[HN Gopher] Teens are rewriting what is possible in the world of...
       ___________________________________________________________________
        
       Teens are rewriting what is possible in the world of competitive
       Tetris
        
       Author : danso
       Score  : 312 points
       Date   : 2022-07-22 19:29 UTC (1 days ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | ilitirit wrote:
       | Not sure if it's mentioned in the article, but this documentary
       | is worth watching if you haven't seen it. It pre-dates some of
       | the newer techniques people are using.
       | 
       | http://watch.ecstasyoforder.com/
        
       | spike021 wrote:
       | Anyone have a preferred method of playing Tetris?
       | 
       | These days I just load up the official site's web version [0] but
       | lately they've crammed more and more ads onto the page and Ublock
       | Origin can't keep up. Sometimes the tab totally freezes. Makes it
       | difficult to enjoy.
       | 
       | [0] https://tetris.com/play-tetris
        
         | [deleted]
        
         | Siilwyn wrote:
         | I like to play on Flatris: https://flatris.space/
        
         | userbinator wrote:
         | You could play a version that you wrote yourself...
         | 
         | It's actually not that difficult --- it's probably one of the
         | most cloned/ported puzzle games, but almost always called
         | something other than Tetris because their lawyers really don't
         | want you using that name. "Russia Block" is/was a relatively
         | common synonym.
        
           | chongli wrote:
           | It's easy if you just want to get the basic game up and
           | running. If you want an authentic experience, however, then
           | you need to put in more work to replicate the quirks of the
           | NES original (the version used for CTWC). There's everything
           | from the NES's 60.0988 frames per second to the Nintendo
           | rotation system, delayed auto shift, soft drop speed, to the
           | random piece generator (which is biased against line pieces).
           | There's also the scoring rules, gravity level progression,
           | and more.
           | 
           | The game mechanics are actually quite complex when you
           | include all of the details. Sure, you might say those details
           | are superfluous, but there's a reason many people prefer
           | classic Tetris over more recent versions. Nintendo's original
           | mechanics are much more challenging but also very satisfying
           | to play with.
        
         | jgtrosh wrote:
         | Either Nintendo Tetris on NES if I'm at home or Tetris Effect
         | Connected's Classic mode. Here's a good enough online emulator:
         | https://arcadespot.com/game/classic-tetris/
         | 
         | For modern Tetris, Tetr.io or jstris.
        
         | jamal-kumar wrote:
         | My favorite is a variation called first-person tetris:
         | 
         | https://www.firstpersontetris.com/
         | 
         | It's fun to give someone without telling them the whole view
         | rotates whenever you rotate the piece because it's extremely
         | disorienting if you're not used to it, but after a bit of
         | practice it becomes easy
        
         | moozilla wrote:
         | https://tetr.io/ is probably the best unofficial game,
         | especially if you're into multiplayer variants.
         | 
         | For single player https://jstris.jezevec10.com/ or
         | https://simon.lc/tetr.js/ are the best.
        
         | Ekaros wrote:
         | I found this version bit fun. Goal and more tactic driven. Also
         | short games don't tire out too much. https://tetris.com/play-
         | tetrisgems
        
         | goosedragons wrote:
         | My favorite version is Puyo Puyo Tetris. It's on Steam, Switch,
         | PS4, Xbox. Also a Puyo Puyo game but you can easily just play
         | Tetris if you want. It's fun, it's colorful. Also has
         | multiplayer, online and split screen. No ads but you do have to
         | buy it for $20.
         | 
         | After that it's probably classic Game Boy Tetris.
        
           | EddySchauHai wrote:
           | Puyo Puyo Tetris 2 is also out! I believe it has more players
           | online.
        
         | Comkid wrote:
         | My favourite is tetr.js which is open source and has seen
         | multiple forks over the years.
         | 
         | The latest I'm aware of is [0].
         | 
         | [0] https://doktorocelot.com/tetr.js/
        
         | Shared404 wrote:
         | Gameboy/NES emulator is probably a reasonable option.
         | 
         | I have a keychain toy I got as a child that has a cheap LCD
         | recreation.
         | 
         | <strike>clearly the best option is bastet on linux</strike>
        
       | redhal wrote:
       | Nice to see some Tetris news here! I've been a little obsessed
       | lately with Tetr.io. For those who don't know it, it's a version
       | of tetris where you can play against other players and send them
       | pieces when, for example, you do a tetris or a combo. It's pretty
       | impressive to watch the competitions :
       | https://youtu.be/A4SFWfXZsks
        
         | herman_toothrot wrote:
         | Pretty cool. Anyone remember TetriNET from the 90s? Similar
         | concept, except there were special pieces mixed in that you
         | could use on opponents or yourself (add line, clear line,
         | quake, etc.)
         | 
         | https://en.wikipedia.org/wiki/TetriNET
        
           | cjbprime wrote:
           | Yup! I remember the Debian developers would often play it
           | together, I suppose because it was one of a small number of
           | exciting open source multiplayer games which worked on Linux.
        
           | contingencies wrote:
           | IMHO when people discuss networked Tetris, it's now the
           | reference implementation.
        
         | bcherny wrote:
         | Ah, sounds similar to PuzzleFighter, an older Japanese game.
        
         | EddySchauHai wrote:
         | There's a battle royale version of Tetris on the switch that
         | sounds very similar - you can alter your settings of who you
         | attack too, targeting those who attacked you, those in the
         | lead, etc... I never won but got top 3 a couple times :)
        
         | nope96 wrote:
         | Found out about Tetr.io from this HN thread:
         | https://news.ycombinator.com/item?id=29728892
         | 
         | Instantly got addicted, and I was amazed to see how good
         | everyone is. 14 year old me with my gameboy would have been
         | stunned at how fast and crazy modern Tetris is. And multi-
         | national! Love it, but had to give it up after a few months
         | because it seemed like it would/or was causing my longstanding
         | RSI to come back.
        
       | DoubleFree wrote:
       | Years ago I stumbled onto competitive Tetris because the YouTube
       | algorithm pushed the Jonas vs Joseph match on me. I didn't expect
       | it to be exciting, but it was actually captivating and I've
       | followed CTWC (very) passively ever since. The excitement from
       | the commentators is also very infectious.
        
       | Victerius wrote:
       | TIL There are Tetris competitions.
        
         | bobsmooth wrote:
         | Name an activity and there's a competition for it.
        
         | 2c2c2c wrote:
         | different flavors too.
         | 
         | nullpomino 40line clears look insane:
         | 
         | https://youtu.be/_k5tP1v0w-k
        
           | [deleted]
        
           | bubblesorting wrote:
           | The blitz (maximize score in a set time) all-clear runs are
           | pretty impressive, too.
           | https://www.youtube.com/watch?v=EWETj11LmMw&t=7s
        
       | formvoltron wrote:
       | OK when I was in high school.. and we are talking 1991 here,
       | there was a programmer in a class I was taking who wrote a head
       | to head tetris game as his project for the class.
       | 
       | 31 years later the world figures out that head to head tetris is
       | pretty cool.
        
         | silpheed5 wrote:
         | Or he had a gameboy from 1989 with a link cable and had already
         | played head to head tetris there?
        
       | boomboomsubban wrote:
       | Is the method more taxing on the controller? How do such NES
       | events handle controllers? Are modern remakes allowed, do they
       | disassemble and fix them, or is there a fear that eventually all
       | NES controllers will be broken forcing change?
        
         | tedunangst wrote:
         | The G forces are pretty minimal. Also, replica controllers are
         | permitted. You can play with a lefty controller that swaps AB
         | and D-pad for instance.
        
           | a_t48 wrote:
           | You will eventually wear out the pads. Happens with SNES
           | controllers after heavy kaizo play. :)
        
       | Xcelerate wrote:
       | I used to be obsessed with Tetris (both on the console and the 40
       | line clear version on the computer) and ended up programming a
       | version of it that maps one key on the keyboard to one
       | "slot/rotation" combination for each piece. Amazingly, there are
       | enough keys to cover all of the combinations, so each drop is
       | just one key press. Ended up getting some pretty good 40 line
       | clear times for this weird version of Tetris; it felt like I was
       | typing to play the game. I don't know if anyone has done
       | something like that since then--that was probably a decade ago.
        
         | barbs wrote:
         | Awesome! That sounds like something worth sharing, if you were
         | willing?
        
         | emiliobumachar wrote:
         | Interesting, but there's one thing I didn't get. Why does each
         | piece need different keys?
        
           | function_seven wrote:
           | I don't think it's a separate key for each piece. It's a
           | separate key for each column and rotation.
        
             | hyperpallium2 wrote:
             | 10 columns, 4 orientations - matches keyboard real nice and
             | kentucky.
        
         | moozilla wrote:
         | There's a variant of this idea called "KeyTris" or "Finesse",
         | here's one implementation: https://github.com/alex-ong/Finesse
         | 
         | Example of someone getting sub 20 seconds with this method:
         | https://www.youtube.com/shorts/TGW4j7LRBJk
        
         | thot_experiment wrote:
         | That's super cool, what sort of times were you able to achieve?
         | I think it's "cheating" to even use the 180 degree flip button
         | (but obv everyone is free to define their own rules for a game
         | where you're essentially playing against yourself). I can play
         | with zero finesse OR I can sub 50 seconds, but I definitely
         | can't do both at the same time.
        
       | bergenty wrote:
       | This is great. I randomly stumbled on this scene about 6 years
       | ago and it's great to see this on the front page.
        
       | synergy20 wrote:
       | My son was obsessed with this for a while and is probably ranked
       | top 20 globally, what's the excitement of this game is beyond me.
       | That ended up hurting his college application quite a bit, and he
       | showed no regret and is still in love with it.
       | 
       | The only thing positive I see is that they actually have a closed
       | circle from different nations, so he made some "online friends"
       | there.
        
         | baby wrote:
         | I personally had a shaky scholarity due to playing video games
         | too much. No regret either. I've ended up in a pretty good spot
         | and have a lot of memories making friends and being competitive
         | at something
        
         | faeriechangling wrote:
         | I respect a top 20 Tetris player more than I respect a college
         | graduate since the college graduate just has to convince the
         | teachers to like him and do exactly as he's told compliantly.
         | The Tetris player has to be the best at something difficult and
         | competitive that shows intelligence.
         | 
         | Can hardly blame your son for not taking something seriously
         | which is mostly taken seriously because everybody thinks that
         | everybody else takes it seriously and you can't just opt out of
         | impressing others because it will limit what you can do and
         | earn in the future. College itself is just a glorified game but
         | a far more boring and unfair one than Tetris.
        
           | synergy20 wrote:
           | after reading the comments I found another thing that is
           | unexpected but related, he has been trying to write a program
           | beating Tetris since high school, from initial python to AI.
           | He was competitive on math(ranked in top 30 nationally at
           | HMMT at 9th grade), so his missing out tier1 school(e.g. MIT)
           | disappointed me a bit, but it's what it is. On the other hand
           | I had a MIT PhD colleague who graduated 11 years ago and is a
           | senior software engineer just like the rest of other
           | colleges' graduates. I guess school does not define
           | everything(no offense).
        
             | aeyes wrote:
             | your son is way ahead of most kids, he'll do just fine even
             | if he doesn't go to MIT
        
         | [deleted]
        
         | DanielVZ wrote:
         | Believe it or not he's learning a ton of soft skills that
         | college fails to teach that are paramount for real life
         | success. During college I "wasted" my time playing videogames,
         | speedrunning, striving for high scores, and forming
         | communities. I graduated with sub par scores but I still
         | managed to be more successful than any of my college buddies
         | (even those with perfect grades).
         | 
         | Here are some ways it helped me kickstart my self taught
         | software engineering carreer:
         | 
         | - I learned how to enter the zone almost on command. I
         | recognized my triggers and exploited them.
         | 
         | - I learned how to moderate a community. Now I see the fruits
         | of that because somehow in the two companies I've worked at
         | I've been seen as a leader even when I was a junior developer.
         | 
         | - I learned that learning stuff wasn't really that hard. It
         | mostly requires dedication. I memorized speedrunning routes
         | from google doc files for several games and it translates well
         | into the experience I've had of reading documentation to learn
         | a tool.
         | 
         | - I perfected my English. As a non-native speaker, practicing
         | English with natives gave me the tools to now work for
         | companies abroad that are astronomically better than local ones
         | in every conceivable way.
         | 
         | I'm sure there are other benefits as well. There are also some
         | risks such as social isolation, but that really depends on the
         | player's surroundings more than anything.
        
         | jgtrosh wrote:
         | It's one of the most wholesome gaming communities out there,
         | where achievements are celebrated and all ages get to empathize
         | on this pure experience.
         | 
         | It shouldn't replace irl friends, but there are much worse
         | online friends to have than Classic Tetris players.
        
         | charcircuit wrote:
         | >what's the excitement of this game is beyond me
         | 
         | It's the same excitement as speedrunning if that helps you get
         | it. Having a community where you are all trying to get better
         | at something while having fun doing so.
        
         | brailsafe wrote:
         | I guess you might have missed the "are ya winnin son?" meme
         | from a few years ago. Life isn't about the college you get
         | into. Being in the top 20 of tetris players is going to be very
         | rewarding, and they can go to college later if they want
        
           | bergenty wrote:
           | Is is though? What's the point. You're in front of a screen
           | during the best years of your life attempting to get good at
           | something that is at the end of it trivial from a lot of
           | perspectives. It's kind of indistinguishable from smoking pot
           | and sitting in front of your TV.
           | 
           | That being said, I've followed the scene for 6 years and
           | always found it very interesting to watch.
        
           | paulcole wrote:
           | > Being in the top 20 of tetris players is going to be very
           | rewarding
           | 
           | I was a pretty high-level Scrabble player, devoting a handful
           | of years of my life to it, and it's one of the biggest
           | regrets I have. Total waste of time and only a attempt to
           | ignore the other things I hated about my life.
        
         | Aperocky wrote:
         | > showed no regret and is still in love with it.
         | 
         | Good for him for finding the experience that he enjoys when
         | he's young.
        
         | DavidSJ wrote:
         | Why the scare quotes around online friends? Online friends are
         | very real friends.
        
           | slothtrop wrote:
           | Because they're no substitute for friends you see in person.
        
             | kerabatsos wrote:
             | All my co-workers are online. I consider some to be good
             | friends. It's the way of the world now.
        
               | slothtrop wrote:
               | My co-workers are online too but that has no bearing on
               | whether I see friends in person, nor does it encompass my
               | entire social life.
        
               | bloqs wrote:
               | You aren't a developing teenager, probably. It's well
               | evidenced as essential for psychosocial development
        
               | Gene_Parmesan wrote:
               | As recent decades have progressed and more of our lives
               | have gone digital, self reported rates of loneliness,
               | isolation and depression have been skyrocketing. It's
               | sometimes called the Internet Paradox - a technology that
               | is supposed to increase our connection is correlated with
               | increased feelings of isolation.
               | 
               | It's been the subject of study but it's impossible to
               | truly reject the hypothesis due to the ubiquity of the
               | effect - there's no control group. Obviously correlation
               | is not causation, but I think the severity of the effects
               | warrant further thought and investigation.
        
             | GOATS- wrote:
             | This simply isn't true. Many of my closest friendships
             | started online - with people who share the same interest as
             | me, which is rare to find irl. I have since met a handful
             | of online friends in person and they're always as lovely as
             | they were online.
             | 
             | Online friends were very important to me growing up, and
             | still are today.
        
               | slothtrop wrote:
               | That doesn't actually contradict me.
        
               | DavidSJ wrote:
               | But nor does what you said really answer my question.
               | Online friends are real, and often provide things that
               | local friends can't. No one here is saying they're a
               | _substitute_ for local friends, but that doesn 't mean
               | these relationships should be denigrated.
        
               | slothtrop wrote:
               | > But nor does what you said really answer my question.
               | 
               | I answered, but to further clarify: online friendships
               | are not sufficient. No one said they don't have their
               | place, either.
        
               | [deleted]
        
               | parkingrift wrote:
               | Everything you've said is true, but also you literally
               | cannot replicate in-person interaction. Perhaps one day
               | we will be able to trick our lizard brains with virtual
               | interactions, but we can't do it at present. There is no
               | replacement for touching, feeling, smelling, and seeing.
               | You can have meaningful relationships online but you are
               | absolutely missing out if you're only interactions are
               | digital.
        
               | kevinventullo wrote:
               | I don't know about you, but I don't tend to touch, feel,
               | or smell my IRL acquaintances all that often.
        
               | parkingrift wrote:
               | I'd love to see the contraption you wear to dull your
               | sense of touch or smell. Must be impressive.
        
               | DavidSJ wrote:
               | But literally no one in this thread is saying otherwise.
               | We're just saying online friends are real and shouldn't
               | be demeaned with scare quotes, and also you're probably
               | missing out if your only interactions are local.
        
             | DavidSJ wrote:
             | It's a big world out there. Sometimes the best connections
             | aren't found locally.
        
               | slothtrop wrote:
               | There's a level of human connection and validation that
               | can't be satisfied virtually. We're animals, that contact
               | is important. We wouldn't settle for a virtual
               | significant-other, and by the same token the experience
               | of quality time with buds over extra-curriculars isn't
               | going to be fully replicated in a chat-room, blog message
               | or email.
        
               | bloqs wrote:
               | This may be the case as a fully formed and experienced
               | adult, but it's critical at developmental stages
        
               | DavidSJ wrote:
               | When I was a teenager, I had local friends and online
               | friends, and my online friends were very real and I'm
               | very thankful that I had them.
               | 
               | Neither were a replacement for the other.
        
       | danso wrote:
       | I saw this Polygon story on reddit, and deep in the reddit
       | comments was a link to this fascinating 9-minute YouTube video
       | that explains the latest NES Tetris competitive tech which is
       | apparently "faster than hypertapping!" (I did not know even know
       | what "hypertapping" was)
       | 
       | https://www.youtube.com/watch?v=n-BZ5-Q48lE
        
         | tedunangst wrote:
         | For me, there's an open question whether games like Tetris
         | should have such hacks. (Is it a bug that should be fixed?)
         | Obviously reaction time is a factor in a game that continuously
         | speeds up to increase difficulty, but should inhuman button
         | mashing offer an advantage over auto repeat? You can't make
         | Mario run 20x faster by hyper tapping the run key.
        
           | GoldenRacer wrote:
           | I don't feel it's a hack. DAS is a mechanism of the game that
           | was intended to aid players and make the game play more
           | enjoyable for the typical player.
           | 
           | If users want to forgo that mechanism why shouldn't they be
           | allowed? If I'm in a typing competition and am typing a word
           | with a repeated letter such as the two l's in "all", you
           | would never expect me to have to press the l key and wait for
           | the computer to automatically type a second l until I
           | released. You'd expect me to just press the l key twice
           | because it's faster and that wouldn't be considered a "hack".
           | Why would you expect anything different for Tetris players?
           | 
           | As for Mario, it's just a slightly more realistic game in
           | terms of you controlling a set of pixels that represent a
           | person instead of blocks. Mario doesn't move from one column
           | to the next, he smoothly travels through all the pixels
           | between columns because people in the real world move
           | smoothly. Tetris blocks aren't real world objects though so
           | they can move one column at a time. If it only takes one
           | frame for a block to move one column, why shouldn't I be able
           | to move the block one column every frame?
           | 
           | Also, in the official game, if you use DAS you move at 10Hz
           | (moving once every 6 frames). It looks like top players can
           | tap at around 20Hz. That's only 2x faster.
        
           | dcow wrote:
           | I dont think you're abstractly asking a silly question.
           | People do debate whether in-game emergent behavior that
           | leverages obviously unintended game mechanics is allowable
           | all the time. But the analog for Tetris here would be
           | something like "if you press input so fast it overflows some
           | counter and gives you free rows". That's not what this is.
           | There is no "hack". This is skill.
        
           | stormbrew wrote:
           | Aside from "what is too much" questions, skipping DAS in the
           | nes version of Tetris by tapping is something almost anyone
           | who plays the game will do if they play it long enough and
           | isn't at all unintended behavior. It just makes sense for
           | certain situations.
           | 
           | And while it's not true for most 2d platformers of smb's era,
           | performing repetative button actions to move faster than the
           | standard acceleration curve allows became very possible in
           | 16bit games and a later, and you'll see those used in
           | speedruns all the time. Usually a repeated dash, but
           | sometimes weird stuff like running backwards, jumping in
           | certain ways (smb actually has one of these), or rhythmically
           | pumping the shoulder buttons.
        
           | aaron695 wrote:
        
           | yayachiken wrote:
           | The competitive scene is probably also influenced from the
           | speedrun community. And the speedrun community has really
           | worked out the kinks in their ruleset, as in most games, you
           | need to find the sweet-spot of allowing hacks and innovative
           | techniques to break the game, but not too much that it
           | becomes uninteresting.
           | 
           | For example, in Super Mario Brothers non-TAS runs, the rules
           | are based around the controller and execution environment.
           | You are not allowed to modify the controller or tilt the
           | cartridge, but that's it.
           | 
           | Having the rules only limit the tools required, just like in
           | sports, is quite elegant. If somebody figured a way to play
           | faster with their teeth, it would be allowed, and rolling the
           | controller is just something like that.
           | 
           | On the other hand, people found out that you can perform
           | certain feats in SMB by pressing the left and right button at
           | the same time. This is considered impossible with the
           | standard D-Pad (without e.g. cutting it in the middle), so
           | that is banned. At least until somebody figures out a way how
           | to do it with the standard D-Pad.
        
           | LocalH wrote:
           | That's like asking if Guitar Hero should have tapping, where
           | you bring your strumming hand up to press fret buttons. Speed
           | techniques that work with unmodified hardware and game code
           | should almost always be allowed.
        
           | boomboomsubban wrote:
           | I can see why one would take issue with hypertapping, a
           | method which seemed to require some inherent body ability to
           | be capable of, but rolling is merely a more efficient method
           | of human tapping. It's like asking if the fosbury flop should
           | be allowed.
        
             | throwaway675309 wrote:
             | What??? There's no issue with hyper tapping, hyper tapping
             | is literally just being able to press the button faster
             | than most people can, and disallowing it would be like
             | disqualifying somebody who has more fast twitch muscle
             | fiber in the 100m dash.
             | 
             | We're not created equal, welcome to literally every sport
             | _EVER_.
        
               | stormbrew wrote:
               | The real issue with hypertapping isn't that "not everyone
               | can do it," really. It's the question of if it crosses
               | the line into being inherently injurious to the player in
               | the medium or even short term, in which case the
               | advantage doesn't come from either natural or learned
               | skill but a willingness to ruin your hands for silly game
               | points.
               | 
               | Generally speaking regulated sports tend to draw lines
               | here too, though obviously some draw them fairly far into
               | the injury territory. Most of those are explicitly
               | fighting sports though.
        
               | Ekaros wrote:
               | Gymnastics is also good example. Some routines are just
               | banned, because there is possibility of damage or too
               | high risks. And it is quite fair as long as it is clear
               | upfront and everyone follows the same rules.
        
               | otherme123 wrote:
               | That regulations are more in the line "we don't want
               | participants to die or get crippled on live TV". Because
               | gimnastics are absolutely insane for your body, the
               | number of people who end up with totally destroyed knees,
               | shoulders, ankles... before their 30's is horrifying.
        
               | otherme123 wrote:
               | At least two of the best Starcraft 2 players, Maru and
               | Byun, are having serious wrist issues. SC2 doesn't
               | involve tricks like the ones mentioned in the article,
               | and still actions per minute (APM) matter a lot and
               | people get hurt. I've never heard anyone proposing
               | regulations over APM.
               | 
               | OTOH, almost every sport hurts at pro level, and I think
               | it's safe to say that all pro sports are unhealthy,
               | except a few of them. E.g. Federer has serious issues
               | with his knees, has had more injuries than an average 60
               | year old man.
        
               | [deleted]
        
               | stormbrew wrote:
               | I don't disagree that most sports are bad for the body at
               | pro levels, but even so generally speaking they usually
               | have implicit or explicit rules against deliberate short
               | term damage to help you win.
               | 
               | The most obvious is really that while the case for rules
               | against performance enhancing drugs is usually that they
               | just give an unfair advantage, if you look at what's
               | actually banned and what's not, and how natural
               | advantages are treated, it seems pretty clear that _most_
               | banned substances are also the most harmful, while others
               | skate under regulation. Esports hasn 't even reckoned
               | with this yet afaik, even at pro levels. We'll see where
               | we're at in 10-20 years as it mainstreams.
               | 
               | As you point out in the other branch, that's kind of
               | motivated largely by PR concerns. People are mostly ok
               | with basically anyone ruining their body slowly for a job
               | (unless it's their own), but they balk at rapid injury.
               | My point is really just that hypertapping potentially
               | gets very close to this line, and that's a big part of
               | why there was a drive to find a replacement technique or
               | even ban it from competitive use.
               | 
               | Anyways, there's a lot more research into how to do high
               | APMs with a keyboard and mouse ergonomically than there
               | is with an NES controller, which also has a hard and
               | shallow throw compared to either of those and a very
               | unergonomic shape to begin with. There's a lot of reasons
               | they aren't obviously comparable to each other when
               | talking about the RSIs they can cause.
        
               | boomboomsubban wrote:
               | Seeing why someone would take issue with something is not
               | agreeing it's an issue. I understand why the Tetris
               | community might have been unhappy that a strategy
               | impossible for 90% (completely made up number, I have no
               | idea how common the ability is) of people became the
               | meta.
               | 
               | I wouldn't have banned it, but I would understand if they
               | decided to have separate categories for hypertapping and
               | "regular" play. Rolling seems to have fixed the problem.
        
             | tedunangst wrote:
             | The high jump seems to be more deliberately a test of
             | physical skill? Did the designers of Tetris set out to make
             | a game that measures the rate at which you can push a
             | button? A lot of games have no glitch speedrun categories.
        
               | boomboomsubban wrote:
               | If the designers wanted the game to end at level 29 they
               | could have forced the game to end there. They didn't,
               | instead programming a game that allows users to get
               | continue indefinitely even if the designers themselves
               | were unable to pass level 29.
               | 
               | Sure you could make a no hypertapping or rolling category
               | for Tetris. Calling better techniques a glitch seems
               | wrong, though speed runners often disagree on what
               | exactly constitutes a "glitch" anyway.
        
             | p1necone wrote:
             | Comparing rolling to the Fosbury flop is basically a
             | perfect analogy, bravo.
        
           | hypertele-Xii wrote:
           | You can make Mario 20x faster by tapping backwards longjump
           | on stairs, though.
           | 
           | https://www.youtube.com/watch?v=gKf_bFNXuu8
        
             | gaudat wrote:
             | That Yayayayayayayayayayahoo! has to be one of the best
             | bugs turned features in history.
        
               | sdwr wrote:
               | Yah.. yah.. yahyayayayyyyyyahoo!
        
         | userbinator wrote:
         | I'm not at all a gamer, but can type decently fast and see much
         | similarity between the "rolling" technique and using all 10
         | fingers on the keyboard --- e.g. 120WPM is a rate of 10 keys
         | per second, which is extremely difficult to do even with a
         | single finger on one key, but spreading the energy across all
         | the fingers makes it much easier to achieve those speeds.
         | Incidentally, the fastest typers don't use a rigid key-to-
         | finger mapping for ths reason too; they tend to use the closest
         | finger that's available.
        
           | CarVac wrote:
           | > Incidentally, the fastest typers don't use a rigid key-to-
           | finger mapping for ths reason too; they tend to use the
           | closest finger that's available.
           | 
           | Only on QWERTY. On Dvorak there's a very rigid mapping and it
           | very evenly uses all the fingers.
           | 
           | Personally, the ability to distribute the load more is why I
           | prefer the number row over a number pad when typing numbers;
           | though Dvorak helps there by putting the punctuation closer
           | to the number row.
           | 
           | And on my ergonomic keyboard I have the numbers on the home
           | row in the number layer, rather than in a numpad layout.
        
             | bradwood wrote:
             | > it very evenly uses all the fingers.
             | 
             | This has to be a function of what is being typed, not the
             | keyboard it's being typed on. I am assuming you mean
             | _English_ evenly uses all the fingers? Something like
             | Polish, or Welsh, I 'd expect to not be very "even" on a
             | Dvorak keyboard.
        
               | zvr wrote:
               | ... or code in a programming language.
        
             | Nadya wrote:
             | Dvorak does not evenly use all fingers - it is especially
             | more right-hand dominant and that trait was actually why I
             | hated it as a left-handed dominant person. The amount of
             | finger travelling the right hand has to do for Dvorak is
             | insane. Almost all improvements of typing speed in Dvorak
             | are attributed to the learner finally _learning how to
             | type_ in the first place. The main draw to learning Dvorak
             | should for the ergonomics - which are strictly inferior to
             | Colemak. While Colemak is nearly as right-hand dominant it
             | doesn 't require nearly as much finger travel making it
             | more ergonomic for left-hand dominant people as well.
             | 
             | Also - as someone who has learned both - I adamantly
             | believe Dvorak is inferior to Colemak in almost every
             | single way. From difficulty learning the layout to the
             | ergonomics once learned to having to rebind or relearn
             | hotkeys - especially common ones like cut/copy/paste. I
             | only wish I had discovered Colemak prior to wasting time
             | learning Dvorak all those many years ago.
             | 
             | Colemak heatmap: https://zhangshenjia.com/wp-
             | content/uploads/2012/04/8.jpg
             | 
             | Qwerty & Dvorak heatmap: https://whyfiles.org/wp-
             | content/uploads/2012/02/dvorak3.jpg
             | 
             | (And as Bradwood pointed out in the response below -
             | definitely biased towards typing English and not other
             | languages. So people who primarily type a language that is
             | not English may have drastically different experiences.)
        
               | opan wrote:
               | I went from qwerty to dvorak after hitting a max speed of
               | 160wpm in qwerty and I still found some ergonomic
               | improvements in dvorak. Never hit the old speeds. You're
               | right about the right hand bias, though. I traded my left
               | hand pain from qwerty for worse right hand pain with
               | dvorak. It lasted even after building an ergonomic
               | keyboard, so I switched to the workman layout after that.
               | Things are basically fine now. Workman actually does
               | promise 50/50 hand usage, which is rather unique and not
               | seen in other layouts, whether more or less efficient.
               | This criterion made me choose it over the more extreme
               | halmak layout. Also, I like the name "workman" and that
               | the left side homerow spells "ash".
               | 
               | I never liked the idea of colemak being intentionally
               | similar to qwerty and changing up fewer keys than dvorak.
               | I thought this idea was limiting and gave people the easy
               | way out. Workman applies a similar idea, which again
               | annoyed me at first, but I'm pretty used to it now. I'd
               | say it makes it more confusing to type qwerty on another
               | keyboard as some keys are the same and muscle memory can
               | get mixed up between the two. I don't type qwerty much at
               | all, so maybe this would improve over time. With dvorak I
               | think only a and m were the same for the letters, so it
               | felt more like hitting a distinct switch.
               | 
               | Workman also avoids the issue in colemak that colemak
               | mod-dh had to fix from what I understand. Of course these
               | layouts are not all the same age, so one might learn
               | their layout and become loyal to it before a better one
               | is invented. Dvorak is quite old now, and colemak is at
               | least older than workman.
               | 
               | I no longer remember dvorak at all. I think I used it for
               | 18-24 months or so. I'll probably remember qwerty forever
               | since I grew up on it, and I use workman daily so it's
               | safe for now. I have used workman for at least a year and
               | a half, maybe two and a half now.
        
         | drexlspivey wrote:
         | This video has been posted here 3 times (one by me) with no
         | votes/comments
        
           | dreamoffire wrote:
           | Sometimes you win, sometimes you lose and sometimes it rains
        
         | lern_too_spel wrote:
         | This Polygon story explains what hypertapping is and what
         | rolling is. There is no need to go deep in the Reddit comments
         | to find out.
        
           | woojoo666 wrote:
           | I still recommend watching the video though. It's like the
           | Polygon article but more audiovisual, and shows what
           | hypertapping and rolling actually look like, and the
           | development of rolling
        
       | StanislavPetrov wrote:
       | Truly amazing to see this new generation of Tetris play.
       | 
       | On a semi-related note, this article stirred some nostalgia for a
       | related game, "Welltris" (sort of a 3-d version of Tetris) that
       | was popular among the MS-DOS crowd in the late 80s/early 90s.
        
         | PebblesRox wrote:
         | Welltris was great and I loved the music. I think it had more
         | variety than classic Tetris did.
        
           | StanislavPetrov wrote:
           | The pictures were awesome too!
        
       | layer8 wrote:
       | Slightly off-topic: Does anyone know what happened to Angularis
       | [0] at https://angularis.mondaybits.com/, or how to contact the
       | author? The page went down a couple of days ago. I hugely enjoyed
       | that Tetris variant.
       | 
       | [0] https://news.ycombinator.com/item?id=30213972
        
       | Ekaros wrote:
       | I'm sad they aren't using the original Electronika 60 version for
       | these competitions.
        
       | G3rn0ti wrote:
       | Emacs has tetris mode including highscore list: M-x tetris.
        
       | joos3 wrote:
       | RIP Jonas. Such a legend
        
         | bobsmooth wrote:
         | Absolutely devastating, but the young people keep the game
         | going. It's so bittersweet.
        
       | beebeepka wrote:
       | I loved my handheld Tetris console as a little kid. I could start
       | at speed 9 (highest) and play for an hour or until I have to pee
       | or something.
       | 
       | These days I am more impressed with people hitting 60% lightning
       | gun in Quake or executing crazy hard army manuevers in StarCraft.
       | 
       | Still though, Tetris is an early love of mine
        
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