[HN Gopher] The Problem with Speed Cubing [video]
       ___________________________________________________________________
        
       The Problem with Speed Cubing [video]
        
       Author : Blendtherules
       Score  : 88 points
       Date   : 2022-07-23 16:04 UTC (1 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | rootusrootus wrote:
       | With so many people tying for spots in the top 100, maybe it's
       | time to stop focusing so much on 3x3x3 cubes.
        
       | travisgriggs wrote:
       | Not a (speed) cuber, just a guy that uses the memorized
       | algorithms to do it slowly when my mind wants something to
       | distract it.
       | 
       | What makes me curious is the variance in how the cubes are
       | initially scrambled. Surely some cubes are easier to solve than
       | others? So I have to believe there's an intersection between
       | skill AND luck of the draw?
       | 
       | As a tournament watcher, these things go so fast, there's no real
       | build for the spectator either.
       | 
       | Why don't they do "here's a paper bag with 10 scrambled cubes--
       | solve em all!" This would reduce the outset variance and allow
       | for some excitement to build in the room. At the rate these guys
       | go, it would still be over in 2 minutes.
       | 
       | Those looking for a slower pace could still watch a chess
       | tournament if need be.
        
       | Blendtherules wrote:
       | Trying to change the way tournaments are run, my friend told me
       | you guys might be interested. Please delete if irrelevant. Thanks
        
         | MauranKilom wrote:
         | I closed the video about 4 minutes in because the presentation,
         | while great, was incredibly redundant. The video could be
         | condensed to two sentences. (Note that I'm not claiming to be
         | the target audience, just giving my two cents).
         | 
         | Also, retroactively judging competitors based on a completely
         | different objective does not make sense for determining world
         | records. Maybe the current fastest solver would still be the
         | fastest (inspection+solve)er, but they have had no incentive to
         | demonstrate it so far.
        
         | dvh wrote:
         | It's stupid. They didn't know someone would retroactively try
         | to change the rules. Maybe someone was chatting with referee in
         | their inspection time. Maybe someone just look at the cube for
         | a second and then spend 10s with breathing exercise or
         | relaxing.
         | 
         | They didn't and couldn't possibly know you will change the
         | rules and judge them retroactively.
         | 
         | What if you try to count time to sit on chair next, should they
         | preemptively start to sit really fast in competitions in case
         | you decide in the future to change the rules?
         | 
         | The time they made were made with current rules, you cannot
         | deduce absolutely anything from them. Maybe the fastest total
         | guy is just really stressed and to be done with it. Maybe the
         | slow total guy is just enjoying the show, maybe he's watching
         | his friend doing his best time on next table. Or maybe he's
         | checking if his camera is recording. It's just totally unfair
         | and meaningless.
         | 
         | Also if you count inspection time, referee can now deliberately
         | slowly reveal the cube to slow down someone's inspection.
        
         | tomcam wrote:
         | Your video was easily the most polished first effort on YouTube
         | I have ever seen. Hugely impressed.
        
       | bschne wrote:
       | Aside: The way this was soundtracked with the perfectly timed
       | drum hits was really cool!
        
       | d3finitelym4ybe wrote:
       | Interesting, thanks for sharing
        
       | m348e912 wrote:
       | This has to be one of the best produced videos I've ever seen
       | regarding a data driven subject. The visualization, explanations,
       | pace, and approach was outstanding.
       | 
       | While I agree its worth changing the competition approach to
       | count inspection time into the overall result, the fact that
       | inspection time DOESN'T count in addition to solve time taints
       | the results in the data. We don't know how any of the top 100
       | would have performed if they knew inspection time counted towards
       | their overall record time.
        
         | InvaderFizz wrote:
         | > The visualization, explanations, pace, and approach was
         | outstanding.
         | 
         | It was, but it was extremely enhanced by the background drum
         | track being keyed to visual changes in the data. That really
         | emphasizes focus on the key data points.
        
           | munchler wrote:
           | I noticed the same thing and was impressed by how well it was
           | done.
        
       | spencerchubb wrote:
       | I am a speedcuber, and the video missed this point. Inspection is
       | needed to make the measurements precise.
       | 
       | Imagine how a no-inspection event would occur. A judge would
       | remove the cover from the cube, and the timer would start
       | simultaneously. Your solve would be partially dependent on how
       | quickly the judge removes the cover, which is unacceptable in a
       | race that can be decided by milliseconds. It would be like in a
       | 100 meter race if a human whispered in your ear when you're
       | allowed to start. Human variance should be avoided at all costs
       | in a race that needs precision.
        
         | nsilvestri wrote:
         | It would be like blindfold solving. Competitor starts with
         | their hands on the timer and they remove the cover themselves.
        
         | walnutclosefarm wrote:
         | It wouldn't be at all difficult to remove the variable
         | "uncover" time. Place the cube behind a small fence or curtain
         | that disappears mechanically and starts the time, e.g.
         | Ultimately the "sport" can be whatever its players want it to
         | be, but as an observer, the time used to prepare the solution
         | seems way more important than the current scoring method
         | permits it to be.
        
       | bschne wrote:
       | Can you get lucky with the initial configuration of the cube in
       | some way, or is is shuffled in a way that ensures roughly equally
       | hard solves? What's the protocol here?
        
         | GoldenRacer wrote:
         | Luck can and does play a role. The official regulations for
         | scrambling do require an optimum solution of >x moves. It
         | doesn't take into account solving technique though as that's
         | not really feasible. A scramble might be considered really
         | lucky for a roux solver and unlucky for a cfop solver. It may
         | even be lucky for a cfop solver that builds a white cross but
         | not one that builds a green cross. There are far too many
         | variables to take into account. Especially since one of the
         | biggest sources of luck when using cfop is OLL skips (1/216
         | chance) and PLL skips (1/72 chance). An OLL+PLL skip would be
         | insane but far too rare for competition. OLL and PLL are the O
         | and P in cfop so occur at the end of the solve so they are
         | pretty much impossible to predict since there are so many
         | possible ways to do the cf (cross and f2l) portions of the
         | solve.
         | 
         | Even if you don't get a skip, some OLLs and PLLs are faster
         | than others. A "u perm" is way better than a "g perm" for PLL.
         | In the OLL step a sune is really fast.
        
           | charcircuit wrote:
           | >The official regulations for scrambling do require an
           | optimum solution of >x moves
           | 
           | It says it has to be more than 1 move away from being solved.
        
             | nsilvestri wrote:
             | Nitpicking a little here. The minimum is 2 moves, with
             | exceptions for 2x2, Skewb, Square-1, and Pyraminx.
             | https://www.worldcubeassociation.org/regulations/#4b3
        
           | GoldenRacer wrote:
           | Oh, and luck is why I think it's more interesting to see the
           | average of 5 record. Currently 5.08 seconds set by Max Park.
        
         | sonofhans wrote:
         | It is possible to get lucky with the original scramble. There
         | are a couple ways to think about it. First, some pieces you
         | care about in the early solve may be in place already (e.g.,
         | for a CFOP solve, some cross pieces may be in place), or nearly
         | so. This will save you a move or two.
         | 
         | Secondly, sometimes the combination of the scramble and your
         | early path through the solve creates future opportunities.
         | Sometimes you're lucky that a later step in the solve can be
         | skipped. With a 10-second inspection time, no one can look this
         | far ahead. With a world record hovering around 3 second,
         | skipping one step that requires a 5-10 moves is a big deal.
         | 
         | The world record for the 2x2 is currently an eye-watering 0.49
         | seconds. 2x2 solvers use inspection time to plan the entire
         | solve, something not possible with 3x3 and above. So that
         | record 2x2 scramble was solvable in under a dozen moves; that's
         | good luck.
        
       | nsilvestri wrote:
       | I'm a speedcuber. Inspection time makes for a more interesting
       | competition because it raises the skill ceiling. The top solvers
       | can plan out a dozen moves in advance, find solutions that are
       | more efficient, or skip steps entirely. Removing inspection time
       | means there's no reason to practice this skill. Furthermore,
       | removing inspection time hurts some solving methods more than
       | others. ZZ requires edge orientation, which involves scanning all
       | 12 edge pieces and classifying them as good or bad. Not being
       | able to do this in inspection time would mean it cuts into the
       | solve time, making the entire method unviable. Inspection time
       | adds more diversity and complexity to the hobby.
       | 
       | Also, the video references feet solving. It was removed as an
       | event at the start of 2020. Furthermore, they talk about Red Bull
       | events as if they're another competitor to WCA events. Red Bull
       | events are primarily designed to be broadcast to an audience. WCA
       | events are designed so that everyone from young children to the
       | elderly can compete. These two offbase points by the video
       | creator make me think they aren't actually an active member of
       | the speed solving community, just a random pedantic passerby.
       | 
       | For what it's worth, I think a no-inspection event would be an
       | interesting addition to the competition, but the WCA probably
       | doesn't like it because it would not be substantially
       | distinguished from normal 3x3. I'll look into seeing if there are
       | any discussions anywhere.
       | 
       | Edit: 3x3 No Inspection actually was an official WCA event from
       | January 2006 to July 2006. Not sure why it was removed, though.
        
         | Blendtherules wrote:
         | Good points about inspection time making it more interesting, I
         | think a lot of people agree with you, and I find it very
         | interesting personally. The RedBull thing was shown to me by a
         | speedcuber who just wanted to point out that there are no
         | inspection events out there, even though they aren't aimed
         | solely at the speed cubing community.
         | 
         | Here's my issue. The statement "the world record for solving a
         | rubiks cube is 3.47 seconds" is false. It took him longer than
         | 3.47 seconds, we just don't count the extra time because of the
         | rules of the game (which is a great game by the way).
        
           | nsilvestri wrote:
           | There's a lot of lines you can draw about what technically
           | counts as the world record time. It's also incorrect to say
           | that the world record is 3.47, because there are many on-
           | camera examples of faster solves. They simply weren't done in
           | the course of an official WCA event. The goal of the WCA
           | isn't to most accurately determine what the world record is,
           | it's to determine who can solve a cube the fastest in the
           | context of an accessible and enjoyable competition. Trying to
           | change WCA regulations to better match your personal
           | definition of what counts as the world record is against the
           | goals of the WCA.
        
             | djmips wrote:
             | A world record should also have a consistent course - but
             | then it's just down to mechanics at that point.
        
           | WheatM wrote:
        
         | hougaard wrote:
         | Showed the video to my speedcubing Son, and he agreed 100% with
         | you.
        
       | eastdakota wrote:
       | I really thought this was going to be about something else which
       | I am curious about. It seems as a complete layman to Speed Cubing
       | that some ways the cube can be mixed (shuffled? randomized?) will
       | be harder to solve than others. For experts in Speed Cubing, is
       | that accurate? And, if so, among elite speed cubers how much are
       | the records just a matter of the luck of the draw (mix)?
        
         | nsilvestri wrote:
         | Luck is a pervasive factor in speedcubing. Much of the time it
         | manifests in a way that allows the solver to skip one or more
         | steps of the solve. This is why most events take the average of
         | 5 to rank people (throw out the fastest and slowest solves from
         | a round of 5, average the middle 3 solves), because it's much
         | more representative of a person's skill. But if you're looking
         | to break the world record single solve for 3x3, you need to be
         | pretty lucky on top of being world-class. When taking into
         | account the luckiest situations we've ever seen in cubing
         | comps, only the top 50 or so fastest solvers in the world even
         | have a statistically significant chance at breaking the world
         | record single. I'd feel comfortable placing money on it being
         | someone who's already in the top 15, because there's still a
         | big gap in skill between them and the top 50.
         | 
         | However, the better a solver gets, the more they are able to
         | manifest lucky situations. For example, I do most of my solves
         | oriented around the white side. If there's something lucky in
         | the initial state that would make using the blue side better, I
         | still might opt to not take advantage of it, because the
         | downside of reorienting myself to the blue side is greater than
         | the advantage from that lucky situation. However, someone who
         | has practiced their recognition on all sides and is color-
         | neutral might be able to take advantage of that situation in a
         | way I could not.
        
       | slampig wrote:
       | This is pretty dumb actually.
       | 
       | The inspection phase is not really about "solving" the cube, but
       | more about checking what is the best route to start solving the
       | cube. In the most commonly used solving method that means that
       | they are checking which color to create the initial cross to and
       | what corners to place in first. If you take out the inspection
       | phase, they will more or less just have to choose that at random,
       | which will only cause more random variation to the final times
       | which is already a huge problem with single solves.
       | 
       | Also comparing current record times by including the inspection
       | time is absolutely useless, as the optimal way has been to use as
       | much of the 15s you have to make sure that you are choosing the
       | right approach and the time used for the inspection has no
       | correlation to the time they have actually needed to inspect the
       | cube.
        
         | growt wrote:
         | I can barely solve a cube, so I may be wrong, but if I see
         | these insanely fast movements in the solving phase I think not
         | much decision making is taking place there and every move was
         | planned in advance. If that is the case then I think it makes
         | sense to include the planning in the total time.
        
           | sonofhans wrote:
           | You're not correct. Inspection time for a 3x3 solve allows
           | you to plan the early moves, but no farther. It is possible
           | to solve the entire cube in your head (i.e., blindfold
           | solving), but not in 10 seconds. Progress through a solve
           | goes in several stages, depending on your method. Each stage
           | may require several sub-stages.
           | 
           | E.g., for the CFOP method the second stage is pairing middle
           | edge pieces with bottom corner pieces, and putting them in
           | place. There are 4 of these middle edge pieces, so that stage
           | has 4 steps. Each step may require from zero to ~8 moves.
           | 
           | Speed solvers typically scan the cube for the next step, and
           | then while their fingers execute the moves they scan the
           | cube, looking to setup the next step. Sometimes this allows
           | them to anticipate the next _next_ step.
        
             | nsilvestri wrote:
             | The fastest blindfold solvers in the world have their
             | memorization under 10s. It encodes all the information they
             | need to solve the cube, so arguably they are able to solve
             | the entire cube in their head in under 10s. Execution takes
             | longer, though, because blindfold methods at that level are
             | still less efficient than traditional methods. However, one
             | of the best BLD solvers, Jack Cai, has used blind solving
             | during a normal 3x3 event, by doing his memorization during
             | inspection (inspection time is included in the total time
             | for the actual blindfold event). Then, with a blindfold on,
             | executes the solve. He had a sub-12s average, IIRC.
        
           | deltarholamda wrote:
           | >but if I see these insanely fast movements in the solving
           | phase
           | 
           | As an old fart who was a kid when the Rubik's Cube was
           | introduced to America, I'd like these young whippersnappers
           | to solve on the original Cubes, not these Ferrari cubes that
           | never stick or get filled with hand salsa and backpack
           | detritus.
        
           | slampig wrote:
           | There's not really any decision making in solving the cube
           | when you have learned the method, you just see the pattern
           | and execute the algorithm. That doesn't really change at all
           | with the inspection time.
        
             | GoldenRacer wrote:
             | There is still plenty of decision making. For any scramble,
             | there are usually a few dozen ways that make sense to make
             | a cross. A top cuber may choose a slightly slower way to do
             | the cross to make the first f2l pair easier (or even solve
             | the first pair at the same time as the cross). They may
             | choose an unusual way to insert the second f2l pair to make
             | the third pair easier. There are a handful of videos out
             | there of cubers breaking down their solves and explaining
             | their decisions.
             | 
             | The last layer doesn't really have any decision making
             | though.
        
       | Rastonbury wrote:
       | Interesting to see the arguments against this by people familiar
       | with cubing. Seems like the main one is that the cube is not
       | fully solved during inspection phase, so they are also solving on
       | the fly during the 2nd phase.
       | 
       | As a layperson, I think new category would be interesting,
       | because they would require different approaches. It reminds me of
       | that Tetris post on HN the other day where teenagers innovated
       | new techniques of manipulating the controller to defeat the old
       | guard, or speedrunners coming up with new techniques.
       | 
       | Also I'm curious as to why people don't use all the inspection
       | time in something that's so competitively min-maxed. Spending
       | more time to reduce one or two moves seems like something that
       | could make or break it when you get ties measuring to 0.01s
        
         | charcircuit wrote:
         | >because they would require different approaches
         | 
         | No, but that would be true in the reverse situation if we were
         | going the other way and no longer counting inspection since it
         | adds the ability for new strategies and tricks to be
         | integrated. By counting the inspection time the event devolves
         | into just immediately doing what you see first and makes some
         | strategies unviable.
         | 
         | >Also I'm curious as to why people don't use all the inspection
         | time in something that's so competitively min-maxed
         | 
         | As the other reply mentioned the more moves you plan the harder
         | it is to know the current state of the cube at the end of what
         | you planned. There's also a difference between knowing the
         | general position a piece will be in and knowing the exact
         | position and orientation of pieces which is necessary for
         | adding more moves for your plan.
        
         | nsilvestri wrote:
         | One reason people don't use all the time is because it gets
         | exponentially more difficult to track more and more pieces as
         | the solutions also get longer. An intermediate cuber can easily
         | 4 pieces in inspection and plan out where they go within 15
         | seconds, but an additional 2 pieces might require them to spend
         | an additional 45 seconds or more. At some point you recognize
         | your limits and you can't do any better with the additional
         | time and you just go.
        
       | spark3k wrote:
       | To make this event type completely reproducible and measurable to
       | the millisecond there could be a new cube product which uses LEDs
       | to show the colors of a randomly scrambled cube and start the
       | clock at the same moment too, while the solver is holding it.
       | Clock stops the moment the cube is solved.
        
       | dusted wrote:
       | I do agree that inspection should be merged into the time. It
       | might mean that people have to start optimizing diffrently, but..
       | the time it takes to solve a cube, should be the time from you
       | first cast eye on it and to it lies solved on the table..
       | 
       | Reminds me of old road racing, where they probably went a bit too
       | far, when the start went, the drivers had to run onto the track,
       | and start their motorcycles and go! None of this sitting there
       | with the engine turned on and waiting for the lights.. :P
        
       | Kiro wrote:
       | Pretty strange to compare inspection times when the players know
       | it's not counted, so they don't care whether they inspect fast or
       | slow. It's like suddenly measuring the time it takes to walk up
       | to the table.
        
       | mgsk wrote:
       | Don't have anything on-topic to say. Instead, I will say: great
       | presentation. The animations etc. kept my attention for something
       | I'm not all that interested in.
        
         | tomerv wrote:
         | The music is top-notch, especially the timing of the drums with
         | the presentation!
        
       | raynr wrote:
       | Meh. If tournament organisers want, they can run tournaments
       | where inspections count in the total time, get enough steam and
       | I'm sure it will be exciting enough.
       | 
       | Competition is based on the details in the format, which
       | competitors will optimise for.
       | 
       | Counter example from the examples given in the video. Olympic
       | swimmers race, with heats and rules deciding who takes the less
       | draggy centre lanes. But if we're truly looking for the fastest
       | swimmers, we would conduct individual time trials in temperature
       | controlled single lane pools at sea level, with times measured
       | starting when the competitors' legs leave the diving board and
       | when the competitors' fingers touch the wall at the end of the
       | measured distance. Why should reaction time and inconsistent
       | water drag count for the competition?
        
         | falcolas wrote:
         | Ex competitive swimmer: having other people in the pool
         | matters. It's a race, and people do swim (run, climb, etc)
         | faster with competition than without.
        
           | hotpotamus wrote:
           | I'm not sure if you're attempting to disagree with the parent
           | comment, but you're just adding to their (well stated) point.
        
         | spencerchubb wrote:
         | In theory, anyone can host a competition under their own brand.
         | By far, the World Cube Association is the most-recognized
         | institution. It is even officially recognized by guinness world
         | records
        
         | nsilvestri wrote:
         | People can host their own competitions with different rules,
         | and do: Red Bull has their own format of competitions where
         | inspection time is not included. However, under the regulations
         | outlined by the World Cube Association, inspection time is
         | required (except in blindfolded formats).
        
           | Someone wrote:
           | If there's sufficient demand, the World Cube Organization
           | could (and probably should) organize two events, or one event
           | with two championships.
           | 
           | You see that in many other sports. Basketball has 3x3
           | championships, road cycling had the road race and the
           | individual time trial, cricket has at least 3 different game
           | formats (tests, one-day, and T20), soccer has indoor and
           | outdoor forms, sailing has many different boat types,
           | swimming has separate events for 25m and 50m pools and for
           | open water swimming, etc.
        
             | nsilvestri wrote:
             | The WCA already does have multiple events for different
             | puzzles and styles of solving, such as 7x7 cubes and
             | solving a 3x3 with the fewest moves. All but the biggest
             | competitions choose from a subset of those 17 events to
             | include because there's too much demand. There's no
             | technical reason why no-inspection can't be an event, too.
             | No-inspection was an event for 6 months over 15 years ago,
             | but I can't find any information on why it was removed.
             | That being said, it's still possible for a event organizer
             | to have an unofficial event as part of the WCA sanctioned
             | competition. I've recently been seeing Face Turning
             | Octahedron appear as unofficial competition events.
        
             | zimpenfish wrote:
             | > cricket has at least 3 different game formats (tests,
             | one-day, and T20)
             | 
             | 4 if you include The Hundred[1] (although I don't think
             | it's been exported out of England yet...)
             | 
             | [1] https://en.wikipedia.org/wiki/The_Hundred_(cricket)
        
       | cyphar wrote:
       | Interesting video.
       | 
       | As an ex-cuber, I disagree that including inspection time would
       | make the event more fair or would reduce the number of ties.
       | 
       | The reason there's so much variance in inspection time (usually
       | over 8 seconds since that's when you get the warning from the
       | timekeeper) is because nobody has previously cared about
       | inspection time. If it started being included, people would spend
       | far less time inspecting (maybe just looking for the first cross
       | pieces at most) and you'd end up with similar competitive levels.
       | 
       | I'm also not sure I agree with the statement that they're
       | "already solving the cube". It's not _wrong_ but it gives the
       | wrong impression -- given enough inspection time you couldn 't
       | solve the whole cube in your head using traditional methods like
       | CFOP (obviously you do this in blindfolded solves but that's much
       | slower than CFOP). Cross planning is a thing but I doubt that the
       | variance in times is actually because Felix is slower than other
       | cubers at doing cross planning -- he just takes his time _because
       | he knows inspection times are not counted_.
       | 
       | That being said, I'm not against having it as a new format. It
       | would be interesting to see how the meta would evolve (though I
       | suspect it would just result in cross-only inspections, if that
       | -- but it would be interesting if CFOP fell out of favour because
       | there are better techniques that don't need as much inspection to
       | get off to a running start). I also get the viewpoint that "it
       | makes more sense" but I've also never had issues when solving
       | cubes for laypeople when I say "hang on, lemme take a look before
       | I start" so I'm not sure it's that big of a deal (not that many
       | laypeople care about speedcubing minutiae anyway).
       | 
       | I also wonder whether this would disproportionately affect
       | vision-impaired cubers (though I don't personally know any so I
       | can't ask them if they typically have longer inspection times or
       | if they're doing anything special during inspection).
        
         | dehrmann wrote:
         | > I also wonder whether this would disproportionately affect
         | vision-impaired cubers
         | 
         | I'm sure it would, but you could say the same thing for
         | biathletes.
        
         | GoldenRacer wrote:
         | I've heard of colorblind cubers using alternative color schemes
         | that have more contrast for helping them distinguish colors.
         | WCA also allows textured cubes for blind solvers (obviously
         | these aren't allowed in the blindfold event)
         | 
         | I agree, it would be interesting to see what techniques evolve.
         | We can get some hint by looking at unofficial multicube records
         | (most solves in 24 hours, most solves while holding breath
         | underwater, etc). It would definitely wreck zz. Not sure which
         | method would come out on top though. I've always been biased
         | towards petrus so am enjoying coming up with reasons why that
         | would potentially see a boost (although I doubt it would
         | actually come out on top). I doubt we'd see many x-cross starts
         | among CFOP solvers which I think is sad. I'm also wondering how
         | this would effect color neutral solvers compared to solvers
         | that stick to a specific color cross. I spent a month switching
         | to be color neutral before my average times got back down to
         | pre switch average.
        
         | michaelt wrote:
         | _> I 'm also not sure I agree with the statement that they're
         | "already solving the cube"._
         | 
         | I think it depends on whether you think the record ought to
         | represent a _chess-style intellectual feat_ or a _physical
         | dexterity_ feat.
         | 
         | In the inspection time they've clearly started the
         | _intellectual_ feat - just not the dexterity one.
        
           | cyphar wrote:
           | You don't plan out the entire solve in your head during
           | inspection. At most you plan out the cross and maybe the
           | first F2L pair, the rest is dealing with what you see when
           | you see it (so for the majority of the solve it is a question
           | of dexterity, pattern recognition, and look-ahead ability).
           | 
           | My issue with saying "they're already solving the cube" is
           | the implication that more inspection time would let you get
           | even shorter solve times and I don't think that's the case
           | (unless you went really ridiculous and gave everyone an hour
           | to do a smallest-moves solve on paper).
           | 
           | (There are also practical issues with this kind of format
           | that nsilvestri pointed out that I hadn't originally
           | considered.)
        
             | hyperhopper wrote:
             | Also, due to muscle memory, etc, a smallest move solve
             | might not even necessarily be the fastest solve by time.
        
               | spadros wrote:
               | But to imply that the inspection time doesn't affect the
               | solve time at all seems totally disingenuous. I agree
               | with the thesis of the video. "Time to solve a cube"
               | should mean exactly that; how long, from first seeing the
               | cube in front of you, it takes you to solve it.
        
               | Blendtherules wrote:
               | I don't think I implied that the inspection time doesn't
               | affect the solve time, but I'm learning a lot about how
               | people interpret the words you say in a monologue. For
               | example, I totally misspoke when I said "they're solving
               | it in their head", they are... but not completely, and
               | that's what many people took my words to mean which was
               | not my intention, lessons learned.
        
           | [deleted]
        
       | systemvoltage wrote:
       | What about the variation of initial conditions?
       | 
       | When we race for 100m stride, everyone has the same initial
       | conditions. Same starting line.
       | 
       | What are the probabilities of getting an easier scramble than a
       | difficult one?
        
       | ZeroGravitas wrote:
       | Nice presentation, but I feel the underlying absurdity of world
       | records starts undermining the point once you go this deep.
       | 
       | How many meters did Usain Bolt have to run in training before he
       | ran his 100 meter record winning run.
       | 
       | How much of the time is a factor of the cubes randomisation, or
       | the speed at which you pick up and drop the cube.
       | 
       | For the world's shortest river, how do you define river?
       | 
       | I think lay people would be surprised by the effectively
       | arbitrary legal minutiae of most sports and competitions.
        
         | jVinc wrote:
         | > How many meters did Usain Bolt have to run in training before
         | he ran his 100 meter record winning run.
         | 
         | That's not really an accurate comparison. The current setup is
         | more akin to a 100m running challenge where he was allowed to
         | run 50m before starting the actual 100m to get up to speed.
         | 
         | The inspection time is not training, it's literally the time
         | spent solving the cube.
        
           | cyphar wrote:
           | A better analogy would be to ask whether we should count the
           | time Bolt spent stretching before the gun was fired. If Bolt
           | hadn't stretched, he would've been slower but he still
           | would've been pretty fast.
        
           | pessimizer wrote:
           | This is such a good analogy that it sounds like an
           | interesting event in itself.
        
           | ZeroGravitas wrote:
           | Its a broader point that the limits are arbitrary, like high
           | tech clothes or bike designs getting created and banned (or
           | not), but there are actual sports with rolling starts or
           | maximums and minimums defined but no bonus for using less
           | than the max.
           | 
           | The long jump is measured from the board, not from where you
           | jump. Getting close to, but not over the edge is part of the
           | arbitrary rules of the sport.
        
           | gus_massa wrote:
           | > _The current setup is more akin to a 100m running challenge
           | where he was allowed to run 50m before starting the actual
           | 100m to get up to speed._
           | 
           | It looks like an interesting idea. The long jump competitions
           | have something like that. Can someone organize it? Do you
           | have to go slowly the first 40 meters and increase the speed
           | just in the last 10 meters before the start line? Can the
           | data from the 200m run be used to estimate this?
        
             | jameshart wrote:
             | 200m split times are routinely tracked - see e.g.
             | https://world-track.org/2022/07/what-are-noah-lyles-
             | splits-f... (it turns out the US national 200m record was
             | broken a couple days ago)
             | 
             | And it is absolutely the case that the times for world
             | class second-100m of a 200m sprint are generally lower than
             | even world record 100m sprints (in that report above, out
             | of the field of 8, 6 runners beat the 100m world record
             | over their second 100m)
             | 
             | Usain Bolt's world record 100m from a stationary start is
             | 9.58s. His world record 200m splits were 9.92s and 9.27s.
             | 
             | Over the _middle_ 100m, his time was 8.84s.
             | 
             | (see https://speedendurance.com/2009/08/21/usain-
             | bolt-200-meter-s...)
             | 
             | So yes, a flying start makes a massive difference. 200m
             | runners are generally _slowing down_ in their second half
             | (Bolt 's last 50m took 4.75s, while he covered 100-150m in
             | 4.52s, and 50-100m in 4.32s), but their average speed over
             | the final 100m is still faster than a 100m runner. In a
             | 100m sprint the runner may still be accelerating by the
             | time they reach the line.
        
               | gus_massa wrote:
               | I just remembered that all (some?) boat races start like
               | this. You must cross the starting line after the initial
               | time, but you can already have speed.
        
               | rcxdude wrote:
               | Yes, though this is for the practical purpose that having
               | a bunch of sailboats trying to stay completely still is a
               | recipe for chaos.
        
       | kuboble wrote:
       | - the World Cubing Association speed cubing rules are designed to
       | make competitions more interesting and fair for speedcubers and
       | NOT for general public.
       | 
       | - the 3x3x3 without inspection used to be an official WCA event
       | but was removed as it was considered a worse way to fairly judge
       | competitor's skill.
       | 
       | - it isn't the fault of speedcubers that people interpret WCA
       | records as something they aren't and then claim it's lying when
       | they find out what they actually are
       | 
       | And the whole analysis of who is fastest with inspection by
       | looking at the data from solves with inspection is kind of
       | meaningless.
       | 
       | Max park has solved 434 cubes in one hour solving cubes with an
       | average 8.2s per cube inspection included. I guess you'll find a
       | 5 seconds solve somewhere in the video.
        
       | rjmunro wrote:
       | I don't know why inspection time is limited to 15 seconds. It
       | would be interesting to allow unlimited inspection (or maybe like
       | 30 minutes) and see how fast people could solve it then.
        
         | BossingAround wrote:
         | A gentle reminder that "speed" is relative :)
        
       | jeremysalwen wrote:
       | I thought he was going to discuss the randomization of the cube
       | as a factor for the speed of the solving.
        
         | cyphar wrote:
         | All cubes in each round are scrambled the exact same way (a
         | computer generates a 40-move scramble that is scrambled by
         | volunteers before the cubes are returned to the tables).
        
           | nsilvestri wrote:
           | Scrambles are not 40 moves, they're generally around 25
           | because they're somewhat optimized scrambles to reach a
           | randomly generated state. Simply using a sufficiently long
           | sequence of moves still provides some bias to certain cube
           | states, which is why they don't do that.
        
             | cyphar wrote:
             | Clearly it's been too long since I've been to a
             | competition.
        
         | mediumcat wrote:
        
         | rootusrootus wrote:
         | I'm just a beginner level cuber but my impression is that
         | starting condition of the cubes is likely controlled for. It is
         | common to share the set of moves used to 'randomize' the cube.
        
       | BurningFrog wrote:
       | As an old school cuber, I kinda wish we always did no inspection
       | solves, at least as one event. It always seemed like the "real"
       | way to do it.
       | 
       | There are logistical problems though. Keeping people from seeing
       | the mix before it's their turn to solve becomes essential. Or you
       | could go with just giving each competitor a unique mix.
        
         | nsilvestri wrote:
         | The logistical problems are already solved. WCA competitions
         | have a strict set of policies designed to minimize people's
         | abilities to cheat. When No Inspection was an official event,
         | it operated similarly to how blindfold solving does today: the
         | competitor removes the covering of the cube themselves after
         | starting the timer.
        
           | BurningFrog wrote:
           | Sounds good. I like it!
        
       | jVinc wrote:
       | It would be interesting to see how such a challenge evolves,
       | because if you do include inspection, then you really just have a
       | no-inspection solve time. And the question becomes how often does
       | it help to do inspections and when do you start doing solves with
       | look ahead along the way.
        
       | drcode wrote:
       | This is equivalent to people who argue "President X didn't REALLY
       | win because they didn't win the popular vote"
       | 
       | Such an argument ignores the fact that president X would likely
       | have changed their strategy if the determinant for winning the
       | election was changed to winning the popular vote
        
         | willis936 wrote:
         | I'm not sure this makes sense since X is a populist.
        
           | gruez wrote:
           | Except according to wikipedia "populist" doesn't refer to
           | "popular vote", it refers to the idea of "the people vs the
           | elites".
           | 
           | >Populism refers to a range of political stances that
           | emphasize the idea of the people and often juxtapose this
           | group against the elite.
        
         | DangitBobby wrote:
         | What you're saying might be true (I'd take a bet against Rs
         | suddenly winning the popular vote if the game changed, though)
         | but it could also true that we're playing the wrong game.
        
           | drcode wrote:
           | Oh don't get me wrong, the system we've settled on isn't
           | great
        
         | [deleted]
        
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