[HN Gopher] P5.play
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P5.play
Author : cwmartin
Score : 107 points
Date : 2022-08-03 12:07 UTC (10 hours ago)
(HTM) web link (molleindustria.github.io)
(TXT) w3m dump (molleindustria.github.io)
| agloeregrets wrote:
| There's a fun 2 person Pong demo under examples, It's remarkably
| hard to play both halves of pong at the same time.
| mgas wrote:
| Anyone who wants to go into p5 for games or visualizations would
| be well advised to either read Dan Shiffman's book (as another
| poster mentioned) or check out his YouTube channel, and code
| along to his 10 minute challenges:
| https://www.youtube.com/watch?v=17WoOqgXsRM&list=PLRqwX-V7Uu...
| pradn wrote:
| I like this framework. It provides the next run of benefits for a
| graphics library, turning it into a game library. Perhaps the
| hierarchy, in order of increasing complexity, is:
|
| * Drawing basic 2D primitives @ a specific frame rate, handling
| inputs
|
| * Drawing image files and spritesheets
|
| * A way to organize scenes/stages
|
| * Collision detection
|
| * Path finding
| dmarlow wrote:
| Great work. The examples are fantastic. Code looks really clean,
| but there's quite a bit of magic going on that's not immediately
| understandable. For example, in the flappy bird clone, how are
| the pipes' placement determined?
| ticklemyelmo wrote:
| The playfield is a moving camera view on a static world.
|
| The bird moves forward constantly, the camera follows the bird,
| and the pipes spawn at a fixed location one screen width ahead
| of the bird.
| ChrisArchitect wrote:
| (2015)
|
| Still be maintained after much neglect, but it's 7 years old
| batmansmom1 wrote:
| I love this wow
| phonescreen_man wrote:
| Just about finished Dan Shifmans nature of code book - I believe
| he is re-writing it for p5.JS Definitely worth keeping an eye on.
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(page generated 2022-08-03 23:01 UTC)