, ~15 years ago, of finally 'getting' programming - I clearly
| remember as a teenager, in front of a Blitz IDE, when some basic
| concepts clicked together, and here I am many years later a full-
| time indie game developer.
|
| But on the other hand, I've watched from afar enough of the post-
| Blitz tool development to be skeptical of anything new. Monkey 2
| and Monkey X really didn't flourish and a lot of that community
| get badly burnt and moved on. (Have a cursory scroll of the
| comments of this itch.io page[0] for a fuller account by people
| who were closer to the action.)
|
| So while I'm very thankful for the good ol' days of BlitzBasic
| and BlitzMax that did a lot for me personally, I can't see myself
| trusting or touching anything else coming from the same place for
| quite some time.
|
| [0] - https://blitzresearch.itch.io/monkey2
| mysterydip wrote:
| Agreed. I fell in love with blitzbasic/blitz3D, and when cross-
| platform blitzmax came out I jumped there as well. When monkey
| came out with mobile and html5 support, I thought my dream had
| come true. I jumped the syntax hurdles and started prototyping,
| but then the community started getting weird. Then one day it
| seemed to just stop.
| beefok wrote:
| I was a teen when Blitz3D came out (to be fair, there's actually
| a demo sample from the Blitz3D CD with my real name on it!)
| Seeing all of his work [1][2] in an open-source release is
| amazing to see. All I have to say is that Mark Sibly has done
| incredible things for many years now. I'm excited to see how this
| progresses.
|
| Side note: I didn't have an Amiga growing up (I had an Atari ST),
| so I missed the original Blitz Basic (known for instance for use
| in the original Worms game), but just knowing that he's still
| working on game design software is awesome!
|
| If you read this Mark, Zenith says hey!
|
| [1] https://github.com/blitz-research/
|
| [2] https://github.com/blitz-research/blitz3d
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(page generated 2022-08-08 23:01 UTC)