[HN Gopher] You have a sad feeling for a moment, then it passes
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You have a sad feeling for a moment, then it passes
Author : colinprince
Score : 222 points
Date : 2022-07-27 16:03 UTC (6 hours ago)
(HTM) web link (everything2.com)
(TXT) w3m dump (everything2.com)
| jordanmorgan10 wrote:
| Nice little piece, I guess.
|
| But I just can't make heads or tails _at all_ about what exactly
| this website is. Someone's blog? Collective input? No obvious
| "About" section? What am I missing?
| detaro wrote:
| https://everything2.com/title/An+Introduction+to+Everything2
| layer8 wrote:
| (2002)
| every wrote:
| i haven't seen that message for years. A dedicated range game and
| pets to not mix well. My config file sets pettype to none...
| mberning wrote:
| I didn't know death until I watched my old man go. It was
| horrible. The details still haunt. I'll never get over it. Never.
| throwaway81523 wrote:
| A somewhat interesting short essay about grief, inspired by the
| game of Nethack. The title comes from a message that appears in
| the game in certain situations.
|
| I remember everything2 which was sort of a forerunner of
| wikipedia, and better in some ways. The contributor community was
| much less obnoxious. I'm glad it is still around. It's been ages
| since I looked at it.
| vannevar wrote:
| >I remember everything2 which was sort of a forerunner of
| wikipedia, and better in some ways.
|
| E2 has the best karma system I've encountered online, which
| went a long way toward maintaining high quality content.
| mixmastamyk wrote:
| Interesting, have a link that explains it?
| vonunov wrote:
| https://everything2.com/title/C%2521
| beowulfey wrote:
| How does it work? I didn't know E2 even had karma
| vannevar wrote:
| https://everything2.com/node/superdoc/The+Everything2+Votin
| g...
|
| One key idea:
|
| "Try to vote according to the standard of writing, not
| because you agree or disagree with what someone has
| written."
|
| This is where HN's use of downvoting fails, it's often
| mistakenly used to signal disagreement rather than
| something off-topic or below site standards.
| pravus wrote:
| > The title comes from a message that appears in the game in
| certain situations.
|
| As I recall this message appears when your pet dies but you
| weren't able to see it happen. It's definitely a sad feeling
| when you are a weak character with a strong pet doing most of
| the fighting.
| derbOac wrote:
| I feel obliged to note that for some people, with some lost, it
| never quite passes. Or, it returns regularly. Or all those losses
| accumulate.
|
| I don't necessarily mean with me, but there is research to
| suggest this is true in general. Also, after having reached a
| certain stage of life, and of experiences, and witnessing others,
| I think it can be true.
| CTDOCodebases wrote:
| I have only lost people who where peripheral in life but for me
| it's feels like the world just becomes emptier. It's an odd
| feeling considering I hadn't interacted with some of these
| people in years.
| worker_person wrote:
| Enough trauma and lose and eventually you stop feeling much of
| anything. It's weird when something happens that Intellectually
| you understand that should or once did make you sad, happy,
| etc; but you feel nothing at all.
| zwieback wrote:
| I had no idea everything2 was still alive! Nice surprise
| uoaei wrote:
| Off-topic, but is anyone else having deja vu? I remember this
| comment appearing under a post about everything2 a few weeks
| ago. Even the children of the comment above are reminiscent.
| SideburnsOfDoom wrote:
| I'm seeing "504 Gateway Time-out" so maybe it isn't still
| alive?
|
| So yeah, I have a sad feeling for a moment about that, and then
| it passes.
| atemerev wrote:
| Yes, sure! And they still develop their engine, eCore, which
| has a fantastic architecture (e.g. it allows to develop
| Everything2 directly from browser when you go to "developer
| mode" -- creating new nodetypes, page templates, rendering
| logic etc).
| vonunov wrote:
| I have little to nothing to contribute as usual, but I feel
| compelled to come out of the woodwork to state that I, for one,
| am stoked to see E2 appearing on HN in currentyear.
| iAm25626 wrote:
| Susan Cain's book on the topic of Bittersweet seems apt.
| Andrew_nenakhov wrote:
| That was beautifully written. I've never played Nethack, but I
| have spent countless hours playing ADOM, in all its text mode
| glory. These games managed to be so much deeper with so few
| resources available to them than most modern games.
| marcinreal wrote:
| > My own death, of course, which I learnt will come when I least
| expect it, when everything is going right for once - that when no
| threats are apparent and I feel I can relax a little, it will be
| then that I choke over a tin of spinach, or mistake a blue e for
| a blue o, or a pink h for a pink h.
|
| Just recently my wife developed a sudden and very aggressive
| infection. She's healthy and it totally came out of left field.
| Then it spread to me. It was definitely humbling. I don't believe
| in living in fear, but it's funny how everything can change in an
| instant.
|
| I have to commend the title though:
|
| > You have a sad feeling for a moment, then it passes
|
| Coming to understand the ephemeral nature of emotions is what
| finally allowed me deal with them. They're still real, but they
| always pass, no matter how strong they seem in the moment.
| Cyberdog wrote:
| I personally am still waiting on the "it passes" part.
| nvusuvu wrote:
| Sorry for your loss.
| charles_f wrote:
| I weep with you, friend. Keep your eyes up, know that we feel
| for you.
| Gene_Parmesan wrote:
| Grief is an enormously complicated emotional state that
| cannot be pithily summed up like that sentence. It's just a
| quote from a game.
|
| In my experience, it doesn't pass, as in disappear. Instead,
| the fact of the loss slowly becomes a new fact of your
| reality. The newness of it will pass. The rawness of the pain
| will fade - most of the time. There will always be things
| that bring the person right back sitting next to you. But you
| begin to re-make your life.
|
| If you continue to struggle and haven't already done so, I
| can recommend talking with a counselor (I hate the word
| therapist). Sometimes we just need to unload, but don't want
| to unload on/burden the other people in our life. Grief can
| be isolating in this way.
| peter303 wrote:
| Death usually is not that sudden. Only 20%-25% of deaths are
| surprising and occur 24 hours or less according the Nuland's
| "How We Die" and other studies. The other 75% are slower
| processes giving us plenty of time to contemplate death, make
| peace or anger.
| sicromoft wrote:
| "Everyone dies instantly. You're alive, you're alive, you're
| alive, you're dead."
|
| -Stephen Wright
| dfbsdfbwe2ef2e wrote:
| What infection?
| marcinreal wrote:
| I don't want to say but she was in the hospital a few times.
| qrush wrote:
| Nethack taught me a lot of things, including to not to pick up a
| cockatrice corpse without gloves on. Also: Don't throw it above
| your head without wearing a helmet. Don't slip down a hidden pit
| of spikes, and fall on it. Don't step on a landmine and drop it
| on yourself without wearing boots. Don't get hypnotized by a
| wizard, have him pick it up, and then touch you with it.
| saulpw wrote:
| Well if you just eat the corpse (with gloves on, of course)
| then there's no risk of it hurting you by surprise in the
| future.
| bowsamic wrote:
| I'm 27 and I've felt that way since I was 9. My psychiatric
| evaluator calls it "permanent depression". There is little hope
| for remission in this life
| rhcom2 wrote:
| https://archive.ph/SW2cn
| jackschultz wrote:
| > You have a sad feeling for a moment, then it passes
|
| The main point from the writing fits right along with what I
| consider the main point of mindfulness and meditation practice.
|
| Everything that arises, also passes away.
|
| Highly suggest people try out the practice through guided intro
| courses. There are tons of benefits, but even just realizing and
| witnessing how all types thoughts, feelings, emotions that come
| up will go away is alone worth the time.
| agnos wrote:
| "You have a sad feeling for a moment, then it passes"
|
| A poetic, bittersweet line. In a way, the sadness is the "good"
| part, when you feel the most longing for what's been lost. The
| real loss is forgetting.
| Pxtl wrote:
| Yeah, I know it's tacky to reference an MCU show, but
| Wandavision's defining line was
|
| "what is grief but love persevering?"
|
| which kind of implies the sad inverse -- that once we pick
| ourselves up and carry on, it necessarily means that the love
| isn't persevering quite so hard.
| CoastalCoder wrote:
| > "what is grief but love persevering?"
|
| It's certainly poetic, but I don't think it's accurate.
| AdamH12113 wrote:
| Hidden gems like this were one of the great things about
| Everything2. For those who aren't familiar with it, E2 is
| structured vaguely like an encyclopedia, only instead of being a
| shared Wiki any user can write a whole separate article.
| Sometimes this was helpful for learning -- having three different
| explanations of what a tensor[1] is, for example. Sometimes it
| gave a mix of informational and personal content, such as the
| page on Mother's Day[2], which has one article on the history of
| the holiday and two about the authors' attempts to cope with it
| despite losing or never having had a good relationship with their
| mothers. (Plus a summary of a Futurama episode by that name,
| because E2 was like that.)
|
| It also had an accidentally-fun feature in its hyperlinking
| system. Hyperlinks were intended to be used to be used for words
| that had their own articles, but you could link to any article,
| and when you hovered your mouse over the link the name of the
| target article would pop up. This could be used to make the
| closest thing I've seen to an English equivalent of Japanese
| furigana puns. I'm having trouble finding a good example right
| now, sadly.
|
| [1] https://www.everything2.com/index.pl?node=tensor
|
| [2] https://everything2.com/title/Mother%2527s+day
| Gene_Parmesan wrote:
| Thanks for making me aware of the existence of furigana. Unique
| corners of language are a pet interest of mine and that was a
| fun rabbit hole to go down.
| disillusioned wrote:
| Two of my favorite E2 posts, that I think about and/or quote
| regularly:
|
| Drink from the cup as if it's already broken:
| https://everything2.com/title/Drink+from+the+cup+as+if+it%25...
|
| And: Bread is the staff of the proletariat. Toast is a decadent
| capitalist luxury https://everything2.com/title/Bread+is+the+st
| aff+of+the+prol....
| gilleain wrote:
| The other great feature were 'nodeshells' (that is, links to
| pages that did not yet exist). These could act as writing
| prompts, or just as a way to 'comment' on other nodes (pages).
|
| Weirdly, one of the ones I liked (by adding it to my homepage)
| was 'AT fields cannot be penetrated spiritually fallacy' was
| around 20 years ago. Just this year I finally watched Neon
| Genesis Evangelion, and finally understood what it meant :)
| pluijzer wrote:
| I never heard of Everything2. Regretfully because it seems
| great. I see it has new articles and Wikipedia lists it as
| active though everybody here refers to it in the past tense.
| Why is that?
| at_a_remove wrote:
| Well, it was originally very experimental and a Slashdot
| project -- short short stories, diary entries, poems,
| opinions, film reviews, whatever goes. Then someone got the
| bright idea that the place should be _factual_ , and there
| was a big push for it to be real and grounded and not so
| artsy.
|
| Then Wikipedia came along and ate. their. lunch.
|
| The experimental folks already lit off for greener
| pastures, and others had been driven off by "XP Pack Rape,"
| a practice as charming as its name, wherein a user would be
| targeted and just sort of ... de-karma'd or whatever you
| would have it.
|
| Between those forces and the decline of Slashdot, well ...
| wging wrote:
| Here's one take:
| https://twitter.com/qntm/status/1551144296014807040
| EForEndeavour wrote:
| My uncle was the one to introduce me to everything2 back when I
| must have been around 12 years old, by linking me to one of his
| writeups. I never created an account there, but was immediately
| pulled in by its curious mix of geeky information and beautiful
| writing. I voraciously read it throughout my teen years and am
| convinced it helped expand my vocabulary, and also probably
| reinforced my habit of aimlessly exploring information
| repositories (e.g., Wikipedia rabbit holes). I still sometimes
| return to it to be mildly amused at seeing present-day content
| presented in the same antiquated frontend that I don't think
| has changed much in 20+ years, because why mess with
| perfection?
|
| I don't know anyone in my life who's heard of the site besides
| my uncle, but I enjoy showing it to friends and coworkers as an
| example of the type of website I grew up with, and which stands
| in a class of its own, at least to me.
| ChrisMarshallNY wrote:
| You have been eaten by a grue.
| ternus wrote:
| Context, for non-Nethack players:
|
| Nethack is one of the original "roguelikes," back when that meant
| a text-console game based on `rogue`. It's an RPG where your
| character kills monsters, picks up loot, and descends into the
| dungeon. If you die, that's it -- you can't just load a save; you
| have to start all over. It's legendarily unforgiving.
|
| In Nethack, most (all?) roles start with a pet, e.g. a puppy or a
| kitten. In the early game, your pet is often stronger than you;
| it follows you, fights monsters, etc. It's useful in many ways
| beyond fighting: it won't walk over a cursed item, it can "fetch"
| items from stores without angering the proprietor, and so on.
| Your pet gains experience and levels up (puppy -> dog -> large
| dog), and after a certain point you're prompted to give your pet
| a name.
|
| The message "You have a sad feeling for a moment, then it passes"
| is displayed when your pet dies while out of sight. It's pretty
| difficult to keep your pet alive all through the endgame, so much
| like any real-life pet owner, there will come a time where you
| have to say goodbye, one way or the other.
| worker_person wrote:
| Had a hunter with a blue crab named Seafood in World of
| Warcraft for years.
|
| He was somewhat famous on the server at the time. Eventually
| got rid of him because he had no benefits compared to other
| pets. No logical reason to keep him.
|
| Huge regret. I grieved for that damn crab for months. Finally
| stopped playing that class all together.
| guggalugalug wrote:
| As a fellow WoWer, I always opted for aesthetics, writ large,
| over optimization. I get that folks seek out competition,
| either vs environment or other players. But adhering to a
| personal aesthetic Code is another option.
|
| See also, I suppose, conduct runs in many roguelikes.
| DarknessFalls wrote:
| I've retained the same nightsaber on my Night Elf rogue that
| I adopted in the beginning of the game. It feels wrong to let
| him go.
| pvaldes wrote:
| And then you find another little kitten in the next level that
| you (C)all "Falling rock trap III"
|
| > If you die, that's it -- you can't just load a save; you have
| to start all over. It's legendarily unforgiving.
|
| Ehum...
|
| ( $ cp -r /var/games/glhack/saves/1000user /home/user )
|
| ( ...suddenly a wild fire ant called Rita appears )
|
| ( # cp -r /home/user/1000user /var/games/glhack/saves/ )
|
| ( # chown -R user:games /var/games/glhack/1000user )
|
| ( $ echo "muahahaha im alive, stupid fire ant" | glhack )
|
| ( Pssst, Don't tell it to anybody )
| semitones wrote:
| Well, technically you're no longer playing nethack. You're
| playing a new game, comprised of nethack and cp.
| thechao wrote:
| > Make each program do one thing well. To do a new job,
| build afresh rather than complicate old programs by adding
| new "features".
|
| -- Doug McIlroy
| anon_cow1111 wrote:
| I remember the first time I played, my dog walked into a trap
| and died within the first 10 moves. It can avoid cursed items
| but was clearly helpless against my cursed gamer "skills".
| LAC-Tech wrote:
| Are three still text based roguelikes being made? For me these
| were one of the most endearing features of the games back in
| the day. I was a big ADOM fan and it captured my imagination in
| an almost book like way because everything in the world was
| rendered only symbolically.
| mysterydip wrote:
| Check out
| http://roguebasin.com/index.php/Category:Roguelike_games ,
| there should be at least a few you find interesting
| stickfigure wrote:
| Pets also feature strongly in the late game. Two of the best
| items in the game are a scroll of taming (converts nearby
| monsters to pets) and a magic whistle (summons your pets).
| Eventually there's no point in fighting yourself; blow your
| whistle and let your pet dragon army clear the room.
| cbanek wrote:
| I love the family dragon army! But why bother using taming
| scrolls when you can polymorph control yourself into a dragon
| (taking off your armor first!) and then sitting to make eggs
| where they are actual family! Blood may be thicker than
| water, but dragon scales even thicker than blood!
| flyinghamster wrote:
| Purple worms also make magnificent pets. Genning up a fleet
| of pet purple worms and teleporting them away can make life a
| lot easier on the Astral Plane.
|
| Burrrrp!
| YeGoblynQueenne wrote:
| What's worse, your pet can die while you're blind and you
| attack it without realising who it is. Thankfully this will
| only happen once in the game. You learn the lesson afterwards.
| Hopefully.
| Tepix wrote:
| Pets can also sometimes be a problem when you're running out of
| food and they eat the monster you have slain before you get a
| chance...
| tmountain wrote:
| Emily Dickinson captures it beautifully.
|
| https://www.poetryfoundation.org/poems/47651/after-great-pai...
| oigursh wrote:
| That's the most affecting set of words I've read in a long
| time. Thank you.
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(page generated 2022-07-27 23:00 UTC)