[HN Gopher] Analyzing Indie Hacker Products with Verified Revenue
       ___________________________________________________________________
        
       Analyzing Indie Hacker Products with Verified Revenue
        
       Author : mateuszbuda
       Score  : 162 points
       Date   : 2022-07-19 13:33 UTC (9 hours ago)
        
 (HTM) web link (scrapingfish.com)
 (TXT) w3m dump (scrapingfish.com)
        
       | c16 wrote:
       | ScrapingFish ... ScrapingBee?
        
         | [deleted]
        
         | altdataseller wrote:
         | ScrapingBee sounds much more trustworthy. You can't trust fish.
        
           | mateuszbuda wrote:
           | This is fishy.
        
             | [deleted]
        
             | jonatron wrote:
             | "Buy Request Pakcs" hmmm
        
       | sixQuarks wrote:
       | Take all of this with a grain of salt. I've been making over
       | $100k/year with a handful of my indie projects and would never
       | publicize it for fear of copycats and/or targeting by patent
       | trolls
        
       | wenbin wrote:
       | Please also note that some products from "Indie Hackers" are
       | actually from a small team (e.g., 5+ people) that raised a"tiny"
       | family & friends round (e.g., $500k) :)
       | 
       | In the purest form of "indie hacker" (i.e., a single person team
       | + use your own saving + maybe part-time outside day job), % of
       | $100k+/yr revenue is way lower than 5%.
        
       | ameister14 wrote:
       | I don't really think that's an "only" statistic - 1 in 20
       | products there is a strong lifestyle business or more? That's
       | amazing. They're comparing it to a full-time programming job but
       | I think almost all of these are side projects until they hit a
       | sustainable number for MRR.
        
         | pineconewarrior wrote:
         | Agreed, 5% seems like a huge, encouraging number!
        
           | weird-eye-issue wrote:
           | There is a big difference between revenue and profit. So
           | nothing encouraging about this at all
        
             | wahnfrieden wrote:
             | i don't come across many low margin indie hacker projects
        
               | elsewhen wrote:
               | Are you considering marketing (eg GAds) spend?
        
               | weird-eye-issue wrote:
               | How many of those are making over $100k? And how many are
               | 100% honest about their costs?
        
               | wahnfrieden wrote:
               | no clue mate. professional experience these days does
               | certainly teach people to give vendors a lot of rent to
               | get the job done
        
         | acover wrote:
         | > there were total of 937 products with Stripe verified revenue
         | 
         | The stripe requirement filters a lot of zero revenue side
         | projects.
        
           | rco8786 wrote:
           | And lets through a lot of low revenue side projects
        
           | runako wrote:
           | It also filters out projects by older people, who are
           | socially less likely (IMHO) to share how much money they make
           | with strangers.
           | 
           | Also -- with SaaSes I've started, the bigger customers all
           | paid via non-Stripe means (ACH, check, etc.) and would not
           | show up in these stats. Would have made those businesses
           | appear smaller than they were.
        
         | personjerry wrote:
         | 1 in 20, that know about the Indie Hackers website, posted on
         | there, and use Stripe, so that's a hugely biased number already
        
           | jrumbut wrote:
           | Sure, but that's not the highest bar to clear.
        
       | stuckinhell wrote:
       | This is a sobering wakeup call especially in combination with all
       | the other AI stuff on hackernews these days.
        
         | sdfhdhjdw3 wrote:
        
       | dinvlad wrote:
       | I think revenue comparisons with non-indie companies miss the
       | point, because a lot of Indiehackers live a different lifestyle
       | altogether, where their "Ramen profitability" of $1-2k MRR can
       | already allow them to live very comfortably in a remote area
       | compared to many salaried employees here.
       | 
       | And they have more freedom etc. in terms of what and when to work
       | on, which is hard to measure in money, but that resource (time)
       | is arguably our most precious thing in life.
        
       | giantg2 wrote:
       | That's about an order of magnitude higher than I thought it'd be.
        
       | ChicagoBoy11 wrote:
       | That's actually substantially higher than I would have imagined.
       | Bootstrapping a business by yourself (and especially doing it
       | like most of those people where it is not something you aren't
       | usually committing full time to) to that mark is incredibly
       | impressive.
        
         | daveguy wrote:
         | There is certainly selection bias going on here. Sure, a lot of
         | indie hackers register with the site to get exposure. However a
         | lot of people won't disclose financials until the exposure is
         | an obvious positive for them -- ie "look at how many people
         | already trust and use what I provide."
        
         | game_the0ry wrote:
         | Same reaction here - 5% sounds pretty good, especially
         | considering indie hackers usually boot strap on their own free
         | time while working. I'd be happy working on a 8-hour-a-week
         | project if it was making 2-4K/Month.
        
         | hackitup7 wrote:
         | Had exactly the same reaction, every one of these projects is
         | probably life changing for the founder(s). It's hard work but
         | those stats are still way better and much more satisfying than
         | a lottery ticket.
        
         | some_random wrote:
         | I had the exact same reaction, I expected the "made any money
         | at all" category to be closer to 5% than this.
         | 
         | Edit: They filtered out any businesses without stripe verified
         | revenue, which makes these numbers a lot more believable.
        
         | buf wrote:
         | I wrote about this extensively here:
         | https://siliconvict.com/articles/5-lessons-starting-a-500m-a...
         | 
         | It took me nearly a decade to get to where I am today ($700k /
         | year), and half of that time I had a full-time job.
         | 
         | The most important thing to keep in mind is not to stop.
        
           | rexreed wrote:
           | I'm intrigued by your past and the felony conviction. Do you
           | write about it on your blog? Trying to find more details Mr.
           | Buford
        
             | buf wrote:
             | I've been meaning to but as you can imagine it's a
             | sensitive topic.
             | 
             | Many people in society simply cannot accept that a
             | convicted felon deserves second chances once their time is
             | served.
             | 
             | It's been 20 years and I was finally pardoned a few years
             | ago so I'd like this part of my history to be more in the
             | foreground.
        
               | rexreed wrote:
               | Makes sense. You do mention it on a few occasions and I
               | am guessing the domain name reflects that as well so this
               | yields some curiosity. Sounds like it hasn't had much
               | impact on your life more recently. Was it an issue during
               | any fund-raising activities during the due diligence
               | process?
        
               | buf wrote:
               | No. It was asked but it was not an issue. It felt harder
               | to rent an apartment than to get VC funding when you have
               | a record.
               | 
               | It was an issue when I immigrated to Europe the first
               | time though.
        
           | 4pkjai wrote:
           | Congratulations, I used castingcall.club in around 2014
        
             | buf wrote:
             | Now that's surprising! Usually the HN and CCC crowd don't
             | mix.
        
               | 4pkjai wrote:
               | I actually used it to hire voice actors for a few
               | games/apps I made. Very much enjoyed the community. One
               | guy would submit auditions for parts and intentionally
               | read for the characters in a strange way.
        
           | vitruvian_man wrote:
           | I've spent time reading through your site and inspired by
           | your story and thoughts. One thought came to mind was -
           | what's your go-to tech stack? And how do you typically
           | acquire customers (distribution channels) in the early days
           | of a project?
        
             | buf wrote:
             | Rails / React / Tailwind / Postgres - I try new things out
             | as they come out, but this is my current stack.
             | 
             | Early days of a project - I have an active audience, so I
             | simply email them when I want to try a new project. Before
             | that though, I spent about 5 years gathering an audience by
             | being really active in various subreddits.
        
           | texasbigdata wrote:
           | Not stopping for 5 years straight on top of your day job,
           | while you're are the sole on call pager duty engineer
           | (through holidays and work crunches, etc), is kindly very
           | very difficult and kudos to you but probably borderline
           | unachievable for mere mortals.
        
           | danvoell wrote:
           | Love your quote "<>, I guess I need to read what this <>head
           | has to say"
           | 
           | My feeling. every. time.
        
       | codegeek wrote:
       | Depends on where you live and your cost of living. For someone
       | living in small town in India, even 20k per year is good. I think
       | if you are able to create good enough income for you as an indie
       | hacker, that is success.
       | 
       | So the better metric would be to find out what percentage of
       | indie hackers are full time with their gigs and have enough to
       | live ok.
        
       | 4pkjai wrote:
       | I'm in this data set. I've shared the Stripe revenue for my web
       | app with Indie Hackers. It brings in about $3000 USD a month.
       | 
       | It's not a big amount of money, but I keep going because I
       | believe the app has potential to do much larger numbers. Also
       | because I generally dislike working for other people.
        
       | js4ever wrote:
       | I have a bootstrapped business started in 2016 doing something
       | like 12k/month in MRR but also doing 35-50k/month in consulting
       | around it. The consulting side is not at all MRR but it's pretty
       | stable. So even if MRR is not great sometimes it's still
       | interesting because of consulting or even reputation.
       | 
       | If it was only about MRR it would not make sense compared to a
       | full time job in IT. But all in all it's better because I was
       | able to start other businesses, hire, and be my own boss.
        
         | doppp wrote:
         | Can you elaborate a little more on your business?
        
           | js4ever wrote:
           | Sure, it's a serverless CMS (Visual builder) & Backend (API +
           | SQL DB) based on AWS Lambda & Aurora. It's used by startups &
           | enterprises to build scalable web apps & mobile apps backend.
           | The consulting part is all about helping customers to
           | implement what they need. You can check it here:
           | https://appdrag.com
        
       | mouzogu wrote:
       | i wonder if those 5% have anything in common
        
       | devmunchies wrote:
       | This also biases towards indie hacker projects that weren't too
       | successful, since when revenue gets too high, there is less
       | incentive to share it (too many inbound marketers, etc).
       | 
       | As an anecdote, my I took down my stripe verified revenue after
       | my project passed $200k/month. Someone took a screenshot and
       | shared it on twitter
       | https://pbs.twimg.com/media/EXbNBVUX0AAotOo?format=jpg&name=...
        
       | buf wrote:
       | According to this data, I'm doing better than 99% of Indie
       | Hackers (I make $700k a year).
       | 
       | To me, this tells me that Indie Hacker members are busy
       | networking pretending to build companies, and not actually doing
       | it. I say this because I don't think I'm that remarkable. I'm
       | just going along trying to build a small business without much
       | glamour about it.
       | 
       | But I can see the appeal. There is almost cult-like mindsets all
       | hyping each other up.
        
         | jordanmorgan10 wrote:
         | Some of the most successful indie hackers I've seen have a very
         | small social presence nor do they share much. They are just
         | building cool stuff.
         | 
         | Not that I am at all against sharing your progress or having a
         | social presence, but it's definitely something I've noticed.
        
         | desireco42 wrote:
         | I think you are correct, a lot of people like to talk about it.
         | Working is not super hard, but it is harder than actually
         | talking about it :).
         | 
         | I am not there yet, but I am realizing that I need to avoid
         | people for a while to get anything done :).
         | 
         | Also your niche with actors and creatives, I think it is really
         | good one and you hit a jackpot there.
        
         | dbancajas wrote:
         | > adox" that takes this phenomenon even further: the more
         | choices people have, the less uniform the distribution is, and
         | the more it favors the top producers.
         | 
         | > reply
         | 
         | Can you at least share how you found your niche?
        
         | jdmoreira wrote:
         | If you want to share more about your journey and what you know
         | works ping me at joao_at_jdmoreira.me
         | 
         | I'm a huge fan of learning from others experiences so I would
         | love to pick your brain.
         | 
         | Of course you are probably way too busy building your business
         | and focusing on what matters (just like you wrote) and I
         | totally respect your mindset.
         | 
         | But still, worth the try!
        
           | buf wrote:
           | I don't write often, but when I do I share it here:
           | https://www.siliconvict.com
        
         | gnicholas wrote:
         | Or Indie Hackers companies are earlier stage than you. In a
         | different comment you mention working on your startup for
         | nearly a decade, so folks who are earlier-stage would be less
         | likely to have as much revenue as you.
         | 
         | But honestly I wouldn't be surprised if someone told me that
         | $700k ARR is the top 1% of Indie Hackers. I would have been
         | surprised if it was much lower than that. Congrats on your
         | success!
        
         | wahnfrieden wrote:
         | are you doing the labor or hiring it?
        
           | buf wrote:
           | I'm doing the labor but it's saas so mostly it's automated.
        
             | wahnfrieden wrote:
             | nice work
        
         | notlukesky wrote:
         | Your delivery doesn't need a midwife though.
        
           | buf wrote:
           | I get so nervous writing something for the crowd.
        
       | capableweb wrote:
       | Without any indication of where these indie hackers live, the
       | income statement is almost useless. If you earn $100k/year while
       | living in Bratislava, Slovakia, that would put you in the upper
       | bracket when it comes to income, while if you live in San
       | Fransisco, US, you're not exactly making a killing.
        
         | judge2020 wrote:
         | Apparently it's "Stripe verified revenue" which is based on
         | this[0]. I imagine it's all USD but you're right that it
         | doesn't indicate the living situation of the humans running the
         | operation.
         | 
         | 0:
         | https://www.indiehackers.com/products?revenueVerification=st...
        
         | nobody0 wrote:
         | It's not a killing definitely a living though..
        
           | wahnfrieden wrote:
           | it's likely mostly passive income if R&D slows to a minimum.
           | that affords a lot of flexibility with one's time vs
           | comparing with wage labor where free time is never earned
        
           | cuu508 wrote:
           | IIUC $100K is the revenue number, you also have to take into
           | account operating costs, overheads, taxes.
        
         | dinvlad wrote:
         | Exactly, a lot of them live in remote areas like Bali with low
         | costs of living, and have better housing etc. compared to a lot
         | of salaried employees here.
        
       | warrentr wrote:
       | I see MMR in here a couple times. Do you mean MRR? Edit: Awesome
       | write up!
        
         | pawelkobojek wrote:
         | Yes, we meant MRR, thanks for pointing up the typo
        
       | prometheus76 wrote:
       | "Business owners rediscover the Pareto distribution! Film at 11!"
       | I genuinely don't understand why this comes as a shock to people.
       | 80% of the results (or revenue or productivity or whatever you're
       | measuring where human output is the foundation of what you are
       | measuring) will come from the top 20% of the producers. This is a
       | normal, predictable phenomenon that continually blows the minds
       | of people who think it's somehow a product of "systemic bias", or
       | who think it should all be a relatively flat, uniform
       | distribution.
       | 
       | Here's the "paradox" that takes this phenomenon even further: the
       | more choices people have, the _less_ uniform the distribution is,
       | and the more it favors the top producers.
        
         | thorw73m wrote:
         | > Here's the "paradox" that takes this phenomenon even further:
         | the more choices people have, the less uniform the distribution
         | is, and the more it favors the top producers.
         | 
         | How do you explain the pre and post netflix years. More movies
         | produced more people get rich post netflix. Fewer movies
         | produced less people got more rich before netflix.
        
           | prometheus76 wrote:
           | To me it sounds like "more people get rich" is a line in the
           | sand. There are more movies to choose from, but the top
           | movies gross more now than they ever have and the "middle-
           | performing" movies, relative to the others, make less than
           | they did 40 years ago. If you draw a line and say "more
           | movies make over 100 million in revenue now than before",
           | that is a natural byproduct of there being more movies to
           | pick from now, and more people watching movies now.
           | 
           | Pareto distribution also explains wealth distribution and
           | "income disparity". There are simply more people now, so the
           | separation between the median and top 1% is going to be
           | greater now than it ever has been. There's nothing political
           | about this. It's a natural manifestation of a Pareto
           | distribution, and as another commenter pointed out: this
           | distribution shows up all over the place in nature.
        
         | bambax wrote:
         | > _where human output is the foundation of what you are
         | measuring_
         | 
         | While Pareto was indeed a sociologist, the Pareto distribution
         | can be observed in many, many natural phenomena. It's literally
         | everywhere.
        
       | squirtle24 wrote:
       | I wonder how many of those people are actually following Russ
       | Hanneman's advice. To be fair there is some sense to it.
       | 
       | "If you show revenue, people will ask 'how much' and it will
       | never be enough. I don't want to make a little bit of money,
       | every day... I wanna make a f-k ton of money, all at once. ROI!"
       | 
       | https://www.youtube.com/watch?v=BzAdXyPYKQo
        
       | dbg31415 wrote:
       | Right, well it's not really by design that they make so little...
       | but the way most of them they run their businesses, is it any
       | wonder?
       | 
       | A lot of people do these as side projects. A way to sort of build
       | a model train in their basement, free from all the complexities
       | and compromises of "real" software development... They are trying
       | to avoid product managers, sales people, designers, testers...
       | countless others... getting a say in what they build.
       | 
       | And, as a result, there's no business plan past a dream of, "If
       | you build it, they will come." Hard to see any "indie hacker"
       | project that wouldn't be improved with more testing, more
       | marketing, more UX design... more customer research... but most
       | of the time, it's just some guy with a boring day job trying to
       | make $5 selling a widget nobody asked him to build in the first
       | place.
       | 
       | Anyway not to be negative... but like, if you're a small indie
       | hacker who is trying to make a buck, remember that all of the
       | software we use today has a village of people involved in the
       | creation and support of it. If you're trying to do it all on your
       | own... man, that's an up-hill battle. Bring in others as soon as
       | you can.
       | 
       | Then make sure you have a business plan that has the capacity to
       | reward everyone, and be patient. A lot of people in tech... we're
       | early-adopters. This means we do things well before a lot of
       | people even know they exist, and by the time an audience has
       | grown we've already moved on thinking our ideas were a flop.
       | Sometimes they just take a little longer to pan out. (=
        
         | altdataseller wrote:
         | >> Bring in others as soon as you can.
         | 
         | But then you're no longer profitable. Barely any of these
         | projects can sustain 1 person, let alone 2 people.
        
           | dbg31415 wrote:
           | Takes money to make money...
           | 
           | Have a valid idea. Build a business around it. Get an angel
           | investor.
           | 
           | But then they aren't indie hackers!
           | 
           | Touche. But they are profitable. (=
        
             | hobo_mark wrote:
             | Or rather, "but then you have a full-time job again".
             | 
             | I assume most of these people just want a more or less
             | passive lifestyle business.
        
         | Silhouette wrote:
         | _if you 're a small indie hacker who is trying to make a buck,
         | remember that all of the software we use today has a village of
         | people involved in the creation and support of it._
         | 
         | Much of it does. And yet sometimes extremely successful
         | software, even a few products that entire industries have
         | relied on every day, has been created by a single person. In
         | software of all industries one really good dev or a small tech-
         | heavy team can punch way above their weight.
         | 
         | In any case for stereotype indie hackers the goal isn't
         | necessarily to found the next unicorn. Not everyone wants to
         | follow that path, even among people reading HN. For some the
         | dream is just to make a decent living doing something they
         | enjoy without having red tape and office politics bringing down
         | their day. I know several people who have made that particular
         | dream come true and are entirely content with that result even
         | if they're not going to be the next Web3 billionaire.
        
         | NiagaraThistle wrote:
         | I'd argue a lot of these indie hackers ARE probably profitable.
         | If you take Pieter Levels as an example: He builds a shit ton
         | of small projects, tries to monetize them, many fail, but a
         | couple (NomadList and RemoteOk) take off and earn BIG revenue.
         | He's a one man company, brings in almost $3m USD per year and
         | only has 2 part time contractors to assist with community
         | moderation (on his Slack and Discord channels) and server
         | uptime (which he says hasn't been necessary in months (years?)
         | and security). He profits 80-90% on his companies so that $2m +
         | per year now? And he automates the businesses so he doesn't
         | have to do maintenance - just build new features the community
         | requests when he wants to: No sales team, no marketing team, no
         | stable of devs, no customer support team. Just one man and 2
         | part time contractors.
         | 
         | Point is: you don't need a huge team to scale. You don't need
         | to throw money at the company to grow. He's not the only one
         | who's achieved this, but he is a great example of what's
         | possible by one guy with mediocre dev skills and a passion to
         | help others can do.
        
           | cercatrova wrote:
           | I see you've also listened to the My First Million podcast
           | episode with Levels.
        
           | wahnfrieden wrote:
           | it can take a village of wage earners with no meaningful
           | stake (and often stolen wages or exploited salaried overtime,
           | plus all the managers needed to herd) to create the work of a
           | few owner-laborers properly aligned with business interests
           | and vision. but then these owners need to do work and LPs
           | stand to gain less from not pumping it into a moonshot
        
       | tothrowaway wrote:
       | Why is revenue the prevailing number used for measuring a
       | business? I see revenue cited almost universally these days, with
       | no mention of profit.
       | 
       | A hardware company that makes $100k in revenue (with no profit)
       | is very different than a SaaS product that makes $100K with 90%
       | profit. Why don't we just use profit?
        
         | NiagaraThistle wrote:
         | IT's funny you mention this. There has been talk on twitter
         | among a lot of Indie Hackers the past couple weeks (months?)
         | saying the same thing. Especially now with a potential
         | recession looming. I've always thought the same. But I think
         | the reason revenue is used most often stems from VC backed
         | businesses (and those seeking funding) trying to show that they
         | are viable and have customers so they can raise more funds even
         | before they have profit - think Twitter and Facebook as big
         | examples.
        
         | jon_adler wrote:
         | As the saying goes "Revenue is Vanity. Profit is Sanity. Cash
         | is Reality".
        
         | jrumbut wrote:
         | Profit is a tricky concept in any business, particularly a
         | small software business.
         | 
         | A lot of very successful businesses have zero or near zero
         | profit (considering that paying the CEO reduces the profit,
         | reinvesting reduces the profit, etc).
        
         | [deleted]
        
         | lancesells wrote:
         | I know I'm in the minority here because these articles seem to
         | pop up quite often but what is it with Indie Hackers and so
         | many articles being about ARR/MRR?
         | 
         | It's one of the least interesting things to me compared to the
         | actual product or ideas. I get that it's mainly content
         | marketing to talk about how much you're making but why does it
         | work so well?
        
           | HeyLaughingBoy wrote:
           | Because it's about the business and revenue is what's
           | important. The product is "just" the thing you sell to get
           | revenue. A _business_ with $50k MRR is far more interesting
           | than one with $5k MRR even if the 50k /month business is
           | using 50 year-old technology while the $5k one is bleeding
           | edge.
        
         | rco8786 wrote:
         | Because profit is a lie. I can have a business with $1mm in
         | revenue, pay myself a $1mm salary and poof, $0 profit for my
         | business.
         | 
         | Revenue has its own issues obviously but as a quick and easy
         | measure of how much money this business can generate its
         | reasonably useful.
        
         | danenania wrote:
         | If you make 100k but reinvest half in marketing, your profit is
         | 50k, but it would be misleading to equate your business to
         | another one that makes 50k and doesn't reinvest any of it.
         | 
         | What you're looking for is gross margin, but even that is hard
         | to pin down exactly since there can be a fuzzy line between
         | whether an expense is required or discretionary.
        
       | NiagaraThistle wrote:
       | From following Pieter Levels for years, this article coincides
       | with exactly what Pieter says about his own products: Only 5% of
       | his 70 projects have ever made any real money. Therefore it's a
       | better idea to build a lot of small things fast (to test traction
       | and profitability) instead of focusing on one huge project and
       | hope it takes off.
       | 
       | Obviously this is general advice and there are outliers that will
       | break the mold, but from a lot of this data and indiehacker
       | anecdotes, the more shots you fire the better chances you have of
       | one of them being big. THe key is to spot the losers quick and
       | move on to something different, and then spot the ones that are
       | gaining traction quick and then double down on your efforts for
       | that/those one(s).
       | 
       | Key takeaway: Take lots of chances.
        
         | thenerdhead wrote:
         | This is also advice that Taleb talks about in his books. There
         | are certain opportunities that are exponentially more important
         | to focus your attention on. Spending your time preparing for
         | said opportunities are how you make the most of them.
        
         | jiggywiggy wrote:
         | There are different ways to do this. This is where the initial
         | idea of pivoting came in.
         | 
         | As long as you pick a profitable & big industry and stick to it
         | 1-2 years, you can most of the time can find a way to make
         | money.
         | 
         | The startup mindset is focusing on "ideas" but probably easier
         | to be successful if you think in terms of industries.
         | 
         | Then there are the variables of costs, scalability,
         | competition, etc. but this is the game.
         | 
         | So if you are not heavy funded the best is to keep costs low as
         | long as possible.
         | 
         | If startups are really innovative there is a difference, but
         | most companies are hardly innovative.
        
           | mediaman wrote:
           | This is a good point - and a mistake I often see is to
           | "pivot" from industry to industry, never really getting one's
           | teeth into the details of any particular industry.
           | 
           | This inevitably leads to failures because you get two
           | valuable assets from spending time in one industry: (1) an
           | understanding of what companies' actual problems are, in
           | detail and (2) relationships and reputation within that
           | industry.
           | 
           | Pressing 'reset' frequently makes success much more remote,
           | but continuing to pick at a single (good-sized) industry over
           | years will almost always yield some success to those who are
           | good at listening and willing to adapt what they do to what
           | they hear from customers. Even if the first idea or two don't
           | get traction.
        
         | Flankk wrote:
         | > A person who chases two rabbits catches neither. -Confucius.
         | 
         | A low success rate is not a sign you're doing things right. If
         | you're solving a real problem people will not have an issue
         | paying you. There is a real opportunity cost to starting a
         | business and I would not advise anyone to use this strategy.
         | For starters, I don't see how anyone could possibly have 70
         | projects. I can only assume they are a con artist.
        
           | dinvlad wrote:
           | He built all/most of those in public, btw. Which is part of
           | how he was able to develop a lot of well-deserved trust. This
           | strategy has a very good reasoning, but I do think it's hard
           | because not everyone is able to develop a huge following
           | easily (even in daily life).
        
           | jimhi wrote:
           | It's software. Most of the time consuming work can be copied
           | after the first time. User accounts, payments, etc.
           | 
           | There is also a fair amount of stories out there in hit based
           | industries (startups, games) where people have documented
           | their 50+ projects. Its hard yes. It can also make a lot of
           | money. Few people are willing to do it or it would be more
           | common.
        
             | deadcoder0904 wrote:
             | the company (rovio) that built angry birds only succeeded
             | after 51+ failed games.
             | 
             | source: https://entrepreneurshandbook.co/how-a-bunch-of-
             | angry-birds-...
        
               | Flankk wrote:
               | Company, not individual. There is a list on Wikipedia but
               | it shows 34 games, not over 50. It's a shovelware
               | factory. They farmed the work out to employees and
               | contractors. I think they got lucky, they were on the
               | verge of bankruptcy. Not efficient or repeatable.
        
           | runako wrote:
           | "If you're solving a real problem people will not have an
           | issue paying you"
           | 
           | The counter to this is you don't know at the outset:
           | 
           | - whether you have identified a real problem
           | 
           | - whether you are solving the problem the right way
           | 
           | - whether the amount the buyers are willing to pay aligns
           | with how much you need to earn for solving the problem
           | 
           | - how many actual (vs potential) buyers there are for a
           | solution to this problem
           | 
           | - how difficult (read: expensive) it is to find people with
           | this problem and make them aware of your solution
           | 
           | - how quickly a better-funded company will come in and offer
           | a better (in some way) alternative
           | 
           | - how much you like (dislike) working with the median
           | purchaser of your solution
           | 
           | - how much enjoyment you personally derive from providing
           | this solution
           | 
           | - etc.
           | 
           | All of these lead to the realization that it might be
           | _possible_ to struggle it out with a given niche, but it
           | might not be the best course of action for you personally.
        
         | karterk wrote:
         | Diversify initially to protect the downside but double down on
         | your winner(s) to scale the upside!
        
       | alksdeef wrote:
       | I wonder what examples of those in the 'wearables' category might
       | be that are putting them ahead of the curve?
        
         | Abishek_Muthian wrote:
         | I was curious too, Here are the products under wearable
         | categories[1] on indie hackers.
         | 
         | Very few of them which make revenue has something to do with
         | apps/data on wearable, Most them listed in that category have
         | nothing to do with wearables.
         | 
         | [1] https://www.indiehackers.com/products?category=wearables
        
       | desireco42 wrote:
       | Especially for other countries that are not USA and EU, people
       | can live well off of projects that make much less. Which is
       | opportunity to get really good services while somebody is having
       | a decent lifestyle of independence and creativity.
        
       | thenerdhead wrote:
       | I've always wondered if a % of products on Indie Hackers make
       | that amount of money purely from the social media & blog presence
       | of their products.
       | 
       | It seems that many of these successful products turn into the
       | "self-help" of bootstrapping and make a living off of that
       | shortly after.
        
       | czbond wrote:
       | For those who might have significant style revenue of the indie
       | hacker style, here's a question.
       | 
       | Do you feel that in 2022+ the SaaS/software/e-comm niche
       | generally has too little of a moat, now too much competition, and
       | small startup costs? I've been in the "life-style" for a while
       | now - but getting that feeling to move out to other areas.
        
         | altdataseller wrote:
         | Having started 2 SaaS products in the past 9 years (1 exit and
         | 1 profitable but nothing big), i would say definitely Yes.
         | There are much less greenfield niches available. All the low
         | hanging fruit ideas are gone and the ideas left are much harder
         | to execute on, and may not even yield the same ROI. In short,
         | you need to work harder for lesser gain.
        
           | czbond wrote:
           | I absolutely agree with you - thanks for the chime in.
        
             | altdataseller wrote:
             | What other areas are you exploring to move into?
        
       | notlukesky wrote:
       | Just as a gut feeling I would normally say that much less than 1%
       | of indie projects ever make more than 100K/year in revenue. Their
       | pool is of indie hackers with the caveat of:
       | 
       | "At the time of our analysis, there were total of 937 products
       | with Stripe verified revenue. The information we gathered to make
       | this analysis are revenue and product's categories."
       | 
       | I assume there are 10s of thousands of listings that don't have
       | Stripe verified revenue on Indie Hackers (owned by Stripe).
       | 
       | Just look at Product Hunt and track to see how many of the
       | Product Hunt of the day fail in less than 2 years.
       | 
       | And how much of that revenue gets eaten up by the other services
       | is another story ranging from Google ads to AWS to other SaaS
       | offerings like the scraping fish (the authors of the post).
       | (Please buy more shovels from us for the gold rush.)
       | 
       | I still hope people follow their passion and dreams. Just good to
       | keep in mind that the odds are stacked against you and to try to
       | succeed accordingly.
        
         | serjester wrote:
         | As a counterpoint, I avoid adding a revenue figure to some of
         | my businesses. Why? There's certain niches that you can make a
         | killing on for short periods - the last thing I want to do is
         | attract attention.
         | 
         | As an example, during the last refinancing boom I stumbled into
         | an opportunity and a couple weeks later I had an MVP. Very
         | quickly we had customers willing to pay 5 figure sums for our
         | product. There's no incentive for me to go around bragging and
         | attracting copy cats.
         | 
         | How do I know this? Because I have no shame in launching a
         | competitor if I see someone's making money and I think I can
         | outcompete them.
         | 
         | As a second point, most indie hackers are cycling through ideas
         | until they either give up or stumble into something. If your
         | business fails, you quickly move on.
         | 
         | Across 5 years you could have tried 10 things and only the last
         | one made money. But it doesn't matter since business revenue
         | follows a power law. So (theoretically) you retire on the last
         | idea while your batting average remains below 10%. Not
         | necessarily a bad outcome?
         | 
         | Regardless I do agree the overwhelming majority of indie
         | hackers are wantreprenuers that will never make a dime. Just
         | don't discount the professionals.
        
           | nomdep wrote:
           | But how do you know someone is making money?
        
         | gamerDude wrote:
         | I was going to say this as well. I have two companies listed on
         | IndieHackers. One of which is stripe verified and does about
         | $2k/mon.
         | 
         | The other which is not stripe verified because our price point
         | is much higher and we do checks not credit cards, makes
         | $90k/mon. Just an important point there is a business model
         | that is excluded here. General SaaS offerings though, I would
         | imagine would be Stripe Verified if they wanted to publicly
         | share though.
        
           | dbancajas wrote:
           | Dang 90K/month salary must be insane.
        
           | gnicholas wrote:
           | Ditto. My smaller purchases go through Stripe, but all of our
           | large-revenue transactions are ACH or check.
        
           | [deleted]
        
       | [deleted]
        
       | runako wrote:
       | Marrying this analysis with the FE International valuation
       | spectrum for SaaS businesses under a $2m valuation[1] gives some
       | interesting results:
       | 
       | - ~6% of these founders have built businesses that could likely
       | be sold for > $500k today
       | 
       | - ~4% have built businesses they could likely sell for > $1m
       | 
       | - ~3% have built businesses they could likely sell for > $2m
       | 
       | And for those that want to go bigger, having enough revenue that
       | one could exit for 7 figures makes pitches to investors much
       | stronger. (Some of these companies are doing better financially
       | than VC-backed firms that have raised tons of money. Fast.co,
       | which raised over $100m and produced only $600k in revenue, comes
       | to mind here.)
       | 
       | (I give credence to the FEI valuation spectrum because they were
       | the broker when I sold my last SaaS, and their valuation advice
       | led to a successful sale. I highly recommend them, and will
       | likely use them again in the future.)
       | 
       | Lower-value exits are somewhat harder to value, but I do find it
       | striking that of the analyzed firms, perhaps 10% have built
       | businesses they could sell for $250k or more. (And likely more of
       | the analyzed first simply haven't gotten to that point yet, since
       | this analysis doesn't analyze time-based cohorts. 5-year-old
       | firms are in the same bucket as companies that joined this week.)
       | 
       | 1 - https://feinternational.com/blog/saas-metrics-value-saas-
       | bus...
        
       | ilrwbwrkhv wrote:
       | The ones who are making real money don't come out publicly
       | unfortunately. I personally know 2 solo devs making over 500k per
       | month with apps. But they are in a b2b niche and have nothing to
       | gain with sharing their story.
        
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