[HN Gopher] Behind the pretty frames: Resident evil
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Behind the pretty frames: Resident evil
Author : nbaksalyar
Score : 59 points
Date : 2022-07-21 11:46 UTC (2 days ago)
(HTM) web link (mamoniem.com)
(TXT) w3m dump (mamoniem.com)
| jeppester wrote:
| I think a lot of gamers would be much more humble if they read a
| couple of these articles from start to finish.
|
| I'm always embarrassed to be a gamer myself when I read comments
| like "this looks like [insert old hardware] graphics!" from
| people who are not only always exaggerating, but also totally
| oblivious to the amount work that went into whatever they are
| criticising.
| iosono88 wrote:
| kelsolaar wrote:
| Huge high quality work, thanks for that!
| yazzku wrote:
| sdwr wrote:
| These are great technical articles, really amazing level of
| detail + clarity. I wish the author editorialized a little more,
| and judged/explained how optimized the game is. His Elden Ring
| article explained why the game had microstutter and low fps (from
| memory, it was redrawing some frame buffers too often and didn't
| have low poly models for distant objects), but it was buried
| halfway through a textbook's worth of information.
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(page generated 2022-07-23 23:00 UTC)