[HN Gopher] Why is Meta's VR software so bad?
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       Why is Meta's VR software so bad?
        
       The environments look awful, the demo areas are badly laid out,
       they're apparently throwing basic ergonomics out the window.
       https://mobile.twitter.com/GalaxyKate/status/1548280749664903169
       How did they spend so much money to get something so uncool?
        
       Author : sp332
       Score  : 11 points
       Date   : 2022-07-27 21:11 UTC (1 hours ago)
        
       | turtlebits wrote:
       | I'm not a fan of Meta/Facebook, but this clearly states it was
       | sponsored by Meta, not created by.
       | 
       | It looks to be created by the Atlantic
       | (https://www.theatlantic.com/rethink/)
        
         | rjh29 wrote:
         | True, although they at least approved this monstrosity. It
         | looks to be nothing to do with Oculus though.
         | 
         | Oculus software is by and large well done in my experience,
         | from the hand tracking to mapping out the layout of your room
         | and its furniture.
        
         | sp332 wrote:
         | I may not have picked the most charitable example, although I
         | don't know why Meta would sponsor something that shows the
         | platform in a bad light. But I've never seen anything that
         | looks good from Meta. Starting around 1:00:00 in this John
         | Carmack interview, you can see an environment made for talking
         | about VR to the press, and it looks like crap.
         | https://www.facebook.com/RealityLabs/videos/1264023127446649
        
         | mhoad wrote:
         | I mean their actual new core product that they are apparently
         | betting the company on is absolute dogshit as well to be fair.
         | Take a look at this and the replies
         | 
         | https://twitter.com/metaquestvr/status/1551943338038726657
        
           | smoldesu wrote:
           | That doesn't look... awful? For realtime graphics on a 120hz
           | screen, that's not any worse than Memojis and leagues better
           | than whatever Samsung's ill-fated AR garbage was.
           | 
           | I get a kick out of watching companies take the piss for bad
           | art direction, but I really struggle to imagine a better
           | solution here. Would people prefer photo-scanned faces mapped
           | onto a low-res mesh? Methinks it would be even further into
           | the uncanny valley...
        
             | mhoad wrote:
             | You are kidding me right?
             | 
             | Nobody looks at that and feels like that's even remotely in
             | the ballpark of something anyone is ever going to be
             | excited to use.
        
               | 2OEH8eoCRo0 wrote:
               | I hate Facebook. I'm excited for more VR/Metaverse.
        
       | mhoad wrote:
       | Because they are fundamentally an advertising company
       | masquerading as a social media company. They are trying to focus
       | group their way to "what the kids want these days" and it shows.
        
         | [deleted]
        
       | ricardobeat wrote:
       | The software in question seems to be a simple VR ad for the
       | magazine?
       | 
       | If you've used the Quest, their software is actually miles ahead
       | of the competition. It's a pleasure to use in comparison to all
       | the Windows Mixed Reality crap.
        
         | ChuckNorris89 wrote:
         | Same. Regardless of your feelings towards Meta (which I'm not
         | fond of), as a Quest 2 owner, their VR gear, ecosystem and most
         | apps are absolutely top notch, immersive and polished.
         | Especially the ones developed in house, which this clearly
         | isn't, as stated.
         | 
         | Feels like OP is gunning for some karma farming based on the
         | community's well deserved hate for Meta.
        
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       (page generated 2022-07-27 23:02 UTC)