[HN Gopher] Minecraft bans integration with NFTs and Blockchains
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       Minecraft bans integration with NFTs and Blockchains
        
       Author : jessmartin
       Score  : 65 points
       Date   : 2022-07-20 18:03 UTC (4 hours ago)
        
 (HTM) web link (www.minecraft.net)
 (TXT) w3m dump (www.minecraft.net)
        
       | jrm4 wrote:
       | Eh, not that I'm in love with crypto or Web3, but as I've been
       | getting into server stuff and mods for my kids, it's really hard
       | for me to see Microsoft's dealings with Minecraft as a hugely
       | missed opportunity, perhaps even an all out failure. The
       | "metaverse" people keep touting could have (relatively easily, I
       | think) been nearly the sole perview of Minecraft if Microsoft
       | didn't Microsoft Minecraft so hard.
       | 
       | Even e.g. Roblox does a much better job of trying to integrate
       | the creator/modder experience.
        
       | creatonez wrote:
       | Glad they cut this stuff off before it got too big.
       | Cryptocurrency grifts have been taking over Minecraft Java
       | Edition in the past year or so.
        
       | whatisweb3 wrote:
       | Not entirely surprising. Minecraft gets to maintain full control
       | and custody, including extracting rent from any marketplace and
       | assets selling on its platform, and at the same time look like
       | the hero to the game community that so fervently hates NFTs.
        
       | redsoxsouthie wrote:
       | This is a refreshing stance from a company. Kids are too
       | frequently treated as just a way into mom and dad's wallet.
        
         | _aavaa_ wrote:
         | This is not a "stance", Microsoft owns plenty of game studios
         | which are more than happy to include in-app purchases for every
         | skin, emoji, and loot box they can.
         | 
         | They are preventing this for the reason others have already
         | mentioned: they don't get a piece of the action.
        
       | [deleted]
        
       | arilotter wrote:
       | how do you ban mods to your game when the mod distribution and
       | SDK are entirely 3rd party?
        
         | _aavaa_ wrote:
         | By leveraging their ability to ban people from all servers, see
         | the discussion from a few days ago.
         | 
         | A) Ban from all servers (even private):
         | https://news.ycombinator.com/item?id=31860168
         | 
         | B) Forcing people to provide personal information to play the
         | game at all: https://news.ycombinator.com/item?id=32142847
         | 
         | Together create effective permabans for anyone Microsoft wants
        
           | syeare wrote:
           | Surely, this ban does not apply to servers which do not
           | connect connect to Mojang servers (e.g. online-mode set to
           | false aka "cracked" servers)?
        
             | _aavaa_ wrote:
             | It applies to all servers, even java ones run by third
             | parties: https://help.minecraft.net/hc/en-
             | us/articles/7317376541197-M...
             | 
             | If you crack the game to not validate through Mojang
             | servers, then it will probably bypass the ban, but I don't
             | know if you'll be able to connect to a 3rd party server
             | which excepts the users to be authenticated
        
       | ilaksh wrote:
       | Whatever you feel about NFTs or cryptocurrency, it's quite
       | obvious that they are 100% lying about the reason they are doing
       | this.
       | 
       | The real reason is that cryptocurrency makes it relatively easy
       | for people to transact without Microsoft taking a cut. That's it.
       | 
       | Minetest had no such restrictions by the way.
        
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       (page generated 2022-07-20 23:02 UTC)