[HN Gopher] My favorite iPhone feature was removed, long live it...
       ___________________________________________________________________
        
       My favorite iPhone feature was removed, long live its subpar
       replacement
        
       Author : koinedad
       Score  : 390 points
       Date   : 2022-08-05 05:43 UTC (17 hours ago)
        
 (HTM) web link (technicallychallenged.substack.com)
 (TXT) w3m dump (technicallychallenged.substack.com)
        
       | chpmrc wrote:
       | I've recently switched to iPhone and this thread is so
       | comforting. My friends thought I was insane when I told them that
       | typing on Android (Samsung or Google keyboard) is _much_ more
       | accurate, fast and way less prone to errors (using autocorrect)
       | than on an iPhone. And that 's not even counting swipe mode! The
       | difference is huge.
        
         | philliphaydon wrote:
         | Nothing beats the flow keyboard on the old windows phone. That
         | was was the peak of typing on a phone.
         | 
         | I still much prefer any keyboard over Samsungs tho. The Samsung
         | default keyboard is the worst I've used.
        
           | 1ark wrote:
           | Just checked a short video of Word Flow. Isn't it the same as
           | Gboard or Microsoft Swiftkey?
        
             | philliphaydon wrote:
             | I don't know why, but with Word Flow you could train it,
             | teach it words, including swear words.
             | 
             | GBoard / Swiftkey does its darnest to ensure that it will
             | never select a swear word and always pick 'duck' but give
             | me an option for 'fuck'.
             | 
             | Flow you didn't need to be accurate, you could be 'close
             | enough' and it figured out the word you wanted based on
             | what you were writing. GBoard/Swiftkey get it wrong more
             | often than I like.
        
         | [deleted]
        
       | GuB-42 wrote:
       | Slightly related but a feature that I miss is the short lived
       | "Air View" in Samsung Galaxy S4 and S5. It allows you to trigger
       | actions by hovering your finger above the screen.
       | 
       | Samsung implementation was a bit gimmicky, gimmicks were the
       | hallmark of Samsung during that time, but it is extremely useful
       | for one thing: hover targets on web pages. It actually makes
       | sites that are completely unusable on other phones usable again,
       | and not only that, it is very intuitive.
       | 
       | And the best part is that it costs next to nothing to make and it
       | doesn't take any space or make anything more fragile, if I am not
       | mistaken it is just a few tweaks on the way the capacitive
       | touchscreen sensor is driven. So why not keep it? UI wise Samsung
       | was a bit clunky but it doesn't mean it doesn't have potential.
       | 
       | 3D touch on the other hand is probably a bit more expensive as it
       | requires extra components (pressure sensor). Also, pressure
       | sensitive devices have a long history of being failures, but
       | contactless tech is used all the time, the closest would be
       | digitizers, they all support hovering and it is put to good use.
       | I don't have anything against 3D touch, I think it is nice to
       | have and cheap, the ability to use your phone as a scale is also
       | a nice gimmick but between 3D touch and hovering, I would have
       | bet on hovering. In the end, we have neither...
        
       | sitkack wrote:
       | Lol, I am that guy (the one that buys the products that die in
       | the market). I like 3d touch. It was so seamless you don't
       | realize it is an additional feature.
        
       | RektBoy wrote:
       | If you use anything from Apple you're living in a golden cage
       | after all.
        
       | rocbear wrote:
       | I really miss the keyboard cursor as it was in it's previous
       | state. The game Knotwords has a similar feature that's based only
       | on drag movement over the keyboard, I find it to be really
       | helpful for navigation.
        
       | Kiro wrote:
       | One of the worst things to deal with when building web
       | apps/games. So many issues caused by people accidentally
       | triggering force touch when holding down a button in a game.
        
       | wruza wrote:
       | My favorite keyboard feature:                           ^
       | ctrl-< < > ctrl->                 V       shiftlock    cut cpy
       | pst                    srch shr ...
       | 
       | That's all I need to edit/select text instead of these glamour
       | gestures. Assuming ctrl-likes use \b word boundaries.
       | 
       | I'd also like to turn off input focus zooming in safari.
       | 
       | Related, I'd also like to jumps 5s in videos rather than 15s. Not
       | very useful to rewatch 15s when you missed a word or a visual.
        
       | jmyeet wrote:
       | Apple, and Steve Jobs in particular, doggedly rejected having a
       | second button on the mouse [1]. Why? Discoverability or rather
       | the lack thereof.
       | 
       | Personally I believe Apple was wrong here and basically lost the
       | argument. The right-click standardized around a context menu.
       | People generally understand this.
       | 
       | So imagine my surprise when Apple introduced Force Touch on the
       | iPhone. This added weight and cost to the iPhone for a feature
       | with no discoverability or consistency. The closest we got was
       | "preview". The author says:
       | 
       | > My guess is that people had no idea it was there.
       | 
       | But that's only half the problem. It might be there or it might
       | not depending on the app and who knows what behaviour you'd get
       | if it was there.
       | 
       | Force/3D Touch I always considered a mistake along with:
       | 
       | - Removing the orientation lock button from the iPad
       | 
       | - Face ID (seriously, just give me a phone with Touch ID; put it
       | on the back if you have to)
       | 
       | - Zooming out in Safari takes you to the list of "tabs" and
       | there's no way not to do this
       | 
       | [1]: https://www.cultofmac.com/269222/steve-jobs-hated-idea-
       | multi...
        
       | scoot wrote:
       | While playing with the (inferior) "long-press space bar for
       | trackpad" feature, I discovered that OCR is now built into the
       | text field (as if iOS 15 apparently).
       | 
       | Tap the text field (twice if not already selected) and you'll
       | have tooltip with "Scan Text". Selecting that turns on the
       | camera, replacing the keyboard, and text under the camera is
       | temporarily inserted, with an "insert text" button. Nice!
        
       | dash2 wrote:
       | It was a feature with 1% of users who knew about it and who were
       | its passionate defenders. This is exactly the sort of feature you
       | should RUTHLESSLY kill off. If you do not, the end state of your
       | software is that it is a collection of features, all of them
       | known to 1% of your users, all passionately defended.
       | 
       | Kudos to Apple.
        
         | grapeskin wrote:
         | Only 1% of computer users do programming. Command lines,
         | compilers, and any method of editing code should be ruthlessly
         | killed off otherwise we risk having a collection of features.
         | 
         | Just give me a phone with a bunch of pictures and mandatory
         | like buttons. That's 90% of computing's use case and all we
         | need.
        
           | dash2 wrote:
           | You're being satirical, but doing just this has helped make
           | the smartphone a huge success. You still have your computer
           | to write code, nobody is taking it away from you. There are
           | even numerous coding apps for smartphones, to cater to the
           | 1%.
        
         | thih9 wrote:
         | Long press is in many ways an inferior (slower, less precise,
         | easier to fire accidentally), its benefit is better
         | discoverability. Why not work on making 3D Touch more
         | discoverable?
         | 
         | Sometimes the 1% of power users are right and not listening to
         | them leads to bland and less useful products.
        
         | [deleted]
        
         | baxtr wrote:
         | I tend to agree. Then again you could argue that iOS is a
         | mature platform to allow for 1% functionalities, which are
         | discovered step-by-step. I still discover awesome settings
         | options through those Tik Tok movies.
        
         | mrweasel wrote:
         | Most of the improvements that I can think of for the iPhone
         | (and iOS apps in general) would involve removing features. An
         | example, there is a gesture that will open the camera app, I
         | don't know what it is, but it triggers in my pocket all the
         | time, draining the battery. I get why it's there, but most of
         | the time it just makes things worse.
         | 
         | I haven't used Android enough to know if it's the same issue,
         | but the main problem is discoverability. iOS, and many apps,
         | have a ton of features, but there isn't enough screen space to
         | do hint to how to use them. There also isn't enough space to
         | add more buttons. So we end up with these weird swiping
         | motions, long press, 3D Touch or hard to hit icons.
         | 
         | Maybe it's just me being old, but I'd recommend stripping a ton
         | of features from phones and their apps. If you need to do
         | anything more complicated, push people to use a device that's
         | designed for higher levels of interaction.
        
           | Tsiklon wrote:
           | There's two ways the camera can open from the Lock Screen,
           | pressing the on screen button, or by swiping from the right
           | of the screen.
        
         | whywhywhywhy wrote:
         | https://en.m.wikipedia.org/wiki/1%25_rule
         | 
         | Which bucket does that 1% fall into though? It's not as simple
         | as saying only a few people use it, trash it.
        
       | baisq wrote:
       | I was happy that they removed 3D Touch because some stuff was
       | simply inaccessible to iPhone SE users.
        
       | js-fella wrote:
       | I really liked this 3D touch. Especially the 3D touch trackpad
       | feature, but I loved the 3D touch on the left side of the screen
       | and gesturing to the right to trigger multitasking window. It was
       | like the gesturing interactions the iPhone X brought but before
       | the iPhone X. Pretty sweet feature and I liked it much more than
       | using the home button
        
       | john_the_writer wrote:
       | Was it earphones. I used to love my iPhone for music. I've a
       | really nice set of noise cancelling headphones. Now I have a
       | dongle (that always goes missing). I almost never listen to music
       | with my iPhone anymore.
        
         | koinedad wrote:
         | No but that's a good one as well! It was 3D Touch, where the
         | screen actually had pressure sensitivity built into it.
        
         | astrange wrote:
         | I didn't know anyone made noise cancelling headphones that
         | weren't wireless. What's the point? You need a bunch of
         | electronics in there anyway.
        
         | Kaibeezy wrote:
         | Tape your dongle to your headphone cable?
        
           | thih9 wrote:
           | What if you use multiple devices, e.g. a laptop too?
        
             | Kaibeezy wrote:
             | https://www.nytimes.com/wirecutter/blog/never-lose-your-
             | ipho...
        
       | matsemann wrote:
       | > _My guess is that people had no idea it was there._
       | 
       | Most users don't know how to use half the iPhone's navigation
       | features. And the problem here isn't the users, but that they are
       | completely undiscoverable. At some point, I think the home-button
       | had like 11 different functions based on how you pressed it and
       | in what context.
       | 
       | Everything to make things look "sleek".
        
       | IncandescentGas wrote:
       | I wonder if reliability was a factor in ending this feature.
       | 
       | 3D touch malfunctions badly with a slightly swelling battery
       | pressing against the lcd backplate inside the phone. Or a bend in
       | the phone chassis. The 6s case was bent for every person who
       | carried it in their back pocket. I saw malfunctioning 3d touch
       | several times every week back when I was in phone repair.
       | Especially with carrier insurance refurbs, where the replacement
       | parts were of especially poor quality. Carrier refurbs often had
       | the cheapest batteries, screen assemblies and sometimes non
       | original chassis.
        
         | josu wrote:
         | 3D touch added 14g (+10.8%) and 2mm (+3%) to the iPhone 6s vs
         | the 6.
        
         | Reason077 wrote:
         | My daily phone is a beat-up iPhone X that I bought new on
         | release, making it almost 5 years old.
         | 
         | It has a cracked screen (dead OLED is slowly spreading out from
         | the top-right corner), shattered back glass, battery at 81%
         | health, and the earpiece speaker doesn't work properly so to
         | make a call I have to use a headset or speaker mode.
         | 
         | But 3D Touch still works perfectly!
        
           | 4ggr0 wrote:
           | My iPhone 12 mini is a bit over 1.5yrs old and has a 86%
           | battery health. I hope this trend does not continue as fast
           | or I guess I'll have to replace it sooner than later.
        
             | skoskie wrote:
             | Just adding my +1 to this issue. iPhone 12 mini at 83%
             | health is really low after such a short period of time.
        
             | mathieuh wrote:
             | That sounds pretty fast, my 12 Pro Max is roughly the same
             | age and at 96%
        
               | vladvasiliu wrote:
               | What's usually missing from these comparisons is how long
               | people are actually using the phone and how they handle
               | the battery.
               | 
               | Mine is an iPhone 7 I bought refurbished back in February
               | 2017. This phone is likely to have seen less use than a
               | friend of mine's phone bought at the end of 2021. It
               | spends 95% of its life connected to a power source (even
               | when I actively use it), so I expect the battery to last
               | quite some time.
        
               | elondaits wrote:
               | Being constantly charging is actually bad for the battery
               | life. Being around 100% stresses it... so that's why some
               | Apple devices now try to determine how much charge is
               | needed and keep it at 80% if possible
        
               | ElFitz wrote:
               | 1.5 years old 12 Pro, 83% battery health.
               | 
               | But I mostly do iOS software engineering, so the device
               | spends most of it's time plugged in.
               | 
               | In a few months, it won't even need to try to stay under
               | 80% anymore. It just will.
        
               | vladvasiliu wrote:
               | It does. But does it stress it more than charging to 100%
               | then draining it to, say, 10%, then charging it again?
               | Hence, racking up cycles at a faster rate?
               | 
               | I know it's anecdotal, but I mostly keep my battery-
               | powered electronics plugged-in when possible, and their
               | batteries tend to degrade much less over the years
               | compared to a friend's, who tends to unplug them and
               | charge them when needed. And the electronics in question
               | are fairly similar: iPhones and same-gen Macbooks.
               | 
               | Same for my work laptop (hp) which, after 4 years, still
               | has around 80% of its original battery life, when my
               | colleagues', who use them much more often on battery,
               | only last around 50% of their new condition, if they
               | weren't changed because of swelling.
               | 
               | The one kind of battery among mine that seem to have
               | shorter lives are camera batteries. Which, of course,
               | tend to get drained more since I don't have an outlet
               | handy when out in the woods.
        
               | 4ggr0 wrote:
               | > What's usually missing from these comparisons is how
               | long people are actually using the phone and how they
               | handle the battery
               | 
               | According to my phone, over the last 10 days I had an
               | average screen time of 3h34m per day. I use it to
               | communicate and to consume media while commuting. I
               | charge it whenever it needs some juice, it does get to
               | down to 10%-20% sometimes.
               | 
               | But honestly I don't see how my usage can hurt it so
               | much. And if my usage is indeed what damages the battery
               | so much, then that seems to be Apples issue, considering
               | how I'm really not a poweruser or whatever.
               | 
               | What battery health does your phone have? I can't imagine
               | that having a phone connected to a power source 95% of
               | its lifetime can be especially good for the battery.
        
               | vladvasiliu wrote:
               | Letting it go down to 20% before charging it back up
               | means the battery has to cycle, and as I understand,
               | that's what "ages" it. And managing that is on you, it's
               | not Apple's fault that you won't (or can't) plug it in.
               | 
               | What can be Apple's fault is the battery going to 10%
               | after using it for 3h, but I don't think that's the point
               | here.
        
               | 4ggr0 wrote:
               | I'm sorry, but how can it be my fault for using a device
               | until it's battery is low-ish?
               | 
               | > Letting it go down to 20% before charging it back up
               | means the battery has to cycle
               | 
               | Apple actually says themselves, that "You complete one
               | charge cycle when you've used (discharged) an amount that
               | equals 100% of your battery's capacity -- but not
               | necessarily all from one charge." [1]
               | 
               | The iPhone 12 mini has a 2,227mAh battery. Its battery
               | health is at 86%, so effectively I have 1915mAh. But now
               | you're also telling me that I can't use it past 20%,
               | which leaves me with 1530mAh, or 68% of the original
               | capacity.
               | 
               | I can totally agree that with long-term usage it's up to
               | the user to optimize their battery usage for health. But
               | my device was at 92% battery health after not even a full
               | year and I simply won't accept that this is on me.
               | Especially if we consider how expensive and complicated
               | Apple makes it to replace a battery. Apple also tells me
               | that I can charge my battery whenever I want.
               | 
               | To give more insight, GPS is fully disabled 99% of the
               | time, it runs in dark mode, auto-brightness is disabled
               | and I usually set it to a pretty low brightness, 5G is
               | disabled and generally I remember disabling lots of
               | things like "double tap to wake screen", "lift phone to
               | wake screen" etc.
               | 
               | [1] https://www.apple.com/batteries/why-lithium-ion/
        
               | vladvasiliu wrote:
               | That's not at all my point.
               | 
               | Whatever time it spends unplugged, is time spent draining
               | the battery. Down to 90% or down to 0%, it's just a
               | difference of amount.
               | 
               | If you keep it plugged most of the time, and only drain
               | it to, say, 90% (and this is an arbitrary number), you
               | only used 10% of one cycle. If you let it unplugged until
               | it's down to 0%, you use 100% of one cycle.
               | 
               | If every day you let it go down to 0% and then charge it
               | back up, in 10 days you've used 10 cycles.
               | 
               | If every day it only loses 10% (total) and charge it back
               | up, in 10 days, you've used 1 cycle.
               | 
               | I'm not saying "it's your fault" or that "you shouldn't
               | do it", I'm talking about objective use of the battery.
               | 
               | Yeah, I know it's a _mobile_ phone, so one of the reasons
               | for buying that is to use while out and about.
               | 
               | But the point is that not everyone uses it that way,
               | which can explain why some people see the battery health
               | going down faster than others, on the same device.
               | 
               | And that's not Apple's fault. Sure, you could argue that
               | the battery life is ridiculously short, that the
               | battery's health shouldn't degrade as fast, and so on.
               | And I'd agree with that. But still, it's a different
               | issue.
        
               | 4ggr0 wrote:
               | I both agree and disagree with the first part of your
               | comment, but you summarized my thoughts on your own with
               | "it's a mobile phone, so one of the reasons for buying
               | that is to use while out and about".
               | 
               | > not everyone uses it that way, which can explain why
               | some people see the battery health going down faster than
               | others
               | 
               | True, yes. However, and feel free to disagree, but from
               | my experience the minority of people keep their phones
               | plugged in as much as they can, at least in my social
               | circle and work environment.
               | 
               | I knew that I would have to live with shorter battery
               | life when buying a small phone with a small battery and I
               | also know that batteries just loose health and that this
               | is normal. The drop on my device just makes me think that
               | maybe my device has some kind of issue, or received a
               | battery which would be placed on the left side of a bell
               | curve.
               | 
               | Wanted to check the exact stats - So, I bought it in the
               | end of April 2021. That's 16 months ago. If a 14% loss of
               | battery health during that time is normal, then maybe I
               | had wrong expectations. It just seems excessive when
               | comparing with other people/devices.
        
               | vladvasiliu wrote:
               | I understand your questioning, and I think it's fair to
               | want to know that. But my whole point was that care
               | should be taken when making comparisons, because the
               | actual use of different people can have an effect on the
               | metric of battery health.
               | 
               | I'd agree with your point that people keeping the phone
               | plugged in all the time are a minority. But even so, I
               | wonder if screen time is enough of a metric to gauge
               | "similar use patterns".
               | 
               | For example, my phone absolutely drains the battery when
               | using Google Maps, whereas browsing HN on a basic text-
               | only app doesn't seem to make a dent.
        
             | rez9x wrote:
             | I bought my 12 Mini at launch and it's at 84% capacity. If
             | I'm remembering correctly, it was at around 86% at the
             | start of this year.
             | 
             | There were some battery drain issues in different versions
             | of iOS 14 and I believe there was some unnecessary wear in
             | there, as well as a couple 'recalibrations' of battery
             | health in iOS. Maybe the phone was falsely reporting 100%
             | at release and was corrected to a lower percentage.
             | 
             | I'd be curious to see if anyone with a fall 2020 still has
             | over 90% battery health.
        
         | happyopossum wrote:
         | > The 6s case was bent for every person who carried it in their
         | back pocket
         | 
         | Baloney - it was the 6 Plus, not the 6S, and it was far more
         | rare than twitter would have had you believe.
        
           | IncandescentGas wrote:
           | You're probably thinking of the bend gate controversy, where
           | the bend in the case in the plus model was severe enough to
           | damage the logic board. That, also, was not rare. We saw it
           | constantly in the shop. Nearly every iphone 6, 6s or 6p that
           | entered the shop had a bent case to some degree.
        
         | danieldk wrote:
         | _I wonder if reliability was a factor in ending this feature._
         | 
         | I think the issue is more that it was not very discoverable. A
         | bet the vast majority of non-tech users didn't even know it
         | existed and perhaps accidentally activated 3D touch much to
         | their confusion.
         | 
         | Removing it simplifies the hardware, avoids accidental
         | activations and is less maintenance work.
         | 
         | I still miss 3D Touch :(. I am happy that Macs still have Force
         | Touch, even though Force Touch and haptic feedback are
         | criminally underused. There are so many useful applications,
         | e.g. OmniGraffle gives subtle haptic feedback when dragging an
         | object and it aligns with another object. It's such a nice
         | feature that other apps could learn from.
        
           | code_runner wrote:
           | I'm a tech user and barely knew this feature existed. I
           | noticed it wasn't there yesterday because I didn't
           | accidentally engage it like I normally do.
           | 
           | It's tough to sell a feature that has no interface. A little
           | too minority report arm flailing for me :)
        
       | mdrachuk wrote:
       | I miss 3D Touch. It cut 300ms from many UI actions making you
       | feel like a power user.
        
       | qwertyuiop_ wrote:
       | > _press and hold on safari address bar for voice search_
       | 
       | > _press and hold tab icon in safari for closing tabs and
       | creating new private tab_
       | 
       | > _press and release on the navigation dots at the bottom of Home
       | Screen to get an overview of all screens and you get to show or
       | hide the screens_
        
       | tardismechanic wrote:
       | Genuine TIL: long press spacebar in iOS for precise text
       | selection
       | 
       | Well what do you know...
        
       | alister wrote:
       | What's missing from the article is a list of iPhones that had the
       | feature:
       | 
       | These devices support 3D Touch: iPhone 6s, iPhone 6s Plus, iPhone
       | 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS,
       | and iPhone XS Max.
       | 
       | -- https://support.apple.com/en-us/HT205056
        
         | [deleted]
        
       | asciimov wrote:
       | I am surprised that neither Apple nor Google have spent much time
       | trying to address the discoverability of the features in their
       | touch devices.
       | 
       | On the one hand, I guess it's nice, I don't have to field calls
       | from my family asking how to do something on the phone, or how to
       | turn off a feature. (Well except for that time my mom
       | accidentally turned on emergency sos mode and couldn't figure out
       | how to turn it off for an hour.)
       | 
       | On the other hand, sometimes I would do something unexpected that
       | seems cool, but now I don't know what that feature is called or
       | how to purposely do it again. Was it triple back tap or long tap-
       | short tap- long tap the volume button or maybe it was septuple
       | swipe across the home screen... I'll never know.
        
       | jacobsenscott wrote:
       | Long touch/force touch etc are all terrible for anyone who has
       | lost fine motor control in their hands. I guess because the
       | people who design these interface are all young and dexterous
       | they don't realize a single tap can take over a second, and
       | modulating the amount of pressure on the screen can be
       | impossible.
        
         | olyjohn wrote:
         | Accessibility is never a priority in the software world.
        
         | Longhanks wrote:
         | Then don't use it? Why restrict products to a subset of
         | features just because some people are unable to use them? Apple
         | has always provided accessibility settings to disable 3D Touch
         | if people had issues with accidentally triggering the feature.
        
         | NonNefarious wrote:
         | They're also a dereliction of the job of DESIGN. These are a
         | lazy, undiscoverable, and ineffective attempt to avoid doing
         | the necessary work to make a GUI: a GRAPHICAL user interface.
        
       | tomp wrote:
       | TL;DR: his favourite feature (hard click on keyboard to move
       | cursor) was not removed (just relegated to "hard click on
       | spacebar")
        
       | Traubenfuchs wrote:
       | Spacebar cursor selection is INCREDIBLY glitchy and frustrating
       | and I use it daily...
        
       | joshstrange wrote:
       | Something related that drives me batty is you can't long press
       | notifications on the iPad. Like let's say you get a Reminders
       | notification and you want to snooze it for 1 hour (don't get me
       | started on how stupidly limited your snooze options are or the
       | many other failings of Reminders). On the phone you just press
       | and hold (used to be 3D touch) and the context menu comes up but
       | this doesn't work on the iPad for no good reason. Neither device
       | has 3D touch anymore, it's just a tap and hold but on the iPad
       | the only way to bring up that menu is to swipe the notification
       | down slightly and then the menu opens.
       | 
       | It makes me angry every single time I try to take an action on a
       | notification on my iPad.
        
         | happyopossum wrote:
         | > Neither device has 3D touch anymore
         | 
         | The iPad never had 3D Touch.
        
           | joshstrange wrote:
           | Right but I'm saying they could implement force touch, or
           | whatever they are calling "press and hold", on the iPad since
           | it's not 3D touch dependant but for some reason they don't
           | and it's maddening.
        
       | dwighttk wrote:
       | For me cursor placement fails like 40% of the time. I guess
       | because I didn't get the vertical position correct? I have the
       | insertion point in the place I want it, release, and the cursor
       | flies back to its original position. It is pretty irritating.
       | Especially the second time in a row.
        
       | wingerlang wrote:
       | I actually had to go check the keyboard cursor thing, I have
       | fully switched to using the long press on the spacebar. Works
       | totally fine to me. I wonder if having the extra space below on
       | the iPhone X (etc) helps to alleviate the issues on other phones,
       | where there is less/no room to select downwards without hitting
       | the actual phone bezel.
       | 
       | One thing that no one mentions for 3D touch is gaming. Being able
       | to aim and just "click" with the same finger is really amazing.
       | Makes FPS games on the phone feel way better.
        
       | needle0 wrote:
       | The replacement of "force touch on keyboard to move cursor" is
       | "long-touch on space bar to move cursor".
       | 
       | This works fine for western languages where the key to input a
       | space is large and centered, but some keyboards like the Japanese
       | flick input keyboard look more like phone numpads where the
       | middle of the keyboard is taken by the "number keys" (each key
       | represents a consonant). The space key is located on the right
       | hand edge of the screen, and while the "long-press to move
       | cursor" shortcut still works, it's only useful for moving the
       | cursor leftwards since your finger is already at the righthand
       | edge of the screen when the shortcut triggers.
       | 
       | It's quite an unfortunate casualty caught in the crossfire
       | between i18n, feature discoverability, and hardware cost-cutting.
        
         | busymom0 wrote:
         | Why doesn't Apple use the empty space below the keyboard on the
         | iPhones? Long press there could do the same as long press
         | spacebar.
        
         | frankfrankfrank wrote:
         | It's definitely a solvable problem.
        
       | nerdjon wrote:
       | I really do miss force touch.
       | 
       | I long felt like once all iPhones (that supported the most recent
       | iOS) had the feature than they could really take it and run with
       | it in iOS. But this never happened.
       | 
       | But the usability improvements of it were great. In music ALL the
       | time I would hold down on a song to pull up the menu, keep my
       | finger down and scroll down to add to next, and lift up to select
       | it. One swipe and I did what I wanted. I could do that quicker
       | than it takes it to register that I am holding down in the first
       | place now. It worked the same was as anything on the Menu on a
       | Mac (holding down and releasing doing the command) and it just
       | felt super intuitive.
       | 
       | I won't deny that it had a discoverability issue, but that feels
       | like the wrong reason to remove the technology.
       | 
       | I am glad this technology still exists on the watch, which has an
       | OS that was always designed with this in mind. So I think it
       | works well there.
       | 
       | I long hope this comes back. But I have to imagine there is a
       | reason this never came to the iPad so maybe that was a major
       | contributor to it being cut.
        
       | chrisandchris wrote:
       | > What really blew my mind was that if you pushed harder anywhere
       | on the keypad it would go into trackpad mode and you could move
       | the cursor in the text you were typing and quickly edit, delete,
       | and fix things.
       | 
       | One thing that annoyed me quite much when I received my6S Plus
       | was that fixing typos felt clunky (couldn't move the cursor not
       | that easy as before).
       | 
       | If I just would have known that 2 years earlier, I would still
       | have a lot more colorized hair... I love that feature!
        
       | totetsu wrote:
       | Oh dear I just crashed my iphone UI by trying to press the
       | language world icon while in the 'trackpad mode' moving the
       | cursor as described at the end of this article. (in the notes
       | tool. )
        
       | Uupis wrote:
       | Same here. I wanted to upgrade from Xs to the 13 mini while mini
       | is in the lineup, but found myself missing 3D Touch too much.
       | Probably gonna hold on to the Xs until its EOL unless something
       | _really_ compelling gets added before then.
        
       | Daedren wrote:
       | 3D Touch was a big UX problem, there was never a way to show the
       | user that you could do it and where you could.
       | 
       | Apple has a problem with discoverability in quite a lot of
       | features. There's many small little things in iOS that users
       | don't know about and likely will never find out about, perhaps
       | because they want to keep the UI clean.
        
         | timomax2 wrote:
         | Why do they refuse to give you a manual? Why are there no
         | instructions. Drives me crazy.
        
           | null_object wrote:
           | > Why do they refuse to give you a manual? Why are there no
           | instructions.
           | 
           | There's a whole Apple app - Tips - included with every iOS
           | device, dedicated specifically to these small features.
           | 
           | It's updated by Apple with new tips and tricks regularly, and
           | you can choose to be notified each time a new 'episode' is
           | released.
        
             | frankfrankfrank wrote:
             | Tips is actually a great example of how Apple fails at
             | this/discoverability. The tips in there are novice and
             | below level at best. With none of the advanced features
             | even discussed, let alone more obscure or hidden ones.
        
           | canarypilot wrote:
           | There is a large user manual available in "Books" ;
           | https://books.apple.com/gb/book/iphone-user-
           | guide/id15159955...
           | 
           | I imagine most iPhone users don't know it is there!
        
             | samatman wrote:
             | See, I didn't know that, and I've had iPhones since the 4
             | (a grand total of four devices), and am the sort of person
             | who reads the manual in general, and likes to know all the
             | features of a device I spend time with.
             | 
             | On the one hand, thanks for the tip! On the other hand,
             | Apple has an enormous discoverability problem, it's getting
             | worse, and they're responding by making the UX dumber
             | instead of addressing it head on.
        
           | matthewmacleod wrote:
           | They literally do not. https://support.apple.com/en-
           | gb/guide/iphone/welcome/ios
        
       | hericium wrote:
       | I didn't even knew that my favorite iPhone feature was listening
       | to the music I want until Apple introduced forced shuffling,
       | playing titles alphabetically and started disturbing built-in
       | music player UX in order to push their online offering.
       | 
       | It's a typical Cook's Apple experience to listen to 10 tracks
       | from different albums, all called "Outro", after album chosen by
       | me finishes playing with a track called "Outro" and is set to
       | repeat.
        
         | tester89 wrote:
         | > It's a typical Cook's Apple experience to listen to 10 tracks
         | from different albums, all called "Outro", after album chosen
         | by me finishes playing with a track called "Outro" and is set
         | to repeat.
         | 
         | There's a "infinity" toggle on the song list, which if you turn
         | off stops that behaviour
        
         | wodenokoto wrote:
         | You can turn it off in settings somewhere. I really do enjoy
         | albums ending, and think it is a poor UX choice to go to radio
         | mode when an album is complete.
         | 
         | However, for playlists, I think it is nifty, but afaik you
         | can't have it both ways.
         | 
         | It really should be a per playlist toggle at the bottom
         | "continue on radio when all songs in this playlist have
         | finished playing."
        
           | lancesells wrote:
           | You can turn it off with the infinity symbol. As far as UX
           | choice I find radio mode helpful as I'm a painter and my
           | hands are occupied and I'm usually in a focused mode.
        
         | WelcomeShorty wrote:
         | For me the complete opposite: I LOVE the shuffling with their
         | library.
         | 
         | Pick one song I shazamed and poof, I get to listen to "random"
         | "identical" songs for hours. A gem.
        
           | hericium wrote:
           | To each their own. I would only like to have control over
           | shuffling, like not being forced to turn it off several times
           | a day.
           | 
           | I have different kinds of music. When at the gym, classical
           | music is the last genre from my library I'd like to listen.
           | When listening to ambient during work I don't want to
           | suddenly get hard rock or rap. Preferably no vocals at all.
           | 
           | The iTunes.app was capable of playing the music I wanted.
           | Things went sideways when it was renamed to Music.app.
        
         | AlexandrB wrote:
         | It's so much worse on macOS Music. The "previous track" button
         | is disabled in "infinity play mode". Not just for going to the
         | previous track but even for replaying the current track. When
         | it's not disabled, its behavior seems to depend on how you
         | started playing the music - sometimes skipping back multiple
         | tracks in an album instead of one at a time. Finally, the
         | "infinite play" toggle is only visible if you play an album or
         | playlist because otherwise the "up next" menu is hidden. Oh
         | yeah, and the whole thing crashes every time I try to search my
         | library - I suspect because of foreign language UTF8 characters
         | in some track titles.
         | 
         | The whole app seems to have been designed by a madman. I miss
         | the bloated, yet functional, iTunes.
        
       | peanut_worm wrote:
       | I have an extremely outdated version of iOS and I still have this
       | feature lol
        
         | justusthane wrote:
         | It hasn't been removed from newer versions of iOS (yet), it's
         | just not supported by newer hardware. An iPhone XS or older
         | with the most up-to-date iOS still has 3D touch.
        
       | p4bl0 wrote:
       | Can't you just keep the version of the hardware that has this
       | feature? Surely one does not need to use the very last iPhone
       | model.
        
       | mmustapic wrote:
       | > I can't push anywhere on the keyboard anymore to activate it. I
       | now have to move all the way to the spacebar to activate it.
       | 
       | "All the way" is just moving the finger a couple of cm. The main
       | difference is that 3d touch instantly activated the touchpad, now
       | there is a small delay of 0.25s. Not a bad compromise if it means
       | removing some hardware.
        
       | boopmaster wrote:
       | I sometimes try to use this feature on newer "long press" models.
       | Like trying to "push/pop" an image out larger because it is so
       | tiny in the screen... and nothing happens... I'm just mashing
       | real hard on the screen.
        
       | nottorp wrote:
       | I'm glad you understood how to activate 3d touch as opposed to
       | normal touch and long touch. I've had this iphone XS since it was
       | a new model and I still haven't figured it out.
       | 
       | This trackpad mode sounds interesting though, I'll try it :)
        
         | dan-robertson wrote:
         | I think the feature got more confusing as Apple started to
         | phase it out. They dropped the feature where you could force-
         | touch to select text (on e.g. a web page rather than typing)
         | and press harder again to select eg sentences/paragraphs. They
         | also made force touch and long press do the same thing in many
         | cases. I think about the only place it works well is in the
         | keyboard but sadly there are now a bunch of bugs there with
         | replacements/corrections not interacting with the text
         | suggestions properly (and they deleted the feature where
         | pressing shift while replacing will capitalise/uppercase the
         | suggested replacement)
        
           | nottorp wrote:
           | The one thing I remember was buying the phone when the model
           | was like 6 months since launch, pressing on an app icon on
           | the desktop and randomly getting either the 'move the apps'
           | state or the context menu with apparently no logic to it.
           | 
           | And nothing's changed since then. Sorry. It's too confusing.
        
             | boopmaster wrote:
             | but what you are describing here exists on newer models as
             | well, sans force touch.. long press.
        
       | geuis wrote:
       | > The screen actually had pressure sensitivity built into the
       | physical screen and it would respond to a more forceful push into
       | the screen.
       | 
       | I am soooo happy this physical feature is gone. Personally, I
       | hated it.
       | 
       | I'm still a fan of the SE (give me touchID or death). I still
       | want a touchID phone with more advanced camera capabilities.
       | 
       | This feature caused no end of confusion, even as an experienced
       | iOS user. Completely fucked up any software trying to do long
       | press detection. But even after adapting for that, the pressure
       | differential for touching just didn't work.
        
       | asplake wrote:
       | The replacement for 3D Touch: "If you long press (aka hold down)
       | on the spacebar of your touch screen keyboard (which works on
       | iPad too) you can get into trackpad mode."
       | 
       | I did not know that. Thank you!
        
       | the_mitsuhiko wrote:
       | The most annoying thing about the spacebar thing is that it needs
       | a space bar. So when an app forces a number only keyboard there
       | is no way any more to move the cursor.
        
       | Wistar wrote:
       | I never knew about the force touch version of the trackpad
       | feature but I use the heck out of the current version. I guess
       | I'm glad to be spared the pain of missing the earlier version.
        
       | thom wrote:
       | I've only ever used 3D Touch accidentally and been annoyed by it.
       | I still make accidental long touches in all sorts of apps and
       | they do weird things.
       | 
       | I do use the keyboard cursor thing but to be honest text entry on
       | a touchscreen has never really been good for me. I don't think
       | I've ever typed a sentence correctly in 15 years of iPhones. Even
       | with autocorrect I'm often having to go back. Selection, cut,
       | paste are all terrible. Tap somewhere and hope it offers to
       | select a word but sometimes it doesn't. Try to copy some text on
       | a web page oops it's a link. Tap elsewhere and try to paste but
       | sometimes it doesn't. Try to extend a selection and get weird
       | multiline behaviour I can't explain. Maybe I have the world's
       | biggest thumbs but it's constant aggro that you just end up
       | internalising.
        
       | dimman wrote:
       | As someone who used this feature every single day, for every
       | single text input on the phone: I 100% agree.
       | 
       | The replacement method works, but it is indeed subpar. It annoys
       | me that my 3 generation newer phone is a downgrade in this
       | regard, but I can live with it.
        
       | Twisell wrote:
       | > But the ease of use and selection capability has been greatly
       | reduced. You can still select text but it takes two hands (or
       | fingers?) and I can't seem to figure out how it delineates its
       | boundaries so I end up never using it.
       | 
       | Only now thanks to the OP I understand how to achieve this
       | without 3D touch. Poor discoverability on this feature never
       | ends.
        
         | TaylorAlexander wrote:
         | Same! I only just upgraded phones a couple weeks ago and the
         | lack of 3D Touch was confounding when I made text errors! I
         | didn't know I could activate it with the spacebar but that
         | works pretty well!
        
           | frankfrankfrank wrote:
           | It took me forever to learn how to select text again. I feel
           | like Apple really kind of damaged itself by hiding things,
           | not telling anyone properly, and then removing things because
           | no one was using it because they had no idea it was there.
           | It's such a typical asinine corporate/communist/top
           | down/command structure problem. problem
        
         | vosper wrote:
         | Could you explain further how to do it? I still don't get it :(
         | I always just double-tap a word to select it and then drag the
         | selection tabs to expand to what I want. If there's another way
         | I'm interested to hear it.
        
           | wingerlang wrote:
           | Hold spacebar to start the cursor. Use 2nd finger tap on the
           | keyboard, the selection markers will show up. Now use the
           | first finger again to move left/right to select stuff.
           | 
           | First time trying it for me but it seems.. odd, maybe need to
           | get used to it.
        
             | vosper wrote:
             | Ahh, thanks. Selecting that way is so janky for me that I
             | wonder if it's not actually a bug. I tried a number of
             | times and it behaves really weirdly / unpredictably.
        
             | graftak wrote:
             | The thing that trips me is that I need my initial finger to
             | move about, I instinctively moved my second finger to move
             | the second (selection) cursor.
        
           | tomtom1337 wrote:
           | Seconded. I don't understand what they meant by two
           | hands/fingers.
        
             | frankfrankfrank wrote:
             | When you have activated the cursor move function by long-
             | pressing the space bar, while still pressing the screen,
             | tap another finger on the screen to move into selection
             | mode.
             | 
             | The prior mention of defining the start and end points of
             | the selection is a bit more tricky and may not even be an
             | actual feature, which involves moving the cursor around in
             | a kind of handoff between start and stop point. That's
             | trickier to describe because it fellas like it may just be
             | a quirky behavior that can be manipulated.
        
       | aquanext wrote:
       | I agree both about the keyboard feature and 3D Touch in general.
       | Just because some people can't figure out how to use right-click
       | or force touch, doesn't mean it shouldn't be there for the people
       | who _can_ figure it out. I feel like it shouldn 't have been
       | removed and that the experience of editing text is objectively
       | worse now than it used be. I used that keyboard feature the exact
       | same way all the time.
        
         | lolsal wrote:
         | > I agree both about the keyboard feature and 3D Touch in
         | general. Just because some people can't figure out how to use
         | right-click or force touch, doesn't mean it shouldn't be there
         | for the people who can figure it out. I feel like it shouldn't
         | have been removed and that the experience of editing text is
         | objectively worse now than it used be. I used that keyboard
         | feature the exact same way all the time.
         | 
         | As a developer, it'd be nice if I didn't have to support a
         | minority. I appreciate that iOS streamlines the experience that
         | I have to develop for.
        
         | mrehler wrote:
         | I agree that removing 3D Touch makes text editing worse
         | (presumably -- my XS Max still has it and I'll discover this
         | fall), but if you step back, hopefully you can _understand_ its
         | removal. Adding an entire extra layer to the display was far
         | from 'free' from a design perspective. That extra layer really
         | limited design options and its removal saw immediate jumps in
         | battery life attributable to the space its removal saved.
         | 
         | There are all sorts of things out there a lot of people don't
         | figure out, or old features that new users never discover, but
         | they require maintenance of code -- this required a component,
         | and saw poor adoption amongst many, many devs. Apple surely
         | deserves some blame for it never taking off, primarily for a
         | lack of discoverability. They added this new interaction after
         | 7 years of a well-established and simple model, and didn't give
         | any visual indications for where you should be trying to use
         | it. Plus, it was never on iPads, and only made it to iPhone
         | models for four generations (6S, 7, 8/X, and XS -- and it
         | wasn't on the XR).
         | 
         | It was a great idea, and I still wish they doubled down on it,
         | but it makes perfect sense for them to have let it go for other
         | advantages that ultimately will be used by more people and sell
         | more phones.
        
       | xt00 wrote:
       | Maybe I'm in the minority here but I really did not like the
       | feature and many people I tried to explain the feature to were
       | confused that it existed.. "no no don't tap the screen, you need
       | to PUSH on the screen to make it do the action".. and I would get
       | a look like "huh?? Push on the screen? Why what's that gonna
       | do.." people saying pushing hard on the screen is intuitive
       | seemed to live in a different bubble of people than I interacted
       | with..
        
         | giobox wrote:
         | I did sort of like the press slightly to move the text carat,
         | but my biggest complaint is the level of pressure needed to
         | activate never felt really consistent to me - there is a sort
         | of range of pressures it worked across, I could never get
         | reliable muscle memory for activating it with 100% success
         | rate. I think people arguing this was intuitive are extremely
         | misguided; it has almost zero discoverability unless you read
         | about it or are shown.
         | 
         | I always assumed the bigger issue is that because this is
         | strain based, extrapolating the feature to an iPad sized screen
         | was possibly too challenging without resorting to something
         | like an array of strain gauges to measure across the display.
         | IIRC, no iPad ever got this feature. Given how it worked on an
         | iPhone sized display, I can imagine challenge increases with
         | screen size of measuring this accurately.
         | 
         | One also has to imagine that when Apple reviewed their usage
         | metrics, was this feature even worth the cost to ship?
        
         | NikolaNovak wrote:
         | I kinda agree, but also... NOTHING about modern phones is
         | "intuitive". Every time I have to introduce a modern phone to a
         | 70yo+ family member, I come to that realization promptly.
         | 
         | Swipe from bottom to switch programs? Swipe from top left and
         | top right to get different (IMPORTANT!) panels? Why are three
         | lines a "Menu"? But sometimes it's dots, or a gear icon, and
         | they're never in the same place. On iPhone, there's no real
         | unified "Back" button - chase it down from application to
         | application with different context and result every time. On
         | Android, unified buttons (including reliable and predictable
         | "back") exist but their location and icons are not intuitive
         | either.
         | 
         | I also encountered opposite problem than described - when I
         | tell people to hold-press, they exert force. It's a natural,
         | intuitive thing for most of them - they're trying to press
         | _hard_. But the mere notion you need to hold-press anything?
         | Completely unintuitive. Like everything else on a modern phone
         | :- /
        
           | kaba0 wrote:
           | IOS's swipe from the bottom (and left-right for basically
           | alt-tab) is genius in my opinion. Not sure how true is it,
           | but the designers of the then new iphone caught themselves
           | multiple times trying to swipe gesture on their older, home-
           | buttoned devices.
           | 
           | While I don't believe a sufficiently complex UX could be
           | totally intuitive (it can at most depend on existing
           | knowledge of similar devices), it does extend the app as a
           | physical rectangle idea very well, the animation strengthens
           | the memory, and the movement becomes second-nature in no
           | time.
           | 
           | (Also, credit where it's due, I believe this feature was
           | first introduced by Palm?)
        
             | avhon1 wrote:
             | Was definitely a feature on Blackberry's BB10 OS
        
           | pessimizer wrote:
           | "Intuitive" usually just means "what I'm used to and I can't
           | remember when it was confusing anymore."
        
           | chihuahua wrote:
           | Thank you, I didn't know about "swipe from top left" until I
           | read your comment. I've been using an employer-provided
           | iPhone for about a year and never knew about this.
        
           | trebbble wrote:
           | > Swipe from bottom to switch programs? Swipe from top left
           | and top right to get different (IMPORTANT!) panels? Why are
           | three lines a "Menu"? But sometimes it's dots, or a gear
           | icon, and they're never in the same place. On iPhone, there's
           | no real unified "Back" button - chase it down from
           | application to application with different context and result
           | every time. On Android, unified buttons (including reliable
           | and predictable "back") exist but their location and icons
           | are not intuitive either.
           | 
           | The single, physical home button was fucking _genius_ and
           | iOS6 and earlier were the only operating systems I 've ever
           | seen that my very-old-and-with-significant-mental-decline
           | grandmother _might_ have been able to use regularly without a
           | ton of help.
           | 
           | Then iOS7 came out, and later they got rid of the home
           | button. So much for that.
           | 
           | > On Android, unified buttons (including reliable and
           | predictable "back")
           | 
           | If the back button's reliable, that's a recent development.
           | It spent at least a decade being the "YOLO" button that might
           | do any damn thing. Absolutely terrible, and complete
           | usability poison for non-nerd users. Or maybe this was
           | sarcasm and I'm missing it.
        
             | nfriedly wrote:
             | FWIW, the iPhone SE still has the home button -
             | https://www.apple.com/iphone-se/
             | 
             | Although, they've overloaded it's use - single press for
             | home, double press for app switcher, fingerprint sensor,
             | etc. (Or maybe that's what you were referring to with iOS
             | 6/7?)
             | 
             | Agree with you in general, though: the single, physical
             | home button that always did what you expected was great.
             | 
             | Android's back button usually takes you back to wherever
             | you were before, although apps can break this (instagram,
             | for example: if you open a message from a notification, you
             | have to press back 3-4 times to get out of the damn app.)
        
               | acka wrote:
               | The need to press back multiple times to get back to
               | where you were before entering an app seems to be
               | becoming the norm in many apps of late. I'm pretty sure
               | it is yet another 'engagement trap': the app makers don't
               | want you to leave so they can show you more ads, collect
               | more data about you to sell on, etcetera.
        
               | nfriedly wrote:
               | Yeah, I usually uninstall that shit. I keep Instagram
               | around specifically because my wife likes to send me
               | things and is disappointed if I don't notice them. But I
               | ignore basically everything else in the app aside from
               | what my wife sends me.
        
             | colinmhayes wrote:
             | Basically couldn't disagree more. The swipe up makes it
             | faster to switch between programs and saves space for the
             | screen. I guess I just don't have much sympathy for old
             | people. Everyone in family, including the 90 year olds
             | figure out the new gestures easily enough.
        
           | kube-system wrote:
           | I bought the iPhone SE partly because I find the swipes from
           | the bottom confusing to use too.
        
             | [deleted]
        
           | hinkley wrote:
           | I think we definitely transitioned into frog boiling a long
           | time ago, but that has played out in other industries too.
           | You just only get to see it first hand when you're working
           | with an absolute beginner.
           | 
           | There are so many more buttons in cars now than when I first
           | started driving. I've mostly adapted to them, except when I
           | have to drive a friends car and everything is in the wrong
           | fucking place. WE DO NOT NEED TO MOVE CRUISE CONTROL THANK
           | YOU. And don't get me started about breaking the gear shift
           | lever. There are hidden features in the old design that
           | apparently the new designers didn't know about, but anyone
           | who drives for a living or just cosplays at being an advanced
           | driver knows about slapping an automatic transmission from
           | reverse into drive...
           | 
           | Anyway, point is that I don't envy children trying to figure
           | out all of the stalks and buttons on a modern car, and then
           | immediately trying to figure out how to merge into highway
           | traffic. It's no wonder everyone is waiting until they're
           | older to drive. Smartphones feel categorically similar in
           | their evolution.
        
           | skerit wrote:
           | That's basically me using my husband's iPad or iPhone. So
           | many different gestures, it's so confusing.
        
           | roywiggins wrote:
           | My first encounter with a computer was somewhat unsuccessful
           | until I was introduced to the concept of the double-click.
           | You mean I have to click icons _twice_ - and not too slowly-
           | to make them do anything useful?
        
             | pixl97 wrote:
             | Trying to teach people how to double click, fast enough,
             | and without moving the mouse was not easy back in the day.
             | What I had already done millions of times without thinking
             | was and extremely difficult task for some people.
             | 
             | There are times I want to set the 250k+ per year
             | developers, and the board room committees arguing if 30 or
             | 40 ms is the appropriate touch time down with one of these
             | users and see if they can succeed in teaching them the
             | interface.
        
           | flanbiscuit wrote:
           | Newer versions of android default to the gesture based app
           | switching, back button, and home, but I dislike it.
           | 
           | Thankfully I'm able to change settings to bring back the
           | dedicated bottom navigation "buttons" (they are virtual, on
           | screen)
           | 
           | Not perfect but I'm glad that it's an option
        
           | idiotsecant wrote:
           | I'm not sure there is such a thing as an 'intuitive'
           | interface beyond those where the physical action of the
           | control is visible and obvious (turning the wheel rotates the
           | gear that raises the gate type interface)
           | 
           | I think just about everything else requires context, which is
           | just a fancy way of saying that someone taught them how it
           | worked at some point or they played with it long enough to
           | guess their way to enough breadcrumbs that they built up that
           | context themselves.
        
             | ptero wrote:
             | Intuitive might not be the perfect term; clear,
             | unambiguous, predictable behavior might describe it better.
             | There was a lot of research into such interfaces and
             | improving functionality decades ago. But when users stopped
             | being the customers it was quickly discarded.
        
             | jacobsenscott wrote:
             | Yes, but you can reduce the number of gestures required to
             | use an interface. It wasn't that long ago when the only
             | required gesture was tap, and it was quite easy for novices
             | to figure it all out from there.
             | 
             | But then they added long press, so now one icon does two or
             | more things depending on how long your finger is touching
             | it.
             | 
             | Then they decided some things don't do anything at all if
             | you tap them, only if you long press them.
             | 
             | Then they decided it should matter how hard you long press.
             | 
             | Then they decided you should memorize which quadrant of the
             | screen you need to swipe to do something.
             | 
             | "intuitive" is a spectrum, and we are steadily moving to
             | the less intuitive side. I think just giving users a bash
             | prompt and a cheat sheet might be more intuitive at this
             | point.
        
         | failTide wrote:
         | so I'm relatively anti-phone and have been for a while. There
         | was a period of time where I didn't have a smartphone for a few
         | years. When I started using an iPhone again, I realized I
         | couldn't figure out how the heck to delete apps. It was kind of
         | infuriating. I eventually had to look it up online, but the
         | answer wasn't the top one. After reading enough answers I
         | realized the 3d touch was the reason, and that I was touching
         | too lightly or too hard or whatever.
         | 
         | I was so out of the loop that I had no idea the feature
         | existed. When I eventually looked it up, all I could think was
         | "how the hell was I supposed to figure that out?".... maybe
         | they explained it during one of those apple conferences
         | everyone watches?
        
           | wowokay wrote:
           | This is interesting, it was always intuitive for me, like
           | most VR controls. It's interesting to hear that it wasn't
           | intuitive for others.
        
             | mokus wrote:
             | I've been using iPhone 6S since it was the flagship and I
             | still don't know any 3D Touch operations or shortcuts. I
             | actually had to look up just now to double-check that this
             | phone even has it and it isn't disabled. I'm sure I could
             | find a cheat sheet if I cared but generally I think of
             | "intuitive" as being something you'd discover naturally at
             | least once in nearly 7 years of daily use.
        
             | failTide wrote:
             | I'd been using iPhones without that feature since 2008, and
             | there was really no reason for me to assume there was a
             | fundamental change. Everything else was basically the same
             | until I tried to delete some apps.
             | 
             | I suppose if my first iPhone was one that had this
             | functionality, maybe I would have figured it out.
        
           | flappyeagle wrote:
           | You never needed to Force Touch an icon to delete. It has
           | been long press since the first iPhone.
           | 
           | But your confusion is an example of the main problem. It's
           | hard to discover and easily confused with long press (if you
           | try to Force Touch and don't apply enough pressure eventually
           | you're going to leave your finger there long enough to
           | activate long press)
        
             | the_gipsy wrote:
             | Or they never got a long push because they pressed slightly
             | too hard.
             | 
             | Happened to me.
        
               | failTide wrote:
               | Oh jeez... that's gotta be exactly what happened to me,
               | and why turning off the 3d touch setting fixed it.
        
             | failTide wrote:
             | I had the very first iphone and several after that before
             | the touch thing... Long press was always the way to do
             | that, and I never had a problem deleting hundreds of apps -
             | I'd even released a few of my own iphone apps at that
             | point.
             | 
             | Then I couldn't delete apps at all, but turning off 3d
             | touch fixed it. Perhaps a coincidence, or some other bug.
             | Terrible UX though.
        
         | eddd-ddde wrote:
         | I remember when they shipped me a mac book pro for work, I
         | literally was unable to click on stuff, I had to ask in a
         | discord server for help until someone mentioned pushing, turns
         | out you don't tap to click, you push, which was so weird at
         | first.
         | 
         | Eventually however, the track pad was the one thing I really
         | enjoyed about using an apple product.
        
           | meatmanek wrote:
           | You can absolutely tap to click on a Mac trackpad. I don't
           | know what the default is, but this behavior is configurable
           | in system preferences.
        
         | gnicholas wrote:
         | Yep, I also never loved it. I didn't find it to be very
         | precise, and it took so long to kick in that the replacement
         | system (long touch) is just about as fast for me.
        
         | drclau wrote:
         | I initially liked it, but gradually grew to dislike it. Having
         | to press hard on the screen of a hand-held device that would be
         | quite expensive to repair if dropped is just not a good idea.
         | 
         | I ended up reducing the force setting to the minimum, and still
         | felt it wasn't practical.
        
           | glhaynes wrote:
           | I don't think it was likely to damage the display (though,
           | yeah, it feels iffy), but there's just something about having
           | to exert force when you're used to lightly tapping that just
           | feels ... burdensome. No less burdensome than its tap-and-
           | hold replacement, so, I don't miss it.
        
             | drclau wrote:
             | I want to clarify, I was not saying the finger pushing on
             | the screen can damage the display, but rather that doing so
             | increases the risk of dropping an already thin and slippery
             | device.
        
       | PinguTS wrote:
       | Yeah, missing this 3D Touch.
       | 
       | The input experience (or AI supported typing) is getting worse
       | and worse for me on the iPhone. Especially, if your are using
       | different languages in parallel. For me it is my mother tongue
       | German and my most second language English and sometimes using
       | Spanish. In an (for me) unpredictable way, there are words
       | replaced to "correct" typos. But, independent of the used
       | keyboard language, which is completely ignored for this auto-
       | correct, it replaces it with German word, when I write English
       | and sometimes with English words when I type German. Then this
       | forced touch was helpful to select the letters/word to re-write
       | it correctly to make the sentence meaningful. But now, this whole
       | selection process is completely broken (for me). Since the
       | removal of force touch, when I try to go to a specific spot, it
       | selects parts of the sentence in a completely (for me)
       | unpredictable way. Then I have no chance to un-select anymore, so
       | I have to replace the whole. The experience is getting worse and
       | worse.
       | 
       | I think peak iOS was in the past.
        
         | nabeards wrote:
         | For your autocorrect issue with other languages: in addition to
         | having the keyboards activated, do you also have the languages
         | activated in Settings / General / Language & Region? I had to
         | have both the keyboard enabled and the language in here to stop
         | the default-language only autocorrects.
        
         | mft_ wrote:
         | I've been experiencing something similar recently, and for a
         | while even thought it was just me getting worse at typing on
         | such a small keyboard.
         | 
         | However, the points you make are absolutely right, and in
         | addition it has recently developed the annoying trait of
         | sometimes choosing to replace previous words that I have
         | specifically typed and selected.
        
         | asdff wrote:
         | I disable autocorrect now. The occasional typos are more clear
         | compared to replacing a word entirely for a wrong one.
        
         | konschubert wrote:
         | I don't disagree with you.
         | 
         | But I think it's great that the keyboard language does not
         | define the autocorrect language.
         | 
         | The German keyboard has smaller-sized keys and it would drive
         | me insane I think if I had to switch to the German keyboard in
         | order to type German text.
        
           | vladvasiliu wrote:
           | You can change the keyboard layout per language. I type
           | mostly in French (on an otherwise English language phone) and
           | use French in QWERTY layout.
           | 
           | For the special characters (e, a, etc), I long-press and
           | choose whatever I need.
           | 
           | Since I hate typing on the phone, I quite like using the
           | suggestions, especially for words with multiple special
           | characters.
        
           | actionablefiber wrote:
           | I disagree. In my experience you just develop different
           | muscle memories for different languages after enough time.
           | The Zhuyin keyboard for Chinese has four rows and even
           | smaller keys but basically works fine once you have some
           | practice with it.
        
         | frankfrankfrank wrote:
         | Totally agree with the keyboard and predictive typing being a
         | huge problem child that needs serious attention at this point.
         | Some frustrations I have been dealing with:
         | 
         | - The two word replacement pattern is immensely frustrating and
         | leads to typos, e.g., where "AI" seems to think it knows better
         | what I was trying to write and changes the previous correct
         | word based on what it thinks I am trying to currently
         | type/swipe. A good example just happened below; I tried typing
         | "mid word" below, once I started swipe typing "word" iOS
         | thought it would be a great idea to change "mid" to make it
         | "miss words". Thanks for the unhelp Apple.
         | 
         | - The random capitalizations for no apparent reason, sometimes
         | even mid word, and no, not from accidentally hitting shift,
         | even during swipe typing.
         | 
         | - The infuriating overbearing and downright evil efforts at
         | speech and thought control. For example you can't swipe type
         | certain things Apple has clearly designated as wrongthink;
         | assuming of course that the only possible reason someone would
         | want to use the sequence of words Apple has designated as
         | wrongthink is for purposes that violate their perspective of
         | narrow utopian authoritarian society.
         | 
         | - That for some reason sooner rather specific acronyms seem to
         | be prioritized over the most common words in the English
         | language through inaccuracy. One example; try swipe typing "is"
         | with some inaccuracy and you get "OSS" instead, ab rather
         | obscure acronym to replace "is", or OSS it?
         | 
         | - The concatenation of "a" (I think there are others I can't
         | recall) rather than automatically adding a space when there is
         | a hyper (I think that's what it's going on), so e.g., "it's a"
         | turns into "it'sa" ... "he's a" "what'sa"
         | 
         | - I too have gotten the sense some of it may even have to do
         | with or is exacerbated by using multiple keyboard languages. I
         | love when the autocorrect "AI" substitutes words from a
         | different language altogether, that'sa (that was organic, but
         | left for sarcastic effect) really great feature! (Yes, that's
         | more sarcasm)
        
           | wyager wrote:
           | Another one - you can't use the swipe keyboard to type
           | phrases apple thinks are "naughty", such as "white woman" or
           | "kill myself". iOS will _always_ change one of the two words,
           | e.g. changing  "white" to "while" or "kill" to "hill".
        
             | notamy wrote:
             | It's really fascinating -- on my phone (iOS 15.5), "white
             | people" was correct to "white purple," "black people" was
             | corrected to "blank people" (wtf Apple???), but "Asian
             | people" went through just fine. I wonder if it has to do
             | with something like specific ethnicity vs. broad
             | categorisations used for bigotry. Dunno.
        
               | TylerE wrote:
               | Words starting with a capital are treated as names and
               | not spellchecked by most systems.
        
           | Izkata wrote:
           | > The two word replacement pattern is immensely frustrating
           | and leads to typos, e.g., where "AI" seems to think it knows
           | better what I was trying to write and changes the previous
           | correct word based on what it thinks I am trying to currently
           | type/swipe. A good example just happened below; I tried
           | typing "mid word" below, once I started swipe typing "word"
           | iOS thought it would be a great idea to change "mid" to make
           | it "miss words". Thanks for the unhelp Apple.
           | 
           | SwiftKey on Android (Microsoft) does the same thing to me on
           | occasion. It is indeed very annoying.
        
           | vladvasiliu wrote:
           | > The random capitalizations for no apparent reason,
           | sometimes even mid word, and no, not from accidentally
           | hitting shift, even during swipe typing.
           | 
           | I've never had capitalization for no apparent reason (maybe I
           | didn't pay enough attention), but I have a similar pet peeve,
           | where the AI learns "a bit too much".
           | 
           | I write a lot of French, and a fairly common phrase I type is
           | "c'est chiant" (that sucks). At first, it would try to
           | autocorrect this to something else, probably because it's
           | "not nice" to write that.
           | 
           | But after insisting on writing that for a while, it must have
           | figured "ok, let him write that". Except that it learned the
           | whole phrase, capitalized, because it's usually the first
           | thing I type, so it automatically capitalizes the first
           | letter (I always rely on automatic capitalization when
           | writing informally).
           | 
           | But now when I want to write that in the middle of a
           | sentence, it will auto-capitalize the C.
        
             | bitwize wrote:
             | Autocorrect has a way of avoiding spicy language and
             | replacing it with something unrelated. Me, I'm tired of
             | this ducking shot.
        
               | rootusrootus wrote:
               | As I recall, there's a workaround somewhere for that. I
               | too find it irritating that my phone manufacturer would
               | decide they need to censor my language. If I want to use
               | the F word, that's my business. Autocorrect used to just
               | be mildly annoying and humorous. In the last few years it
               | has evolved to infuriating. And it can be so persistent,
               | too. Used to be just back up and retype and it would
               | leave you alone, but much of the time now it just keeps
               | on trying to 'correct' what I'm typing.
        
               | soylentcola wrote:
               | Is there a way to change it so autocorrections are shown
               | as suggestions rather than done automatically? I haven't
               | used iOS in a few years, but I recall being frustrated
               | with the default autocorrect implementation.
               | 
               | On other devices/keyboards (SwiftKey for example) I type
               | a word and if it thinks I might mean something else, it
               | shows up in a row of 3 suggestions above the keyboard. If
               | it's correct, I tap the suggestion and it replaces
               | whatever I'd actually typed.
               | 
               | Makes for easy fixes and only adds an extra "tap" if I
               | see a mistake that needs to be corrected. Either way,
               | beats backing up and retyping or jumping through hoops to
               | remove "ducking" from the dictionary.
        
       | the-golden-one wrote:
       | The only place 3D Touch remains active is on the flashlight
       | button on the lock screen.
       | 
       | If you have a phone that supports 3D Touch, give it a try. You'll
       | find that simply long pressing on the button doesn't work, you
       | have to apply a certain degree of pressure before it responds.
        
       | alkonaut wrote:
       | Any feature cut is going to be _someone 's_ pet feature. That
       | doesn't mean one shouldn't be cutting features. Even if there is
       | no replacement. Even if you lose that customer.
        
       | parski wrote:
       | 3D Touch was supreme. I especially miss the keyboard thing and
       | peek-and-pop.
        
       | nprateem wrote:
       | And samsung have replaced their previously excellent, immediate
       | touch sensor for some under-screen bullshit that takes a few
       | seconds and doesn't work half the time. I mean, it's not like
       | anyone unlocks their phone about a hundred times a day...
        
       | h1ms3lf wrote:
       | I don't understand this post, the force touch is still there at
       | least in the pro version of the latest iPhone, don't know about
       | the other models.
       | 
       | Also the feature to position your courser is still there, just
       | press harder on the space key, Apple confined it to that key/area
        
         | flutas wrote:
         | > I don't understand this post, the force touch is still there
         | at least in the pro version of the latest iPhone, don't know
         | about the other models.
         | 
         | Haptic Touch and 3D Touch are different things[0] and the
         | feature was removed after the iPhone XS line. 3D touch could
         | actually measure the amount of force you put into the screen,
         | it wasn't simply a "long press" like Haptic Touch is.
         | 
         | > Also the feature to position your courser is still there,
         | just press harder on the space key, Apple confined it to that
         | key/area
         | 
         | Yeah, but it's neutered in 3 ways at least.
         | 
         | 1. With 3D Touch you didn't have to confine it to the space
         | bar.
         | 
         | 2. With 3D Touch you could press harder after going into cursor
         | mode, and it would start selecting text.
         | 
         | 3. With 3D Touch you didn't have to wait for a long press to
         | register to activate it.
         | 
         | You can see an example of it in this video[1]
         | 
         | [0]: https://support.apple.com/en-us/HT205056
         | 
         | [1]: https://youtu.be/XlcCgiYF2Fs?t=26
        
         | ec109685 wrote:
         | It's not force touch, it's long touch now.
        
       | snoopy_telex wrote:
       | I also miss 3D Touch
        
       | todd3834 wrote:
       | I read this wondering if it was going to be my favorite removed
       | feature 3D Touch as well. Specifically for selecting text on the
       | keyboard. I actually held off on buying a new phone for an extra
       | couple years not to lose it.
       | 
       | However, I didn't know about the space bar alternative until
       | after I upgraded. Honestly I don't even miss 3D touch after a
       | little adjustment period. I forgot I don't have it. So the new
       | alternative works great for me
        
       | mcintyre1994 wrote:
       | I think this was also when they added the menu to apps, so you
       | could 3d press Safari icon and go straight to new tab, or Twitter
       | and straight to compose etc. I imagine its long press equivalent
       | now is a lot better known though!
        
       | nobrains wrote:
       | So Jesse's feature was moved, not removed (as he can still access
       | the trackpad feature using a different mechanism), and he is
       | complaining because his muscle memory keep using the previous
       | method? I feel for him, but no company can design to cater to all
       | users.
        
         | whywhywhywhy wrote:
         | They work very differently. One could be initiated instantly
         | and had granular control. The other requires a wait time and a
         | second finger to do the same thing.
        
       | zabaki wrote:
       | Not a day goes by, where I don't miss this feature. I was so sad
       | to lose it when I updated to the newest iPhone.
        
       | hnrodey wrote:
       | I truly do not understand what the poster is mourning? I'm on
       | iPhone 13 Pro Max using the latest iOS and this all seems to work
       | as I expect...
        
         | flutas wrote:
         | > I truly do not understand what the poster is mourning? I'm on
         | iPhone 13 Pro Max using the latest iOS and this all seems to
         | work as I expect...
         | 
         | Your iPhone 13 has Haptic Touch, not 3D Touch. Haptic Touch and
         | 3D Touch are different things[0] and the feature was removed
         | after the iPhone XS line. 3D Touch could actually measure the
         | amount of force you put into the screen, it wasn't simply a
         | "long press" like Haptic Touch is.
         | 
         | The feature has also been made worse in at least 2 ways.
         | 
         | 1. With 3D Touch you didn't have to confine it to the space
         | bar.
         | 
         | 2. With 3D Touch you could press harder after going into cursor
         | mode, and it would start selecting text.
         | 
         | 3. With 3D Touch you didn't have to wait for a long press to
         | register to activate it.
         | 
         | You can see an example of it in this video[1]
         | 
         | [0]: https://support.apple.com/en-us/HT205056
         | 
         | [1]: https://youtu.be/XlcCgiYF2Fs?t=26
        
         | [deleted]
        
       | wojcikstefan wrote:
       | I wholeheartedly agree with every single word in this post. I
       | also mourn this feature's death daily. Being able to force-push
       | on the spacebar is not good enough of a replacement.
        
       | can16358p wrote:
       | Same.
       | 
       | I think myself as a power user for 3D Touch especially for using
       | the keyboard to navigate within text. Not to mention previews
       | (while I know most of these features still work to some extent by
       | long press, it's more cumbersome).
       | 
       | I also get it that many "normal" users didn't even know about the
       | feature and added complexity to hardware, so it was right for
       | Apple to remove it, but I really miss it.
        
       | tarsiec wrote:
       | I still use an iPhone XS and that's one of my favorite features
       | that it has, I use it all the time and it's a shame it's not
       | still there, kind of holding me back from upgrading
        
         | nishs wrote:
         | I use an iPhone XS too. I love this feature & did not know it
         | was 3D touch-specific.
        
           | nishs wrote:
           | I was wrong about the last part of my comment. It isn't
           | entirely 3D touch specific.
           | 
           | From the original post:
           | 
           | "Fast forward to today, the trackpad mode and selection
           | feature technically still exist albeit in a lesser form. If
           | you long press (aka hold down) on the spacebar of your touch
           | screen keyboard (which works on iPad too) you can get into
           | trackpad mode."
           | 
           | Also confirmed by another commenter in this thread.
        
       | whywhywhywhy wrote:
       | I just wish they'd make it so holding delete only did character
       | by character. It always jumps to word by word at the wrong point
       | and eats up way too much text, heck it even jumps to lines after
       | a handful of words.
       | 
       | It boggles my mind how they put up with it when they can change
       | it.
        
       | ninedays wrote:
       | There clearly was a discoverability issue with 3D Touch. When you
       | knew which app supported the feature, it was awesome but there
       | was no way of knowing in advance if there was support for it
       | before using it. Long pressing an icon or anything just to see
       | that nothing happens was just frustrating. Long term effect was
       | that users probably felt this wasn't reliable/supported enough to
       | use the feature at all or at least not in the scale Apple wanted.
       | 
       | edit : fixed typos
        
         | makeitdouble wrote:
         | The interesting part to me is, replacements for 3D Touch aren't
         | that much more discoverable: you'll need to be randomly long
         | pressing icons, buttons, sometimes specific areas in apps to
         | discover they have additional menus.
         | 
         | Getting rid of 3DTouch feels to me more like a hardware cost
         | reduction (+ harmonizing the system with the iPad) than
         | anything.
        
       | avnigo wrote:
       | I had a feeling this was gonna be about 3D Touch just from seeing
       | the title.
       | 
       | It was definitely one of my favorite features, and Force Touch
       | isn't a drop-in replacement.
       | 
       | With 3D Touch anywhere on the keyboard, you could apply pressure
       | to start moving the caret (text cursor) around, _but what was
       | even more useful was being able to apply a little bit more
       | pressure to start selecting text with incredible precision_.
       | 
       | With Force Touch, you can long press on the space bar till you
       | get haptic feedback, then you can move the caret around freely.
       | However, if you want to select text, you need to use a second
       | finger on the keyboard after you start moving the caret around,
       | _but honestly it 's an absolute mess to use; try it out_, I can
       | guarantee you won't be able to select what you were planning on.
       | 
       | However, as much as I miss it every time I fail to accurately
       | select text on iOS, I don't mourn its loss. Force Touch is
       | adequate. It's just not a replacement, and seems a shame it was
       | probably removed to reduce costs and hardware complexity, all at
       | the cost of regression.
        
         | nsxwolf wrote:
         | I didn't even realize this is why the feature didn't work
         | anymore. I thought I was doing something wrong. It's terrible.
         | I find text selection and cursor placement on the iPhone to be
         | infuriatingly difficult. The trackpad feature made it sooo
         | easy. It was world class. Now it is just... gone? With no
         | alternative?
        
           | andnand wrote:
           | You just have to hold down on the spacebar and the trackpad
           | will show up.
        
             | jaywalk wrote:
             | Still a far inferior replacement, and text selection still
             | blows.
        
             | nsxwolf wrote:
             | Wow, thanks! Not as good as it was, but not bad.
        
         | ace2358 wrote:
         | I've been so sad since upgrading my 6s about the loss of 3D
         | Touch. I didn't know that you can hold on the space bar now!!!
         | Thank you for making me love my 13 mini even more now :):)
        
           | scoot wrote:
           | It isn't the same though, since trying to move the cursor
           | down moves your finger off the touch screen. You can only
           | move it down one line at most, and not reliable.
        
             | skoskie wrote:
             | It's speed sensitive. I just tested in the notes app and
             | was able to move down 6 lines moving slowly or 10 lines
             | moving quickly.
        
               | scoot wrote:
               | You must have a device with 3D touch. That's physically
               | impossible with a new iPhone using the space bar.
        
               | skoskie wrote:
               | No, it's a new iPhone 13 Pro.
        
           | skoskie wrote:
           | > Oh you like the mini? Well we're taking that away next.
           | 
           | - Apple
        
         | voqv wrote:
         | I will probably soon add an old 3D Touch iphone to my small
         | Human Machine Interface hall of fame along with the old click
         | wheel iPod Classic.
         | 
         | They probably removed it because nobody was using it and they
         | couldn't figure out how to teach people, while spending extra $
         | to add it into phones.
        
           | yreg wrote:
           | In addition to what you mentioned they were unable to bring
           | it to the iPad.
        
           | empyrrhicist wrote:
           | As if they put any effort whatsoever into teaching or UI
           | discoverability these days. If there was a tutorial app I
           | would have used it, but I have repeatedly had to use Google
           | to find unrelated blog sites describing how to accomplish
           | things in the iOS interface.
           | 
           | Cynically, it feels like they think everyone should already
           | "just know" how the various gestures work, which is obnoxious
           | and user hostile.
        
             | simonh wrote:
             | >if there was a tutorial app I would have used it..
             | 
             | Isn't that the Tips App? I'm pretty sure it gets
             | recommended every time you set up a new phone. Mine has a
             | tip on using Haptic Touch with the keyboard to move the
             | insertion point.
        
             | llaolleh wrote:
             | One way to do discoverability here is to make a suggestion
             | if you notice the user hoping around between texts during
             | typing.
        
               | torstenvl wrote:
               | Absolutely not. Machines and software that interrupt
               | users are Kafkaesque torture devices. Hell is full of
               | Clippies and microwaves that repeatedly beep for
               | eternity.
        
               | failTide wrote:
               | There's got to be a tactful way to do this without
               | interrupting users. If anyone's got some good examples
               | I'd like to take a look.
        
               | lostlogin wrote:
               | The thing some email clients do where they say "did you
               | mean to attach something" is the one I love.
               | 
               | I'd like a Mark II version which also says "there is no
               | such thing as Sunday 8th of August this year" so that I
               | can fix my errors before they cause problems.
        
               | homonculus1 wrote:
               | It's just fundamentally a bad idea. Software should
               | never, _ever_ bother the user during use about how it 's
               | being used. That's what tutorials and documentation are
               | for.
               | 
               | No matter how clever and subtle you think you're being,
               | you're still just redirecting the user's attention from
               | the task at hand toward the UI itself. No matter how
               | ignorable, dismissable, or optional it is, it's an
               | abysmal UI failure and it shouldn't even happen once.
               | Make the feature right in the first place and you won't
               | have to resort to nagging.
        
             | jhanschoo wrote:
             | As I understand it 3D touch's functionality per app
             | depended on the app author, so the discoverability problem
             | is not that simple.
        
             | happyopossum wrote:
             | > If there was a tutorial app I would have used it
             | 
             | There is/was - it's called Tips, and most people ignore or
             | uninstall it.
        
               | empyrrhicist wrote:
               | Its an interesting refutation and confirmation of my
               | point.
        
             | Elidrake42 wrote:
             | Not only is there a tutorial app ("Tips") but you receive a
             | notification pointing you towards it shortly after setting
             | up a new iOS device. Also after major iOS updates. So...
             | Yeah I suppose you're making their point for them, to an
             | extent.
        
               | empyrrhicist wrote:
               | Does this apply to iPads? I had mine set up by my
               | employer and don't think I've seen a prompt. I also don't
               | recall seeing this on an iPhone SE I had, so maybe
               | discover ability would be better than popups for a tips
               | app.
        
             | everyone wrote:
             | As someone who only occasionally has to use macOS and iOS
             | for work. The gestures and key combos required to do even
             | the most basic things are insane.. and there is (almost)
             | _zero_ discoverability or affordances for them. On iOS
             | gestures with multiple fingers, on macOS keyboard shortcuts
             | with 3 or 4 keys.
             | 
             | I also dont often use Linux, but I could try some new
             | distro with a completely different windows manager I have
             | never seen before and I can figure it out and be happily
             | computing in no time.
             | 
             | apple stuff always requiring searching on the internet to
             | find out how how to do even most basic functions.
             | 
             | Also, not relevant, but I gotta mention as it grinds my
             | gears so bad.. The only reason I have to use macOS is that
             | it's _required_ to build to iOS, which is just _uniquely_
             | egregious. That sort of business should actually be
             | illegal. Hopefully it will be in EU soon.
        
               | gwright wrote:
               | > there is zero discoverability
               | 
               | The shortcuts associated with menu items are shown in the
               | menu item. I realize that there other discovery problems
               | with keyboard shortcuts (on all platforms) but there is
               | non-zero discoverability for "the most basic things" on
               | Mac OS.
               | 
               | Gesture discoverability is much closer to zero, IMHO.
        
               | everyone wrote:
               | Yeah fair enough, I was being hyperbolic, edited my
               | comment to be more accurate.
        
               | egypturnash wrote:
               | what you mean most people don't go explore every single
               | page of the System Preferences when they get a new
               | computer and look at all the helpful animations in the
               | Gestures pane, I'm _shocked_
               | 
               | (yeah this is the computing equivalent of a locked file
               | cabinet in a disused toilet stall in a dark basement with
               | a sign on the door that says "Beware The Leopard")
        
               | kergonath wrote:
               | > yeah this is the computing equivalent of a locked file
               | cabinet in a disused toilet stall in a dark basement with
               | a sign on the door that says "Beware The Leopard"
               | 
               | OTOH it makes complete sense to have a look at the
               | Trackpad pane to see how it works. It's not like it's
               | hidden behind a defaults command line, and it even has
               | movies. It's much worse on phones.
        
               | jjoonathan wrote:
               | Mac OS Help menu search is spectacular for
               | discoverability. Start typing what you want and it pops
               | up the menu with an arrow and it shows you the shortcut.
               | 
               | Everyone else does it worse, except maybe the VSCode
               | command palette.
        
               | robertoandred wrote:
               | How do you discover key combos in Linux?
        
               | OJFord wrote:
               | You read the man page/documentation for the software you
               | installed that they're for, or else you defined them
               | yourself and don't need to discover them.
        
           | conradev wrote:
           | Features like that not only add cost, but also take away from
           | available volume for other features
        
           | bombcar wrote:
           | These features really need _games_ added, where the only real
           | requirement to play is learn the new feature.
           | 
           | Some say it's why minesweeper et al were added to Windows, so
           | people could learn how to use the mouse.
        
             | failTide wrote:
             | That game really does build up mouse skills. I remember
             | playing it when I was 5 and having no idea what the rules
             | were - I just liked to click all the fun little boxes with
             | the cool numbers and bombs.
        
             | xsmasher wrote:
             | That's a great idea. Steam deck comes with a short game -
             | Aperture desk job - that tests all of the controls. I
             | didn't know it had a gyro until I played that game.
        
             | duskwuff wrote:
             | Way back in the day, Apple shipped several different "Mouse
             | Practice" tutorials on their computers to teach new users
             | how to use the mouse. Here's videos of two of them:
             | 
             | https://www.youtube.com/watch?v=RvcwFYPiKKA
             | 
             | https://www.youtube.com/watch?v=nV-d5F-AdX8
        
           | rasz wrote:
           | >Human Machine Interface hall of fame along with the old
           | click wheel iPod Classic
           | 
           | Apple Introduces Revolutionary New Laptop With No Keyboard
           | https://www.youtube.com/watch?v=9BnLbv6QYcA
           | 
           | "just few hundred clicks away"
        
           | cainxinth wrote:
           | I read they removed it because it required space-consuming
           | hardware to accomplish, and Haptic Touch approximates most of
           | its features (most) with just software.
        
           | kaba0 wrote:
           | I believe it was removed in big part due to being a
           | relatively big energy drain. With that in mind, I don't
           | believe it was a bad decision, even though I liked the
           | feature as well. (Though probably with additional R&D on the
           | topic, it could have been improved)
        
             | duskwuff wrote:
             | And, IIRC, 3D Touch was also technologically infeasible to
             | implement on iPad. That sharply limited what they could do
             | with it, since it would never be available on all iOS
             | devices.
        
           | psychomugs wrote:
           | I've never met anyone who was aware of the feature. Its
           | removal kept me from upgrading my 6S until just this year.
        
           | ghoulishly wrote:
           | I'm curious to hear what else lives in that collection
        
         | hinkley wrote:
         | That feature is probably part of how I started having random
         | bits of text just get deleted and typing start in the middle of
         | a block of text.
         | 
         | That behavior was very, very frustrating.
        
         | dan-robertson wrote:
         | I don't know what you mean by force touch. Wasn't that just
         | Apple's name for the action of pressing harder on 3D Touch
         | devices?
        
           | dan1234 wrote:
           | IIRC:
           | 
           | Force Touch is something supported by 2015+ MacBook trackpads
           | (you can push harder to effectively middle-click something)
           | and 3D Touch was the iPhone screen tech that did the same
           | thing, which has been replaced with Haptic Touch (equivalent
           | to Android's "long press").
        
           | stefanfisk wrote:
           | The screen was actually presssure sensitive with a fair
           | amount of precision.
           | https://en.m.wikipedia.org/wiki/Force_Touch
        
             | DougBTX wrote:
             | Interesting, so there was a patent claim settled at the
             | start of 2018 over this, and the iPhones released at the
             | end of 2018 had the feature removed. I wonder how much of
             | an impact that had, versus usability / weight / cost
             | considerations.
        
           | ClassyJacket wrote:
           | Yes, they meant to say Haptic Touch.
        
             | [deleted]
        
         | jiehong wrote:
         | Oh wow, I never knew this existed.
         | 
         | It seems the selection can only grow and on both sides, which
         | is the main problem.
         | 
         | If they showed the cursor with a different color than the
         | selected text, and if they shrink and grow the selection as you
         | move, I think it could be pretty nice: select the starting
         | point of the selection, and select only what's in between the
         | original cursor and the moving one.
         | 
         | Alas it's more like painting a selection at the moment, with an
         | invisible brush.
        
           | empyrrhicist wrote:
           | > Oh wow, I never knew this existed.
           | 
           | iOS UI in a nutshell.
        
             | hobs wrote:
             | When I worked at Apple training people about the first
             | iPhone generations they always said stuff like "it SHOULD
             | be intuitive, we dont WANT a tutorial" I chuckled then, but
             | add 15 years of changes on something and I don't know how
             | that was ever going to be possible.
        
               | netsharc wrote:
               | Huh, it's actually been 15 years since the iPhone came
               | out. God damn it, now I feel old...
        
               | SllX wrote:
               | Tips is underrated. I think back then people just didn't
               | want a thick manual (also available in the Apple Books
               | store) just to get value out of their phones, but Tips
               | fills the need of providing some guidance as changes
               | occur.
        
               | aaaaaaaaata wrote:
               | What is Tips?
        
               | SllX wrote:
               | It is an App installed on current iPhones, iPads, and
               | Apple Watches. It just outlines features in the products,
               | e.g. new iOS 15 features, "Essentials", What's new in
               | watchOS 8, "Health", "Beyond Basics", "AirPods Max",
               | "AirPods". I think various sections show up depending on
               | what you buy or add to your Apple ID, and usually I'm
               | able to learn a few things a year from it that I missed
               | in the announcements or didn't see covered elsewhere.
        
             | hbn wrote:
             | I hear this complaint a lot, but what is the solution
             | exactly? Cramming labeled buttons for every possible action
             | onto every screen? There's not a lot of space to work with,
             | and even less when the touch targets have to be large
             | enough for a big fat thumb to press accurately/reliably.
             | 
             | You can do most of the things that most users need to do
             | just knowing how to tap icons and swipe up to go home. I
             | don't think it's such a big issue that there are some power
             | user features that you either discover by messing around or
             | word of mouth.
        
           | hbn wrote:
           | > It seems the selection can only grow and on both sides,
           | which is the main problem.
           | 
           | I could have sworn it used to work like how you'd expect,
           | where it's anchored from the place you started highlighting.
           | I got my first iPhone, the 12 mini, when it came out. So end
           | of 2020, and I thought that was how text selection worked
           | when I first got it, then it seemed at some point, perhaps
           | after an update it started working where it would only grow
           | the selection and you couldn't unselect if you accidentally
           | went too far. I thought they introduced a bug but it hasn't
           | changed since then. I have no source for this, only my own
           | memory, but maybe someone else can tell me I'm
           | correct/incorrect about that?
           | 
           | The current implementation is way too hard to use. Especially
           | if, for example, you're selecting something starting on the
           | far right side of a line to the far left side of the same
           | line. You have to thread the needle of the above and below
           | lines like a game of Operation, because if you go too high or
           | too low, you'll accidentally end up selecting that entire
           | line.
        
           | chazhaz wrote:
           | The problem here is that the "move left to expand left" and
           | "move right to expand right" doesn't map mentally to the way
           | a cursor works.
           | 
           | With a traditional cursor, it places an anchor wherever
           | you've moused down and then drags the selection around that
           | anchor.
           | 
           | Whereas with Haptic Touch selection, there's no anchor, so
           | you find yourself selecting text you didn't mean to. I'm sure
           | that once you've gotten used to it, it's a nice feature; but
           | it's not intuitive if you're not accustomed to it (which
           | seems to be the majority of folks).
        
             | pmontra wrote:
             | I enabled arrows keys on every single keyboard on the
             | Android devices I owned. I use them to move the cursor and
             | fix mistakes, usually by tapping and adjusting with the
             | arrows. Faster than attempting to tap at the right spot.
             | Are there no arrows on iOS keyboards?
        
         | MasterScrat wrote:
         | Interesting how this comment simply summarizes the post, adding
         | no extra information.
         | 
         | There's probably a way to make a lot of HN points just running
         | a summarization model and posting the result as comment
        
           | pessimizer wrote:
           | You could probably run something over the output summary to
           | make it sound like commentary. A filter to make the comment
           | seem "unsure" about the conclusions of the article, or one to
           | make it express gratitude that the article was written.
        
         | happyopossum wrote:
         | > Force Touch
         | 
         | Force Touch was the same tech as 3D Touch, first introduced on
         | the watch. It was rebranded for the iPhone when the pressure
         | sensitivity stuff was added.
         | 
         | It's current replacement is _Haptic Touch_.
        
           | CharlesW wrote:
           | > _Force Touch was the same tech as 3D Touch..._
           | 
           | "Both 3D Touch and Haptic Touch fall under the umbrella of
           | Force Touch functionality. This is Apple's general name for
           | its technology that lets input devices distinguish between
           | different levels of pressure when you touch them."
           | 
           | https://www.makeuseof.com/apple-force-touch-3d-touch-
           | haptic-...
           | 
           | https://en.wikipedia.org/wiki/Force_Touch
           | 
           | So, 3D Touch was one implementation of Force Touch.
        
         | wodenokoto wrote:
         | > but what was even more useful was being able to apply a
         | little bit more pressure to start selecting text with
         | incredible precision.
         | 
         | That is not how I remember it. I remember text being selected
         | left and right at random for no apparent reason when trying to
         | move the cursor.
        
           | trebbble wrote:
           | Yeah--I'm a reasonably dextrous person, but had to disable 3d
           | touch on iOS and whatever the fancy pressure thing is on
           | recent macbook touchpads, to make them usable. Constant
           | mistakes with either turned on.
        
         | chaostheory wrote:
         | I was wondering how and why text selection seemed to have
         | gotten much worse. Now I know
        
         | mixmastamyk wrote:
         | Neat, knew about the 3d caret placement for years but not the
         | selection part. It doesn't seem to be incredible precision
         | however, on mine you can only add one word at a time to the end
         | of the selection.
         | 
         | Better than I knew before, but not incredible. Would at least
         | require letter by letter precision for that.
        
         | bobbylarrybobby wrote:
         | As long as you want to select entire words, just double tap and
         | drag -- same as desktop to do word-based selection. And even if
         | you don't want to do word-based selection, double tap is a good
         | way to start selection and have the selection carets close to
         | where you want them that you can easily manually adjust.
        
           | vl wrote:
           | OMG, this is a game-changer. It makes selection so much
           | easier then trying to position long-touch.
        
         | NegativeLatency wrote:
         | > it's an absolute mess to use
         | 
         | No kidding I just managed to make it bug out and crash safari
        
         | [deleted]
        
         | mike_pol wrote:
         | I was sure it was going to be about it as well! 3D touch was a
         | really cool feature. I also find now that it's a lot easier to
         | activate the flashlight or camera on the Lock Screen since they
         | are not 'buttons' any more
        
           | whywhywhywhy wrote:
           | Every time I unlock my phone I'm reminded that the stupid
           | flashlight button can't be turned off.
           | 
           | The 3 times this year I've needed to use my flashlight are
           | not worth the 20+ times it's been accidentally running in my
           | pocket because I held the wrong corner while pocketing my
           | phone.
           | 
           | Plus it's in control centre anyway If you need it fast.
        
             | D13Fd wrote:
             | Wow I don't agree at all. I use the flashlight all of the
             | time, and I rarely if ever activate it accidentally.
             | 
             | I actually used to hit it accidentally more often when it
             | was a 3D touch button rather than a delay-based button.
        
               | whywhywhywhy wrote:
               | I just don't believe how that would be possible
               | considering they both require holding the same corner
               | just one pressing harder.
               | 
               | I just want a way to completely remove it for the
               | majority of us who are not wandering around in pitch
               | black.
        
             | jader201 wrote:
             | I think I've unintentionally trained myself to hold the
             | phone on it's sides when pocketing it, for this reason, now
             | that you mention it.
             | 
             | I don't think I've ever had the flashlight accidentally
             | left on (not in a long time, anyway).
        
         | chaosbolt wrote:
         | Force Touch would have been usable for me if I could just
         | disable its vibration without having to disable it on the whole
         | phone, I don't understand why they don't add special settings
         | to do things like this. I hate that anytime I want to move the
         | cursor and long press the space bar my phone has to vibrate.
        
           | lttlrck wrote:
           | I'm curious, how did the haptic feedback that indicates that
           | you've enabled the feature make it unusable? FWIW its
           | replacement is the same in that respect.
        
             | chaosbolt wrote:
             | I hate notifications and talking on the phone, and after
             | years I developed a pavlov reaction to it whenever my phone
             | vibrates or makes a sound so I keep that at a minimum for
             | important notifications, I used to love the samsung
             | notification led but the iphone doesn't have that, so
             | having a haptic feedback whenever I want to move the cursor
             | (which is lots of times) makes me cringe.
        
         | fossuser wrote:
         | Force touch and 3D touch are the same feature - they just
         | called it 3D because "forced touching" had a bad sound to it.
         | 
         | Currently it's "long press". I think they did this so they
         | could remove the physical layer required for 3D Touch that took
         | up space.
         | 
         | The UX was better for the force sensor though, it was instant
         | feedback based on user action and didn't require a delay to
         | detect.
        
         | mrtksn wrote:
         | > However, as much as I miss it every time I fail to accurately
         | select text on iOS, I don't mourn its loss
         | 
         | Yes, it's slightly worse now but for a greater cause and the
         | greater cause, IMHO, is the unified interaction model on mobile
         | devices. If not all devices and apps are using it there's no
         | reason to having it.
         | 
         | In the Android world there are tons of exotic stuff, novel
         | ideas and even "standards" that go nowhere unless Apple
         | implements it.
         | 
         | There is a magic in general availability. I think, if all Apple
         | devices had it, it could have been possible to rely on its
         | existence and build the UI with that assumption in mind. With
         | just some devices having it, you need to have few versions of
         | the UI to handle each case.
        
           | someguydave wrote:
           | I too enjoy the removal of innovation and excellence in the
           | quest for equality comrade
        
             | [deleted]
        
             | mrtksn wrote:
             | > I too enjoy the removal of innovation and excellence in
             | the quest for equality comrade
             | 
             | I think you misunderstood. This is not an argument for
             | equality at all, the problem with patchy support is that
             | few bother to implement features against because it costs
             | time and money and as a result fades into usbcuirity.
             | 
             | Having uniform platform is a very effective for innovations
             | success. It makes sense for Apple and the developers to
             | have the hardware based 3D touch with a software based
             | alternative so that it can work on all devices the same
             | way.
        
           | Dylan16807 wrote:
           | > There is a magic in general availability. I think, if all
           | Apple devices had it, it could have been possible to rely on
           | its existence and build the UI with that assumption in mind.
           | With just some devices having it, you need to have few
           | versions of the UI to handle each case.
           | 
           | The way you get there is by putting it into everything for
           | several years.
           | 
           | Cutting it after three is the opposite of working for that
           | greater cause.
        
             | mrtksn wrote:
             | What if it's not feasible on iPad?
        
               | Dylan16807 wrote:
               | There's a capacitor layer behind the screen and there's a
               | tiny actuator for vibration. I don't see how it wouldn't
               | be.
        
               | mrtksn wrote:
               | For some reason, no iPad had it. Maybe it becomes
               | problematic on large screens, maybe the user experience
               | degrades on large screens because of simple physics i.e
               | the the strength needed for applying pressure becomes
               | uncomfortable since it will act as a lever in the hands
               | of the user?
               | 
               | Maybe the force the user can apply when iPad is on a
               | table(no lever effect) and when is handheld(strong lever
               | effect, user needs counterforce on the other end of the
               | screen to achieve firm press) is far too different to
               | reliably activate the gesture?
        
       | Shank wrote:
       | I agree with this entirely too much. I switched to Android via
       | the iPhone 6S, which was the first one with 3D Touch. I thought
       | it actually made the "hardware and software together" argument
       | super strong too, because it truly only made sense when the OS
       | supported it.
       | 
       | I know it was a power user feature, and I wish they kept it on
       | the pro iPhones or reintroduced it there. One-handed text
       | selection was an absolutely awesome feature, and it's definitely
       | not something everybody needs. But I too miss it dearly.
        
       | jasonladuke0311 wrote:
       | Totally agree with the author, I loved this feature and copying
       | parts of text/URLs is more difficult now.
        
       | MockObject wrote:
       | What is this? I've been using iPhones since 4, and this is the
       | first I'm hearing of this feature. I guess that's why they
       | removed it.
        
       | jcpst wrote:
       | Woah, that is cool, I had no idea. I will definitely be using
       | this.
        
       | firasd wrote:
       | Kinda unfortunate that phones have made basic workflow gestures
       | like this so obscure. Let's not even get into how "undo" is
       | accessed by shaking the whole device
        
         | zimpenfish wrote:
         | Although there are now[1] _three_ non-shaking ways to access
         | undo[2] - 1) the three-finger tap which brings up the copy and
         | paste icon bar also contains undo and redo, 2) three-finger
         | swipe left, 3) three-finger double tap (which isn 't 100%
         | reliable for me in things like Safari since it tends to trigger
         | "show me the tabs").
         | 
         | [1] Since iOS 13, 2019 [2]
         | https://www.macworld.com/article/233056/ios-13-and-ipados-13...
        
           | mcintyre1994 wrote:
           | I didn't know about any of those but they all sound a lot
           | better than shake which never works for me. TY!
        
             | zimpenfish wrote:
             | Yeah, they could really do with a "I see you're shaking the
             | phone to undo, what about trying one of these new ways?"
             | kind of popup / tutorial for things like this. They're
             | great at introducing new features but useless at surfacing
             | them to users.
        
         | raverbashing wrote:
         | This is the true problem. A lot of this is not discoverable
         | 
         | And for real, I'm suspecting Android is better at this than
         | iPhone
        
           | firasd wrote:
           | Yeah on Android interfaces there is a common concept of a
           | 'hamburger icon' on screens. It may not be the best UX but at
           | least if a dev doesn't know how to expose a certain feature
           | in the UI they can put it in the menu that expands from the
           | three dots icon
        
       | ChrisRR wrote:
       | > My guess is that people had no idea it was there
       | 
       | That is my issue with so many of Apple's features. Apple fans are
       | so happy to shout "it just works. You just have to double tap, or
       | three finger swipe or hold your mouse in the corner or press
       | harder on the screen"
       | 
       | If the UI doesn't tell me about those hidden methods, then the
       | feature doesn't exist.
        
       | thih9 wrote:
       | One of the issues with the 3D Touch replacement ("long press") is
       | that if I accidentally hold a finger on the screen for too long
       | (e.g. I'm touching lightly to scroll, but pausing for a moment to
       | finish reading), then I'm unintentionally long pressing
       | something. This wouldn't happen with 3D Touch.
       | 
       | Another one is that the illusion of pressing a tactile button is
       | gone. 3D Touch would give tactile feedback only if the screen was
       | pressed with force; this was realistic enough to simulate actual
       | buttons on iphone7/8. The long press has no way of measuring
       | force, so it accepts light touch too and still responds with
       | haptic feedback; this doesn't happen in the real world and the
       | illusion is gone.
        
         | ntauthority wrote:
         | > I'm touching lightly to scroll, but pausing for a moment to
         | finish reading
         | 
         | Just checked on my own behavior in this regard, and I seem to
         | have grown a habit of just scrolling slightly enough to not
         | make it appear to be a long press before actually resting my
         | finger on the screen.
         | 
         | This might be a more common habit and would explain the
         | consensus of long presses not being seen as too problematic.
        
           | thih9 wrote:
           | The device quickly teaches you to do scroll like that,
           | otherwise you get an unwanted "tap", almost like negative
           | feedback.
           | 
           | Anecdotical, I remember not having to do this initial micro
           | scroll as a more comfortable scrolling experience.
        
       | uxamanda wrote:
       | This explains so much. I didn't realize this feature was removed,
       | and I just assumed that I had somehow changed my settings to add
       | a delay. For how I used it, long press still works pretty well,
       | but now you have to "trust" that it is working during the delay.
        
       | rsynnott wrote:
       | I can understand why they killed it (I suspect the average user
       | was simply completely unaware that it existed, and no doubt
       | getting rid of it made the physical implementation simpler) but I
       | do think it's a shame; it was by far the best text-handling on a
       | touch device I've seen before or since.
       | 
       | I do wonder if it'll come back at some point.
        
       | petarb wrote:
       | I use 3D Touch on the daily to move the cursor around when typing
       | on my XS Max. Definitely a feature I will miss when I get a new
       | iPhone and it will take some time to get use to
        
       | nishs wrote:
       | I didn't know this feature was 3D touch-specific.
       | 
       | Why can't Apple make the feature activate on a regular "long
       | press" for the other models?
        
         | nishs wrote:
         | follow up: https://news.ycombinator.com/item?id=32354824
         | 
         | so actually it works on long press right now.
        
       | iso1631 wrote:
       | The thing I really miss is in apple maps on car play. Until a few
       | months back you could press the big direction button to turn
       | voice directions on and off, really easy to do while driving
       | without looking at the screen. Now it's press in the right part
       | of the screen, press a tiny button, press another tiny button
        
       | uplifter wrote:
       | iOS dev here who's built apps using the force touch feature, in
       | my opinion it never got much traction with developers because the
       | standard ui toolkit elements were never extended to make use of
       | pressure touch. So instead of being able to create UIs by
       | connecting storyboard outlets to function calls like probably 95%
       | of iOS app UI development, a dev would have to drop down to and
       | override the lower level calls to touchesBegan, touchesMoved and
       | touchesEnded functions that govern the phases of a touch where
       | the force pressure information was available, a much more
       | involved and tricky coding and debbugging experience.
       | 
       | But if you were willing to do that, whole new interface
       | possibilities open up because you have an entirely new dimension
       | to work with! I made a music instrument app where position on
       | screen controls note/frequency and pressure controls amplitude
       | and it works very smoothly[0]. But all the established paradigms
       | that devs and users know revolve around 2D, so to take advantage
       | of the force touch you have to both invent a new paradigm and
       | teach it to users, all while supporting devices without 3D touch
       | or losing that share of the market. There weren't enough takers
       | or it didn't happen fast enough so Apple decided it wasn't worth
       | keeping, which is understandable but also kinda tragic in my
       | admitedly biased opinion.
       | 
       | [0] Xalophone digital musical instrument incorporating 3D Touch:
       | https://apps.apple.com/ca/app/xalophone/id1420669553
        
       | slategruen wrote:
       | Why do I feel like Apple's threshold for removing features is
       | really low?
        
       | Lucent wrote:
       | Every family member whose midrange phone I have to update due to
       | EOL software or additional carrier bands somehow loses every
       | feature they actually value and they rightfully complain it's a
       | downgrade.
        
         | slowmotiony wrote:
         | I feel like this even without replacing my hardware, the
         | software alone updates itself and changes all the time. I feel
         | like whenever I open the youtube app it looks slightly
         | different. See that button? Now it's gone! A week later, it's
         | there again! Few days later, it's gone again, turns out the
         | previous week was just A/B testing.
        
           | MereInterest wrote:
           | I wanted to play music that was stored locally on my phone.
           | But Play Music has been deprecated for YouTube Music, and so
           | it only redirects to a download page. Which would mean
           | figuring out new permissions for a new application, whether
           | it can read local files at all, whether it can read local
           | files that may be marked as accessible only by a different
           | application, whether the new app will give notifications that
           | need to be disabled, and so on.
           | 
           | Why is it being replaced? Because there's a new branding. Why
           | is the old application being disabled? Because it would be
           | insecure to keep it without security updates. Why does it
           | need security updates? Because it accesses the internet. Why
           | does a local music player need to access the internet?
           | Because they merged the local music player and streaming
           | music player.
           | 
           | So there's a ridiculous user experience and unnecessary
           | deprecation, all because local functionality interacts with
           | nonlocal functionality.
        
         | vanilla_nut wrote:
         | I know everyone's sick of hearing about it, but they've
         | permanently lost my interest in upgrading thanks to the aux
         | jack removal. Some features are so important that across the
         | board improvements elsewhere _still_ don't justify the loss.
         | 
         | Kind of like an escape key on a keyboard.
        
       | rexf wrote:
       | I definitely don't miss it. Sure, it was great pressing into the
       | keyboard to move your text cursor position, but it was a feature
       | that most users didn't know about (and would never find about
       | since there was usually no visual affordance).
       | 
       | Why would Apple keep hardware that most people didn't know about
       | and didn't use?
       | 
       | I do miss the headphone jack, but clearly Apple is not bringing
       | that back.
        
       | divbzero wrote:
       | Looks like 3D Touch survived 4 years, appearing in: [1]
       | 
       | - iPhone 6S
       | 
       | - iPhone 6S Plus
       | 
       | - iPhone 7
       | 
       | - iPhone 7 Plus
       | 
       | - iPhone 8
       | 
       | - iPhone 8 Plus
       | 
       | - iPhone X
       | 
       | - iPhone XS
       | 
       | - iPhone XS Max
       | 
       | The feature was discontinued with the release of iPhone 11. [2]
       | 
       | [1]: https://www.businessinsider.com/does-iphone-have-3d-touch
       | 
       | [2]: https://www.businessinsider.com/apple-
       | discontinues-3d-touch-...
        
       | sroussey wrote:
       | 3D Touch had 256 levels of pressure. But it it was replaced with
       | Forced touch (hard press vs normal press), nothing would have
       | been lost.
       | 
       | I wish they would bring it back via Force Touch on iPhones.
        
       | degun wrote:
       | Oh poor man. You have to go "all the way" to the spacebar to do
       | it now? So sad.
        
       | circa wrote:
       | Long live 3D Touch. I miss my XS Max only because of that.
        
       | NonNefarious wrote:
       | 3-D Touch, Force Touch, whatever... it's lazy, undiscoverable UI.
       | 
       | If there's a proper, disclosed affordance to do the same
       | things... then I guess they are harmless. But if there is ANY
       | compromise made to implement them, good riddance.
        
       | b93rn wrote:
       | I always used the cursor function, but did not know about the
       | press again selection mode. I still have a iPhone 10, so i can
       | still enjoy while it lasts.
        
       | lifeisstillgood wrote:
       | The big takeaway for me was
       | 
       | >>> My guess is that people had no idea it was there. Likely it
       | had very low usage statistics and so Apple cut it in order to...
       | 
       | Right there.
       | 
       | I am often frustrated that I cannot edit a URL in the address bar
       | - but not frustrated enough to use a different phone or explore.
       | 
       | What would be useful is some kind of "how to use your phones
       | hidden features" guide on the phone (no not on a website
       | somewhere an actual supported by Apple real tutorial). Then both
       | I can find out and Apple can find the real ratio here - people
       | who know how to use 3D whatever and who just don't bother.
        
         | frankfrankfrank wrote:
         | Funny enough, the infrastructure for that exists too, and you
         | may not realize it ... in the Tips app. What is lacking is the
         | even just moderately advanced topics.
         | 
         | I suspect that the long-press alternative in software was found
         | to be sufficient alternative to not warrant the force-press. I
         | wonder if this is where we are going on Mac too where, e.g.,
         | force press to trigger definitions of words is a godsend
         | especially when leaving foreign languages,
        
         | happyopossum wrote:
         | > I am often frustrated that I cannot edit a URL in the address
         | bar
         | 
         | On an iPhone? You've always been able to do that...
        
       | m12k wrote:
       | Functionality that has no visual component is invisible to the
       | point that it might as well not exist for 99% of users. Apple has
       | done a lot to teach the built-in functionality like this (e.g.
       | the swipe from top/bottom gestures). But a feature like 3D Touch
       | requires individual apps to support it, and there's a chicken and
       | egg problem here, since it's not worth it for the app developers
       | to spend time on a feature that 99% of their users won't know
       | exists. And because so few apps supported 3D touch, most users
       | never learned to use it (they probably gave up after the first
       | couple apps didn't do anything) and thus there was little
       | pressure on developers to implement it. Neat as it was, I think
       | this feature was doomed from the beginning for this reason.
        
       | stormbrew wrote:
       | 3d touch was incredibly frustrating because there was both long
       | touch and hard touch and they both feel like similar actions but
       | did different things. I think the world is better off without it
       | adding on yet another way to hide potential user actions behind
       | impossible to guess and subtle gestures.
        
         | [deleted]
        
       | jonathantf2 wrote:
       | I miss the squeeze feature on my old Pixel 2 - I used it all the
       | time and it was awesome. Shame they removed it
        
         | tgv wrote:
         | What's that? I'm another iPhone user who likes 3D touch, and
         | I've seen a few Androids, but I've never heard of a squeeze
         | function. Do you trigger some function by squeezing the sides?
        
           | jonathantf2 wrote:
           | You could squeeze the bottom half of the phone to trigger the
           | Google Assistant, can't remember if it was remappable or not.
        
       | martijn_himself wrote:
       | This is cool but I think technically minded people vastly
       | overestimate how many people would use it _even if they knew
       | about it_. It 's just another thing to remember. I have an iPhone
       | 8 and the 3D Touch version of it is clever but it doesn't seem to
       | activate all the time (I'm not sure if that is a bug or not).
       | 
       | Apple probably collects usage statistics and knows no one (by
       | approximation) uses it so they scrap it. That's sad, but
       | understandable as well.
        
       | Nition wrote:
       | Re text selection, what I find annoying is that that you can't
       | just tap with your finger on the text itself to place the cursor
       | in an exact location. You can tap to place the cursor, but it
       | always snaps to the end of a word. Why?
       | 
       | My favourite iPhone feature that was removed though was being
       | able to fully turn off WiFi from the Control Center (last seen in
       | iOS 10).
        
         | grsmvg wrote:
         | You can then 'grab' the cursor and move it. Or just use the
         | hold spacebar trick two merge those two steps into a single
         | action.
        
           | Nition wrote:
           | Yeah, I just find it a bit strange that you can't just tap
           | once for exact placement. I know from previous non-iOS phones
           | that it's not that hard to get it in the right spot.
        
             | mixmastamyk wrote:
             | Works for me on the second tap.
        
       | everyone wrote:
       | I was just thinking, was the only time some solid human interface
       | design work was put into practice at a large scale, when apple
       | and MS copied the work by Xerox parc?
       | 
       | Like, everything else since then seems to just have been some
       | stupid gimmick driven by the bean counters and not any evidence
       | based approach. I assume modern academic human interface
       | designers have been going quietly insane for the past few
       | decades.
        
       | Lio wrote:
       | I actually used to turn 3D Touch off on my older iPhones.
       | 
       | I just always use that long press on the space bar to move the
       | cursor.
       | 
       | 3D Touch is interesting from a technical point of view but it
       | makes manufacture more complex and using the phone more
       | complicated than it needs to be. I was always activating it by
       | accident.
       | 
       | When it was first announced I was excited that haptic feedback
       | would allow us to feel the edges of the virtual keyboard keys and
       | improve typing accuracy. That's not what we got and I've found
       | very little utility in the current implementation sadly.
       | 
       | It also makes it harder to get the screen replaced. Since I don't
       | live near an Apple Store that's important to me. I want to be
       | able to pop into a local locksmith and get them to change a
       | broken screen while I wait. The alternative is either a long
       | drive or sending the phone away for days on end.
       | 
       | If Apple really wanted to impress me they would replace the
       | dictation key on the keyboard which I regularly trigger by
       | accident with something useful like an Undo button. I have never
       | used dictation so this is just a daily irritation to me.
        
         | ericabiz wrote:
         | I co-own third party repair shops (we are not Apple certified
         | since we do more complex repairs) and the screens for the 6S-XS
         | have 3D Touch on them even if they're not replaced by Apple.
         | 
         | I will say this, in 50,000+ 3D Touch iPhone screen repairs
         | (conservative estimate) I don't recall any complaints about
         | non-working 3D Touch. I think probably 0.1% of iPhone users
         | even knew it existed.
        
           | NonNefarious wrote:
           | Kinda like lack of a real Delete key on Apple laptops. Point
           | that out, and iPologist dweebs always jump in with "Nyeahh,
           | Command-delete!"
           | 
           | NO. Not only is this ridiculously cumbersome, but it's not
           | marked on the keyboard. So 99+ % of Apple users undertake
           | DOUBLE the keystrokes to arrow the cursor past the letters
           | they want to delete and then use Apple's mislabeled Backspace
           | key to get rid of them. I've been in the Apple store and
           | heard a customer come in and ask if there's some way to
           | configure the keyboard to have a legitimate Delete key.
           | 
           | Meanwhile everyone else manages to provide a real Delete key,
           | even on SMALL laptops.
        
         | nishs wrote:
         | > I just always use that long press on the space bar to move
         | the cursor.
         | 
         | So the cursor navigation feature activates on long press of the
         | space bar, in iPhone models that don't have 3D touch?
        
           | Lio wrote:
           | Yes, it works in all iPhones with or without 3D Touch.
        
       | tomduncalf wrote:
       | 3D Touch was a lovely feature but to be honest I've adapted to
       | its replacements to the point where I hadn't thought about it for
       | months until reading this. I imagine the amount of engineering
       | complexity on the hardware side for such a relatively niche
       | feature just didn't make sense, also the fact that it seemingly
       | couldn't scale to iPad sized screens. A shame, but probably a
       | sensible move.
        
       | MiddleEndian wrote:
       | "Why do users disable automatic updates?"
        
       | irrational wrote:
       | I had no idea this spacebar to trackpad feature existed! It is
       | awesome!
        
         | cdmckay wrote:
         | Someone showed me this a couple years ago and my mind was
         | blown!
        
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       (page generated 2022-08-05 23:02 UTC)