[HN Gopher] Exploring the Basic Concepts of HDR (2019)
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Exploring the Basic Concepts of HDR (2019)
Author : pizza
Score : 26 points
Date : 2022-07-31 21:45 UTC (2 days ago)
(HTM) web link (sid.onlinelibrary.wiley.com)
(TXT) w3m dump (sid.onlinelibrary.wiley.com)
| jjoonathan wrote:
| Speaking of which, I heard that RedHat was hiring someone to work
| on HDR support in linux. How is that going?
| zokier wrote:
| Afaik there is some kernel-level support, but the userland
| parts are pretty much still missing:
| https://gitlab.freedesktop.org/wayland/weston/-/issues/467
| jjoonathan wrote:
| Thanks! I think I'll bookmark that page.
| Negitivefrags wrote:
| With regard to HDR for display, I tried quite a while to be able
| to reproduce a situation where HDR had any benefits in a real
| time rendering context.
|
| The only case I could really find where it makes a difference is
| in slow and smooth colour gradients on which you can see the
| increased precision. However, that can also be basically solved
| by adding (rand()-0.5)/255 to all fragments before output.
|
| The increased brightness kind of doesn't matter since SDR content
| is usually just stretched to fill the increased brightness range.
|
| The most interesting thing for me was the wider colour gamut that
| you get with the rec2020 colour primaries. Unfortunately I
| couldn't really reproduce anything looking actually different,
| let alone better.
|
| I was doing my lighting in the rec2020 colour space, and I was
| producing out-of-gamut colours for rec709, so I really was seeing
| colours that SDR content would be totally unable to produce. Yet
| somehow my eye just couldn't preceive a difference when switching
| back and forth between the two images.
|
| I am using an LG OLED which are supposed to be good for HDR so
| the display shouldn't be the issue.
|
| I would be keen to see some references that really quantify the
| difference between HDR and non-HDR rendering where the HDR
| version doesn't just look darker.
| zokier wrote:
| > The increased brightness kind of doesn't matter since SDR
| content is usually just stretched to fill the increased
| brightness range.
|
| That seems wrong, or at least somewhat disconcerting if true?
|
| But generally the benefit of HDR is retaining details both in
| highlights and shadows, instead of being blown out/crushed like
| in SDR.
| jjoonathan wrote:
| Yeah. Lost Coast was 15 years ago -- the industry tried to do
| good HDR without display support for a decade, and then the
| HDR displays came out and made their best attempts look
| rubbish by comparison.
| jjoonathan wrote:
| What? If it's working, it shouldn't be remotely subtle. Direct
| light sources and directional single bounces (specular
| highlights, reflections) benefit enormously from the extra
| resolution / dynamic range. Metal, water, and damp materials
| look so much better with HDR than with try-hard gamma-stretched
| SDR that I would probably even trade away 120fps if I had to.
| I'm easily willing to spend time restarting into Windows (and
| tolerating its updates and pushy spamminess) just so that I can
| game and watch videos in HDR.
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