[HN Gopher] Fluxus - 3D game engine for livecoding worlds into e...
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Fluxus - 3D game engine for livecoding worlds into existence
Author : pabs3
Score : 120 points
Date : 2022-07-11 10:27 UTC (12 hours ago)
(HTM) web link (www.pawfal.org)
(TXT) w3m dump (www.pawfal.org)
| PointyFluff wrote:
| lisp?
|
| that'll be a hot-cuppa-nope fer me.
| brudgers wrote:
| Possibly, the reference is the Fluxus art community.
|
| Fluxus was one of the origins of performance art as a thing in
| itself.
|
| Fluxus was about world building in the real world rather than
| virtually.
|
| https://en.wikipedia.org/wiki/Fluxus
| kordlessagain wrote:
| It would be interesting to have something write 3D code for
| rendering worlds. Like DallE for 3D meshes and textures.
| lgas wrote:
| There's https://github.com/mxgmn/WaveFunctionCollapse which
| works pretty well. (See eg
| https://www.youtube.com/watch?v=mgWftkTq1XU).
| kfarr wrote:
| Well there is the relatively simple yet extensible declarative
| syntax of A-Frame [1] which could even be simplified more for
| use by DallE.
|
| [1] https://aframe.io
| krisoft wrote:
| I have used Fluxus years ago. Even then it was complicated to
| compile if I recall correctly.
|
| We did this project with it:
| https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud
| visualisation, which when detects that you have jumped freezes
| the pointcloud and rotates it around.
|
| I learned how to use it from one of the developers in a workshop.
| I'm not sure if this is the one, but looks similar enough:
| https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
| lwhi wrote:
| I remember using it in 2006!
| suyash wrote:
| If it can be used to create music than feel free to add it here
| by sending a PR: https://github.com/pjagielski/awesome-live-
| coding-music
| tluyben2 wrote:
| Not sure if anything changed (by the looks of it no), but I
| couldn't get this to work when I last tried it a few years ago.
| forgetfulness wrote:
| It's the coolest project you'll never get to run.
|
| At least 10 years ago the main hook was DJing while coding
| procedural animations.
|
| After you finally manage to climb the mountain of building
| Fluxus, you'll find yourself confronted with your ability to do
| that :)
| EUROCARE wrote:
| Why not dockerize it?
| forgetfulness wrote:
| That sounds like even more of a nightmare, dockerizing some
| ultra custom OpenGL and real time audio Scheme development
| environment?
| Quequau wrote:
| That makes two of us. Pity because it does seem pretty
| interesting.
| dexterlagan wrote:
| Same here no luck getting it to run on Win or Linux. It looks
| really cool.
| dima123 wrote:
| Same :(
| muyanapar wrote:
| I really like it! :D
| decremental wrote:
| I like the site's 90s cyber esthetic. Makes me want to read some
| textfilez about warez.
| usrn wrote:
| Did scons change between python2 and python3? That looks like it
| might be part of the issue people are running into.
| sgtnoodle wrote:
| I migrated a scons based build system from 2 to 3 and none of
| the functions changed meaningfully as far as I could tell.
| niktar wrote:
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(page generated 2022-07-11 23:01 UTC)