[HN Gopher] The rise and fall of InVision (2021)
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The rise and fall of InVision (2021)
Author : ianhawes
Score : 5 points
Date : 2022-07-21 20:01 UTC (3 hours ago)
(HTM) web link (uxdesign.cc)
(TXT) w3m dump (uxdesign.cc)
| karaterobot wrote:
| > We can certainly point to the meteoric rise of Figma as being a
| key factor, but that alone is too simple.
|
| I think it's just simple enough.
|
| Going from a Sketch + InVision + Zeplin workflow to a Figma
| workflow was a revelation. Figma replaces those 3 products, and
| does a better job of all of them, plus it adds a lot of new
| things (multiplayer alone would sell most teams on it, but you
| could name 10 other killer features).
|
| For a lot of designers, the first time they tried Figma, they
| didn't ever want to go back.
|
| At that point, it didn't matter what InVision did in response,
| they never stood a chance.
| mikehollinger wrote:
| So what's the deal on realistically being able to generate
| something based on Figma? For example - if I have a custom UI
| framework can I generate a skeleton my front end team can use?
|
| And second - how much "behavior" can we write in to the
| generated artifacts?
|
| If this is nonsensical lmk. From the marketing materials it
| looks like there's something neat there that InVision can't do
| for me.
| dreadlordbone wrote:
| Archived link: https://archive.ph/qnJbQ
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(page generated 2022-07-21 23:02 UTC)