[HN Gopher] Skyrim on Mac When?
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       Skyrim on Mac When?
        
       Author : charliebwrites
       Score  : 46 points
       Date   : 2022-07-17 15:37 UTC (7 hours ago)
        
 (HTM) web link (skyrimonmacwhen.com)
 (TXT) w3m dump (skyrimonmacwhen.com)
        
       | bugmen0t wrote:
       | It works smoothly with high quality using CrossOver (wine) on my
       | M1 MacBook pro from 2021.
        
       | jurmous wrote:
       | In the past most Macs sold were Macbook Airs or other Macs which
       | only had integrated Intel graphics. These made Macs a less
       | attractive market to develop games for as the games run poorly on
       | them.
       | 
       | Now with the way more powerful graphics by default on the M1
       | chips, I expect way more games to come out in the future
       | supporting Macs. Like how No Man's Sky is coming out for Mac in
       | the fall. Also the unified memory on Apple Silicon will help a
       | lot in game performance when the games are optimised to use it.
        
       | assbuttbuttass wrote:
       | Skyrim runs fine on Proton
       | 
       | EDIT: my bad I guess Proton is Linux-only
        
         | gpderetta wrote:
         | It would work on MacOS too if apple hadn't made supporting 32
         | bits binaries so hard.
        
         | jsheard wrote:
         | Crossover fills a similar role for macOS:
         | https://www.youtube.com/watch?v=LRwkvrp2rBw
         | 
         | It's actually using DXVK here, the same D3D11-to-Vulkan wrapper
         | used by Proton, so they must be stacking it on top of MoltenVK
         | to go D3D11-to-Vulkan-to-Metal. Two levels of translation isn't
         | ideal but it seems to get the job done.
        
         | kcb wrote:
         | Apple needs first party Vulkan support. It would be a huge
         | first step to making many modern games very functional on Mac.
        
       | charliebwrites wrote:
       | Hey HN! And welcome to a hill I'm willing to die on.
       | 
       | I've been teaching myself basic HTML/JS/CSS to begin my webdev
       | journey and this is the first project I've put together.
       | 
       | It was recommended to me to make a project I'm passionate about
       | so that I'm motivated to keep learning and get something real out
       | there.
       | 
       | Well here it is: SkyrimOnMacWhen.com!
       | 
       | Its been far too long since Skyrim came out for there to be no
       | release for the Mac. We've had ports for everything! PS3/4/5
       | Xbox360/One/XS, hell even Alexa got a port...
       | 
       | As a Mac user who has to carry around a laptop for work anyway,
       | it would be great to have a port to macOS, as their target base
       | is at least as big as some of the other ports that got attention.
       | 
       | --------
       | 
       | Quick FAQ:
       | 
       | * Why did you choose Potential User Base as a metric, why not
       | <X>?
       | 
       | I thought about it for exactly 30 seconds and made a choice. This
       | is more effort than Bethesda Softworks put in to making Skyrim on
       | the Mac
       | 
       | * Why did you use <Y> as a data source, or choose <Z> timeframe?
       | I think <A>, <B>, or <C> would be better
       | 
       | It turns out its _really_ hard to find true sales data for
       | various consoles, PCs, etc. At least for free, via Google. If you
       | have a good source, please lmk.
       | 
       | * Why does your CSS look so bad?
       | 
       | I'm so bad at design thinking I could screw up a stick figure
       | 
       | * Why didnt you use <X> technology to make your site?
       | 
       | I started learning web dev like two weeks ago, between a full
       | time job and a sub par social life I'm trying to keep going. I
       | havent had time to learn anything else.
       | 
       | * Who hurt you..?
       | 
       | A lot of people, but Bethesda Softworks mostly
        
         | lfkdev wrote:
         | Use a framework like Bootstrap or Bulma, your website will look
         | ten times better with no effort. But cool project!
        
           | surfer7837 wrote:
           | Nah this page load instantly for me, I like it. All Bootstrap
           | websites look the same to me.
        
             | lfkdev wrote:
             | Bootstrap sites are also loading instantly. If you prefer a
             | basic html from 1990, you are not the average user.
        
         | Kaze404 wrote:
         | Nice website! Programming is the most fun when you're applying
         | it to something you personally care about, so you're in a great
         | position already.
        
         | smegsicle wrote:
         | if you wanted something fun to do server-side, you could
         | calculate #skyrimCounter and bake it into the html rather than
         | displaying a noscript error
        
           | fmorel wrote:
           | But either way, thank you for using noscript _only_ for the
           | counter and not to blank out the entire page! So many
           | websites these days don 't load at all without JavaScript.
        
       | dchnshA wrote:
       | MacOS will never be a gaming platform. Apple has never shown any
       | interest in making it one and compatibility has only gotten worse
       | over time.
        
         | jeroenhd wrote:
         | Apple is working with several games developers to get more
         | games on Mac, although that could just be a way for them to
         | boast how powerful their mobile-GPU-turned-desktop-GPU is.
         | 
         | See: https://9to5mac.com/2022/06/06/apple-gaming-updates/
        
       | TheTon wrote:
       | I love this and I hope someone at Bethesda sees it.
       | Unfortunately, I think the odds of Bethesda releasing anything
       | for non Microsoft platforms in the future is approaching zero.
       | 
       | It is an interesting development that AAA gaming is becoming
       | nearly an all first party affair with the acquisitions and
       | consolidation that have happened over the past couple of years.
       | We are already at the point where for the most part only indie
       | games will be available cross platform.
       | 
       | As a gamer and an Apple fan, I'm vexed and puzzled that Apple
       | isn't doing more in games than Apple Arcade and milking iOS in
       | app purchase. They finally have capable hardware with the
       | transition to Apple Silicon (and this includes iOS devices), and
       | their software stack is pretty good, but it's tragically
       | underutilized. Simply building a good platform and hoping the
       | games will come isn't enough in a world where your competitors
       | buy up all of the game studios.
        
         | mbg721 wrote:
         | I'm a little surprised that Skyrim runs on Windows PCs and
         | consoles as well as it does. Bethesda has such a reputation for
         | releasing ambitious-but-buggy games, I half-expect the headline
         | "after 11 years, Skyrim bug-fix patch released".
        
       | [deleted]
        
       | finiteseries wrote:
       | Today, if you can stand 1080p, a ridiculously small bitrate, and
       | using a gamepad: https://www.xbox.com/en-US/xbox-game-pass/cloud-
       | gaming
       | 
       | Later this year, or whenever Microsoft upgrades xcloud if you'd
       | like to actually enjoy playing it!
        
         | Kaze404 wrote:
         | Nvidia GeForce Now is also an option if you already own the
         | game on Steam
        
           | finiteseries wrote:
           | Sadly not, GFN is incredible but Microsoft/Bethesda removed
           | it from that service 2 years ago or so.
        
           | solardev wrote:
           | GeForce Now is incredible, but some publishers like Bethesda
           | removed all their games from it. I dunno why. It's really
           | sad, because the catalog started out huge and gets smaller
           | every year.
        
         | solardev wrote:
         | There's also https://shadow.tech/ that lets you run Steam in
         | the cloud (any game you own, not limited to a subset). It's a
         | lot more of a PITA to use and keep updated than xCloud or
         | GeForce Now, though.
        
       | mukundmr wrote:
       | The whole OpenGL versus Metal situation doesn't help in putting
       | games to macOS. Also, Crossover ports no longer work.
        
       | [deleted]
        
       | mukundmr wrote:
       | The whole OpenGL versus Metal situation doesn't help in porting
       | games to macOS. Also, Crossover ports no longer work. Getting a
       | nice console has been my solution for gaming.
        
         | imbnwa wrote:
         | That's what I do, got a PS5 direct from Sony and am playing
         | Skyrim on there now with a M1 Mini for compute.
        
       | [deleted]
        
       | ravel-bar-foo wrote:
       | 'Skyrim VR' potential user base links to an article on smart
       | speakers. I also think it is very unlikely that there are 200M VR
       | devices out there, but only 90M macs.
        
         | charliebwrites wrote:
         | Good catch, fixed
        
           | paraph1n wrote:
           | Haha, genuinely curious, how did you end up linking to smart
           | speakers instead of VR equipment?
        
             | SahAssar wrote:
             | Probably because of researching numbers for the skyrim
             | alexa edition.
        
       | solardev wrote:
       | FYI, not a native port, but you can already stream Skyrim in a
       | browser: https://www.xbox.com/en-us/games/store/the-elder-
       | scrolls-v-s...
        
       | duxup wrote:
       | I just play it on my Switch.
        
         | satysin wrote:
         | I picked up Skyrim for my Switch when it was on sale a month or
         | two back and was very happy at how good a job they did with the
         | port. Yes it is a 10 year old game but the Switch is 5 year old
         | mobile hardware and weak harder at that so it wasn't a given it
         | would be as good a port as it is.
         | 
         | Sure you don't get mods, etc. so it is just vanilla Skyrim but
         | it is still a wonderful experience.
         | 
         | Of course I kinda want to try it on the Steam Deck now, I
         | wonder how well it plays there with a bunch of QoL mods?
        
           | duxup wrote:
           | When it was released on PC I felt mods were essential.
           | Largely because man that PC release version was a mess.
           | 
           | Now the Switch version is very bit of DLC or add on they've
           | added and I can't think of anything I would want.
        
       | falcolas wrote:
       | Their engine barely runs on windows, expecting it to run at all
       | on mac is a reach.
       | 
       | For reference, they've been patching up the same homebrew game
       | engine for decades.
        
       | setgree wrote:
       | Careful what you wish for. I find that StarCraft Anthology -- the
       | original which was released for free, not the remastered version
       | -- is the app most likely to crash my 2020 MacBook. When devs put
       | this stuff on many years after the fact as a sop to diehard fans,
       | they don't really have an incentive to do a good job on the
       | implementation side. There is no reason that a 1998 game should
       | crash a 2020 computer.
        
       | jeroenhd wrote:
       | Just because there are 89 million macs out there doesn't mean
       | there are 89 million mac gamers out there. If you've got the
       | money to buy a mac, you've probably got the money to buy a games
       | console for your gaming needs.
       | 
       | Macs just aren't a popular gaming platform. I'm sure there's a
       | vicious cycle there about how the lack of games cause a lack of
       | gamers, but still.
       | 
       | Steam publishes their hardware survey. About 2.45% of Steam
       | installs are on Mac. 58% of those users are still on Intel. With
       | 5-10% of OS market share that means that mac users are twice to
       | four times less likely to want to game compared to Windows users,
       | and most PCs in the world definitely don't run Steam.
       | 
       | There's also the performance problem: Macs come with high
       | resolution displays and comparatively bad GPUs. The Intel Iris
       | GPUs aren't bad, but they're no gamer powerhouse. The ARM chips
       | are a lot better, but they're still crushed by any dedicated GPU
       | in most similarly priced computers, especially in laptops. Their
       | excellent AI+transcoding support blowing PC out of the water
       | doesn't help when you want to render a game.
       | 
       | My expectation would be that a port of modern Skyrim (the re-
       | release with signiciant bumps to the graphics) would result in a
       | stuttery mess on most Apple users with an interest in gaming. I'm
       | sure the original release would play fine, but giving Mac users
       | the inferior version probably wouldn't go down well. Yes, the new
       | Macs have been demoed to show some very graphically intense
       | games, but if their Tomb Raider demo was anything to go by, the
       | graphical fidelity of the new models still leaves much to be
       | desired, especially for such an expensive device.
       | 
       | Lastly, there's the fact that Microsoft bought Bethesda. They've
       | been working hard at making Xbox Game Pass a thing, unifying
       | Windows and Xbox where they can. With the absolute defeat in
       | performance per watt that Apple brought to the desktop space, I
       | think it would only hurt Microsoft to invest time into making Mac
       | a more viable gaming ecosystem. They can't ignore the gaming
       | market when it comes to the PS5 or Switch, but why invest in
       | bringing a new competitor to the market?
       | 
       | I know Skyrim has been ported to pretty much any device, but with
       | the small amounts of Mac gamers, the relatively slow GPU in most
       | Macs, and the whole OpenGL/Metal situation, I don't see how it
       | would make sense for Bethesda to ship Skyrim to Mac.
        
       | vehemenz wrote:
       | The percentage of macOS users who want to play Skyrim and haven't
       | already on a PC or console is probably pretty low. None of these
       | demographics are mutually exclusive.
       | 
       | Besides, iOS pulls in more revenue for Apple than does Steam for
       | Valve. Apple doesn't gain much by targeting gamers on macOS.
        
       | robby_w_g wrote:
       | The potential user base for skyrim on macOS is much lower because
       | there simply isn't a large user base of gamers on Mac platforms.
       | 
       | Mac users of Steam represent 2.45% of the total user base in the
       | following survey: https://store.steampowered.com/hwsurvey/Steam-
       | Hardware-Softw...
        
         | chadlavi wrote:
         | That's a circular argument. No content or support is the reason
         | there are very few Mac gamers.
         | 
         | There are an awful lot of people out there who have a Mac and
         | play games on other platforms and devices. Probably even people
         | who bought a pc just to be able to play games on it.
        
           | jeroenhd wrote:
           | It's the main reason why Windows failed to catch on in the
           | mobile market space. And yes, their constant changes to APIs
           | didn't help, but that's the reason their lack of content
           | started in the first place.
           | 
           | It's a vicious cycle that can only be broken by huge
           | investments and trade deals from Apple. They're trying to get
           | games back on the platform:
           | https://9to5mac.com/2022/06/06/apple-gaming-updates/
           | 
           | However, they're doing so relying on their upscaling tech
           | from the get go. They're also marketing this exclusively for
           | ARM Macs, which are still the minority out there. Perhaps in
           | another couple of years the cycle will be broken, but Apple
           | has historically been quite dismissive of gaming on Mac for
           | anything but "casual" games.
        
           | chaostheory wrote:
           | With Apple's switch to Intel, there was much more support for
           | porting games to Mac. Unfortunately, since Apple overpriced
           | commodity Intel hardware, Macs were noticeably underpowered
           | especially when compared to PC desktops, which was made even
           | slower due to the lack of video card options. It made no
           | sense to play games on a slower system. And that is how the
           | idea of playing non-iOS games on a Mac died.
           | 
           | I am happy to use PCs for games, while using Macs for
           | everything else.
        
             | goosedragons wrote:
             | To make matters worse the Mac ports were often not as
             | optimized as the PC versions often leading to worse
             | performance than the PC version on the same hardware. And
             | before Steam started selling Mac versions they were often
             | more expensive and several months old. I distinctly
             | remember seeing SimCity 4 as a "new" release for Mac in the
             | local Mac shop for over twice the price of what I had paid
             | for it on PC a few months prior WITH the expansion pack.
        
               | Jcowell wrote:
               | Maybe there's a market for a company that specializes in
               | porting, maintaining, and updating PC ports. Maybe even a
               | Marketing that markets Mac Studio performance if it's
               | good enough. If the company is successful enough perhaps
               | a deal can be made with Apple.
        
               | chaostheory wrote:
               | That company has existed for well over a decade now. It's
               | Aspyr. While they're still at it, even they know that
               | it's not going to lead to anything big.
        
           | ksec wrote:
           | >That's a circular argument
           | 
           | It is not. Many developers have tried and stats have shown
           | the cost of porting Games to Mac, as well as maintaining it
           | with each macOS changes were not sustainable with its revenue
           | generation. That is at least for Games coming from console or
           | PC.
           | 
           | This may change if those Games come from Mobile Platform.
        
           | ImprobableTruth wrote:
           | It's a vicious cycle, not a circular argument.
        
         | zydex wrote:
         | I think the metric is only supposed to represent the absolute
         | maximum possible users. Otherwise one could also say that many
         | people only use their PlayStations to play FPS's or that a
         | large portion of Switch users are children that wouldn't
         | purchase Skyrim etc etc.
        
         | TheTon wrote:
         | I think it's safe to say that Steam stats undercount the
         | potential size of the Mac gaming market. There are a few
         | reasons for this:
         | 
         | - The trailing effect of Apple's underpowered Intel Macs. For
         | many years the average Mac was an Intel MacBook Air, which
         | never had a hope of running many contemporary games.
         | 
         | - As a result, few developers tried to target Macs, which meant
         | Steam felt like a bit of a ghost town for Mac users.
         | 
         | - Store fragmentation with the App Store and Apple Arcade.
         | 
         | I think given the switch to Apple Silicon, and the fact that
         | Apple platform users are typically willing to pay money for
         | things, that the potential revenue share from Mac users could
         | be a lot higher than 2.45% of the PC gaming market if the games
         | were there.
         | 
         | EDIT: I do think that unless Apple does something more to jump
         | start gaming on their platforms that it will never reach its
         | potential. I think they should acquire some studios and pay for
         | exclusives like their competitors do.
        
           | david_allison wrote:
           | Apple's removal of 32-bit support has significantly reduced
           | the number of games which are natively available for newer
           | Macs.
           | 
           | Many users aren't going to go through the effort/expense of
           | working around this.
        
             | TheTon wrote:
             | That's a good point. A poor commitment to backwards
             | compatibility on Apple's part hasn't helped. However, I
             | assume they did it to smooth the transition to Apple
             | Silicon. On the long view Apple Silicon is going to be a
             | bigger benefit than the ability to run old games.
        
         | cassianoleal wrote:
         | Bit of a self-fulfilling prophecy though, isn't it? If there
         | aren't enough games, there won't be enough gamers. I would like
         | to be able to use my mac as a gaming platform but the games I
         | want to play there simply don't work on it, so I mostly use a
         | console and have no incentive to build up a game library on it.
        
         | KerrAvon wrote:
         | I wonder if that went down after macOS Catalina, where Apple
         | removed 32-bit x86 app support and nearly every game in the
         | Steam catalog available for the Mac became unplayable
         | overnight. That's when I decided to give up and build a gaming
         | PC. Maybe others came to the same conclusion.
        
           | goosedragons wrote:
           | Yeah I had a Mac at the time and had to chose between
           | updating to Catalina to play the newest Tomb Raider or lose
           | access to a huge swath of my Steam games. Not a great choice.
        
         | worble wrote:
         | Obviously no-one games on mac, because Skyrim isn't on it!
        
         | reaperducer wrote:
         | A chicken is an egg's way of making more eggs.
        
       | mikl wrote:
       | Considering that the game is 11 years old now, I doubt a macOS
       | port would be worthwhile. Mac users who wanted to play Skyrim has
       | likely already played it on PC or console.
       | 
       | I really liked the game, but I'm certainly not paying to play it
       | again on my Mac when I already own on other platforms.
        
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       (page generated 2022-07-17 23:02 UTC)