[HN Gopher] Fluxus - 3D game engine for livecoding worlds into e...
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       Fluxus - 3D game engine for livecoding worlds into existence
        
       Author : pabs3
       Score  : 120 points
       Date   : 2022-07-11 10:27 UTC (12 hours ago)
        
 (HTM) web link (www.pawfal.org)
 (TXT) w3m dump (www.pawfal.org)
        
       | PointyFluff wrote:
       | lisp?
       | 
       | that'll be a hot-cuppa-nope fer me.
        
       | brudgers wrote:
       | Possibly, the reference is the Fluxus art community.
       | 
       | Fluxus was one of the origins of performance art as a thing in
       | itself.
       | 
       | Fluxus was about world building in the real world rather than
       | virtually.
       | 
       | https://en.wikipedia.org/wiki/Fluxus
        
       | kordlessagain wrote:
       | It would be interesting to have something write 3D code for
       | rendering worlds. Like DallE for 3D meshes and textures.
        
         | lgas wrote:
         | There's https://github.com/mxgmn/WaveFunctionCollapse which
         | works pretty well. (See eg
         | https://www.youtube.com/watch?v=mgWftkTq1XU).
        
         | kfarr wrote:
         | Well there is the relatively simple yet extensible declarative
         | syntax of A-Frame [1] which could even be simplified more for
         | use by DallE.
         | 
         | [1] https://aframe.io
        
       | krisoft wrote:
       | I have used Fluxus years ago. Even then it was complicated to
       | compile if I recall correctly.
       | 
       | We did this project with it:
       | https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud
       | visualisation, which when detects that you have jumped freezes
       | the pointcloud and rotates it around.
       | 
       | I learned how to use it from one of the developers in a workshop.
       | I'm not sure if this is the one, but looks similar enough:
       | https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
        
         | lwhi wrote:
         | I remember using it in 2006!
        
       | suyash wrote:
       | If it can be used to create music than feel free to add it here
       | by sending a PR: https://github.com/pjagielski/awesome-live-
       | coding-music
        
       | tluyben2 wrote:
       | Not sure if anything changed (by the looks of it no), but I
       | couldn't get this to work when I last tried it a few years ago.
        
         | forgetfulness wrote:
         | It's the coolest project you'll never get to run.
         | 
         | At least 10 years ago the main hook was DJing while coding
         | procedural animations.
         | 
         | After you finally manage to climb the mountain of building
         | Fluxus, you'll find yourself confronted with your ability to do
         | that :)
        
           | EUROCARE wrote:
           | Why not dockerize it?
        
             | forgetfulness wrote:
             | That sounds like even more of a nightmare, dockerizing some
             | ultra custom OpenGL and real time audio Scheme development
             | environment?
        
         | Quequau wrote:
         | That makes two of us. Pity because it does seem pretty
         | interesting.
        
       | dexterlagan wrote:
       | Same here no luck getting it to run on Win or Linux. It looks
       | really cool.
        
         | dima123 wrote:
         | Same :(
        
       | muyanapar wrote:
       | I really like it! :D
        
       | decremental wrote:
       | I like the site's 90s cyber esthetic. Makes me want to read some
       | textfilez about warez.
        
       | usrn wrote:
       | Did scons change between python2 and python3? That looks like it
       | might be part of the issue people are running into.
        
         | sgtnoodle wrote:
         | I migrated a scons based build system from 2 to 3 and none of
         | the functions changed meaningfully as far as I could tell.
        
       | niktar wrote:
        
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       (page generated 2022-07-11 23:01 UTC)