[HN Gopher] Problems at Roblox
       ___________________________________________________________________
        
       Problems at Roblox
        
       Author : memorable
       Score  : 364 points
       Date   : 2022-07-07 14:44 UTC (8 hours ago)
        
 (HTM) web link (thebearcave.substack.com)
 (TXT) w3m dump (thebearcave.substack.com)
        
       | amatecha wrote:
       | My thought: online games which children are playing, especially
       | ~13 and younger, should NEVER have text chat typed on a keyboard.
       | They should only allow symbolic communication like "emotes" and
       | symbols, abstract and basic stuff. Moderation teams can not
       | possibly ever keep up with the "arms race" of determined scammers
       | and exploitative individuals. Just eliminate the entire class of
       | problems upfront at the design stage. Save your company tons of
       | money, too, both in staffing and in legal settlements.
        
         | OkayPhysicist wrote:
         | To Roblox's credit, they do take the "Club Penguin" approach:
         | If you're under 13, you can only chat from a drop-down of chat
         | options, and can only see messages sent using that
         | functionality.
         | 
         | Now, that doesn't stop kids from lying about their age when
         | registering, but that's another can of worms.
        
         | engineeringwoke wrote:
         | When do you let them grow up then? Or is it more about
         | controlling your children than helping them?
        
       | pokoleo wrote:
       | I once interned at an easily google-able Secondlife competitor.
       | They fought against NSFW content for a long time, but then
       | figured out how to fix it by:
       | 
       | 1. Incentivizing users (with in-game currency) for reporting NSFW
       | content, and 2. Restricting NSFW content to only people who
       | bought an all-access pass (ID verified at time of purchase)
       | 
       | This opened up a new revenue stream for the company, and dealt
       | with the NSFW content in one swoop.
        
         | zkldi wrote:
         | Sounds like it'd just incentivise people to make NSFW content
         | on burners and then report it.
        
         | happyopossum wrote:
         | A) I don't think #2 would be A good idea for a kids game, and
         | B) kids will absolutely start to game #1 with shill accounts
         | and you may well wind up increasing the amount of 'evil stuff'
         | as kids bring it to the platform for the sole purpose of
         | reporting it to get Robux/swag.
        
       | twawaaay wrote:
       | My kids play Minecraft but they are not allowed to join servers
       | with strangers. I set up some servers where they have freedom to
       | do what they want but the only people they are allowed to play
       | with are their friends from school and family.
        
       | roca wrote:
       | Welcome to the metaverse.
        
       | fabianhjr wrote:
       | There are two video investigations from People Make Games into
       | economic aspects of Roblox in particular child labor/exploitation
       | and monopolistic aspirations via platform capitalism.
       | 
       | 1. Investigation: How Roblox Is Exploiting Young Game Developers
       | ( https://www.youtube.com/watch?v=_gXlauRB1EQ )
       | 
       | 2. Roblox Pressured Us to Delete Our Video. So We Dug Deeper. (
       | https://www.youtube.com/watch?v=vTMF6xEiAaY )
        
       | vorpalhex wrote:
       | Letting your child talk to strangers on the internet may not be
       | the best idea. News at 11.
       | 
       | No moderation system is flawless. If you are going to let your
       | kid talk to strangers on the internet, teach them safety like
       | avoiding sexualized content.
       | 
       | I do find the digging in to the personal lives of the employees
       | here pretty bad taste. Yes an adult can look at porn and have
       | sexual relationships with other adults, whether they work at
       | Roblox or Toys R Us.
        
         | conductr wrote:
         | > If you are going to let your kid talk to strangers on the
         | internet, teach them safety like avoiding sexualized content.
         | 
         | Problem with this is kids are sneaky, curious and liars.
        
           | bruce343434 wrote:
           | Maybe be straight up with them instead of "shielding" them so
           | they're not curious anymore. As a European I find American
           | culture extremely prude. And anything that's "forbidden" is
           | automatically interesting. For some reason I genuinely don't
           | understand however, most people prefer ignoring these kinds
           | of factors of human nature and just keep forcing their values
           | and norms when it's clearly not working.
        
             | engineeringwoke wrote:
             | It's so absurd. They call their children sneaky liars in
             | the Anglo-sphere and then never tell them the truth in a
             | silly attempt to "protect" their innocence. Of course they
             | are sneaky liars?
        
           | vorpalhex wrote:
           | There are two ways to teach a kid to not run into the street
           | - you can yell at them every time they do or you can explain
           | why streets are dangerous.
           | 
           | This applies to most things.
        
             | Taylor_OD wrote:
             | Streets are not exactly intelligent adults who are lusting
             | after your children... Streets are not good to run into.
             | Easy. This person who is nice to you online and has been
             | your friend for the last three weeks might be fine or might
             | slowly be grooming you. Hard.
        
               | vorpalhex wrote:
               | Yeah the human element obviously is harder than a static
               | foe, which is why we teach a mixture of guides (soft
               | rules) and hard rules. Something like:
               | 
               | Hard rule: never send photos of yourself to someone
               | online, without letting one of us do it for you.
               | 
               | Guide: Don't trust any adults or other kids who ask you
               | about your underwear
               | 
               | Rule: Don't tell anyone where you live or give them your
               | address or where you go to school
               | 
               | Guide: If you feel uncomfortable talking to someone, stop
               | talking to them and get one of your parents.
        
             | happyopossum wrote:
             | Most kids need both of those at various times, because
             | they're kids.
        
               | engineeringwoke wrote:
               | No. Only a child-acting parent yells at their children.
               | It might be popular in your culture, but it doesn't make
               | it right.
        
             | roca wrote:
             | Explain away to a five-year-old but it's not enough. You
             | will also need to practice safe behaviors and sometimes
             | yell.
        
       | donkarma wrote:
       | Roblox is extremely predatory outside of child grooming scenarios
       | as well due to the fact that every game includes dark patterns in
       | order to get them to spend money in order to progress because
       | they won't get moderated. I imagine it would cause addictive
       | behaviour.
        
       | zac23or wrote:
       | Wow, Roblox has text/voice chat! I've worked on a comment system
       | before, it's basically impossible to block bad behavior using
       | filters, AI, whatever, users find a loophole and continue with
       | the behavior. Mods are super needed. Text/voice chat + real
       | money. It's a pedophile's paradise.
        
       | alexk307 wrote:
       | Shocked to hear the responses on here. This is disgusting,
       | regardless of the blogs writing style or your opinion on furry
       | porn, some of the allegations are pretty gross. If your platform
       | aims to attract children as their primary user base, this crap
       | should not be happening as often as it does on their platform.
        
       | ajb wrote:
       | So, the issue here seems to be that we are relying on giant
       | corporations to do the due diligence of who our kids are talking
       | to, and they are failing, because they don't have enough
       | incentive to put in the effort.
       | 
       | I wonder if there is an opportunity here to get a fully
       | distributed effort going, based on web of trust.
       | 
       | Most users don't do web of trust verification even in apps which
       | support it, like signal, because it's not worth the effort for
       | general low stakes communication. But people are willing to put
       | in a _lot_ of effort to keep their kids safe. And the requirement
       | here:  "I want my kids only to message adults I trust, or kids
       | that an adult I trust has verified _are_ kids " is a good match
       | for web of trust, because it's basically an emulation of how the
       | mark 1 meatspace method of doing it worked. (yes, my use case
       | here is for younger kids, older ones should be able to explore
       | more and I haven't figured out how that would work).
        
         | quickthrower2 wrote:
         | If Web of trust is just your real life friends (the parent
         | controls who that list is) then yes.
         | 
         | Beyond that there is no trust.
        
         | larrik wrote:
         | > So, the issue here seems to be that we are relying on giant
         | corporations to do the due diligence of who our kids are
         | talking to, and they are failing, because they don't have
         | enough incentive to put in the effort.
         | 
         | As a parent dealing with some of this currently, this isn't
         | entirely how I'd put it.
         | 
         | Roblox is marketed for kids, and claims to have a large number
         | of parental controls, but in fact they either don't work or
         | don't exist. Most parents aren't savvy enough to know they even
         | need to check for that.
         | 
         | Meanwhile, I'm extremely computer literate (a developer even),
         | and have largely banned my kids from the internet, installed
         | multiple blockers and monitors, _and my kid still gets to shady
         | places and content._ It 's f-ing impossible unless you are
         | going to literally watch over their shoulder the whole time,
         | which is wildly unrealistic and frankly immoral once they reach
         | a certain age.
         | 
         | It's exasperating.
        
           | operator-name wrote:
           | The curiosity for the forbidden/unknown is a powerful
           | motivator for children. Destroying that magic by personally
           | becoming invested can be quite effective.
           | 
           | The same applies for things that are "cool" or whatever the
           | current term is. Either you become part of the "in group" and
           | earn some of your child's respect or whatever you touch no
           | longer becomes corrupted by your "boomer energy". Both are a
           | win and far more effective than the cat and mouse game of
           | training them to be mini pen-testers.
        
       | [deleted]
        
       | warent wrote:
       | As for the weird rapey song, it actually originates from a
       | youtube channel that makes comedy videos.
       | 
       | It's based on a creepy/horror game called Baldi's Basics:
       | https://www.youtube.com/watch?v=IlouAA8mRZo Obviously very NSFW
       | 
       | In context, the song is just adult humor. But, yeah, definitely
       | does not belong in a children's game.
        
       | nights192 wrote:
       | I admit I find the ferverent vociferations against ROBLOX as an
       | entity somewhat disheartening; the game was cynosure to my
       | childhood, providing precious experience to me in learning how to
       | navigate social situations and cope with the rammifications
       | thereof.
       | 
       | Pedophiles did, and do, exist, but this is a fact of life in any
       | manner of social media or large community; discussing frankly how
       | malevolent some may be is imperative, even if it does not preempt
       | all danger posed. The alternative, stifling all manners of
       | creative expression available to those who may otherwise be
       | socially shunted, is untenable to me, as it does not line up with
       | what my experience growing up using this technology taught me.
       | 
       | Nothing in life is without risk--exposure to this risk over a
       | platform that's online, somewhat discoverable, and insulated is
       | vastly preferable to keeping your kids blissful and unknowing of
       | what would threaten them. Please do not attempt to parent in such
       | a way that motivates your children to hide things from you and
       | cut you out of the loop entirely.
        
       | ccbccccbbcccbb wrote:
       | Roblox must die, the monster that eats children.
        
       | duxup wrote:
       | There's a lot of "so and so did bad things" and "Roblox
       | terminated his account".
       | 
       | Maybe they should be faster but I wonder if ultimately the
       | solution that some folks would want is just no communication for
       | kids apps ... I've got mixed feelings about that.
        
       | adamrezich wrote:
       | who could've foreseen that a microtransaction-based multiplayer
       | user-generated content platform designed for children (with the
       | ability to cash out in-game currency to real money(?!)) could've
       | led to these sorts of problems
        
       | Jtothe5 wrote:
       | Old news people. This pops up every time the short sellers are on
       | the prowl.
        
       | mrits wrote:
       | The internet, social media, boy scouts, relatives, and everything
       | else has these problems. It is why kids need parents.
        
         | mschuster91 wrote:
         | Yes indeed, but at least some of the acts described in the blog
         | post would land "normal", non-stock-listed forum operators in
         | front of a court: aiding gambling activity and child abuse are
         | serious crimes.
         | 
         | There are numerous laws that detail the responsibilities of
         | operating anything on the Internet that is targeted towards
         | children, and Roblox seems to be completely ignoring these. Not
         | to mention they are ignoring their _moral_ responsibility of
         | protecting their underage users.
         | 
         | Roblox needs to shut down Robux redeeming immediately and
         | prevent any kind of interaction where one account has not been
         | verified to be of age and accounts that have been verified, and
         | maybe allow interactions between close age groups. It's not
         | _that_ hard to do so.
        
           | OkayPhysicist wrote:
           | Robux redeeming is how the people actually developing content
           | for Roblox get paid.
        
         | Taylor_OD wrote:
         | Yeah part of the issue is that with the boy scouts or relatives
         | you have a bit more ability to watch your kids or can hope
         | someone else is there to watch them.
         | 
         | It's a lot easier for a child to be unsupervised on the
         | internet. I know I could do a lot of what I wanted online
         | growing up even thought my in person interactions were pretty
         | limited.
         | 
         | Part of that was my parents unawareness about the internet but
         | even if they were smarter about it I would have found ways to
         | get around anything they put in place.
        
         | softwaredoug wrote:
         | There are some specific structures and incentives that create
         | situations that make it easy to groom children. We can work to
         | correct those.
         | 
         | For example Scouts relies (desperately) on volunteers. So
         | unfortunately the "trusted adult" is perhaps sometime TOO
         | interested in volunteering. And the Scout group sadly doesn't
         | think deeply enough cause they're just happy to have a parent
         | volunteer. You can see how this can create a dynamic that
         | attracts the wrong kind of person that want to groom families
         | to prey on children.
        
           | OkayPhysicist wrote:
           | Pretty much all hierarchies run into this kind of perverse
           | self-selection bias. Power hungry individuals are more
           | motivated to climb the rungs of politics than anyone else.
           | The work involved aquiring the kinds of fortunes that make
           | you able to effect change weeds out anybody who doesn't just
           | care about money. Popularity based positions get dominated by
           | narcissists.
           | 
           | Bad actors are just more dedicated than the good ones. It's a
           | hard situation to fix barring the complete elimination of
           | privileged positions.
        
       | DoneWithAllThat wrote:
        
         | Cerium wrote:
         | Are you suggesting that the situation has materially changed in
         | the last five months? Perhaps you have some detail to share?
        
       | [deleted]
        
       | 14 wrote:
       | My young son started telling me about his friend from Florida
       | that he started talking to. I am from Canada and across the
       | country so questioned if the person he was talking to was a real
       | child or some pedophile. Thankfully he video called her soon
       | after and it was another 10year old girl and they just liked to
       | play online but it definitely worries and and I'm not sure how
       | Roblox can tackle the issue.
        
         | Joel_Mckay wrote:
         | Get them a nintendo switch or Steam Deck.
         | 
         | Roblox teaches kids about being exploited by scrip.
        
         | roca wrote:
         | It won't be long before paedophiles can produce video avatars
         | of themselves as children. In fact they might already be able
         | to do that.
        
           | rtev wrote:
           | It's already possible to do this in real-time
        
       | phren0logy wrote:
       | Some of this blog post is over-reaching, which is a shame because
       | the clear and significant problems need absolutely no
       | embellishment.
        
         | [deleted]
        
         | bri3d wrote:
         | This - definitely, any platform with a userbase that's
         | substantially comprised of children and which offers free
         | communication is going to be a complete disaster requiring
         | ridiculous amounts of moderation and careful parental
         | involvement.
         | 
         | It is clear that Roblox have failed to deliver the moderation
         | capabilities necessary to market their platform as "safe," and
         | are more interested in making money.
         | 
         | But the jabs at Robox employees for furry-adjacent follows on
         | Twitter, and another for retweeting some fan art that happened
         | to be from a problematic account, are totally random and
         | unfounded - what's that got to do with anything?
         | 
         | And the half-baked "money laundering" investigation distracted
         | from the issue at hand and deserved either a second post and
         | more investigation, or none at all.
         | 
         | This essay, and this substack in general, really lack focus -
         | they publish dramatic exposes which are just a hodgepodge of
         | random "dirt" thrown together, some interesting and serious and
         | mostly nothing.
        
           | mschuster91 wrote:
           | > And the half-baked "money laundering" investigation
           | distracted from the issue at hand and deserved either a
           | second post and more investigation, or none at all.
           | 
           | Half-baked? It's enough if casino sites _exist_ for a serious
           | violation of gambling and AML /KYC laws.
        
             | bri3d wrote:
             | This is skin gambling, where in-game items are wagered by
             | proxy, so the actual structure of the gambling is
             | unfortunately somewhat nuanced.
             | 
             | I agree that it's unethical and Roblox failing to crack
             | down on these sites by any means they can, again,
             | represents a failing.
             | 
             | But I'd have liked to see a separate post with a deeper
             | investigation into how the gambling sites are structured,
             | and how the cash-out economy works.
             | 
             | Proxy-gambling using skins and secondary markets has been
             | highly controversial since at least the CS:GO days and
             | unfortunately it _isn't_ that clear that there's a serious
             | violation of gambling and AML/KYC laws on the part of
             | Roblox. Valve have been somewhat successful so far in
             | defending themselves against the Washington gaming
             | commission and many lawsuits surrounding CS:GO skin
             | gambling.
             | 
             | But, Roblox have a direct cash-out program for in-game
             | content developers which may change their situation.
             | 
             | I'd again, have loved to seen this investigated more in
             | another blog post. This one was weirdly unfocused to me
             | because it started with serious, well-founded allegations
             | of inadequate moderation leading to harm to children, in
             | contrast to "safe" marketing. Then it progressed to a
             | random aside accusing a safety officer of being a furry
             | (???). And then flipped to another aside about finding a
             | gambling site.
        
               | philistine wrote:
               | Watch the people make games videos about Roblox. That
               | will answer all your questions about it's operations.
        
           | _gabe_ wrote:
           | > But the jabs at Robox employees for furry-adjacent follows
           | on Twitter, and another for retweeting some fan art that
           | happened to be from a problematic account, are totally random
           | and unfounded - what's that got to do with anything?
           | 
           | It's one thing to watch/engage with this stuff privately in
           | your personal life. It's quite another thing to have:
           | 
           | >> Roblox's former social media manager ran a public
           | pornographic blog with "furry porn" and photos of himself
           | 
           | And
           | 
           | >> Roblox's official verified Twitter account retweeted
           | content from "DukeButDuke" with #FanArtFriday.
           | 
           | This is _not_
           | 
           | > jabs at Robox employees for furry-adjacent follows
           | 
           | This is Roblox's public representatives at a high level in
           | the company publicly promoting this stuff. Put another way,
           | if you posted a blog article about furry porn and pictures of
           | yourself nude, then prominently displayed it next to your
           | public work profile, do you honestly think that your company
           | would have no right to fire you? There's a reason lots of
           | bloggers that work for big companies will put "this blog and
           | these ideas have no affiliation with company X" disclaimers
           | everywhere, and that's just for semi controversial blogging
           | topics.
        
       | eptcyka wrote:
       | Whilst the issues raised are serious and I don't want to detract
       | from the severity of the allegations, but I really take issue
       | with putting regular porn and furry porn in the same league as
       | pedophilia.
        
         | claudiawerner wrote:
         | It's genuinely distressing to me how the author has shoehorned
         | in a suppsosed link between fictional fantasies published
         | between adults on Twitter and actual child sex abuse and
         | grooming. The fact the author chose to include these, as well
         | as the dictionary rendition of 'loli complex' without delving
         | any deeper into the reasons this subculture exists between
         | adults shows a shocking lack of due diligence.
         | 
         | The fact that somebody likes gay furry porn and posts nude
         | pictures of themselves _in adult spaces_ has nothing to do with
         | child sex abuse.
         | 
         | On the other hand, it isn't all that surprising; crusaders
         | against porn and deviance frequently tie in far larger and more
         | serious issues, but this author has done the opposite: take
         | very serious issues of CSA and in order to inflame the reader's
         | sensibilities feels he must mention that 'deviant' content.
        
           | cybrox wrote:
           | The article is not about pedophilia or child porn
           | specifically but about all the different "Issues at Roblox"
           | 
           | I'd say it's not exactly ideal for a company aimed at kids to
           | have their public figures, supposed people of trust, sharing
           | porn of themselves openly.
           | 
           | I don't have an issue with porn but I can see how this is an
           | issue for the company and its reputation.
        
           | bil7 wrote:
           | i think the author conflated "is openly sexual online" and
           | "works on a game targeted at children". As you say, strong
           | evidence in the article, cloudy delivery.
        
         | betwixthewires wrote:
         | It shows a trend of deviant behavior that coincides
         | suspiciously with their work: building and marketing an online
         | space designed to attract children.
         | 
         | You can take issue with it if you want, but the fact is that
         | there is real world overlap.
        
           | int_19h wrote:
           | "Deviant" is a label that has been thrown at gay people for
           | ages; why are we still using it?
        
         | KaiserPro wrote:
         | I have much sympathy for this view point.
         | 
         | However I think the main issue is that said person was using a
         | "professional" twitter handle to engage in this sort of stuff.
         | Sadly I suspect that the furry porn bit was added to make them
         | seem more deviant. When it should be more a case of
         | inappropriate.
        
         | gamache wrote:
         | When your company's product is targeted at children, it is
         | definitely weird when your social media director and your head
         | of trust and safety both include porn in their public online
         | persona.
         | 
         | Nothing wrong with porn, but it's relevant to this article.
        
           | eptcyka wrote:
           | I wouldn't let children on twitter, and as a child, I really
           | couldn't have cared less about Lego's marketing officers
           | twitter follow list. Is the expectation here that any public
           | facing representative of a company that mainly targets
           | children must lead a pegi 3 life? I don't particularly enjoy
           | defending corporate entities here, but unless their twitter
           | handle was supposed to be used in official capacity for
           | Roblox, who should give a shit?
           | 
           | And again, unless the person in question shared smut with
           | children, how would this be relevant to pedophilia? I am also
           | not arguing that this is the wisest move on the part of the
           | exec in question, it looks stupid, but there should be
           | nothing indictable about this.
           | 
           | Ultimately, this is an article about exposing how a
           | corporation through negligence at best and malicious intent
           | is empowering child abusers to abuse children, why go the
           | Jess extra effort and try and make these people look worse by
           | pointing out that these people like porn?
        
             | kmacdough wrote:
             | I agree that this article does seem to lump some behaviors
             | together of wildly different severity. But when the job is
             | managing and monitoring the safety of children in a massive
             | online space, it seems reasonable, nay necessary, to judge
             | them by a high standard. It doesn't have to be a crime, or
             | even inherently bad, to be a red flag.
             | 
             | In this case, I find it very strange that the head of
             | Roblox's Trust & Safety department didn't think twice about
             | following indecent accounts on public social media account.
             | Even stranger still, that a company who pretends to value
             | the safety of children either didn't bother with a basic
             | background check, or saw it and went "yeah, this guy's got
             | good judgement."
             | 
             | I've got nothing against people publicly
             | endorsing/following these things, but I'd expect this dude
             | to have enough discretion to recognize that many parents
             | would object, and keep it on a private account like a
             | normal person.
             | 
             | Heads of PR for major companies have been fired for a heck
             | of a lot less.
        
             | lamontcg wrote:
             | > there should be nothing indictable about this.
             | 
             | it isn't indictable, but people are free to have a much
             | higher bar than the legal system sets for what they
             | consider acceptable standards to interact with their
             | children.
             | 
             | you're free to post all the porn you like on your public
             | social media profiles. parents are free to not really want
             | you to be around their children.
             | 
             | the fact that you are legally free to do all kinds of
             | things in this country doesn't mean that you can do them
             | without any social repercussions.
             | 
             | the freedom of speech isn't freedom from criticism, and
             | from other people's negative social reactions, it just says
             | that the government won't throw you in jail for it.
        
               | concordDance wrote:
               | "Freedom of speech" has multiple meanings. One is a
               | question of law (e.g. the gov won't arrest you) the other
               | is a statement of guiding principle (e.g. that it is good
               | for people to feel able to express themselves).
               | 
               | The scope and worth of that principle can and should be
               | debated, but it shouldn't be ignored. E.g. shunning
               | anyone who expressed the opinion that maybe homosexuality
               | shouldn't be banned would have been bad for social
               | change.
        
           | nr2x wrote:
           | It shows incredibly poor judgment on the part of the company
           | that they'd put anybody who shares porn online in charge of
           | children.
           | 
           | Lots of people consume porn, very few see fit to share it on
           | social media.
        
             | bioemerl wrote:
             | Anyone is fine to share porn online.
             | 
             | Just make a spare account and have some shame about it.
             | When it's part of your public persona is when it's a
             | problem.
             | 
             | Unless it's literally of you, then things get a lot more
             | complicated.
        
               | eptcyka wrote:
               | Why is it so horrible for a public persona to acknowledge
               | a part of their life that isn't all that extraordinary?
        
               | bioemerl wrote:
               | Horrible is the wrong word. It's like meeting someone and
               | they stink.
               | 
               | In my experience the people who consistently fail to draw
               | these lines also tend to end up being some sort of toxic
               | to you and or your friend group and or your company.
               | 
               | Invite a friend who stinks because they don't shower?
               | You're going to lose friends over it who don't want to be
               | around it. Invite a friend who publicly displays porn?
               | Same deal.
        
           | concordDance wrote:
           | "Weird"? So? It might be weird if the head of social media
           | was an orthodox jew, it would also be unworthy of note.
        
             | acoard wrote:
             | It absolutely is worthy of note.
             | 
             | I have nothing wrong with people selling porn, but it's not
             | remotely kid appropriate. Society expects a large berth
             | between the two. If a kids company hired a porn-star to
             | sell their products that would be weird, even if they
             | didn't mention porn while on the clock. Similarly it would
             | be weird if Roblox was also a joint venture with PornHub.
             | This wouldn't hold if they were just Orthodox Jews.
        
               | stickfigure wrote:
               | FWIW, I'd also flag extreme religious beliefs as "worthy
               | of note":
               | 
               | https://en.wikipedia.org/wiki/One_of_Us_(2017_film)
        
             | kentm wrote:
             | I'm taking the claim of "sharing porn on social media" at
             | face value.
             | 
             | I have nothing against producing, sharing, and consuming
             | pornography but its typically done in private. A social
             | media persona is public. It is inappropriate to share
             | pornography in public. When that public persona is attached
             | to a place of responsibility, then doing so is showing poor
             | judgement. It's not at all comparable to being an orthodox
             | jew.
        
         | anonymoushn wrote:
         | The fine article also calls out tweeting about Ponies: The
         | Galloping, an official Magic: The Gathering product featuring
         | characters from My Little Pony, as the sort of thing one would
         | only do if they were a danger to society.
        
         | [deleted]
        
         | pizzathyme wrote:
         | If the regular porn and furry porn are being shared with
         | children, it is very serious
        
           | eptcyka wrote:
           | I agree, but then the issue is child abuse and should be
           | clearly stated as such. Making vague remarks about someone's
           | personal twitter account isn't that.
        
             | mschuster91 wrote:
             | It's one thing if some random employee doesn't take care
             | about a social media account that can trivially be
             | associated with their company. But high-ranked executives,
             | particularly in sensitive departments?! JFC it's not that
             | hard to create an anonymous account on any social media
             | site except Facebook.
        
           | vorpalhex wrote:
           | But they aren't and the article doesn't suggest they are.
        
         | throwaway5959 wrote:
         | Expect both to be banned or at least the idea brought up the
         | next time Republicans are in power.
         | 
         | Edit: you can downvote me all you want but all you have to do
         | is look at MTG's Twitter profile to see what I'm talking about.
         | For instance: https://www.protocol.com/amp/mtg-
         | sec-230-2657233040
        
           | dfxm12 wrote:
        
             | skybrian wrote:
             | I think that's true in some states, but not others.
        
           | h2odragon wrote:
           | Is banning porn better or worse than banning discussion of
           | vaccines and their problems?
           | 
           | How about this: "free speech" applies, equally, to posting
           | furry porn and objecting to it.
        
           | AnIdiotOnTheNet wrote:
           | People downvote you like this sort of thing wasn't actively
           | being discussed by conservatives even before RvW fell.
           | Restricting sexual liberty is part and parcel of the
           | republican platform.
        
         | Clent wrote:
         | Agreed. Including those killed the tone of the article. It
         | reads like a hit piece.
        
           | dqpb wrote:
           | > It reads like a hit piece
           | 
           | There's nothing wrong with a hit piece if it's factual
        
       | imglorp wrote:
       | Is no one talking about the valuation? OP says $38B, looks like
       | about $20B today down from $60B in December [1].
       | 
       | Is this all potential upside from their token and service fees,
       | or what?
       | 
       | 1. https://finance.yahoo.com/quote/RBLX/key-statistics
        
       | ramesh31 wrote:
       | Disney Toontown solved this problem 20 years ago. You give people
       | a pre-populated list of things they can say, and that's it.
       | There's literally no other way to protect kids on these services.
        
         | Taylor_OD wrote:
         | And hows Toontown doing now? There is a reason Roblox enables
         | chat. It increases their engagement.
        
         | midwestemo wrote:
         | I played Roblox in the past (like 2012?) and it did have one
         | called Safe Chat. It got removed in 2014 according to here.
         | 
         | https://roblox.fandom.com/wiki/In-experience_chat#Filtering
        
           | bioemerl wrote:
           | The wiki says it was replaced by a tool that kicks on for
           | everyone under 13 that only lets them use words from a very
           | specific whitelist.
           | 
           | If they don't do this already they need to divide the player
           | bases. Want to play in the <13 rooms? You have to use the
           | same word whitelist they have.
        
       | Delphiza wrote:
       | Roblox is horrendous. It is as dangerous as any dark corner of
       | the Internet, except that it _appears_ child-friendly to parents.
       | It _seems_ to have controls, and _seems_ to restrict bad
       | behaviour, but it does not, and cannot. My daughter was roped
       | into an online paedophile ring when she was 12. The initial
       | contacts and grooming were made through Roblox... almost right
       | under our noses. Every time we, as parents, looked at what she
       | was doing, it _seemed_ okay. We could have dug deeper, but did
       | not. Luckily we caught it before it progressed too far, but some
       | damage was done.
       | 
       | Wherever you can, tell parents to flat-out block Roblox.
       | 
       | Edit: Because people are asking how it works.
       | 
       | Roblox is a lot about bragging rights for individuals. You gain
       | skins, trade for rare items, buy Robux for real money that can be
       | used to buy items. Players flock around those that that have rare
       | or expensive items. My daughter had a "super super happy face". I
       | just googled, and it is current selling for $350. It makes them
       | feel wanted and important. So just like fornite and skins in
       | other games.
       | 
       | The groomers feed the celebrity, sense of community and so on to
       | engage in chat. It starts as in-game chat, which you can never
       | see the history of, before moving to DMs. The chat has tricks to
       | get around removed words, so they all communicate in some sort of
       | code that they all pick up along the way. Then they are able to
       | divert them to other platforms where there are fewer controls. My
       | daughter was made to create instagram account and an a porn one.
       | Then they follow up on other platform calls (or phone calls) and
       | follow the usual grooming techniques.
       | 
       | The trick is to identify the marks by how they behave in the
       | game, and in the more popular, and social ones, I think that it
       | is quite easy (in retrospect).
        
         | [deleted]
        
         | [deleted]
        
         | pizzathyme wrote:
         | It sounds like they are completely failing to scale their
         | moderation teams with their platform. This is extremely
         | dangerous and causes real harm. They need funded ML engineers,
         | human reviewers, policy experts, product engineers, data
         | scientists, and the will to protect people. Like any massive
         | social network this is a moral imperative.
         | 
         | I don't know what the current state is of their roadmap but I
         | hope for everyone's sake that they get their act together
         | quickly.
        
           | armchairhacker wrote:
           | Honestly I don't think there's a single mega-platform which
           | _hasn't_ failed to scale their moderation team.
        
             | aaaaaaaaata wrote:
             | Nintendo
        
             | mike00632 wrote:
             | Actually, TikTok seems to do a good job. They understand
             | they have a lot of children on the app and they take that
             | very seriously as a responsibility. Unfortunately their
             | solution is over-the-top censorship but it works better
             | than other platforms from what I've seen. They used to have
             | a "no politics" policy where TikTok simply wasn't a place
             | for politics. They scale moderation by simply over-
             | moderating and that is in line with their offering of a
             | curated feed as opposed to a "platform" for arbitrary
             | content delivery.
        
               | aaaaaaaaata wrote:
               | hahahahaha
        
               | crummy wrote:
               | There's still plenty of people unhappy with it:
               | 
               | https://www.nytimes.com/2022/07/06/technology/tiktok-
               | blackou...
        
               | amalter wrote:
               | No politics? My fyp highly disagrees. However, the
               | algorithm is amazingly good at keeping you in your
               | political in-group.
               | 
               | You'll often hear content creators talk about "getting on
               | the wrong side of TikTok" - meaning they started getting
               | recommended to an out-group. (For example super cool
               | super funny @melissadilkoateras ending up in MAGA feeds
               | occasionally).
               | 
               | Cue brigading of reports, community violations, etc until
               | the audience stabilizes.
               | 
               | I think the reputation is due to the zealous take down
               | policy and the solid profiling that keeps you in your
               | comfortable content window.
        
             | treis wrote:
             | There's also probably not a single mega-platform that cares
             | even a little bit about abuse. At least not to the extent
             | of paying any growth or revenue cost to prevent abuse.
        
               | RGamma wrote:
               | It's the age old tale of society paying the cost because
               | it _has to_.
        
           | failuser wrote:
           | That's a feature, not a bug. Not having moderation and proper
           | customer service when you have scale saves you a lot of
           | money. When all you friends play Roblox you don't have good
           | options.
        
         | peppertree wrote:
         | When you have a known hangout place for children, anonymous
         | chat, and a corporation with the financial means to suppress
         | bad press. It's just a recipe for abuse.
        
         | quornxypt wrote:
         | Can you give more info on this so I know what to look out for?
        
           | peppertree wrote:
           | Speaking as a parent, I try not to snoop on my children's
           | conversions. If they find out you are snooping they will get
           | very creative at hiding it. The most important thing is to
           | know who they are interacting with and get to know their
           | parents.
        
             | ALittleLight wrote:
             | I think this depends on your children's age. If your kids
             | are reasonable 15+, then sure. You shouldn't be spying on
             | them. If your kids are 12? Then you probably should be.
             | 
             | This is less about spying or snooping and more about
             | knowing children aren't mature enough to have private
             | conversations with strangers.
        
               | sillysaurusx wrote:
               | Meanwhile I was doing full RP at 13.
               | 
               | I think people forget how mature children actually are.
        
               | defen wrote:
               | Thought experiment: Do you think current-you could
               | manipulate 13-year-old-you into doing something bad? If
               | the answer is no, then that means you were mentally fully
               | developed by age 13. To which I say congratulations, but
               | that is definitely not typical. If the answer is yes,
               | then you should understand the concerns that parents
               | have.
        
               | leaflets2 wrote:
               | What's RP?
               | 
               | I think children develop vastly differently from each
               | other, maybe some others wouldn't have been doing "RP"
               | until they were 17?
               | 
               | What if you were early?
               | 
               | I remember when I was 14-15 I wanted to play games and
               | "hide and seek", whilst some of my friends had started
               | enjoying sitting down and just _talking_ , how boring.
        
               | 0xBABAD00C wrote:
               | "hide and seek" at 15 - that's highly unusual
        
               | jstarfish wrote:
               | So are Nerf guns at the office.
               | 
               | We still played hide-and-seek at that age, but we would
               | rebrand/reframe it in terms of a wargame with a name like
               | "manhunt." This was decades ago though.
               | 
               | I haven't seen kids playing outside in about as long.
        
               | ALittleLight wrote:
               | I think most of the time unsupervised children will be
               | fine online. Sometimes they will get hurt, and perhaps
               | very seriously hurt, by being unsupervised online.
               | 
               | Supervising your kid online is like putting them in a car
               | seat even though you're unlikely to get in a crash. It's
               | appropriate when they're young and becomes inappropriate
               | as they get older.
        
               | sokoloff wrote:
               | At 12 or 13, I was being dropped off at the basement
               | apartment of some creepy old dude who ran an Atari BBS
               | and held open houses for the most engaged members.
               | 
               | From everything I saw/noticed, it was 100.0% on the up
               | and up, but as a parent of kids that age now, the thought
               | horrifies me.
        
         | moomin wrote:
         | My kid plays Roblox. I disabled chat on it years ago (I spotted
         | something and was 100% not having it.). She's still asking for
         | it to be re-enabled and I'm still "thinking about it".
        
           | grog454 wrote:
           | Not a parent so this is a legitimate question: why not try
           | educating your child on these dangers and how to spot them?
           | 
           | These dangers exist to varying degrees in every system
           | involving humans on the planet. This includes ones that are
           | less visible to you than Roblox and come with more implicit
           | trust, for example schools.
        
             | joshribakoff wrote:
             | I have an eight year old and no matter how many times I
             | explain the concept of sarcasm he just can't get it. Even
             | seconds after explaining the concept, I test him with an
             | absurd statement and he takes it literally. I have made
             | repeated attempts to teach him and he just doesn't get it.
             | Their brains are still developing
        
             | supernovae wrote:
             | I love my kids, but at the roblox age, kids are assholes.
             | Self Centered. Egotistical assholes. Their brains don't
             | know any better and while you can teach them everything you
             | could hope they learn, they have this chemical in their
             | body that basically says "my parents are idiots and I know
             | better" and they're going to make mistakes and do stupid
             | things. The amount of unfettered mistakes and stupidity one
             | can do on the internet is boundless. I didn't grow up with
             | such boundless access to the world.
             | 
             | These roblox systems do not reflect reality at all as we
             | _used_ to know it. Kids used to draw something that their
             | parents would hang on the fridge and they didn 't make 350
             | bucks from it, nor did the entire world have access to my
             | fridge to see their creations. If we played D&D it was with
             | 4 kids in the same street or same neighborhood - our worlds
             | were much smaller/finite. If some rando approached us - it
             | was weird and we knew to say "no thanks" and move on - bit
             | in the context of the internet - everyone is a rando.
             | 
             | At first, it was kind of cool to see kids create roblox
             | groups, then use those groups to sell things and distribute
             | the funds - but they became infiltrated and before long
             | kids were addicted and they had to login and they had to
             | create and they had to work.. and they stopped being
             | kids... and old farts manipulated and took over these
             | communities to profit off child labor.
             | 
             | But.. from a parents perspective. It just meant turning the
             | roblox off. Pulling it cold turkey. You can block chat -
             | then they hop on discord. And discord just makes things
             | infinitely worse. Block discord and they're on twitter,
             | instagram, pinterest, facebook, snapchat, tiktok.
             | 
             | THat desire for instant gratification and community at all
             | costs then has them looking for other people in similar
             | situations and that usually means self diagnosing things,
             | searching for aesthetics or trying to define themselves in
             | really weird ways with such fluidity that no one can keep
             | up. Not even them.
             | 
             | So yeah, you can't teach this to kids.. Parents aren't
             | equipped to handle it either.
        
             | SQueeeeeL wrote:
             | Not the original parent, but because you are tasking a
             | literal child to have the ability to be able to understand
             | extreme social nuance with an already limited understanding
             | of social situations. Children should be made aware of some
             | of these dangers, but overall, most children won't have the
             | psychological or social tools to be able to properly handle
             | these issues, especially when the in-universe rewards are
             | so massive (fame and popularity in Robolox is something
             | children really crave, a sense of belonging is pretty core
             | to human psychology). From my perspective, it's all around
             | healthier to disengage in the platforms that enable such
             | toxic behaviors to take place, especially when the platform
             | creators are fiscally incentivized to turn a blind eye.
        
             | quickthrower2 wrote:
             | You should definitely educate, but pick your battles. If
             | Roblox is that infested with predators, and they are gonna
             | be sophisticated, then maybe it is easier to avoid.
             | 
             | Even as an adult how many of us get scammed. Even cops do!
        
             | [deleted]
        
             | GiorgioG wrote:
             | > Not a parent so this is a legitimate question: why not
             | try educating your child on these dangers and how to spot
             | them?
             | 
             | Because predators are older and smarter than your average
             | naive kid. A few years ago I'm making breakfast for my wife
             | (I work from home) and the doorbell rings - it's two town
             | cops asking if I'm the parent of <my kid's name>. Turns
             | out, some local pedophile had sent some dick pics to my 12
             | year old kid several months prior on Snapchat and they
             | wanted to interview her. This was the first we'd heard of
             | what had happened. We'd long since removed her from social
             | media (unrelated to this event). And this was after
             | spending countless hours repeating ourselves to death about
             | not talking to strangers online. And yes we checked her
             | phone daily...But Snapchat being what it is (disappearing
             | messages), makes it more difficult to audit. She even told
             | this guy what neighborhood we lived in. Since this was his
             | first offense, the guy got 6 months probation and a
             | permanent restraining order against him. Nothing ever came
             | of it, and she's a few years older (and hopefully wiser)
             | ... and the social media restrictions are still on.
             | 
             | In hindsight I wouldn't give my kid a phone until they were
             | > 15 years old and even then it would depend on their
             | maturity level.
        
               | thalassophobia wrote:
               | Do you think having their social media checked by a
               | parent might negatively affect how their peers view and
               | treat your child?
        
               | leshenka wrote:
               | Quite a dilemma, huh?
               | 
               | It's either allowing dangers of internet or allowing some
               | peer pressure because your kid is "loser who not only is
               | not on snapgram but doesn't even have a phone and they're
               | in a second grade already"
        
               | [deleted]
        
         | barbazoo wrote:
         | That's horrible, I'm sorry that your daughter and your family
         | had to experience this :(
        
         | nr2x wrote:
         | So sorry this happened to you, very troubling as a parent.
        
         | aaaaaaaaata wrote:
         | > My daughter was made to create instagram account and an a
         | porn one.
         | 
         | I'm missing a step, here....and I suspect a few others are as
         | well.
        
         | macspoofing wrote:
         | I guess the only way to 'fix' this kind of stuff is to go down
         | the Nintendo route of highly restricted multiplayer interaction
         | (friend-codes, no chat, etc.). And they probably will have to
         | do that. Once the media and especially regulators get them in
         | their sights (as COPPA violation in the US), Roblox will play
         | ball real quick.
        
         | mysterydip wrote:
         | Are you able to go into more detail? I avoided roblox for my
         | daughter as long as I could, but her cousins stopped playing
         | minecraft with her, going exclusively to roblox. The inertia
         | was eventually too much. I've limited her to a couple
         | experiences and to only talk to her cousins, but I don't really
         | see much control otherwise.
        
           | csin wrote:
           | May I ask. As someone without children. Why not just educate
           | your daughter on the topic of pedophiles? With that
           | awareness, she can play whatever she wants.
        
             | xeromal wrote:
             | Grown adults get catfished regularly. It's hard to expect a
             | 12 year to fend for themselves for the more sly tricks.
        
             | nemothekid wrote:
             | To add on to what others say, not only are children naive,
             | but you have consider pedophiles as adversaries not unlike
             | you would consider a skilled hacker. Just like a hacker may
             | set up an entire company page and prepare a series a mock
             | interviews just to get a senior engineer to open a
             | malicious PDF; so will pedophiles who target children
             | online. They don't wear an "I'm a pedophile badge", it
             | starts with a slow build of confidence and trust that
             | someone without experience will be vulnerable to.
        
               | pavlov wrote:
               | This. The network of lies may be intricate. The child may
               | believe to be interacting with someone their age that
               | they come to consider their best friend.
               | 
               | Think of the elaborate long-term deception that can be
               | involved in regular heterosexual marriages. Some people
               | have multiple families that don't know about each other!
               | Now consider what it can be like if that same dark energy
               | is applied to lying to a child online.
        
             | FrancoisBosun wrote:
             | Trust (2011) is a movie that shows us how the pedophile
             | works. Trust is a movie about a 14 year old girl that falls
             | prey to a man, and the process by which he got what he
             | wanted.
             | 
             | I highly recommend the movie.
             | 
             | https://www.imdb.com/title/tt1529572/
        
             | Delphiza wrote:
             | I our case, they didn't present as pedophiles (obviously).
             | It was a kid that was the same age (obviously not). She
             | believed that he was another kid with older siblings, that
             | lived wherever, and was bullied at school. How does that
             | seem like a pedophile? At some point he started threatening
             | that he had a bigger brother that knew where she lived, but
             | the nice kid would protect her... or something. Turned out
             | that they were a ring operating out of Indonesia that
             | would, at the right time hand over to locals.
             | 
             | You can't educate kids to identify pedo's. Online and in
             | Roblox they are exectly the same as them. With siblings,
             | parents that stop them from doing stuff, and so on. There
             | is nothing remarkable about them to educate kids or
             | yourself about.
        
             | hluska wrote:
             | My ex and I just talked about this and for the record, we
             | both like how you think. We have a six year old together
             | and she has two older children from a previous
             | relationship.
             | 
             | We are going to:
             | 
             | a.) Educate her on the general concept of pedophiles.
             | 
             | b.) Arm her with specific tactics about specific
             | communities.
             | 
             | c.) Monitor.
             | 
             | d.) Get her permission to constantly log into her accounts
             | and play as her.
             | 
             | I pray this is enough. :(
        
             | iecheruo wrote:
             | Education helps a great deal but there is a reason 12 year
             | olds don't hold office or run fortune 500 companies.
             | 
             | In aggregate the judgement and maturity required to protect
             | themselves from being exploited has not quite fully
             | developed.
             | 
             | It's why there are so many social and legal protections for
             | children, they are just inherently vulnerable.
        
             | giomasce wrote:
             | In addition to what has already bern written, notice that
             | children and teenagers often need to test limits to define
             | their own identity and independency. So there are good
             | chances that prohibiting something is going to make it even
             | more appalling to them.
             | 
             | This is not bad on itself, I think it's a fundamental step
             | of becoming young adults. And it doesn't mean parents can
             | never trust children. But neither can they assume that what
             | was discussed can be always given for granted.
        
             | pfortuny wrote:
             | They are children. By definition, they lack self-awareness,
             | self-control and the ability to perceive risk and danger.
             | 
             | Talking is good but not enough at all.
        
             | freedom-fries wrote:
             | Fair question and I had too when I didn't have my own. The
             | best way I can explain is - Think how stupid and
             | emotionally strong is the average adult, now scale by a
             | factor of what you think a person who has a fraction of
             | experience and emotional strength.
             | 
             | It becomes scarier once you factor in that kids' learning
             | is not linear, and a 12-13 old kid is simultaneously
             | dealing with hormonal changes as well and you have a
             | situation that most parents can barely deal with!
        
               | CamperBob2 wrote:
               | _Think how stupid and emotionally strong is the average
               | adult, now scale by a factor of what you think a person
               | who has a fraction of experience and emotional strength._
               | 
               | Counterpoint: the very phenomenon you mention could be a
               | consequence of overprotective parenting.
               | 
               | By the age of 12, it's time to start explaining some
               | uncomfortable things to your kids. _Especially_ if you
               | 're going to let them interact with strangers (of any
               | age) online.
        
               | tclancy wrote:
               | Not every kid is your kid, not every family is in your
               | situation.
        
               | CamperBob2 wrote:
               | Likewise, I'm sure.
        
           | bombcar wrote:
           | One thing I'd do is _play as her character_ at times - the
           | cousins should know you do it, and she should (hopefully) be
           | fine with you grinding whatever it is Roblox 's have.
           | Anything untoward should also occur to you whilst playing.
           | 
           | And be completely open and upfront about the dangers, and how
           | the "scams" work.
        
             | giancarlostoro wrote:
             | I think this is likely the best way to go about it, but
             | offer some sort of reward for their transparency such as
             | helping them achieve in-game goals, and maybe rewarding
             | them for out of game accomplishments (good grades, cleaning
             | dishes, putting away clothes, etc) with in-game rewards you
             | normally pay for. At least then it's not some creepy old
             | man asking for inappropriate things in exchange for a in-
             | game reward.
             | 
             | Also make it clear, that you're worried about other players
             | doing bad things to her that she might not realize is
             | insanely bad.
             | 
             | When I first would use the internet, my mom freaked out one
             | of my friends typed a little too fast, I don't know if my
             | mom was right or wrong, I don't know how much faster I
             | would of typed at the same age had I had a computer for a
             | few years more, but she was like nope. Block them. So I
             | did.
        
               | germinalphrase wrote:
               | What was the concern about typing too fast? That the mom
               | couldn't monitor what they're typing because they were
               | submitting before she could finish reading?
        
               | spoonjim wrote:
               | No I think that it's a clear sign of an adult. You don't
               | see many 12-year-olds who can type at the speed that I
               | can type at, although you do see some.
        
               | koprulusector wrote:
               | Twelve year old me learned to type fast from flaming my
               | opponents during StarCraft: Brood War public 1:1 Lost
               | Temple matches.
               | 
               | Gotta type the message and send as quick as possible:
               | those SCVs ain't gonna start mining minerals or vespene
               | gas on their own; supply depots won't build themselves.
        
               | itintheory wrote:
               | MUDs did it for me. Type faster or DIE!
        
               | shostack wrote:
               | Gemstone III and Dragonrealms had me at 90wpm with near
               | 100% accuracy at a young age. Way better than Mavis
               | Beacon.
        
               | btilly wrote:
               | My 14 year old types faster than most adults. And has
               | been able to do so for a couple of years. She wanted the
               | skill for the game One Hour, One Life and there are free
               | typing apps out there.
        
               | giancarlostoro wrote:
               | I was about 9 or 10 years old when this moment happened
               | mind you, I was typing with two fingers, one on each
               | hand, nowadays I use at least three or four fingers per
               | hand to type, which is a lot faster.
        
               | germinalphrase wrote:
               | Ah. I misread. Thank you.
        
               | amatecha wrote:
               | I was about to disagree, but I realized that 12 year olds
               | typing fast is probably even more rare now than it was
               | when I was 12. Let's just say, in the days of dialup lol
               | ;) At the time, I typed faster than anyone I knew, other
               | than a couple computer-geek friends who also spent hours
               | chatting online etc.
        
               | gabereiser wrote:
               | This is prime example of good parenting. I did something
               | similar with my kids. I'll let you play but I want your
               | logins, in exchange for being transparent about your
               | goings on, I'll grind some for you while you sleep or
               | help you defeat that hard mob. Sometimes even joining in
               | on the fun myself with my own account to make sure the
               | group is playing nicely. That all strangers are enemies
               | come to take their loots. And that eve-online isn't the
               | only game out there with cunning scammery.
        
               | giancarlostoro wrote:
               | > And that eve-online isn't the only game out there with
               | cunning scammery.
               | 
               | I've recently met a few old school Eve players, I never
               | joined back in its golden days, but basically that's been
               | my take away is that everyone on that game was a sketchy
               | scammer, extracting data and information from other
               | players off the game to take advantage of their location.
        
               | meowface wrote:
               | Former old-school EVE player and sketchy scammer here.
               | Pretty true, yeah, but keep in mind it's in-world
               | scamming and is considered a valid or even respected part
               | of the game. I doubt most of them would consider ever
               | scamming or defrauding people IRL or find that remotely
               | acceptable. It's a role play. (I stopped playing long
               | before the official ability to exchange things for real-
               | world money was available, though. For me it was all just
               | exchange of shiny pixels.)
        
               | giancarlostoro wrote:
               | No doubt! Thank you for clarifying for those who might
               | misunderstand. I've heard it described as a fancy game of
               | Excel with space ships as well. What I was describing is
               | people joining other Eve Corps TeamSpeak / Ventrilo
               | servers and listening in for key details, and using that
               | intel to rip off other players. Not anyone IRL.
        
         | ipv6ipv4 wrote:
         | A somewhat contrarian view. I've always viewed Roblox
         | suspiciously. However, at the same time, I believe it is fairly
         | harmless as long as your child remains in the confines of
         | Roblox and isn't lured into other social networks like
         | Instagram, Snapchat or similar which I think can be effectively
         | monitored and restricted.
         | 
         | I think that the big advantage of Roblox is that just like it
         | is a decent game sandbox, it is also a good real life sandbox
         | where children can safely learn about the online world, the
         | risks and how to mitigate them (good passwords, never share
         | your passwords, don't tell random strangers private information
         | like your name, etc.). Assuming, I can prevent them from
         | getting lured into other social networks, the worst that can
         | happen is that they lose their Roblox account when they make an
         | inevitable mistake. In my view, it's better that they learn
         | these lessons in Roblox, at an early age, rather than later
         | with social accounts or, worse, financial accounts.
         | 
         | Roblox' problems can be a useful educational tool.
        
           | adbachman wrote:
           | You just replied to an actual experience of predatory
           | behavior with the statement, "it is fairly harmless".
           | 
           | > "It is also a good real life sandbox where children can
           | safely learn about the online world"
           | 
           | It's not, though. That's the point of this article and the
           | comment you replied to. Again and again, it is _not_ a safe
           | sandbox for learning.
           | 
           | You don't prepare children for the world by handing them off
           | to predators with a "we tried" level of safety in place, you
           | do it by removing the predators.
        
             | sillysaurusx wrote:
             | Or teach your kids how to avoid the predators, since
             | predators will always be around.
             | 
             | I don't agree that the best course of action is to shield
             | your children from every negative consequence of the world.
             | But I guess I shouldn't be speaking as someone who doesn't
             | have a kid. (We've been trying, and hopefully IVF will
             | work.)
             | 
             | But I do have a lot of second-hand experience with nieces
             | and family friends. Maturity level varies dramatically
             | between kids, and it seems like a mistake to take a one-
             | size-fits-all "Internet is scary" approach to parenting.
             | 
             | Kids will find a way to hang out with their friends. If you
             | get in the way of it, you'll quickly find yourself on the
             | losing end of a years-long battle.
        
               | deelowe wrote:
               | Children are not little adults. You cannot place the same
               | expectations on them as you would an adult. Education or
               | not. I've personally witnessed my kids doing things they
               | knew they shouldn't and were specifically warned against,
               | yet were surprised when the outcome matched what they
               | were told would happen. In this case it was someone
               | offering free stuff via steam and my son's account was
               | stolen.
        
               | supersync wrote:
               | I think your example is actually a counter example.
               | 
               | This is also how most people, regardless of age, learn.
               | 
               | The key is - did you have to warn your son again?
               | 
               | I subscribe to natural consequence parenting within
               | guardrails. People learn from experience reliably, the
               | key is to allow manageable consequences.
        
               | dkersten wrote:
               | Experiences to learn from aren't created equally though.
               | Getting your steam account stolen is one thing, getting
               | exploited by sexual predators is quite another. Some
               | experiences are good for learning, others may lead to
               | long term consequences or developmental or mental
               | problems.
               | 
               | The point people are making here is that your child is
               | not on an equal playing field with the predator. The
               | predators have an overwhelming advantage.
        
               | sillysaurusx wrote:
               | Also known as a learning experience. :) I lost my
               | Asheron's Call account the same way.
               | 
               | You're right, of course. Some experiences are worse than
               | others. And it's worth protecting kids from as much
               | negativity as possible.
        
               | deelowe wrote:
               | Maybe not as much as possible, but I definitely think
               | online predators is on the list.
        
               | abirch wrote:
               | Exactly it's the consequences of what could happen. It's
               | good for kids to learn the hard way most of the time, but
               | I'm not letting my kid swim in shark infested water so
               | that they learn about the value of signs.
        
               | sokoloff wrote:
               | > teach your kids how to avoid the predators, since
               | predators will always be around.
               | 
               | One concrete action in that vein is "we taught our child
               | to avoid Roblox".
        
               | TedDoesntTalk wrote:
               | Roblox is not the predator. There's a learning
               | opportunity for discernment here, if you child is mature
               | enough for that lesson. If he's not, well, play with him
               | to the extent you have the time.
        
               | dkersten wrote:
               | Roblox is also a predator. They are exploiting children
               | for money, through the user generated content and
               | marketplaces. They take an incredibly large cut from
               | everything sold and then have crazy high thresholds
               | before you can cash out. Roblox might not be sexual
               | predators, but they are predators.
        
               | sokoloff wrote:
               | Dark alleys at 3 AM in inner cities aren't the predator
               | either. The Everglades swamp isn't the predator either.
               | 
               | One good strategy to avoid being preyed upon is to avoid
               | places where the risk of predators is unacceptably high.
        
               | baskethead wrote:
               | If you do have a kid, you'll learn that every single
               | experience you've had with other kids amounts to nothing.
               | Having a lifelong commitment to another human and trying
               | your hardest to make them the best person they can be,
               | often against their own will, is something that you can't
               | replicate with all the nieces and family friends in the
               | world.
               | 
               | Pedophiles are extremely extremely clever and know
               | exactly how to manipulate their targets. Just like spam,
               | they don't go for every kid but they target the ones they
               | know they can manipulate. If your child happens to be the
               | target of a pedophile it's extremely, extremely
               | difficult. We had some close calls on Roblox because my
               | kid was an early reader/writer/typer so I was watching
               | everything he was doing and cut away as soon as weird
               | stuff started happening and then I deleted the app
               | entirely. Now he's on Minecraft but I have a dedicated
               | Minecraft server and only his friends play on it.
               | 
               | There are certain dangers that you can safely expose your
               | children to with limited negative or even good
               | consequences. Learning how to carefully climb structures
               | at a young age is a great skill and if they fall down,
               | they learn to be more careful. Learning your own limits
               | at a young age is great. If they break their arm doing a
               | skateboarding trick, that sucks, but they will learn more
               | about conquering fear from bouncing back.
               | 
               | Getting conned into sending nude photos or being roped
               | into the virtual hands of a pedophile are quite often
               | things that kids have an extremely hard time recovering
               | from. It's basically like sending your kid to play on the
               | highway and expecting them to "learn" from the
               | experience. "Well, they can learn how to be careful
               | around moving cars!" is a ridiculous statement when the
               | entire environment is dangerous and the outcomes are
               | extremely binary.
               | 
               | It's easier to teach them how to avoid predators when
               | they're much older, but Roblox is targeted for much
               | younger kids.
        
               | cassac wrote:
               | It's just that kids, despite their best efforts, are
               | really stupid. Think about how much effort is put into
               | teaching them to look both ways before crossing the
               | street and that is an easy concept to understand.
        
               | abirch wrote:
               | Kids are inexperienced as well as impulsive. My wife and
               | I joke, "why can't our kids have the perspective of
               | middle aged people?"
        
               | cjcole wrote:
               | First of all, I wish you luck with your effort to have
               | children.
               | 
               | It's almost a cliche at this point, but the prefrontal
               | cortex isn't mature until between 25 and 30 on average.
               | 
               | "One key part of that trajectory is the development of
               | the prefrontal cortex, a significant part of the brain,
               | in terms of social interactions, that affects how we
               | regulate emotions, control impulsive behavior, assess
               | risk and make long-term plans. Also important are the
               | brain's reward systems, which are especially excitable
               | during adolescence. But these parts of the brain don't
               | stop growing at age 18. In fact, research shows that it
               | can take more than 25 years for them to reach maturity."
               | 
               | So, yes, teach your children how to avoid predators. That
               | is excellent. But this is the last line of defense. Since
               | children have major impulse control and emotional
               | regulation deficits and the predators have a major
               | asymmetrical advantage in behavioral engineering, it is
               | overwhelmingly the job of the parents to the extent
               | possible to just keep the predators away.
               | 
               | > "Internet is scary"
               | 
               | Damn right it is. Children are uniquely impressionable
               | and imprintable for a long time. Seeing or being forced
               | to do gnarly stuff at the wrong time is permanently
               | disfiguring.
               | 
               | > Kids will find a way to hang out with their friends.
               | 
               | Yes, the traditional way that would happen is at
               | someone's house. Together. In person. Which provides some
               | level of protection against predation and a
               | fuller/richer/healthier social experience. Where the
               | venue is virtual those protections are lost and more
               | vigilance is required.
               | 
               | > If you get in the way of it, you'll quickly find
               | yourself on the losing end of a years-long battle.
               | 
               | There are wolves in the world. There always have been and
               | always will be (as you say). It's a never ending and
               | virtually thankless job (in fact, you will regularly be
               | abused for doing it), but keeping the wolves at bay is
               | parenting job #1. Get them to maturity whole, healthy,
               | intact, and self-sufficient.
               | 
               | I'm not going to share experiences to the extent of the
               | OP, but I have kids and I've met some wolves.
        
               | RHSeeger wrote:
               | > keeping the wolves at bay is parenting job #1. Get them
               | to maturity whole, healthy, intact, and self-sufficient.
               | 
               | Keeping the wolves at bay is an impossible task. Reducing
               | the exposure to the wolves, educating on recognizing the
               | wolves, and mitigating the negative consequences of the
               | wolves is a far more viable set of goals.
        
               | concordDance wrote:
               | > It's almost a cliche at this point, but the prefrontal
               | cortex isn't mature until between 25 and 30 on average.
               | 
               | That's a myth, there was a hn article on it a few months
               | back. Could just as easily have selected 12 iirc.
        
               | verall wrote:
               | > It's almost a cliche at this point, but the prefrontal
               | cortex isn't mature until between 25 and 30 on average.
               | 
               | It's ridiculously cliche and infantilizing. The brain
               | continues to change through your entire lifetime. Not to
               | take away from the rest of your post, which I broadly
               | agree with.
        
               | crooked-v wrote:
               | The context here is centered on literal children. Of
               | course it's 'infantilizing'.
        
               | xeromal wrote:
               | I think they meant this as a bit of hyperbole to get the
               | point across.
        
             | ipv6ipv4 wrote:
             | I said it with the stipulation that the kids are kept
             | within the confines of Roblox. Note that kids were lured
             | elsewhere for anything serious - instagram, porn accounts,
             | webcams, discord, whatever.
             | 
             | It also goes without saying that they need constant
             | guidance, reminders, and monitoring.
        
               | bee_rider wrote:
               | If we stipulate that bad outcomes don't occur, then
               | nothing is bad.
        
           | jrm4 wrote:
           | I would love to figure out a way to filter this thread by who
           | does and doesn't have children, and what ages, etc.
           | 
           | Either way, I have a 10 year old who's played for a few years
           | now. Like many here, I really tried to avoid it, and for us,
           | it was the pandemic. This is just where the friends were.
           | 
           | Anyway, I think we're doing okay with it. Back then, she was
           | only allowed to play on a big screen-ish computer in a place
           | where anyone in the family could she was doing -- and even
           | "allowed" here feels weird, because this was never a
           | discussion or a fight, that's just how things are for my
           | kids, for now.
           | 
           | So I've peeped in on the chat _a bunch,_ she just knows that
           | sometimes I will be over her shoulder, and frankly I get a
           | big kick out of putting on a ridiculous narrating voice for
           | her little dragon role-plays.
           | 
           | She now has her own computer that she can play in her room by
           | herself if she likes -- but, and maybe this is just our
           | parenting thing, we can always go into her room. If the door
           | is closed, we do knock -- but I've literally never been
           | "rejected" here. In fact the only time I can recall her
           | requesting privacy, it was a phone call with a boy (who we
           | know, whos parents we know, etc).
           | 
           | So yeah, not that stranger danger doesn't exist, from here it
           | really feels like this isn't much a function of "roblox" or
           | even "the internet/computers?"
        
         | mey wrote:
         | As an outsider to Roblox I found https://youtu.be/_gXlauRB1EQ
         | insightful, as well as it's follow-up video
         | https://youtu.be/vTMF6xEiAaY
        
         | geraldwhen wrote:
         | I played Roblox with my kids for one day before we had to nix
         | it. Even with chat disabled, most "experiences" are barely even
         | games.
         | 
         | We play real games now, or occasionally Minecraft mods. The
         | frozen Minecraft adventure mod is quite fun
        
           | RHSeeger wrote:
           | There are a lot of very good, enjoyable games on Roblox.
           | Bloxburg and Bee Swarm Simulator are two fun ones. There are
           | also lots of horrible games on Roblox. Much like all the
           | mobile app stores, you have to look hard and talk to friends
           | to find good stuff.
        
           | iasay wrote:
           | Wait until they work out how build sheep fucking machines in
           | Minecraft!
           | 
           | As for Roblox I watch with one eye open and educate them.
           | It's a great environment to learn distrust for others,
           | particularly in Adopt Me. They learned how to not get scammed
           | fairly quickly.
        
         | RHSeeger wrote:
         | Honestly, I think any online platform that has chat that
         | children can be a part of it going to encounter the same
         | issues. You can do your best to protect and educate them. You
         | can talk to them about what they're playing; get involved so
         | you are more likely to notice issues. But there's always going
         | to be risks. It's scary, but I don't think locking everything
         | risky away from a child is the right route either.
         | 
         | I tend to think of it like letting your child go to the park
         | with friends. The risks are different, but the concept is the
         | same; the only way to really remove the risk is to be watching
         | them every second, which isn't overly realistic.
        
           | betwixthewires wrote:
           | I don't know if the comparison really applies. In the real
           | world, children can look out for each other, adults in the
           | community can keep an eye. Sure, parks and things will be
           | targets for sickos, but online games like roblox or social
           | media like discord basically have giant billboards on them.
           | There's no real way to police the behavior online like there
           | is in real life.
        
             | RHSeeger wrote:
             | I wasn't comparing the types of risk involved in each.
             | Rather, I was saying that both things have risks, and there
             | are things we can do to reduce/mitigate that risk, but
             | there's no reasonable way to remove the risk completely.
        
         | causality0 wrote:
         | I'm not surprised. You could essentially build a bot to locate
         | victims of child pornography/grooming by scraping the internet
         | to find anywhere a roblox profile link appears next to a tiktok
         | or Twitter bio link.
        
           | PenguinCoder wrote:
           | Please do it.
        
           | jstarfish wrote:
           | How is having a Roblox account listed alongside a
           | Tiktok/Twitter account an indicator of CSA? I'd expect this
           | to be a dragnet of all Roblox players who are 16+ and most
           | likely to be legitimately engaged in networking/social media.
           | 
           | If you really want to find the CSAs, I'd suggest looking for
           | the accounts openly soliciting vague "donations," and links
           | to _Amazon wishlists._ Still a bit noisy (e-begging is not
           | inherently e- _whoring_ , but there is significant overlap).
           | 
           | Outliers might include links to P2P payment sites (Coffee,
           | Paypal, Patreon, GFM, etc. Assume BTC these days too) but in
           | general kids have limited banking mobility, and large sums of
           | money discovered by parents erroneously attract drug
           | trafficking suspicions-- whereas material items draw no legal
           | attention, can be anonymously delivered by Amazon, and can be
           | successfully attributed to "friends."
           | 
           | Also, be suspicious of your kids' friends-- even IRL ones.
           | The only thing more deplorable than a pedophile's own
           | grooming efforts are when they manage to turn their victims
           | into recruiters. _The trust is already there_ on account of a
           | proxy. All it takes is a scenario along the lines of  "your
           | dad won't buy you an iPad? I have a friend online who
           | will..." and the rest is history.
        
         | thom wrote:
         | This sounds horrible and I'm sorry for what's happened to your
         | family. When you say Roblox _seems_ to have controls, do you
         | mean that disabling chat doesn't actually work? Because I've
         | tried to lock my kids accounts down as much as possible and had
         | convinced myself it was mostly harmless.
        
           | Delphiza wrote:
           | It was two years ago, so maybe things have changed a bit. I
           | don't think the game works well without the in-game chat
           | stream. If that can be disabled then perhaps some of the risk
           | is gone. It is still a creepy place with a lot of 'dating' in
           | the game. My daughter was also introduced to the concept of a
           | furry very young. She though it was more innocent than it
           | actually was.
           | 
           | Roblox is disabled on the firewall. It will never be accessed
           | again. She still plays games that are fairly locked down on
           | xbox, and I trust the parental controls of Microsoft more
           | than Roblox. I also put in a gryphon router to help take some
           | of the load of us, as parents, policing everything.
        
             | TedDoesntTalk wrote:
             | What is a gryphon router (parent asking)
        
               | fknorangesite wrote:
               | Judging from their website, a router with parental
               | controls.
        
       | tristor wrote:
       | One of the challenges here is that the incentives are misaligned.
       | It's well-understood in the cash-shop games industry that most of
       | the revenue comes from "whales", users that buy large quantities.
       | In a game targeted at children, who themselves don't have
       | income/credit cards, it's unlikely that the "whales" are in the
       | target demographic. Rather, it is likely most of the "whales" are
       | adults who are spending large in order to use the in-game
       | currency to exploit interactions with others.
       | 
       | Not only was this predictable, it seems nearly by design. I don't
       | see how Roblox can ever fix this without fundamentally changing
       | their business model. Their business model is essentially
       | structured to enable commercial sexual exploitation of children
       | over mobile platforms.
       | 
       | On my own network I used various means to make it impossible for
       | anyone to use Roblox, music.ly, TikTok, et al. Services that are
       | targeted specifically at children but provide a pathway for semi-
       | anonymous communication are already ripe for exploitation by bad
       | actors, the microtransactions aspect of Roblox just makes it even
       | worse.
       | 
       | It's ironic, but platforms intended for adults tend to be safer
       | for children, because they don't concentrate bad actors in the
       | same way.
        
         | telchior wrote:
         | Correction here -- Roblox largely does not have whales. Most of
         | the long-time successful games just rely on quantity of players
         | (with logged gameplays reaching into the billions). That may
         | change / be changing but among Roblox devs you still don't see
         | the "target the whales" mentality of, say, mobile game devs.
         | 
         | It's also an absolutely wild assertion to say that a platform
         | with in-game currency is encouraging pedophiles by design. I
         | think Roblox is seriously screwing up here, but the way you're
         | phrasing it, that's an inevitability rather than a series of
         | mistakes and bad judgment.
        
           | CobrastanJorji wrote:
           | Yes. Roblox absolutely is an amoral system to draw money from
           | children, but it's not particularly focused on whales.
           | Rather, their current big initiative is convincing parents to
           | sign their kids up for a Robux "allowance," which is a
           | monthly subscription that gives the kids a certain quantity
           | of Robux per week or month so they can "learn budgeting."
           | 
           | Still, I would be really surprised if a big chunk of revenue
           | didn't come from whales. That's just an organic part of how
           | these sorts of things work. There will always be a small
           | percentage of players who have access to money and feel okay
           | with spending a lot of it on online games.
        
             | telchior wrote:
             | Well, prepare to be surprised, I guess. A big chunk of
             | revenue doesn't come from whales (for almost all games, I
             | can't speak for all but know a fair amount about the
             | average platform success story). That's because of the
             | history of the platform and how games were designed: in a
             | lot of them, the only thing to buy was one or a few
             | "gamepasses", which would unlock functionality. Once you
             | bought the gamepasses, that was it, there's nothing else to
             | buy.
             | 
             | The thing about whale-oriented games is that they're
             | actually annoyingly difficult to design. You need,
             | effectively, a game loop with an infinite power curve,
             | content that's actually somehow worth playing for that
             | time, and cleverly designed microtransactions that feel
             | meaty but actually give the player very little.
             | 
             | That's hard to pull off and usually takes teams of
             | experienced professionals and very well understood
             | principles for whatever genre you're designing the game in.
             | Roblox, by comparison, usually had small games, that are
             | very different from anything else in the game industry,
             | designed by one or two teenagers. Players hop from game to
             | game rapidly and everything is lower and smaller than in
             | other parts of the industry -- from retention rates to
             | playtime to conversion rate.
             | 
             | More recently there are some games that are beginning to
             | lay the groundwork for whales, kind of like you had mobile
             | games like that in 2010 or so (when the predominant type of
             | mobile game was still paid). It'll be interesting to watch
             | -- Roblox obviously has a financial interest in whales, but
             | IMO it would be absolutely idiotic of them to just stand
             | back and let it happen. Not to say that they won't, there
             | seems to be a fair measure of idiocy going on at the
             | company, as evidenced by this whole "hire the furry porn
             | guy for outreach" thing.
        
               | CobrastanJorji wrote:
               | Sure, but look at Roblox experiences like "Adopt Me" or
               | "Bee Swarm Simulator" with gacha mechanics. Keep
               | inserting a dollar and pulling the lever, maybe you'll
               | get the ultra-rare diamond flying rideable pet dragon
               | bee. Those games are very whale-friendly and are pulling
               | serious numbers. Heck, Bee Swarm Simulator has its own
               | line of toys available at Walmart now:
               | https://www.walmart.com/c/brand/bee-swarm-simulator
        
         | 1234letshaveatw wrote:
         | I just gave in and spent $2 on a minecraft extension that my
         | kids wanted. The whales here are a segment of the kids/teens
         | (and their parents)
        
           | tristor wrote:
           | $2 spent does not make you a "whale". I don't have any great
           | links off-hand, but in-depth analysis has been done on this
           | topic with other cash-shop games and the reality is that the
           | majority of revenue comes from a very small proportion of the
           | user base. It's beyond Pareto. I have also been a "whale" in
           | my past playing a Korean cash-shop MMO, where I spent
           | somewhere in the neighborhood of $10k over 2 years, compared
           | to the average person spending roughly what a subscription to
           | WoW would cost ($15/mo, or $360 over the same time period).
           | "Whales" spend an order of magnitude or more than the average
           | user in the user base.
           | 
           | In Roblox it's obvious from this article how this plays out.
           | People betting $10k USD per pull in a virtual casino, or
           | laundering money, or giving hundreds of USD to children for
           | sexual acts, are spending massively more than parents
           | enabling their children to spend $5/mo on in-game items.
           | Because from the perspective of the companies the revenue is
           | recognized when the in-game currency is purchased, not when
           | it is utilized. E.g. if you buy $10k USD worth of Robux, it
           | doesn't matter to them whether you buy the equivalent amount
           | of in-game items or not, they've already gotten your money
           | and turned over to you the virtual/in-tangible item you paid
           | for.
           | 
           | Mobile games in particular manipulate people who are
           | susceptible to this paradigm, which is one reason I
           | personally don't play these games, because I know that I am
           | susceptible to this form of manipulation. I have online
           | gaming friends that I am aware of who spent tens of thousands
           | of dollars on mobile games, the gacha game genre (Genshin
           | Impact for example) is particularly onerous here. Roblox is
           | taking this mechanism, applying it to children, and using it
           | to empower adults to commercialize the sexual exploitation of
           | those children in a secondary and tertiary market built on
           | their platform. This is pretty blatant.
        
           | mtlmtlmtlmtl wrote:
           | I'm sure lots of parents would reluctantly spend 2$ on an in-
           | game purchase here and there, but that's not really a whale.
           | To be a whale we're talking tens or even hundreds of dollars
           | per day. Think of people getting addicted to those time
           | restricted pay2win clicker games and impulsively buying in-
           | game currency in dribs and drabs until they've spent a
           | pathological amount of money.
           | 
           | GP is arguing that for Roblox, the whales are the pedophiles.
           | Indeed pedophiles tend to be prone to addiction to predation
           | or to hoarding porn. And they will similarly end up with out
           | of control spending to groom more and more kids.
        
       | libraryatnight wrote:
       | Roblox is a cesspool. It's like 4chan ran a games platform.
        
       | jrockway wrote:
       | I feel like Hearthstone is a good example of the maximum amount
       | of communication two strangers can have on the Internet. You can
       | choose 6 pre-made things to say to your opponent; Thanks, Well
       | Played, Greeting, Wow, Oops, Threaten. This might be too much; I
       | have definitely seen people get mad from their opponent using the
       | voice lines too much.
       | 
       | My thought is that this significantly reduces the richness of the
       | in-game interactions (implies less engagement, implies less
       | revenue), but doesn't need moderators to keep the game from being
       | used for illegal sexual encounters, which is nice if your game
       | targets kids.
        
         | drexlspivey wrote:
         | Elden ring offers 20 or so templates for messages and the
         | ability to chain 2 templates with conjunctions for example:
         | "Beware of {noun}" where noun is one of 200 or so whitelisted
         | words. Kids still find creative ways to insult other players.
        
           | telchior wrote:
           | But if FromSoft cared to moderate the messages they could;
           | there are a limited number of combinations that can be made.
           | FromSoft instead encourages the behavior (e.g. by always
           | having a few dead NPCs hanging over a railing with the butt
           | facing the player), which is fine because they make games for
           | adults.
           | 
           | The annoying thing about Roblox is that they're really not
           | trying to experiment and figure out what could work, instead
           | hanging on to a chat model that kids definitely can hack
           | around.
        
         | xigency wrote:
         | I think Among Us quick chat is actually the best example of
         | this. There are hundreds of combinations of messages you can
         | send along specific templates - "The body was in (location)",
         | "(player) was chasing (player)", "Vote (somebody)".
         | 
         | It's enough to have a full discussion in the emergency meetings
         | without any possibility that I can see for abusive
         | communication. The only weak link is the player aliases
         | themselves.
        
         | hutzlibu wrote:
         | "I feel like Hearthstone is a good example of the maximum
         | amount of communication two strangers can have on the
         | Internet."
         | 
         | Hello stranger on the internet .. don't you think, you used a
         | bit more than "Thanks, Well Played, Greeting, Wow, Oops,
         | Threaten" here?
         | 
         | I still understood you, though. Which is my point, I had
         | awesome communications with many strangers on the internet.
         | Whether in games or forums.
         | 
         | But yes, the average online communication is quite low and
         | toxic. And I had to learn to walk away or ignore most of it. So
         | for small kids it is maybe a good thing, if their games do not
         | have chat enabled. Which means pretadors then can only contact
         | them through whatsapp, instagram, facebook, tiktok,...
         | 
         | Pandoras Box is wide open already and blocking it all, means
         | isolating your kid.
        
         | halfmatthalfcat wrote:
         | Rocket League's quick chat could be comparable (even though
         | there's also freeform chat) - however it's very easy to piss
         | people off via quick chat as well (e.g. spamming What A Save
         | during a missed save)
        
         | Semaphor wrote:
         | > This might be too much
         | 
         | Back when I played (early days), the common thing was indeed to
         | mute opponents right when the game starts.
        
         | _the_inflator wrote:
         | In Age of Empires: Age of Kings/The Conquerors this was
         | called/known as taunting. You could either do this by pre-
         | defined voice taunts ("Start the game already!") or in the pre-
         | game chat and during the game.
        
         | acoard wrote:
         | Yes, essentially communication is a tool and any tool in a
         | multiplayer game will be abused. Without playing any
         | multiplayer Hearthstone, I can guarantee that some people would
         | use "Well Played" after a mistake to insult players. Just like
         | how in Rocket League people spam "What a save!" after an
         | embarrassing miss.
         | 
         | I totally agree that it removes the richness. You lose out on
         | any meaningful, even if small or quaint, connections, and might
         | as well be interacting with an AI that triggers a "Well
         | played!" at the end of the game.
         | 
         | There's no right answer here, it's an intractable problem since
         | the beginning of the internet.
         | 
         | It reminds me of the Aesop's fable of the scorpion and the frog
         | a bit. The problem is human nature projected into the internet.
         | 
         | > A scorpion wants to cross a river but cannot swim, so it asks
         | a frog to carry it across. The frog hesitates, afraid that the
         | scorpion might sting it, but the scorpion promises not to,
         | pointing out that it would drown if it killed the frog in the
         | middle of the river. The frog considers this argument sensible
         | and agrees to transport the scorpion. Midway across the river,
         | the scorpion stings the frog anyway, dooming them both. The
         | dying frog asks the scorpion why it stung despite knowing the
         | consequence, to which the scorpion replies: "It is in my
         | nature."[1]
         | 
         | [1] https://en.wikipedia.org/wiki/The_Scorpion_and_the_Frog
        
           | bee_rider wrote:
           | The scorpion and the frog is my favorite fable, but I have no
           | idea what the moral is supposed to be. It just seems like a
           | hilariously nihilistic shaggy dog story.
        
             | elefanten wrote:
             | As a kid, I remember it being spun as "don't mess with
             | evil."
             | 
             | But as an adult, it seems like a rare (and perhaps
             | valuable?) counterpoint to "don't judge other people" or
             | "don't judge a book by its cover." Sometimes... those
             | behaviors are adaptive.
        
               | bee_rider wrote:
               | It is weird because the scorpion, of course, dies too.
               | And the frog was just doing him a favor.
               | 
               | I think the moral is supposed to be: "Some people are
               | just irredeemably awful to the point that they'll self
               | destruct and take you down with them if you try to help
               | them" which... I guess is true but pretty jaded for a
               | children's story, haha. Although, old fashioned fables do
               | tend to have that dark aspect.
        
           | happyopossum wrote:
           | > You lose out on any meaningful, even if small or quaint,
           | connections
           | 
           | An 8 year old girl should have other opportunities for
           | 'meaningful connections', so I don't see this as a huge loss.
        
           | mike00632 wrote:
           | I came here to say this. In Hearthstone specifically, players
           | were abusing "Thanks" by saying it after their opponents made
           | a blunder.
           | 
           | Though, compare that to Facebook which knowingly allowed
           | white supremacists to organize deadly attacks against BLM
           | protesters, let ISIS recruit on their platform, and
           | facilitated a genocide of the Rohingya people in Myanmar.
           | Hearthstone is doing pretty well compared to that.
        
           | ar_lan wrote:
           | I think it's just an aspect of competition, and people's ego.
           | In most competitive games, human psychology is just as
           | important as any other aspect, and trash talk has been around
           | since forever in order to tilt a player.
           | 
           | I don't personally view this as a negative.
           | 
           | It's the team-based games where kids are constantly yelling
           | or berating their teammates for missteps that are far more
           | annoying and negative.
        
         | operator-name wrote:
         | This works well with games like hearthstone because the game
         | itself is well defined. Whereas sandboxes such as Minecraft,
         | Roblox and MMOs such as Runescape, World of Warcraft would be
         | greatly neutered by this restriction. An an example of this,
         | the Minecraft community is currently up in arms about
         | Microsoft's new chat reporting.
         | 
         | There's also an entire category of games games (2nd life) and
         | non games (omegle) which are built on communication with
         | strangers. For some people that's part of why they play these
         | games.
        
         | [deleted]
        
         | im3w1l wrote:
         | I get what you are saying but I see this as pretty dystopian.
         | It's easy to measure the harms that happen, but what about the
         | other side of the coin? What about the friends you never met
         | because you couldn't speak to other people? What about the
         | legal sexual encounters? Maybe even love?
         | 
         | Especially during covid lockdowns when people were meeting much
         | less in person than normal, social connection through games was
         | important.
        
         | apeace wrote:
         | One of my favorite games ever was Journey, and what I loved
         | most about it was how communication worked.
         | 
         | The game was online-multiplayer, where two players would work
         | their way through a series of puzzle-like rooms together. But
         | they would match you with a random person and you would have no
         | idea who they were, not even a screen name.
         | 
         | Then, the only way you could communicate was by making a little
         | chirping noise. Tap the button and you make a little chirp.
         | Hold it down and release for a big chirp. If you weren't
         | looking at the other player you would see a faint glow in their
         | direction when they chirped, so they could grab your attention.
         | And that was it.
         | 
         | There were times when I would miss something and start to
         | continue forward, so the other player would chirp-chirp-chirp-
         | chirp to say "Wait, look over here!" I had no idea if they were
         | pissed at me or being friendly about it, but given how cute the
         | whole thing was I would assume the latter. It just felt nice,
         | like I was meeting a new friend every time.
         | 
         | I've gone back to that game several times over the years, but
         | sadly nobody seems to be playing it anymore. My first time
         | playing feels like a once-in-a-lifetime experience that can
         | never be replicated. Really great game.
        
           | rocmcd wrote:
           | Thank you for reminding me about Journey! I didn't realize it
           | was multiplayer the first time I played it, which speaks to
           | how well it was implemented (no matchmaking, no waiting, no
           | usernames, etc - you're just playing the game and someone
           | appears).
           | 
           | I still have fond memories of traipsing around the ruins in
           | that game with complete strangers. The restricted
           | communication made it more memorable for some reason. Plus,
           | just a great game overall.
        
       | concordDance wrote:
       | This kind of insinuating nonsense is the worst of gutter
       | journalism.
       | 
       | An employee ran a pornographic blog? Their twitter retweeted
       | something a pedophile made? The head of content moderation is a
       | furry?
       | 
       | So what?!
       | 
       | This guilt by association nonsense is the law of contagion!
       | https://en.m.wikipedia.org/wiki/Law_of_contagion
        
         | jstarfish wrote:
         | If you're openly associating with pedophiles, you're not
         | somebody someone should entrust the safety of their children
         | to. Period.
         | 
         | The head of content moderation's personal interests are way
         | off-center. This does not paint them as someone with a good
         | sense of what is _moderate._
         | 
         | All of this is literally intuition, but we're being trained
         | over time to ignore it in the name of sex-positivity and other
         | nonsense. It's just grooming redefined.
        
           | concordDance wrote:
           | > If you're openly associating with pedophiles, you're not
           | somebody someone should entrust the safety of their children
           | to
           | 
           | Retweeting art does not imply any knowledge of the
           | "pedophilia". Also, "pedophile" is a term so general it's
           | sometimes applied to things like finding people aged 17
           | attractive (which is the majority of heterosexual men). As
           | far as I know the artist in question might just have liked
           | some hentai that had a japanese schoolgirl in at some point.
           | At that point the levels of indirection in your Law of
           | Contagion are absurd even by the standards of believers in
           | majiks!
           | 
           | > The head of content moderation's personal interests are way
           | off-center. This does not paint them as someone with a good
           | sense of what is moderate.
           | 
           | This would be just as accurate if the moderation head had an
           | interest in gay sex.
           | 
           | > All of this is literally intuition
           | 
           | And your intuitions aren't anywhere near as strong as the
           | intuitions of the 70s parents who made sure gay men weren't
           | anywhere near their children. Should we have followed those
           | intuitions too?
        
         | sosodev wrote:
         | Do you really think it's okay for a kids game to promote an
         | artist that openly admits to being pedophile?
        
           | renewiltord wrote:
           | I think I don't believe anyone who just lumps furry porn,
           | cartoon images of childlike anime, and paedophilia together.
           | I auto-dismiss them.
           | 
           |  _Especially_ when finding the furry porn required an
           | investigation into catching said person 's non-work Twitter
           | that was named pseudonymously.
           | 
           | You guys over-index on this nonsense because outrage is a
           | drug injected directly into your brain. There's enough wrong
           | about this platform that could be improved, but you're all
           | more interested in just raging online and so you must invent
           | this whole Axis-of-Evil. This, coming from someone whose
           | sexual interests are pretty damned vanilla.
        
         | nr2x wrote:
         | This isn't some low level SWE with an unusual hobby, it's the
         | person whom this company is putting out as the reason parents
         | should trust the product. It's absolutely idiotic on a number
         | of levels.
        
       | Joel_Mckay wrote:
       | Good, there is a special place in silicon hell for those
       | marketing the idea of scrip to kids.
       | https://en.wikipedia.org/wiki/Scrip
       | 
       | This company has a lot of bad karma to settle, and their profit
       | model is unsustainable.
        
       | smiddereens wrote:
        
       | chris_wot wrote:
       | If this is true, I think I'll talk to my boss tomorrow about
       | getting Roblox banned on our student systems.
        
         | concordDance wrote:
         | Try understanding the scale of Roblox first before thinking of
         | anecdotes as relevant.
         | 
         | Unless you're also terrified of cardiologists? [1]
         | 
         | [1] https://slatestarcodex.com/2015/09/16/cardiologists-and-
         | chin...
        
         | charcircuit wrote:
         | You might as well ban the internet too. And all phones. While
         | you are at it make them where a gag when traveling between home
         | and school to prevent them from talking to strangers.
        
           | rtev wrote:
        
           | Tao3300 wrote:
           | If I prohibit my kids from going down a particularly unsafe
           | street, that doesn't mean I'm against roads and sidewalks.
           | Curious what stake you've got in this that you'd reply with
           | such ridiculous hyperbole.
        
         | lostlogin wrote:
         | A brief Google suggests the problems aren't new and are very
         | prevalent.
        
         | shagie wrote:
         | I'd suggest watching these to help inform your decision and
         | conversation:
         | 
         | Investigation: How Roblox Is Exploiting Young Game Developers
         | -- https://youtu.be/_gXlauRB1EQ
         | 
         | Roblox Pressured Us to Delete Our Video. So We Dug Deeper. --
         | https://youtu.be/vTMF6xEiAaY
        
         | zaptrem wrote:
         | Similar issues have existed on lightly or unmoderated online
         | games since the dawn of time. Would you support banning
         | Minecraft for the same reason? I think games that encourage
         | technical and creative thinking stand to benefit more than they
         | harm.
         | 
         | They absolutely require closer parental supervision, though.
         | Moreover, the developers at this company need to crack down on
         | pedos both from without and (according to the article) within.
        
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