[HN Gopher] US Air Force connects 1,760 Playstation 3's to build...
       ___________________________________________________________________
        
       US Air Force connects 1,760 Playstation 3's to build supercomputer
       (2010)
        
       Author : jamesdhutton
       Score  : 106 points
       Date   : 2022-07-22 14:56 UTC (8 hours ago)
        
 (HTM) web link (phys.org)
 (TXT) w3m dump (phys.org)
        
       | srvmshr wrote:
       | The challenge was not rigging this up - but making things usable
       | & efficient. The Cell Broadband Engine was notoriously hard in
       | architecture & needed lots of optimization.
       | 
       | Part of the reason why PS4 & Xbox later pivoted towards x86-64
       | ISA
        
         | masklinn wrote:
         | If you were building a supercomputer the CBE's peculiarities
         | (specifically the SPEs) were what you wanted.
         | 
         | And the 360 didn't use SPEs, it has a pretty standard 3-core
         | CPU built out of the PPE. The weird-ass structure of the CBE
         | was not why it switched (although PPC might be).
        
         | bilekas wrote:
         | I would have thought that the CBE was one of the reasons they
         | chose the ps3 over conventional servers though ?
        
           | srvmshr wrote:
           | In my naive understanding, instead of modern SIMD type
           | execution they were using some form of token passing between
           | cores to execute instructions async. That made programming
           | such multicore APUs pretty hard for the programmer. They had
           | a SDK for mitigating some of these pain points. I could be
           | somewhat wrong on the specifics (and the fact I last touched
           | any architecture related topic about a decade ago).Please
           | correct me if I am wrong.
        
       | hypeatei wrote:
       | I believe they had to jailbreak these to get Linux installed on
       | them.
       | 
       | Just imagining an Air Force employee (?) browsing community
       | modding forums and such for older firmware and tools, kinda
       | funny.
        
         | paulmd wrote:
         | Sony actually officially supported it at the time... and then
         | realized that since PS3 was sold at a massive loss, selling
         | thousands of units to bulk customers who would never buy any
         | games was costing them millions.
         | 
         | Subsequent consoles dropped the "sell the hardware at a loss,
         | make it up on games" model, they only lose money during a brief
         | window at launch and then economies of scale take over and most
         | of the console life it's profitable. It's likely that other
         | kinds of hardware also share this model but we just don't hear
         | about it - steam deck is running tight margins and day-1 sales
         | are more expensive than the "average" unit sold mid-gen or
         | late-gen, so similarly they are probably selling day-1 units at
         | a loss even if they make a profit on the expected cost.
         | 
         | https://www.extremetech.com/gaming/325504-sony-finally-turns...
         | 
         | Of course... even though sony is selling the hardware at a
         | profit, they still maintain the lock-in, just like apple/etc.
         | The linux feature never came back even though the reason for
         | the removal went away.
        
         | flutas wrote:
         | > I believe they had to jailbreak these to get Linux installed
         | on them.
         | 
         | OtherOS was a fully supported feature on the PS3, that enabled
         | you to install Linux on a secondary partition on the built in
         | HDD. At least until George Hotz used it to get hypervisor
         | access and exploit the PS3.
         | 
         | This lead to the feature being removed and him being sued by
         | Sony.
         | 
         | https://en.wikipedia.org/wiki/George_Hotz#Sony_lawsuit
        
         | humanistbot wrote:
         | Nope. PS3s were initially released with a built-in feature to
         | install other OSes. This Air Force project got a ton of
         | publicity. It directly led to Sony deciding to lock down the
         | hardware and firmware on future releases.
        
       | jlink wrote:
       | Make me think of this cluster of 200 PS3 that was used in 2009 by
       | EPFL to solve the elliptic curve discrete logarithm problem:
       | https://www.epfl.ch/labs/lacal/articles/112bit_prime/
        
       | AdmiralAsshat wrote:
       | > The PS3s are the older, larger variety, since the newer slim
       | models don't allow for the installation of Linux.
       | 
       | Big caveat there. Sony later removed the ability to install
       | "OtherOS" (a.k.a. Linux or FreeBSD) on PS3s from those models.
       | [0] I wonder if that firmware update basically neutered the
       | supercomputer or if they were able to keep them from updating
       | automatically.
       | 
       | [0] https://en.wikipedia.org/wiki/OtherOS
        
         | eslaught wrote:
         | 1. No one updates supercomputers automatically. Instead you
         | firewall the compute nodes and have a team dedicated to
         | maintenance and support to do periodic upgrades.
         | 
         | 2. I'm sure they had a support contract, which may have
         | included running an entirely different firmware. I have no
         | specific knowledge, but based on other supercomputers I've
         | worked with, these are often very custom machines, despite the
         | "commodity" hardware. The odds that they were running the
         | consumer version of the firmware are low to nil.
        
           | thetinguy wrote:
           | They did not have a support contract.
           | 
           | https://www.syracuse.com/news/2011/03/rome_labs_supercompute.
           | ..
           | 
           | > Rome Lab asked the Department of Defense for $2.5 million
           | to assemble its supercomputer. By the time money to buy that
           | many was approved in 2009, PlayStation 3s were hard to find.
           | Rome Lab bought as many as they could -- 1,700.
        
           | thatguy0900 wrote:
           | I can't imagine Sony really gave them custom firmware for
           | just 2k units, right? Especially since all the money from a
           | console is from games sales. Seems like a lot of work for
           | nothing. Maybe they hacked something in on their own though
        
             | yellowapple wrote:
             | > Especially since all the money from a console is from
             | games sales.
             | 
             | Seems to me like that'd be _more_ reason to offer a support
             | contract and recoup some of the profits lost from the lack
             | of game sales.
        
       | trimbo wrote:
       | Related: Los Alamos' Roadrunner was based on the CELL as a co-
       | processor, and was #1 in TOP500 in November 2008.
       | 
       | https://en.wikipedia.org/wiki/Roadrunner_(supercomputer)
        
         | schaefer wrote:
         | I used to crash their (Roadrunner Team's) lunch-time Linux
         | kernel study group. So much fun.
        
       | INTPenis wrote:
       | I remember reading about the air force buying a lot of ps3's back
       | in the 2000s, and that just cemented to me that information is
       | power and any government will do all they can to own as much of
       | it as possible. IBM just published some quantum breakthrough[1]
       | and my first thought was that it will be used by the military or
       | intelligence agencies. Hopefully by the time this technology
       | trickles down to more corrupt agencies the people will have
       | caught up.
       | 
       | You might as well be talking about magic when it comes to quantum
       | computing and me, I have no idea if that new openssh standard
       | really does protect against a quantum computer trying to break
       | it.
       | 
       | 1. https://www.techradar.com/news/ibm-claims-to-have-mapped-
       | out...
        
       | latchkey wrote:
       | In semi-related news...
       | 
       | https://www.techspot.com/news/93980-14800-asrock-mining-rig-...
        
       | smm11 wrote:
       | Just think what they're doing with all our phones now.
        
       | marcodiego wrote:
       | In the PS2 era I considering buying it and using the "linux kit"
       | instead of buying a desktop. I was prepared for the differences
       | in performance but then I knew that sony didn't release all the
       | drivers or specs and graphic acceleration was not available. Just
       | gave up the idea.
       | 
       | The PS3 could be used as a computer, this allowed sony to pay
       | less taxes in the EU. Since it is such a closed platform the
       | "install other OS" feature could be disable remotely by the
       | vendor automatically and, I think, without any user intervention.
       | When it became economically "better" for sony, they disable the
       | feature.
       | 
       | These are good examples of the problems with such closed systems.
        
       | textcortex wrote:
       | Reminds me the scene in Chappy
        
       | omershapira wrote:
       | I'm old enough to remember the rumors about Saddam Hussein fusing
       | clusters of 15 PS2s to make a UAV realtime controller [1].
       | 
       | To be fair, he could have been more upfront about it. Some
       | marketing managers would have shown that at E3.
       | 
       | [1]
       | https://www.reddit.com/r/AskHistorians/comments/l3hp2i/did_s...
        
       | chrisma0 wrote:
       | This is one of those headlines that initially reads like a joke
       | until you think of the economics of it. "cost is about 5-10% of
       | the cost of an equivalent system built with off-the-shelf
       | computer parts."
       | 
       | I wonder if this is due to the fact that the Playstation hardware
       | is (was?) competitively priced to encourage revenue generation
       | through games? Or was Sony simply very good at mass-producing
       | these units?
        
         | dragontamer wrote:
         | IBM cell processor was incredibly expensive.
         | 
         | The PS3 probably was the cheapest way to play with it in
         | practice. There is a reason why modern GPUs share an
         | architecture with video gamers.
         | 
         | It's not about technical advancement, as much as economics.
         | There are two groups of people who want TFlops of SIMD compute.
         | Supercomputer groups, and video gamers.
         | 
         | Cell / PS3 was one attempt at making one device work with both
         | groups, sharing research and economic investment.
         | 
         | NVidia over the next 15 years would execute these economics
         | better however.
        
           | solardev wrote:
           | > There are two groups of people who want TFlops of SIMD
           | compute. Supercomputer groups, and video gamers.
           | 
           | And crypto people, unfortunately :(
        
             | ceeplusplus wrote:
             | Eh, Eth miners want memory bandwidth, which is increasingly
             | no longer correlated to compute power.
        
             | cowtools wrote:
             | Depends on Proof-Of-Work method.
        
               | klodolph wrote:
               | I mean, it's also true that not all supercomputer groups
               | want TFLOPS of SIMD. Some video gamers are happy with
               | consoles made in the 1990s. Why single out the crypto
               | people?
        
               | freemint wrote:
               | 90s console very much also had SIMD it was just in more
               | fixed function hardware, DSPs or the like.
        
         | throwaway0a5e wrote:
         | >I wonder if this is due to the fact that the Playstation
         | hardware is (was?) competitively priced to encourage revenue
         | generation through games? Or was Sony simply very good at mass-
         | producing these units?
         | 
         | By 2010? Likely both.
        
         | manishsharan wrote:
         | I thought PlayStation and XBoxes are subsidized by the Sony and
         | Microsoft respectively as they make most of the money off the
         | games and the network subscription. Nintendo is the only one
         | that does not do that.
        
           | paulmd wrote:
           | The PS3 was an extraordinarily expensive console, between the
           | cell processor and the bluray drive (iirc this alone was
           | several hundred dollars) and in early models also including a
           | whole embedded ps2 implementation. So PS3 was sold at a loss,
           | and not just a small one, but a _heavy_ loss, like several
           | hundred dollars per console, and even still the PS3 was
           | derided for being far too expensive. It was a financial
           | disaster for sony really, moves like ripping out the embedded
           | ps2 make complete sense in that context, and they absolutely
           | changed their business model for subsequent consoles.
           | 
           | Since then, consoles moved away from the exotic
           | POWER/cell/etc custom hardware towards commodity x86 hardware
           | based on integrated x86 APUs and haven't really been sold at
           | a loss outside of maybe a small window at launch. PS5 moved
           | into hardware profitability about 9 months after launch,
           | microsoft said that the xbox series is still sold at a loss
           | but I don't believe them because the xbox shouldn't be
           | monumentally more expensive to build than the PS5. This is in
           | the context of them trying to argue during the apple app
           | store lawsuit that their lock-in on xbox store was different
           | from the lock-in on the app store, so they have a financial
           | incentive to make sure they "run a loss". It's either not
           | much of a loss, or it's hollywood accounting and the money is
           | going into their other pocket somewhere, like making the xbox
           | division pay a parent holding company big licensing fees for
           | on every console sold.
           | 
           | https://www.extremetech.com/gaming/325504-sony-finally-
           | turns...
           | 
           | (again, I don't agree with the "finally" spin here, this
           | article was roughly a year after launch and they may have
           | been turning a profit for a while before disclosing it... the
           | consoles themselves become profitable pretty quickly.)
           | 
           | However, this mindset that "consoles are sold at an initial
           | loss" still persists. They're not, Sony has said they're
           | selling the PS5 at a profit. Previous generations also
           | reached profitability pretty quickly after launch as well.
           | It's not 2005 anymore and the ps3 is gone. Slapping some
           | GDDR5/GDDR6 on a semi-custom APU is dirt cheap.
           | 
           | Even during the launch window when they do lose money it's
           | much smaller, nobody is losing a couple hundred dollars on
           | each console anymore like on the PS3, that model is gone.
        
             | smoldesu wrote:
             | I'm fully willing to believe the Xbox/PS5 is sold at a loss
             | today, the margins are so thin that tiny changes in
             | component prices could have enormous implications on how
             | much money each hardware unit delivers. Neither of these
             | consoles are iPhones, they don't have profit margins of 40%
             | (or probably any double-digit percentage, for that matter).
             | Transitioning from esoteric hardware has pretty much
             | nothing to do with it, anyways: the N64, Gamecube and Wii
             | all used non-standard architectures while being ludicrously
             | profitable. The only truly significant advantage to using
             | x86 in a home console is how easy it is to port/develop
             | titles for it, not a single current-gen console uses
             | commodity hardware besides the Nintendo Switch (since the
             | Tegra board is commercially attainable).
        
               | klodolph wrote:
               | Nintendo definitely has a different business strategy
               | than Sony or Microsoft.
               | 
               | Anyway--the cost of esoteric / more custom hardware got
               | higher, that's why the console manufacturers moved away
               | from it. It would make sense to shove a lot of custom
               | hardware in your 3D video game console in the mid-1990s,
               | because there is simply no other way to do good real-time
               | 3D, and you have SGI who's willing to sell you chip
               | designs.
               | 
               | As time went on, the approach of shoving big custom ASICs
               | in your console starts to look worse and worse. Most of
               | the CPU vendors that previously sold you all sorts of
               | architectures like 68K, MIPS, POWER, Cell, etc. stop
               | trying to compete with x86 hegemony. Meanwhile, you're
               | making life more difficult for console developers,
               | because these custom designs are just so different from
               | everything else on the market.
               | 
               | So you get the PS3, which is expensive to manufacture,
               | and requires a lot of specialized work to program the
               | SPEs (painful for developers). That's two generations
               | after the N64, and the world has changed.
               | 
               | I would also be less likely to call the Gamecube/Wii
               | architecture exotic, at least compared to the PS3.
        
               | paulmd wrote:
               | > I'm fully willing to believe the Xbox/PS5 is sold at a
               | loss today,
               | 
               | Given that sony themselves have said they're turning a
               | profit, this sounds like a personal exercise in making
               | yourself believe a counterfactual. Some people are into
               | that though, like the flat earth stuff, or the people who
               | think finland exists. See what you can talk yourself into
               | believing, even when the facts are right there ;)
               | 
               | Anyway, your personal belief or disbelief or willingness
               | to believe or disbelieve is kinda irrelevant here, given
               | that sony has said it themselves.
               | 
               | > Transitioning from esoteric hardware has pretty much
               | nothing to do with it, anyways
               | 
               | Yeah actually commodity hardware does have a big role in
               | bringing down costs. Semi-custom APUs are commodity
               | hardware compared to the standards of esoteric Cell/POWER
               | stuff, and actually some variants are available off-the-
               | shelf as well (see Ryzen 4700S which is a PS5 APu with
               | its gpu disabled).
               | 
               | The fact that some custom systems were sold at a profit
               | in the past is kinda irrelevant. The era of "commodity
               | x86 APU with a wide gpu and GDDR memory" is qualitatively
               | different from the era of cell, power, MIPS (PS2), and
               | worst of all sega saturn. Nobody does the "our console is
               | actually eight different processors in a trenchcoat
               | segmented in three busses that you have to juggle in
               | realtime to keep everything fed" anymore like the sega
               | saturn or cell. And no that's not an exaggeration Saturn
               | had eight different processors that all needed to be
               | juggled... two cpus, a sound controller, a sound
               | processor, two video display processors, a coprocessor
               | dedicated to managing loads off the cd-rom, and a system
               | controller, all with different capabilities and bus
               | access. Same for cell with its weird-ass processing
               | element model with a ring and no access to system memory,
               | etc. Those are far far different from the way x86 chips
               | (even semi-custom APUs with different buses etc) are
               | designed and the cognitive load was huge for developers.
               | 
               | Microsoft was ahead of the curve in the sense xbox was a
               | semi-custom intel processor and an nvidia gpu, and xbox
               | 360 was a semi-custom power processor and an ATI GPU, but
               | Sony kept at it far too long. They bet everything on
               | cell, the original idea was that cell could also be a gpu
               | on the same chip but it performed so badly they had to
               | add a commodity GPU at the last minute to try and fix it,
               | but that left them with a cpu with a super-weird
               | programming model and completely undocumented opaque
               | hardware that was a nightmare even to bring up a hello
               | world application on. Then they went "never again" and
               | went commodity x86 SOC with everything integrated,
               | alongside microsoft. That brought costs down a ton and
               | fully aligned them with what was happening in the PC
               | space.
               | 
               | The overall trend was clearly from the arcade/sega saturn
               | era of highly custom, arcane architectures with lots of
               | individual weird chips towards "CPU+GPU" arrangements and
               | then finally just integrated APUs. And that's also the
               | exact same time when they stopped selling things at a
               | loss - the move towards integrated, semi-custom commodity
               | architectures was a major part of that. Xbox One and PS4
               | and their refresh consoles and pro versions both moved
               | into hardware profitability very quickly.
               | 
               | Also, both of your examples of profitable custom hardware
               | were nintendo and they have always been notorious for
               | going really cheap on their hardware. The few times they
               | haven't, they've gotten burned.
        
           | smoldesu wrote:
           | This is largely not true these days. The Switch sold at a
           | loss at-launch, but slowly turned a tiny profit as shipping
           | prices went down. The modern revisions (Switch Mini and OLED)
           | are also priced similarly, so any profits they're making off
           | the hardware itself is incredibly marginal.
        
           | vel0city wrote:
           | When it comes to network subscriptions, at the time of this
           | article Playstation's online services were pretty much all
           | free. It was one of the differentiators compared to Xbox's
           | paid online services at the time.
           | 
           | That said though, the original PS3 hardware was definitely
           | sold at a negative margin and wouldn't be profitable until
           | four years into the console's life.
           | 
           | Article from 2010 talking about how the PS3 hardware had only
           | just become profitable:
           | https://www.pcworld.com/article/512740/article-4244.html
           | 
           | The console released in 2006.
        
           | chomp wrote:
           | This is my understanding as well. A big part of this was the
           | HD-DVD v Bluray war around that time - Sony winning with
           | Bluray would be worth millions of dollars more, so they were
           | willing to take a loss to get a Bluray player in each
           | person's home.
        
             | cestith wrote:
             | I bought my first XBox because the XBox One Series S was at
             | one time one of the very best 4k Blu-ray players on the
             | market at any price and also one of the less expensive
             | ones. The fact it could also play games was merely a bonus
             | to me at the time.
        
         | riskneutral wrote:
         | Sony subsidizes the cost of the hardware, in order to sell
         | games. They were not happy with the Airforce doing this and it
         | probably played a role in Sony pushing out an update that
         | disabled Linux on all PS3s.
        
           | bee_rider wrote:
           | It's a shame they couldn't make it work out anyway. If the
           | cost really was 5%-10% of a similar off-the-shelf cluster,
           | even without the subsidy it would be, what, 10%-20%? That
           | still seems like a steal.
           | 
           | And Sony gets to sell their gaming console as "US Airforce
           | proven" or "a supercomputer in a box" or whatever marketing
           | spin they want to put on it.
           | 
           |  _And_ it is only a couple thousand PS3s anyway, so it is a
           | drop in the bucket.
           | 
           | I wonder if there was some behind the scenes stuff going on,
           | maybe IBM worried or angry that this would devalue Cell
           | processors somehow.
        
           | monocasa wrote:
           | They were very happy about the air force doing this.
           | 
           | The whole point of OtherOS (and the official Linux port to
           | the PS2 before this
           | https://en.m.wikipedia.org/wiki/Linux_for_PlayStation_2 ) was
           | to get the system classified as a general purpose computer
           | rather than as a game console because that gave them import
           | tax benefits in quite a few jurisdictions.
        
           | dntrkv wrote:
           | You think Sony didn't know the Airforce was doing this? It's
           | not like they walked into Walmart and purchased 1,760 PS3s.
           | It had to have been a direct purchase from Sony.
        
             | ethbr0 wrote:
             | Walmart certainly had 1,760+ PS3s in their warehouses at
             | one point. So the Air Force could have just direct
             | purchased from Walmart (or Target, etc.) if Sony didn't
             | want to sell to them.
             | 
             | 2010: 2882 US Super Centers + 608 Sam's Club + 1578 Mexico
             | stores + 321 Canada stores = 5389 stores
             | 
             | People underappreciated the scale of big box national
             | retail. ;)
             | 
             | https://corporate.walmart.com/newsroom/2010/11/03/walmart-
             | st...
        
             | solarkraft wrote:
             | Almost 90 million PS3s have been sold, so it seems entirely
             | plausible that they could have directly bought 2000 of them
             | through some distributor. Doesn't the military industrial
             | complex _prefer_ to go through its inner circle of buddies
             | anyway?
        
               | na85 wrote:
               | Having worked briefly in military procurement, I can tell
               | you the system is set up in a very bureaucratic way.
               | 
               | Certainly there are companies that the military wants to
               | buy from. For all the shit about the F-35, Lockheed
               | Martin probably employs some of the greatest engineering
               | teams on the planet.
               | 
               | The C-130, for example, is probably one of if not the
               | greatest aircraft ever designed.
               | 
               | Anyways, there are certain companies that make things
               | militaries want to buy, but for more mundane things like
               | computers and pens and chairs, either there's a
               | negotiated standing offer that legally has to be the
               | first point of procurement, or it goes out to contracts.
               | Unfortunately winning government contracts is a bit of a
               | skill in and of itself and some firms have that skill and
               | others don't.
        
               | kube-system wrote:
               | > The C-130, for example, is probably one of if not the
               | greatest aircraft ever designed.
               | 
               | I don't think I've ever read that before, do you know of
               | anywhere I can read more about why that is?
        
               | na85 wrote:
               | I'm sure if you google around you'll find some articles
               | but, from my perspective as an aerospace engineer who
               | used to work on C-130s: It's an absolute workhorse.
               | 
               | If you've ever been up close to a museum fighter plane,
               | they're in good shape. The leading edges are all smooth
               | and polished, everything is sleek and in good condition.
               | Line Hercs are not that. They're usually dented and
               | covered in carbon from the exhausts. The leading edge of
               | the wing is like three feet thick. It's a Mack truck with
               | wings held aloft by furious amounts of horsepower.
               | 
               | It's dependable, reliable, and versatile. These things
               | survive being shot at, being landed on gravel, ingesting
               | birds into the intakes, ingesting sand into the intakes.
               | You can start a Herc by putting another Herc in front of
               | it and running the engines up so that the prop wash
               | buddy-starts the aircraft behind, like bump-starting a
               | car rolling downhill.
               | 
               | There are dozens of variants from the gunships to the
               | EC-130 Compass Call and friends which carry serious
               | business ELINT gear for secret squirrels to do secret
               | squirrel shit with. You can put RATO pods on it. You can
               | use it for SAR. You can drop bombs from it (and not even
               | by throwing them out the ramp, which you could also do).
               | You can use it to refuel fighters and helicopters
               | aerially. You can put skis on it and land it in the show.
               | You can parachute from it. It's not a jet, but despite
               | being a draggy brick of an aircraft it'll still pull
               | almost 0.6 of Mach while carrying two hummvees. Also,
               | those hummvees can parachute from the aircraft.
               | 
               | There's a reason it's so widely-used [0] and that reason
               | is because the Herc is groovy. It's the unsung hero of
               | nearly every military operation carried out by NATO and
               | friends since the 1960s.
               | 
               | [0] https://en.wikipedia.org/wiki/List_of_Lockheed_C-130_
               | Hercule...
        
               | jjk166 wrote:
               | > For all the shit about the F-35
               | 
               | > The C-130, for example, is probably one of if not the
               | greatest aircraft ever designed.
               | 
               | One of the benefits of not being a "sexy" project is that
               | you don't have everyone and their mother trying to be
               | part of the design process. You can tell the team that
               | designed the C-130 was given two numbers: range and
               | payload, and every other aspect of the design was
               | determined by the engineers.
        
             | nsxwolf wrote:
             | The Air Force maintains many recreational centers. I have a
             | buddy that ran these for the Navy. Lots of game consoles,
             | etc. I'm sure they could have explained the purchase that
             | way.
        
             | prirun wrote:
             | The article states that Sony disabled OtherOS before the
             | USAF got their cluster built, and Sony was recalling and
             | warehousing the PS3s that had the OtherOS feature. The USAF
             | had to negotiate with Sony to acquire these older PS3s that
             | still had OtherOS capabilities.
        
           | giobox wrote:
           | The death of otherOS was entirely to do with the fact it
           | facilitated a lot of the reverse engineering efforts on the
           | PS3, nothing else. As others correctly note, this was largely
           | in response to George Hotz's hacking which required otherOS.
           | Sony actually exposed themselves to legal action in many
           | countries by selling a customer a product with an advertised
           | feature then removing it after the fact, as such behaviour
           | can often fall foul of sale of goods legislation.
           | 
           | Sony absolutely adored that supercomputer project if you
           | lived through this period and followed the company; the idea
           | that the cell processor was a supercomputer for the living
           | room and we'd all be using our PS3s for media editing etc was
           | genuinely a thought Sony had back then. It all fed into much
           | of the (at times ridiculous) marketing for the Cell chip.
           | Sony had plans for more Cell based devices that never
           | materialized too.
           | 
           | > https://www.gamespot.com/articles/sony-gives-glimpse-of-
           | ps3-...
           | 
           | "First, the company will manufacture a high-end workstation
           | using the Cell CPU. Planned for release at the end of 2004...
           | the Cell workstations will be marketed directly to the game
           | and special-effects industries. The labor in their creation
           | will be divided between Sony and IBM. SCE will develop
           | middleware and other tools for game development and film
           | effects. The Cell chips themselves will be manufactured by
           | IBM, who will also work on the OS."
        
           | flutas wrote:
           | > it probably played a role in Sony pushing out an update
           | that disabled Linux on all PS3s
           | 
           | Pretty sure that was due to it being used to hack the PS3.
           | 
           | > Blame for the latest culling has been pinned on computer
           | hacker George Hotz, who was originally infamous for unlocking
           | Apple's iPhone. In January of this year Hotz claimed that he
           | had successfully hacked Sony's PS3 by exploiting Linux,
           | gaining "read/write access to the entire system memory, and
           | HV [hyper-visor] level access to the processor".
           | 
           | > Hotz released this to the public on 26 January, boasting,
           | "Sony may have difficulty patching the exploit". He may well
           | have been right, since Sony's latest response has been to
           | completely lock off the required 'Install Other OS' feature.
           | Shame on pirates, shame on Sony.
        
         | zappo2938 wrote:
         | Navy submarines use XBox controllers to control parascopes.
        
           | 29athrowaway wrote:
           | Also used to control drones and robots in other branches of
           | the armed forces.
        
           | tcptomato wrote:
           | periscopes ...
        
           | selectodude wrote:
           | The USAF uses them for Predator drone flying as well.
           | 
           | I'm not really a pacifist but there is something profoundly
           | unsettling about real-life Call of Duty.
        
             | skyyler wrote:
             | Before this, the M67 grenade was designed to be familiar to
             | soldiers that grew up throwing around baseballs.
             | 
             | I find that incredibly similar to this.
        
               | jjk166 wrote:
               | More likely game controllers over the past few decades
               | have evolved to be really optimized for controlling the
               | position and orientation of an entity in 3D space which
               | happens to be the same problem for characters in
               | videogames and many objects in the real world, and their
               | ubiquity makes them both cheap and easy to integrate.
        
         | masklinn wrote:
         | Sony sold the consoles at a loss, and likely had the CPUs for
         | much cheaper owing to having bankrolled the chip itself.
        
       | Scuds wrote:
       | UGH! All this infrastructure and all this work into a software
       | platform and it's something that will be obsoleted in a few years
       | by off the shelf GPUs built on an standard development
       | environment backed by industry
       | 
       | That's the problem of building something super-cutting-edge on a
       | grand scale - you run the risk of making a super evolved version
       | of an evolutionary dead end.
       | 
       | Sure it sounds like a cool idea at the time, the Cell optimized
       | SETI At Home demo around the PS3 launch ripped through work units
       | far more quickly than any Intel system.
       | 
       | I wonder what became of the cluster once it was decommissioned?
       | Military surplus PS3s anyone?
        
         | avian wrote:
         | > I wonder what became of the cluster once it was
         | decommissioned? Military surplus PS3s anyone?
         | 
         | If it touched at any time any kind of confidential data or
         | algorithms it was probably shredded into tiny pieces.
        
         | HPsquared wrote:
         | Many such cases in high performance computing.
        
       | Barrin92 wrote:
       | Huh I wonder if that's where Jonathan Nolan got the idea from for
       | his show Person of Interest.
        
       | kitplummer wrote:
       | I worked on a DARPA project a few years before this - where we
       | were using CBE as the core for a polymorphic processor (one with
       | an FPGA attached to every IO). We were also gutting PS3s to make
       | mission computers for early unmanned systems - running Ubuntu on
       | top. USAF wasn't the only one - not only were there commercial
       | supply challenges with the PS3, various components were being
       | horded by various nation states. We were pretty sure they didn't
       | even no what to do with the parts, but was a basic attempt to
       | prevent projects like this from getting off the ground.
        
         | kitplummer wrote:
         | Another interesting aspect of the PS3 is it was one of the
         | first OTS device platforms that integrated hardware DRM.
        
       | mywittyname wrote:
       | This used to be fairly common, I think.
       | 
       | I remember in college we had a lab full of PS3s because they were
       | cheap and powerful and there was a course you could take to learn
       | to develop on them. The lab later expanded after a big donation
       | from nvidia of high end gaming machines to teach students CUDA.
       | 
       | The courses sucked though, because everyone would take them just
       | to get access to the labs.
        
       | system16 wrote:
       | > that cost is about 5-10% of the cost of an equivalent system
       | 
       | I bet 1,760 chickens cost roughly 5-10% of the cost of a
       | Clydesdale, but I know which one I'd prefer to pull a cart.
        
         | humanistbot wrote:
         | Literally every single "supercomputer" is a distributed cluster
         | like this.
        
       | [deleted]
        
       | Communitivity wrote:
       | I was there, but not on that project. It worked well. The reasons
       | it was attractive were the cost savings, but more importantly the
       | unique aspects of the Cell processor in the PS3s.
        
         | danso wrote:
         | What's the best lengthy write-up of the Air Force's PS3 cluster
         | (if any exist)? From the headlines, I had always thought it to
         | be some marketing gimmick.
        
         | PartiallyTyped wrote:
         | Why is that? What was it about the Cell processor at the time
         | that was desirable?
         | 
         | Afaik PS3s were sold at a loss for Sony, so it seems likely
         | that they were very beefy computationally wise, but I am use
         | USAF could have gotten an incredible deal with Intel, IBM or
         | AMD, so what is it?
        
       | dc-programmer wrote:
       | The most surprising aspect of this story to me is that the Air
       | Force was allowed to exercise this level of resourcefulness. I
       | just assumed that the procurement process would stipulate 10 year
       | support contracts or something similar.
        
         | tomrod wrote:
         | There is a lot of innovation in the contracting/procurement
         | space with Government. As an example, check out AFWERX.
        
         | fdr wrote:
         | me too. Large, even medium-large private bureaucracies may have
         | also made it a challenge.
        
         | smallmouth wrote:
         | Most would be quite surprised by how resourceful the military
         | can get when a need arises. It's simultaneously impressive and
         | scary.
        
         | bitwize wrote:
         | If some officer can cobble together a proof of concept from
         | COTS parts and show that it is just as reliable and effective
         | as the boutique stuff from Raytheon, et al., at a way cheaper
         | price, you bet that it will be met with considerable attention
         | if not approval. Most ground-based military drones these days
         | are controlled with Xbox controllers because those controllers
         | are cheap and ubiquitous. In the 90s, Doom (with mods) was
         | pressed into service as a simulator to help teach Marines
         | fireteam tactics.
         | 
         | About the most stiff-necked branch of the U.S. military is the
         | Navy. I'd be more surprised if the Navy approved a PS3
         | supercomputer, especially if it were to be run aboard ship.
        
       | blueboo wrote:
       | Is there any evidence of the resulting "supercomputer" being
       | used? It's one thing to buy two thousand PS3s. Another to deploy
       | them into a data center. And yet another to build processes and
       | software that uses it. The challenges involved seem discouraging.
        
         | thetinguy wrote:
         | It wasn't just the air force.
         | 
         | https://en.wikipedia.org/wiki/PlayStation_3_cluster
        
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